Monthly Archives: December 2008

Myth War II Online: Reborn 2 Avatar Board Launched

The Reborn 2 system in this game is for high level characters that have completed their first rebirth and are looking for the next step; a new challenge, a bigger world to explore, hundreds of new adventures to embark on and spectacular battles to overcome. Now the people from the Myth War team are going to give us an overview of the working mechanism of the second rebirth and some beautiful pictures of Reborn 2 Humans.

This system is an upgrade option for gamers to improve their attributes, resistances, weapons and armor. After being reborn characters will gain additional bonus attribute stat points and enhanced growth rate and resistances with new cool avatars to show off.

Also, players involved in the rebirth 2 process can choose a new direction for their characters’ gender and class. These characters’ names will be purple colored to distinguish them. Well, before bringing it on, the Myth War 2 team is going to briefly go over the complicated process of being reborn.

Step 1 First rebirth must be completed.
Step 2 200 Reputation Points will be lost during a successful rebirth. Note that
the rebirth will fail without enough Reputation Points.
Step3 The second rebirth can be started once your character reaches level 120. You can also be reborn at level 124 and you will receive an extra 8 bonus stats points for each level after level 120.
Step 4 Players must learn skills from grade 1 to grade 4 and level these skills to 50.
Step 5 Professional titles must be power leveled to the top grade and all five soul stones need to be collected.
Step 6 Players must have a Level 80 combat pet.
Step 7 Players must complete all the rebirth quests.

Wonderland Online: Human Pet Armlet Guard Strategy

The Human Pet’s Armlet (Special Item) for Wonderland Online is very significant since it can improve the pet’s power and make up for shortages in their features and attack styles. Players can get the Human Pet’s Armlet by playing the Golden Glove game in the Item Mall. They can also get the armlet with good attributes by completing quests. Today the WLO team is providing some of the strategies for completing these quests.

I. La. Tim

Attribute: ATK+50 MaxHP+350
Quest: On the other side of the mountain
Location: South Island
Target: None
Condition: Fred and Roca should be on the team.
Process:
1. There is a question mark on a hill on the south Island.
2. You need aircraft to get there.
3. Talk with La. Tim when you enter the cave, then fight him.
4. Win to finish the quest.

II. Rock Armlet

Attribute: DEF+50 MaxHP+350
Quest: Marine Exploration
Location: Voyage Map (X: 5902.Y: 5035)
Target: Zheng He’s fleet.
Condition: Quest Master Sanbo, where are you?
Process:
1 Talk with Zheng He and them go to fight.
2 Win to finish the quest.

III. Belly Chain Necklace

Attribute: MATK+50 MaxHP+350
Quest: Secret Path under the Gravestone
Location: Holy Village Bar
Target: Drunkard
Condition: None
Process:
1 Talk with the NPC then click the gravestone to enter.
2 Go get the Picture Blade from a picture on the secret path.
3 Open the door at the bottom left corner.
4 Go and find the room, there will be a note on the wall, click it.
5 Click 1,1,5,5,6,6,5,4,4,3,3,2,2,1 to get the box.

IV. Resistant Armlet

Attribute: MDEF+50 MaxHP+350
Quest: Inukami
Location: Golden Temple, Japan
Target: Kasuga’s Father
Condition: None
Process:
1 Talk with Kasuga’s Father.
2 The left transportation spot is the correct path to the second floor
3 Defeat 4 warriors then go to the 3rd floor and defeat Inukami
Different armlets are suitable for different pets, players can also use different armlets when they are in different situation such as in PK, or doing quests and so on.

Wonderland Online: New Transport Modes Guide

Since more transport modes have been introduced into the newly released Version 3.0, Wonderland Online will be giving a comprehensive sneak preview of them. It is no longer a dream of travelling around the world and leaving people’s foot print on every corner of Wonderland Online.

Vehicle
You may have flown into the sky on a plane, or traveled the sea by steam ship, perhaps you journeyed across Wonderland by UFO. Now, the vast reaches of outer space and the world at the bottom of the sea are welcome places to visit. The brand-new Aether Landing Craft and Submarine can help you get there. Meet with the Dragon God, the Martian and the Jade Rabbit in no time at all.

