Yearly Archives: 2009
Deepolis
Three fractions are waging a deadly war against each other. In Deepolis you will have to master your own submarine and face the dangers of the deep sea. Show your tactical skill at the subaquatic trading stations and fight against other enemy sea bases.
Dragon Oath Interview with ChangYou Manager
Questions by Vincent Haoson, Onrpg writer
Answered by Martin Tan (General Manager of ChangYou.com (US) Inc)
ChangYou.com (US) Inc. is the U.S. subsidiary of one of the leading MMORPG developers and publishers in China, Changyou.com Ltd (NASDAQ: CYOU)
I truly appreciate the time and effort that OnRPG.Com has spent for the preparation and publication of this interview. Thanks!
Ghost Online Review: Ghosts, Spirits and Souls?
Storyline
The storyline of Ghost Online is really amusing. It tells us more about the history of the game and you will find out what exactly you have to do. Let me quote a part of the storyline, written on Gameflier’s Ghost Online site.
Gameplay
Classes
A Black Mage mainly focuses on offensive magical attacks and a White Mage mainly focuses on buffs, heals and protection magic to help its allies.
Features
My favorite feature is the pet feature of the game. The pets are called toys and they absorb a part of the experience of their master to level up. These toys can evolve when reaching a certain level and they can give you a certain amount of bonus stats.
Personal opinion
There are always many things to do, but to keep up with your friends, you will sadly have to grind a lot, which might lead to quitting the game, since the grind can be unbearable at some point.
– Challenging classes
– Many unique features
– Original Soul System
– Cute, appealing graphics
– Slow movement
– Endless grind
Last Chaos Review – No more Chaos, please!
The world of Last Chaos
With his army of evil creatures came the Titans, a race of nigh invincible warriors created by Eres. Angered by this, Apollon bestowed an army of humans with great skill, creating the Knights of Apollon. Many years into the struggle, more were called on to aid both sides: rogues, mages, sorcerers, and healers. After many years of fighting, the two Gods retreated, each worn from his battle with the other. In his weak state, Eres was forced to sever his ties with the Titans, taking with him their invincibility.
Years passed with a standoff between the two forces, while the armies slowly began to fall apart. Several years passed, a peace finally setting in. However, as our game does need a story, the peace does not last, with a new army appearing. This is where the game picks up.
A call to arms
At the start of the game comes what you should expect from a game these days, character creation. You’re given six classes to choose from: Knight, Titan, Mage, Healer, Sorcerer, and Rogue. With each class comes a total of three different hairstyles, and three different facial styles. Add in that all the classes are gender locked, and you’re looking at one of the more restrictive character creation systems in recent years.
General gameplay
Despite a few rather nice features (See the next couple paragraphs for more on those.) Last Chaos is exactly what most MMORPGs are these days. You create your characters, you point and click to move, and you click enemies to attack, while using the number keys to quick select skills, spells, and items.
Item creation, something that has become a sort of requirement for MMORPGs over the past few years, is also included in the game. Items are used to create equipment for use by yourself, or other players.
Personal dungeons
In an attempt to help you with your levels, Last Chaos has a rather nifty personal dungeon system. With this system, you may enter your own instanced dungeon, free from the annoyance of bots, kill stealers, or that one annoying guy that everybody eventually meets. Inside these areas, enemies have a set spawn, but they seem to spawn at an increased rate. This makes the combat feel a bit more fast paced, adding in a thin layer of tension.
One of the game’s features that, I will admit, I rather enjoyed was the ERAS system. With this system, any attack you perform will actually hit any enemy caught in the sweep. Let’s say there are three skeletons in front of you, and you target the center one. Now, provided that the skeletons are close enough, you will hit all of them with the swipe of your sword, dealing damage to each one. To further improve upon this, you’ll find that the damage does not receive any reduction (If it does, then it isn’t noticeable at the earlier levels.) to the individual target damage. My one large complaint is that the sweeps, swipes, and slashes of my blade varied widely with no real pattern to them, sometimes making this otherwise amazing mechanic quite useless.
Poor Design and Poor Music
For its age Last Chaos looks good. However, as many things do, these graphics have not aged well. There isn’t any real charm to the appearance of… well, anything really. Textures are muddy and the game’s UI is just atrocious. Character design is rather poor, with even higher up armor lacking any real flair to it.
Sound wise, I can’t complain that much. The game’s sound effects are there, and they get the job done. Music is where the sound lacks, though, with tracks that are bland and repetitive.
No more Chaos, please!
In the end, Last Chaos is a competent game. It’s a standard point and click MMORPG with a few nifty gameplay elements thrown in. However, the big problem with these elements is that they come off as a couple gimmicks. They fail to cover up the game’s obvious problems, mainly: the terrible design, standard gameplay, steep EXP curve, and boring…EVERYTHING.
Again, the game isn’t bad, not by any means. It’s just extremely boring. There is a LOT of potential in this game, and I’d love to see it either revamped, or at least future games to borrow the ERAS and personal dungeon systems.
– ERAS system allows for easy fighting of enemy mobs.
– Personal dungeon system helps with leveling.
– Decent story sets a nice backdrop.
– Poor graphics combine with the games poor character design to hinder the overall experience.
– No WSAD support makes movement annoying.
– Bland sound gets repetitive quite quickly.
– Overall standard gameplay leaves the ERAS system unable to reach its full potential.
All Points Bulletin Trailer
Free Realms: The Archer
Dungeons & Dragons Online: Eberron Announced
* The Fiercest Combat – DDO Unlimited features an extraordinary and heart stopping combat experience that requires players to fully engage in the battle by relying on their wits and reflexes in real time. No more clicking skills and watching the action from the sideline.
* Mind-blowing Visuals – Explore a vast and dangerous online world that features the most advanced graphics in the industry and is stuffed with the legendary monsters, glorious treasures, devious traps, mind-bending puzzles and endless adventures from the world’s best known RPG.
* Full-featured MMO – Experience sophisticated systems found only in the best games including auctions, arena death matches (Player versus Player), NPC hirelings, gambling, crafting, and powerful social tools for finding a group, forming a guild or planning an epic raid!
* Easier Than Ever! – DDO Unlimited gets you playing in minutes instead of hours, using new proprietary Turbine technology. Creating a new character is incredibly simple with guides and templates that speed you through the process. Features an all-new new player experience that gives gamers their first taste of excitement quickly while teaching them how to play solo or with a group of fellow adventurers.
Neverwinter Nights MMO In The Works?
There’s a rumour going around about a possible release of a Neverwinter Nights MMO in the future. Following Atari’s recent acquisition of Cryptic Studios, some websites have reported that the developer is working on a massively multiplayer online (MMO) version of Neverwinter Nights with an eyed 2011 release. No further details are available at the moment, but we’ll keep you updated!