Monthly Archives: September 2010

Discover Atlantis with Bounty Bay Online

Discover Atlantis with Bounty Bay Online

 

Frogster is today releasing the first glimpses of two new regions which are to be released with the up-coming expansion ‘Atlantis’ on 22/09/2010 in Bounty Bay Online including new high-level instances.

 

New land has been sighted by players on their journeys on the seven seas with the fourth add-on to the seafaring game. The heavily forested Bimini Islands rise majestically out of the warm currents of the Caribbean and lure adventurers with their legendary secret – after much research it has been shown these islands are the most likely location for the once sunken city of Atlantis. Players will find deep in the verdant island labyrinth a hidden entrance to the mythical city guarded by aggressive and fearsome creatures.

 

Discover the fearsome creatures in Bounty Bay Online's new expansion: Atlantis!

 

Experienced players who enter the sunken city will soon learn that despite the impressive architecture and romantic submarine landscapes, this is a place where outsiders are not welcome. Sea monsters and violent natives lurk in the various regions, Atlaszon, Possedo Bay, and the Seabed Cave, lying in wait for unsuspecting visitors from the world above. But players also have other opportunities to prove their skills since the ‘King’s Tomb’ instance provides new challenges spread over two floors and available in two difficulty levels.

 

After having mastered the instance using the first difficulty setting players will be able to show their worth by completing the demanding two-level dungeon in elite mode as well. Even though the dungeon looks the same in both difficulty levels, the players battling through the instance on the more difficult setting will come across much fiercer and more numerous opponents. But no matter which difficulty level brave adventurers choose to tackle the instance on, they will all come face-to-face with the terrifying winged creature, ‘Atlans’, whose secrets must be brought into the light.

Plane Shift Review: Good Details for Old Game

Plane Shift Review: Good Details for Old Game
By Kei Beneza (dividelife), OnRPG Journalist

 

Plane Shift is an innovative 3D MMORPG that made its debut back in May 2002. Although the game is old and possibly outdated, most of its features remain fresh and unchallenged by modern MMO games. Its game play mechanics are really simple but hard to master, especially since your character does not rely on classes. What made this game absolutely special is its compatibility with all three computer operating systems (Mac OSX, Windows, and Linux). The game is constantly being updated (yearly, I think), launching its most recent update in December 2009 (Now that’s what I call support), providing more “updated” features for the most up-to-date gamers. Unlike other MMOs, roleplaying is encouraged in the world of Plane Shift, making use of its expansive and interesting lore, while also being the first choice in the server selection screen. It may be a bit hardcore for casual players, but it’s quite enjoyable for those who want a change of scenery. 

 

Planeshift

 

Enough about the Lore! Let’s play!

Whoah, easy there! One thing about Plane Shift is that the game does NOT have any classes at all; instead, the game allows people to create their own classes by customizing their character’s stats and skills (along with their weapon of choice) to create their own defined class. The game actually allows you to customize more than just your average “face, gender, and hair color” bit, catering more customizable details like birth date, parents, life paths, religion, and even childhood details. You can probably guess that the game has got enough DETAILS to emit a healthy RP session. This allows the world to completely animate without the use of modern gaming rules like faction wars. There are also tons of races to choose from, each with their own specialty and starting stats.

 

Death Realm

One of the most unique features I saw in this MMO is the DEATH REALM. As the name implies, the Death Realm is a labyrinth of some sort where players go when their character dies. Unlike other games where you can just move back to your corpse in ghost form or just simply re-spawn somewhere, the game takes you to a horrendous level of darkness where you must reach the end in order to go back in the real world. It’s not really that difficult if you do it carefully while observing your surroundings, but the character’s mobility tends to interfere most of the time. There’s no going back if you fall, so be extra careful, unless you want to do it again from the start. Seriously, it already sucks that your character is dead, so why make it hurt more?

 

Planeshift
The Death Realm

 

Few of the Cons

Trial and error is probably the best way of describing some parts of the game, especially when moving in dark places. Some of the elements and rendered structures often block your line of sight, causing you to fall or even die. The movement commands are too irresponsive as well, creating a devastating combo with the dark lighting and 3D obstructions. It’s annoying, but you’ll get used to it… I think.

 

The game doesn’t feature tips on mandatory things either, such as controls and where skills can be acquired. According to them, this is an opportunity to exercise communication in the game. After analyzing this bit, this is a moving and breathing world anyway, and I suppose players can actually make this thing work by working together and communicating; however, that still doesn’t compensate for the lack of tutorials.

