Monthly Archives: January 2011

Territory Wars

Ever wonder what it is like to have your own motorcycle, be part of a group, or rule a city of your choice? All this and more is inside.

 

There is a small town in South Dakota, known to bikers as home, Sturgis it’s out there, its calling. Do you have what it takes to survive? Are you strong enough and can you last long enough to get there? Buy a bike, get some weapons and armor and learn what it takes to be a biker. Then step up and see, but don’t forget your training wheels pee wee…… .

 

You will need to attack others, mug them of their chrome and money and commit crimes. And if need be you are able to punish those that commit offenses against your brothers and sisters, send them to jail or the Road Rash Inn for a doctor’s visit. Join a Chapter, be a Brother or Sister to fellow riders, protect each other and work with them to gain the respect you deserve or go it alone and take the Road less traveled.

 

In Territory Wars you make your own destiny, be the fastest, unbeatable biker there is or be average the choices are limitless. If you like to race, gamble, or keep a stable of women, (or men for you ladies) to satisfy your hunger of iron horses and the life style that comes with it.

 

Ride all day, party all night, Bikes, Women, Whiskey, it’s a hard life but it’s the life of a biker.

Funcom and EA Will Co-publish The Secret World

Funcom and EA Will Co-publish The Secret World

 

Following the dubious results of MMOs such as Warhammer and APB EA hasn’t given up on the MMO genre just yet. Today Funcom has announced that it will be co-publishing The Secret World with the industry giant.

 

“We are thrilled to have the opportunity to work with Funcom, one of the world-leaders in the development of massively multiplayer online games,” says David DeMartini, Senior Vice President and General Manager of EA Partners. “We are very excited to be able to take part in the growing online gaming category with such a highly anticipated title as The Secret World.”

 

The Secret World' is Funcom's third massively multiplayer game

 

‘The Secret World’ is a next-generation massively multiplayer online game for the PC platform, where players are given total freedom to create and progress their characters, unbound by the restrictions of classes and levels. Players will get the opportunity to join one of the three secret societies and fight for power over important locations throughout our own world. Players will also journey through familiar places across the globe, such as Egypt, New England, London, New York and Seoul and battle monsters of myth and legend.

 

“We are tremendously excited to be working with what is undoubtedly the world-leading games publisher for the past decade, and it is also a great testament to the fantastic work of our development team,” says Funcom CEO Trond Arne Aas. “The experience and the knowledge that Electronic Arts brings to the table will be instrumental in allowing us to realize the full potential of The Secret World.”

‘The Secret World’ is Funcom’s third massively multiplayer game, having previously developed the award-winning ‘Anarchy Online’ and the best selling new MMO of 2008 ‘Age of Conan: Hyborian Adventures’. No release date has been announced.

League of Legends: Have A Plan To Kill Everyone You Meet

League of Legends: Have A Plan To Kill Everyone You Meet

Patch v1.0.0.108, Caitlyn and the buffing of the buffed buffs of buffyland
By Jason (Hhean) Harper, OnRPG Journalist

 

Greetings fellow summoners, this is the patch v1.0.0.108 article for League of Legends. The game in which political debates are tossed aside in favour of 5 on 5 grudge matches to the pseudo-death. This patch rides the buff/nerf rollercoaster up out of the deep valley of nerfopia, a rework to one of the most critical mage items in the game, a new form of exhaust and also a brand spanking new champion in the form of Caitlyn, The Sheriff of Piltover.

Caitlyn Steampunk MMORPG League of Legends

 

Caitlyn is a poking, long range damage dealer, suited to hitting the enemy from as far away as possible. She sits right alongside other champions like Ko’Maw and Ezreal who can force a character out from their tower just through the use of their incredible range. Her main job is to skirmish around, whittling down the enemy team before and after the main team fight, while trying to use her long range to pick off the squishy targets hiding at the back of teams. Her damage output is far from the best, but her extreme range allows her to deal damage from a position of relative safety.

