Monthly Archives: May 2008

Master-Apprentice System Intro

Master-Apprentice System Intro

The Master-Apprentice System is one of the best systems in Elf Online (http://elf.happymmo.com/). Both master and apprentice will benefit from this relationship. The apprentice is going to earn a lot of exp, sp, money and some items (level 20 armor chest, level 40 weapon, some plus-calcium potatoes and more); the master earns virtue points when the apprentice finishes his quests, and those points can be exchanged by sp or some items.

1) How to be a master/apprentice?
In order to have an apprentice you should be at least on 45, and your apprentice should be on any level below 40 (but the apprenticeship will last until the apprentice completes all the quests)

2) How to start a mastership/apprenticeship?
Go with your master/apprentice to Carefree (1400, 1292) or Wulong (1912, 1044) Village. You should be in a party with your master (and only with him) and the master should be the leader of the party. Talk with Muddled Doctor, click on "Establish Master-Apprentice Relationship", them will pop up to the apprentice a question, asking him if he accepts the master or not.

3) The Apprentice’s quests
There are 4 quests that the apprentice needs to do:

1- A questionnaire (at any level).
The apprentice needs to answer 5 questions. The answers of the questions are:
1)Manufacturing 2)Keen, soldier, magic, assist, control 3)Alt+H 4) this one i still dunno the answer :/ 5)30 secs

2- A questionnaire (at level 20)
The apprentice needs to answer 10 questions. The answers of the questions are:
1-sorcerer 2-1 an hour 3-1-3 higher 4-ts1 ep1 5-11 6-Control 7-phantom city 8-2 times 9-i dunno the answer 10-24 hours

3-Kill Snake King (at level 30)
The master and the apprentice must kill the snake king together (may have another ppl in the party).

4-Change Job (at level 40)
The last quest is to help the apprentice to change his job.

If you’re a new player, try to find a master, to level up quickly and earn a lot of good things.

More information about Elf Online please visit http://elf.happymmo.com/
Official forum http://forum.happymmo.com/

Age of Armor Wings of Dream Now Come True

Wings of Dream Now Come True

After several weeks busy working, the Age of Armor now embraces it brand new item, wings of dream.

As the main story of Age of Armor continues, the human beings had acquired the transforming technology from the Mystery Daron Legion, and been using those tech for the domain wars of the human beings between earth and Mars, as well as driving off the Daron Legion’s invasion. While the wars continue, the technology of weapon developing also runs at it highest speed, as connecting more and more with the Daron Legion, the semi-bio-mech technology was stolen by the humans as well, with this Tec support, the human beings developed some additional enhance gears to their battle machines, as the tradition belief of the human beings, the gears are shaped as the wings of the Angel and Demon. The Appearance of the new gears would confuse the enemies, and inner power of the wings would strengthen the armors as well.

But the technology is not perfect yet, some of the wings might become invalid in some days while being used, and some might remain their power eternally.

Beside this newly added wings, there are other new tec items added in game as well, such as the chipset attributes alternation chipset, it will alternate the attributes of the enhancers or skill chips. Transform their own attributes to others attributes.

There is another big modification of the server as well, in order to help new comers reach higher area and PVP area, The EXP rate of the Recruit base is 2.5timed, and the EXP rate of the Ice Planet is 1.5timed after this Patch. The drop rate is also timed at the same rate.

Beside these new updates, there will be more relative events for everyone to join in.

Join in Age of Armor, Experience the Legion PVP war for Free!
www.aoaus.com

Secret of the Solstice Review: Very Compelling Story World

Secret of the Solstice Review: Very Compelling Story World
By Joshua Temblett (Dontkillmydreams), OnRPG Journalist

 

I stood there, gazing in wonder at my first spoil from battle. I smiled, as I had just avoided death, in all its hatred. A sense of purpose filled my aching bones, a sense of something, and a sense of everything. As I stood there, absorbing my newly gained confidence, a beggar ran up to me. He pleaded with me for the potato that I was grasping so tightly between my fingers. I stared at him, and then, without uttering one word, I gave the reward I fought so hard to earn to this total stranger. He thanked me and I’ll never forget his last words before he teleported off, never to be seen by me again: “I’ll always remember you, thank you”.

