
Yearly Archives: 2009
Dragon Oath: First Round Pre-Closed Beta Development
In the past 10 days we have been extremely successful in generating immense curiosity and interest for the pre-closed beta stage. We started with 1500 pre-closed beta keys on July 7th which got distributed within two days of its launch date.
We would really like to thank all players for their suggestions and feedback on the game to make Dragon Oath a more exciting and dynamic MMORPG. Please continue your support by sending us suggestions in the Suggestion Thread on our forum. We are pleased to share that the responses have been quite remarkable and encouraging. The players are impressed by the quality and quantity of features that Dragon Oath offers especially the quests, nonstop automated In-Game events, diverse pet systems and thousands of different equipment options and crafting features. (weapons, armor etc). Players are also amazed with the uniqueness of the community system in the game-play of Dragon Oath that lets them find friends and build guilds. The Dragon Oath team is welcoming all suggestions and working extensively to utilize them to make Dragon Oath as localized as possible.
We received tremendous amount of queries regarding more pre-closed beta key giveaways. Due to this huge excitement, we have decided to start the second round of pre-closed beta key distribution by the end of this month. We will make an official announcement of the exact date within a week on the official website of Dragon Oath.

Zero Online: What’s New in August?
Except for some specific items, all other items will be sold at a 20% discount. There will be new ZP(Bound) packs sold, available in packs of 100/500/1000. You can exchange them with the ZPS you bought at the 20% discounted price!
1. Opened many exploration towers at each leveling area, so you can search for, and light it, to earn a little experience reward.
2. Increased a new all-purpose Universal Shuttle Pack in the shopping mall. You can open it to gain ten all-purpose universal shuttles and right click it to teleport yourself.
3. opened the Achievement System, you can complete certain tasks to increase your achievement number. You will be able to gain a nice experience reward when you reach the appointed achievement number.
If you want to be an MVP, don’t forget to join this war to prove your might to the Alliance! There are no level restrictions, and you will be rewarded with an Alliance Source Pack if you win! Sounds great, right? Don’t miss out!
1. Be the King/Queen: You can upload your game screenshots or real pictures and describe the reason why you should be a king/queen. You will have the chance to win ZPs(bound).
2. Video Event: You can upload videos to win ZPs(bound).

Warrior Epic Video Review
Wakfu Interview: What Makes Wakfu Unique?
Questions by Mohammed Afzal (MageMoa), Onrpg Journalist
Answered by Camille Chafer
Wakfu is a game created by Ankama Games, the creators of Dofus. The game is by far one of the most unique games in the gaming industry. Despite the many similarities with Dofus, Wakfu cannot be seen as the sequel of Dofus. Wakfu is a completely independent game with many features that we have not seen in any other MMORPG. The question that comes into our mind is: What are the differences between Dofus and Wakfu and what makes Wakfu so different, so unique? We of Onrpg had been given the chance to interview Camille Chafer, lead developer and producer of Wakfu.
Please be aware that the game is still in development and that anything said below may change!
Onrpg: Could you introduce yourself, please?
Hello, I am Camille Chafer, co-director of ANKAMA with Anthony Roux and Emmanuel Darras, who I met at a telecommunications school, ENIC, now called TELECOM LILLE 1. In 2001, we created ANKAMA, a company that designed websites before launching Ankama Games in 2003, Ankama Editions in 2005, which publishes Dofus manga, and Ankama Animations in 2007, which is developing Wakfu Tv series (http://www.serie.wakfu.com/). I was also the lead developer on DOFUS and am now the producer and lead developer of Wakfu.
Onrpg: What was the reason for developing a “new version of DOFUS”?
Wakfu is not a new version of DOFUS but a different game which takes place in the same universe as DOFUS. Just a thousand years later.
That said, a new version of DOFUS, DOFUS 2.0, will be released at the end of the year. The graphic have been completely redone and more than 2,000 animations and 10,000 maps have been redrawn. Thanks to the new Action script 3 codes, the game will also run faster and much more fluidly and will offer new experiences with a lot of additional quests.

