Yearly Archives: 2009

Lords Online Invites Alpha Testers

IGGs newest release–Lords Online is an elaborately designed combo set of Strategy and SLG elements in a medieval style land. It is the first browser based game  produced and released under the IGG Banner, and it is set to begin Alpha testing in the Europe & North American regions very soon.


Combat in Lords Online

 

 

On mystic Mu continent, several races live amid a constant struggle for supremacy. With intricately designed heroes, military bases and camps, as well as realistic graphics and landscape imagery, you will feel as though you’re there, giving the commands to engage in battle yourself! Now let’s take a closer look at the primary features.
1. Controllable Combats —You decide who lives and dies!
2. Quality Graphics — Best graphics in all browsers based Strategy games
3. Interactive Movable Maps — Navigate your own way to success
4. Strong Alliance System — Ally with friends and fight against enemies together
5. Real Governing — It ain’t as easy as it looks on CNN
6. Cultivate Heroes System — Recruit legendary heroes to fight for your kingdom
7. Challenging Strategies — Rich array of troops means more intense strategies
It is up to you to guide the development of your kingdom towards a prosperous future, whether as a feared military power or a rich kingdom of traders. Who will be the last KING standing? Come see for yourself, in Lords Online!

Lords Online

 

For more details about Lords Online, please follow this link: http://forum.lo.igg.com/

Eudemons: Thanksgiving Day Event Coming!

Once a year, Thanksgiving arrives, bringing joy, laughter, and delicious foods as well! It is a time to give thanks for the harvest and express gratitude to those who care for you! As usual, Thanksgiving Day in EO will be full of fun. Do you still remember the happy time we spent in game last Thanksgiving? If you want to relive those good times, you are in luck!


Happy Thanksgiving

 

 

Welcome back, Mr. Gobbler!
This event consists of 3 little quests, all about Gobblers. There is no doubt that a delicious turkey is an indispensable part of Thanksgiving. However, the shopping rush has caused a shortage in the turkey supply. It is up to you to save Thanksgiving! Go hunt some Gobblers. Collect Gobbler eggs and different kinds of Gobbler meat in the Gobbler Farm. With the fresh ingredients, you can further prepare a delicious Gobbler BBQ feast. Inevitably, you will then have to defend yourself against the outraged retaliating surviving Gobbler Fighters and Warriors!

By joining in this event, players can expect rich rewards; such as Eudemon Eggs, Double Exp. Time and other amazing gifts. Also, you will enjoy immersive gameplay in a Thanksgiving atmosphere.


Slayed the Gobler Lord

 

Don’t let this feast pass you by!

 

Project of Planets New Patch Release Notes

Patch Release (v1.1.002 to1.1.003)
This patch updates game client from version 1. 1.002 to 1.1.003. You can read about all that’s new in the release note below.
Patch Updates:
1. Added the quest to expand the No.2 Item Bin in Base Abergate.  Added the quest to expand No.2 Warehouse in Cross River Plain.
2. Adjusted level 30 and level 60 special equipment into suits.  Added bonuses of attributes in suits.
3.  Adjusted models of level 30, 40 and 50 mechbodies.  Adjusted the models of level 30 and 60 special mechbodies.
4. Added two new drops of Special suit pieces in outside fields.
5. Modified Reputation Points needed of some supplies in Reputation Merchant.  Released the Reputation Gear purchase (PVP suits) in Reputation Merchant.
6.  Modified prices of some items in Mall and released some new items.
7.   Launched arena quests for players to obtain titles.
8.  Fixed the bug that some gear have no effect after enhancement.
9.  Adjusted the linear attack range of Laser suit weapons.
10.  Fixed some other existing bugs in quests.
 
Click here to download the Project of Planets Patch.

Alganon: State of the game one week before launch

The hardworking Jim “Tork” Younkin, Community Manager for Alganon has sent us the following update. With less than one week before the game launches it’s always nice to take a look at how the game is shaping up!

With only one week left until Alganon launches, we thought we would share some of the most commonly brought up topics concerning Alganon with you, as well as address how the game is shaping up for its launch December 1st!

