Monthly Archives: June 2008

Red Stone Review

By Rick Charbs

Have you ever dreamt of playing Diablo II as a mmorpg? Well now is your chance!

Red Stone is a mmorpg that brings you back to the classic era of gaming. This title features many aspects of classic and casual gaming, whilst still offering state of the art ideas and concepts. During my days of adventuring the continent of Prandel, I have discovered plenty of enjoyable content, although there is still much room to grow. This review will feature many of those aspects and my personal view on how they relate to the average playability of this title.

Staff and Support

Firstly, I will explain the aspect of customer support. As you may or may not know, the host of this title, the K2 Network, has always maintained a poor reputation with all of their game releases. However, during my experiences with Red Stone, I have been amazed by how their staff members were so quickly responsive, helpful, polite and best of all, fun! Both in-game and on the forums, there is staff online during weekdays fulltime. However, despite their activity during weekdays, there is next to no support on weekends on the Red Stone forums or in-game (with K2 Network support as an exception).


Classical Game Concept?

Another interesting aspect of Red Stone is its classical feel. If you’ve ever played Diablo I or II and were addicted like humans are to oxygen, you just have to try this game out. The game is in 2.5d (also known as Isometric) with colourful environments, another retro-feel games don’t seem to retain these days. There is also a paper doll function for a large portion of equipment, although not every piece of armour will change the way your character looks (there are about three to four different armour looks per character so far). All equipment can be enchanted for extra powers, such as extra skill points, poison effect, and many more! Another classic aspect Red Stone adopts from previous titles is its lengthy dungeons. They may seem bland and repetitive at first but their length will compensate. Some dungeons last forever!


Basic Game play

Red Stone features a level cap of 999. This cap hasn’t even been reached on the Japanese servers that have been open for years: the game play is quite literally endless. This classic monster bash mmorpg features simple controls, being controlled by a mouse and a keyboard for hot keyed potions and skills. There are many towns and terrains to explore throughout the lands of Prandel, where you will meet the largest and most feared monsters around. Make sure not to die during your travels or you will be sent all the way back to your saved town!

 

Questing

As this title brings back certain classic features, you need to expect a certain quality put into the questing aspect of the game. Red Stone features a chapter quest that you follow throughout your journey that seems almost endless. This main quest displays many cut scenes and interesting stories that I simply indulged! This chapter quest really immersed me in the Red Stone world. Provided that this main chapter quest is so delightful, one cannot expect the same from the other provided quests. The basic quests uninvolved in the chapter quests are mainly for levelling purposes and require you to do repetitive boring tasks such as killing X amount of monsters and reporting back, or gathering X amount of items and brining them back. I stayed very clear from those quests and decided to go adventure the vast terrain instead.

 

I can play two characters…at once?

That’s right! Every character class in Red Stone has a transformation that has its own skill set and equipment. It’s basically like playing two classes at once, and you can switch freely to your heart’s content. For instance, your necromancer can double up as a demon, or your priest can double up as a fallen angel. This is a great twist on playing an mmorpg! Think about it this way: If you get tired of your character that’s at a high level, all you have to do is transform and voila, you’re an entirely new class with new achievements to attain! I believe this boosts the playability of this game times a million. This feature is very unique to this title and has amazing response by its player base.

 

Graphics and sounds

As previously stated, Red Stone contains elements from classic role playing games rather than modern ones. The quality in this game lies in its game play. The graphics aren’t necessarily horrid; they are just simple and can be easily judged by today’s gaming community. The concept art is of great quality and I enjoyed watching them as I changed maps during a loading screen.
I loved the music for the first hour, but it soon became highly repetitive and basically annoying. The sounds are just mediocre. Personally, I decided to mute the game, but I suppose it could be more interesting if you’re raiding a dungeon with a bunch of friends or guild mates.

