Yearly Archives: 2009

FusionFall Review: Play Alongside Your Favorite Cartoon Characters

By Dane Frandsen (Lefos), Onrpg writer
 
What would you say if I were to tell you that all of your favorite Cartoon Network original characters just happened to inhabit the same universe?  Quite believable seeing as how more than one cameo had occurred, right?  Now, what if I told you that their world was under siege from an evil alien planet and its overlord?  Again, not much of a stretch considering some of the plots that had been seen on a number of Cartoon Network shows (Or the entirety of the Grim Adventures of Billy and Mandy.).  Now, what if I were to tell you that this was the premise of Cartoon Networks first ever massively multiplayer online game, FusionFall?  Sounds good, right?  Well, despite some obvious effort on Cartoon Network’s side, it doesn’t ever really reach its full potential.
 

Many Characters, One World

Let us get the ball rolling on what I am SURE everyone is curious about, the game world.  As your character, you will be assisting your favorite Cartoon Network characters by completing various quests from them.  Quests help only to further solidify the setting, with objectives ranging from collecting the required materials to repair Dexter’s time machine, to collecting money for Eddy, and even retrieving Numah (Yes, they actually do spell it numbah!) Five’s stolen pizza toppings.  All of the characters act as you would expect them to, given their various backgrounds established in the shows, meshing together strangely well. While interactions between the characters are sadly lacking, they come off as smooth and, dare I say, natural.
 

Digestion, Planetary Style

This brings me to my next point, the game’s story.  While it’s nothing amazing it is strangely clever for a free, browser based MMORPG.  Straight from the start, the game thrusts you into interaction with various Cartoon Network original characters.  Strangely enough, this works rather well and actually helps to move the story along.  At the start, you’ll find yourself with Dexter, whom you graciously have volunteered to help with a time travel experiment.  However, all is not well, as you hear DeeDee utter those most famous of words(“Ooo, what does this button do?”).  Thanks to her interfering, you are flung into the future, where your adventure will truly begin.
As previously mentioned, the evil overlord Fuse has arrived, and brought his evil planet Fusion with him, with but one goal: destruction of anything and everything, of course.  While he is doing so, various parts of the game world are becoming infected, creating what are known as infected zones.  But as any loyal Cartoon Network fan of old can tell you, nobody is going down without a fight!  This is where you come in.  After Dexter’s experiment goes awry, you find yourself in the future and in the middle of a fight to reclaim the world.
Along the way, you’ll be assisted by: Dexter, the Kid’s Next Door, Eddy, Eduardo, Samurai Jack, and Mandark.  Keep in mind this is just in the first two or three hours of gameplay!  These characters and more will be there to give you missions through the course of the game, and even assist you in combat(More on that shortly.).  Now, if I had to find one thing to complain about in the myriad of characters it would be the fact that none of them are ever really explained, their backgrounds never truly explored (Oh, and there is no Johnny Bravo.  Seriously, what is up with that?)
 

Two Buttons

Speaking of gameplay… this is FusionFall’s downfall.  Movement is done via a standard WASD control scheme, while combat consists of locking on to an enemy, and holding down left mouse.  Now, this is broken up by the use of what are called “Nanos”, FusionFall’s equivalent of skills.  Nanos are obtained via defeating an evil fusion form of the various characters and picking one of three abilities for that Nano(Don’t worry, they can be reset at specific points throughout the game.).  These fusion characters are fought as part of special missions, attained when you collect enough “fusion matter”, or experience points as they are usually called.  Fusion missions will cause the characters level to advance and open up new missions.
 

Fusion Cells: They Make Things Pretty!

With the story, gameplay, and game world itself out of the way, I think it is time for us to discuss what many will find equally important, the graphical and sound quality of the game.  Graphically, the game is visually stunning.  We are talking about a browser game with full 3D environments and cell shaded characters, which I never thought I would see.  The characters have all been recreated into a new anime style, thanks to the amazing efforts of Mario F. Piedra.  Animations are fluid and effects are surprisingly well done, while the environment itself is done is a basic three-dimensional style.
In terms of sound design, it could be worse.  The characters are all voiced by their original voice actors (As far as I can tell.), and the soundtrack is fitting to the atmosphere.  Sound effects for weapons and the like could be stronger, though.  After hearing the same noise from my gun over the course of two hours, I was ready to go smash something with a sledgehammer.
 