 

Her passive, headshot, is a great tool during the laning phase, and for grabbing a golem or lizard buff. Every 8th auto attack will give her some bonus damage, which should be used, much like the other passives of this sort, to harass enemies in a lane. This is actually very easy to do, given a shot from a  bush counts for 2 attacks, and her auto attack range is the longest in the game currently, barring only a level 18 Tristana.

 

Caitlyn Combat

Her Q, Piltover Peacemaker, is a high damage, long range skillshot that deals damage in a straight line, deceasing in damage with each target it hits. Its one second wind up time, combined with a fairly slow projectile speed can make this a challenge to hit with regularly, but on the upside the projectile is very wide, which allows for a fairly large margin for error on moving tagets. Annoyingly, the learning curve on this ability isn’t helped by the fact that its targeting template is slightly off, both in width and length. It is slightly shorter range, and slightly wider than the template implies. This is her main bread and butter ability, because despite its high mana cost, it has a good damage output over a long range and a short cooldown (Though unless you are going for a manamune, or is stealing the golem buff from your team’s mage, she will be out of mana shortly if you try to use it every time it’s off cooldown). Level it first, max it first, love it, farm with it, kill champions with it, embrace it, give it a pretty bow and marry it.

 

Yordle Snap Trap [W] works similarly to Nidalee’s Bushwhack ability. She places down a trap, visible to the enemy team, that deal some damage and reveals the enemy that steps on it. The difference with Snap Trap though is it also immobilizes the enemy, and you are only limited to having two placed down at a time. This makes the ability less about map control and more about setting up ganks and cutting off lines of retreat in your area. It also reveals everything around it the moment it is placed, so you can use this for checking around walls, and in bushes, even if you don’t intend to use it as a trap. Pick it up at 3, max it second.

 

90 Caliber Net [E] (Yes, it is even spelt Caliber in the EU version, rather than Calibre. My spell checker is currently screaming at me and making lewd gestures. I’m filing this one right alongside all the references to ‘Armor’ in the EU client), is a skillshot that slows the first target it hits, and fires Caitlyn backwards in the opposite direction. This works like many of the other jumps and teleports and jumps in the game, allowing her to move through walls. Great for avoiding chasing enemies, not so great in pursuit. Grab it at level 2 and max it last.

 

Caitlyn Steampunk Combat

Her ultimate, Ace in the Hole [R], is a targetted ability that deals damage to a single target in range. It has a long channelling time, and very poor damage, so overall isn’t worth using often. I wish I could say something more positive about it, but for the same mana cost as Karthus’ ultimate, and dealing the same base damage it only hits one target compared to Karthus’ 5 target hit, it isn’t global and you can only hit the target you want to hit in a one on one or when chasing due to the interception mechanic. I know comparing such wildly different abilities isn’t very fair, but pitting it against another ability with the same mana cost and a similar intended purpose (acquiring a kill from far away) it comes out lacking. It has the bonus of applying on hit effects though, so this can be used for tagging someone with a golem buff’s slow or triggering a sheen, but it won’t work alongside her passive. I tend to use it when chasing, or use it for harassing people under towers. Using it in team fights is a waste of mana, when you could be using it on her other abilities.

 

Item wise build her as any other attack damage character in the game at the moment. Infinity edge, last whisper and a banshee’s veil set her up well. If you’re having a slow early game, stocking three Doran’s Blades works out well for her to get power early. If you’re doing very well, grabbing a manamune early can also really help with some of her mana issues, and will help her sustainability later in the game. Only do that option if you have money to spare though.

 

Caitlyn Resistance

Rune and mastery wise, simply build her as any other AD ranged character. I personally go 21/0/9 on her with armour pen, mana regen per level, cooldown reduction and flat health quintessences. The cooldown reduction isn’t really needed, and is more of a personal preference of mine.

 

As for the more general changes this patch, the changes to exhaust are a nice improvement, both from the view of people using it, and from those being hit by it. It no longer means you can shut down an auto attacking carry with a single spell, but at the same time it also allows for some versatility if, for example, you know that the enemy Anivia is about to make your stunlocked Kog’Maw into a frozen, then exploding popsicle you can quickly reduce her damage by (hopefully) enough to allow your squishy caterpillar to escape.