 

Personal Recommendation

Red Stone is a very unique mmorpg. I was fascinated with it at first sight, due to it’s resemblance to so many old school titles. The game play was simply addictive, although a little slow in comparison with Diablo and other isometric games. The community is very friendly, the support staff is amazing, the economy is balanced, and the skill combinations are endless! However, the sound is not very tasteful, the dungeons are terribly repetitive, and the graphics are simple and easily judged. I would recommend anyone to try this game out because it does have true potential. The tutorial is very simple and the learning curve is nothing more than a devastating five minutes. You will truly enjoy the community and the K2 Network staff working on this title. What have you to lose?

Personally, I rate this mmorpg a: 7/10

Artix Interview

Questions by Onrpg Senior Editor Brian Perry Jr.
Answers by Artix von Krieger (Adam Bohn), Founder of Artix Entertainment, Zorbak, Ebil blue moglin bent on world domination and Twig, little yellow moglin. 

OnRPG: Can you tell us a bit about your latest two titles DragonFable and MechQuest?

Artix: Greetings and salutations Brian – and thank you for taking the time to interview us. 

Zorbak: Meh, why’d you drag me along for this? I am bored already.

Artix: Please excuse Zorbak’s shyness, this is his first interview.

Zorbak: WHAT!? Lies! Lies! Lies! Quiver in fear of my incomprehensible interviewing powers! In fact, I have been in so many gazillions of interviews that it is I, ZORBAK, who should be interviewing Brian!

Artix: Indeed. *nudges Zorbak* Perhaps you should tell the folks a little bit about our role playing games that play in your web browser?

Zorbak: Meh… MechQuest and DragonFable? They are pretty good. Mostly because I’m in them. Did you see me in MechQuest’s Soluna City Finale cutscene!? How cool was that? I had the former Kingadent Slugwrath’s head in a futurama style head-jar on my desk! He was all like “blah blah blah… my son Drakath… destroy you all… blah blah…” 

Artix: …

Twig: Fish ys!!!!! Weeeeeeeeeeeeee!

Artix: *smiles nervously* I brought Zorbak and Twig with me since they appear in both of the games. The first being DragonFable which is a tongue-in-cheek fantasy RPG in which you hatch your own dragon and travel the world on a quest to gather the orbs of elemental power. This game is actually a prequel to our first game, AdventureQuest. You will meet many of our popular characters and learn their ridiculous back stories during your journeys. Battle fierce and bizarre monsters, collect rare weapons and unlock all of the armors and skills of classes like the DragonLord, Pirate, Ninja, Ranger, Paladin, Necromancer and many more classes as we make them and release them during our weekly game updates! 

Zorbak: Meh… after you mastered Necromancer why would you need anything else? 

Artix: MechQuest is our newest game. It is a prequel too… we thought it would be funny to have the game take place 5,000 years before DragonFable. It features massive, building-tall, armed to the teeth war machines called Mecha. You can customize your mechas’ weapon systems then take it on dangerous missions….

Zorbak: Meh… Like delivering Pizza, bringing down a gang of werewolf bikers with Mecha that transforms in the moonlight… and helping the invading alien Shadowscythe take over the planet!

Artix: Help them take over the planet!?

Zorbak: They have a pretty cool logo.

OnRPG: What was the intention behind the design of these titles?

Artix: Players really enjoyed our first game, AdventureQuest, which was focused on clicking around the screen to explore. We wanted to make a more traditional RPG where you could walk around and explore a world, walk up to monsters and battle, and features like PvP, 3vs3 battles, and the ability to bring a friend’s character along. All of the games are updated each week with new things including quests, items and server-wide special events. 

Zorbak: Say, Friday the 13th is coming up… I smell an undead war with 3 million skeletons wearing hockey masks!

Twig: Chickencow goes Cluck cluck moooooooooo! *giggle* *roll* *spaz*

Artix: It is a good thing you brought that up. Friday the 13th is going to be huge as in DragonFable we will be having the grand finale of the Doomwood zone featuring the final showdown with the master Necromancer Noxus. Players can create a free account and travel to Doomwood (it is suitable for players of all levels) and get up to date in the ongoing storyline. It involves joining me on a quest to break into a giant undead city called the Necropolis. 

