Yearly Archives: 2008

Myth War II Interview

by Rick Charbs, Onrpg Writer
Answered by Sakura Yu, Product Manager for Myth War II

Myth War II is a fresh MMORPG designed with Myth War, its preceding title, in consideration. It has taken most of the key elements of the game, and transformed them into a new modern style. Some systems however, will remain entirely the same: “The existing pet system in Myth War will continue unchanged in Myth War II…” said Sakura Yu, the product manager for Myth War II. The following interview focuses on the many innovations of Myth War II.

Onrpg: What main elements were taken from Myth War in order to create Myth War II?

Well, Myth War is a true MMORPG classic and has held its appeal through the ages; Myth War II delivers on its promises by adding new features to the game while keeping those basic features in Myth War to make old Myth War gamers happy. This game is far from perfect, but it continues to keep its loyal fans very happy.

In the classic Myth War, we presented our players with the graphics and storyline based on adventures in a world dominated by antipathy between Gods and animosity against alien races. So we’ve focused on and developed this storyline along with many good ideas that arose from our players’ feedback. We make every effort to keep players entertained and happy.

Players have definitely taken full advantage of the combat features in Myth War. We will continue to use these features in Myth War II. The existing pet system in Myth War will continue unchanged in Myth War II, as well as increase the cohesion between pets and their owners. Players can even name their pets and take them with them anywhere. Pets with different looks can learn spells and upgrade them by acquiring more experience in battle. We aim to encourage our players to train their pets into true battle hardened partners.

The main thing we wanted to carry over from the original was the always friendly atmosphere, where entertainment and friendship go hand in hand.

Onrpg: What are Myth War II’s noticeable differences in terms of character design in comparison with its preceding title, Myth War?

The first time you start to play Myth War II you may only notice the different character designs of the Centaur and Borg. But our game designers have come up with ideas for new designs in all characters to create more emotionally engaging game characters.

Centaurs with half-beast and half-human designs have long been represented in Myth War II as humans. They are characterized by having two long pointed ears. With movements full of dignity and grace, Centaurs have taken on more human character traits while still being closely connected with nature. The barbarian look for the Borg has been evolved to complex robot mechanical design.

In addition to new character looks, more fluid animation and highly detailed movement, attack strikes and spell casting will grab hold of your attention right from the minute you play Myth War II online. Compared with Myth War, the improvements in Myth War II are more in the details, not in the overall look and feel of the game.

Onrpg: Myth War II has many new and exciting game systems. Could you please briefly explain the apprentice system? How will it benefit players?

Sure, thank you for your question.
In Myth War II, Players level 50+ are allowed to recruit low level players and help them level up. We call this the apprentice system, and it was created to help newbies or beginners level up faster, as well as introducing them to the community quickly. The relationship between a master and apprentice can be established by teaming up to complete specific quests.

When experienced players recruit low level players, they can win Fame by completing quests with their apprentice. Fame they earn will increase as they recruit more gamers and do more quests with their apprentices. Every week, the 10 best masters will receive their game gold prizes based on the Fame they earn. The top 3 will be rated according to their monthly Fame and given the title of Sage, Prophet and Wiseman.

Both Master and apprentice will be rewarded after they have finished their quests. Masters will earn Fame and Contribution Points, while apprentice will win gold prizes and exp bonuses. When apprentice players reach level 50, they can leave their masters and go out on their own.

Onrpg: Myth War II is known to host many events. What events are in effect currently, and what are some of the most memorable events of the past?

Yeah, that’s true. We really pride ourselves on our innovative ideas for the many successful events held in Myth War II. We have kept our event schedule updated constantly. The existing scheduled events include the Treasure of the Ages, Enemies at the Gates and the PK Arena, all of which are held every week. We also have special game events such as guild war, mine war, or some GM-run events available only on the weekends. We also have many forum events, such as the Halloween Card Contest and the Myth War II Screenshot Contest, both of which were very popular.

The Kungfu Panda event is a very typical example. We believe this event will not lose its charm among players. The draw is the recognition that we were inspired by Hollywood’s summer smash hit “Kung Fu Panda” to create an event to challenge players.

Some may say that these events are mostly populated by devoted players and that the casual gamer may not get involved. Well, the Halloween celebration event we held was on the 3rd line of our game server, with most players located on the 1st line it was inspiring to see the mass migration of players from the 1st to the 3rd lines. The best news for us after an event is to hear that our players thoroughly enjoyed it.

Onrpg: What do you believe is the most valuable change Myth War has undergone in the making of Myth War II?

I’d like to say the rebirth system in Myth War II is for high level characters. Being reborn means that a character is reincarnated into whatever class chosen with extra attributes and skills given. Players with reborn characters can venture the game with brand new episodes and enhanced combat systems. The blood relationship with a player’s previous non-reborn character and the polished sense of honor brought by being reborn adds a lot to the gameplay.

