Mabinogi recently introduced flying mounts, which offer a fantastic view over the lands ahead.
The game also added new weapons and a new mercenary, Hauser, who gives players a chance to look like an action hero while taking out the opposition.
Players who purchase Hauser will be equipped with the Commando Vest, which boosts protection allowing them to take more damage while inflicting casualties.
Other updates include:
– Search & Destroy game mode has been added to Power Surge map.
– Specialists are now able to acquire the Minigun, which is a portable Gatlin Gun.
– Clan chat has been updated for easier use.
Gala Networks Europe are proud to announce information on brand new content that is now available to all players of the European version of Dragonica, as well as information on the forthcoming new content and in-game update that are coming this Autumn.
With the zodiac represented by the sign of “Twins”, the Gemini Eudemons are born extraordinary. It seems like 2 contradictory souls in one body, the light and the dark, one pure like a child and the other evil like a demon. You will never know which one you are actually facing.
Pangya’s Season 4 Continues To Delight With Compelling New Content For Its Players
Text: Ntreev USA, a leading online game developer and publisher, announced today that it has released new screenshots for its online casual golf game, Pangya. The new screen shots feature the unique moves and golf swings of the nine playable characters in Pangya, including Lucia, the popular and cute pink-haired pop star who was recently introduced to players in Season 4. Additionally, the company recently introduced Pangya’s Card Holic System, and has also updated Pangya’s Papel Shop with new content.
(currency) to win various Pangya items, has also been updated with new content, including Rainbow and Devil Feathers which will be available to players for a limited time. These feathers help make Pangya easier to play.
Nexon America will also have daily game presentations at 11 a.m. and 4 p.m. and will offer free T-shirts at the end of each presentation. The presentations will be conducted by Robert Welkner and Hailey Bright, the hosts of the popular weekly, gaming talk show, COIN-OP TV LIVE. Welkner and Bright will share details on Dungeon Fighter Online, giving gamers a first look at this new title, which pairs arcade action with the depth and customization features found in online role-playing games.
By Vincent Haoson (Vincenthaoson), OnRPG Journalist
Knight Online welcomes you to the world of Carnac, a land that was once lush and thriving and was a safe haven for all of Logos’ creation. Until a mistake by this world’s creator has spurned a series of cataclysmic events that finally triggered the appearance of evil, death and destruction into this world.
You are a sword in the nation you hold allegiance to. It is your duty to take arms and defend the land that is yours as one of your nation’s knights.
Knight Online is a world that is dominated by two races: the humans, known as the El Morad and the Orcs that belong to the nation of Karus. The two races have the same jobs. They are warrior, rogue, magician and priest, however these jobs are exclusive to certain classes in the two nations.
If you are the type of player that is used to seeing beautifully rendered characters in an MMO. The characters in Knight Online would make you think twice in spending more time with it.
The game’s characters look blocky and it pales graphically if you compare Knight Online to other F2Ps that are out. The game’s skill sprites is another let down because you can actually see the sprite’s pixels when you use a skill.
In the usual fashion of MMOs, the game is a stat based game. One good thing about Knight Online is that the game provides guides for players to allocate their stats (the game uses a different color for the stats that are important for your character). This is very convenient especially for new players who are not familiar with stat allocation.
The game has eight areas where you can allocate your skill points. The six areas are separated into two types. The first type is your character’s base skills which make up of skills that affect your in-game interaction while the other skill set is for job-related skills.
Allocating points in Knight Online is not really that much of a chore especially with the game not yet implementing the base skills. The incomplete skill set however shows that the game is still under development. This can go both ways for the game because this may mean that the game is still evolving thus providing players a more in the succeeding months, or, the game has reached a point where development has come to a stop.
The background and landscape of the game is not that visually stunning and lacks the refined feel as most MMOs out. You can see blocks of pixels with the normal resolution of the game, and it does not really help that you raise the resolution of the game because everything looks almost the same as it was on a lower setting.
The game’s looks are not the only thing that feels all too familiar, the game feels and handles like any other MMORPG as well. As you play you feel that your character is one big chunk of pixels, the movements are not that smooth and there are times that the camera angle is an irritation as well.
Knight Online is a grind-fest. Even if you’re able to find out the best place to level your character up it would take you a while before getting a level-up. The game does, however, provide you an alternative if you do not want to waste away killing the same monster from hours till end. Yup, that’s right, buy the premium.