Zorbak: Um… Meh… Artix. I have been meaning to ask you about this letter I got from the University.

Artix: …

OnRPG: Why browser based instead of using a client?

Artix: There are a lot of incredible advantages to playing in the web browser.

Zorbak: Meh… you can play from any computer or flash enabled toaster oven.

Artix: No files to install, no viruses, and plays the same on Mac and PC.

Twig: Mmmmm big mac attack!!!! *Cuddle wuddle fuddle*

Zorbak: Seriously. Did you NEED to bring him?

Twig: Pew pew pew! Mac-attackatackatacka!

Artix: We keep all of your character data securely on our servers. So you can play at home on your computer. Get up, drive to your grandmother’s, open a web browser and continue playing where you left off. 

OnRPG: What are the advantages of using Flash for a game compared to something more traditional like C++?

Artix: There are lots of reasons!

Zorbak: Meh… for example, you don’t know C++, do you, Artix?

Artix: Yup, that is probably the biggest one.

 

OnRPG: While you need to connect to the internet to play these games, are you able to interact with other players or do the games play more like a traditional RPG where players are in it themselves?

Twig: Artwiz and Zorby are in da baffroom so Twigsy answer dis one kay? Der are warz! Big warz and alls the adventurererers works togetter to beats meeeeeeelooooons of bad guys kay? BOOM BOOM BOOM Kapaow! Likes dat! Mmmmmmm….. day are makings a Mmmm Mmmmm Ohhhh nest butts Twigsy not loud to tawk bout dat kay?

OnRPG: These games are free to play but you are obviously creating them to make a profit.  How does your business model work?
 
Artix: Our first game was intended to be completely free. It was only when we were forced to start getting dedicated servers that we asked the players for help.

Zorbak: Meh… they are a non-profit company… not by choice. 

Artix: *kicks Zorbak under the table* Just kidding. We have gathered an incredible team of talented creative individuals and our company is very healthy and growing. To keep the servers running strong and the team fed we… 

Zorbak: … invest heavily in peanuts, meh heh…..

Artix: *Puts duct tape over Zorbak’s mouth*… that is better.  

Zorbak: Mmmrrrrrrr……

Twig: YAY!

Artix:  To keep the games running smoothly we ask that players who enjoy the game upgrade their account with a one-time only payment. This upgrade unlocks the full game for your character giving you access to exclusive areas, powerful items, and unlimited access. This has worked very well for us over the past 5 years. Cards to upgrade any of our three games are currently available in the electronics section of Target stores. We truly feel that we have provided one of the best values for your gaming dollar. Players who upgraded in AdventureQuest on that first day have received access to all of the new special content released since… which is a lot!

OnRPG: How often is new content released to players?
 
Artix: We release new content for the games each and every week. Additionally we release special holiday events and run contests with in-game prizes. Twig, did you bring the release schedule?

Twig: Weleasss shwedoool! *holds up chart*

Wednesday: MechQuest

Thursday: AdventureQuest

Friday: DragonFable (and MechQuest weapon release day)

Zorbak: Mmm… Mmmm… Mmmrrrrrrr……

Artix: The typical week starts with Galanoth (AQ), Warlic (MQ), Cysero (DF) and I and talking while looking over the forums. We figure out a plan for the week then group up with our teams to make it happen. The players play a really huge role in determining what we do next. Our development cycle is a living, breathing (sometimes not breathing if it is undead) cycle of interaction and listening to player responses.

OnRPG: Have you considered trying to publish the titles on consoles/handhelds now that they are internet ready as well?

Zorbak: Mmh. MMmmmm… MmmMMm… Mmmrrhhhrrrrr…… MMmmmm… MmmMMm… Mmmrrrrrrr…… MMmmmm… MmmMMm… Mmmrrrrrrr…… mmmmM. Mmhhhhh…. 
Artix: I agree.