Reborn characters basically have to start over by having their level reset to 1. Players also get to choose new character looks, receive additional bonus attributes, and have character growth rates and resistances modified. At the same time, reborn characters recieve special emblems of their high level, color highlighted names among them.

Onrpg: The marriage system in Myth War was a very popular feature. What improvements have been made to the marriage system in Myth War II?

Quite right! The Marriage system has been and continues to be very popular with many players. This unique system allows them to find and display their feelings for their perfect in-game sweetheart. But there was definitely room for improvement in the sequel and we have taken it to the next level.

When two players are close to and feel connected with each other, marriage is a good way to express those feelings. They can start by having their grand wedding ceremony with the help of the priest at Blython. They will obtain a couples title, have their own home and be teleported to their beloved at any time. Beside, if both sides decide to divorce, their decision will be respected and their marriage will end.

We have even more plans for the marriage system to be further developed with many nice additions, like couples-related skills and quests.

Onrpg: There are many environments to explore in Myth War as well as Myth War II. Could you please give us a rundown on some new maps that have been added into the game?

I’d like to say more about the maps. One of the newly added maps, known as the Fog Jungle, is located to the north of Demon Square. As its name indicates, this wild forest scenario is sparsely populated and guarded by the Wisdom God.

If the Fog Jungle makes you feel isolated, the smell of dead flesh permeating the air every time you walk past the Withered Forest will chill you to the bone. The trees here lie at odd angles and are obviously dead. A thick layer of fallen decaying leaves covers the ground. Killing monsters sealed and trapped here by the Strength God will power level your character.

Onrpg: A feature most players of Myth War II deem useful is the Auto-Move function. What is the main purpose of this function?

To use the auto locate function in Myth War II, all you have to do is to click on the chosen destination location. An auto find routine will be colored on the mini map. You will get to your destination automatically, quickly and at the highest speed.

Autolocate is designed to help players get easy access to any place on the map and avoid time wasted to find the correct direction and work out the shortest movement route. Players will have more time to level and complete quests rather than constantly moving around.

With auto locate function; players will have time to enjoy the game and less time walking around aimlessly.

Onrpg: What features do the popular majority of Myth War II players miss from the classic Myth War?

Hehe, this is a very creative question. I love it.
Well, there are many good features in the original Myth War. All of them have been well preserved and improved in Myth War II.
The unique ATB combat technique developed in Myth War will continue to be developed for Myth War II. The ATB combat system means players should be familiar with turn-based strategy combat while also giving players a true sense of tension and danger.

The PVP system in Myth War has always been popular with players. In Myth War II, we added more ways to conduct PVP. Players can engage in PVP in large scale combat situations like mine wars, guild wars or city siege.

Myth War has been proven to be a successful MMORPG. All these excellent features that help attract players in Myth War will be not be tossed out in Myth War II.

Onrpg: Myth War is still being constantly updated and events are still being hosted regularly. Do you plan on continuing this in the long-run, or will you simply concentrate on Myth War II?

When we say that Myth War is a real classic MMORPG, it is mostly due to the great efforts from our gamers to make this game perfect during the past 3 years. For them, Myth War is not just a game but a place they know people with awesome wit, innovative ideas, and a good sense of humor. Some of them have even found their soul mates in real life. For us and our players, Myth War continues to be much more than a game.

However, because of the inevitable deficiency in Myth War, all of our updates to it will be limited, and our focus will be on recreating this tight-knit community and expanding the gameplay in Myth War II.

Fiesta Patch Introduces New Veterans Day Items, Dances

The latest patch for the free-to-play MMORPG Fiesta is now available.

New camouflage Veteran’s Day items allowing players to honor real world heroes in-game are now available in the Fiesta Store. Players can also partner up with friends and form teams of two for the D-Day tag team PvP event running Thursday through Sunday this week.

The new patch also introduces the new Gender Change item to the Fiesta Store, allowing players to further customize their experience and change the gender of already-existing characters. Because the Gender Change item also resets a character’s appearance to its default state, the Beauty Shop Coupon, which allows players to choose from additional visual customization options for their character, will be 50% off for the remainder of the week.

Finally, Set Items have also come to Fiesta. These powerful items are dropped at random from monsters in the world, and provide additional bonuses when paired with other items from the same set.

Football Superstars

Football (US Soccer) Superstars is a free to play virtual soccer simulation that allows you to create your own star sports figure. Unlike most football games you are one of many real people playing on a team, rather than part of a VR controlled team.

Business Model: Free to Play

Microtransactions: Yes – Players may buy cosmetics.

Key Features:

Create Your Star: Define your appearance and gender.

More Than Just a Sport: Being a superstar means more than just kicking the goals. Hang out at nightclubs, the gym, or restaurants to build your fame and spend that salary.

