Yearly Archives: 2009
Saga of Ryzom trailer
Saga of Ryzom has recently been relaunched! If you’re not familiar with this MMORPS which blends fantasy and sci-fi, you can get an introduction to it by watching this nice video!
2029 Online
Game description: 2029 Online is the first MMO game with a good amount of three Corridors, RTS and RPG elements all thrown into the mix. It mimics and allows the virtual equivalent of real combat experiences. Players explore a realistic and colorful world rendered in real time 3D. The smooth 3D character animation, the delicate Avatar System design and various interesting scenario’s with a real-world-like game environment help the game break into a market overrun with competitors that too often look alike. The beautiful scenery and stunning computer graphics will leave you awestruck. The game has many convenient designs, including Quick Locate, Auto Attack and Mercenary, which keep the challenges in the game and off the keyboard. Quests in the game will not only bring you expand quality gear but the fun and the feeling of belonging to a team. The instanced dungeons await heroes to venture in and meet the darkness head on. You can create a dungeon scene anywhere to get hooked for hours during your adventure.
This game is poised for huge success and to win peoples’ hearts with its DIY fun kits to create all sorts of interesting things, including unique fighting vehicles, the quality time spent producing gorgeous gear, and intense battles over territory and brutal competition among guilds. Five classes stemming from the three races help increase the mystique of the game. This year you’ll be checking your calendar over and over again to make sure it’s not really 2029.
The game is a skill-based sci-fi MMORPG. As the first game launched with a customized Fighting Vehicle leveling system, this game has many advantages that put it above the rest of the global competition.
Nostale Interview: Global Server
Questions by Vincent Haoson, Onrpg writer
Answered by Sabroso (GM) and Chris Keswani (Marketing Manager)
The Nostale: Global service is still in its early stage with its operation for about two months old. Yet, the game seems to have piqued the attention of the gaming community as it fills the two channels the Global server has.
Onrpg had a chance to talk with the people behind the seemingly successful launching of the Nostale: Global server.
Onrpg: First and foremost, wed like to know who is the target audience of Nostale? It seems that he game is tailored for very young players? How do you attract those more serious players?
We are targeting players that enjoy more of the cute MMO games. Players that enjoy Maple Story, Trickster, etc. would love Nostale: Global. You are correct in saying that we are expecting a little bit of a younger audience, although we have many players that are on the other end of the age spectrum. The cute MMO really attracts a broad range of players that spans across several age groups.
Even though we are saying that the Nostale is a cute MMO, many players could be considered hardcore players since they spend so much time in the game. Personally, it was an addictive game for me from the first time I played it.
Onrpg: What would be the major factor in terms of the events you create for the game?
What we strive to do at Uforia is to create unique events with all the tools available to us. Our most recent live GM event was a math style event, where players were asked to come up with answers to simple math problems in order to figure out what item they were meant to retrieve for the GM. It seems a bit nerdy having an event with math, but players responded very positively towards it. People want to do something different than the same types of events that they get from every other game and we hope to be able to provide them with that.
Onrpg: Hows Nostale faring for this year?
Nostale: Global is getting a warm reception from our community. You have to remember our service is less than 2 months old. Nonetheless, the players are really enjoying the game and we are getting a lot of positive feedback about our events on a daily basis. Our main focus is to build a strong community among our players and we are constantly hosting new events to further that goal.
Onrpg: What do you think is the reason why players keep on coming back and play Nostale?
The unique class system in the game is really what keeps the game fresh for most users. It allows users who may be bored of their original class to use Specialist Cards to level to different and potentially more powerful classes that better suit the users play style. The second reason, but certainly not the least, is the community. Nostale hosts one of the most friendly and funniest communities both on the forums as well as in-game.
Onrpg: Are players given a chance to chip in with the events planning of the game?
Definitely, we continually take player feedback for future and current events and create experiences that are based on our players demands. Players are able to speak with our personable GMs, who are constantly on the forums and in-game, to let them know their ideas and concerns, or to just joke around and chat for a while!
Onrpg: Where do you get your inspiration when thinking of events for the game?
When creating events, we tend to first layout all tools available to us to use, such as any special GM powers we have, the different ways the players shops can be used. We ask ourselves questions such as Can we create the name of the shop? or Can we adjust the position of the items? etc. We then work out how players can be expected to use these different tools in order to make for a fun event.
As an example using the tools mentioned: The GM could create a notice to players telling them to go to the forest to look for a long lost treasure. When players get to the forest, they can spot a player shop in the middle of the map named The treasure is thattaway! and when you look inside the shop, the items the shop is selling are positioned like an arrow pointing toward the right. The player enters the map to the right and finds the treasure. Keep in mind though that this is just a simplified example.
Onrpg: Are you planning on including live-events for players to enjoy?
We already have many live-events in the game! We tend to have live GM-hosted events every two weeks. Some are simple, but the prizes are always great (weve even had users emailing us saying our prizes are almost too good to be true!) Our next GM hosted event will be happening on February 23rd and will be a Hero Mission Time Trial. Users will have to join up in teams to race through a dungeon to determine which team gets the best time. The top prize for the winner is 50,000 UFOs which can be used at the in-game cash mall.
