Yearly Archives: 2007

Myth War: Weekend Universal Collecting Activity

The folks over at Myth War (http://mw.igg.com) official team never let us down. For MWO players, weekend is always good time to enjoy the fun of various kinds of activities. Today they announced the details for upcoming weekend activity on August 5th.
Time: Server time 4:00–5:00pm 9:00—10:00 pm, August 5th
Spot: The church at Blython
Procedures:
1. GM announces the event will begin in 15 minutes’ time
2. GM announces what items and the amount the players need to collect and the reward
3. Find GM to exchange the items for the reward
4. The reward is limited and GM will stop the event as soon as the reward all give out.
Rewards:
Every player who successfully collects the items within appointed time will be rewarded Mystical Fruit or
Tri-experience Roll

Corps System

In Age of Armor, players can create their own corps when they get a proper level. Although the condition to build a corps is not very complex, it is not easy to enlarge the scale of your corps. Only if you keep enough military fees and a certain number of members, the corps can be run formally. When the members and money get a certain degree, the corps can up its level. The corps level will directly affect the fight order of the corps during the siege war and also the level of the occupied city’s development in the future.

The corps leader can appoint those members who make great contribution to the corps to have a corresponding position and permission by using the Position function, which may drive the players to try their best to develop the corps.

Moreover, the corps members can share their captures in the corps warehouse; all the members can find the proper weapon of themselves which will help those members who want to up level fast. That is also the key part for the corps to have more and more super master!
One of the most important purposes of the corps is to attend the siege war. Players can lead their corps to seize the city from their enemy and to be the master of that city. The corps who occupies the city has the right to invest and the right to open the city to others or not, which will greatly increase the force and rallying point of the corps. However, the corps should be responsible for the security establishment in case other corps seize the city. At the same time, corps can align with other corps to be an alignment to cooperate with each other in occupying cities and developing their own. You want to experience more? Just come to AoA!

The second closed beta of AoA will start on August 15th!
Official Website: www.aoaus.com

Age of Armor—Fight Mode

Under the influenced of the movie ‘Transformers’, topics of ‘robots’ and ‘armors’ become the keywords in people’s eyes. Among all the armor-based internet games, which one is the genuine king? The answer is Age of Armor. Its florid 3D images, attractive game stories, unique game system and battling modes determine its unshakable supreme role.

Unique transform system
After ‘Transformers’ has been published; it’s the time for players to taste the wonderful feeling of the transform system in Age of Armor.
Most people who have seen the movie – ‘Transformers’ must be attracted by robots’ shaking transform process. To fight as those big robot guys in the film will become an impulsion in certain people’s minds and they can accomplish this dream only in Age of Armor.

Robots’ transform process in the film will recur in Age of Armor whose realistic and porcelain 3D images couldn’t be found in any other 2D armor-topic games. Beside with excellent visible feeling, Age of Armor endows a fire-new content to ‘transform’ that the two forces and three races in this virtual world will have their own transform mode in future. For instance, Neo-human can transform into ultramodern battleplanes and hover in the air of battlefield; Natural Human can transform into all sorts of chariots and face the menace from both air and ground; Enhanced Human can transform into all kinds of monsters and become the absolute brunt in close battles which depends on their powerful defense and lofty close battle ability.
On the basis of its dazzling transform process and splendid battle scene, Age of Armor will construct a realistic fighting world for ‘transformer’. The future wars in Age of Armor will upgrade into the wars among ‘transformers’; the fans of ‘transformers’ will realize their twenty years’ dream in virtual battle field in future.

Expectant integrating system
Another relevant game system came out after the transform system. It is called integrating system which has close relationship with ‘transformers’.
In Age of Armor, a six-member team can integrate and turn into a huge armor warrior and after integrating, they separately act the function of head, body, arms and legs. The captain of the team definitely becomes the head of this huge armor warrior and controls all the action, whereas other members play other roles in random. The power of the armor and shield in this warrior will be recalculated according to six members’ armors and shields. At present, this weapon’s attack mode is close battle, however, its attack range is much wider than Enhances Human’s and it also has more powerful brisance.
But huge amour warrior could only exist for a period of time, which means if no one destroyed the huge amour warrior, it will dismiss automatically after certain minutes. Furthermore, the six members can’t integrate again during another period of time. If it is destroyed by enemies, it will also dismiss, meanwhile all the members will enter ruined state.
It can be imagined that this system will bring a brand-new war scene to Age of Armor. The huge armor warrior will turn into the utterly force in the battle field, however, it will the primary attack aim of opposed force. Generally, the final fighting between those huge armor warriors is expectant.
The future world wars in Age of Armor’ will be filled with transformers after the open of integrating system. Players can act as their most famous and favorite transformer fighters both according to their favorite patterns and using the adorning system in Age of Armor.

Various fighting mode
In future, ‘Combat’ will be the forever protagonist in the fighting field of Age of Armor. Players can taste different delighted feeling in distinct modes of battling. There are three fighting modes all together.
Firstly, the death leagues match which is the best stage in Age of Armor for players to show their battle ability. Here, everyone can use his/her weapons and armors to attack any other players and protect himself/herself to survive and gain more battle experience. The inclemency battling environment could reflect the fighting skill and survival ability of players. If you wish to show your outstanding ability, this arena is surely the best place for you to exhibit your personal heroism.
Secondly, if you want to experience the joy of teamwork, the four ectypal missions will satisfy your desire. In the inclement environment of those missions, success only attributes to those players who are of one mind and survive in the end. Moreover, the cooperation between players is significant, which means the more they cooperate with each other, the less damage they will suffer. After players have defeated the final boss, they would obtain rare equipment; meanwhile, they also receive the maximum joy of teamwork.
Thirdly, the server extinguish war can be only found in Age of Armor, in which the fate of server is controlled by players. At the same time, the destiny of two forces is also determined by this war (the victory part will be on the scroll of fame, whereas the defeated part will be exiled forever). Therefore, the two forces must exert their utmost to fight in this war not only for the sake of server, but also for their own fate. In conclusion, server extinguish war is the ultimate battle between two forces (Mars and Earth) with the biggest scope which also determines the destiny of the whole server.