 

The biggest change to all casters everywhere is the removal of Zhonya’s ring and replacing it with two new items – Zhonya’s hourglass and Radoden’s Deathcap. How does this change the game? Well, it means most casters now deal more damage due to the deathcap, and don’t care much about losing the old triggered ability. A few, specialized tank/mages also can pick up the hourglass for all the old goodness of zhonya’s, plus a fruity armour topping.

 

Jungle Olaf is now possible again! Whoo! I had really missed getting my head kicked in by a raging barbarian. Udyr is now a fierce tiger, rawr! Unfortunately, the buffs don’t address the fact that Tiger doesn’t really serve much of a purpose compared to the other stances’ utility (tanking, crowd control and farming). Garen got buffed! He really needed it. Yeah…

Caitlyn Sheriff

Wards got made cheaper, and had their health system reworked. Don’t worry folks, you can go back to using them for tanking towers again, and ward baiting. Due to their limited duration they aren’t so useful at map control any more though, but they cost less while being less useful at least. Oh Wriggle’s lantern, how I love you.

 

Baron and Dragon once more have been changed. Baron got nastier to deal with, presumably to deal with the sheer number of champions able to solo him, and the Dragon piñata now drops less shiny candy when beaten. My guess why: see my previous concerns about gold steam roll last patch.

 

To discuss some of the changes yourselves, visit the League of Legends section of our forums, or post in the massive League of Legends thread in the free to play MMOs section.

Legends of Zork Review: Browser-based AND Enjoyable?

Legends of Zork Review: Browser-based AND Enjoyable?
Written by James Mathis, OnRPG Journalist

 

We’ve all tried to find a good way to waste time whilst browsing the internet, usually in the form of a game. Whether it be a flash game or a text-based RPG (even a MUD or two if you’re a brave soul), there’s one thing that most browser-based games have in common. They aren’t very entertaining. Well, one day I stumbled upon the Legends of Zork, a newly released, persistent online adventure brought to you by Jolt Online Gaming. Just a young lad with a moustache, I was more than happy to find out that this game wasn’t absolutely terrible.

 

At A Glance

 

Legend of Zork Character Select

 

In the Legends of Zork, you start out as a level one salesman with not a care in the world and not a Zorkmid (in-game currency) in your pocket. You can have multiple characters on the same account. There are “Ability Points” which allow the character to perform certain actions like fighting and exploring throughout your visit. Once they run out they must either be recharged using Coconuts, the cash-shop currency, or refilled when the next AP reset rolls around.

 

Solo Play

 

Legend of Zork Map

 

The Player’s “Base”

In the game there is a specific location where players go to handle all of their business (inventory, equipment, skills, etc.), and that place is your Base. There is a base in each zone for all of the leveling brackets. You can choose where your base is located, so if you’re adventuring in one zone, it just makes sense to move your base there! Your Base will surely be the heart of everything you do. You want your heart close by at all times, don’t you?

 

Combat

First off, the combat is a big hit-or-miss. It’s a simple roll-of-the-dye system where once you start a fight, it automatically finishes it. A monster will pop up after exploring and you have the option to fight or flee from the battle. On occasion a special zone to explore will pop up allowing you access to special monsters and loot for a set number of turns. Other times, a “Group Battle” will commence and you will be able to join one of two teams in an all-out brawl! A percentage showing your chances of winning is displayed before and after the initial rolling of the dice on all fights, but often times it seems fairly unimportant. Equipment and spells are the deciding factor in finding victory while exploring or battling other players, so make sure to save those Zorkmids or find a clan that’ll let you take items out of their Armory on the cheap-cheap!

 

 

Legend of Zork Armory

Leveling Up

Every level you gain a Skill Point which can be distributed into the three basic talent trees: Mind, Body, and Spirit. Each tree gives various bonuses to stats. Mind affects percentages involving higher drop rates for loot, lower prices in stores, and higher chances of solving different types of traps. Body, you guessed it, affects melee/ranged based attack stances. Spirit, being the only tree left, deals with combat probability involving all things mysterious and Magic(al).