OnRPG: What one aspect do you feel keeps players coming back for more?

Artix: If I could only give one answer? Hmmm.. Twig?

Twig: Ice cweeeeeeeeeeeam!

Artix: Zorbak?

Zorbak: Dmmmm!

Artix: I would have to say that it is the campy style we create the games in. We do not take ourselves too seriously and…

Zorbak: *Slaps Duct tape on Artix’s mouth*  Take that! Mehehehehe…. The real reason they keep coming back Brian? 

Twig: …

Artix: …

Zorbak: Doom. It is all about darkness and power. Anyone can reanimate the dead… but a real necromancer can…

Twig: *Puts Duct tape on Zorbaks Mouth* 

Zorbak: !

Artix: !

Twig: Da weel weason dat dap la…..

Zorbak: & Artix: *Put Duct Tape on Twig’s mouth*

<moment of silence>

Zorbak: ….

Artix: …

Twig: … 
 

OnRPG: Which game is your favorite and why?
 

Zorbak: Mmmm….Mhmmhm mhhhh. Mmmmh Mmmmmh.

Artix: Mmmh, Mhrmhmrh. Mhrh mhh.

Twig: Mmmmh mh mhhhhmmm!

Check out the games at their websites below:
MechQuest: www.MechQuest.com
DragonFable: www.DragonFable.com
AdventureQuest: www.Battleon.com

FREE World Chat in SOL on Wednesday

As you know, among all the chat channels available in Shadow of Legend, world chat is the only channel that you have to pay an insignificant fee to chat in.

However, Focus Group must continue, and to keep participation strong, SmartCell is opening up World Chat for FREE for this Wednesday, June 10, and this Wednesday only.

[GM]Grand_Master will be in the game moderating Focus Group and will be taking your questions and suggestions for improving Shadow of Legend the game.

Event: FREE World Chat

When: Wednesday, June 10, 2008. 11:00 am – 1:00 pm PST.

Where: in-game Shadow of Legend, world chat channel

[GM]Grand_Master will also be working to bring free world chats to the usual Monday Focus Groups.

Thank you for your participation. For anymore information about Focus Group, please refer to the Shadow of Legend Focus Group page. Thank you again!

Zu Online Interview

Q’s by Brian Perry, Senior Editor
Aed by Ice Han, Product Manager of Zu Online

Q: What are some of the balance issues that are being addressed by this update?

A: There are 5 classes in Zu Online, including the Swordsmen, Moonmaidens, Sun Warriors, Bead Fairies and Summoners. Swordsmen specialize in swords. Moonmaidens have a knack for traps. Sun Warriors can always be found in the thick of battle. Bead Fairies excel at healing and casting beneficial spells. And Summoners are able to summon powerful forces to fight for them. All five classes have their own strong and weak points, satisfying different players’ needs. Regarding the balance of classes, most players have posted positive comments. Players have had passionate discussions about class balance in our forum and have inspired us to improve them. In this update, we have adjusted and improved some of the talents.

Q: Were there many bugs that were fixed?

A:The bugs found before have all been fixed in version 1.4.06, so we can say, that the current version is extraordinary to some extent. Meanwhile we also welcome reports or suggestions on ZU from players, and we will work on them as quickly as we can.

Q: Are there still some bug fixes that are being worked on to be released at a later date?

A: There maybe some bugs that haven’t been found yet, it’s possible, but we try to work on them as they are found and launch an update pack as soon as possible. We believe there will be fewer and fewer bugs in ZU and players will see ZU become gradually perfect.

Q: What new things are being added in for players to discover?

A: The new update patch has been specifically designed to complete the current version and fix some bugs.
We have offered more guides and protection for newbie players. For instance, newbie players can complete the beginning quests with ease, and get acquainted with the Zu Wolrd quickly. There is a level protection rule, which means if you haven’t reached level 60+, you won’t be attacked and killed by other players. So newbie players will really enjoy the game.

