Monthly Archives: November 2008

WoW: Sex text teacher facing jail

This news was reported by

A primary teacher was facing jail today after she admitted sending sexually explicit text messages to a 14-year-old schoolboy.

Lynn Walls, 42, used the interactive computer game Warcraft to befriend the teenager and get his mobile phone number while playing online.

She sent the boy, from London, a series of graphic texts in November last year which outlined what she intended to do with him if they met.

Walls was caught out when his father read the messages.
The primary school teacher, who works in Gateshead, was warned the offence of inciting a child under 16 to engage in sexual activity was so serious that jail was a possibility.
Judge Guy Whitburn, at Newcastle Crown Court, said: “This is very, very disturbing.”

Walls, of Rose Street East, Penshaw, Sunderland, will be placed on the sex offenders register for a period yet to be determined.
She was granted bail and will be sentenced in January.
The judge said: “I warn you, this offence is so serious a custodial sentence cannot be ruled out.”

DDO – Module 8: Prisoners of Prophecy interview

by Vincent Haoson, Onrpg writer
Person interviewed: Kate Paiz, Sr. Producer

With the release of the newest module of Dungeons & Dragons Online: Stormreach. Old and new players would get a whole new experience from the various changes within the DDO universe.

We here on Onrpg got the chance to talk to Kate Paiz, senior producer of DDO to get the scoop with what’s up in the latest update of the game.

Onrpg: What would players of DDO expect from Module 8: Prisoners of Prophecy?

Kate Paiz: Module 8: Prisoners of Prophecy brings four new features to players. The first is a new Character Generation, where players will now have a much more guided experience in selecting their initial skills and abilities for their character. This guided experience will last throughout the character’s lifecycle, if the player chooses to keep their character on one of the three defined paths available to that class.

We also created a new tutorial and new player experience for Module 8. Players will now start shipwrecked on a beach , after their ship to Stormreach was attacked by a white dragon. Players must help the villagers of Korthos Island repel the invasion of Sahuagin marauders and the arctic frost brought by the white dragon to complete the adventure series and catch a new ship to Stormreach.

For high level players, we also have a new Level 17 content module, the Reaver’s Reach. Players must join forces with their old adversary the Stormreaver to prevent a newly undead Sor’jek from creating an army of undead dragons. Four high level dungeons and landscapes give the player an opportunity to travel to frozen reaches, an ancient forest, a tainted jungle, and a volcanic area filled with paragon kobolds.

Last, but certainly not least, we are introducing the Hirelings system. Hirelings are NPCs that can be hired to join a player’s party and who fight by their side in a very similar manner to other players. Hirelings can die and be resurrected, have appropriate abilities per their class, and can be controlled by the player through a UI bar.

Onrpg: The biggest upgrade the Prisoners of Prophecy introduced would be the Hireling system, how would this new feature help the DDO experience?

Kate Paiz: Hirelings are NPC combatants that can be hired in game at special vendors. Each contract lasts for 1 hour, and a summoned hireling will stay with the player until they exit the adventure they are playing. Hirelings will not abandon a player if their contract time runs out, but will only leave the party after their contract expires and they are in a public instance. Each player is permitted to bring one Hireling with them into an adventure, which will really help small parties and solo players take down difficult challenges. In Module 8, players will be able to hire the following classes: Clerics, Paladins, Barbarians, Fighters, and maybe Wizards and Sorcerers. Players can control what their hirelings do through a Pet Bar, and each hireling has its own personality, which may result in them taking initiative from time to time.

Onrpg: How will the hirelings affect the party system in DDO?

Kate Paiz: Hirelings will help players who do not already have a full party available to play. We expect pick-up groups to still be popular, but groups will no longer need to wait on a cleric – instead, they can just hire one. It will also enable players who login and find that none of their friends or guildmates are on to hire a friend and play through less challenging adventures in a small party.

Onrpg: The character creation and customization feature also altered in Module 8, what was the reason behind the change?

Kate Paiz: We have gotten a lot of feedback that our previous character generation was great for people who were familiar with the D&D 3.5 rulesset, but was harder to navigate for those who were MMO players unfamiliar with D&D or 1st or 2nd Edition D&D players. We wanted to find a new way of creating character that would appeal to all of our players, while still allowing the deep customization that many players love.

Onrpg: What storyline updates will we see this time around?