 

Quests

Every few levels you acquire a new quest, usually to fight in a certain area to obtain an item. The dialogue has a touch of humor to it that I personally appreciate since most games (especially browser games) try too hard to be super serious and hardcore. The warm-hearted text can even provoke a few little giggles every now and then, which is hard to find in a game.

 

Bonuses

In LoZ, there is system known as “Fanucci”. Fanucci is a stat-bonus system activated by finding cards in battles. There are four categories (Mind, Body, Spirit, and Fanucci Gambit) to place these cards, each category consisting of four card slots. While randomly finding cards is the easy part, assembling them in the correct order for maximum benefits is up to the player! Either that or it can just as easily be looked up on the Internet. But where’s the fun in that!

 

The Community Side of Things

Groups

As mentioned before, the occasional group battle will pop up whilst exploring different areas of the map. This, however, is not the only time that can happen! In the Legends of Zork, you have the option to invite three of your friends to join a Group and go adventuring together.

 

Clans

Clans abound in the game, many of which are willing to help out new players by giving them armor and weapons to explore and adventure with. Some Clans are only for higher levels, but this is to be expected in any game. Since all Clans are created and maintained by players, you never know what you’ll stumble upon when searching for the perfectly Clan to join! There is surely a Clan out there for any type of person with lots of new people to meet.

 

 

Legend of Zork Battle

Fame and PvP

Like most browser games, Legends of Zork offers a nice little PvP system that’s found under the “Battle” tab at the player’s Base. Through the course of winning and losing battles, Fame is acquired. The gain and loss of fame is based on whether you win or lose a battle versus another player, simple as that. The more fame you get, the cooler you seem! It’s another thing in the game for players to grind at and finally reaching that goal for a certain amount of Fame sure does hit the spot. Casually players, or even just players who have no taste for PvP, can avoid Battle all together. Everything in the game is a choice, so don’t feel obligated to go try and gain Fame if it isn’t your preferred play-style! There’s no penalty for not having a certain amount of Fame.

 

Other Bits

Graphics & Appearance

Upon visiting the home page for the game, the artwork will instantly catch your eye. Vibrant colors and lively characters can be found left and right. The game doesn’t try to be too serious, which is a nice touch. It’s fun to see all of the characters and creatures, cartoony as they may be. The style isn’t for everyone, but that’s just how opinions work. The atmosphere it creates, however, is very inviting for people who are just looking to waste a bit of time throughout a small part of the day.

Cash Shop

While previously mentioned in the review, the Cash Shop is nothing special. There are a few little items for things like Fame Loss Prevention, name/character changes and the likes, but those aren’t necessary. Any average player can get along just fine without the few Cash Shop perks. Besides, Coconuts can be purchased with Zorkmids in-game!

 

All-in-All

The game isn’t bad. It’s worth a try, and it’s completely free and the Cash Shop is more than acceptable! We all know nothing is a bigger turn-off than a ludicrous Cash Shop. If you have some spare time and don’t mind making a few friends along the way and having a few genuine giggles every now and then, give the game a try. The time that you’ll put into it is well worth it.

 

Playing God With Lego Universe

Playing God With Lego Universe
By Kei Beneza (dividelife), OnRPG Journalist

 

Whenever I think of LEGO, I’ll always hear “the ultimate playing god game” reverberating inside my head. With my bare hands, I can build and destroy anything at will. LEGO is something that I can’t categorize as a childhood memory because I can still appreciate how imaginative I can get with just a few blocks in my hand. It was really a hoot when some famous game titles such as Batman, Indiana Jones and Star Wars released their LEGO edition games. Building stuff with LEGO blocks never gets old, so playing a LEGO-inspired game is a complete delight.

 

Now imagine all the fun you can have if your character would not just be limited to a squared version of Batman or Darth Vader. What if you can choose your own character, build, create your own world and even encode a command on your creation for show?