Q: Have there been any changes to PvP?

A: Yeah, we made some adjustments to PVP, the changes are mainly to protect newbie’s and maintain game equity, so that beginners can be safe from the malicious attacks of higher players. Player PK among different factions should be also be kept within the distance of Level 60, If you fight a player and the level distance between you is more than level 60, you will be punished and honor will be deducted.

Q: Are there any new items for the item mall?

A: We’ve added in some new items in this update. For example, Righteous Bells that can be used to summon strong BOSSes, Boss-calling Stones that can be used to summon BOSSes in the BOSSes respawning area and Rose Seeds that can be used to yield roses. In addition, Lanterns, Firecrackers, Snowmen and other interesting items are being added in too.

Q: Will there be any changes to the events that are already run every day?

A: The changes are mainly to the Maze Event which will be extended from 30 min to 45 min, so that players can have more time to enjoy this event.

Q: Are there any new areas that are being added?

A: We didn’t add new maps in this version but it has been developed in process, and more map previews will be launched in the future.

Q: When is this update expected to be added?

A: The update was released on 21st of May and the latest client and update pack are available on our official site already.

Holic Review

By Dane Frandsen

Point and click MMORPGs, we all know that they are nothing special these days. They run the gambit from little free-to-play games with a couple hundred players to massive online communities with players in the millions worldwide. Every now and then, one of these games comes along that changes things up a bit, be it for good or for bad. Holic doesn’t really change much for the genre, but what it does do it does well.
The first thing you may notice is the games GUI. You may also notice how bland it is. The entire GUI is a single, solid color, which is not a problem in itself. What is, however, is how astonishingly boring it is. It seems as though it was simply added at the last minute, almost like it was forgotten entirely.

Graphically the game has a few issues. Environmental textures are depressingly bland, objects have no distinct features on them and lack any real aesthetic pleasures. In contrast to the games environments, however, characters are beautifully done(further weakening the environmental graphics). Each piece of armor has a distinct look to it which is reflected on your character. In terms of animations, characters are sometimes jerky, and (at times) it seems as though a frame or two were simply clipped from the animation sequences. Needless to say, such a thing gets annoying rather quickly.

Next, let’s talk sound. The games soundtrack is nothing great, a slow, though upbeat score seems to be the norm, bordering on orchestral. The sound effects are decent, though seem to often have a bit of a sync problem. It’s normally not anything terrible, but when you see your character attack and hear the sound of the weapon hitting the monster two seconds after, it can get a bit disorienting.
Now I can get on to the actual game. The game starts out like most MMORPGs these days. You create a character, choosing your default clothing, face and hair. You’re allowed to choose between five classes to start as at the moment, those being: Warrior, the usual strong-man character; Rogue, the swift damage dealer; Monk, the power house damage dealer; Mage, the magic-slinger; and Priest, the healer. Needless to say, we’ve all seen these classes a hundred times in these exact roles.

The gameplay is nothing to new or interesting. You point, click, and watch as your character begins to battle whatever you just clicked, with you using hotkeys to initiate skills. Early on, you’ll be plowing through enemies in seconds, but they quickly start to take more time to bring down. Before long, the game’s skill combo system kicks in. Each offensive skill is assigned a certain color which must be paid careful attention. When skills of certain colors are used in the correct order, combo affects may kick in. The most simplistic of which is a minor damage dealing affect, doing minor amounts of damage to enemies every so often. Affects such as these are easy for a soloing player to initate, and easier still for a party taking on larger creatures.

After your character reaches level 10 with its initial class, you gain the ability to freely switch between classes at a certain NPC, setting a secondary class as well. You may freely swap between your primary and secondary classes, allowing you to combine skills from both classes. This adds an interesting turn to the gameplay, as you effectively have twice the number of characters in your party. Partying is not only easier thanks to this, but it can also be a bit more entertaining as well. However, this also means you MUST level multiple classes on the same character.