Review: The cool Aether Landing Craft and Submarine can be used to do quests, as well as being a head turner for visitors to your home.

Mystic Passage in Holy Village
Find the bellman at the Holy Village Church and give him 5 stars in exchange for a Mysterious Key to the pathway. Players can be teleported to China, the South Pole, the land of the Mayans as well as three other places in the mystic passage.

Review: This is the best mode of transportation. It was available in Version 2, but as 5 stars are now needed, we recommend you use another lower-level character to do this quest, because the stars will be very useful for your later growth.

Boarded Voucher
WLO Ver3.0 has also added a Boarded Voucher function. Players can deliver a Boarded Voucher to the Crew near the sea or on the pier and then they can go wherever they want by ship. Certainly, different destinations have different fees.

Review: The Boarded Vouchers obtained from quests are useful now, but don’t forget to set a record spot after reaching the destination. This is because the Boarded Voucher just pays for a single trip. If you are teleported to other places unexpectedly, you have to use another ticket to travel again. Don’t worry, if your tickets are used up, you can purchase more in the Item Mall.

Magic Magnet
The magic magnet has a kind of mysterious power to make two persons equipped with them travel to each other whenever necessary.

Review: This is the fastest and coolest transport mode which will definitely play an important role in completing quests on the other islands. Also, it’s great for couples to quickly find each other.

Pokémon MMO Would Be Awesome

by Joshua Temblett, Onrpg writer

Why Pokémon would be an awesome MMORPG. Let’s see…

Let’s not beat around the bush here, Pokémon rocks. Unless you’re really insecure with your sexuality, as a gamer you must admit that the idea and premise of this particular series is genius, if not a bit cruel. Nothing could be cooler than capturing small little creatures in a ball and then training them to destroy other little critters whilst gaining levels on the side.

In fact I think the thing that made this continuation of titles the success it was, was due to the fact you could watch your monsters grow from cute, fluffy beings from heaven into big teethed, child eating devils reaching out from hell, whilst getting more badges, TMs and indeed items. The Pokémon sequence of games has been begging to be turned into a proper online game ever since its birth and now it’s time to examine just how this game would be developed and designed.

Graphics
First off the graphics would have to be 2D. It’s been proved in the past that Pokémon, as a game, doesn’t work in 3D [1] and its flat style suits the overall feel of the game. It has a certain amount of realism, the world itself is perfectly believably, mixed with the fantasy and unrealism of the animals and mildly sci-fi creations that inhabit it. This feeling of the world can only be captured in wonderful 2D and if the MMORPG was created it would have to be for a handheld to allow for gaming on the go.

If it was on the Nintendo DS the game could use the touch screen for typing and also the microphone for speaking with players on your “friends list”, if of course Nintendo didn’t want players to talk to each other they could just adopt a “Safe Chat” system like in the family friendly (and very successful “Wizard 101”) which would filter inappropriate words.

Gameplay
The gameplay must be in the turn based battle style that we have come to know and love from the series, however if someone was in battle then they would show up on the world map as “Fighting” which would allow you join them (the player could lock their battles though, so no one else could join) and help them out if need be. The world’s (note the plural) would be huge and feature many gyms, from which you would of course get badges.

Only after getting all of the badges could you challenge the “Elite Four” and then the “Pokémon Champion” to become…well just that the Champion. After you achieve that high status though, you would have to accept all challenges and defend your title and you could also fight in tournaments among the other “Pokémon Champions” from different servers to see who is the strongest in the whole game. Seeing yourself go from an “n00b” to become a strong trainer would be an exciting thing and indeed be incredibly rewarding. Of course for those of you who would not want to train your little beings in the art of killing each other there would also be Pokémon Breeding, Fishing (fish could be cooked and then used as items in battle to heal your little monster), Mining (for rare items underground), House (/Secret Base) building and even participate in “Pokémon Contests” to see just how beautiful, cool, cute or just plain awesome your pet is.