  

That was indeed my first true experience with Secret of the Solstice (SOS) and the fondest memory I’ve ever had playing a MMORPG. Whilst the market remains saturated with these titles, it is very refreshing to see such a game as this, and it is equally amazing to see such a good and strong community within such a good looking and perfected game. Every moment I played this game was full of sheer joy.

 

SOS Gameplay

The gameplay may not be revolutionary (and when you do dig deep down and peel the skin off this hardcore grinding game you’ll see its pretty average) there is something about this opus that is very mesmerising. For you see SOS is very neatly packaged. The graphics are utterly superb, despite the fact that the trees and long grass are very solid and stable (some movement would add to the utter awe of the beautifully illustrated world), the environment does well to immerse you in the game without effort. Style also oozes out from the corners of this piece of interactive media, which adds to the overall peaceful charm of the game. After all, if you’re going to spend time in such a great world as this, you do need something good to look at. 

  

And you will be spending a lot of time in Secret of the Solstice. There is something very compelling about the world this game inhabits. Whilst the storyline may not be enough to motivate you, and the consent need for levelling up may well drag you down to a realm of concavity (providing you don’t like the idea of fighting evil bunny rabbits all day), a spark does remain in this epilogue of adventure. This spark is something I have never seen before and to put my finger onto what fuels the spark would be utterly blockheaded as there is no definite answer as to what makes this game tick and indeed tock.

 

Starting Up 

You’ll start off the game carrying out chores around the main town and yes I know, if you don’t want to wash up the dishes and unblock the toilet in real life, why would you want to do it in a game? The chores are very helpful though, as they’ll send you scurrying around town and in the meantime, helping you understand the layout of the town, which will be very helpful in the long run. Once you get to level 10 (just to clarify, the chores you accomplish around town don’t revolve around cleaning toilets), you’ll be free to run around and do what you please, whether that be going outside and ripping the local fiends limb from limb, or completing some quests to get some hard earned cash. When you hit the level 16 benchmark, all that gallivanting will stop (only if you want it to), as you’ll have an important decision to make as to what class you’ll honour with your grace. There are four classes to choose from: Squire, Apprentice, Neophyte and Acolyte, Squire and Neophyte being melee based and Apprentice and Acolyte being more spell based respectably. From there on a world of constant levelling awaits you as this game well and truly does prove to be for the hardcore. That’s not to say though that casual gamers are left out, as you won’t be, but just be wary of the levelling required to get anywhere in this game.

 

You will generally have a lot of fun (and make a vast amount of friends) in this volume of media but at the same time not so extreme MMORPG players may get a feeling of exasperation as no matter how hard you keep reaching for those beacons that grace you with more experience, you’ll always know that once you finally reach that one level you’ve been aiming for the past couple of days, you just have to start all over again and reach the same aim, of levelling up. The levelling in itself isn’t too bad; it’s just there is only one set of armour and one spell every couple of levels, meaning that in between reaching the required levels for new armour, there is essentially nothing to do but grind. Constant levelling may be considered the bee’s knees for some (And that’s why this game suits purists of the genre) however for those of us weak of heart, this can be an extreme push away.

  

That aside, does Secret of the Solstice help you make that big decision of what game to grace with your skills in a drenched market? Yes it does. Whilst originality and variety may not be the high point of this wonderful story, the constant events, the gorgeous community and the perfected music and presentation of this quaint interactive page turner are very much in place and will drag you back time and time again to finish your narration.

PK Rules Changed & Captain Li Comes Back!

After patch 5022 released, many people suggest changing the PK rules and restoring Captain Li. We have taken them into serious consideration and made some changes. It will work after the server maintenance on 9th, May.

1. Punishment for PKers is even more serious than before. So, PKers should be more aware of the punishment when they are killed. Also, those who killed the red/black names will get more rewards for justice. Of course, if nobody catches you, then there is no punishment for murder at all!

When red/black-named players are killed, they will be sent to jail.

Red name: Pay 4, 000, 000 silvers for release

Black name (PK Points below 300): pay 108 cps for release

Black name (PK Points over 300): pay 540 cps for release

2. Captain Li will be restored. So, the PK jail will return to be a gathering place. Hope you will enjoy it.

Note: If the red/black name pays the recognizance to get out of the jail, the one who killed him/her will get the recognizance as reward.

