Monthly Archives: June 2010

Forsaken World Cosplay at E3

Forsaken World Cosplay at E3

 

Last week, Perfect World Entertainment unveiled their gaming lineup for this year’s E3 including Forsaken World, which will be shown as a playable demo for the first time in North America, as well as Heroes of Three Kingdoms and Battle of the Immortals. If that’s not enticing enough, they forget to mention that they’ll be having two professional cosplayers for Forsaken World at their booth!
 
To give you a sneak peek at what one of their cosplayers will be wearing, here are some snapshots of the Kindred outfit.
 

Forsaken World - Completed Kindred Corset

Forsaken World - Kindred back in progress


 

Forsaken World - Kindred Boots

Put them together and what do you get?

 
Forsaken World - Kindred almost done  Forsaken World - Kindred Coat side-view
 
And what’s a Kindred without a Cross?
 

Forsaken World - Concept art of the cross

  Concept art of the Kindred’s Cross.
 

Forsaken World - Greg carving the cross
Kindred’s Cross coming to life!

 

 
Not bad, right?! Let us know what you think of the Kindred cosplay costume on our forums!

FIFA Online

See your players grow in ability the more matches they play. Statistics grow your talent from diamonds in the rough to regular first team players.
You can now scout for young talent and grow them into world class athletes.
MANAGER SYSTEM
Slip on the old sheepskin coat and take control of your team. Man-manage your squad to get the best out of them. Select the the first 11, choose the formation and and make the key mid-match decisions that make the hallmarks of the next great club manager.
LEAGUE MODE
Choose your favourite club and lead them to domestic league glory. Begin your campaign as the new manager with a mission to lead your club to greatness. Take on the challenge for turning around your team’s fortunes by winning matches, earning In Game Currency and using the proceeds to sign new players improve your chances of winning future games. Play offline against the CPU and measure your progress against friends. Showcase your football skills and management expertise and challenge friends to do better by earning Manager Experience Points (XP).
PLAYER EQUIPMENT
Earn special rewards at the end of each match in the form of Player Equipment. Improve your players abilities with boots that improve shooting, drinks that replenish fatigue and much more.
MANAGER ITEMS
Use the STORE to purchase new Manager Items that give you a team wide boost, or increase the rate of your growth.
PLAYER ITEMS
Sign powerful new players on to your team and get the best players for each position playing on your squad.
STORE
Browse dozens of items that you can use your earned In Game Currency or Football Points (granted to some lucky players during Closed Beta 4) in the FIFA Online Store. Pick and choose the items while managing your budget while keeping in mind the tactics required for your next big game

Pangya Celebrates the World Cup in Style!

Ntreev USA announced that it will launch the 2010 World Championship Party to celebrate the Soccer World Championship.


Starting right now through July 14, players can participate in fun-filled event to win fabulous in-game prizes.  Additionally, Pangya will feature Magical Voice Club Sets for a limited time allowing players to turn up the volume and hear what the characters have to say! 

During the event, players will gather game tickets from any cup, and once they obtain the game ticket, will then be eligible to click on the World Championship button and play the ladder.  Players have a shot at winning soccer shoes, consumable items, various titles and 2010 World Championship Comets.  The in-game soccer shoes feature a special power to increase the Pangya Impact Zone during the event; however, this effect disappears after the event!   

Magical Voice Club Set
For a limited time, June 9th through July 14th, Magical Voice Club sets will be released for the first time!  Players can now hear the voices of Pangya characters with these very special clubs.  The Magical Voice Club Set will enable characters to say Pangya! -the phrase used to describe a perfect shot in game. Players can use the club set and find out what their characters sound like!

“The Soccer World Cup has grown to be one of the most spectacular sporting events in the world, and we think this is a great opportunity to share in all of the excitement with our Pangya fans,” said Chris Lee, CEO at Ntreev USA.  “This timely event coupled with the Magical Voice Club set is just another example of how we aim to keep Pangya fresh and exciting for our fans and newcomers.”

Pangya – World Cup Events!

In-game Currency for Cash Anyone?