Onrpg: How big is the help of the game community for the game?
The community helps out quite a lot, whether its volunteering for live events under the direction of the GMs, or just giving feedback and suggestions to the GMs via the forums. As a growing company, the opinion of our users is quite important to us in enacting policy now that will make us continue to be fun and user-friendly as our company continues to grow.
Onrpg: Would you be including new job classes in the future? Would you provide us a glimpse of what classes can be possibly added?
We cannot reveal anything regarding new job classes at the moment, but we promise to let you know when the time for release comes.
Onrpg: How do you keep your players interested in playing the game?
The number one concern for us is a customer satisfaction. We feel that having a large user base that is happy with the game is crucial. To meet our goals, we try to keep our users entertained with events and contests that involve human interaction on our part such as the live GM events and the plethora of contests we have going on in our forums. The prizes arent bad either.
Onrpg: How much free reign do you provide players when it comes to creating their own homes in Nostale?
Users have almost complete free reign in designing their home and garden, as long as the items are placed in appropriate locations (for instance, no placing your huge two story mansion in the middle of your backyard). Other than that, players can pretty much decorate their space (mini-land as we call it) however they want and weve seen some users create some pretty amazing homes.
Onrpg: Would there be space problems in Mini-land if there would be a housing surge as players start erecting their own home in Nostale? How would you face this kind of problem if there are too many people owning homes in the game?
It is not a problem from our point of view. Our users can create all the new houses that they like and our servers can handle it. The reason being is that your mini-land is an instanced plot of land given to the user when he or she creates his character, so it isnt taking up space in-game when nobody is visiting it. The ease-of-use for a player and his or her friends to all meet up together in a mini-land is better than Ive seen in any other game that currently has instanced player housing.
Onrpg: What can players do with their home in Nostale? Would their Nostale Home be like their home away from home?
Player housing in Nostale is unique because that it is not just a place for players to use as a personal safe deposit box. Your mini-land is your own unique hangout where you can decorate, host mini-games or just see who stops by. Your friends can join you in your mini-land instantly through the in-game messenger. This feature gives you the ultimate private space for you and your friends to talk or duel each other.
Onrpg: With the player Housing already part of the game, is it highly possible that you would include a marriage system in the future? Why or why not?
Our development folks are always thinking about how to make this great game even better. Unfortunately, I cannot comment on our plans for a marriage system at the moment.
Onrpg: Whats in store for Nostale in the coming months?
We are planning many exciting events both on the forums and in-game. We always try to develop and host events that are unique and keep players asking for more.
WoW guild leader wins Oscar
Wowinsider is reporting the following news:
Steve Preeg is a visual effects artist who’s worked on films like the Lord of the Rings trilogy and I, Robot, and last night, he won an Oscar for his team’s work on The Curious Case of Benjamin Button. And that’s not his only achievement: he’s also done everything but Sarth 3D with the guild he leads.
Yup, we’ve heard from one of his guildies that Preeg is a guild leader in the game — he plays a Combat Rogue with 450 Enchanting and Inscription, and runs a progression guild that’s downed everything but the big black dragon and his three companions. he’s even done all of the holiday events so far (though he’s rolling with the “Champion of the Frozen Wastes” title).
So he’s picked up some excellent loot, both in and out of game (Oscars are epic at least — the drop rate is pretty low). Congrats to Preeg and his team on the Oscar, and to his guild, good luck with Sarth 3D. Maybe if Anne Hathaway showed up for that you’d have him down by now.
(Source: wowinsider.com)
Dragonica: introducing the Archer and the Thief
Dragonica is the brand new free arcade-style 3D side-scrolling MMORPG. As the gPotato Europe team prepares for the games launch, we are proud to release information on the dynamic combo-based combat system and take a look at the special moves of the Archer and the Thief.
As an Archer, you can tailor your appearance during you journey through Dragotaka with a variety of bows, armour, hats, jewellery and magical items. With your trusty bow in your hands, you can also expect to have access to nine special moves by the time you reach level ten.
Archers are nimble and powerful ranged fighters. They can unleash a torrent of arrows to knock multiple enemies off their feet, and then somersault kick them on the ground to send them skyward. Their quick reactions allow them to juggle opponents in the air with multiple arrows, before unleashing a powerful shot to hit them while they lie on the ground. When surrounded or in a tight corner, Archers can moonwalk their way out of harms way and still deal damage to their opponents.
As you progress to a Hunter or Arbalist, a wide variety of new skills open up. These include a wide range of new archery skills and give you powerful new shots which can pierce the armour of multiple enemies. Gain the ability to capture your enemies in nets, call rockets from the sky or launch grenades to devastate large groups. Send a flurry of lead into your enemies with the Gatling gun or a mini-tank and summon an ice wolf to freeze your foes. You can also develop a range of skills which will give you a temporary boost to your main attacking and defensive attributes.
As a Thief, you can tailor your appearance with a variety of claws, armour, bandanas, jewellery and magical items. With your trusty claws on your hands, you can expect to have access to ten special moves by the time you reach level ten.
