Monthly Archives: September 2009

Tales of Pirates: Introducing the Twitter Tool

The Tales of Pirates team takes pride in the strength of the game’s community of dedicated players, and encourages them to take an active part in making the game more fun by adding programs like the Player Cops and Journalists to the game. Their latest project is a new plug-in, the Twitter Tool, which allows players to post messages directly to twitter and stay up-to-date on the latest ToP announcements in-game.

 
According to one of the developers, the ToP team had noticed a trend where exciting things were happening in the game, but players weren’t hearing about them quickly enough. For instance, when players scored the first Abaddon boss kill on September 6th, even the ToP team didn’t find out right away. With the advent of Twitter as a worldwide source of instant communication, the ToP team thought they’d found the perfect platform for instant communication about in game activities and events. A Twitter plug-in seemed to be the next logical step. After installing Twitter there would be an additional Twitter interface generated in-game. Having their Twitter account bound, players can enter their messages in the in-game Twitter interface and they’ll be posted directly to Twitter. With the new plug-in, players will be able to post their accomplishments or find out about what’s going on in the game without experiencing any annoying time delays.
ToP officials are also looking for more ways to improve communication among the community.
 
According to an insider, players may soon be able to upload instant screenshots into the game as well.
Tales of Pirates Twittertool

Nanovor Review: Newest Addiction For 12-Year Olds

By Shahrin Chowdhury (Sahat), OnRPG Journalist 

Nintendo is really missing out on not making a Pokemon mmorpg game. If they don’t act soon, the pet -based-fighting-game market will go to Nanovor. Not that I’m not perfectly happy with it. This game is amazingly addictive after the first few hours of playing. Although the market for the game is for young boys, it still holds value for older players due to its strategically complex gameplay and the age old fun of collecting items and creatures.

What is a Nanovor?

Well it is pretty much what it sounds like, a tiny viral like creature that lives in electronics and around technology.  They come in three different species or factions, a variety of forms and have personalities to match. Their looks range from the adorably cute to the acutely insane.

Factions

Hexite:
Kraken

Hexites are the fast hitting, moderately damaging, and extremely sneaky type. They also have some of the most awkward looking creatures, prime example : The Battle Kraken.

If a four-legged squid isn’t awkward looking enough, its attack consists of launching itself at opponent and strangling it with its tentacles. Hexites pride themselves in hitting first with their extreme speeds and leaving a lasting impression on their opponents. Their attacks range from deleting overrides to amassing dangerously high amounts of energy for heavily damaging attacks.


Magnamod:
Nanovor Tank Walker

Slow, bulky, and insanely powerful are the perfect words to describe Magnamods. They require little to no thinking to use. Just send them in and let them bash away at the opposing nanovor till it becomes goo. Prime example of a magnamod: Tank Walker.

His name pretty much sums it all up. He is a walking tank that will absorb anything and everything thrown in his path.  His attacks are just straight forward tackling for heavy damage. At least one magnamod is recommended in every team just because of how hard they hit. They don’t require much strategy to use and their simplicity is their selling point. Why make a complex plan when a few simple tackles will settle the job?


Velocitrons:
Nanovor Megadoom

Velocitrons get the best of all three worlds; they are fast, their attacks hurt in more ways then one, and they don’t look overly bulky or just plain strange. Prime example of a velocitron would be one of my favorites: the Megadoom.

 

Look at this guy; he just exerts an aura of awesomeness that cannot be matched by others.  He’s cool, he’s intelligent, and he knows how to tear you limb from limb with those laser sharp arms of his. Now if that wasn’t enough, his attacks also contain surprises ranging from crippling the opposing nanovor to trapping him in the battlefield unable to switch out. Velocitrons do more indirect, status affecting damage with their attacks than they do direct damage. Instead of blasting away at the enemy, they will cripple their speed, strength, and make their armor completely useless, truly a faction for those who want to make their opponents cry in frustration.

Battle System

No game is complete without an interesting and intricate battle system and Nanovor is no exception. The game starts off by letting the players choose how many swarm points they’re playing for, probably 1000 because the other options are not in just yet. Swarm points restrict how many nanovors each player can have in their team or swarm. Stronger nanovors cost more swarm points, weaker ones cost less.