 

Planeshift

 

Most of the quests also revolve around killing the same monsters all over again. It’s really okay for some MMOs to have quests that make you kill more monsters or point you to your proper grinding or leveling grounds, but at least give it some variety.

 

The Essence of Exploration

The key to the whole game is exploration. Since the game lacks tutorials and detailed maps, the only way to work around this place is to go ahead and explore. Like I said, even the NPC locations are not given, so your best bet is to lift your sword (or whatever you’re holding) and journey forth to discover more things. It does remove the linearity of the game, since you don’t know what to expect in your adventures, but that my friend is what makes it completely interesting and thrilling.

 

RP

 

Hmmm! Me Likey them Details

To my surprise, the graphics are actually better than bearable for an old game. The buildings are properly rendered; the characters don’t look half bad. I even found myself verifying if the release date specified is true. The details are crisp and don’t demand that much from your computer, making it a perfect choice for gamers who use low-end PCs. There’s a whole lot of diversity when it comes to visuals in the game, which makes exploration something to look forward to. The game will continue to bedazzle you with new sights and sceneries as you work your way towards who knows where.

 

Planeshift

 

The Verdict

For an old game, they really did a great job of pumping it up. The graphics are intense, combat is awesome, and there’s a whole lot of variety when it comes to customization. The game is pretty slow in a way since it may take a while before you can actually get a glimpse of your character’s capabilities; however, the awesome community will be there to keep you entertained until you reach your goals. The game needs more monsters, and that’s a fact. They already have quests directing players to kill more, so it wouldn’t hurt to at least add some new faces to avoid the boredom factor. This game still has a lot to offer (despite its age) compared to other games, so jump right in and give it a try.

 

The Good:
– Details in character creation
– Freeform class system
– Roleplaying?
– Nice visuals for an old game
– Doesn’t demand much from your system
– Multi-OS goodness.

 

The Bad:

– Needs more quests AND MONSTERS
– The interface and controls may hinder you from achieving something so simple
– Lack of Tutorials
– Some bugs need tending to.

Age of Armor Review: The Game Has Aged

Age of Armor Review: The Game Has Aged
By Vincent Haoson, OnRPG Journalist

 

Age of Armor is a client based MMORPG from Snail Games. The game follows the story of humanity going against its enhanced counterparts, the enhanced humans and neo humans. Your part in the game’s grand scheme of things is to be an armor pilot, the game’s version of a robot/mech pilot, of your chosen race and planet.

 

First Impressions

I am a big mech/robot fan and I was already experienced in playing Exteel so I expected things to be the same with Age of Armor. I was wrong. I expected the controls to be as smooth as that of Exteel’s but what greeted me was a mech warrior type control system that turned me off instantly. I thought at first that this would be how the game is played until you reach the later stages but I was proven wrong yet again.

 

Age of Armor
Character screen

 

Customization

What I liked about Age of Armor is that the game puts emphasison the capabilities of the pilot as much as how well equippedis the vehhicle is. Players can add points at 5 different areas of study which are namely drive, control, scout, defence and attack. Each study has a certain category that you can eventually put points to enhance how your pilot drives. The study system  is very detailed in terms on the things you can invest points in. As your pilot matures and learns, the capabilities of your armor also improves. You can improve how the boosers are used or even how the armor moves. As long as you allocate the proper knowledge points to the proper knowledge category then you’re all set.

 

The study system is partnered with the equipment system of the game. You can in fact equip your mech with more than just the usual hand carried weapons. Your armor  can carry shoulder weapons which add more firepower for your armor. The game’s armory is in fact filled with a lot of items you can equip to your armor with but the categories of weapon you can use is limited to the race you chose.

 

Character Armor
Character Armor

 

Attributes

Aside from skills and equipment, your pilot also has a stat system where you can allocate points. It follows the traditional stat points system you often find in other MMORPGs but you the allocation is somewhat different. Under normal conditions you can immediately allocate the stat points you have with a click of a mouse, in Age of Armor it literally takes time for your character to get one point.

 

I don’t really know why this was made this way. Though I assume this is more for the benefit of having a “realistic” feel that your character is growing stats-wise due to training. While this kind of stat system is unconventional it is also inconvenient because it keeps the player from releasing the full potential of their character. This forces you to make do with an underpowered character making you reliant on skills and equipments that may seem too underpowered both for PVE and PVP.