 

This is exactly the premise of the recently released pay-to-play online game LEGO Universe. Distributed by Warner Bros. Interactive Entertainment and developed by NetDevil, LEGO Universe is clearly eyeing kids up of to 12 years with its interactive and creatively done character selection screen with trademark LEGO block palettes and design rendered in 3D. But because of its block building feature, I’m pretty sure that this game will also be a hit for any LEGO fans and enthusiasts of all ages.

 

Hey Man! Can You Lend A Hand?

Creating your characters or minifigs is fun. The game has made virtual counterparts of all the LEGO blocks that the company has ever released, which means that you have a wide array of choices when it comes to customizing your “mini-fig”. If you’re a player over 12 years old who are used to playing other contemporary online games, then you’ll probably notice that you will not be choosing any warriors, spell casters, or any other classes for your minifig on the get-go. In LEGO Universe, you are all part of a world who, in your own creative way, are fighting the Maelstrom which is a dark force responsible for corrupting the pure imagination that exists in the game world. Your job is to protect other pure imagination in the universe before it turns more minifigs turn into Maelstrom minions called Stromlings. With your building power, you can go from one world to another to push back the Maelstrom. But how do you that without knowing your minifig’s abilities from the start?

 

Can you lend me a hand

I C4n Haz Ninja Skillz

Your character in the game has three basic stats: the HP or Heart Power represents your life; the Imagination sort of acts like your energy or mana points so you can create or build what’s required in the game; and there is also the Shield, for its most obvious purpose.

 

Some of the items that you will loot from destroying objects or finishing a quest will reward you with new costumes or equipment. Just like in other MMOs, these costumes and equipment will boost your stats and give you unique skills. You do not gain levels, but your costume and equipment will define your strength as a character overall. Some costumes in the world include a knight, a ninja, a wizard and a pirate; you can just imagine what kind of skills comes with these costumes. So technically, your set of combat and other additional skills will largely depend on what your minifig wears. It kind of reminds me of Costume Quest, but the huge difference is that there is no special interface whenever you do battle in LEGO Universe.

Lego Party

Later on, you can choose factions in the game to further define your role in the battle between the minifigs’ Nexus Force and the Maelstrom. You have to earn the right to be able to choose your factions by performing faction-specific quests. The Assembly is devoted to building, the Sentinels excel in combat, the Venture League Explorer, well, explores and helps discover new useful areas, and the Paradox faction specializes in researching the benefits of using the Maelstrom power to destroy itself. Choosing factions will give you some faction-specific skills and stores.

 

With My Pronged Hands, I Shall Smash You To Pieces!

LEGO Universe has both the PvE and PvP game orientations. In PvE, it will mostly feel like a rehash of your adventures in LEGO Indiana Jones where the environment is like a puzzle you have to solve like looking for the location of imagination bricks. The whole game feels like a regular action adventure role playing game for the console, except that most often than not, your quests encourages (or even requires) you to cooperate with other online players to complete a mission. What makes it a little difficult, though, is the lack of a proper party or guild system to help you keep track of your party during your missions.

 

Creatures in the game are not just there for you to battle; you can also tame them as pets. While pets are not much of help in battles, they can still help you find items in the game. To keep the game child friendly, you do not kill another player in PvP; you are simply and literally just smashing them to pieces. If you get smashed, then you will be have to “rebuild” yourself.

 

Use Your Imagination To Save The World

One of the most apparent difference I can spot between LEGO Universe and the rest of online games is how you really play this game. I’ll summarize what you basically have to do in six items: destroy, collect, trade, build, explore, and battle.

 

Use your imagination

Your character can destroy objects that enables you to collect parts or blocks for building modules. Most of the items will be bound to your account, but those that aren’t can be traded with other players. Coins can also be traded; so you if you’re a dad playing with your kid, just think of it as giving his virtual allowance. You can start building quest-related objects just by doing an action on a specific area to automatically construct the needed item. The items that you collect can be used either for model building or custom building. This part of the gameplay is something like a direct translation of real life building to virtual block construction in the game, which I think is a neat integration of the toy and the online game.