After choosing the swarm points and nanovors accordingly, the battle begins. Both players send out their nanovors and let them duke it out until one of them is squished, decimated, incinerated, etc etc. You get the idea. Whoever loses all of their nanovors, concedes the battle to the other and the winner gets ranking points called NMP. Overly simple and not interesting or intricate at all, right?

Wrong. Sure the basic point of the game is to take out all the nanvors of the other guy but there’s more to the fighting than just bashing each other’s guts out with magnamods. At the end of each attack, players can switch out the active nanovor for another one with different abilities, which may change the tides of battles completely. This switching is called a Swap. To counter this, many nanovors, most notably velocitrons, have attacks that stop nanovors from swapping. Hence, the Swap Block. Megadoom mentioned above has a very powerful swap block ability as does the Battle Kraken to a lesser extent. Certain magnamods also strut swap block attacks.

Swap blocks are not the only stunts pulled in the game. Many low level nanovors have attacks called a Spike Attack. The Spike Attacks are kind of like power-ups to a few high level nanovors. Spike Attacks can do everything from double damage, to boosting speed and strength, and swap blocking the enemy. They don’t go and disappitate when you use another attack that does not need a spike.

Spikes and swaps are nice but it would be pretty bland if that was all the surprises in the game. There are certain attacks called Overrides which can grant certain abilities or boost others to extreme ends. Spike Attacks are classified as Overrides but unlike other Overrides, they disappear after a Spike enhanced attack is used. Most Overrides last throughout the entire game unless they are replaced by a different one or deleted by abilities of the opponent nanovor. A certain Override to note is Dodge. Dodge is extremely powerful in that it can nullify all damage and turn the entire game on its head. Dodge has a pretty decent chance of occurring too, when I used it, it would work almost 3 times a game. If not more.

How do I evolve my Pok- err Nanovor?

There is a little trick to evolving nanovor. First you need Ems or Energy Modulators, little capsule thingies with different colored liquids in them. When you have the right ones, head over to the evolution lab, drag the nanovor that meets the requirements to evolve over to the nanovor that you want it to (hint, it looks like a silhouette of the one you want) and you get to play a little (and at times, quite annoying) matching game. Depending on what you want to evolve into what, you will get a different number of EMs and place holders to put the EMs in. Drag and drop them in a certain order and flip the switch, if you are right, a blue stream will go mix the fluids and inject them into the nanovor to make it evolve, if you are wrong, the EM capsules burst and you get to try again. You do not lose any from being wrong; you only lose them when you actually evolve the critter. There is a little circle with lights on the right side to show you how you are doing, if the light is green it means that one of the EMs were in the right place, if it is wrong, then it is in the wrong place. It is a pretty fun minigame if you enjoy such games but if you are evolving into a complex nanovor and there are multiples of the same EM then it gets quite frustrating.

Nanovor Strategy

How do I trade?

This was kind of annoying to figure out at first. To trade with other people, you have to friend them and make sure they are in your friend manager tab. Drag their name and icon into the trade tab and a new minigame-like thing begins. Now the thing with trading is, unlike traditional games where both players choose what they want, only the person who initiated the trade can choose what they want and what they want to give. Both players can view each other’s nanovors and EMs but only the initial trade starter can choose who and what they are going to trade. Of course both of the players must confirm for the trade to be completed. There is a little chat bar in the bottom right hand corner for trade disputes and haggling.

How do I actually acquire nanovor?

Well assuming you want more nanovor than the first 6 the game gives, you also get 400 nanocash, the currency of Nanovor, to head out to the store and buy new nanovors and/or EMs. There are packs to buy, the first booster pack contains 1 nanovor and 4 EMs. Something in there is rare, it may be a nanovor or it may be an EM. The second pack contains 7 EMs, one of them is rare. The third contains 7 nanovors, one of which is rare. I personally recommend the booster pack or the EM pack as most of the powerful nanovors can be created from the first 6 nanovors the game originally gives.

The only way to get more nanocash currently is to wait till Tuesday and hope that you get chosen by the GMs to get cash.

