Monthly Archives: May 2011

AdventureQuest Worlds Friday the 13th Event!

AdventureQuest Worlds Friday the 13th Event!

 

AdventureQuest Worlds is celebrating Friday the 13th with a special event featuring musical guest, Voltaire. The event is free for all players starting today, Friday, May 13th, 2011!

 

AQ Worlds Friday 13th

 

AdventureQuest Worlds is a web based fantasy MMORPG. Just like Artix Entertainment’s 5 other games, it releases new content every Friday. This particular Friday is the only Friday the 13th of the year and they are going all out. The event is part live, part musical and features steampunk cowboys, undead aliens, the legendary Vorutanian Key Blade, and a ghost train ride to a pirate ship full of gold and untold treasures… in the middle of the desert. The event features all new multiplayer areas, quests cutscenes and voiceovers by Voltaire, members of the AE team, and voice actor Michael Sinterniklaas – best known as the voice of Dean Venture from Adult Swim’s The Venture Bros. as well as the voice of Leonardo from the Teenage Mutant Ninja Turtles TV series – and songs from Voltaire’s all-new album, Hate Lives in a Small Town.

 

WHAT: Friday the 13th Special Even with musician Voltaire and Deady

 

WHEN: Starts Friday, May 13th, 2011 at 7PM EST. Lasts 2 weeks only!

 

WHO: Voltaire, Deady, the AE team, and YOU!

 

WHY: Because it’s the only Friday the 13th of the year and it’s bound to be the best!

 

WHERE: In-game at www.AQ.com

 

Features To Make MMO Games Too Realistic

Features That Would Make MMO Games Too Realistic

By: Kei Beneza (dividelife), Onrpg Journalist

 

As you may know, MMO serves as a pseudo life simulator that lets players live in a fantasy world beyond their wildest imaginations. Game developers always find a way to make the experience ‘tangible’ on a highly interactive level that makes this world extremely addictive for gamers who crave for more than what the real world has to offer. But what if games entered an era of pushing reality over gameplay? Here are some things that will make games too realistic.

 

Toilet Time

“Quietly! We must break into the Firelord’s chambers!”
“Oh man… this castle is so huge…. where’s the bathroom?”
“Stop dancing around, Altarenius!”
“I gotta go!”

 

If MMOs were to simulate real life accurately, you should know that ‘bio breaks’ are a big part of it. Since humans are not really capable of holding it in for countless hours per day, it would probably take a big toll on their progress. Imagine one of the items you need to check off with your raid group before entering a 2 hour dungeon is who still has to pee? Sometimes having the technology to create a feature doesn’t justify actually implementing it.

 

Really Realistic MMORPGs

 

Another thing is the lack of public toilets in the MMO world. As far as I can remember, I was only able to spot one toilet in all my years of playing MMOs (it’s from World of Warcraft, located in the Silverpine forest, if you have to ask).

 

Hunger And Thirst

“Hey man! You don’t look so good… here’s a potion”
“I don’t need potions, man! I’m really hungry! Still got that bear meat from earlier?”
“Yeah! Right next to the prospectors head in my inventory”

 

Being hungry is a big deal; in fact, gamers would normally stop gaming for a while just to raid the fridge. Since the MMO world has no decent place to get water, other than the countless natural streams in the forest regions, players may invest a gratuitous amount of time looking for both food and water. Props to them if they go vegetarian, since herbalism skills may come in handy here.

 

Really Realistic MMORPGs

 

While cooking has been a staple feature in various MMOs, we still have not seen the hunger meter extend far beyond The Sims and Fallout. This would have serious strategic impacts on how a player on a grinding spree would plan out their trip and time tables.

 

The True Horrors of Marriage

“Hey honey! I’m going out to collect my reward from the Emperor.”
“You can’t! I’m going to go hunting today, and no one’s going to take care of the baby!”
“Let’s just pay someone to do that.”