The game does have a decent drop rate. It is not hard for you to get decent equipment on the first hour of your gameplay. This, however, is counter-balanced with the best equipment for your character being a harder feat to achieve if you want to hunt for it.
It remains to be seen however if the game does have enough merit for you to spend your money on it to get about 20% increase in earning experience points with an increase in your drop rates. There are other perks you get upon purchasing the premium membership but these are the two most noticeable.
You cannot really get around the idea that making grinding a task is the game’s indirect way of getting players to pay for better services, but who can blame them? An MMO is a business first and foremost, and they do need money so that they can continue operating.
Now the question is if you are willing to bite the bait Knight Online has put out front.
Knight Online has a very big community. This is the game’s redeeming characteristic. Upon logging in you will see people in flocks in your spawn area. Of course you have the usual players who are AFK and left their characters to vend their wares but you will also see people moving, doing quests and just lounging in-game. Party searching is also a breeze. You do not have to run around shouting “Hey! Do you want to party?” because the game has its own window where you can put you can put your party request and wait for people to respond.
Putting it bluntly, the game does not offer anything new to the genre. What you have is a game that has some bits and pieces of other MMOs all packed into a semi-medieval setting. This is true to a lot of F2P MMOs right now, however they at least provide a certain unique twist unlike Knight Online.
Furthermore, there is still the issue with half the skill set not being available. This may turn off a lot of new players who want their games to be complete when they start with it.
The game is not like most of the MMOs where you enjoy the game once you start playing. Knight Online has to grow on you before you can really enjoy the game. This would mean that you would have to be more patient because you would go through a game that does not really give a good first impression before you actually realize what makes the current players stay in the game.
– When the game grows on you, you won’t let it go easily
– There is an in-game balance system so that players can’t spy the opposing nation
– The job exclusivity adds to the overall story telling feel of the game.
– Dated graphics engine
– The game does not have a quest window where you can keep track of the quests you need to do
– You would need to spend time with game before you can truly enjoy it.
Players choose a zodiac when they create their character. Each sign corresponds to different qualities. Players are allowed one chance to reselect their zodiac after character creation, so they should choose carefully.
Under the Zodiac System, players can collect zodiac energy to raise their zodiac levels, which increases the accumulation of EXP and talent points. The more energy they collect, the more EXP and talent points players will gain from quests, defeating monsters, or EXP and Talent Stones. As their zodiac level grows, players will improve their chances of receiving bonus rewards.
When players wait more than a day before next logging in, or have been logged in for less than one hour during the day, they will be compensated with an extra hour worth of zodiac energy. In this way, players can continue to improve their characters even if they must spend more time offline than they would like.
Both offensive and defensive skills can be trained and improved via the Zodiac System. Players may choose to strengthen two of their attack skills and two defensive skills that weaken enemy attacks. The skill improvements help characters deal more damage and survive longer in battle.
By Jeffrey Kerkdijk (Hyarume, also known as OnRPG’s Nr1 FF fan), OnRPG Journalist
It is E3 2009 and Sony had a surprise at their press-conference, right after a new trailer from Final Fantasy XIII. Jack Tretton the head of Sony Computer Entertainment America, announced Final Fantasy XIV as a console exclusive MMORPG for the Playstation 3 Computer Entertainment System. The public thought it was a joke. After the trailer it became quite clear that Jack was, in fact, not joking. The crowd went crazy.
Final Fantasy XIV was announced and Square Enix confirmed the game’s release for the PS3 and PC. They cancelled their own press-conference and did a Question and answer session about Final Fantasy XIV. No filming was allowed, and only the press had access to get in.
The Q and A gave us the following info:
The World of XIV will be named Eorzea and it will be totally different from the world in XI: Vana’diel.
FFXIV is a completely different game; there will be no such thing as character transfers (even though the character designs are similar). They also announced to be stepping away from the Playonline Platform.
The game systems will be different as well. FFXIV will introduce new systems for character development, and a different type of job system. Additionally, Square Enix stated that they have learned a lot from XI and XIV will have many things improved upon. There will be content for everyone; solo play and party play the hardcore and the casual. You will still be able to have fun in FFXIV, even if you can play only 40 minutes a day.
They’ve also added that player feedback has a very important role in their development. After FFXIV’s launch, there are no plans to stop development for XI. Square Enix hopes that both of the games will be played. They also said to be trying out various concepts with the many servers of the game during the beta, which will determine whether the game will be world-wide and/or cross-platform.