Childhood Scorned

Now, after you attain level five in the game, you are able to return to the present, thanks to your efforts towards rebuilding Dexter’s time machine.  I wish I could give you more information on this point in the game, but it’s at that point that the free trial of the game ends and the monthly fee of $5.95 kicks in.  While I can say I did enjoy the game for the novelty of interacting with my favorite cartoon characters from my childhood, I couldn’t justify spending the money on it.
While the small attention to detail with the voices is a nice touch, the graphics are astounding, and the story is strangely clever, the overall gameplay just wasn’t enough for me to truly enjoy my brief experience.  These goods were all drowned out by poor gameplay, lackluster sound effects, and absolutely ZERO variety.
Now had I been about ten years younger, the game would have been amazing for me, seeing my favorite characters interacting with eachother and getting the chance to even help them myself.  Alas, any Cartoon Network fan over the age of fifteen is better off skipping this game entirely, or getting a quick fix with the short trial that is currently available; while those that are not fans of the Cartoons or their characters are better off not even going near the game’s website.
 
Pros
– Original voice cast adds some awesome character to this already unique world.
– Amazing graphical quality brings your favorite characters to life.
– Witty writing keeps even boring quests interesting with funny quips and clever stories.
 
Cons
– Poor gameplay, you hold left click and sometimes hit right click.
– Repetitive sound effects, you better like that gun’s blast.
– No variety, ALL you do is fight.
– A few missing characters.  I would have loved seeing Johnny Bravo, as well as the full Kids Next Door cast.

Secondhand Lands Review: Red Riding Hood Versus Bo Peep

By Rick Charbs (Jammart), Onrpg writer
 
Secondhand Lands is a creative MMORPG developed by Pixel Mine and finally released to the public not long ago. It features a casual yet immersive gameplay that promotes community interaction. Secondhand Lands is not only backed up with great writing, it also has a great deal of humor and wit here and there. Trying to please the humorous crowd, Secondhand Lands introduces interesting characters such as the four Princess “Pwnies” of the apocalypse and the Sugar Prune Fairy. Built from the ground up by three people in their spare time with their own money, Secondhand Lands was subject to a great deal of work and dedication.
 

General Gameplay

 
To very briefly describe this MMO, base yourself on the popular title RuneScape, but rather add a higher frame rate, smoother animations, and a more fantastical theme. Otherwise, these two games are profoundly similar in terms of gameplay, graphics and sound… almost everything.
Adding a twist to the traditional MMORPG, Secondhand Lands features four non-human races to choose from: Wolves, Sheep, Catgirls, and Scrappers. Scrappers are animals that are bipedal (stand on two feet) that range from lizards to skunks. The other races define themselves in their names. An interesting feature for the Wolf and Sheep characters are their ability to equip a saddle and allow Scrappers and Catgirls to ride them as a player mount—talk about a unique feature!
Each race has a wide variety of very interesting and creative skills to choose from that are divided into four categories: strength, constitution, empathy and mysticism. An example of one of the sheep’s skills is Headbutt:  “Bo Peep always taught you that the only way of dealing with wolves was by using your head… with extreme prejudice!”
Other features Secondhand Lands has to offer are the following: a large array of equipment to customize your character (ranging from glasses to butterfly wings to… cow udders?), an extensive crafting/resource gathering system to create fancy items, a token item-mall system to help support the game, a player-run market, and various quests with their own storylines.
A final aspect of Secondhand Lands I’d like to introduce is the team play value of the game. Firstly, you have the faction system; the Red Riding Hood and Bo Peep factions are severe enemies, and by joining one of these factions you automatically oppose the other. This adds a whole new perspective on your gameplay, which can add a little bit competitive spirit to the game. Secondly, there are guild and group functions available to pair up with others in order to accomplish larger goals, and thirdly team play is also recognizable in events and PvP. If you decide to play in the Open PvP mode of the game, you will gain 10% more exp from killing monsters and have a much higher chance to receive rare drops. There are currently three team play events that happen periodically within the large game world.
 

Graphics and Sound

 
As previously mentioned, the graphics in this MMO resemble that of Runescape. However, on the plus side, Secondhand Lands’ graphics are slightly more sophisticated, as they are much smoother and much more defined. The textures and environments are rather dull, I might add, but they do provide a high fps rate. The terrain is very wide spread though also very repetitive, and some of the objects are a little too plain. Everything was lag-less for me though, so I decided not to nit-pick on the graphics seeing as the game ran so well.
In the sound department this game is a little deviant. They chose to run a classical themed array of background music that seems a little too calming for an MMORPG. Some claim that it puts them nearly to sleep! They do provide interesting sounds that happen randomly according to the animal you select to play as, though.
 