 

Most Asian RPGs have implemented the marriage system, allowing players to gain skills like ‘Summon Spouse’ (a wife’s dream and husband’s nightmare) and other buffs that most classes cannot gain when single. But what if online marriages functioned as real world marriages? Some games even go as far as to let couples have babies in the virtual world, and realistically speaking, having a baby is no easy feat.

 

Really Realistic MMORPGs

 

Not only will you have to buy a house to nurture him/her, you will run into more costs associated with their hunger level. Once he is of proper age, you will have to send him to Mercenary School (Starfleet School if you’re playing a sci-fi MMO!). It’s already enough that they charge players a huge sum of money to get married, but I can only imagine games that are heavily reliant on cash shops milking their players for all they are worth to stay competitive AND raise a child (or three).

Realistic Mortality

“LOL Tank died”
“I blame healer…”
“I will cast revive!”
“Can’t. This isn’t EZ mode anymore!”

 

If you have played hardcore mode in Shaiya Online and Diablo 2, then you pretty much know what I am talking about. Let’s face it, real people don’t have a respawn time, and once they hit the dirt, they are sent six feet under. MMO characters face more dangers than the entire volume of Rambo movies. Realistically mortal characters may just stick to courier quests after losing a limb. Damn, all this realism is starting to paint a bleak picture.

 

Really Realistic MMORPGs

Go ahead, try killing 10 of me. It will be the end of you.

 

Real Jobs

“Hey Nero! What are you doing here?”
“I’m the Emperor’s guard now!”
“ORLY? What do you do?”
“Stand here <_<“

 

No, I’m not talking about Herbalism, Blacksmithing, or Fishing. I’m talking about real jobs, sort of like what those NPCs are doing in town. I mean, surely they’re getting paid, or else those common item vendors wouldn’t have enough to feed their undead, elven, darkelven, orcish, halforcish, and draconic families. So what if players are forced to contribute to the MMO world in such a way that they will have proper roles to play in the community, like a guard or maybe a barkeep?

 

Really Realistic MMORPGs

This could be you!

 

Heck, if you are not content with your position you could even run for mayor. I have seen browser games tackle this system, where one ends up as the leader of the entire town, but after experiencing it myself, the only thing I did was steal from nobles and raise taxes. A word of advice: don’t vote for me.

 

I’m sure everyone has their own ideas on how to make MMOs more realistic. I for one am just glad publishers are not pushing such ideas mainstream. There can always be niche games like Salem to fill in the lust of the few who need realism. Anyway, I hope you guys enjoyed reading this as much as I enjoyed writing it

 

Majesty Online: A Noble Effort Worth While?

Majesty Online: A Noble Effort Worth Your While?

By Mitch Baylosis-Benesa (Syllica), OnRPG Journalist

 

You have to give props to the noble efforts of Chinese developer 77.net for introducing another possibility in real-time strategy games like they did with Majesty Online. They created a browser-based game that puts the player in the gray area when it comes to control. While most browser-based RTS games focus on making you build everything from scratch including your resources and military, Majesty Online seems to stand out by letting the player experience the combined elements of the typical RPG questing mode and the typical RTS building and upgrading features. But the question is, does the concept work?

 

Gofer Mode ON

 

Having played my fair share of browser-based RTS over the past couple of years, Majesty Online proved to be quite a surprise in terms of presentation and intensity. In this game, you are not someone who must establish a village and rise up the ranks to unite the kingdoms of the world. You are a character surrounded by well-known historical figures depending on which empire you chose at the beginning: the Empire of Charlemagne, the Empire of Alexander, and the Roman Empire.

 

Majesty Online Review

 

Unlike other browser RTS, you are much more dependent on quests to level your character and expand your army to aid the leader of your empire. How you strengthen your given resources and military (like upgrading horse stalls, collecting taxes, buffing tech and military components) will be your key to finishing quests quickly. However, don’t expect much substance from the quests. There isn’t much to read (and some even suffer from translation errors). Your quests are basically just an excuse for Aristotle or Leonidas to make a gofer out of you.