Community
Like with any MMO, community would be a strong part of this title, you could combine together to create guilds to take on the world or even become a part of Team Rocket and steal Pokémon. You would be able to speak to everyone you meet using the previously stated safe chat making the experience a delightful one. The unique thing about Pokémon would be the mature players as, let’s just face it, no matter how young or old you are, you would have to be insane not to purchase and play this game and of course a lot of the oldies and experts would play this title…hopefully.

The residents that inhabit the in game world would be experienced, helpful and fun…well this does depends on whether or not the game is overrun by annoying twelve year olds or not, but expectantly it won’t be due to the large age-range that play it.

Storyline
In most online RPGs which feature vast worlds, the storyline is normally rejected and thrown out into the trash for a nearby monkey to eat. This would not be the case with this title. The story would have to be vast and grand on scale, by not only following the tried and tested “gotta become a Pokémon master.

This would not be the case with this title. The story would have to be vast and grand on scale, by not only following the tried and tested “gotta become a Pokémon master” plot but also through the use of characterisation (for NPCs) by providing back stories, enhancing on each of their personalities and creating unique relationships. These could be done through the short, yet to the point, cutscenes that we have been so well used to in the game. Whilst the series has never been remembered for their enticing tales (apart from meeting “Red” in Gold and Silver, which was just awesome) this game very would be different in its addictive and rich story.

Every part of this title would have to have been polished to a fine sparkle in order to create not only the ultimate video game but the conclusive universe. With a few little features (like being able to turn your “Secret Base” into a hideout and using the “Underground Area” from Diamond and Pearl to reach secret areas and smuggle items) this title could easily take off and become one of the best MMOs to grace our world, if it was done properly.

So what are the chances of this game ever being produced? Well, you’ll have to wait for a long time. Nintendo (the company that owns the rights) have stated constantly that they’re not interested in online gaming, and of course this is apparent in their recent releases. A Pokémon MMORPG would sell by the bucket loads if it had no (or an incredibly small) monthly fee. In fact this is an understatement as the game would be a “must” purchase for any gaming fan. Ninty would only release such a game if they felt that they needed more revenue or were going bankrupt, with this game being one last successful final push; however the chances of this happening are incredibly low as Nintendo is indeed a vastly profitable company. To get to the point and answer the question at hand, it’ll be a long time coming.

[1] Pokémon Colosseum and Pokémon XD: Gale of Darkness were two 3D titles for the Gamecube which featured full blown RPG “Story Modes”. Whilst graphically amazing, the title’s lacked the general feel and style of the series. Due to the Pokémon series rather simplistic yet deep design I don’t think these titles translated the universe well into the pixal perfect world of 3D gaming.

Angels Online: Marriage Quest Overview

Angels Online possesses abundant in-game systems. With the release of the new expansion, the Lost Atlantis, and the growth of players’ characters, more and more new systems are available for players. Today, the Angels Online team is giving a brief introduction about the Marriage system.

If two Angels love each other in game, they can go to the Angel Lyceum and accept a series of marriage quests from the NPC “Marriage Angel”.

After they finish these quests, they can hold their wedding in the Angel Church, specially built for marriage ceremonies. What’s more, they can invite their friends to join their wedding as guests.

For the Boy
He must go to Cactus Plain and get a Star Soul. If he can finish the task and give the Marriage Angel 1 Sunlight Tear and the Dew Crystal from his soulmate, they will be ready for marriage.

For the Girl
She must go to the Mysterious Garden and find the Dewy Flower. She must help her solve her problems and get a Dew Drop. Then go claim the reward, a [Dew Crystal], from the NPC Marriage Angel. After that, she must hand it to the boy and they will be ready for marriage.

How to get married
If the boy has the Sunlight Tear and the Dew Crystal, he can go find the NPC with his girl. Talk to the NPC and then start the wedding. After they exchange their rings, they will be a couple in game. Each of them can use the rings to summon their soulmate once each hour.

