Yearly Archives: 2010

Exclusive Aion 2.1 Patch Notes with Increased Rewards!

Exclusive Aion 2.1 Patch Notes with Increased Rewards!

 

NCsoft is delivering its biggest in-game environment change to-date with Aion 2.1, hitting PTS today, November 11, and then the live servers November 17. Aion 2.1 brings players significantly increased drop rates along with a consistent in-game event schedules (Dredgion and Fortress Siege times) ensuring more meaningful and rewarding play experiences.

 

Aion Increase the Rewards


To showcase the extent of the increase in rewards, NCsoft looked to Victor Shugo, an in-game character casted to lead a new experimental lab by the Black Cloud Traders Experimental Division. Victor, known for his brilliant yet dangerous research – charging phlogistonic aether with lightning, will use player hypotheses for his mad experiments. For his first lab experiment, Victor took to Fire Temple, Beshmundir Temple and Dark Poeta to determine the exact increase in drop rates coming in Aion 2.1.

 

It was no surprise that comparing 2.0 and 2.1 drop rates revealed a significant increase. In fact, this update to the gaming environment is the single biggest change ever implemented by NCsoft across its entire portfolio of games.

 

In addition to the rewards offered by increased drop rates, NCsoft is introducing the Aion Adventure Guide. The guide is designed to give players advice on where to find level-appropriate in-game content that will help with progression and reward them with items along the way. Crafted in-game messages and guides let players know where to go to find game content (quests, instances) that help progress them to the next level and give them hints on how to use new areas, such as the Abyss, and systems, such as Stigma Stones to their advantage.


By addressing very specific recommendations given by our western players and supplying the Adventure Guide to help players expand their experience and resources in game, NCsoft’s commitment to reward players for their time is readily apparent. Now more than ever players will reap the rewards of their time as the Aion team readies Aion 2.5, slated for early next year.


For more information, please visit the Aion Powerwiki.


Full 2.1 Patch Notes
This release includes the 2.1 updates from Korea, and many additional fixes for the English client. We have tracked down many inconsistencies between item/monster/NPC names and the blue in-game dictionary links, and have changed (usually) the dictionary link so that they match up.

Items
– Greatly increased the drop rate of all main (Eternal/Fabled/Heroic/Superior rank) gear from instance boss monsters.
– Greatly increased the drop rate of all main (Eternal/Fabled/Heroic/Superior rank) gear from field boss monsters
– Greatly increased the Item drop rate of gear dropped by all monsters. This includes:
– Drop rate of Common/Superior Weapons, Armor, and Accessories.
– Drop rate of Heroic/Fabled Weapons, Armor, and Accessories.
– Increased the drop rate of the main items acquired from treasure boxes.
– Increased the drop rates of all Skill Manuals and stigma stones dropped by monsters.
– Increased the drop rate of fluxes dropped by monsters.
– Increased the number of Common/Superior rank fluxes.
– Greatly increased the number of Heroic/Fabled rank fluxes.
– Increased the drop rate of Superior rank manastones dropped by monsters.
– Fixed a problem in which a few items dropped in Instances were not temporarily tradeable, as they were supposed to be.
– Anurati’s Corundum Earrings/Turquoise Earrings
– Fixed some items’ stats, which were not working as intended.
– The Enmity Boost of Laize’s Leather Pauldrons (an Asmodian quest reward item).
– The Enmity Boost of some Elyos/Asmodian coin reward items.
– Added a Strike Resist stat for Pazuzu’s Nephrite/Jadeite Necklaces and Sorolov’s Jewel/Crystal Rings.
– Added new designs for Tailoring:
– Master Carved Firm Mask (Both Elyos and Asmodian)
– Master Carved Prolix Veil (Elyos)
– Master Carved Hoca Veil (Asmodian)
– Increased the skill level required for some crafting designs:
– Handicrafting: Major Dragon Blood Stone (450P -> 470P)
– Tailoring: Inert Burning Balaur Blood Stain (450P -> 470P)
– Fixed the problem where the Hide Detection Effect was not working properly for the Asmodian Oculazen Candy.
– Added new potions and food that will be dropped by monsters.
– Changed the appearance of the “Dragonbound Shield” item.
– Fixed the tooltip for the “Defender Captain’s Jewel” so that it shows the item’s stats correctly.
– Moved some gatherable items from areas where gathering is not permitted.
– The issue of some items appearing incorrectly upon equipping has been resolved.
– Fixed the system message that appears upon using an Explosive Bead in Kromede’s Trial.
– Changed level 55 “Stalker’s” item series to “Tracker’s” items to distinguish them from the level 50 Stalker’s series.
– Changed “Unfest Candy” to “Graveknight Candy” to match the monster that it transforms you into.
– Changed the names of some quest items, which had mistakenly been given the same names as the quests they belong to.
– Changed the dictionary names of some items, where they did not match the names of the items themselves.
– Changed the quest item for [Elyos] Deathsong Dangers quest from “Crasaur Flipper” to “Crasaur Fin” to distinguish it from the quest item for [Asmodian] Irresistible Soup.
– Fixed a bug where the design for the Worthy Darkwater Orb was mistakenly labeled “Design: Worthy Darkwater Tome”.