Personal Recommendation

After a complicated “simple install” (apparently it was not so Vista friendly), I finally had the chance to login the game. The learning curve was next to nothing, aside from a few simple commands that were easily discovered.
I enjoyed all of the humor the game had to offer—something we don’t see in MMORPGS anymore. The fantastic wit and clever mind behind this game is highly appreciated by its community! Unfortunately, the community is still quite small and great portions of the areas in-game seem empty at times. Due to this, many put down the game right from the beginning and judge it harshly. I also enjoyed the fact that team play is highly recognized and valued by the developers of the game, and such it plays a very large part of the game as well as the fairly elaborate customization.
With their small player base and recognition, I think that the game has a long of way to go. Although, considering it was developed by three people from the ground up with a minuscule budget, it is most definite that this game will continue to grow exponentially. So far, they’ve mastered team play effort and have created a very unique concept for the game. However, improvements could be done on the graphical and sound portions of the game in order to incite more people to join. The “gameplay over graphics” saying doesn’t apply to everyone, and so improvements in that field could bring a great deal of extra attention to the game.
I highly encourage those of you who are looking for a new perspective on MMO games to try this game out, and to get your friends to play too! The style may need some extra work, but the possibilities are huge, and the developers working behind it all are very determined and perseverant. Happy gaming!
 
Pros
– Great community
– Appealing humor
– Good Customization
– Unique Concept
– Large game world
 
Cons
– Small community (can be considered a pro)
– Mediocre graphics and sound
– Bland textures and environments

UnforgivenWar: Free Credits

UnforgivenWar, one of the most community active text mmorpg’s, is now offering hard to get items to all of its “troopz”.  Starting immediately, UnforgivenWar is offering “UW Credits”.  “UW Credits” can be used to purchase those hard to get items that only premium players had access to in the past. These credits are as good as cash for those that do not have credit cards or PayPal.  With these “UW Credits” you can buy everything from RT Packs to Dragons.  By making these items available through credits “troopz” can now earn the items which in-turn gives every player the opportunity to advance more rapidly.  This new feature will help to take players to a whole new level.

Dragonica Beta Preview Announced

Online game operator THQ*ICE LLC today announced plans for its Preview Beta Test and that it has selected Hypernia as its online hosting provider for its debut title, Dragonica Online.  Dragonica Online, a free-to-play, micro-transaction-based massively multiplayer online (MMO) game, merges 3D side-scrolling, fast-paced combat and a comical, yet devastating, skill system and is scheduled for its first public beta offering May 29.
Developed by Barunson Interactive, Dragonica Online is scheduled to launch online and at retail this fall.  Gamers looking to get a hands-on sneak peek of the game can register for the Preview Beta Test at dragonica.thqice.com, currently scheduled for May 29.  In addition to offering beta test accounts to registered members, THQ*ICE is hosting several Preview Beta contests on its official forums.
“Dragonica Online is our first online offering, and it’s critical to ensure our players have a seamless experience right from the start,” says Eddie Chen, CEO of THQ*ICE.  “As a premier
leader in MMO games hosting, Hypernia and its flexible hosting solutions is an ideal partner for us.”
Adds James Vallord-Costa, CEO and co-founder of Hypernia: “We are proud to partner with THQ*ICE and look forward to supporting Dragonica Online.  The joint venture of THQ and ICE Entertainment creates an exciting foundation for new MMO experiences, and we look forward to supporting future titles.”

Angels Online: Monsters in The Jungle

Angels Online is just getting the House Party started! We’ve got some new faces joining the party as well, and they’re ready to rock! So head on over to the Jungle and ask if you can boogie down with the orangutans, or see which men the man-eating flower has been chewing the fat with!

Orangutans
They are powerful primates that are very territorial. They are slightly larger than your average human and wield powerful fists and deadly swinging kicks. However, they aren’t usually as fierce as they are made out to be, some are even just as lazy as humans, and like nothing better than to relax in the swaying branches of their favorite tree!