Onrpg: Are there any special features that only Wakfu has?
Even though DOFUS and Wakfu are based on the same universe, the games will be different. Wakfu is a multidirectional scrolling game whereas DOFUS has a map-by-map scrolling system. The xp system is also a bit different from the one in DOFUS: in addition to the usual xp system, Wakfu has an xp-as-you-cast system. In other words, the more you use a spell, the more powerful it becomes.
The main idea behind Wakfu was to give real autonomy to players and make them responsible for their actions (and their consequences) in the world. It is the concept of the Wakfu, a subtle balance between destruction and creation, life and death. In fact, players really have to get involved with their environment and with their friends in order to make the game evolve in the way they want. They can for example create democratically elected governments that shall rule people for the best… or the worst.
One of the new features is the Dimensional Satchel: a fully customizable bag that can be used to create your own safe room to store your rare items, or for selling stuff to other players even when you’re disconnected. You’re lost in the middle of an unpleasant forest with a broken blade and a trash can for a shield? Well, because the Dimensional Satchel can be used as a workshop, finding a fellow blacksmith will do the trick!

Onrpg: There are many dynamic challenges in Wakfu. Could you describe them for us?
The dynamic challenges in Wakfu have been disabled for the time being. We’d rather concentrate on what is essential to the game, combat, tactics etc. What I can tell you is that dynamic challenges should be added to the game later. There will be a way of entertaining players with funny little games, like in Rayman: Raving Rabbids for example. But for the moment there won’t be any.
Onrpg: Many players think that the classes are unbalanced in Wakfu. What is your opinion about this?
Indeed, we rebalanced the classes in Wakfu and we are still doing it. We are aware that a good balance between classes is one of the key things that makes combat between players interesting and we will keep working on that in the future, just as we do on DOFUS.
Onrpg: Can characters be transferred from DOFUS to Wakfu? Why (not)?
No, there won’t be a way to transfer your character from DOFUS to Wakfu because characters don’t evolve the same way: the xp systems are not the same so it wouldn’t be fair if people could just transfer their characters between the two games. We are thinking more along the lines of a cooperation between DOFUS and Wakfu players for special instances we are designing: class spells will be complementary in DOFUS and Wakfu for these instances.
Onrpg: I’ve read on your website about the Artificial Intelligence (AI) in Wakfu. Could you tell us a bit more about it?
Indeed. Wakfu is a tactical MMORPG and not a hack and slash game so it is important that monsters act in an intelligent way. Strengthened by our experience with DOFUS, the AI will be quite evolved and monsters will have their own strategy to take players down. They will also react in a different way depending on the strategy of the players themselves.
There’s also the ecology which will have a real place among the gameplay. For example, cut down trees or burned forests won’t grow back by themselves: it will be the players’ responsibility to manage them and to take care (or not) of their environment.
Wakfu doesn’t work like other MMORPGs with monster respawn systems. This means that killed monsters, just like harvested corn, won’t magically reappear. Monsters have to reproduce in order to survive. As a matter of fact, there will be a distinction between males and females. It will be up to players to regulate monster populations by sparing females or stopping hunting for a few days during the breeding season and things like that.
For example, if governors decide to specialize in a certain type of agriculture, which is not liked by the nearby monsters, it may cause some difficulties. Monsters may grow stronger, which may be unpleasant if it happens in a low level area, or they will just migrate to a more peaceful place.
If a player decides to slice into pieces every Lil’boar they meet, the monster will first of all call for help. If the massacre carries on, the player might encounter the chief big boar who won’t be too happy with the unmerciful slaughter of its offspring …