Final Fantasy XI Fanfestival Interview

Questions by Mary Garcia, Onrpg Writer [1]
Answered by the FFXI Development Team: Sage Sundi, Yoji Fujito, Kouichi Ogawa, Hiromichi Tanaka, Mitsutoshi Gondai, Akihiko Matsui, and Mizuki Ito


Onrpg.com interviewed the FFXI Development Team at Fanfestival 2008!

On the new Moblin Maze Mongers feature:

Onrpg: When you look at what Vana’diel already has, what made you feel we needed the Moblin Maze?

Dev: At last year’s Fan Festival, we initially announced this project as “My Dungeon”. One of the reasons we wanted to bring this out was that we are always giving out new content with some way of introducing new items into the game. One thing Vana’diel did not have was something players could do where they can customize something themselves. This is the main attraction of “My Dungeon”; that it is yours. Players get to tweak it and adjust it however they like. So that is something novel to Vana’diel. Also, it provided us with the opportunity to play with some more technical ideas and system side features that we wanted to try out.

Onrpg: About the Moblin Maze function. From the feel of the crowd, 200gil was a little expensive. Is that for a solo player, or a group, and does it scale up for difficulty?

Dev: It does not scale at all according to the difficulty of the maze or the settings or the level. It is the same for everyone, solo player and full party alike.
A: If a player is entering in a group, only one person has to pay the fee.

Onrpg: What is the lowest level you can enter the Moblin Maze Mongers?

Dev: Level 1 is the lowest level a player can enter.

Onrpg: Is the Moblin Maze Mongers planned for parties or alliances?

Dev: The system is set up to accommodate a full alliance.

Onrpg: In the Moblin Maze Mongers demonstration, we saw there was some music that was free. There will also be tracks players have to pay for. Are these paid tracks new music we have not heard yet?

Dev: In the Moblin Maze Mongers, there is a point system, where a player receives Moblin marbles after the completion of a maze. Premium tracks will only be available through purchase with these marbles.
Dev: No new music, just tracks that have been released up until now. In having all of these tracks available, some will have to be paid for with the marbles.

Onrpg: If a player has made a dungeon they like, is it saved somewhere to be used again?

Dev: The pattern in which players set the rune on the tabula is saved. They can always refer to the tabula to see how the runes are set so it can be recreated.

Onrpg: Where will all these be stored?

Dev: It will work the same as puppet attachments. It won’t trouble a player’s gobbie bag at all.

Onrpg: Any other content that will be available with Moblin marbles?

Dev: Yes there will be more items available. What we did when we designed these items was instead of making them high level end-game equipment with desirable attributes, it is more of an aesthetic thing, for looks. It was designed this way so that the system will not be mobbed by high end players trying to get gear.

On Campaign and the Wings of the Goddess expansion:

Onrpg: Any plans to allow skillups in Campaign battles?

Dev: Unfortunately, it is something that can be exploited very easily so it is something we do not want to allow people to do in Campaign. We would like to have people doing skillups in other parts of the game. Also, the new Moblin Maze Mongers is a likely venue for skillups.

Onrpg: In Campaign, when multiple NPCs are attacking one monster, it becomes very difficult to target anything. Are there any plans to make a command to target the closest enemy?

Dev: That is something we are consciously aware of and unfortunately it is something system side that is very difficult to accommodate. There have been a lot of complaints, even within the development, team about it. IT is something we are looking into, but so far, nothing yet.

Onrpg: Any plans to allow players to warp directly to Garlaige Citadel [S], Crawlers Nest [S], Eldieme Necropolis [S], and the beastmen strongholds?

Dev: The initial concept was to take players out into the field, into the outdoors for battles.
Dev: Mr. Ito forgot the initial reason why, knows there was some sort of problem but cannot recall specifically what it was. It is something we get a lot of feedback on. We want players to warp into the open field and have to travel to these places so that there is some kind of effort. It is something we will look into if there is enough feedback.

Onrpg: When will the Iron Ram body piece be released?

Dev: Soon. (laugh) Maybe not so soon. We want to time it with the release of the Northlands areas in the past.