Man-eating Flowers
These beautifully aggressive flowers have colorfully large petals that obscure the sharp teeth behind them. They move quickly through the jungle, searching for prey with their acute sense of smell, and capturing it with sprays of poison.

Earth Fairies
These small fairies used to be the friendly tricksters of the jungle. Sometimes mistaken for fireflies, they were considered little more than a nuisance… that is, until the Evil Lyceum showed up. Now many of them have been corrupted by the evil seeping into the Jungle and have turned into nastily ferocious little fiends that might literally bug you to death!

Naga Tribe
These men are natives of the jungle and have learned to coexist with the many forces of nature dwelling within. They are smart, cunning, and can control water. Some even utilize ice spells to attack their enemies!

Birdmen
Once upon a time they were the guardians of the Jungle. They were trained to use deadly weapons and kept the land peaceful. However, with the arrival of the Evil Lyceum, they have gone mad! Raving about evil and waving their weapons, they no longer distinguish between friend and foe. When venturing close to the Giant Wooden Stairs watch out for these warriors!

Legendary Voyage

Legendary Voyage is a forthcoming 2d sprite based MMORPG played entirely through the browser with no additional 3rd party components or downloads required.
 
Some of the benefits of LV over similar games:
 
    * Beautiful 2d artwork
    * Amazing sound effects, music and ambiance
    * Private and Public areas (allowing for easier questing and solo play and then player interaction in towns and housing areas)
    * Guilds (including Guild Housing)
    * Pets
    * Skill based progression
    * Custom character creation
    * Thousands of in-game discoveries, with discovering an integral part of the game
    * A brilliant and well thought out storyline
    * And much more …

Titan Online Interview: Let The New Generation Of MMORPGs Begin!

Questions by Mohammed Afzal (MageMoa), Onrpg Journalist
Answered by HJ Lee
Eye Interactive’s Titan Online has recently released its Grand Open Beta! Titan Online is an appealing game created by Eye Interactive. Titan Online offers us the gameplay of a martial arts MMO combined with some sci-fi and fantasy features.
The game has been created out of one of their other titles, Mo Siang, but it is said that the game offers us many new features and content. We of Onrpg had the opportunity to interview Eye Interactive about the game and the future of the company.
Please be warned. This interview contains some exclusive information about the great (and outcoming) games of Eye Interactive!
 
 
Onrpg: Could you introduce yourself, please?

Lee: My name is HJ Lee, project manager for Global Service at EYA Interactive.
 
Onrpg: Titan’s Grand Open Beta has just begun and it seems like it is a success. When can we expect the final release of the game?

Lee: Final release will be in late May, with the introduction of our premium Item Mall.
 
Onrpg: Titan Online offers us six different weapon classes. Could you tell us more about them?

Lee: Weapon classes are chosen from the developer’s favorites.
They represent weapons used in martial arts world, and plays important role in the game. However, the weapon class does not define the characters, as every character can use magic.
 
Onrpg: How does the storyline affect the game play of Titan Online?

Lee: Storyline is deeply reflected in the game play.  Players take on quests, which does the story telling at the same time.  It is quite interesting to read the story.
 
Onrpg: When does the story of Titan Online take place? Could you tell us more about it?

Lee: The exact date is not published.  The setting is in ancient China. More information can be found on Titan Online’s website!
 
Onrpg: Is there a PvP option in the game? Could you describe it for us?

Lee: There are several PvP options in the game.
Each map has different channels and there is a channel called WAR Channel, in which player in this channel can engage in battle with other players. There is also a toggle mode called Bloodthirst mode.  When in this mode, players can attack each player regardless of their location.  This feature is not enabled yet.
There are traditional PvP options such as one on one spar, party battle, guild battle, siege battles and tournaments.
 
Onrpg: What are the unique features of the game?

Lee: The most unique feature is the concept of Titan.  Titan is a mechanic armor that players can craft and eventually ‘ride’ . When in Titan mode, every aspect of a characters is boosted and have superior power and appearance.  To keep things in balance, this Titan mode only last a few minutes with a very long cool time.
 
Onrpg: What kind of players does Titan Online target?

Lee: Since this is an English version of the client, the primary target is English speaking nations: NA, EU and the rest.  Main target age is from 13 to 25.
 
Onrpg: There are so many martial arts based games out there. What makes Titan Online so special?

Lee: None of the other martial arts game has this robotic Titan concept.  This very unique feature adds the fun in the traditional martial arts game.  There is also a party skill called formation, where a party member initiates the skill and other members would have to complete it for successful cast.
 