In-game Currency for Cash Anyone?
By Vincent Haoson, OnRPG Journalist

 

Trading in-game items and currency for cash is a story we MMO gamers are all too familiar with. It may be through legal means (buying premium items from the game publishers) or the alternative, (buying items from third-party groups or players) trading cyber items for cold hard cash is already part of an MMO’s daily routine. The only way for game publishers to protect themselves from players taking the alternate route, and getting their characters rich through third parties, is the game’s End-User License Agreement (EULA) where it explicitly says that players who have been caught doing Real Money Transactions (RMTs) will have their accounts permanently banned.

 

The EULA gives publishers complete control over a subscriber’s account once they find any “suspicious” activity being done by a player. The prohibition doesn’t stop players from doing RMTs even with the risks of being caught. Through cunning means players have gone under the radar of game publishers and have profited from such transactions, however with the EULA in effect, these so-called transactions are still considered “illegal”. However with one ruling, it seems things may start to change, especially for players of MMORPGs hailing from South Korea.

 

The First Salvo

In an unprecedented decision, a South Korean court has acquitted two Korean players for buying Lineage currency, Aden, for a lower market value and reselling at a higher price. The court stated that getting in-game currency is done through skill rather than luck; hence the fine imposed on the two Koreans in an earlier ruling was revoked.

 

MMO Ingame Currency Judge

 

This court ruling is a big step in terms of RMTs because it indirectly shows that subscribers may have a fighting chance in the courts in terms of publishers going after them. Though this may seem limited to South Korea only, the court ruling may in fact spur players from other countries to go for legal action when publishers bear down on them.

 

It is highly impossible to determine right now how other countries courts will in this situation, each country has its own autonomous rule of law. The effect of this ruling is that it undeniably tips the scales in favor of the players. Unless the court concerned considers in-game currency different from how the South Korean courts classified it.

 

Possible Ramifications

The effects of this ruling will not be felt immediately due to the variety of countries having their fare share of MMOs and also a variety of courts and laws. There’s a possibility that the South Korean court’s perspective of in-game items may not be the same as those of other courts. However the possible ramifications of this ruling should not be ignored, especially since a lot of online games out in the market right now come from South Korea.

 

Ingame Currency Iaonhol

 

This move serves as a possible green light for players to do more RMTs. The first obvious effect is that publishers would then be forced to change their game’s EULA and rethink a new business model that puts them on a competitive level with the current market. This is going to be a tough pill to swallow for publishers because unlike players who have only time as capital, publishers have to juggle the cost of operations against a very competitive player market, where publishers may face severe losses due to players preferring to go for the cheaper merchants.

 

The possible resulting freedom of such transactions also means that there is a fiercer market and an authentic “player controlled” game economy. This means that in-game prices will be more aggressive and competitive because game publishers won’t have complete control over the real price of in-game items. The removal of total control of the prices from the publisher’s hands may lead to player abuse especially in game economies that are too free, making players and publishers succumb to the fluctuating prices that are sure to occur.

 

Ingame CurrencyThe free market economy in MMORPGs will have to change if RMTs are now considered legal as it will be an appealing market for players to venture out more in the RMT trade. Even with the risk of fraudulent trade still a considerable threat for such ventures, the change in the publisher’s point of view will mean that a big thorn has been removed for traders. This makes transactions like this more appealing which will lead to a considerable increase of traders that you will have to sift through. If you think that WoW trade channels filled with “BUY GOLD FROM US” advertisements are already irritating, just imagine how it will be if more people will ask you to buy from them.

 

 

 

It must be noted that these possible effects are just hypothetical and the things that I listed are mere speculation of what may occur if RMTs are considered legal. There is a chance that this situation may only be a localized event and that other countries’ MMOs will not experience the same legal situation. Other countries may in turn do something else, much like China did.

 

Sticking Out

In China’s case, they have imposed a 20% income tax upon income earned from doing RMTs. This serves as a way to stem such transactions and hereby enforce publisher’s interest. The problem in China’s case is that it’s the player’s responsibility to present the income from RMTs hereby giving players a big loophole to escape through. However the government’s chosen decision may mean either that they are that confident in their way of tracking it or that they are appealing and trusting on the honest nature of its players.