Instances
– [Chantra Dredgion] Fixed a problem causing the bulkhead between the Armory and Gravity Control not to show up sometimes.
– Fixed an incorrect system message that popped up when a player trying to enter Kromede’s Trial was not eligible to enter it.
– Fixed a bug causing the entry level for Alquimia Research Center not to display properly.
– Fixed an error in the resurrection popup message that appears when a character is in an instance where they can resurrect at the beginning of the instance. This popup would only display when a character had left their group and then died.
[Udas Temple]
– Reduced the level requirement to enter the Udas Temple and Lower Udas Temple from 52 to 51. It is no longer necessary to complete an entry quest.
– Boss monsters in the Udas Temple and Lower Udas Temple will now sometimes drop a Fabled grade accessory:
– Anurati’s Corundum Earrings / Turquoise Earrings
– Debilkarim’s Corundum Necklace / Turquoise Necklace
– Kingspin’s Corundum Ring / Turquoise Ring
– Malika’s Leather Belt / Sash
– Changed the appearance of the armor and shield items that can be acquired in the Udas Temple to look more like Dragonbound items.
– Forsaken Temple ~ Series
– Anvilface’s Drenium Shield
– Anvilface’s Malevite Shield
– Increased drop rate for the “Jotun Vault Key” in the Lower Udas Temple.
– Decreased the number of monsters spawning in the Udas Temple and Lower Udas Temple, and also decreased their Max HP.
[Beshmundir Temple]
– Fixed a bug causing Dorakiki the Bold not to aggro the surrounding monsters when pulling a Spiritmaster’s summoned pet in Beshmundir Temple
– Fixed a bug causing a second protector/guardian monster would spawn when a player attacked Dorakiki the Bold in Beshmundir Temple.
– Decreased the difficulty of Beshmundir’s final boss, Stormwing.
– Slightly decreased the damage Stormwing deals.
– Increased the cooldown time of Stormwing’s storm skill.
– Decreased the number of monsters spawning in Beshmundir Temple.
– Decreased the abilities of all boss monsters in Beshmundir Temple.
– When combat begins with Isbariya the Resolute in the Beshmundir Temple, the exit door will now close, and when the battle ends, the door will open.
– The Mystery Box containing the Ritual Chamber Key no longer appears.
– Isbariya the Resolute’s transformation skill, “Sixth Sense”, now applies an altered state effect to the player.
– Made the boss monster Plaguebearer easier to defeat.
– Plaguebearer no longer summons its fragment when using its digestive fluid skill.
– Plaguebearer now uses its mucus skill less frequently.
– Reduced the combat range of boss monster Dorakiki the Bold.
– If you step out of Dorakiki’s combat range, the battle ends, and you are returned to your original location.
– The Incinerator Key, which opens the door to the Blue Flame Incinerator in the Beshmundir Temple, no longer disappears after use.