Onrpg: The economy of the game is completely player based. Why did you decide to do this?
It came from the same desire the game was made of: autonomy. We think that players will balance themselves between the available professions in order to make the world’s economy progress. In fact it’s a little bit tricky because they won’t always be able to do what they want. If everybody wants to become a blacksmith, the selling prices will be very low because of the competition between players, and there will be a lack of something else … just like in the real life. So, some people may change their jobs or just move to another island which lacks blacksmiths.
The goal is quite simple: make money to evolve in the world, climb the social ladder of Wakfu’s world, bribe electors in order to be elected governor… or anything you want.
Onrpg: Wakfu offers its players many different professions. Could you sum them up and tell us more about their place in the community of Wakfu?
There are twelve basic professions divided in two complementary categories: harvesting and crafting. Every profession will be useful and indispensable to the others. So if you are sword smith, you may need special potions for some recipes and have to get in touch with an alchemist and vice versa. It is a way to develop exchanges between players.
The professions available are as follows:
The harvesting professions:
– the Miner, whose goal is to collect metals and find gems and other precious stones.
– the Lumberjack, who will not only fell trees, but who will also be able to collect the fruits growing on them.
– the Fisherman, who… fishes
– the Hunter, who will be able to skin animals to collect leather, wool, or fangs. He will also be able to collect resources from live animals (like getting milk)
– the Farmer, who will have the goal of planting, harvesting and cutting plants. He’ll get the seeds, the vegetables, or even the fibers that can be used to make clothes.
– the Herbalist will be specialized in leaves and flowers. He won’t know how to grow wheat, but he’ll be an ace when it comes to finding four-leaved clovers.
The crafting jobs:
– the Smith will be the specialist in metalworking. Whether your spade needs a new head so you can do your gardening, or a sword that needs sharpening, he’ll be there to help.
– the Jeweler will know how to take your precious metals, rare gems, and produce quality jewelry if he’s gifted. Some will even be able to create runes and other magic artifacts that weapon makers will then be able to use to improve the quality of their production.
– the Carver/Woodsman. He’s the partner of the smith, but specialized in wood. If a handle is required to go with the spade’s head made by the smith, he’s the one who will carve it. You want a new bow or simply a new display to show your trophies in your Satchel? He should be able to help you.
– the Tailor will be the specialist of fibers, whether animal or vegetable. Give him a long leather string, a belt buckle, and like MacGyver he will use his magic to create… a belt! ‘Isn’t it nice?
– the Cook will know how to prepare every sort of dish that you might need. In need of a little bit of energy or a little boost before your next dungeon? Look for a cook to help you.
– the Alchemist is to the cook what the spellbook is to a normal book: the same thing with a pinch of magic added. At the alchemist’s, don’t look for strawberry pies, you’ll be disappointed. However if you are looking for a slightly miraculous potion or simply a brew to change your color, you’ll have to deal with him.
These are only the basic professions: there will be a specialization system that will enable new creations. A smith can for example, specialize in swords or armor.
Of course like in real life, some creations need more than one profession: for example, in order to craft a bow you’ll need to team up a wood carver and a tailor.
Onrpg: What are the benefits of subscribing?
For the time being we’re concentrating on the game itself. We are also thinking of new ways to gather players and to secure their loyalty. We don’t know yet what the subscribing system will be and what benefits it will offer.
Onrpg: Why have you decided to completely change the looks of the classes?
Because, after a thousand years, things have had time to evolve and so have the people! It was to be expected if we wanted to be consistent with the story.
Onrpg: Why do the monsters in Wakfu have mating families?
We wanted the game to have a strong and complex ecosystem. For that we just took a closer look at what surrounds us all: nature. Animals and plants are all divided into families and we just took our inspiration from real life. It was a way for us to do something that will be consistent in a world as vast as Wakfu will be.
Onrpg: What new events can we expect in 2009?
Maybe an official release?
Onrpg: Will there be unique classes that only Wakfu has?
There will indeed be a new class in Wakfu. When DOFUS was released there were only 10 classes and we are at twelve now. It will work the same way for Wakfu.
Onrpg: What can we expect in the future for Wakfu?
We can expect amusing dynamic challenges along with a stronger political system that will enhance the gameplay. We also want to include more battles between players with high scale wars, or the possibility of invading other islands. Wakfu will also have a lot of nice mounts, a post system for sending stuff to your friends and more surprises to come!
Onrpg: Would you like to mention anything else?
Wait and see, it will be worth it!
Onrpg: Thank you for your time!
Regnum Online Updates
The starting area of the Realm of Ignis has been enhanced, including new quests, locations, NPCs and features. Included in the Ignis expansion, several new quests objectives and mechanics have been introduced to make adventuring in the world of Regnum much more diverse, engaging and immersive.
NGD has been hard at work to implement a new control scheme for Regnum. Following the guidelines of modern MMOs and action games, From now on, Regnum features strafing and mouse look, making combat much more dynamic and responsive.
Since this version, most of the weapons of the game will have a socketed version that will allow you to customize its power. In order to do that, you will have to get your hands on gems that are insterted into the items. This add a new dimension to item customization in Regnum Online.
Since any MMORPG is a live game, we are constantly working on tweaks and enhancements that work towards making Regnum continuosly fun for everyone.