Onrpg: What other titles has Eye Interactive published? Is there anything else you would like to tell about the company?

Lee: EYA Interactive has published Mosiang Online in several Asian countries as well as LUNA Online. With the success of these titles, we have many new titles coming in 09-10 time frame, which includes  IRIS Online and several other titles.
 
Onrpg: Is there any casual contact between players and the staff? Why (not) ?

Lee: We have in-game GMs in place to interact and help the player in the game.  Player really enjoy having GMs in the game and so do we.  The relationship with the players is great we continue to build on a healthy community.
 
Onrpg: What kind of events can we expect in the Open Beta and final release of the game?

Lee: There are 4 events in the Open Beta right now, with prizes such as Video Cards and in-game items.
 
Onrpg: What kind of new features can we expect in the future?

Lee: We are currently working on a huge upgrade in the game.  We can not disclose any information at this time, but the game will almost be a new game.
 
Onrpg: Why did you decide to change the name from Mo Siang Online to Titan Online?

Lee: With an introduction of the Titan concept as well as many other upgraded and improved features, we renamed the game to Titan online, which also indicates the heart of the game.
 
Onrpg: Are there differences between the publishers of the game?

Lee: For this global version, there are some differences in the game mechanic as well as contents.
 
Onrpg: Is there going to be a Titan Online 2?

Lee: Sorry, but we can not disclose the information at this time.
 
Onrpg: Is there anything else you would like to say?

Lee: Thank you for having an interview with us!
 
Onrpg: Thank you for  your time!
 
 
Conclusion
Despite the brief answers of Eye Interactive in our interview, which contained only a small amount of information, we can be sure that Titan Online is going to be a special game. We can expect many challenging features in this unique MMORPG and it is definitely worth a try!

Corum Online Review

By Kei Beneza (Dividelife), Onrpg writer
 
Corum Online comes across as being a slightly older game. The graphics are outdated and it plays pretty slow, kinda like they’re walking on squares. Although some characters have elven ears, there are no racial options in the game. After seeing the flashy trailer, I knew that it would be wise to give this game a try. Let’s see what this game has to offer shall we?
 

The first step

 
Creating your character is probably your first kick-off when you start playing a game. The character creation menu doesn’t really give you many options. Seeing his incredibly default figure will inspire the silent challenge of achieving higher levels and add unique features by obtaining gear sets and cool weapons. After entering your character’s name, your next step would be to pick your class. Be aware that your gender would depend on whatever class you would be using. Aside from the lack of gender options, you cant pick your race either. This is a bit of a drag but hey, we didn’t blame Ragnarok for giving us nothing but humans.
 
The in-game classes consists of basic ones from early RPGs. The classes are as follows: Fighter, Ranger, Summoner, Sorceress, Priest and Arcus. Yeah, I too was wondering what an Arcus was. After checking it out, I learned that the Arcus was actually just an Archer (Would’ve been easier if those guys just called him an archer!).
 
You can change your character’s looks by pressing the CHANGE button, which will then scroll you through a couple of pre-made character designs. Note that only the hair and skin color changes upon doing so. The game lacks character creation options and that’s a fact. After creating your character, you’ll be given the option to choose your starting town (Ludilos for beginners). I honestly don’t know why players have to pick their starting town since it’s not like people want to go hardcore during their early levels. Either that or everyone can’t fit in one town. 
 

Map Issues

 
This is probably the only MMO that features a World Map – yeah you heard me right. On this map you roam around, instead of tediously traveling on foot, or by mount, in the game. The World map looks pretty similar to the old Final Fantasy 7 Map (not to mention their similarity in terms of graphics). 
 
Areas are separated via zones in the map. The map is not a persistent area, meaning it’s somewhat instanced (only party members can be seen). Not that I blame them, It would look pretty stupid if everyone’s running around in the world map. Like any Final Fantasy game, the world map lets you go to your desired area. No, there are no monsters in the World Map, although it would’ve been better if there were (oops… I forgot that this isn’t a turn-based game).
 

Instancing

 
In terms of PVP:
A weird factor that I came across was the game’s unfortunate instancing of PVP battles. After you invite another player to duel with you, both your characters will be teleported to an instanced arena (again, where no one can interfere). 
 