NeoSteam Gran Open Beta [May20]

NeoSteam Gran Open Beta [May20]

Prepare yourselves as NeoSteam will hit your screen tomorrow [May20] at 10:00[+9GMT]!
This time get ready to fully harness the power of the steam!
Level up and gear up your character as there will be no more character wipe out!

If you still don’t have a NeoSteam account or Game client you can register and download it here at www.neosteam.com

As an opening salvo we prepare 5 events!
1. Neo Community – crerate fansite, blogs, or any NeoSteam community to win in-game items!
2. Rush to the Top – be the top level within the first two weeks to win in-game items!
3. Neo Shout – announce NeoSteam to your forum site and win In-Game items!
4. Guild Country – GM’s will create guilds on each countries so be a part of your Guil Country and at the end of the event top 3 Guild country will win in-game items!
5. Gift Code Giveaway – several partner sites of NeoSteam are giving out gift codes so users of this sites can exchange this gift codes to newbie packs!

KIDSÂ’ WB! ON THE CW AND COOKIE JAR ENTERTAINMENT PARTNER FOR MAGI-NATION PRE-PAID GAME CARD PROMOTION

Tune in to Kids’ WB! on May 17 to Enter Drawing

LOS ANGELES and TORONTO (May 12, 2008) – Kids’ WB! on The CW and Cookie Jar Entertainment are teaming up to offer viewers the chance to win five dollar pre-paid game cards for Cookie Jar’s new online, role-playing game, Magi-Nation: Battle for the Moonlands, based on the popular series “Magi-Nation”. The series airs Saturdays at 7:30 a.m. on Kids’ WB on The CW.

Viewers can tune in to Kids’ WB! on The CW on May 17th between 7:00 a.m. and 12:00 p.m. to find five secret code words that they can enter on www.CW4Kids.com to be automatically entered into a drawing for a Magi-Nation: Battle for the Moonlands pre-paid game card worth five dollars of in-game currency. The in-game currency, or “gems,” allows players to enhance their online gaming experience by purchasing exclusive items such as special weapons and spells. Up to 10,000 virtual game cards will be awarded to viewers.

Magi-Nation: Battle for the Moonlands is a free-to-play, web-based game with a user-friendly menu system that enables players to quickly manage their items, spells and creature collection. The intuitive interface encourages players to take control of the game experience as they seek to become the best magi in all the Moonlands. Fans can register and begin playing the game at www.magi-nation.net.

gPotato Game Cards Available at Target

Sunnyvale, California – May 9, 2008 – Gala-Net has partnered up exclusively with Target to offer Gala-Net’s prepaid cards at U.S. Target store locations. Gala-Net, one of the leading online free-to-play companies (www.gpotato.com), is proud to offer an alternative method of payment for its users. Gpotato Game Cards will be available at Target starting May 13th.
Gamers can now use the prepaid cards to redeem virtual in-game items and accessories within Flyff, Rappelz, Corum Online, Shot Online, and Upshift StrikeRacer. The gPotato Game Cards available at Target are in denominations of $15 and $30 and can be found at the Entertainment section of Target locations.

“Offering these Game Cards at Target is very important for an MMO publisher because we want to be able to reach a broader market,” says Jikhan Jung, CEO of Gala-Net. “Teens are the biggest fans of our online games, but since they are too young to have a credit card to purchase gPotatoes, these prepaid cards will be the most convenient option to purchase our premium items. Our denominations are ideal! They are perfect for our gamers who are on a budget.”

New MWO Server Up at 0:01am (PST) of May 9, 2008

Due to the crowdedness of the current MWO alpha server, we have decided to launch a new MWO server. The new server will be up running at 0:01am (PST) of May 9, 2008. The server will be temporarily named as Alpha2. Please note that we are currently holding a server naming contest, requesting name suggestions from all our players for the name of these servers. Once the contest adjourns, we will change the name of our servers to the ones that win the contest.

Magic World Online (MWO) is a new-concept fantasy MMORPG with many unique features, such as in-game Video Chat, advanced AI Robot, Growing Weapons, Massive State War, Growing Mount, House, etc. To experience the game, visit MWO.enjoymmo.com to register a free account and download a free installation client program. The game is free to play for life, with the option of purchasing value-added in-game items with real money.

Join us in MWO today!