The game sports the usual cash system that most games have these days; that being the option of exchanging actual money for in-game items. It is always nice to see something like this in a game, as it allows a bit more character customization. Items provided range from character clothing, to other items such as: HP potions, MP potions, pets, mounts, and teleportation items; just to name a few.

Sadly, all I have mentioned does not save the game from its biggest flaw, that being the actual gameplay. The game is nothing more than the usual grindfest MMOs that are quickly becoming the norm. Granted, some of the graphics look good at the highest quality, but a lot of games do these days. Sure, it is fun when you first discover how to combo with skills, but enemies often die before you can really do anything. Yes, it is nice that you can swap between classes and combine skills to suit your combat style, but the cool down while doing this and the sudden alteration of stats can really put you in a pinch.

What I’m getting at with this nitpicking is that as nice as these features are, they don’t salvage the gameplay. At the end of the day, you’re still killing the usual enemies (Giant insects, woodland creatures, etc.) with the usual weapon. You’re also still killing them in the usual way, clicking them and waiting until your character has killed them before moving to the next one.

To its credit, the game does what it does fairly well. However, it does nothing new or spectacular, leaving it as simply another free 3D MMORPG. As a reviewer, I do wish I could say more about this game. The sad fact is, however, that there really isn’t anything else to say. The game is what it is, and nothing more.

Ankama launches closed Beta version of Wakfu

Ankama is proud to announce the launch of the closed Beta version of Wakfu, its next tactical MMORPG. Scheduled for a Q4 release, the Java sequel to DOFUS is now entering its final development stage.

Improving the turn-based fighting system of DOFUS even further, Wakfu sets a new standard in massively multiplayer online games with its combination of battle tactics and role playing.

Set a thousand years after DOFUS, Wakfu sees the rise of the terrible Ogrest, an Ogre who has become the equal of the gods after gathering the six powerful dragon eggs called Dofus. The land of Amakna has now been flooded by the tears of Ogrest, as he pines for his lost love.

Being an atypical MMO, Wakfu features never seen before elements. The most important feature is clearly the absence of non player characters (NPCs), Wakfu will also establish a sophisticated political system where appointed player-governors will rule the various islands and their peers.

“Ecology will also be of utmost importance in the game, and players will have to act in order to keep their world alive and blooming.” says Anthony Roux, co-founder and Director of Creation.

This first version of the Beta features five of the twelve character classes. The first stepping stone in a global crossmedia project, Wakfu looks likely to set a new standard for online entertainment.

Closed Beta access keys will be distributed on partner websites where contests will be organized.

Players can already register in order to get newsletters about the evolution of the Beta, and to get a chance to be chosen on www.wakfu.com

Dekaron Coming Soon to Southeast Asia

Dekaron to be launched in Southeast Asia through leading local publisher DME
Open Beta service to begin in 1st Half of 2008
Dekaron serviced over 65 countries worldwide

April 15th 2008. GameHi Inc., the developer and publisher of Extreme Action MMORPG Dekaron in Korea, and Digital Media Exchange (dme) today announced an agreement to launch most anticipated free-to-play MMORPG Dekaron in the Southeast Asian market.

Dekaron, one of the leading free-to-play based MMORPGs developed by GameHi in Korea, is scheduled to launch closed-beta and open-beta service within first half of this year in Southeast Asian market through the Philippines based publisher Digital Media Exchange (dme).

With Southeast Asian launch of Dekaron, the game is now serviced in 65 countries around the world including North America, Korea, Japan, China, and Europe..
Seung Hun Baek, GameHi’s Chief Technical Officer said “GameHi is proud to announce the partnership with Digital Media Exchange Inc., Southeast Asia’s leading game publisher who will service Dekaron in the Philippines, Malaysia, Singapore and Brunei. GameHi has taken one step further in expanding its global presence; this partnership allows Gamehi to initiate a new era of MMORPG in the Southeast Asian MMO market.”