Writer’s Awesome Opinion (WAO)

I think Nanovor is a great game. Initially I was not into it much and thought it was pretty confusing and a tad boring. But I sucked up and gave it the time and determination and coffee that it deserves only to find out that it is indeed an awesome game. It took a bit experimenting and digging around Google to find any information on it but I did come across this site : http://hanoverhigh.com/nanolog/browse.php which contained information on every single nanovor released from their origins, their strengths and weaknesses, and even how to strategically employ them in the battlefield. I checked it often and noticed that there were evolutionary combinations on the website as well. The site helps a LOT. It’s also where I got the pictures.

What was really unique about the game (aside from the game itself, because it’s already unique on its own already) was the user interface the game used. It was very polished, very futuristic. Did not seem like I was actually playing on my computer, more like I was playing on a handheld device, a futuristic GameBoy if you will. That being said, there were times when the interface would glitch up. Certain screens would get pulled into the battle scenes and stay there, stuck, until I either forfeited the battle or just restarted the game.

While I am on the interface, the other feature that impressed me a ton were the animations. Unlike other pet-based-games (you know what they are) the animations in Nanovor were fluid and beautiful. Sure it may have been turn based but it sure did not feel that way. The nanovors would dance around the screen when they were not issuing attacks or do some other movement that would catch my eye. The attack animations were really fancy especially the killing blows. I was not kidding when I said that nanovors would get incinerated, some finishing blows did just that. Others would slice the nanovor’s head off or blow them completely off the screen. All in all, I loved the little buggers dying, as sick as it may sound. It was pretty refreshing, much more than just seeing them faint.

Nanovor Battle Mode

Dragon Oath Closed Beta Key Giveaway is Now Live!

The Dragon Oath Team has announced that, as of September 18th, the Closed Beta Key Giveaway and Activation has started!
 
Through over 15 media partners, over 20,000 Closed Beta Keys will be distributed over the next three weeks. 
 
OnRPG readers can of course get their keys right here, we all know that OnRPG Beta Keys are simply “betterder” than all the other keys! Right?
 
Dragon Oath Closed Beta server “Zion” will launch on September 24th to all players who have received and activated Closed Beta Keys.  Please note that there will be no wipe after Closed Beta!
 
All players who participated in Dragon Oath Pre-Closed Beta will not require keys to join the Closed Beta phase.  By keeping yourself informed about the upcoming schedule for Dragon Oath Closed Beta, we all hope that you will have no problem preparing yourself for it!
 
Dragon Oath Closed Beta Schedule
Closed Beta Website Opens: 9/21
Closed Beta Server “Zion” Opens: 9/24, 9:00am US PST
Closed Beta Client Opens: 9/18

Dragon Oath - Closed Beta Key Give-Away

Neverdaunt:8Bit

Set in an 8 bit stylized 3D world made out of blocks, a Sandbox MMO where the world is ever changing and each players experience is not predestined.  N8 is entirely shaped by its players as they compete for control over areas and build as they wish with blocks and Tronics.

There are no character classes or levels, the Power-up you choose, your knowledge, and items you wear define your abilities. With no preset quests, players can choose their own goals, allowing them to play and create without restriction. The ability for mischief, and destruction enable personalities to play a large role in your gameplay experience.

For all its features and updates, it is surprisingly made by just one developer, Calvin Goble.  Neverdaunt:8bit is currently in open beta, and is not feature complete.

Some of the more unique and interesting features include:

No $ Advantage
All buyable items have zero effect on game play, so no one can have an upper hand simply because they paid.

Epic Items
These are one of a kind items that have special abilities or are more powerful then regular items. Your chance to get one is: when it drops because the person who had it is killed or was offline too long, or by finding where it was hidden, some APC’s have them too!

APC’s  or Actor Player Characters
These are human controlled characters who have their own stories, motivations, and personalities. they offer a completely unique game play experience for the players lucky enough to come across them. 

Tronics
Tronics are an in game visual programming language that lets you make traps, lock things with passwords, animate blocks, etc.

Blocks & Block Packs
Everywhere you look, blocks are what the world is made of. you start with the basic building pieces, and can buy extra packs through the shop, when a new block pack is released to the shop, everyone automatically gets to try it out!

Social Consequences
Players have the ability to do things like take other players’ building space, and kill other players. Because of this, how you act, your friends and foes, affects your game experience.