Dungeon Runner adds another ‘Chunk’, adding membership benefits and heaps of new content

NCsoft has released Chunk 3, a content update for Dungeon Runners, a free-to-play and download game where players’ rampage through satire drenched dungeons destroying monsters and collecting loot. Chunk 3 includes beefed up membership benefits, a variety of new skills, quests, player versus player (PvP) system improvements and quality of life enhancements.

Chunk 3 makes being a Dungeon Runners Member much more beneficial compared to non-Members. Currently, the Membership level costs $4.99 per month and includes advertisement-free play, an exclusive server, extensive potion stacking, larger bank storage and access to the most powerful items, weapons and armor. With the release of Chunk 3, Membership level players are granted a fifteen percent experience (XP) boost over free players, and they will gain fifteen percent more gold. Additionally, Members will receive discounts when using “Kings Coin” to purchase items, receive more mythic and rare items drops compared to non-Members, and receive additional bank pages at level 50 and level 100.

“It is important that the membership level players get great value from their financial commitment to Dungeon Runners, regardless of the fact that anyone can be a monthly Member for the cost of a latte,” said Stephen Nichols NCsoft’s producer and lead programmer for Dungeon Runners. “Dungeon Runners continues to great game to play for free because of its robust content features you would find in most full-priced MMOGs, and with this Chunk, we have greater content coming out including quite a few highly requested PvP improvements and a set of fun and funny skills. This Chunk is also is paving the way to the cool features coming up this summer with the release of the Dungeon Runners retail pack which will include the enigmatic Bling Gnome.”

The Bling Gnome is sidekick that will summon a gnomish gangster creature who can pick up all your gold for quick storage, and can even convert nearby loot into gold. However, the Bling Gnome will only be available for those that purchase the Dungeon Runners retail pack, which will be on store shelves later this year.

Dungeon Runners’ PvP battles will now be more profitable for winners (and losers) with winners receiving three Kings Coin and losers receiving one. Additionally, the PvP brawls will be tracked and recorded on an XML data feed where players can view their battle stats in bracketed leader boards based on rating as well as win-count. Also, Chunk 3 improves PvP matchmaking and balance to make sure battles are fair and easy to start.

Chunk 3 also adds five new skills for players to master including “Barf-O-Rama” which upgrades poison ranged skills. Each time an enemy takes poison damage from a player’s poison ranged skills “Barf-O-Rama” improves the chance that enemies will become ill and start barfing. Once an enemy starts to barf, other nearby enemies may get disgusted and start barfing too. Each barfing enemy will take poison damage over time and may also get knocked back due to their heaving. We’ve also added some item-specific skills, like “Dark Conniption”, which requires a shield, and “Shiver Shot”, which requires a ranged weapon.

The new content expansion also adds quests to the Shadow’s Embrace and Balzack’s Burrow dungeons as well as an improved social window, a “Noob” Channel and a variety of balance improvements, weapons, armor and loot. Chunk 3 also features revisions to tutorial and new player area quests. Some of the new weapons and armor sets have upgraded particle effects. Finally, every time a quest is completed a “15% More Cowbell” modifier is granted, which increases the experience earned by killing monsters by fifteen percent for five minutes.

To download Dungeon Runners for free or find out more information on Chunk 3, go to: www.dungeonrunners.com

Granado Espada Review

Many gamers who play Massively Multiplayer Online Role-Playing Games (MMORPGs) may have not heard of Hak Kyu Kim, but they may have heard of Ragnarok Online. Hak Kyu Kim left Gravity Co., Ltd. to make a new MMORPG under the corporation IMC Games Co., Ltd. Sword of the New World: Granado Espada is a unique game that whether or not one wants to dungeon crawl, do some quests, or customize the battling style of their “teams”, that player surely will be interested.

The game starts with a Baroque music piece on the server selection screen. One of the appealing features of the game includes the combination of classical Baroque music combined with modern techno and trance music. While the music transitions to different places, each change fits well. For example, a town setting has a relaxed Baroque piece while a field/dungeon map has an upbeat trance or techno piece that motivates the player to fight.

When creating a character, you notice that there are five characters to choose from, Fighter, Scout, Wizard, Elementalist, and Musketeer. The clothing is fixed despite an option to originally change clothing at the creation menu. There are other methods of getting more classes; there was a quest that gave one character, a Reboldoeux Soldier card through a quest, which permits the creation of that class only once.