Kate Paiz: We’re continuing two storylines from previous modules. Module 4, the Reaver’s Bane, introduced the Stormreaver as a Raid Boss that players were trying to defeat to prevent him from setting off a cataclysmic explosion. In that module, the Dragons of Argonessen were reacting to an ancient prophecy that foretold of the Truthful One’s plans for the destruction of Xen’drik.

The giant Sor’jek was also a Raid boss in the Raid at launch, Tempest Spine, and has been reborn as an undead Lich by the truthful one since the Stormreaver has switched sides to join with the Argonessen Dragons. Sor’jek is very angry at having been killed by the players once, and is eager for his revenge.

Onrpg: How will the new storyline in Prisoners of Prophecy connect with the pre-existing storyline from Module 7: The Way of the Monk?

Kate Paiz: It doesn’t. Module 7 picked up with Module 6 storyline of the invasion og Xen’drik by the Devils of Shavarath. Module 9 will return to that storyline, but we felt after two modules and three raids that players could use a break from Devils for a time. Module 9 will take the players to Shavarath and allow them to fight the Devils on their own turf, and work with the other denizens of the Plane of Battle, the Archons and Demons, against the common foe.

Onrpg: What was the overall support you get from players when you released Prisoners of Prophecy?

Kate Paiz: Great. Players really like the new character generation and starting adventure area, and the live events that we have been running to introduce the Hireling system and get feedback from players have gone really well. The Stormreaver casts one of his iconic spells on players in his hideaway, and players have been having a great time flying around the public zone and practicing their acrobatics.

Onrpg: Is there a possibility that players will get to see another live event unfolding in DDO like the one that happened in the marketplace prior the explosion?

Kate Paiz: Absolutely, but we have no plans to announce at this time. We loved making the Market Tent event, and player reaction was so great. We are working on new storylines that will enable us to more of those sorts of things in the future, and players will hear more about as those come to fruition.

Onrpg: Can you tell the players what’s in store for DDO in module 9?

Kate Paiz: Module 9 will open up Sharavarath, the Plane of Battle, to players. They can travel there, with the help of some friendly Yugoloths, and work with the Archons and the Demons to end the aggression of the Devils against Xen’drik. The devils have obtained an advantage in their eternal war with the Archons and Demons, and the other factions are eager to restore the balance. Module 9 will also increase the level cap to level 20, which will enable players to take the last four levels of the core D&D level set. New spells, like Mordenkainen’s Disjunction, and new abilities will be available.

Gunz Online US version

Welcome to Gunz, a world where fantasy and magic meet the industrial revolution.

After decades of war between the Republic and the Empire, there is finally a rare moment of peace. The age of adventure has begun! Treasure seekers, bounty hunters and rogue explorers use stealth, magic and cunning to sneak across the border between the Empire and the Republic on various quests.

Enter the world of Gunz and you will face these notorious outlaws and bounty hunters in battle! Join forces with fellow adventurers wandering the DMZ between the two countries or challenge them to fight. Keep a watchful eye for the ancient treasures that have been secretly handed down from generation to generation. They can aid you in your quest.

Be warned! With adventure comes risk! You never know what strange existence you may encounter on your journey in Gunz! GunZ is in some ways very similar to other widely available FPS games. However, it also contains elements that are totally unique.

GunZ allows the game’s characters freedom of movement like console games or the actors in action movies. Scale walls, somersault through the air and leap over obstacles. Use guns and swords to engage your enemies in combat. GunZ is all about realistic fighting and agile movement. The battles unfolds not only on the ground but also on the walls, columns and even the statues. You can step on, run on, and jump off the walls and columns making use of a variety of skillful actions. Experience and create an all new strategic play with GunZ!

Myth War II Online: Animated Pet and Game Music #2

Last time, the folks from Myth War II Online gave us an in-depth overview of leading-edge graphics techniques applied to this game’s computer graphic design. Today, they will continue to dig into the pet animation design mechanics in the game and would release two awesome game soundtracks.

Keyframe-based animated beasts:
Beasts that roam the wilderness in search of food pose a great threat to numerous gamers venturing across the rolling hills and ancient mountains. But it will be different when they become your beast friend and royal pets. You can always rely on them to watch your back in combat.

Leopard Wolf

Leopard Wolves are commonly seen throughout Rarus Continent. Their howls haunted Revive Arena long before human footprints were found there. They look ferocious but are easily tamed. Many newbies prefer their ferociousness when it comes to choosing one of their first pets. Although its growth rate isn’t conducive to speedy level development, you can take full advantage of their high agility to get the first strike in combat.