 

Age of Armor
Combat

 

Transformation

Age of Armor has one unique system that I can say is exclusive to AoA. Your armors can transform into a second form. Depending on which race you chose, you can turn your armor into a mechanized animal (enhanced humans), land vehicles (natural humans) and jets (neo humans).

 

The transformation provides a new set of skills for players to toy around with. They’re the enhanced version of your armors and add a whole new way of bringing mechanized pain to the scene. What I liked about the transformation system is that it highlights the importance of choosing your race to how you decide on how to setup your character.

 

Mech Designs

I liked the armor designs they have on Age of Armor. The first unit I had reminded me of the Eva units of the Evangelion anime. While the armor designs are not really innovative or unique I like how they look even if they aren’t as high def as I would’ve liked (well truth be told, there hasn’t been any robot themed MMORPGs that has satisfied that need anyway).

 

Age of Armor

 

Language Issues

If you have an eye for grammar I have to warn you that the game is full of grammatically incorrect statements both in the NPC texts and the quests. I wouldn’t have noticed the sentences but there are times that I found questing really hard because I found it hard to understand where I need to go because the sentences were constructed wrong.

 

Conclusion

Age of Armor is a game that pales in comparison to the other mech based MMORPGS. In terms of looks the game does look good save for a few problems with the background. The default controls are really awkward specially when you’re at the heat of battle and the game’s overall theme is a drab and needs an overhaul.

 

Age of Armor

 

However, the game saves itself with the transformation system because it adds the necessary excitement factor that you will never get in other games of the same genre. Once you get past the initial irritations brought by the above mentioned factors, Age of Armor is an enjoyable game to play. Plus I liked the fact that the quests provide you with buffed up weapons. This actually puts emphasis on players accomplishing quests.

 

If you’re looking for a mecha themed game that’s feels like you’re piloting a real robot then Age of Armor is the game for you, however if you’re the type who prefers to pilot smoothly run mechs then I suggest you go to another game.

 

Pros:
– The robot designs seem to be right off anime mechas
– Simple and easy to understand gameplay
– IT has a mix of MMORPG elements for both the out of cockpit and in-cockpit moments

 

Cons:
– Awkward controls
– The animation is choppy and sometimes does not sync with the game
– Dated graphics engine

IGG 4th Anniversary Interview: Getting games since 2006

IGG 4th Anniversary Interview: Getting games since 2006
Questions by Mohammed Afzal (MageMoa), OnRPG Journalist
Answered by Daniel Lin, IGG Marketing Director

 

IGG is one of the most successful Free to Play companies around with popular titles such as Tales of Pirates and Angels Online. Their fourth anniversary, which took place earlier this year, was the perfect time for them to release more updates and announce new games. IGG decided to give us here at OnRPG a chance to ask them how it all began and how exactly they celebrated their fourth anniversary. We interviewed Daniel Lin, Marketing Director at IGG, who revealed some interesting facts about IGG and their upcoming games.

 

IGG daniel
Daniel Lin

 

OnRPG: Hello! First of all, congratulations on your fourth anniversary! Could you introduce yourself to our readers, please?
Thanks! My name is Daniel Lin, currently working at IGG as Marketing Director. Even though I have over 6 years of extensive experience in the video game industry, I started coding games as an amateur in 2001. I didn’t get very far, but then spent two years as a Text Contributor freelancing for game magazines while at university. I lived in Britain for several years before joining IGG and now I work with our many different media, publisher and marketing partners.

 

OnRPG: IGG has been around for four years! How did it all start?
IGG was conceptualized and eventually brought to life in 2006 by a group of game enthusiasts turned developers with considerable interest and influence in the Asian gaming scene. IGG released two MMOs, Myth War Online and Voyage Century Online, the same year, and just kept growing from there, welcoming more and more registered users as time went on. Then IGG released its most popular MMO, Tales of Pirates, which became the first IGG game to achieve more than 10,000 concurrent online players in North America. In 2007 and 2008, IGG received nearly 15 million dollars in venture capital and has continued to release a string of excellent MMOs in the past two years, including GodsWar Online and Lords Online.