FFXIV Trailer Released:
Finally Square Enix told us that there is footage from the game engine in the trailer (the part where you see the Galka-like (Roegadyn) fighting on a boat). They also revealed that the game will have a simultaneous launch world-wide in English, Japanese, French and German on both the PS3 and PC.
The trailer can be viewed here.
IGN had the opportunity to interview the team behind Final Fantasy XIV. From this interview we learned that XIV will have some things in common with XI, such as familiar monster design. Furthermore there will be options to create a character that looks somewhat similar to your character in XI. Also XI won’t stop developing as long as people are playing it.
And the most interesting detail of this interview was that FFXIV will not have a character growth system based on experience, but based on an all new different system. The returning job classes are somewhat unclear, but they will be slightly different from FFXI’s job roster.
Square Enix then explained to IGN that when they approached Yoshitaka Amano for the logo art for FFXIV, weapons were very important. The concept was a wheel of adventurers carrying their weapons. It had to look like the adventurers relied on each other. The interview can be viewed here.
There was speculation about Square Enix hiring people to test FFXIV in September and it is likely to be true, but Square Enix is very strict about the NDA.
It was quiet around FFXIV until July 28, when Square Enix announced that FFXIV will make an appearance at the Gamescon convention. Tons of new information about the game appeared from the depths of the unknown. The races where announced, some classes where revealed, some in game screenshots arrived, and the websites were heavily updated. Along with this surprise were some demonstrations, where the game was actually playable.
The following information was taken from the FFXIV offical website.
The Elezen (The Elvaan like)
From Square Enix: Noble and Refined
The Elezen are a traditionally nomadic people who in former times claimed sole dominion over Eorzea, their presence predating that of the other races. Believing this prominence to be ordained by the gods, they came to develop an esteemed sense of honor and pride.
Their characteristically tall, slim physiques and elongated limbs are part of a successful adaptation to the land’s various environments. Indeed, it is said that their highly sensitive ears can discern the squeak of a field mouse at a distance up to several malms.
The Elezen perceived the immigration of the Hyur as tantamount to invasion, and as a result the two share a past plagued by warfare. At present, however, they can be seen coexisting peacefully, the exception being the reclusive Duskwight Elezen.
The Hyur (The Hume like)
From Square Enix: Diversity in Numbers
Boasting the largest population in Eorzea, the Hyur came from neighboring continents and islands in the three great migratory waves. With hem they brought sophisticated technology and complex ethos tempered by the breath of the outside world. They rapidly became a driving force behind the cultural progress, and are now widely attributed with spearheading advances in Eorzean civilization.
One of the Hyur’s strengths is the staggering variety of languages and social institutions they exhibit. This is said to account for their firm conviction in individual freedoms, though it also results in a relative lack of solidarity and group cohesion.
Two distinct groups now exist among the Hyur-Highlanders, denizens of mountainous areas, and Midlanders, who reside in the lower elevation.
The Miqo’te (the Mithra like)
From Square Enix: A Tribe of One
During the age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw and influx of Foreign fauna to her shores. This in turn brought the hunting tribes which subsisted upon them, the modern descendants of whom are today known as the Miqo’te.
Since then, the Miqo’te have diverged into two physically distinguishable groups-the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a suberb olfactory sense and powerful lag musculature, results of a long evolution geared towards hunting and predation.
Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities.
The Lalafell (The Taru-Taru like)
From Square Enix: More Clever by Half
The Lalafell where originally a group of agriculturalists inhabiting the fertile islands of the south seas. With the introduction of transmarine commerce, they soon wound their way into Eorzea via trade routes. They are now one of the more populous races and are well established troughout the region, though they remain averse to cold climates.
The short, rotund builds of the Lalafell belie an incredible agility, and their seemingly feeble legs are capable of carrying them long distances over any terrain. Many among them are also known for possessing highly developed and cunning intellects.
The lalafell place a great deal of significance on familial bonds, but are by no means unfreandly to outsiders. This is evidenced by the fact that they continue to share prosperous relations with all of the other races of Eorzea.
The Roegadyn (The Galka like)
From Square Enix: Size Matters
The Roegadyn are a maritime people whose largest of the concentrations are found in the northern seas, by the way of which they came to Eorzea.