First of all, we’re still solid for the release on December 1st.  As many of you have noticed, we have been taking the servers down more frequently to implement features and fixes in preparation for the official launch.  Anyone playing over the last week can attest to the combat lag and enemies not respawning as they should, and we’re happy to say our most recent patch has taken a large stride towards correcting them (if not fixed them altogether).  The servers should now be smooth and you can again aim your weapons in confidence (or terror – have you seen those Pool Sharks?!).

Our newly-upgraded billing system has also been unleashed, allowing players to purchase the game from MyAlganon again.  This includes the ability for international customers to purchase as well!  We have been working hard to get international billing in, so we’re very excited about this (as are the eager international players!!)  Also, we have added international keyboard and 10-key support to the game, so international users will find it much easier to log in and play!

As always, we’re working feverishly to get everything into the game by December 1st.  O ne of our biggest boons has been all of our beta players, who aren’t just playing, but sending in bugs and suggestions on a regular basis.  Needless to say, we look at each and every one of these and put them to good use, so we just wanted to thank you all for the tireless work.  Yes, even the person who suggested adding plaid jumpsuits as a character outfit (you know who you are…)

That being said, on to the topics!

Alganon, Great Looking Fantasy MMO

Most players who complain about Alganon’s similarities to WoW actually like the game
Interestingly enough, when we look at the content and features of Alganon, the majority of negative feedback is centered on complaints that there are similarities to World of Warcraft. It’s absolutely no secret that Alganon is a game made by gamers and with gamers in mind. That being said, we see what gamers want and what they’re asking for, and we are creating a game that will hopefully do just that. World of Warcraft is a fantastic MMO with many great features, as are a great many others still played by online gamers, and it would be fighting against the very nature of this community not to consider and include as many of the wonderful ideas and features that we’ve come to love and wish for in a single game as we can.  In fact, interestingly enough when given a chance to privately talk in game to GMs the majority of players giving negative feedback weren’t all that upset about bugs or problems in the game, but the fact that the game has similar features to others they play.  When asked why they were upset by including some of their favorite features in the game, many were left wondering this themselves.  We aren’t trying to take another game and change it – we’re just making a game with as many asked-for features as we can fit in.

Why the initial launch date was moved back a month to December 1st
The choice to keep the initial launch date or move it back a month wasn’t an easy one. We are more eager than anyone to get the game out to the community, but the very foundation of our game is based on and around that same community. We listened to their feedback and weighed our options carefully, and in the end decided that releasing Alganon on December 1st was the best thing to do for everyone involved. We were relieved by the large wave of support on this decision from our beta community, as they were the main advocates of that extra time needed to bring Alganon to the level of quality we will hit at launch.

If you want real feedback from players, look in the Alganon forums
Alganon’s community is an absolutely amazing group of players.  They haven’t just been people who play the game during beta, but active testers who report bugs, give suggestions and are very receptive sounding boards.  We take our community interaction very seriously and appreciate all of their feedback.  This feedback, however, has thus far been restricted mainly to the forums (the NDA restricted public comments until a week or so ago), so the majority of the gaming community hasn’t gotten the chance to see all of the praise and positive feedback from our players.  In fact, it’s interesting to note that the vast majority of opinions posted around the review sites are those of players that never got the chance to play the game, either because they weren’t in the closed beta or because of bugs in the game when they were.  We’re hoping that since the game is now in open beta players won’t just make their comments on Alganon’s forums, but spread the word to their most frequented forums as well, giving people a much more well-rounded view of the game from players that are actually playing.

There have been issues with the game and beta is drawing to a close (server issues/client issues/lag)
We’re the first to admit the later stages of our beta have been rocky for players. As content was tweaked and added, problems arose with our connection between players and the server, causing a sizable portion of our playerbase to experience frequent disconnects from the game and, for the less fortunate, the inability to log into the game at all. Framerate slowdown was also something that reared its head as we adjusted how the game communicated on several levels.  We have since fixed nearly all of these issues and are indebted to our loyal and steady players for both their help and patience.  Oftentimes players tend to adopt the view of a closed beta as a chance to see the full game in action before it hits the shelves instead of the opportunity to help shape a game before it’s released.  Our community is second to none, and this was definitely illustrated during those trying times.  We are working very hard to make you best game possible, as you, our players, deserve no less than our best.
What is the goal for Alganon?  Why are you making this game?
We’re making a game for gamers.  Plain and simple.  QOL was founded to create a game, where many others are created purely to make money.  This aspect is very near and dear to our hearts.  We’re here to make a game for people to play WITH us, not just to pay us to play it.  If we were focused on making money, there are often easier ways to do it than making an MMO, which traditionally is a gamble.  We are 100% driven to creating something that can grow along with (and more so, with the help of) our community, and this driving force is one thing that makes Alganon s uch a wonderful opportunity for players and developers alike.