NPCs
– Platinum Medal quest NPCs and Special Ordnance Quartermaster NPCs in the Balaur Fortresses will always spawn while the friendly faction is in possession of the fortress.
– Modified the type of weapons equipped by the Elite Aetherguards that Ulsaruks summon through Illusion Gates.
– Fixed a bug causing Stormwing, the final boss in Beshmundir Temple, to be aggroed by certain summoned pets.
– Fixed a bug where Saira Sharpeyes’s (boss monster in Gelkmaros) max HP was set abnormally low.
– Changed the design of certain daily quest NPCs’ costumes so as to be more distinctive.
– Fixed the bug causing guard NPCs by the Balaurea fortresses and artifacts not to be able to detect targets in basic stealth.
– Fixed the buttons on a handful of NPC vendors’ text windows back to the default buttons. (They had mistakenly been changed to player dialog.)
– Fixed the dictionary entries (blue links in quest text) of a number of monsters so that they matched the monsters’ actual names, including:
– Changed the names of the following monsters to match their dictionary names, because they were too vague and causing confusion with other, non-Lepharist monsters:
 
– Changed the name of the Lepharist boss monster “Scout Captain”, in the Halabana Hot Springs in Morheim, to Katerios, since he was supposed to be a named monster.
– Fixed a bug where NPC Harami in Inggison was mistakenly named “Design: Platinum Glasses”.
– Fixed typos in the dictionary links of various NPCs to make them match the actual names:
– Changed the name of the Lepharist “Laborer” mobs in Eltnen to “Druges” to distinguish them from the Laborers in Morheim.
– Changed the name of the Lepharist “Peon” mobs in Eltnen to “Plodders” to distinguish them from other Lepharist Peons.
– Fixed a bug where two different kinds of Worgs in Verteron were called “Violent Worg”, while only some of them would update the quest “The Forest Outlaw”. Changed the ones that do not go with the quest to “Aggressive Worgs” to reduce confusion.
– Changed the name of the Jotun named monster “Oddwood” in Lower Udas Temple, because it was mistakenly given the same name as another monster. The Jotun is now named Bergrisar.
– Changed the “Ashikar Assaulter” mobs in Gelkmaros to “Naduka Striders” because they were among other Naduka and had been mistakenly assigned to the wrong Legion.
– Fixed a bug where the adult Ice Canyon Griffons in Beluslan’s Roof, Beluslan, were called Griffos. Changed the adults to “Ice Canyon Griffons”. (Left the young ones as “Ice Canyon Griffos”.)
– Changed the name of the “Angry Bee Swarm” in [Gelkmaros] Antagor Battlefield to “Angry Bees” to match all the quest references and the dictionary name.

Skills
– Added information to the tooltip for the Sorcerer’s “Barrier of Severance I” skill about its damage absorption effect.
– Fixed a bug that would occur while players were transformed with that increased HP/MP. When certain skills were applied to players in this state, HP/MP would suddenly decrease as if the transformation effect was not active. This has now been fixed.
– Energy of Repose now grants additional Exp. for quest completion and gathering/crafting.
– When an Assassin checks “Only high-level skills are displayed” on the Active skill pane, “All-Seeing Eye I” and “Searching Eye I” skills will now display correctly.
– Fixed a bug causing Chanters to automatically acquire a skill when their Boost Physical Attack I skill reached level 25.
– Changed some items that were referred to as “Oruga’s” items to say “Kinquid” to match the monster that drops them. (There is no Oruga.)

 