Tales of Pirates: Marine Trade System Feature

As a cool game with the a navigation theme, the trade system on the sea is very important in Tales of Pirates Online. It is an ideal way for players to get money.

1. Requirements for Trade
The players can trade with each other in every port where he/she can reach by boat. Players can get a first-degree boat after they hit level 15.

2. Tax System and Trade License
Tax System— As in life, trade is not free. The government will collect taxes from each successful trade according to the designated tax rate. But the players can lower the tax rate by winning Tax Points and Trade Degrees after completing trade quests.
Only players having a Trade License are eligible for trade quests. A Trade License is very important in the chain of trade. Without a Trade License, players can only exchange low level items. A Trade License can be obtained only by completing the relevant quest in the Trade House of Shaitan City after the character hits level 20. There are 3 kinds of Trade Licenses: Junior Trade License, Secondary Trade License and Senior Trade License; matching items of different levels respectively. After getting a Trade License, players will be eligible for the corresponding trade quests in Shaitan City and for getting Tax Points to lower the tax rate.

In addition, the trade system for Tales of Pirates highly simulates true international and domestic trade. The items for trade will be refreshed at a specific time and amount. And the price will fluctuate within a specific range as well.

Do you want to acquire wealth through the sea? Then please join in our marine trade!

Zu Online: NPC Concept Arts #1

Although it has not been released into the market yet, Zu Online has attracted a lot of attention with its novel design idea, abundant in-game experiences, unique water-ink painting style, game characteristics and its original game modes. Although many have expressed interest, lots of players are dying to know more about the game.

The official has released concept arts for two of the five classes— Swordsmen and Bead Fairy. This time you’re going to have an eye-feast on concept arts for some NPC in Zu Online. Below are their mysterious names:

Chifaro

Guitong

Furnace Immortal

Dryad

Elder Snow Goblin

Master of Swordsman

Fish Goblin

Zin Star

50th Merdeka Courtdown with RAN Super Store (Part II)!

50th Merdeka Courtdown with RAN Super Store (Part II)!

Whoohoo! Merdeka Day is just around the corner!
We happy to introduce to you the 2nd stage of Merdeka ongoing sale campaign with offers up to 30% discount for all Super Store items!

This sale is for a limited time only.
Starting on the 1st (3.00pm +8 GMT) until 15th August (10.00am +8 GMT).

Use this time to stock up on the things that you’ve been eyeing for!
Stay tuned for more exciting items up for grabs on last lap of marathon sale campaign!

Go to RAN Super Store now !

Record of Lunia War Gears Up for Open Beta

Record of Lunia War Gears Up for Open Beta
– Action Arcade RPG “Lunia”, Open beta service set for July 31
– With enriched game content and enhanced system, preparations are all in place
– “Quest Event” to be held to celebrate the open beta

allm Corp., (CEO Lee Jong-myung,
www.allm.co.kr) online computer game developer,
is poised to launch a global open beta service of
its online game brand <Record of Lunia War –
Action Arcade
MMORPG>(http://global.lunia.com), targeting
gamers in some 80 countries across the world on
31st July, 2007.(U.S EST).

The online RPG was successfully tested in a closed beta held in May this year, and the company has
been reinforcing the content and the system since then, listening carefully to the users who participated
in the closed beta.
As a part of the contents update, the “[History] Episode3” will be introduced for the Stage Mode of the
Record of Lunia War. And a Amuse park in the game, called “Luna Park,” will also be added to
provide a variety of fun experiences for users. Also, a group of Quick motions(pre-recorded): to
express 32 unique emotional statuses for each of three characters(Sieg, Dainn, Eir) will be added,
helping users communicate with each other more seamlessly.

To reinforce the game system, a guild system has been added, and the existing messenger system was
enhanced to allow close communication between users. The newly updated user interface also greatly
improves user convenience. The company is also aimed at creating a more user-friendly environment
by lowering computer specifications and installing new servers in the United States.

Allm also plans to host an in-game quests-completing type event titled “Supplies from Le Palais
Lunia” for four weeks from July 31. Players can win the open beta celebration item “Lunia goodness’s
necklace” after getting five alphabets of “L, U, N, I and A” by clearing Stage 3, 5, 7, 9 and 10 bosses in
the “[History] Episode 1”.
“We are looking forward to opening our service around the world.”, said Kim Young-gook; chief
executive director of allm game dept. “Record of Lunia War will introduce the different online RPG
style than other existing ones do. We proudly named its genre Action Arcade MMORPG. Gamers are
free not only to expect an unprecedented action game style from Record of Lunia War very unique to
online RPGs, very much the same experience people used to have in an arcade center playing action
style games, but also to satisfy themselves with Record of Lunia War’s on-line RPG orientations such
as avatar growth, guild building, online communication, etc. We hope you can enjoy this invention of
new gaming style on-line”

Record of Lunia War opened a renewed Web site on 24th July ahead of the coming open beta, and has
drawn even more keen interest from gamers across the world for its fresh and new play style and easy
accessibility. It’s highly likely to increase the expectations for Record of Lunia War after the open beta
service finally starts on July 31st.