Character Customization
Your colors, voice pitch, and clothing patterns are all changeable, and you can wear up to four hats and a sword to modify your look even more, Cthulu Santa is brandishing a squeaky hammer!?!

Phoenix Dynasty Online Review: Explosive Combat

By Kei Beneza (Dividelife), Onrpg journalist

Phoenix Dynasty Online (PDO) is a bright and flashy oriental-themed MMORPG. The game is blessed with a remarkable set of spells and effects, not to mention in game action unlike anything you’ve ever seen before. There’s no doubt that combat is much more enjoyable with a handful of explosions, in which case this game won’t disappoint you. After browsing through player videos and montages, I was actually eager to give it a try. Explosive combat, colorful auras, I wonder.

Let’s Get Started

As usual, every MMO starts with you creating your online persona. The process is tad simple, and the game doesn’t give you that much options for character customization. Despite the lack of faces however, the game does provide a set action-packed skills which will be discussed as we progress throughout this review. The game lets you pick between four distinct classes, namely: The Assassin (a rather physical long-ranged unit), the Paladin (your handy dandy tank), the Priest (Healer), and of course the traditional Wizard (Nuker and long ranged spell caster). The lack of classes may not bother you, considering the fact that character enhancements such as second jobs and cross-classing are implemented in the middle of each MMO. Well, you can kiss your second job dreams goodbye for this game doesn’t cater that type of game play. You’re basically stuck with your class whom you must tweak and upgrade to perfection (will soon be discussed) to further compliment your playstyle.   

Features That Go To Waste

The game has an intense combat system that’s flashy enough to get any MMO gamer’s attention. Things like energy waves and elemental spells are rendered to perfection in this game. One of the biggest gripes I’ve had against this game is its complete lack of players. Yeah, you’ll find some lurking around the place, but the game is missing the idea of the first “M” in “MMO” (Massively if I still need to explain it).  The game is called Phoenix Dynasty, and yet I’ve never seen a Dynasty population of one.  The game would be much enjoyable if only there were living organisms that inhabits the place. Phoenix Dynasty is a good MMORPG gone to waste. Although the game lacks a player base, it’s still not reason enough to dismiss it as something unplayable and dull. The game has a lot of interesting features with an intense system to match.

Ata! Ata! *kick*

What really captured my heart is the game’s combat system. Who could ever resist blowing up your opponents by casting a tremendous amount of spells? The game really takes mobbing to the next level, as it lets you overcome a long array of monsters as you progress through the game. Mob after mob, you’ll soon learn that there’s a reason behind why you were given a long line of spells/skills. Once you start fighting, getting away would always be a chore as monsters tend to appear one after another. 

PDO Graphics

Typical, But I Like It

What makes this game different from the rest would be its way of tweaking characters. You’ll be opted to choose your element that will greatly affect your character’s gameplay. This is the game’s way of “spec-ing” your character, mostly similar to Ragnarok online’s stat base. The element you pick will distinguish what type of enhancements your character will attain to fit your distinct gameplay. Whether it’s extra HP, MP or regeneration, it’s all up to you, so choose wisely when picking your element.

Anti-Newb?

If you’re not familiar with today’s MMOs, then you’ll probably find this game incomprehensible. The game lacks tutorials in game, which is a big flaw in my book. It’s a given fact the game’s official website [http://pdo.enjoymmo.com/] has everything there is to know about how the game is played; however, it’s quite troublesome to exit the game just cause you need to know how to craft, let alone how to attack. It won’t hurt to actually implement these tutorials in game you know.  Some people may actually have this game as their first MMO. If not prompted properly, the game could easily be dismissed as “too-hard” due to its non-newb-friendly interface (no wonder they lack players).

PVP- Jailbait?

 The game shares the same Open-PVP Karma system as Lineage II. You can pretty much attack everyone in the game, while considering some consequences with for your actions. The game lets you choose between tree self explanatory states, namely: Peace mode, PK mode (or player kill mode), and Duel mode. PK mode characters are still free to kill players that are in peace mode but will then be issued with karma points that cause them to lose experience upon death or even jail time (state of being locked up from the world). In my opinion, open-PVP has always been a treat, but the freedom given is rather trivial due to the game’s karma system. It’s basically the game’s way of tempting you with something shiny but will then punish you upon taking it. Yeah, they’re just trying to stop you from abusing the newbies, but the harsh environment would normally encourage people to get stronger. RF online doesn’t punish you for killing other players, in fact they even reward you for it. The best way to kill a PK lunatic is to get stronger and kill him yourself, not through some karma system. This form of jailbait is nothing but a form of trickery. That’s as bad as dealing with extra charges after agreeing on a certain price. Someone get me an MMO Broker!