Quests
– Reduced the prerequisites for Greater Stigma Quests.
– Now, players will be able to acquire Greater Stigma Quests without having to complete an Instance Dungeon entrance quest.
– Players will be able to purchase Greater Stigma Quest Collection Items with Shulack Coins without going through the Steel Rake/Dark Poeta instance dungeons.
– Group members can now simultaneously collect items for solo Greater Stigma Quests.
– [Elyos] Taloc’s Heart Full of Soul, [Asmodian] Stigma Expansion
– [Asmodian] Fixed problems that were hindering players from completing Stigma Expansion.
– Fixed the problem where Drakan Researcher wasn’t dropping quest items.
– Added Drakan Researcher to the link in the Quest Description window.
– Modified the temporary quest marker so that it will no longer be displayed when a quest updates because the player acquires Kinah.
– Added new quests that give out fabled class rewards in Inggison and Gelkmaros.
– [Elyos] A Weapon of Worth, [Asmodian] A Helping Hand
– Fixed a bug in the [Group] Pressing the Attack quest where, even if a player hadn’t completed the first part of it, the lettering would turn gray as if they had finished the second part.
– Fixed the error message that showed up unnecessarily for the [Elyos] Allergic Reaction quest reward.
– Fixed a problem where the following bundled [Asmodian] Field Warden armor items could not be unwrapped:
– Fugue Leather Gloves Package (3 days)
– Fugue Leather Gloves Package (7 days)
– Fugue Leather Gloves Package (14 days)
– Increased the quest timer on the following Beshmundir Temple quests from 5 minutes to 7 minutes:
– [Elyos] To Liberate Souls
– [Asmodian] Mired Souls
–  Added level 55 greater stigma solo quests.
– This quest can only be acquired if you do not have the existing level 55 greater stigma quest in your quest journal, even if you have completed that quest and are at the reward stage.
– If you have the existing quest and wish to get the new quest instead, you must abandon the old quest.
– Added new Groggie (Shulak coin) daily quests, which can be undertaken without joining a daily quest faction. Also, for the Groggie, greater stigma quest items, weapons, armor, and other items can be exchanged.
– Changed some Platinum Medal reward quests to daily quests. Greatly decreased the number of items that need to be collected.
– [Elyos] Decreased Exp. and kinah rewards for the “Teleporter Repairs” quest.
– Fixed typos in some quests.
– Fixed a bug causing some campaign quests to be re-acquired after a player had already completed them.
– If you have been affected by this bug, and have a re-acquired campaign quest in your quest journal, the game correctly treats that quest as if it has been completed.
– Renamed Reshanta [Elyos and Asmodian] quest “Giant’s Core Weapon” to “Petralith’s Cores”, to make it clear that it’s connected to the Petralith monsters. Renamed all associated quest items accordingly, and made their dictionary links match when there was a discrepancy:
– Changed [Asmodian] quest name “The Freezing Orb” and associated “Freezing Orb” quest item to “Frozen Orb”, to distinguish it from the “Freezing Orb” weapon.
 UI
– In order to give players an additional warning before deleting a character, changed deletion message at character selection screen from ‘Enter”Confirm Delete” to delete this character.’ to ‘If you delete your character, the items in your inventory, private warehouse and mail box will also be deleted. If you still wish to delete your character, please enter “Confirm Delete”.’
– Fixed the Gelkmaros map so that Spiritfall Gate now shows up correctly.
– Fixed the legion window so that the “last logged in” information will be updated when said window is closed then reopened.
–  Upgraded AionTweet from v0.7 to v1.0, and added some new functions.
– You can now join Twitter directly from AionTweet:
– Added a [Suggested] button in lower left of the AionTweet screen. Click this to get a list of suggested Aion-related feeds: (There are currently no suggested feeds for the NA/EU market. We will add these in an upcoming build.)
– You can search for any Twitter user on the [Search People] tab. This will display the same results as using the search box on the Twitter homepage:
– You can change your Twitter profile using the [Profile] tab:
– Click “Twitter Handle” at the bottom of the Profile screen to enter your Twitter ID as the note in your Social panel:
– Click someone’s ID on the list to view their profile:

 

Environment
– Fixed a bug that occurred when players used the “raise camera angle” option while in a windstream. Camera will no longer be locked looking up at the sky.
– Fixed the arrows for the Altar of Avarice and the Temple of Scales on the signpost in Angrief Ruins in Inggison.
– Fixed the problem where characters were not able to make any motions while activating artifacts in Balaurea.
– [Abyss] Changed all siege weapons so that they can now only be used near the fortress
– Fixed terrain bugs in both Inggison and Gelkmaros where characters were able to access areas that were intended to be inaccessible, giving them an unfair advantage over the other faction.
– You can no longer set up a kisk in these areas.
– Spiritmaster’s can no longer use their “Summon Group Member I” skill in these areas.
– Players who log on in these areas will automatically teleport to their obelisk bind point.
– Fixed a bug with the Gatekeepers in Gelkmaros, where players could bypass them and get through the gates they guarded.
– Fixed a bug in several parts of Mitrakand, in Gelkmaros, where players would get stuck inside the terrain and buildings.
– Fixed a bug allowing players to get through a wall inside Eltnen Fortress
 

Known Issues

– There is an issue with the face sliders during character creation. Dragging any of the sliders (except ‘facial ratio’) will cause the whole face on the character model to become invisible until the slider stops moving.
– Asmodian quest “A Helping Hand” and Elyos quest “A Weapon of Worth” are not currently available. If the player does manage to acquire one, it will have odd broken code in the quest journal entry and will not be completeable.