 

What Lies in the Future

Regardless of whatever views or steps governments may take in the matter of RMTs, these actions only mean that governments are finally realizing the possibility of in-game economies taking part in real world economics. Our main concern is not for those kinds of things but rather on how this change will affect our gaming lives.

 

I’m considering these two events as pebbles of change that may finally cause a huge wave in the MMO industry. How big the wave is, we currently cannot measure, however, the truth of the matter is that change will come. The question is, are we prepared for what may happen?

Dungeon Fighter Online Prepares Three More Subclass Awakenings

Dungeon Fighter Online Prepares Three More Subclass Awakenings

 

Dungeon Fighter Online Prepares Three More Subclass Awakenings For Official Launch

 

Players can get a glimpse at the next three Awakenings for high-level characters in Dungeon Fighter Online before they join the fight when the game launches on June 9. Nexon America released a video featuring these new Awakenings – Soul Reaper, Hellcat and Machinist – in action. Each Awakening offers new powerful skills.

 

Dungeon Fighter Online

 

To become Awakened, players first choose a subclass after reaching level 18. When they reach level 48, most subclasses can “Awaken.” The subclass Soul Bender awakens as a Soul Reapers. Brawlers awaken as Hellcats, and Mechanics awaken as Machinists.

 

Our beta testing will bleed right into the Dungeon Fighter Online official launch, allowing current players to retain their characters, and for new players to get started before the June 9th opening.

 

Dungeon Fighter ONline

 

Dungeon Fighter Online has over 200 million registered players worldwide since its release by Nexon development studio Neople in 2005. Nexon America will present Dungeon Fighter Online as one of three games, including Vindictus and Dragon Nest, at its first e3expo booth at the Los Angeles Convention Center on June 15-17.

 

Dungeon Fighter Online

Nexon Brings Future of Free to E3

Nexon Brings Future of Free to E3

 

Nexon America showing off next-generation of free-to-play games; booth to feature hands-on play of Vindictus, Dungeon Fighter Online and Dragon Nest

 

Nexon America’s first appearance at the E3 Expo at the Los Angeles Convention Center will include playable demonstrations of three next-generation free-to-play games – Vindictus, Dragon Nest and Dungeon Fighter Online. The Nexon booth, No. 635 in the South Hall, will also host actress and former Sports Illustrated swimsuit model, Michelle Lombardo, hot new game videos, fun giveaways and an opportunity for attendees to learn about the new games from Nexon staff.

 

Vindictus
Vindictus (coming soon)

 

Lombardo appeared in two Sports Illustrated swimsuit issues and performed in several acting roles.  She acted in the Adam Sandler movie Click, cable series Californication and Entourage and will be seen in the upcoming movies, Girltrash: All Night Long and Roadkill. Lombardo will be at the Nexon booth to meet and greet attendees as well as show off the Red Wolf Hood, representing the monstrous Gnoll Chieftain from Vindictus. The Red Wolf Hoods are provided by Spirit Hoods, Inc., exclusively for Nexon at E3 and will be given away regularly to visitors to Nexon’s booth.

 

“Nexon’s first visit to E3 will definitely be a memorable one,” said Min Kim, Nexon America’s vice president of marketing. “Vindictus, Dragon Nest and Dungeon Fighter Online will set the new standard for free-to-play games and should be a revelation to E3 attendees. We are excited to take our message of great free-to-play gaming to the E3 crowds as well as provide great loot, special guests and a few surprises that will make coming to our booth a great experience.”

 

Celebrities and booth giveaways aside, Nexon’s games will be taking center stage. Dubbed “The Future of Free,” the three games represent a new style, featuring more action and higher quality level than previously offered in the free-to-play space.

 

Vindictus Slash
Combat in Vindictus

 

Vindictus is the first physics-based multiplayer online action role-playing game that combines stunning visuals with high-speed combat. Vindictus uses a modified Source EngineTM to enable actions like throwing, shattering, binding with chains, piercing with spears, and more.