Exotic Mounts in Phoenix Dynasty

Graphics

There’s no doubt that Phoenix Dynasty online’s visuals are awesome.  I’m telling you, I’ve never seen so many rays flock the screen while playing other games. The character models look a lot like those from the late 90’s. Although the dated graphics, they did manage to take the engine to the next level, flooding your screen with more jaw-dropping spells and effects like never before. The game doesn’t really require that much power from your PC, so if you’re itching for a game that looks good and at the same time runs well on a low-spec PC, then DL away.

The verdict

Although the game lacks players, it has a long line of features that’s sure to make you enjoy. The graphics are old but would still appeal to most gamers. The game has a PVP system so that’s more than enough reason to play this game. It’ll do a lot better without Karma system in my opinion, but someone has to stop people from abusing the newbs. All in all, I’d say that the game is worth playing. Yeah sure, you’ll be alone most of the time, but nonetheless it’s still a good game overall.     

The good:
– Explosive Combat (it’s just awesome)
– PVP System
– Karma System (for Newbies)
– Quests
– Instances.

The bad:
– Karma System (for PK lovers)
– Game’s lack of character customization
– Outdated Graphics
– Low player base
– Lack of character classes.

Angels Online: New Version and Holy Sword Pets Released

To celebrate the traditional Chinese festival of Mid-Autumn Day, Angels Online team bring us the latest client version 2.5.1.4, adding a new “Rabbit and Wolf” event and holy sword pet.
“Rabbit and Wolf” event will be held from September 17th to October 9th. During the event, players can earn rewards such as various Moon cakes and special decorations by collecting moon pieces and defeating the wolves.
 
Holy sword pet is an amazing pet. Different from the traditional pets, this weapon shape pet floats along peacefully behind players, while also intimidating enemies nearby.

Angels Online - Waterfall Camp

Mercenary Wars Reveals Details for Stat System

Uforia today revealed the full details of the Character Stat System for its upcoming Online Military FPS, Mercenary Wars.  With a large number of characters and almost unlimited customization, players can look forward to highly unique characters to play from finely tuned snipers to fast and furious run and gunners and everything in between.
 
Mercenary Wars features a large number of characters that the player can customize. For each new character that a player earns in-game they can allocate a set amount of points into different stats to give them different strengths.  For example, there are stats to increase a character’s skill with SMGs, Rifles, and Sniper Rifles.  A player can also increase its character’s walking speed, grenade-throwing abilities, defense increases and much more.
 
Although a player must select just one of its characters to start a battle with, they may switch between them during re-spawn time.  If a player’s selected character specializes in SMGs and speed, they can switch to their sniper specialist while re-spawning, thus allowing an added depth of strategy and the ability to adapt to what is going on on the battlefield.
 
Unlike other first person shooter games available today, Mercenary Wars features a unique stat system that players can use to upgrade and customize their lifelike characters.  The combat in the game is designed to feel very realistic, while also allowing players to adjust their speed, accuracy, and health stats.  Mercenary Wars is set in the not so distant future in a world where order and society as we know them are a thing of the past.  The economies of the world have crashed and have been replaced with total chaos.  New alliances have been forged and the world is now controlled by well-trained groups of mercenaries.  Players must determine who to swear their allegiance to and fight side-by-side to the death, if necessary, in the quest to ensure becoming the new global powerhouse.
 
Mercenary Wars will also feature an innovative Artificial Intelligence system where computer controlled “bots” can be used in several ways ranging from practice to enhancing game play.  Via four difficulty modes, players can select their desired skill level no matter what their previous FPS experience might be.  Other features include multiple gameplay modes, a variety of character types and races, extensive ranking system including more than 50 different character ranks and title, an expansive number of weapons and equipment available for character customization and a built-in player-to-player audio communication tool for enhanced real-world combat simulation. 

Mercenary Wars - Up Close and Personal