Alganon is not trying to take down “the big ones”, nor is it trying to reinvent the wheel. The current mainstream MMO isn’t broken; what Alganon does is take many beloved and asked-for features and add a new assortment to them, whether it be a new spin on an old mechanic or new ones altogether.  Basically we’re trying to weave in the best of everything we can think of.  Immensely popular MMOs (such as World of Warcraft) have given players years of enjoyment, but the same players that love them are also seeing them wear thin. Infrequent expansions can only add so much before you are back to the same thing again. Where Alganon shines is the ability for us to offer something that feels familiar while still delivering a game with fresh features and a uniquely community-driven world.

We have to respect the honest and straight up to the point approach of the hardworking people at Algalon. Good luck on the launch next week folks!

Alganon: Coming Soon

Alganon is the first real fantasy-based persistent MMOG in nearly two years, and using an original IP to create this fantasy world is just one more way we are trying to give players a fresh perspective in a highly populated MMOG community.  As a game, we aren’t looking to take anyone on or steal players away from a game.  We are striving to be that game that people don’t feel they need to quit another for, but play hand-in-hand.  In fact, we’ve gone to great lengths to design the game around that very aspect.

In the end, it all boils down to the simple fact that we’re here for you, the players.  You speak and we listen.  To be honest, that’s what it should always come down to.  We appreciate all of the player support and feedback, and will continue to work hard through launch and beyond.

 

 

Alganon - One week before launch!

Darkwind: War on Wheels

Darkwind is a turn-based, 3D persistent-world multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years. The game is staged on a sparsely populated continent, one of the few surviving areas of civilisation.
The focus of the game is on vehicular combat – cars with guns – both in the wilderness and in manmade arenas and racing circuits.
 
Gameplay is split between a web interface (for strategic management) and a 3D interface which supports Windows and Mac OSX (for control of your characters and vehicles during a combat or race).
 
Darkwind has highly detailed rules for combat, vehicle modifications, character injuries and morale, fame and reputation, as well as detailed behind-the-scenes simulations which define the in-game trade economy and on-the-road piracy levels as a direct response to player actions.

The MMOs We Love: A Game Biography by the OnRPG Journalists

Joint Article by Mohammed Afzal (MageMoa), Mohammed Abubakr (Abubakr), Rickee Charbonneau (Jammart), Jeffrey Kerkdijk (Hyarume), Joshua Temblett (Dontkillmydreams), and Ben Lamb (BGlamb).

 

Do you remember the good old days when an Atari or a good old Nintendo ruled the world? The world of games has progressed dramatically in the last few decades. Some games have been able to survive every generation, even with the arrival of MMOs, and the games are still being loved by many gamers.

 

Everybody has his own favorite game. You can expect answers like Mario and Zelda, but games such as Space Invaders, Sudoku and Mahjong are also quite popular. Have you ever considered your favorite game might be an MMO? Or, to put it like this, if you would be dumped on a desert island with only T1, what MMO would you take along with you?

 

The team of journalists at OnRPG gathered around the virtual campfire in the writer’s lounge and pondered hard. For some it was an easy decision, and others had to weigh over all the games’ pros and cons to consider their choices. And here they are:

 

Maple Story: My own little story…

Written by Mohammed Afzal (MageMoa), OnRPG journalist.


As the writer of the article, I decided to tell my own little story first.

 

My favorite MMO is Maple Story. I remember the first time seeing the game at a friend’s place. He was playing it and it looked very appealing to me so I decided to try it out. I asked him for help and that same day I made my first char on Maple Story. It was the winter of 2005…

 

Maple Story was my first MMO. I was eleven years old and I did not have much knowledge of games or the internet. I remember being really mad because my character had been deleted after something that they called a Closed Beta.

 

Things progressed and I started to gain more and more knowledge about the game and I also decided to learn a bit more about the internet, since I did not have any experience with it before playing Maple Story.