 

When you enter Brick Mode, you can start using the blocks that you have amassed and start getting creative with it. Turn your masterpieces into properties that your online friends can view. You can also program or set a behavior on these properties such as a door popping up an “Open me” command when you click on it, or have one of your creations react upon hearing a trigger command. It may sound complex for kids, but I think that we shouldn’t be underestimating the kids’ fast learning curve today. The game has such an easy drag and drop interface with a generous amount of helpful hints as you go along with your quests.

 

Speaking of kid protection, the Chat Minus and Chat Plus for LEGO Universe is available to make this a family-friendly game. Only approved words in the game can be used in Chat Minus, but Chat Plus allows you to converse freely only with your Friends (online acquaintances) or Best Friends (people you really know in real life). These features can both be a boon and a bane, but LEGO has taken precautions to the next level given that their market are kids.

 

Construction… success (?)

It seems like there is nothing really new, yet LEGO has managed to give their online game a completely new feel to it. The world is expansive with its colourful graphics, simple yet engaging questing, and basic collect and trade economy. The developers has also integrated the construction ability of the LEGO toys into the game, a building feature comparable to Second Life.

 

However, the concept of the well-known and beloved toy being turned into a whole new world online may not be as appetizing as it sounds if you are not a LEGO enthusiast. Hardcore online gamers who are used to a more complex gameplay and complicated economy may just snub this game out. There’s also a good chance that a chunk of this group will pass on the opportunity to try this game since its subscription based. If they do, they will just breeze through the game. The background story gave the game a nice feel to it, but I don’t think one should expect much from the content since this game is intended to be uncomplicated.

 

As far as replay ability or subscriber sustainability goes, I’d have to say that the building feature is one that will never, ever get old-and this is something that both kids and kids at heart can enjoy. You will explore and explore to get more blocks to be able to create more jaw-dropping properties. In the long run, this may only be your driving force to continue subscribing to the game.

 

 

Good

– It’s for kids. Of all ages. ‘Nuff said.

– Creative and addicting building feature

– Available for the PC and the Mac

– A very (overly?) family-friendly game

 

Bad

– Party or guild system is yet to exist

– Me to party members: Where the heck are you on my map?

– Tough communication system (sensitive chats)

– More content to make the subscription more worth it

Angels Online: Building Bonds with New Year Food Fest

Angels Online: Building Bonds with New Year Food Fest

 

The New Year signifies a new beginning and new challenges one must face and overcome to grow stronger. In Angels Online, even adventuring Angels have obstacles to deal with. A minor crisis is currently vexing the Angel Lyceum as their annual New Year’s Food Fest extravaganza, a social event for chefs and food-lovers alike, faces possible cancellation due to short supplies of Super Seasoning.

 

This heavenly ingredient is necessary to make all the finest dishes. Grande Chef, a highly respected master chef and the guest-of-honor for the event, is offering to cook up a magical dish as a reward for anyone who helps to gather Super Seasoning. Appeals have been sent out to all Angels asking for their help. Those who wish to pitch in can find Grande Chef stationed in the main cities of Eden, busily preparing food.

 

 

In Angels Online, even adventuring Angels have obstacles to deal with

 

 

“It seems that we have underestimated our need for Super Seasoning,” said Grande Chef. “It is the New Year season – a happy season – and I don’t want anyone walking away hungry.”


Angels Online provides players the opportunity to interact with and help nurture a vibrant gaming community, encouraging cooperation and exchanges among players. The New Year’s Food Fest is intended for new players Level 21 or higher. Such special events help them earn easy rewards and advance their character levels. The Angels Online team gives out special rewards to encourage players to train up and face new challenges as the game progresses. The New Year’s Food Fest is one such event that requires players to use basic game mechanics to satisfy the quest objective. In this case, Super Seasoning can be acquired from monster drops and resource gathering.