Multiple Modes: Play in 2v2, 5v5, or 11v11 matches in full 3D online. You can even join a persistent league and play out a season with your friends!

Age of Conan: going to Korea!

Funcom is proud to announce that ‘Age of Conan: Hyborian Adventures’ will be launching in Korea. Online media publisher Neowiz Games will be responsible for publishing the highly acclaimed massively multiplayer online game, and will be working closely with Funcom in producing an adapted and fully localized Korean version. Neowiz Games will act as a full service provider, handling everything from distribution to customer service and community management.

“Bringing ‘Age of Conan’ to Korea is something we have wanted to do for a long time now,” says Funcom CEO Trond Arne Aas. “This is a very exciting and highly dynamic market, and we know that Korean gamers are amongst the most active online gamers in the world. With their solid legacy in online gaming, Neowiz Games is one of the most successful and knowledgeable companies in the market and we are very pleased to be working with them.”

“We are very excited to introduce the world class large scale MMORPG, ‘Age of Conan’ with it’s popularity and great reputation in the industry” says Neowiz Games CEO Choi, Gwan-ho. “This will be the first large scale MMORPG for Neowiz Games and both companies will also work tightly together to adapt and implement a fully localized game for Korean users”

The Korean release of ‘Age of Conan’ will include all updates and content added to the game after the US and European launch. It is also important for both Funcom and Neowiz Games to adapt the game to the local market, and the two companies will work closely together in making sure ‘Age of Conan’ meets gamers’ expectations. A release date for the Korean version of ‘Age of Conan’ has not yet been finalized.

‘Age of Conan’ launched in May this year and immediately topped sales charts around the world. It has received more than thirty magazine covers and more than fifteen major awards, including numerous “Best MMO of E3” awards and the “Best Online Game of Show” award at GC 2007. The game has received numerous glowing reviews, including a 9.4 score from US website GameZone. ‘Age of Conan’ is a key title in Microsoft’s Games for Windows line-up, as well as a showcase title for nVidia thanks to its jaw-dropping graphics.

Drift City: Stage 2 now available for download

NHN USA’s popular high-speed online multi-player racing game Drift City unleashes an awesome new version with dramatic updates and high-speed action. Drift City: Stage 2, available now for free download and online play on ijji.com, is a near complete retooling of the popular online game, stacked with tons of new features and content, including a tremendous array of customizable options for Drift City players.

“Drift City: Stage 2 is more than just an ‘upgrade’ of the original version; it is almost a completely new game experience built on the features and action that Drifty City players love,” said Philip Yun, CEO, NHN USA. “The game’s multiple racing options, fascinating new underground area and extensive customization options are to be enormously appealing. Drift City’s dedicated community and new players alike will love the new version and dive into it with the same passion and excitement that led the first to be such a success.”

Drift City: Stage 2 is full of innovative new features and dramatic racing excitement, including:

– Lap Time Battle: Racers compete against one another based on their best lap time
– Real Match Battle: Each player races in the same car with the same stats. This race is all about displaying users’ true driving skills. It represents a truly even playing field where only the driver with the best racing technique wins the race
– Undercity: This is a dungeon-style game mode where teams can give each member of the team a separate duty, enabling them to complete the mission faster and receive tons of rewards
– Daily Mission: Players get a Daily Mission to complete, earning a Token that can be exchanged with various items
– Sticker Feature: Customizable option where players can deck out their cars with their own picture designs. Players can upload an image file and add up to five stickers per car
– Glossy Paint: Players have the option to upgrade their cars from the standard Cell-Shading Graphics to Real-Shading Graphics, which paints the car in a stunningly shinny coat

In addition, four new cars have been added to the Drift City: Stage 2 line-up: Dodge-Dakota Monster Truck, Bugatti Veyron, Hummer H3 and the Peupeot 207.

Drift City: Stage 2 is set in the near future, during a worldwide oil shortage. A mysterious material dubbed Mittron is discovered on an island in the North Pacific and quickly became the preferred fuel for all methods of transportation. However, vicious unmanned vehicles dubbed “High-Tech Unmanned Vehicles” (HUVs) begin appearing around the island and terrorizing the people. This threat has become so widespread that pedestrians no longer walk the streets for fear of being attacked. As a result, the Organization for Mittron Development decided to import professional drivers to assist in destroying the HUVs and uncover the mystery behind their sudden appearance.

In Drift City: Stage 2, players earn experience points and Mito, the in-game currency, by completing missions and deliveries, as well as for bounties when hunting HUVs. They can also earn “coupons” to purchase cars by completing various in-game requirements. Players can choose from a variety of different vehicles and can purchase in-game upgrades for them. In addition, they have the option to create or join “crews” to participate in joint battles, or hunt

Wonderland Online: New Version 3.0 Coming Soon

The Wonderland Online Team has announced the release of the new version 3.0 and the new Scorpio server. They will be released at the same time, November 13th EST (GMT-5), after the maintenance.