Praetoria Prepares for War!

Praetoria Prepares for War!

 

Praetoria Prepares for War!

 

Paragon Studios and NCSoft will soon be releasing Issue 19: Alpha Strike for City of Heroes. Rumours from the recent Californian Meet & Greet with developers suggest that Issue 19 and the new Incarnate System will go live this coming Tuesday. It remains to be seen if that is the case, but at any rate there is now information available on the lore, the system being introduced and the Incarnate Alpha Slot available on their website

Champions Online announces Archetypes

Champions Online announces Archetypes


Champions Online, which is currently in testing for a move to a freemium subscription/f2p hybrid model like Lord of The Rings Online and DDO, has announced the free to play archetypes that all new players will be restricted to. The builds are outlined for players along with a handy description  of what they have envisioned for the archetypes along with suggested concepts.

 

Champions Online announces Archetypes

 

Champions Online announces Archetypes

Perpetuum Online Release Date – OMG ROBOTS!

Perpetuum Online Release Date – OMG ROBOTS!

 

Perpetuum Online is set to release this November. Avatar Creations, a Hungarian games company, will be bringing it’s mmo offering, dubbed by some to be a cross between EVE and Mechwarrior, to gamers on the the 25th of November, 2010.

 

Perpetuum Online on OnRPG

 

The upcoming game’s client will be available as a free download, with pricing of 30 day subscriptions set at €8.95/$9.95 depending on the region.

 

30 day subscriptions will go on sale from November 16th. Early Access subscriptions will still be available up to that point.

 

Interview: Legendary Dynasty Warriors Makes Its MMO Debut

Interview: Legendary Dynasty Warriors Makes Its MMO Debut
Questions Michael Sagoe (mikedot), OnRPG Journalist
Answered by Daria Fluor-Scacchi, Release Associate, Aeria Games

 

Dynasty Warriors fans new and old are going to be in heaven as Aeria Games have announced that Dynasty Warriors Online will be making its way to both US and EU regions. Dynasty Warriors Online (DWO) is the MMO installment to the long running hack n’ slash game series that started way back in the early days of the PS2. Players of DWO will be able to create their own characters and enter the world serving under the allegiance of the three kingdoms: Shu, Wu and Wei. Players can participate in a ton of different game modes and hack n’ slash their way through hordes of enemies in true Dynasty Warriors fashion.

 

OnRPG: Hi! My name is Michael Sagoe (mikedot), journalist for OnRPG and a Dynasty Warriors fan. Before we begin, would you care to introduce yourself to the readers?
My name is Daria Fluor-Scacchi and I am on the Release team at Aeria Games. I have been working on Dynasty Warriors Online for quite some time now getting it ready to make its debut to the North American and European territories.

 

Sweep

 

OnRPG: The MMO market today is consistently growing with more hack n’ slash titles. With all of the titles that are on currently on the market or soon be on the market, what makes DWO stand out from the rest?
As mentioned in an earlier question, DWO is a lot more involved than simply spamming the same buttons over and over again and hoping for the best. As we have witnessed in beta, not only do weapons, armor and items play a role in a player’s success, but actual strategies are essential in PvP. Unorganized teams, no matter how capable on their own, will fall quickly against a team who has a plan in place.

 

For example, there was one battle where the objective was to control all the bases. Typically we see these battles take near their full duration before a victor is decided, but in this case one team had a plan in place and were able to end the match in mere minutes despite the skill of their opponents. Fortunately for the opposing team the only thing at stake was ego, but come time for Showdowns and territory control battles, not having a plan could cost you.