Onrpg: What is the incentive to travel to the beastmen strongholds in the past?

Dev: There is a definite reason to visit these areas. The most recent patch we added the beastmen stronghold NM system, and there is very good gear players can get from these monsters. Players can also kill the 8 NMs for the key item triggers to access the stronghold battlefields for even better gear.
Dev: There are also plans to make Campaign areas merit camps for players. We are constantly tweaking the Campaign areas.

Onrpg: When players battle in Campaign, they let the NPCs take care of the big NMs. Is this intentional?

Dev: That is the way we intended it to work. You have to exploit the NPCs. (laugh)
Dev: It is designed to be a group effort, so that different players do different things with the NPCs. It is a very complex system.

Onrpg: Summoners have the ability to buff everyone in Campaign with their bloodpacts. Will this ever be implemented into gameplay outside of Campaign?

Dev: It is something that happened in the design, and is not something we are planning to take beyond Campaign.

Onrpg: It has been a year since Dancer and Scholar came out. How happy are you with the balance of the jobs and their functions at this time?

Dev: One thing we intended when we designed them was that, unlike the Treasures of Aht Urghan jobs, we wanted Dancer and Scholar to be very viable subjobs, rather than mains. Many players have been using the jobs as subjobs which is one of the original intentions. We are pleased that it is going according to plan.
Dev: That is not to say that we only intended for these jobs to be leveled to 37. What we are doing now is adding Group 2 merit categories and new items. We realized they didn’t have relic and were lacking a lot of things, so that is part of what we are introducing in hopes that players start playing these as main jobs as well. We look forward to seeing the results from that.

On the new mini-expansions:

Onrpg: With the new mini-expansions, is this the format we are going to be focusing on more in the future, or will there be large scale expansions like the last four we have had?

Dev: At this point in time, there is nothing really decided on another big expansion on the scale of the previous four. The new format is a new trend we would like to like to bring in, to try and see if it works out. It is going to be running concurrently with the on-going patches for the Wings of the Goddess expansion, which are also still planned to be continuing throughout the next year or so.

Onrpg: What are your thoughts behind having many expansions instead of one big one?

Dev: It was something we have wanted to do, and since the patches for Wings of the Goddess are still continuing, we have had our hands full. We approached the former FFXI writer, Masato Kato, whom worked on the original Final Fantasy XI and Rise of the Zilart storylines, and asked him if he would like to compose new storylines to be incorporated with this new system of smaller content packages.

Notorious Monsters & other battle related topics:

Onrpg: Absolute Virtue. What were your reactions when the version update came and linkshells began zerging it. Obviously that was not the planned way to kill it. Are there any plans to give us new information on killing it the intended way?

Dev: When Absolute Virtue was created, at that time the newer strategies (such as zerging) the higher end players have adopted for playing did not exist. These were not things we could take into account when we designed Absolute Virtue, and we decided to make it a two hour fight, which ultimately entailed reducing its hit points, and unfortunately when it was released, players used the zerg strategy. It was unexpected and unfortunate.

Onrpg: Almighty Apkallu. It has been a year since we received the last few hints, yet nobody has been able to find out anything about him. Is there anything you can share?

Dev: He just doesn’t like to show himself. He is a hard character to track down.
Dev: It is something we are able to adjust. It is possible to meet him now, to find him now, but if people still cannot find him, if the player community speaks up, it is something we will have to look into.

Onrpg: Are there any plans to add new items to Zeni Notorious Monsters to keep it fresh?

Dev: There are no plans to introduce new items.

Onrpg: Will there ever be a change to the respawn timer of monsters in dungeons?

Dev: When we first worked on the dungeon concept, the reason for the longer repop time was to make it easier for players to progress through a dungeon, since sneak and invisible spells had not yet been introduced. If dungeons start becoming regular camps, and an adjustment becomes obviously necessary, then we will have to look into it.

Onrpg: Any plans to revive PvP (Ballista) in a dual or a large battle?