They possess enormous, muscular builds and are known for the cultural emphasis they place on competition and unflinching courage, though tender, introspective individuals can also be found.
Rougadyn in and around the Limsa Lominsa area are typically seamen putting in at port, but many have also settled permanently, becoming mercenaries, bodyguards, or even pirates by trade. Far away, deep into the mountains of Ul’dah, live mountain clans of reclusive Roegadyn known as the Hellsguard, said to have mastered the magical arts.
Here is a demonstration from emotes within FFXIV.
Eorzea, a world loved by the gods
As previously announced FFXIV will take place in Eorzea. Eorzea is but a region in the vast world called Haiderin. It is a geographical name for the continent of Aldenard and the islands that are surrounding it. Sevaral cities can be found there as well: Limsa Lominsa, a pirate hub; Ul’dah, a desert city; Gridania, nestled deeply in the ageless wood; and Ishgard, bastion at the top of a mountain.
Cities of Eorzea
Let’s take a look at the highly detailed weather effects in Eorzea. The area has both harsh and soft climates. You can watch a demonstration of the weather effects from Gamescon, here.
A character progression not based on levels?! What?
“The Armory system is one of the foundations of the FINAL FANTASY XIV experience, simultaneously being both the impetus behind character development and a key factor determining individual gameplay. By merely equipping any of a variety of weapons or tools, players can instantly change their active skills, thus enabling them to dramatically alter their style of play as well as their character’s outward appearance.” – Square Enix.
So let’s capture all of this. Get a sword, become the Knight? Get a staff, become the Mage? The currently known classes are: Gladiator, Archer, Thaumaturge, Illusionist, Gardner, Fisherman, Blacksmith and Chef. That is all that we know about the classes.
Players may also specialize in one particular art, let’s say the art of magic, or the art of fighting. This is what Square Enix calls the disciple system. You can either pick a disciple or make free use of the armory. The choice is yours. The Disciples are: Disciple of War, Disciple of Magic, Disciple of Land and Disciple of Hand.
Guildleves are small rectangular plates made of stained crystal, set into a frame of metal. They act like missions or quests. You have the option of completing them alone or with other players. The harder the challenge is, the more you will be rewarded.
Aetheryte is the name of the massive shards created from aetheric mist, cut precisely and fused into arcane machinery. They are used mainly for teleportation, however using them to often or using them to travel greater distances requires you to rest as it can damage the body.
In the latest of Japanese interviews we learned that:
- FFXIV will not have an auto-attack feature; doing the same attack again and again will be noticed by the monsters and won’t work. The enemy will see right through you, and they won’t take the hit. Specializing in a good method of combat is the way to go in FFXIV.
- FFXIV will be a pay-to-play game. (this is confirmed twice) We can expect to see paid server transfers and that kind of stuff in FFXIV as well.
- You gain abilities by advancing in skill with the weapons that you use.
- There will be action gauges, one for each hand you will attack once the action gauge is full or do a skill once it is full.
- You can change your weapons anytime, but not in battle. Unlike FFXI where you have to change your job in the mog house, you can change your job anytime in FFXIV.
- Within each race there are different clans, these also affect your appearance. There will be many customization options available.
- Players can choice freely where to start, and the difference between attributes of the races will be more or less equal.
- PvP will not be there in the sense of open-world PvP. They rather offer PvP games like in FFXI. PvP will also (most-likely) not be available at the launch.
- There will be three different camera angles, 3rd person, 1st person, and a camera angle coming from behind your shoulder, much like a shooter game.
- The game was created on the PC and is ported to the PS3.
- The PS3 version will have full keyboard/mouse support
- The cut-scenes will have voice acting
- Square Enix is looking into a variety of payment options, including pre-paid cards
Gamescon in-game footage
Some gameplay footage is available at sites such as gametrailers.com and 1up.com. Most of the people who played it didn’t know what to do, and it seemed like playing the game correctly wasn’t an easy task for the most of them. You can watch them here and here.
FFXIV promises to be an interesting and unique MMORPG. I think that FFXIV will be a great MMORPG. I wonder how all of the features will turn out, and I look forward to playing FFXIV when it releases, or maybe even before.
What do you think of Final Fantasy XIV? What are your expectations? Will you play?
Let’s discuss it!
FFXIV is scheduled for release in 2010 on both the PS3 and PC. An Xbox360 version might come later as well. Square Enix is still in discussions with Microsoft on that since there are issues with the Xbox live policy.