While in the character creation menu, what you notice is that you can start with a team at a certain location. But, what is a team? The main feature of this game is the Multiple Character Control system, or the MCC. What this feature means is that you make your own “mini-party,” and you actually control it. If this sounds confusing, the Non-player characters or NPCs in the game actually explain how to move and fight with the MCC.

Initially starting Sword of the New World has some bugs. After getting off the ship, the quests, purposely explaining how the User Interface works, are rather misguiding. It seems some NPCs had not been renamed after the new patch updated the game. Though this may be not a hassle if one has played the game before, new players may face conflicts.

The game does explain the battle system very well through a select amount of NPCs. There are five types of attack systems, point and click, assault, harvest, hold, and defend, and two types of formation commands, team summon and team select. Each command of movement and attack has its own strategic value. For example, point and click is best bringing down a single boss monster or luring the monsters into an Area of Effect (AoE) skill.

The graphics are very vivid. Bright colors of realistic buildings and landscape are filled with lavish details. This can be seen when walking in outside environment. In the dungeon, although still detailed, there are instances when the textures are used repeatedly; however, this does not take away from playability, since the enemies are always swarming in with massive amounts.

The game plays in various ways. While this game is mainly point and click, this game has countless strategic value in the combat system. To illustrate, should the player want to kill the stronger enemy with a point or click while getting beat down by the lesser enemies? Should the player want to use defend mode and attack all the enemies? On the other hand, should the player use an AoE skill and then concentrate on the stronger enemy? These questions that are being asked constantly battle the player’s mind while playing the game. A big forefront in strategy is played in Player vs. Player (PvP) matches. In PvP, there are instances where the player has to choose the skills at the right time to dispose or support the party. For example, when I was in one PvP match, I took out the opposing party’s Scout first then their Elementalist, and finally their Musketeer. I attacked in this order because the Scout can heal the whole party, while the Elementalist can hurt the whole party, leaving the Musketeer last since it can only attack far range. To sum up this example, Sword of the New World has traces of Real-time Strategy (RTS).

Another feature of Sword of the New World is “stances.” Stances are the different types of skills build that a character of a certain class can use. They are many different types of stances that can be used, each with different skills, weapons, and ability points/bonuses. The biggest drawback of this feature is that there are some classes that need stances to be unlocked in order to get or acquire some necessary skills, particularly the Musketeer. In particular, it is hard to find which stance the player needs to get due to gameplay error. I found myself having a “confusion attack,” wondering where I can find these skill books. Well after a Google search, I found out those stances were NPC only, wondering why the creators of the game would allow the players to be confused? Another problem with the stances is that some stances require more money than other stances do. The magic casting characters, the Wizards and the Elementalists, need more money for certain stances because they require some items that are used for skills.

In the initial stages of traveling, there is not much need for potions, since all the weaker monsters drop instant health consumables to heal the party. However, as the levels go higher, the biggest limitation I felt while traveling in Sword of the New World is that I always have to carry a Scout. Because the game AI always sends enemies to amass my party, I often die, unless a Scout is present. Even if one carries potions or takes the health consumable, Scouts are indispensable to the party. This problem carries on throughout the game, such as trying to train characters and a vital party member is not used.

There is not much of a community in Sword of the New World. Since the majority of the lower levels are busy grinding, while the higher levels are having clan wars, taking colonies, or PvPing, the player might feel rather lonely unless the player brings some friends to play. As for the quality of the community, there was only one instance when I refused to join one’s clan, that player took only character, who was over-leveled, and killed all of my players.

The last complaint that I hold is that the game does not explain some of the NPCs or game functions. Until my friend told me, I did not know about a Jukebox function, which switches up the music of the game according to the area you are located. The most important matter, the auction house function was not known until that same friend scolded me for selling an item that was worth millions. These examples can demonstrate that, unless a casual player does not know the whereabouts and the functions of the NPCs, the player may have a hard time playing the actual game.

Overall, the game is a standstill between good or bad. Personally, I found this game to be pleasant at points, but unmemorable at other points. However, for something completely different, Sword of the New World does a great job by putting new features in an MMORPG.

By Kelvin Cheung, Onrpg writer