Dev: When Ballista was originally designed, the PvP atmosphere was not something we really felt was in our original Final Fantasy XI world view. One thing we have always been big about is people playing together as opposed to against each other. If there is enough feedback from the player community, if people feel they need a PvP system, it is definitely something we would be willing to look into. But at this time there are no concrete plans.

Onrpg: Will Dynamis, Limbus and other similar areas be changed to instanced type areas, while keeping their respective timers, so that players do not have to wait for an area to be free before entering?

Dev: Technically, on the system side, it is possible. It would, however, require an enormous overhaul of the systems that are already in place. It would require an entire patch of working. It would be a very big endeavor.

Onrpg: What about new Dynamis areas?

Dev: No plans a this time.

Onrpg: The music in Dynamis-Tavnazia begins with the standard music, then changes to the Sunbreeze Shuffle, and then finally to Christmas Jeuno music. What was the reasoning behind this?

Dev: (laugh) Because it is a nightmare. The universe is supposed to be the dreamed up world of Diabolos. A very chaotic world where anything goes.

Onrpg: Were the Mythic weapons meant to rival the original relic weapons?

Dev: The concept of Mythic is completely different from the original relic weapons. The originals are designed for big damage and specific weapon skills, whereas the new Mythic were designed for specific jobs, with more focus on the usage of TP as opposed to big damage. Naturally, there is a difference in the damage output, but that is because the weapons are designed differently.

Onrpg: What is magical critical hit?

Dev: Critical hits will not appear in the log, but players will notice magic will do more damage, a nice surprise. It is something we want to add to more items in the future.

Onrpg: Are there any plans for new mounts similar to the chocobo?

Dev: System-wise, it would be hard to implement at this stage, so no plans for new mounts. Just the chocobo for now.

Game Functions, Merit Point System & Jobs topics:

Onrpg: With players leveling new jobs to 75 more frequently, are there any plans to raise the merit cap in the combat, magic, attributes and job specific merit categories?

Dev: Something we have been definitely thinking about is raising the cap on pre-existing abilities, as well as adding new ones.
A: On combat, magic, and attributes, it is not something we haven’t considered. We have considered the possibility, but we have to take into consideration things such as the difficulty of the monster that players are generally fighting. We have to make sure a nice balance is maintained and the combat system does not become too easy.

Onrpg: Have you ever considered a way to remove merits and get the merit points back, possibly making it over a certain amount of time?

Dev: The original idea we had when creating the merit point system was to have variation amongst players with the same jobs. If we were to change it now, we would have to reconsider the entire design.

Onrpg: The biggest problem with this is the addition of new jobs. Players have to take out points, thus losing a lot of experience earned for those merits. Even if a delay of some sort was implemented, I think the people would accept this.

Dev: We definitely are not considering an option of a reapplication of already earned merit points. If anything, merits would be adjusted by raising caps in their categories.

Onrpg: What does physical potency merits do for blue mage?

Dev: It is a simple increase in accuracy for physical magic attacks.

Onrpg: In-game command functions. Are there any plans to add more than six macro lines per macro slot?

Dev: At this point in time, there are no plans to expand it.

Onrpg: Ninja emerged as a tanking job, and then the Paladin became so strong. Now Ninja has become the less preferred tank. Any changes to Ninja in the future?

Dev: The Ninja has not been neglected. We always have all the jobs in mind. It has not received adjustments directly like some of the other jobs have, but indirectly we think we have maintained a good balance by making adjustments to other areas of the game.

Onrpg: Is there a type of job you feel Final Fantasy XI still needs?

Dev: (laughs from the team) In a previous interview, a gentlemen had a request from a young child from the Make A Wish Foundation. The child asked if we could make a Bee Mage.
Dev: If an opportunity presents itself for a new job, we would love to make one, but it is up to the director. We also have to make sure no two jobs overlap in the game.

Onrpg: Part of the problem in making one job is making another obsolete.

Dev: One thing we keep in mind when creating new jobs is that we have to make sure people do not abandon other jobs. After the release of a new job, if we see some trends where one job is being neglected because another job was introduced, that is when jobs get adjusted accordingly.