 

IGG Office
The IGG Office

 

OnRPG: IGG means ‘I Got Games’. Why did you decide to use this name?
For one, it’s easy to remember, but it also tells players that we have a variety of games to satisfy different tastes. We now have 17 games, including client, browser-based and SNS types. Players who like strategy, adventure, sci-fi or fantasy games won’t be disappointed by what we have to offer. There’s something for everyone.

 

OnRPG: IGG currently has fifteen MMOs! That is quite unique for a company publishing in North America. It is also mentioned on your site that you are planning to release many more. Wouldn’t it be easier to focus on your current MMOs?
Well, it would be easier to focus on our current MMOs, but if we had been content with only building on our successes, we wouldn’t have the depth we do today. Technology develops very quickly in the gaming industry, and players’ favorite games change day by day. We make every effort to improve ourselves so we can develop more entertaining games for our devoted players.

 

Over the past three years, our attention has been focused almost exclusively on the MMORPG market. We’ve published many successful games such as Tales of Pirates and Wonderland Online, which consistently rank among our players’ favorites. As 2009 rolled in, though, we saw how the market for browser-based games was growing. After spending a year researching and developing some quality browser-based titles, we expect 2010 to be the year we strengthen our server-based market while continuing to explore new opportunities in a variety of genres.

 

Lords Online 
Lords Online

 

OnRPG: It must be quite tough to keep everything running, even as a big company. Are you able to keep all your titles updated and are you able to provide enough support for your players?
As our company has grown, more and more people who love games have joined us. For instance, each game has a project team in charge of game updates, news, and announcements on the official websites, online and offline events, and Live Support so we can offer players timely, high-quality service.

 

OnRPG: What sets IGG, other than the huge number of MMOs, apart from other MMO companies?
Comparatively speaking, IGG has its strengths in being highly sensitive toward gamers’ needs, and as such is flexible in crafting its games and their contents toward satisfying these needs. It’s just like a car company that sells different brands of cars. These cars may have different features, prices, and shapes, but each one will be the perfect fit for someone’s needs. That’s what we do at IGG. We also do our best to create a solid social networking community for players. Communication is especially important both in-game and out. We design our user interfaces especially with that in mind. Our goal is to make IGG.com an indispensable part of a gamer’s life, just like Facebook and Twitter.

 

OnRPG: What is, in your opinion, IGG’s most successful MMO and why?
It has to be Tales of Pirates. After we officially released the game in March 2007, we surpassed 200,000 registered users in two short months. Now, it has nearly 5,000,000 registered users because of its entertaining pirate stories, comical characters, splendid scenery and abundance of fun quests.

 

OnRPG: Are there any MMO companies with whom you have a special deal or connection? If not, what is your favorite company apart from IGG and why?
We began working in cooperation with some well-known MMO companies this year. For example, we signed a cooperation contract with CIB, a game publisher from Malaysia, during E3 and ChinaJoy this year. They will publish Dreamland Online which is developed by IGG in Malaysia.

 

OnRPG: One of your upcoming games is Dreamland Online, a side-scroller with a unique pet system. Could you tell us a bit more about this MMO?
Featuring 3D characters in a side-scrolling world, Dreamland will capture the hearts of MMO gamers and console lovers alike. Whether players choose to traverse across the bright and colorful East Continent or the dark and foreboding West Continent, they will be entertained by the plethora of eccentric quests and hilarious mini-games, such as skateboarding and hip-hop dancing. Players can also adopt pets who will become their partners in battle, serve as trusted steeds, or help them transform into powerful and eccentric creatures. They can spend time meeting other players, fall in love, and even enjoy DO’s adorable marriage system with that special someone.

 

Dreamland

 

OnRPG: Tales of Pirates II seems to be quite similar to the original Tales of Pirates. What are the biggest differences and what exactly does TOP II have to offer?
In ToP II, we have significantly improved the graphics of the game and also adjusted the viewing angle. The overall user interface is a lot cleaner, as well. Besides these visual enhancements, we’ve also introduced many new features to the game, such as the Rear Fairy system, the Treasure Digging system, Sea Battles and the PVP Arena. These are just some of the exciting new contents players can look forward to.

 

OnRPG: What kinds of events did you hold in to celebrate your fourth anniversary? Could you give us some examples, please?
Players can enjoy a wide variety of events in our games and through the forums. For example, Wonderland Online players might end up with an IGG Happy Pack simply by defeating level 10+ monsters during an event. We’re constantly coming up with new events to keep things fresh for our players through the seasons and for special occasions like our fourth anniversary.