2029 Online: Refining System Lets Players Upgrade Gear
* You can refine items usable by other classes, but can only use refined gear appropriate for your class.
* Refined equipment carries a ranking designated by stars. The highest rank you can achieve is 9 stars.
* Refining has a chance of failure. This may result in the loss of a piece of equipment beginning at 4 stars. Lower-ranked gear will not be destroyed during refining.
* At 4 stars or greater, refinery failures can result in the loss of equipment. Even if you do not lose your equipment, a failure can reduce its rank. To help prevent this from happening, use a Firming Agent or try binding the equipment to your character before you start the refining process.
* Use a Stabilizer to enhance your chances of successfully refining your equipment.

Conquer Online Mounts’ Beauty Pageant
1st Prize (1 winner): 16 Shells
2nd Prize (2 winners): 10 Shells Each
3rd Prize (3 winners): 7 Shells Each
Runners-up (20 winners): 3 Shells Each

Jade Dynasty Dev Journal: Events
Daily Events are scripted in-game events that players can join to gain a little extra experience, money or even a special reward. To access the Events menu, simply press ‘K’. Within this menu, events are divided by each day of the week. Some events are available every day, while others are day specific.
Once you have selected the day you’d like to browse for events, it will list all the events available during that day. Each event has the event time, event name, level requirement, event type and the number of times the quest can be completed each day. Events will also have a ‘HOT! Grade’ ,which is a star rating for the event’s popularity.
To begin this event, players must speak with the Traveling Fisherman in Sunstream City and exchange a fishing certificate for bait. Once you have acquired a Bait, travel to the Billows and head to the dock to prove your fishing mastery! This event is available 6-7 p.m. server time, once per day and is only available to level 45 or above.
The astral tales event will ask you to help defeat feared Astral Monsters. Every Wednesday, Thursday and Saturday you can participate, but you must level 30 or higher. For levels 30 to 44, the Guard of the South in Skysong Temple starts this event. For levels 45 to 59 the Guard of the East in The Billows starts this event and for levels 60 and up this quest starts at Guard of the West in Doom Bog. You will be required to hunt 7 Astral Monsters and upon completion, turn the quest into the Coordinator of the Stars in Sunstream City to gain massive experience!
To begin this event, speak with the Sky Dweller in Sunstream. He will request that you defeat a certain number of Celestial Vanguards. Once you are victorious, he will reward you with a large amount of gold. This quest can be completed three times per day, in any realm, and is only available to level 60 or above.
To begin this quest, speak with Pet Tamer Totto in Sunstream. Complete his quest to receive Mystic Grass and Wonder Orbs, which can be used to upgrade and trade pets. This event has no limit on the amount of times you may complete it, and is available to all levels.
To begin this quest, speak with Isamu in Sunstream. He will ask you for 15 gold if you want to hear his secret. You will be sent on a hunt to figure out the truth and have to do some traveling to Jadeon. Once you find resolution you will receive a great experience reward.
To begin this quest, speak with Anan in Jadeon. She is located near Hall of Founders and needs help assisting Jadeon disciples. Three array pillars were constructed to power a force barrier to suppress evil spirits in the area. However, wear and tear has weakened the pillars—Anan needs your help to repair the pillars and restore the force barrier. She will reward your efforts with 25 Taichi pills. This even can be completed between 6-8 p.m. server time, once per day, on any realm. This event is open to anyone level 15 or above.