 

I Might As Well Marry My Character

 

Graphics-wise, the game employs the usual isometric view that most browser-based games are known for. What came as a surprise was the art for each character and the consistency of my character’s animation. I honestly think Alexander’s blond looks are quite fetching, and Leonidas eerily resembles that this-is-Sparta dude.

 

Majesty Online Review

 

My Alexandrian Empire character Syllica actually runs from the Babylon Palace to deliver Alexander’s orders to Themistocles of Thebes. She wields her sword in the Practicing Area and actually digs if left to collect resources, which is pretty cool since it helps tap down my impatience while waiting for my fort wall and army upgrades.

Majesty Online Review

Familiar, Yet So Different

 

Each town has a very unique feel to it. Different layouts and different styles make you feel like each place you go is really something new to explore compared to the templates repeatedly employed by other browser RTS games.

 

Majesty Online Review

 

Majesty Online plays like any familiar RTS-you fight for a higher cause, you constantly need to recruit and equip your heroes and upgrade resources, you do random battles with monsters and other players in turn-based combat, you siege other empires, etc. However, the questing component can be a double-edged sword in the game. While it makes sure that you have a certain direction or path in the game, it does take away your full control since the factors that you usually put first in regular RTS are a given already.

 

Majesty Online Review

 

Furthermore, the questing can feel repetitive when you are at the point when you want to do sieges, church war, PvP, or taking a chance at a Waterloo conquest instead. The sound is quite standard, but even this is a bonus in itself since sound effects like background music and fighting grunts are quite rare within the genre.

 

Majesty Online Review

 

How it is played is familiar, but it will definitely court a different kind of interest. Overall though, I believe Majesty Online delivered quite well in presenting something new and challenging.

 

Lineage 1 to Close North American Servers

Lineage 1 to Close North American Servers

 

After much deliberation, NCsoft has made the difficult decision to shut down the original Lineage servers in its Western markets. Unfortunately, after more than 10 years, the original Lineage franchise is no longer financially viable in the West. On June 29, 2011, at the normal maintenance time, all the original Lineage NA servers maintained by NCsoft will shut down permanently.

 

As of May 11th, no new accounts can be created on their servers. However all old accounts have been reactivated and everyone can play for free for until the servers are permanently closed on June 29th.

 

Lineage 1 Closes

 

For their faithful subscribers, fear not. NCsoft will be refunding any unused game time purchased.

 

Nyx, Jetzen, and Unicycle plan to go out with a bang. Though there will not be any additional content updates, a US Ruleset change and lots of great events are planned for the next two months. NCsoft wants to give its players every opportunity to make all of your remaining Lineage dreams come true. It’s a race against the clock so those interested had better get started now!

 

The Lineage Team had the following to say to its player base:

 

“We know that we have incredibly loyal fans that have stood by us for the past ten years. As painful as it was, as a business, we had to make a very difficult, but necessary, decision. We thank you for your continued support. We want you to know that we will be offering you a chance to try other NCsoft games for free to express our gratitude for your years of loyalty to Lineage. “

 

And so a legend among MMORPGs fades into history to pave way for a hopefully bright future of gaming.

 

Eden Eternal Closed Beta Launch Announced

Eden Eternal Closed Beta Launch Announced

 

Aeria Games today revealed that Closed Beta will begin for Eden Eternal on June 2. Interested players can sign up for a chance to receive an email invitation to Closed Beta at the Eden Eternal website.

 

Eden Eternal Closed Beta

 

Long ago, all the races of the world set sail from every corner of the horizon, each searching for a new life. One by one, they landed on a new continent in the center of the world. At first, the people co-existed in harmony until differing values eventually shattered their peaceful relations. War spread across the region for years, until recently. A new set of heroes has mysteriously appeared, promising to restore order to the troubled citizens. Join the Eternal Guardians as they fulfill their heroic destiny.