 

For players who prefer “greater strength,” the Item Mall offers another option. The Mall’s “Top-grade Seasoning” can be bought at a relatively cheap price and gives players stronger buffs and effects to help them tackle greater challenges.


Razer Announces New Mobile PC Gaming Concept Design

Razer Announces New Mobile PC Gaming Concept Design

The Razer Switchblade powered by the Intel® Atom processor redefines Mouse/Keyboard Interface for mobile gamers with an all new ultra-sensitive multi-touch screen and dynamic tactile keyboard

 

Razer, the world’s leading brand of high-end precision gaming products announced today the development of an innovative concept design, based on the Intel® Atom processor, bringing traditional PC desktop gaming to a portable form factor.

 

Switch Blade Product Gaming Tablet

The new Intel® Atom powered concept model, codenamed “Razer Switchblade”, brings an evocative level of design to gaming by replacing the traditional mouse and keyboard interface with an ultra-sensitive multi-touch screen, dynamic tactile keyboard, and an intelligent user interface that adjusts the configuration and key layout on-the-fly based on game content and user requirements.

The Razer Switchblade concept was created from the ground up by Razer designers and engineers, in collaboration with Intel; focusing on enhancing the entire user experience of playing the extensive PC game library on a handheld device.

 

Switchblade Razer Mini Pc

“The main problem with mobile PC gaming so far is that no one has been able to port the full mouse and keyboard experience onto a small size portable solution,” said Min-Liang Tan, CEO and Creative Director, Razer. “By combining adaptive on-the-fly controls and display, we managed to maintain the full tactile keyboard in a miniature computer while saving valuable screen estate.”
“PC Gaming continues to attract innovation with rich 3-D graphics, high definition video, and life-like animation,” said Brad Graff, director of gaming platforms for Intel’s Ultra Mobility Group.

 

Switchblade Razer Concept Mini PC

 

“The Intel® Atom processor, combined with Razer’s expertise in bringing gaming solutions to market, will help make it possible for consumers to have a powerful gaming experience in mobile devices.”

“With our established focus on human interface devices, moving the mouse and keyboard experience to the next level was a natural step.” continues Min-Liang Tan. “Razer isn’t just about bringing innovation to the PC, but creating products that will change the future of gaming. The Razer Switchblade is one such product.”


About the Razer Switchblade Concept

The Razer Switchblade Concept is a breakthrough portable gaming device model that allows gamers to play on the go without giving up the precision and control ordinarily possible on a desktop gaming system. Integrating a multi-touch seven-inch screen and an innovative tactile
dynamic keyboard, the Razer Switchblade Concept delivers the full desktop experience in a netbook sized solution.

 

See the Razer Switchblade in action in the video below:

 

Razer Switch Blade Video MMORPG

 

For more information, visit Razers Official Website

 

Switch Blade in Hand Razer MMO

 

Razer Switch Blade Gaming PC

 

SwitchBlade Razer Gaming PC

Cause of Mysterious Bird and Fish Deaths Explained: Game Developers

Cause of Mysterious Bird and Fish Deaths Explained: Game Developers

 

If you had forgotten that Faxion was about to enter open beta, they are here to remind you with taking responsibility for the recent explosion of bird and fish deaths over the holiday period. This has to be one of the strangest press releases ever created. Read on.

 

UTV True Games, publisher and developer of multi-player online games, has accepted responsibility for the mass bird and fish deaths in Arkansas and Louisiana, citing their internal game development team for testing their latest project, Faxion, that went awry on New Year’s Eve.

 

“Our development team was working overtime in preparation for Closed Beta at the end of January, and one of our designers left for lunch without closing out the Contagion spell in Hell,” said Creative Director of Faxion, Mike Madden. “We are very sorry and that designer has since been confined to a windowless conference room and forced to update documentation.”

 

Moving forward, UTV True Games has created a policy that will prevent this type of accident from occurring and are apologetic to the citizens of Arkansas, and have offered to relocate thousands of valuable but unwanted grackles and deer from the Austin area to Beebe, Arkansas and Labarre, Louisiana as a peace offering for the areas’ loss of precious fowl.