 

Maple Story became a part of my life and I made lots of friends in the small community it had back then.

 

After a holiday in 2006 I found out that I couldn’t access my account anymore. I was confronted with the term ‘hacking’ for the first time in my life. I decided to make a new account and start at a new server (Broa). The account I made back then is the same account I am currently using to check the game from time to time.

 

I was aging and it felt like Maple Story decided to do the same. I started to experience new things in the game which I had never really experienced before. One of these things was  ‘love’. I had met a nice girl and as a silly twelve year old it felt like I was really in love with her without even knowing what love exactly was. We decided to marry in-game, but on the day of our wedding she decided to dump me. I remember crying for days because of this and my friends at school did not understand it at all.

 

Now, years later, I am still playing this amazing game from time to time. You might wonder why this game has had such a meaning to me.

 

Maple Story isn’t just a great game because of the appealing graphics, the nice skills and the fast-paced combat. The community of Maple Story has kept me playing the game for such a while; From the people hanging out in Henesys to the guilds and the Party Quests. Maple Story has everything I ever wanted of a game.

 

Maple Story Game Profile Page on OnRPG 
Maple Story Official Website


CrossFire

Written by Mohammad Abubakr (Abubakr), OnRPG Journalist.

 

Unlike the rest of the OnRPG writing team I (Mohammad Abubakr)  haven’t chosen to write about an MMORPG. Instead, I chose one of my favourite online FPS games: CrossFire. First of all, I would like to say I don’t have a favorite game. Instead I have a list of some of my favorites…

 

CrossFire is one of the best free to play FPS (first person shooter) games I have ever played. I had been playing a lot of MMORPGs but  I couldn’t find a good game to stick with! So, I decided… Why not leave MMORPGs for a while and try a FPS? This is exactly what I did.

 

After searching around, I chose to try CrossFire. Some of the reasons why I chose this game, and not the other FPS games was:

1. I had already tried most FPS games.
2. I had been wanting to try this game for a while, but forgot about it.
3. My friend also played it.

 

I found CrossFire very easy to learn and get good at. Even during my first games, I was easily able to keep over a 1:1 K/D (Kill Death Ratio). Maybe because I had been playing other FPS games for a while? Anyways, this game is very easy compared to other FPS games, at least I think so.

 

In CrossFire there are a lot of maps and game modes to choose. You can play a simple team death match or try the exclusive Ghost Mode! Just by having all these choices, I know I wouldn’t get bored of this game for a while.

 

I won’t get into the features too much, as you can just read the review on OnRPG.

 

CrossFire Game Profile Page on OnRPG 
CrossFire Official Website

 

 

 

 

Why is Trickster Online my favorite MMORPG?

Written by Rickee Charbonneau (Jammart), OnRPG Journalist

 

Not only am I captivated by its beautifully colorful 2.5D graphics and high quality background music and sound, but it is the simplicity of this MMO that really gets my attention. The controls of Trickster Online are extremely easy to use; thus the game has virtually no learning curve.

 

I also love the casual aspect of this game-levelling up remains a challenge whilst still not sucking up all of your free time. The episode quest storyline is fun to follow, and it also boosts up your experience points and offers some very hefty rewards. Furthermore, new events are run weekly that also offer some bonus experience and items.

 

That being said, this game is mostly quest-based. Never will you run out of quests to level up, but sometimes grinding may be more suitable. There are card quests (quests completed by hunting specific monster cards dropped by the monster in question), party quests (cookie-cutter quests hunting monsters in groups), key quests (special quests offered after you have completed a majority of the quests in a certain area), and finally the episode quests that I’ve previously mentioned (quests that follow the storyline of Trickster and can sometimes give you enough exp to level up 20 times or more).

 

My final reason for loving this game so much is the publishing company behind it all: Ntreev. Ntreev is a very elaborate MMO publisher that really tends to their player’s suggestions and desires. There new events, items, quests, and cash shop updates every single week. There have also been three large updates to the game that offered some huge map revamps and character updates.

 

If you decide you want to try this game for yourself, do not get discouraged at this MMO’s lack of customization. With the huge variety of items in this game, you can make your character look unique. You may believe that this requires cash shop coins, and that is true in most cases. However, Ntreev runs events very often that offer cash shop coins as a reward-sometimes every player can be eligible for a cash shop coins prize.