 

Tales of Pirates 

 

OnRPG: Did you celebrate the fourth anniversary in any particular way in real life?
We all got together and had a party. I remember one colleague from the Service Center grabbed an iPad 16G, the prize for first place prize in the lottery. It was a blast to get together and celebrate, but we were right back at work soon enough.

 

OnRPG: What can we actually expect from IGG in 2011?
Mostly we have released our English version games in Asian markets, but we’ve been attracting more and more players from Britain, America, Europe and Asia over the years. That’s why we released Malay and Thai versions of games in the first half of 2010. In the future, we’re looking forward to publishing our games in more languages.

 

OnRPG: Could you reveal some more information about your upcoming games? Could we have some names or some information?
In the first half of 2010, we launched Tales of Fantasy and Tales of Pirates II. We’re planning to release two more MMOs in late 2010: MythCraft Online and Dreamland Online, both developed by IGG. We’ll bring these two games along with GodsWar Online and 100 Year War at GamesCon 2010. In MythCraft Online, one of the main attractions will be the ability for player characters to take on the powers of the beasts they ride, like armor that surrounds their bodies. Dreamland Online is a return to simpler gaming times. The sharp and detailed graphics in this new MMO take concepts from side-scrolling classics like Contra and bring them into the 21st century.

 

Godswar

 

OnRPG: Is there anything else you would like to add to this interview?
Our newest game, Tales of Pirates II, has finished its Closed Beta and very soon we’ll be migrating player data over from the original TOP servers. Players who are interested in pirate movies, cartoons or adventures at sea are welcome to join in the fun. I’d also like to thank OnRPG for its unwavering support over the years.

 

OnRPG: Thank you for your time!

DragonicaÂ’s Couples: Show Your Love With The New Marriage System

Dragonica’s Couples: Show Your Love With The New Marriage System

 

Update unveils wedding planners, marriage ceremony and couple quests

 

gPotato Europe is delighted to announce that the marriage system is now incorporated into its free, manga-style online action game Dragonica, and is available for all players from today. Dream weddings can now be a reality, thanks to the highly anticipated Dragonica marriage system. The beautiful wedding hall has officially opened its doors, complete with a registrar and wedding planner to take care of everything that the big day requires. For couples looking to take things to the next level, the marriage system is the perfect add-on, as it casts aside all doubt that both partners belong together.  The marriage system unlocks an exciting new quest chain that is especially designed for, and exclusive to, married couples – it’s not just a mere ritual as these new adventures can only be conquered together!

 

Dragonica Wedding

 

On the big day, players can enjoy a beautiful ceremony and say a few special words at the altar. And if that’s not enough, married couples gain an exclusive marriage achievement which unlocks a powerful bonus for both partners to enjoy. To commemorate the special occasion, gPotato Europe are also running an exclusive Dragonica contest. Newly married couples can submit screenshots of their wedding guests online, for the chance to win a fantastic prize. Further details will be available on the official European Dragonica website.

 

As part of the upcoming wedding system update players will gain access to four brand new PvP maps and a skill reset scroll for the fourth job change quest, which is perfect for those after an adventurous honeymoon. Existing players of Dragonica are invited to log back in to check out these new zones, visit the official European website, follow us on Twitter and Facebook.

 

What Mission Against Terror is All About

What Mission Against Terror is All About

 

Mission Against Terror(MAT) is a free to play first person shooter(FPS) set in a fictional time not far from our own, pitting two teams against each other all around the world.  From the male civilian with a vengeance to a war-torn female soldier with something to prove, characters from all walks of life come together to fight for a common goal.  Fueled by a wide array of real-world weaponry from practical assault rifles to massive gatling guns, MAT will be the next big player in online first person shooters.

 

Those who are looking for a serious shooter will be glad to know that MAT was the only first person shooter game good enough to be sanctioned for tournament play in 2009 by the China Electrical Gaming Committee; a nationwide online gaming tournament organizer under the All-China Sports Federation.  Take part in deathmatch and team deathmatch modes along with the tried and true formula of elimination-style tournament play and the highly popular bombing mode.