Miscellaneous:

Onrpg: Final Fantasy XI was based on Final Fantasy I, and in keeping with the Final Fantasy theme, do you feel that Final Fantasy XI, being an MMO, has allowed you to keep more to the theme and general feel of Final Fantasy?

Dev: For the magic system and the world overview, we took most of the inspiration from Final Fantasy I, but we had to work within the technical limitations and make what we could. The job system was pulled from Final Fantasy I, III, and V.
Dev: Between all the Final Fantasy series up to this point, Final Fantasy XI is the closest one.

Onrpg: In regards to the community voice, how does someone coordinate an effort to make a change in the game?

Dev: There is no official forums on Square Enix’s site due to the multi-lingual nature of the game. The role has been assigned to the Premier Sites. We have community managers who are viewing these sites, so if somebody wants to raise their voice about something, we hope they will go to their respective Premier Site and post there and organize a community effort to try to institute some kind of change. And there is also the option of direct feedback by emails.

Onrpg: For someone who has never played Final Fantasy XI, if you had one statement to say, what would you say to them?

Dev: We have had a huge success with the Level Sync system, which makes playing at lower levels very easy, and we have the 14-day free trial available now, so it is easier than ever to get started.
Dev: For the players that have left the game, we would love to have them return and try out some of the new content.

Our interview ended with group pictures (one is shown above).

Read more coverage on the Final Fantasy XI Fanfestival 2008 on the Forum!

[1] Questions are composed by Mary Garcia, Onrpg Writer as well as others from the Media Coverage group.

Albatross18: Win a Virtual Round of Golf

Players Can Win a Virtual Round of Golf with Albatross18

ProducerEl Segundo, Calif.-Dec 9, 2008 Twenty-nine lucky Albatross18 players will have a rare opportunity this month: they’ll get to play a round of virtual golf with the producer of Albatross18.

From Dec. 4 – 11, every player who purchases a Love Love Phoenix item from the OGPlanet Store will be entered to win a chance to play with Enrique Mendoza, the U.S. producer of OGPlanet’s fantasy massively multiplayer golf game, Albatross18. On Dec. 15, twenty-nine players will be randomly selected to meet with Mendoza in a dedicated Albatross18 room.
They’ll have a chance to chat with Mendoza, ask him questions, and even compete against him in a virtual golf tournament for a chance to win a club set from the Albatross18 archives.

“One of the greatest parts about working on Albatross18 is the dedicated community of gamers this game has drawn,” said Mendoza. “This will be an exciting opportunity to meet and connect with the players!”

In addition to this event, players can also win big this month in the Albatross18 Forum Fashion Show. During this event, players can submit screenshots of their characters from Dec. 4-18 to be judged in three categories: Humor, Coolest, and Overall OGP Favorite.
Winners will be selected on Dec. 22 and will receive 200 Astros, redeemable for in-game items in the OGPlanet Store.

OGPlanet Grants Holiday Wishes

OGPlanet Grants Holiday Wishes, Challenges Players to ‘Level Up! Up! Up!’

OGPlanet, an innovative provider of multiplayer online games, is celebrating the holiday season with big giveaways in La Tale, its side-scrolling role-playing game, and Rumble Fighter, its action-packed brawler.

During the Level Up! Up! Up! event, running now through Dec. 18, La Tale players who reach level goals assigned based on their current character levels will be rewarded with powerful in-game items and a chance at even bigger prizes. Of the players who meet the level goals, 100 will be randomly chosen to receive 100 Astros, redeemable for in-game items in the OGPlanet Store, and one lucky winner will receive a 16GB iPod Touch.

While La Tale players are leveling their hearts out, Rumble Fighter players will be making lists and checking them twice in OGPlanet’s Make Your Holiday Wish contest. Players have until Dec. 17 to post their holiday wish lists on the Rumble Fighter forums. On Dec. 19, three winners will be given 800 Astros to help their dreams come true.