 

This is why Trickster Online is my favorite MMORPG.

 

Hope you enjoy it as much as I do!

 

Trickster Game Profile Page on OnRPG
Trickster Official Website 

 


 

Final Fantasy XI

Written by Jeffrey Kerkdijk (Hyarume), OnRPG Journalist

 

Final Fantasy XI is the game that until now I loved the most. It was mainly because of its amazing community. Final Fantasy XI takes place in a world called Vana’diel, the saga of the creation of the world and the the rise of the beast men. In the world of Vana’diel you start the game with your own custom character. Pick one of the six available jobs at the beginning of the game and you progress through earning levels to level a job up, doing some quests and storyline missions along the way. At level 18 you can get a sub-job after the completion of a quest. You can change jobs at any time, but they have to be leveled separately, this can be a tough and annoying thing to do. I hated leveling some sub-jobs. The graphics are decent and the music is great. In the end Final Fantasy XI is a great game, the community is awesome and the storyline is amazing.

 

I would recommend this MMORPG to everyone.

Final Fantasy XI Game Profile Page on OnRPG
Final Fantasy XI Official Website 


 

Why Wizard101 is my favorite MMO

Written by Joshua Temblett (Dontkillmydreams), OnRPG Journalist

 

Wizard 101 is my favourite MMORPG for plenty of reasons, the main one being that it is unique and offers a completely different approach to an otherwise stale genre.  Instead of trying to copy and mildly expand on World of Warcraft’s success, the developers have approached an entirely different audience and created a game that appeals not only to that demographic, but also has enough depth to reach out beyond it. 

 

When I first entered this MMO’s unique wizard world, I was surprised by the style that oozed out of the fantastic universe.  Sure the graphics aren’t as intensive as Crysis, but they still managed to absorb me into the world and that is something that can be very hard to achieve in any piece of entertainment.  The game also had a very warming feel to it.  When I played Wizard 101, it felt like I was in Disneyland.  All of my problems felt somehow removed by this wonderfully designed game.

 

Its approachable nature makes the game easy to get involved with.  The general gameplay just feels so polished and perfected; it’s hard to shake your head at any one aspect of it.  Fighting monsters has never been so much fun, as the card based battle system lends itself well to the world and also to the design and feel created by KingIsle.

 

Talking about KingIsle, how about we bring up the idea of passionate developers?  I’ve never seen developers care about their game and their customers so much.  The updates are fantastic and the personal customer service is something of a rarity nowadays, as more and more companies care less about the people actually buying their game. 

 

With a community that heavily supports this title, what’s there not to like?  It pulled me in immediately and I think it will do the same to anyone else who gets within its range.  Be it the uplifting people that play the game, or the inspiring developers that make the game, be it the unique gameplay or the stylish worlds you’ll get taken to, there’s something for everyone here regardless of age, and that’s why Wizard 101 is my favorite MMORPG.

 

Wizard 101 Game Profile Page on OnRPG
Wizard 101 Official Website

 


 

Nexus TK: Kingdom Of The Winds

Written by Ben Lamb (BGlamb), OnRPG Journalist

 

There was a long time in my life when the chance to play an MMO was an extremely exciting, but completely untenable prospect. A slow PC, a slower internet connection and a lack of credit-card pushed the entire genre, rather ironically, into the realm of fantasy for me. The first time I managed to dip my toe into those fantastic and addictive waters was with a little-known Korean MMORPG called Nexus TK, and though I have played many other MMOs since then, none could recapture the magic of that first time.

 

Whilst being strictly two-dimensional and grid based, with primitive graphics, Nexus was not without a certain visual charm. The Eastern/medieval vibe was instantly appealing and the sprites were cutesy enough to bring the characters to life. I found myself revelling in the different emotes my avatar could use to communicate and spent most of my early time in the game dressing myself up and conducting conversations with enormous melodrama.

 

The idea of role-playing was intensely encouraged by the developers, who rewarded the creation of unique guilds by writing them into the plots and building them fabulous headquarters. More than this, there are twelve ‘sub paths’ available as specializations of the four basic classes. Each of these created and run by the players themselves and provided with unique items, powers and quests by the developers. Rogues could become Spies or Rangers, warriors could become Barbarians, and so on.