Scott Countryman, CEO of dme, commented, “The combination of GameHi’s development expertise and DME’s highly-acclaimed marketing, distribution and publishing know-how create a powerful synergic partnership.” “We are confident that Dekaron will be a huge success in Southeast Asia.”

TURBINE REVEALS THE Way of the Monk FOR DUNGEONS & DRAGONS ONLINE®

New Playable Class, Landscapes, Raids and More!

WESTWOOD, MA – June 3, 2008 – Turbine, Inc. today announced the launch of the latest update for players of DUNGEONS & DRAGONS ONLINE®: Stormreach® (DDO), The Way of the Monk. This major update to DDO introduces the first new playable class since launch, revamped adventure areas, more monsters, spells, magic items, and traditional dungeons to challenge.  DDO is a unique online roleplaying experience where players must use their combat skills and wits to survive dangerous dungeons, fiendish traps, and foes that punish the foolish.
“This latest module offers players an incredible amount of fun and excitement and we are proud to introduce the long-awaited new class – the Monk,” said Jim Crowley, president and CEO of Turbine, Inc.  “We are really very excited with how far DDO has come and we have a tremendous amount planned for the game which we look forward to sharing as the year progresses.”
The Way of the Monk continues Turbine’s commitment to delivering fun, engaging and exciting updates for players in our online worlds.  This latest update provides a wealth of new features and experiences for players including two new raids, three new monsters, new raid crafting recipes and eldritch rituals, chat and UI enhancements and several new challenging adventure areas.
The Way of the Monk is filled with exciting new features including:

  • DDO’s First New Player Class:  The favorite class of many adventurers, the monk features a martial discipline of hand-to-hand combat and kicks, including special abilities that make the Monk even deadlier.  Stun your foes, unleash a flurry of blows, and work up to the deadly quivering palm attack, which can kill enemies with a single strike!
  • New Landscape: Players can now explore the all-new, much larger Three-Barrel Cove wilderness and the underground Black Loch outpost. Three new hand-crafted adventures have been added to make this an exciting and challenging area!
  • New Raids:In the wake of the destruction of the Marketplace tent, the scholars of the Twelve have found that dangerous enemies lie below the city of Stormreach. Guilds must return to battle former raid bosses like Velah, the Red Dragon and the Black Abbot Lich to collect the keys needed to unlock the underground raid wilderness.  Once unlocked, players will be able to battle Suulomades, the devil general responsible for the attack on the Marketplace.
  • More Solo Adventures: Daily quests in the Harbor provide new adventuring opportunities for solo adventurers. Collect trophies from vanquished monsters, make deliveries, and collect bounties for the meanest enemies around!
  • Gygax Memorial: Set in a wooded alcove near Delera’s Tomb, the adventure series Gary Gygax narrated, a symbolic memorial site has been erected for visitors to pay homage to Dungeon Master Gary Gygax.

DDO is the ultimate online roleplaying game that seamlessly combines the beautiful world of Eberron® and classic Dungeons & Dragons® v3.5 ruleset with the latest innovations in technology to create a breathtaking interactive experience.  DDO represents a major step forward for the roleplaying game genre with many compelling features, including real-time active combat, quests that provide a unique, immersive experience for each player, integrated voice chat, PvP and award-winning graphics. Authentic D&D® features include customizable characters; handcrafted dungeons filled with devious traps; monsters and stories from the Eberron campaign setting; a dungeon master and an on-screen 20-sided die.

A Half Year Experience – Elf Online Veteran Interview

A Half Year Experience – Elf Online http://elf.happymmo.com Veteran Interview

How is it that a single game can acquire a player base of over 1 million subscribing members in China, Marlbor0, a veteran player from Elf Online http://elf.happymmo.com Chinese version, explains this phenomenon is simply due to the innovative Semi-ATB pk and guild war system in game, and all kinds of pets of the game. “You really feel like you are playing with a group of friends you’ve known for long and battle against others in war” Marl explains.