 

OnRPG: For those that have never picked up a Dynasty Warriors game before, could you give us a quick summary of the series? 
Dynasty Warriors Online is based on the Romance of the Three Kingdoms novel.  Following the fall of the Han Dynasty three leaders have taken over China, all with the hope of unifying the country under their command.  Players choose to join either the Wei, Wu, or Shu army and smash their way across battlefields with monstrous weapons, killing hundreds of enemies in each encounter.

 

Fight

 

OnRPG: Could you explain to us a little bit about the tactical aspect of DWO’s combat system?
While the hack ‘n’ slash genre is commonly perceived as mindless button mashing, DWO has found a way to incorporate exciting battles with crafting, upgrading, enhancing, and modification systems.  All of these systems can advance your progression through the game and increase your ferocity in battle as they enhance your items, gear and weapons.  Combine that with the social features the MMO aspect provides and it becomes a much more exciting and complicated world than people expect from hack and slash titles. 

 

Guild sand allied players must work together as a team if they wish to expand their empire in territory control battles.  Players also have the opportunity to play against other factions in attempt to acquire conflict points which can affect what and how many items, weapons, and gear is available for purchase in their respective markets. These are some of the many features that are not only new to the Dynasty Warriors franchise, but also establish a unique online gaming experience.

 

OnRPG: What are the different PvE and PvP modes for DWO?
The Dynasty Warrior franchise is all about PvE; killing hundreds upon hundreds of fodder NPCs. And while that is the meat and potatoes of DWO, there are many different scenarios to wreck havoc across ancient China. Players can partake in simple practice battles to refine their skills for PvP, or they can take up quests. Quests range from overtaking opposing bases, recovering items, defeating bandits, annihilate officers, seeking out specific individuals and more.  There are quests that can be completed alone as well as some cooperative quests with players from your faction.  Whether players want to take on enemies alone or with friends, there’s plenty of opportunity for both on DWO. 

 

Sweep

 

If PvE is the main course of DWO, then PvP is the huge ice cream sundae covered in fudge, whipped cream and cherries. Players can battle others from their own faction with up to four members per team in Mock Battles. This type of battle which allows spectators is a great way to build strategies and get used to facing off against other players. The Arena and Melee mode allows players to fight opponents from enemy factions in all-out 4 vs. 4 brawls. Successful arena and melee matches can not only affect your character’s rating, but can also affect your entire faction. As mentioned earlier, there are campaign battles that allow factions to increase their faction’s territory by taking over new cities. Finally, Showdowns are the largest scale battle of them all, allowing for two teams of 12 to go head to head.

 

OnRPG: Will DWO bring back any particular features from previous Dynasty Warriors titles (such as the bodyguard system?)
DWO offers a long list of unique weapons (and movesets) to obliterate enemies on the battlefield.  And of course, it wouldn’t be Dynasty Warriors without the epic guitar riffs we’ve all come to love. The bodyguard system in the series has been expanded into the Lieutenant system. The lieutenants are a companion who fights alongside players on the battlefield. However unlike the bodyguards, the lieutenants can be animals such as a tiger or panda, each offering different skills.

 

OnRPG: The series has been known for having tons of action, enemies and effects flying on screen. With all the action that DWO has going for it, will the system requirements be accessible for today’s low and mid-ranged PCs?
Fortunately, DWO has relatively low system requirements that allow users with mid to low end machines to participate in all the action without missing a beat. Additionally, the game’s visuals can be modified in game to allow users to choose graphically-heavy gameplay, or go with performance over polygons.

 

OnRPG: The Dynasty Warriors series has always had a simple control scheme on home gaming consoles. Although DWO is part MMO, will this version be following the same model? 
DWO allows the players to use a keyboard and/or a wired USB game controller to play.  Both can be used at the same time; for instance some users will want to use the keyboard while in town but use their controller during battle, or vice versa.  Players experienced with the series will find that both the gameplay and UI are very true to the console predecessors, so they will feel right at home in DWO.  Those more familiar with MMOs will be comfortable using the keyboard as it uses the typical WASD keys for movement with attack keys that the right hand would control on either the keyboard or mouse. 

 

OnRPG: Is it possible that players will be able to play as different characters from previous Dynasty Warriors titles??
In DWO, players will create their own unique characters and choose the faction they want to align with. From there, they can choose to serve under specific officers, many of whom are iconic Dynasty Warriors characters.