 

After a couple of weeks, my healer-class character, a Poet, auditioned for the guild of Muses with a one-man rendition of Romeo & Juliet (featuring much running about between piles of costumes) and was rewarded with a mentorship by one of the guild elders and a fancy jesters hat. Whilst not running quests for my new guide, I entered many of the (also player-run) competitions. Some of these were for poetry or fiction, but most were community events held at set times which would usually see a modest turnout and large cash (gold) prize.

 

Apparently there was some game play where you ran around killing things for exp, but I ended my three month stint at about level 5, with a huge wardrobe of fancy clothes and accessories bought with the hundreds of thousands of gold won with only my pen-tip and participation. Far richer, however, was my wealth in friends.


Nexus TK Game Profile Page on OnRPG
Nexus TK Official Website

 

 

 

 

We hope you’ve enjoyed this article and that it has inspired you to broaden your horizons and consider what your favorite MMO might be. Because eventually these too will become ‘golden oldies’.

Desert Operations

Desert Operations is a free-to-play military base-building simulator requiring aspiring conquers to undertake the title of commander and lead a budding empire to glory! Manage resources, forge alliances, and send out armies to clash and burn in your name. Available in the browser.

Features:

Brick by Brick: Build out your headquarters with over 30 unique constructs.

War Never Changes: Recruit a variety of soldiers from the ground, sea, and air to create a force capable of tackling any threat.

Diplomatic Relations: Take on the world alone or team up with rivaling kingdoms on a map packed with thousands of other players.

Dungeon Fighter Online Announces New Monster Boss Fights

Dungeon Fighter Online is stuffed with dozens boss monsters, each capable of ending a long dungeon adventure in doom. To help players learn more, Nexon America has released screenshots, information and a video featuring six of the more fearsome bosses featured in the action-adventure online game.
Gamers can tackle these foes alone but those who feel it’s too steep a challenge should team up with other Dungeon Fighters in co-op mode.
Here are details on each of the bosses shown in the video:
 

Flaming Binoche

Deep in the heart of the great conflagration that consumes Garqarak Forest lives this terrifying queen of fire. Clad entirely in crimson, her trusted polished gold sorceress staff in her grip, Flaming Binoche makes herself known with a piercing shriek that strikes fear into the heart of even the most intrepid Dungeon Fighter. When she rises into the sky, beware of the blazing meteors she calls down from the heavens.
 

Ghoulguish

The walking dead have no feeling, they have no fear, they have only one thing, and that’s the irresistable urge to feed on you. And the most fearsome of the undead is Ghoulguish. He may be shrouded in the dark energy of the shadow, but the chill of his touch is ever-present as you try to defeat him. Even on the opposite end of the final Shadow Thunderland dungeon room, he can strike with a frosty blow that knocks you to the ground, where you may become the answer to his hunger.
 

Light Castellan Sieghart

In the darkest, innermost room in Sky Tower, the bright, searing light of Sieghart’s bolts of lightening illuminates Castellan’s Chamber. A thousand years ago he lead his army, hacking and slashing, into this mystical castle…and they remain today, violent echoes of a bygone time. When he finally reach Sieghart, he’ll call down his bolts of lightening to where ever you may be hiding, so keep moving.
 

Great He’etako

The He’etako’s hunt in packs, creeping through the folds an crevices of whatever terrain they infect, usually in great numbers. Of course, the one the Dungeon Fighters call the Great He’etako needs no pack, a giant, radial beast that can summon a wide variety of his slimy bretheren to rain down pain upon you. He is known to shroud his prey in a blinding muck of ink before devouring it whole. So when the lights go out, watch for his attack. 
 

Gangling Lotus

The eighth strongest Apostle, Gangling Lotus is powerful enough to bring calamity effortlessly to Behemoth, using simply the power of his finely tuned mind. However, it is the task of the Dungeon Fighters to save the temple from this insidious mentalist, who transforms into He’etakos all that fall to his superior brain. You’ll have to resist or else live the rest of your life as an invertebrate.
 
Dungeon Fighter Online is currently in open beta but opened its Item Shop and has new Thanksgiving content and events. Players can learn more and download Dungeon Fighter Online for free atthe official website.

Dungeon Fighter Boss Monster