Unlike traditional gaming environments that focus on defeating an artificial intelligence, Elf Online http://elf.happymmo.com expands on this base by incorporating a massive social network of players all around the globe. It’s within these social networks that players develop relationships and friendships with each other.

And we are delighted to do an interview with the current best and strongest player in Elf Online http://elf.happymmo.com English Version U.S – “Marlbor0”

We checked on Marlbor0’s progress this month and found him plugging along merrily through grinding, quests … and yes, levels. Intrigued, we contacted the player behind the toons to find out what’s behind this novel way of playing Elf Online http://elf.happymmo.com.

What kind of time do you spend on Elf each week? How often do you play?

Marlbor0: I play around 10 hours per day with my friends taking turns. I’ve still been playing nearly every day. I’m still collecting items and training pets for future considerations, and I want to earn enough money so I can buy what I can’t make or grind.

It looks like PvP and Guild War is a huge part of your strategy. Do you foresee continuing to PvP and dominating the guild war the whole way up?

Marl: I have to say, guild war and pvp are the funnest part of the game, but there aren’t much competiton for me now: both on 1on 1 duel or 5 on5 duel . I would love to see more new players joining elf and compete with me .

So tell us — is what it takes to be so powerful?

Marl: Hm, basically, for a game like this, all I needed to do was to get a decent pet from the start. With a great pet, I can work my way training and pking without any troubles. And also, I am making 750 k gold everyday from protection fee of the siege war, which is a huge advantage.

How long have you been playing MMOs?

Marl: I have been playing mmo for quite a long time. I played WOW for 2 years and subsequently followed by Conquer Online for a year. I had great success on both games as well.

What about in-game support — do you have a guild or friends who help you out, or is this strictly a solo effort?
Marl: I play this game with a few real life friends, and I’ve met some great friends like YummyOres and HolyMonk in the game who helped me a lot.

Have you ever encounter any struggles?

Marl: Well, yes, when I started to play this game, there was a guild completely dominating the server, and I couldn’t stand that. So, I start building up my team and create my own guild to go against them. It was very tough at first, being outnumbered and out leveled. But ,eventually we conquered them .

What do you do Everyday on Elf Online http://elf.happymmo.com ?

Marl: Basically , I grind and do daily events and do quests, the quests in elf are very fun , and I usually chat in game while doing it. Sometimes I would meet enemies in my way, and we would start battling each other, which brings lots fun.

Happymmo is obviously a new company in the MMO field , whats your anticipations for us?

Marl: I foresee that this game will become very popular soon, since the Chinese version is very well-liked. For a free mmo like this, the graphics are very well, and little lag, with a fun system , great values, and I think the item mall prices are very reasonable

Ok Thank you for the interview, hope you have a great game.

Marl: Thx

For More information about Elf Online, please visit http://elf.happymmo.com
Official forum http://forum.happymmo.com/

The Shadow of Legend Mining Field

Crafting gear is already hard enough as it is. First, you have to obtain the tools to collect material. Second, you have to collect the materials to make the gear. Third, you have to find the appropriate NPC to compound your material. Crafting gear is a long and tedious process, and it is especially worse for high level players! Fortunately, we’re adding something that should make the process of crafting gear fun and worthwhile: the Mining Field.

Introduction:
The Mining Field is an area full of dangerous monsters and abundant in materials. Some examples of the materials you can find there are: gold, fossils, Arenturine, Imbuia, Camphor and Steel Trees. You can obtain cloth and leather by killing the roaming beasts.

Rules:

1. Find the Mining Field Teleport Officer NPC (428, 1586) in the Ancient Relic Harbor.

2. Speak to the NPC to be transported to the Mining Field.

NOTE: Be warned. The monsters roaming the Mining Field are exceptionally strong, and it is recommended that you don’t risk visiting until you reach level 50 or above.

Good luck with collecting your materials!