 

 Mission Against Terror

 

Those who are looking for a less-serious shooter will be kept fairly busy as well with a variety of crazy, white-knuckled game types.  Mummy mode offers an intense survival horror experience where a team of humans are confronted by ancient Egyptian mummies who have risen from the dead and are out for blood!  Also available is the phantom mode, a spinoff of the bombing mode where the bombing team are highly translucent ghosts that are restricted to melee attacks only, as well as the terminator mode which pits humans against an onslaught of robot(A.I.) attackers and the craziest of them all, the tank mode where players can pilot armored tanks capable of massive destruction.

 

Can’t resolve your issues out on the battlefield?  Join the virtual bar for dances and romances that await you!  Even the most hardened soldier needs to relax and relieve stress every once and awhile.  For the troublemakers at heart, picking fights in the virtual bar is both welcomed and sanctioned via the official regulation-sized MAT boxing ring!  Bar patrons can watch the fight at ringside or on the big screen as two players duke it out for nine rounds with their fists of fury.

 

Complementing the exciting action of MAT are customizable characters that can be outfitted with a variety of clothing options, an item shop that contains everything a soldier needs out in the battlefield, and full DolbyTM 3D sound support including state-of-the-art Dolby AxonTM technology which enables the ability to modulate your voice in real-time to change the way other players hear you in glorious surround-sound.

Legend of Edda to begin Closed Beta Testing September 30

Legend of Edda to begin Closed Beta Testing September 30

 

Leading online game publisher, GamesCampus.com, revealed today the closed beta testing dates for its upcoming free-to-play, massively multiplayer online role playing game (MMORPG), Legend of Edda. The game will enter into closed beta testing on September 30, 2010 and continue through October 11, 2010.  

 

Based on the Greek mythological conflict between the Gods of the Olympus and the Titans, Legend of Edda takes players on a journey through a dynamic storyline divided into five unique chapters based on the conflict of two opposing factions.  Players will pledge their allegiance to Olympus or Titan from the beginning — prior to character creation — which will play a large role in upcoming PVP and RVR battles. 

 

“Our thriving forum community is already wrestling for a chance to get their hands on this unique and exciting game,” said Uyen Uyen Ton Nu, head of marketing for GamesCampus. “With an enchanting world of myth and lore to explore, hardcore PVP, endless customization, an art style all its own and much more, it is truly a game that should be on every MMORPG players’ wish list.”

 

Legend of Edda 

 

Fast-paced PVP battles are the cornerstone of the game and will include intense personal battles, guild battles and player-killing (PK) where opposing factions can attack each other at any time. Additionally, Secret Treasure Wars take place in an RvR environment with the two factions where the winning team is rewarded with powerful skills by their gods. There are also numerous Demi-God quests that encompass obtaining Demi-God points, which later can be redeemed for powerful skills.                                                    

 

Legend of Edda will also offer a deep class system including six options: Warrior, Swordsman, Assassin, Archer, Cleric and Wizard.  Players will be able to choose their character’s first class during initial character creation and upgrade to subclasses by completing promotion quests and eventually upgrading to different classes while obtaining greater and more powerful skills.  A unique portal system will make transporting among maps and areas seamless and keeps the gameplay flow intense.  Players can also look forward to instanced dungeons, seemingly undefeatable monsters, a special pet system, and four varieties of quests!

 

Key Features in Legend of Edda:

– 4 Main Quests Types— including Standard, Main Story/Scenario, Class Specific and PVP and Faction
– An array of options for PVP— Including Personal duels, Guild battles, Free world player killing, Sacred Treasure Battle, 1v1 or Party vs. Party battles
– 6 base classes–Each with up to 7 possible upgrades
– Sacred Treasure Battle– Death-match PVP between 2 factions. Bonuses for winning faction, from items to buffs.
– Instanced Dungeons-Players can allow for personalized runs for their party with numerous difficulty settings, puzzles, traps for items and exp rewards
– Comprehensive Pet System-Pets offer assistive skills.
– Teleportation System–Easy world roaming to maintain a steady flow of gameplay
– Unique Monsters – Five ranks of monsters each with unique abilities and drops
– 5 grades of weapons-Each grade offers large amounts of customization through strengthening and enchanting
– God power skill system–skills of the gods as rewards from Faction vs. Faction battles (stronger than character skills)
– Hero Classes-Players have the ability to change their character into a hero. Upgraded appearance, weapons, skills, and abilities

 

Players interested in learning more about this MMO Developed by EYA Soft can go to the game’s official site to follow the latest updates and sign up for a closed beta key.