 

Eden Eternal Closed Beta

 

Eden Eternal features many details not normally included in your cookie cutter MMORPGs:

 

Freely Switch Classes – Players are not restricted to just one class per character. Instead, freely swap between up to 15 unique classes! Begin as a Warrior or Magician. As you progress, you’ll unlock the remaining classes. (12 available during Beta) We have a trailer video of many of these classes in action here.

 

Player Towns – Build a thriving center of commerce, complete with your own staff of NPC merchants. Visit others towns to take advantage of the full range buildings. Be sure to shop around – each town can charge a tax rate to visitors!

 

Epic Dungeons Designed for Large and Small Groups – Charge through a variety of solo, 3-man, 5-man instance and raid dungeons. Each dungeon contains unique challenges and treasures for dedicated players.

 

Eden Eternal Closed Beta

 

Aeria Games is hosting an avalanche of exciting events during CBT. OnRPG will keep up-to-date with the news surrounding all things Eden Eternal.

 

Fiesta Online’s Latest Update: Trickster Class

Fiesta Online’s Latest Update: Trickster Class

 

Outspark has launched the new Trickster class for Fiesta Online. The Trickster is an expert at dealing damage in a short amount of time with their dual swords or claws. They are trained assassins, taught to detect weaknesses and overpower their opponents.

 

Fiesta Trickster

 

With every slash of a claw or strike of a blade, the Trickster acquires a soul – a living essence used to unleash forceful attacks, powerful enough to bring even the toughest opponents to their knees. The Trickster’s main attributes are strength for damage, and dexterity for evading attacks. Reach level 20 and become a “Gambit,” maximizing skills and power. At level 60 they can upgrade once more to the ultimate “Renegade.”

 

This class brings a brutal but squishy melee dps class that was previously lacking in the Fiesta world. Through their poison damage over time attacks, they can get in, get out, and still ensure targets are fatally wounded before the enemy can react and counter them. Of course range is their greatest weakness but in the right situation, this class cuts through the competition.

 

Be sure to check out our video profiling this new class.

 

Dragon Fable Season Finale: Friday the 13th!

DragonFable’s biggest villain is preparing to launch an attack this Friday the 13th.

 

Artix Entertainment invites all its players this Friday, May 13th, at 8 PM EDT to participate in the grand finale of its longest-running storyline in the hit online RPG, DragonFable.

 

Dragon Fable Friday 13th

DragonFable is Artix Entertainment’s second oldest game. It was launched in the summer of 2005 and, just like AE’s five other games, it releases new content every Friday. One of the very first storylines introduced in the game was about a very powerful villain named Sepulchure trying to find and collect all eight of the game’s elemental orbs. Elemental orbs are very powerful objects that give whoever possesses the orbs great power over those elements (fire, water, earth, etc). Throughout the past six years, players have fought very difficult battles to find all of the orbs and keep them out of his evil hands. Sepulchure is a powerful enemy, and he controls three of the eight orbs. The next epic battle this Friday will be the most challenging confrontation yet – Sepulchure will attempt to take control of the remaining five orbs.

Darkness is strongest on every Friday the 13th, and this year, 2011, there is only one. Sepulchure has been waiting very patiently for the darkest day of the year to arrive and that day is Friday. Be part of this grand battle this Friday at 8 PM.

WHAT: The end of the longest running storyline in all of AE’s games.

WHEN: Friday, May 13th, 2011 @ 8 PM (EDT)

WHO: Sepulchure, the AE Team, & YOU!

WHY: To try to keep Sepulchure from getting the remaining five elemental orbs.

WHERE: In-game at www.DragonFable.com

Once this epic battle is over and the Chapter 1 storyline concludes, DragonFable will continue growing into new and exciting adventures and challenges. Stay tuned for upcoming news about the game’s Chapter 2… players will be surprised!