 

Dragon Nest is an online, action role-playing game. Actual gameplay involves adrenaline-pumping, high-speed combat with visually stunning attack combos. At the same time, it also incorporates an epic storyline and role-playing elements of both classic RPGs and MMORPGs alike.

 

Dragon Nest Monster
Dragon Nest

 

 Set for launch on June 9, Dungeon Fighter Online boasts more than 200 million players worldwide. Dungeon Fighter Online merges arcade-style action with an immersive, role-playing experience in one free-to-play, multiplayer online game. Expanding upon the immense popularity of fast-paced, side-scrolling games of the past, this ground-breaking title infused the classic fighting format with the kind of communal vitality that has already made people flock by the millions.

 

Nexon America currently publishes Combat Arms, MapleStory, Mabinogi, and PopTag! and is building a new online platform for its titles. This platform, called BlockParty.com, will help gamers maintain friendships in and out of Nexon Games.

 

Dragon Nest
Dragon Nest Graphics

Global Partnership for Lego Universe Distribution

Global Partnership for Lego Universe Distribution

 

The LEGO Group and Warner Bros. Interactive Entertainment today announced a distribution partnership for LEGO Universe, releasing the second half of 2010. LEGO Universe will be the first MMOG – massively-multiplayer online game – based on the LEGO play experience for gamers of all ages. Under the deal, Warner Bros. Interactive Entertainment will be the exclusive retail distributor of LEGO Universe outside of LEGO channels.

 

 Lego Universe

 

“WBIE has tremendous reach as one of the industry’s largest full-scale games publishers, which will enable LEGO Universe to access a broader audience of kids and families interested in online gaming,” said Henrik Taudorf Lorensen, Vice President, LEGO Digital, the LEGO Group. “We believe this partnership will be mutually beneficial for both companies, as well as end users, and are pleased to work with experts in the space on retail distribution for LEGO Universe.”

 

Developed by the LEGO Group and NetDevil, LEGO Universe will enable players of all ages to build, create, interact with friends, battle, and explore LEGO worlds – past, present and future. The MMOG is currently in a closed beta, with the game scheduled to release later this year.

 

Lego Pet Cove

 

LEGO Universe is a family-friendly online game, appropriate for players aged eight and above, centered around an epic battle between creativity and chaos. The LEGO brick lies at the center of the experience, and several levels of building are available, from simple gameplay-oriented challenges all the way up to sophisticated brick-by-brick design. With a focus on creativity and building, LEGO Universe invites players to flex their imaginations with the iconic brick in a vibrant online world.

 

“The LEGO Group has long been a leader in family entertainment, and we are excited to help extend the brand into the online arena through an MMOG platform with LEGO Universe,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “We look forward to expanding our relationship with the LEGO Group beyond what we’ve already established with the successful TT Games’ titles. LEGO Universe builds upon the LEGO video games business in an exciting new way.”

 

To learn more about LEGO Universe, please visit the Lego Universe website.

 

Lego Universe Nimbus Station

TransForce

TransForce (Transformers Browser Game) is a massively multiplayer Strategy and Role-playing Online game based on the Transformers movie. In TransForce, there are two factions-Autobots and Decepticons.

To start with your Transformers journey, you will have to register an account and choose either Heroic Autobots or Evil Decepticons to play the game. You can construct a capital planet and begin to develop the infrastructure and Robot Camp and then make some research in the tech center, like Geology, Drilling, Mining, Penetration Scatter and suicide.

Like some mainstream browser-based game, TransForce also requires you to build resource buildings and produce resources like Metal, Crystal, and Matrix. Etc. After your reputation or development points reach higher, you can train your robots and make your robot strong by transforming your robot and attacking enemies.

Features:
Assemble all alliance members to launch a Joint Attack
Freedom to perform Shape-Shifting and Transformations
Make a Free Trading Agreement to trade your resources
Diversified Attacking gameplays: ammunition, armor-piercing, energy, scatter and suicide
Visualized 2D Map
Personalized Mission System and Expedition quests
Instance Exploration
Aggressive Tribal War
Bounty Hunt
The Most Wanted System
Player’s Achievement and Server Achievement
Dependency System
Arena System