The new server-Scorpio has 3 branches, and to celebrate the release of the Scorpio Server, they will be holding a series of events.

In-game Events:
– King of the Newbie’s
– “Forbes List”
– 7-days of Double Exp
– Leveling Made Easy
– Scorpio Server Gift

Come join all the fun in Wonderland Online! For more information, please visit

Rohan: Blood Feud hits the half million mark

Online PC game publisher YNK Interactive today announced that they have reached and surpassed 500,000 registered players for their massively multiplayer online role-playing game (MMORPG), Rohan: Blood Feud.

“I’m thrilled to have hit the half million mark, and still counting”, said Jun Lee, CEO of YNK Interactive. “As we continue to expand the game, so are we expanding our community base. We look forward to continuing to announce milestones like this in the months and years ahead.”

Rohan: Blood Feud has also been continuously growing through new added features in the game. The additions include a Game Parlor and Exchange Market, separating it from other MMORPGs, as well as new dungeons, events, and in-game items.

Continued expansion is on the agenda for the coming year, maintaining Rohan: Blood Feud’s appeal to its loyal players and potential new ones in the future.

Sacred 2: Fallen Angel Makes North American Digital Debut

Stardock announced today that Sacred 2: Fallen Angel is now available for $49.95 on Stardock’s digital download platform Impulse to all gamers in North America. Developed by Ascaron, the RPG hosts up to 16 players and modifiable combat art and hundreds of hours of free-form exploration. Take a look at the direct game page.

Sacred 2: Fallen Angel is set after a giant dispute has covered the entire realm of Ancaria. With the devastation of war overwhelming the land, the T-Energy has gone out of control! The once creative power of the T-Energy now has changed into something negative. Creatures and animals mutated beyond recognition, entire regions became un-inhabitable, cities and villages completely destroyed. Assume the role of a character and delve into a thrilling story full of side quests and secrets that you will have to unravel. Breathtaking combat arts and sophisticated spells are waiting to be learned.

Sacred 2: Fallen Angel features a massive, seamless and dynamic world delivering hundreds of hours of free-form exploration. With two campaigns: play as the “Light” or “Shadow” side, complete with distinct skills, rewards and story-elements tailored to the chosen path. Sacred 2: Fallen Angel also features the ultimate multiplayer experience – seamless transition between single- and multiplayer gaming modes via LAN or the Internet.

Minimum System Requirements:
• Windows XP / XP64 / Vista / Vista64
• 2.4 GHz Processor
• 1 GB Available System Memory
• 256 MB 3D Video Card (Nvidia GeForce 6800 / ATI Radeon x800)
• DirectX Compatible Sound Card
• 20 GB Free Hard Drive Space
• DirectX 9.0c

Myth War ?Online: Prison System Overview

In Myth War II Online, player killing (i.e. PK) is an essential part of the game. It means players above a certain level can join in PVP combat, find unsuspecting players and kill them. But harsh penalties will be enforced for merciless griefing. PK griefers will not be able to avoid harsh jail time for too many successive kills in a row.

Prison System:
Game designers have taken steps to crack down on unnecessary griefing. PK grievers will be sent to jail for kills of more than 5 players in non-PVP realms. In Desert City and Demon Square, prisons have become places that time forgets. Prisoners will spend a long time in jail and serve their sentence based on the number of successive kills they pull off before leaving their cells. All prisons are guarded and fear-up approaches are designed to frighten prisoners.

Players will be released after completing a term of imprisonment. The total kills they conduct will be reduced by the number of kills that sent them to prison.

Prison Raid:
Players jailed will have a chance to escape from jail if someone outplays the prison security guard NPCs. But they will land on the most wanted list and a manhunt will be started to find them. At the entrance of every jail, an NPC is standing there as a prison guard. After one player’s ID input is entered by the prison raiders, the system will tell the prison raiders if the player they want to rescue is in the jail. Prison raiders must combat prison security guards and beat them to successfully spring their companion from jail. Prison raiders and players being rescued will each lose 25 Evil Index, and land on the most wanted list as well as being teleported to an open area.

Most Wanted List:
Prison raiders and escaped players will be wanted criminals. Other players can take the manhunt quest in Blython to become bounty hunters and go after them. They will be given a Wanted Scroll that will help them locate the wanted criminals. If players team up to arrest the wanted criminals, all teammates must have the Wanted Scroll to be rewarded with gold and EXP after a successful capture.

Jail terms are designed to punish PK griefers. This game has a sound PVP combat system and offers PVP advocates low risk duels and fair PVP fights. We will walk you through them next time.