Monthly Archives: August 2008

Live Support, Get Instant Help From GMs

Attention pilots!

 

Tired of waiting around forever to find out what to do with that item you just found?  Not sure how to buy codes? Well we’ve got the solution! Now Live Support is launched to better assist you with your questions and problems!  Simply go to the website and click on the Live Support icon on the home page, and you’ll be connected with a TQ representative, ready to handle your Zero issues. We look forward to hearing from you!

 

Online time:
Monday-Friday, 18:00-21:00 and 22:30-2:30 PDT(GMT-7), not including the holidays.

 

When our Live Support is offline, you can send your questions to our service email (service@zero3000.com).

 

Suggestions:
If your questions are about the game guide, such as game installation, manual patch, mission walkthrough, gem socket, etc, we recommend you to post them on the forum (http://forum.91.com/zero), many experienced players would be very pleased to help you out and give you the most satisfactory answers.

PERFECT WORLD INTERNATIONAL LAUNCHES CLOSED BETA

Popular MMORPG Redefines Free-To-Play Game Space with Premium Content
 
August 19, 2008 – Redwood City, CA
Perfect World Entertainment Inc. (“PWE” or the “Company”), a wholly owned US subsidiary of Perfect World Co., Ltd., today announced the closed beta for its highly anticipated online game “Perfect World International” has now officially launched. Beginning today, registered gamers will have the opportunity to fully immerse themselves in the expansive game world and experience “Perfect World International” prior to its open beta this fall.
 
“Today’s beta launch is an exciting milestone for us as it provides the opportunity for North American gamers to receive their first introduction to Perfect World International,” said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. “Providing early access to the full game underscores our commitment to customer satisfaction while demonstrating the well-designed, high quality entertainment experience that gamers can expect from Perfect World International.”
 
“Perfect World International” is the English-based, international version of Perfect World II.
With millions of players worldwide, the game has been heralded as one of the most successful 3D MMORPGs in a number of countries. “Perfect World International” offers an immersive online world with three unique races and six different classes; all the while maintaining its free-to-play business model. In addition, it boasts one of the most in-depth character creation interfaces known to date, numerous quests full of lore and depth, and an extensive selection of customizable fashion items.
 
Fans of PVP will also enjoy Territory Wars, a unique feature in “Perfect World International” in which guilds fiercely compete in weekly battles to dominate certain parts of the world. The victors walk away with a great deal of reward in addition to the many added benefits that the conquered territory provides.
 
For additional information on “Perfect World International” and the closed beta, visit http://www.perfectworld.com.

SAGA MMO RTS Unleashes its First Expansion: the Undead

SAGA launches a new faction for the Brotherhood, with over 20 new units and an expansion to the SAGA world map.

Orem, UT – July 25, 2008 – The first expansion to the SAGA MMO RTS (by Silverlode Interactive) world adds 17 new Undead troops and 5 spells to the core unit set and enables the Undead as a playable race. The Undead are a fearless faction, featuring such powerful units as the self-regenerating Undead Dragon, and the Lich, who dominates with his Terror ability, which breaks the morale of even the most resilient foes. The Undead expansion also adds new quests for players trying the new race, as well as a number of new quests advancing the SAGA storyline for all races and factions.

 

SAGA has an ever-developing storyline, with new quests and content added every other week; each faction has a distinctive play style and back story. In the near future, Silverlode will implement an innovative story system, where players’ choices will affect and determine the direction and events of the ongoing saga.

 

With the unleashing of the Undead, SAGA has now advanced to the Third Age. When SAGA first launched in March ‘08, the five factions were at perpetual massive war, every faction for itself. In the Second Age, the Elves, Dwarves, and Giants formed an allegiance called The Order, determined to wipe out the darker factions…

 

The Orcs and Dark Elves were thus compelled to form their own blood pact, known as the Brotherhood. Outnumbered and under attack, the Brotherhood desperately schemed to release an Elder God,  the God of Death, from his Underworld prison, to join them against the Order. They succeeded, and the Undead have now joined the Brotherhood, restoring the balance. The Third Age has dawned.

 

The saga continues, and the story will unfold as new quests and game features are added every week or two. Only Silverlode Interactive president Jason Faller knows what will happen next, and he’s keeping it close to his chest…

 

About Silverlode Interactive
Silverlode Interactive is an expanding game studio outside Salt Lake City, Utah, founded by movie industry professionals. Silverlode’s flagship title, SAGA, is set to revolutionize RTS gaming. Visit http://www.PlaySaga.com to register for free.

Perfect World International (Closed Beta) Interview

Jon Belliss, Product Manager of Perfect World International was interviewed by Onrpg’s Senior Editor Brian.




Question: Can you tell us about each of the races and how the choice of race will affect the gameplay for each player?


J.B.: Each race is different in one way or another.The obvious difference between the three races is the classes that are available. The second most obvious effect is your starting location. Each race has its own starting location with separate lines of quests.
Now in terms of effects that are not so obvious to new users, Winged Elves have the ability to fly from level one. This gives them a lot of freedom in terms of travel, and also eases long travel times by allowing you to simply take off and fly in any direction you need to go regardless of terrain. This is just one example of how your race affects gameplay.

Question: What are the most likely roles for each class to fill?


J.B.: Each class of course has primary roles that they were designed for. Key examples of this are the Barbarian, designed to be a meat shield, and the Cleric, which is usually a healer. In Perfect World International, despite these primary archetypes, players can choose their skills and allocate their points however they choose. So technically, you can be a Cleric that specializes in metal magic and damage spells, or you can be a healer, it’s entirely up to the user.