La Tale’s whimsical art style and detailed 2D worlds bring a lighthearted touch to the MMORPG genre, and have won it a large following in Asia. Simple gameplay and intuitive quests make La Tale accessible for players of all ages, while the immersive storyline with a variety of characters, enemies and challenges keep the game intriguing.

About Rumble Fighter
Rumble Fighter allows up to 8 players to battle it out online in simultaneous action. Players build and develop their characters over time to give them unique fighting styles. The game’s “Sacred Scrolls” offer a variety of fighting styles and the “ExoCore” system lets players morph and use super attacks. Rumble Fighter is free-to-play with certain in-game items available through a micro-transaction system that provide an opportunity for further customization.

Zu Online?Cool New Fashionable Items

With the release of the new version, more than 20 great modifications, heaps of cool new items as well as several new systems such as the Weekly Salary system have been added to the game. Among those new items, the fashionable “Panda-Q Head” is already taking the Zu Online world by storm. When using a Panda-Q Head, the player will become a charmingly “Kung Fu Panda” to enjoy the path to immortality!

Panda-Q Head
How does a newbie become a “Kung Fu Panda”? Firstly, you just need to claim a weekly salary from the NPC Spirit Master in Holy City or NPC Jamon in Desert City and then purchase a Panda-Q Head from the newly opened Shell Mall using your salary. Lastly, you just need equip the Panda-Q Head to become a “kung fu panda” in Zu Online. In addition, players who like pandas can mount a Taiji Beast to travel around Zu Mountain.

Groom-Q Head & Bride-Q Head
Among the newly released fashions, Groom-Q Head and Bride-Q Head are very attractive. They are also one of spotlights in Shell Mall. The way to get these amazing stuff is the same to the way to get Panda-Q Head. Want to show off your newfound passion and love in Zu Online? Then, don’t forget the cool Bride and Groom-Q Heads!

Zu Online will keep giving you more fun and pleasant surprises. Let us enjoy the path to immortality together!

GodsWar Online: Event Map Preview

GodsWar Online will be releasing some new event maps this weekend to give players even more to explore during the Alpha Test period. Don’t miss the new maps – Cursed Zone, Treasure Land and Hera’s Labyrinth this weekend!

Cursed Zone (1, 2, 3)
It is a place cursed by the Gods. Once people lived a pleasant life here, but they didn’t respect the Gods or even worship them. This made the Gods angry and they cursed the land. After that, the monsters there became increasingly strong, and the local inhabitants had no choice but to move on.

Event Time: 8:30am –10:30am December 12th EST (GMT-5)
How to enter:
– Suburbs of Athens: Cursed Zone Transporter (128, -135)
– Suburbs of Sparta: Cursed Zone Transporter (-139, -109)
Rewards: Enhanced Gear with Multi-attribute or Level which can be traded and more.

Treasure Land
To help people get rid of poverty and disease, Hermes brought lots of treasure to the world. Zeus was very irritated when he found out and penalized Hermes. However, the treasure had been spread to the world already, so Zeus created many monsters to take it back. The people didn’t give in and fought against the monsters in a place which is called Treasure Land.

Event Time: 8:30am –10:30am December 13th EST (GMT-5)
How to enter:
– Athens: Treasure Land Transporter (78, -154)
– Sparta: Treasure Land Transporter (38, -49)
Rewards: Gems, Potions, Treasure Boxes, Keys and various Gear.

Hera’s Labyrinth
Zeus dated his lover Europa, often making Hera jealous. In order to punish Europa, Hera trapped her on an isolated isle and created the complex Labyrinths on the isles to imprison her. It is difficult for common people to find her.
Zeus knew he was in the wrong, but he couldn’t bear Europa’s great suffering. Thus, he secretly asked Ares and Athena to call on their people to rescue Europa. Whoever succeeds in finding her will receive abundant rewards from Zeus.

Event Time: 8:30am –10:30am December 14th EST (GMT-5)
How to enter:
– Athens: Cyclades
– Sparta: Dodecanese
Rewards: Exp rewards are in accordance with the players’ level.

For images of the event, please visit the Gods War Screenshot Gallery.