Dungeons:
We all know that instanced dungeons are one of the best features of MMO games in general, and this game managed to keep up with the trend. In Corum Online however, instances can be owned by Guilds who will then be getting a whole lot of benefits upon doing so. Resources or even power can be gained upon owning an instance, so be sure to find a good guild when you start playing. You wouldn’t want to miss out on what  dungeon ownership can earn you. 
 

Simple Things Work

 
The visuals weren’t as bad as I expected. Characters look pretty decent, especially for an outdated graphic engine. The characters look a bit anime-ish and their huge weapons provide enough aesthetics to lure anyone into playing.
 
The interface is tad simple, with hot-key action bars on bottom left part of the screen and of course the health and mana bars that are brilliantly placed in the center of the HUD, making it easier to scroll your eyes around them.
 
The game is actually STAT based, meaning you’ll have a good depth of character build up. The stats however, don’t greatly compliment the character’s performance as well as they should. STR and INT should probably do more than just increase your damage (by an unnoticeable amount) and boost your mana points.
 
The spells looks radical and somewhat captivating. The bright lights that engulf the place while performing your skill are quite catchy. For a game that has low graphic capabilities, the spells and effects look absolutely marvelous. 
 

The Final Verdict

 
If you must know… yes, it is a grinding game. However, the game-play makes it quite fun. Though the game has a bunch of quests, these things just often points you to your proper leveling zone (and reward you with more like extra experience points when you’re killing the right monsters).
 
With elements from early RPGs condensed into a solid MMO, Corum Online is a pretty decent game. The sound system is a bit poor, especially since I’ve yet to hear an actual ‘crunch’ that would make me yearn for more grinding goodness.
 
The World map is pretty much a good idea, although strolling on the same area that gradually changes as you go further would’ve been better that watching repetitive loading screens.
 
The combat system is pretty nice since you’re more than capable of taking on countless enemies all at once. The spell detail is quite appealing though it could use some work. A gender option would also be nice since not everyone’s comfortable with playing a character that doesn’t share their actual gender. Racial options would also be a big plus if ever possible.
 
All in all, the game isn’t that bad. It could use a bit of polishing but it’s pretty much something worth playing.
 
The Good
– Outdated but quite stylish
– Instances
– Good PVP experience
– World map
 
The Bad
– Character customization
– Lack of sounds
– A bit linear

Archlord Episode IV

Episode IV introduces the 9th class to ArchLord and the 3rd class to the Moon Elf race. With this class the Moon Elf race now has a complete compliment of classes alongside the Human and Orc races:
 
– Magic – Elementalist
– Ranged – Ranger
– Melee – Swashbuckler
 
Founded after a great war with the Orcs and a difficult conflict with the Vampire Lord, the Swashbuckler came to be the front line force of the Moon Elves, always there to stand firm against the darkness that sought to destroy Chantra.
 
As a close range combatant wielding two swords, the elegant and agile Swashbuckler is able to inflict great damage on their enemies, whilst also dodging incoming attacks with ease.
Using a number of unique skills the Swashbuckler is able to maximise their damage by working in conjunction with other classes, chaining their skills together magnifying the effect of each skill within the chain.
 
Acrobatic Charge
After years of training the Swashbuckler has complete control over every movement they make. Through careful placement of their feet they are able to quickly cover the distance to an opponent. The force generated by this movement causes damage to all enemies within the Swashbuckler’s line of movement.
 
– Physical damage to all enemies in a straight line and reduces opponent’s movement speed for a short period of time
– If the Swashbuckler is invisible when they initiate this attack the damage and duration are increased
 
Breaking Arms
Utilising their dual weapon training with a Sword Breaker in their left hand, a Swashbuckler is able to hit their opponent’s right hand, inflicting damage and decreasing the opponent’s ability to use their weapon correctly.
 
– Close-range attack causing physical damage and decreasing opponent’s attack speed
– Damage and effect of Breaking Arms is increased if used on an opponent suffering from the effect of Acrobatic Charge
 
Cross Skirmish
A careful manoeuvre where a Swashbuckler stabs forward at their opponent’s head using the sword in their right hand, stepping forward with the left foot and then swiping across the opponent’s stomach with a Sword Breaker in their left hand.
 
– Close-range attack causing fire damage and increasing the amount of time required to cast a skill for the opponent
– Damage and effect of Cross Skirmish is increased if used on an opponent suffering from the effect of Breaking Arms