 

OnRPG:  With Kingdom vs. Kingdom battles, is there any possibility of a balancing system in place for kingdoms that are considerably weaker than another kingdom?
DWO has an interesting approach to balancing the three kingdoms: in the current game scenario, Wei holds a huge amount of power over Wu and Shu. The game scenarios in DWO follow the narrative of the Romance of the Three Kindgoms novel. With each scenario change, the factions’ power will reflect their situation in the novel. With each scenario change, players will be allowed to pick a new faction if they so desire. This is where doing well in PvP battles and territory control matches really shines – right now, everyone is out to try to take down Wei, but soon enough the tides will turn and a new faction will be the next target.

 

OnRPG: How will Aeria Games be working the cash shop into DWO? Will there be a strong balance kept between paying and non-paying players?
The cash shop in DWO will feature many useful items that players may choose to buy. Once open, players will find consumables used for crafting and upgrading weapons (these items also drop in game), furniture that can store additional armor and weapons, and upgrades to the player’s quarters. While all these items are valuable, non-paying players will not feel underpowered compared to their paying counterparts.

 

DWO

 

OnRPG: Can you give us any details regarding the testing phases that are being planned for DWO?
The various stages of beta (Closed and Open) will contain limited content. In the closed beta, only two maps are available to select, mostly starting game content is available (including ranks and quests), and the amount of weapons and armor is limited. With open beta, players will be able to take on more quests, rank up higher, choose cooperative quests, pick from additional pieces of weapons and armor, and more.

 

OnRPG: One last (and important) question: Which kingdom in DWO do you prefer? (And I hope you say that Shu is your favorite, because we all know that Shu is the best!)
I hate to admit it, but I am new to the Dynasty Warriors franchise so my experience with all the factions is limited to what I’ve seen in game. Based on that, I would have to agree with you and say that I am partial to Shu – I like to root for the underdogs.

 

OnRPG: Any other comments you’d like to add?
Thank you for your time! I’ll be there to battle on the field of honor! Be sure to visit the official website to participate in the beta. 

Breaking News: APB rights bought!

After all the recent speculation, GamesIndustry.biz is reporting that K2 Network, the company behind free-to-play service GamersFirst, has bought the APB intellectual property from defunct studio Realtime Worlds for somewhere in the region of £1.5million.

 

K2 Network, which specialises in adapting, localising and hosting Asian free-to-play games for European and the US audiences, is expected to make an official announcement in the coming week.

 

We’ve suspected for quite a while now that someone would pick APB back up, and we’re excited to hear what the K2 Network has in store for the game!

Chevron Seven Will Not Lock for Stargate Worlds

Chevron Seven Will Not Lock for Stargate Worlds

 

MMO development is fraught with twists and turns. A strong intellectual property can suddenly just be canned because it doesn’t suit the investors. A well hyped and well documented game can flop because it just wasn’t as good as it was sold. One game that has had more than its fair share of ups and downs is of course Stargate Worlds.

 

Oberon Seven Will Not Lock

 

MGM Entertainment has, as of November 3rd, pulled the license for the Stargate MMO from Cheyenne Mountain Entertainment. The company itself has been embroiled in legal battles recently regarding its assets and recently a judge awarded control of all assests to Cheyenne Mountain Entertainment in the case against Dark Comet Games and Fresh Start Studios, both formed by former Cheyenne employees looking to use company materials for the Stargate Resistance shooter released earlier this year.

 

You can read more about the case here

Calling all Allods Players!

Calling all Allods Players!

 

OnRPG recently had a chance to sit down with Vincent Douvier (Executive Producer at Gala Networks Europe Ltd) about Allods Online and all the fun and exciting things coming up for players. The interview shall be available soon but in the meantime we have carried back a message from the crew of Allods.

 

Allods Online Interview

 

A little over two weeks ago an ingame email was sent to all current and previous players of Allods Online containing two items normally available through the boutique for all characters created before the last patch. If you want your Cones of Incense and more, log in now to check and claim them, like all good in game mail systems, they will remove themselves after a certain point.

 

 

Log in before the 25th of November to get your hands on this fantastic celebratory gift from everyone at Allods Online!