Werewolves take on a human form, but that’s where the resemblance ends. They are exceptionally violent and aggressive, prowling the deadly desert to stalk their prey. Most gamers will jump back in fear when confronted with them the first time because of their fearsome visage. But once they become a pet, their loyalty will be on display as they seek to protect you without fear of death.

Game Music Recommendation:

It all begins with a song. The first time you step into this world of God’s and Demons, the weeping and the laughter of the lost hours echo around sweetly. The melody lingers, rich in all its variations. The harmony of the drums, kettle drums and other percussion create a mood of optimism and a majestic spirit. Background music and the grand display of game graphics complement and finally melt into each other.

Cheerful sentimental remembrance flows from this melody as the sweet violin performance treats everyone with affection. Some may feel it’s a bit overly romantic or sweet, but most feel that it possesses a good balance of charm and soul. Even the flute passages manage to stay smooth when being incorporated into the gorgeous chord melody. The sadness of the smooth violin solo and the always cheerful flute backing them will make you wallow in sweet sorrow. Let music heal your soul.

Soldier Front


Soldier Front is a 3D tactical First Person Shooter MMO with multiple guns, maps, and game modes such as death match, mission mode, and team matches. Choosing from various task force characters such as the SAS, SEAL, Delta Force, and UDT which come with distinctive weapons under different statistics of recoil and rate of fire, the player can create his/her own personalized agent.

The various weapons throughout the game were created with more than ten different aspects in mind including operation type, amount and rate of recoil, rate of fire, and even the minimal movements of the view caused by the draw back. The game provides you with a dynamic and realistic experience as if you were actually on the battle field.

Gunbound Revolution US version

GunBound is a free-to-play, turn-based, room-to-room, multiplayer online game with many similar features to the popular Worms game series.

GunBound was developed and is maintained by South Korean developer Softnyx. It is currently in its third major release, subtitled Season 2 internationally and called GunBound Revolution in North America with ijji as its host. The first major beta release was Thor’s Hammer.

GunBound has a turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called “Mobiles” in GunBound parlance. Each “Mobile” has three unique weapons, labeled “1”, “2”, and “SS” (Special Shot).

Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a ‘delay’ turn system which is influenced by the Mobile, the weapon and/or item a player uses – using items or taking time with actions results in a longer wait before the player’s next turn.

Very fun game that is sure to deprive you of sleep and sunshine for the next million years. Graphics are all 2D, but very stylized. Simple, colorful, and for the most part pleasing visuals add some frosting to a very tasty cake. Controls are wonderful. Granted they take getting used to, but precise controlling is the key to winning matches. Download this now. Without hesitation.

Phoenix Dynasty Online: Thanksgiving Carnival

To celebrate Thanksgiving Day and to show our gratitude and appreciation to all the old and new players of Enjoymmo Games, we have planned the following event:

Metal Server:


4x Drop Rate, 4x Magic

Fire Server(New):
2x Drop Rate, 2x Magic

Event 1: GM Online Lottery
GM will randomly pick some online players and give them rewards. On this special day, the luck will extend to 30 players from the previous 10. And what’s more, players can get varied gifts.

Event 2: Thanksgiving Party
Players who want to join this party will be teleported to an isolated hall. There they can dress them up and party their friends for fun. They can also get special celebrating items like candies and fireworks by killing the bubbles there.

Legend of Golden Plume: Thanksgiving event

To celebrate Thanksgiving Day and to show our gratitude and appreciation to all the old and new players of Enjoymmo Games, we have planned the following event:

Nov. 26 and 27,

All players on Server Panda will receive double experience.
All players on Server Koala will receive double Gold, which means that for every 2 hours that you are on Koala, you will receive 4 Gold points instead of 2 Gold points. (make sure you log off by end of Nov 27 to claim the 2X Gold, or you will only get 1X Gold)

Stay online on Thanksgiving Day and all the fun and happiness is awaiting you in EnjoyMMO Games.

Aurora Blade: closed beta approaching

IGG announced that the Aurora Blade Closed Beta will be available for all players at 00:15am on December 5th EST (GMT-5). Players can activate the game on a special page released later.

On the other hand, the Aurora Blade official website is now operational. It includes many wonderful parts such as Game Features, a Newbie Guide, Quests Information, Spell Information, and other details.