Question: Would you say Perfect World International is a solo oriented game, group oriented game, or is there truly room for both and how so?


J.B.: I believe there is truly room for both in Perfect World International. Some people prefer to solo, and some prefer to group, and Perfect World International really does a great job of catering to both of those behavioral habits. You’ll find that a majority of the quests in game are solo-able, but you will of course run across quests that will be easier to accomplish as a group.

Question: Are the classes in Perfect World International balanced, or are there a few classes that are clearly fan favorites?


J.B.: Perfect World International has been out in China for some time now. Now what does that mean? Millions of players worldwide have played Perfect World and submitted tons and tons of feedback. The development team for Perfect World International is really quite amazing. They work very hard to stay in touch with the user base, and they take their fans very seriously. A lot of tweaking and changing has been performed by the development team in order to ensure that every class in Perfect World International is an enjoyable and effective class.

Question: What tradeskills are there, and how will they impact the game?


J.B.: The trade skill system in Perfect World International is quite unique. One of the primary reasons its unique is that you’re not restricted to one or two trade skills, you specialize in as many trade skills as you like. The second reason why the crafting system in Perfect World International is unique is related to the actual materials used for crafting. There’s an alternate use for all of the ores, herbs, and minerals that you find around the game world. Players can combine these minerals into wines, and use the wines within instances. So what does the actual wine do? At the entrance of every dungeon, there’s an old swordsman, who is looking for some thirst quenching wine. If you bring him the correct type of wine, he will repay you by clearing all of the trash mobs in the dungeon, allowing you and your party to march straight to the boss.

Question: What do higher level players have to do? Do you have any sort of raiding system or massive boss battle to keep them challenged?


J.B.: The instances in Perfect World International are quite challenging, specifically the bosses. Other than instances, there are also random mobs in the world that require a team of people or in some cases a raid, to take down.

Question: How have players responded to the beta so far?


J.B.: The response from the user base has been great so far. A lot of users have been taking note of all the hard work our team has been putting into this title, and of course

we’ve been collecting any and all feedback in order to better improve the game.

Question: Are there any plans to add new races and/or classes in the future?


J.B.: We always hear rumblings from overseas about new races and/or classes, but I honestly can’t provide you with any concrete information at this point in time.

Question: How would you say that the localization process has affected the game as a whole?


J.B.: The localization process has really added a new level of polish for this game. We have multiple teams that work on localization and they have really done a superb job with Perfect World International. I have seen Perfect World International evolve from Engrish to English, and I must say, the end-user experience is definitely much stronger as result.

Destiny Online

 

Destiny Online is a great community MMORPG featuring teamwork and pet raising. Team up with up to 4 other players, and you can earn up to 5 X Experience when you train. There are also many other exciting features such as Weapon Refinement, Tribe System, Marriage System, Master/Apprentice System, Trade System, fun quests, super cool skills (both for heroes and pets), and so forth. You never play alone in the world of Destiny Online! The legend starts in an ancient eastern world where one day, the 10 naughty sons of the Almighty God decided to turn into 10 suns playing over the sky. The human suffered due to the scorching heat and everything on Earth was dying. A hero appeared carrying a powerful bow and fired 9 arrows into the sky, shooting down 9 of the suns, and thus returned peace and safety to Earth. The 9 fallen suns, turned into nine golden plumes, and scattered over the great mystical land. It is said that whoever finds all 9 plumes will gain the almighty power of God.

Power Soccer

Join the world’s largest online soccer game! Power Soccer is the latest sports game by Powerchallenge and offers a browser based 3D game with over 1 million other players to play against.

Free action soccer! Challenge your friends or an opponent across the globe and play full screen 3D soccer right in…

ManagerZone

ManagerZone is a gigantic multiplayer game that allows thousands of users to engage in an

interactive manager world.

You run your team with your browser or your mobile phone. League matches are played once a week and

you can at any time adjust the handling of the team. Challenge your friends, top teams, play cups

or chat with them and many others in the forum.

Are you ready to become the best Manager?

My Football Sim

My Football Sim is a free online multiplayer American Football simulation game where users assume the role of Head Coach and compete against each other in virtual football leagues.

Features include:

  • Create and customize your own virtual football leagues!
  • Closed-auction style draft!
  • Easily setup playcalling for thousands of different game situations!
  • Detailed play-by-play commentary of every game!
  • Thriving community of active coaches who are always willing to lend a helping hand!
  • Active development, with new features being added every week!

 

First Age of Avalon

Going since 1989, Avalon is the first of its kind — much imitated, but never bested. Spawned from that eldest of realms, the First Age is an image of the distant past: fast, brutal, lively. Here is an extreme world of dragons, princes and engines of war. Imagine a place like real life, where you have no boundaries except those you set. You cannot buy your way to the top; you must have ability, vision and strength, because, no other place is like here. In politics, warfare, personal combat, skills, shopkeeping, cities, deities, First Age excels. It is a fast-paced, real-time environment where anything is possible. Will you be one of the next legendary figures of the realm?

Magic World Online

Closed Beta Starts March 9th. Get your mind ready for a storm of the infinite and overwhelming temptations that MWO will present you with:

* Massive State War with thousands of players;

* Growing weapons that will upgrade together with you;

* Making the most romantic proposal and getting married in game;

* Raising your own special mount;

* Infinite weapons and armors;

* Instances System;

* 7 Living Skills;

* Official Position;

* Multiple Class Transfers;