The Thief is agile and powerful, allowing them to dip in and out of combat. They can launch a flurry of attacks with double hits, hold enemies in mid air as they spin with their claws extended, before smashing them into the ground with a powerful crash. From a distance, they can launch a fireball to knock down multiple enemies, or launch a giant boxing glove to clear a route through.
Pulling out an exhaust pipe, they can poison multiple enemies to slow them down and deal damage, while slipping on a jokers hat allows them to increase their health or speed, as well as giving a boost to any party members nearby.
When you progress to a Jester or the Assassin, brand new skills open up. Increase your evasive abilities by going invisible, burrowing or hiding into a noodle box to evade your enemies and stay out of harms way. Summon a fiery wolf and send multiple opponents flaming into the air, or electrocute your enemies to the bone. Dip your claws into poison for additional damage, slip into your ninja suit and develop a wide range of powerful new skills to let you unleash a flurry of powerful attacks on groups of enemies.
Battle Of The Immortals beta test starting soon
Perfect World Co., Ltd. today announced that it will launch large-scale closed beta testing for its first mysterious adventure MMORPG, ”Battle of the Immortals”, on March 5, 2009.
”Battle of the Immortals” gives players an exciting gaming experience of visiting mysterious historic sites such as Atlantis, the Bermuda Triangle, the Egyptian Pyramids, Easter Island and the Mausoleum of Emperor Qin as an online adventurer. The game blends elements of Eastern and Western cultures.
The game runs on the ”Cube” engine developed by Perfect World, which has many unique features to bring game players new in-game experience. The game’s special features such as historical sites exploration, turf wars and the Saint Armor System cater to gamers with different interests.
Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World, commented, ”As an important product to be launched by Perfect World in 2009, ‘Battle of the Immortals’ allows online game players to travel between Western and Eastern cultures as well as to experience many innovative game designs. Since the game has been popular with players in its small-scale closed beta testing, we believe it will be a success too in the upcoming large-scale closed beta testing, when more players will be able to enjoy the excitement of ‘Battle of the Immortals’.
Bounty Bay Online is turning two
Already for two years, Bounty Bay Online is tacking the territorial waters of the online-roleplaying scene. To celebrate the two year anniversary of the sailing MMO game, all players get double experience points for all creatures they kill until next Monday.
Besides that, every player on the free-to-play server “Mary Read” receives a credit of 22 item shop points as backing for their adventures in the maritime online world. Moreover, all players are called upon to recount their most original anecdotes from the time since release. The best story will be rewarded with 500 credit points for the item shop.
The German version of the first and most steady sailor and pirate MMO game launched on 20th of February of 2007. Developed by Snailgame in China, the historical world of exploration has been adapted for the European market by Yusho – which in the meantime has been merged into the new Frogster Online Gaming subsidiary of Frogster. Frogster Interactive launched the English version of Bounty Bay Online in September 2007. Both language versions started as traditional subscription based MMO games on the retail market. In December of 2007, the first major expansion “Storm Island” added more content to Bounty Bay Online for free.
Despite the rising subscription figures, Frogster, meanwhile, solely focusing on the operation of MMO games, undertook the experiment to launch a German free-to-play server alongside the subscription based server in spring of 2008. Within four weeks the publisher, observed a five-digit figure increase in player numbers. Since August 2008, the new French version enjoys great popularity too. Here as well more and more players engage in gripping sea battles and enjoy the flourishing trade. Worldwide around 150,000 players are registered for Bounty Bay Online. In January 2009, Frogster launched the second large expansion pack: the Colony add-on. Apart from new boss encounters and sequels to high level quest lines, larger guilds can now seize control over entire colonies.
Zu Online: New Version Released
The Zu Online Team is very pleased to announce that the new version 1.9.02 has been released on Feb 23rd. Players can now run the client to update the game automatically and may only enter the game after it has been updated.
There are some new item have been added:
- New Items
- Gem of Swiftness (Attaches Swiftness stats to fashion)
- Enlightenment Vertebra, Sickle Vertebra, Fuxi Vertebra (Increases equipments Potential)
- Bolus of Revival, Big Bolus of Revival
- Riches Pet Chest, Ace Pet Chest
- Bolus of Vigor (Increases Vigor by 1000)
- 12-hour Worshipping Stone
- 24-hour Worshipping Stone
Additionally, some functions have been improved and the bugs found in the former version have been modified.
Land of Magic
Since the creation of the realm of The Land of Magic in 1994, players have participated in making the story of the Land of Magic unfold. And in tribute to these players, their names and actions have become a part of the history of the Land of Magic. The vampire princess, who had defeated Derek Blood Moon, is now the Queen of the Red Moon; previous players who had earned great a fame have NPCs and monsters named after them.
After the fall of the Empire, many lords in the empire have declared themselves as king. Currently there are so many kingdoms within the empire that some have populations of 10,000 people. The rise and fall of kingdoms are so many that in the White Mountains there is a kingdom made up of only royalty, consisting only of princes and princesses.