Monthly Archives: July 2011

Allods Introduces Rise of the Gods Update

Allods Online Patch 2.0.04: Rise of the Gods is Now Live!

 



Gala-Net is happy to announce that the next major update to Allods Online, Patch 2.0.04: Rise of the Gods, is now live! Allods is already one of the most comprehensive and diverse MMORPGs on the market, including a vast and gorgeously realized world, 6 races, 8 archetypes, 28 classes, and over 2,000 quests.

 

This patch includes a ton of exciting new features as well such as:

 

The reincarnation system! With the reincarnation system high level characters will be able to create a second, different character that shares all of the original character’s Item Shop items. The two characters will also share ownership of their Astral ships, gold, and a few other items, and a player will be able to keep both characters and switch between them at will. This revolutionary new system makes the creation of an alt extremely convenient!

 

New zones for high level players! High level characters can now venture to the Cave of Tka-Rik and Twilight Isle to learn more about the secret history of Sarnaut. The zones also come with a plethora of entertaining daily quests and events.

 

 

An even better Astral experience! The third layer of the Astral has been introduced, offering a new level of difficulty for players tough enough to face its challenges.  The navigating system for Astral ships is now better than ever, and some of the allods in the Astral now have brand new bosses!

 

 

Even more vanity items! Many new vanity items are being introduced, including new mount skins, new costumes, and the long-awaited vanity underwear! Replace your boring old undergarments with ones suitable for a traditional Orcish date, or ones that were made in the progressive style of the Arisen!

 

 

A special summer event! For a limited time a special event will take place that celebrates the summer season! During this event players will be able to collect brand new vanity items and complete special daily quests.

 

This is just a small sample of all that’s new in Allods. Check out their patch notes for more details!

Troy Online Closed Beta Test 2 Begins Today

Troy Online Closed Beta Test 2 Begins Today

 

 

 

ALT1 Games USA is starting their 2nd closed beta test of Troy Online, a free MMORPG based heavily on the Trojan War mythos. In Troy Online, players pick one of three classes depending on their desired play style and use their character to defeat monsters. As each character grows, he or she will learn the reasons and mysteries surrounding their affiliation (Greece or Troy) and the greater reasons for their existence. As the player gains power, they will learn there is far more to the continent of Autis than what originally meets the eye. The closed beta test will be running from July 15th, 10am PDT to July 19, 12 AM PDT. You can claim access to CB and even get free game currency by grabbing an OnRPG CB Key at our Event Page HERE.

 

 

Troy Online currently supports three classes: the melee damage-doing and meat shield warriors, the long distance hunters, and the glass cannon mages. Players must learn to work together and figure out the strengths and weakness of their class to be successful. Along the way, players will be able to take advantage of features that are still in development. Troy Online is also adding in additional content including three new dungeons for players to team up and conquer and five new battlefields for players to battle against one another. The balance of the three classes has also been worked on, as well as more informative and intuitive notifications.

 

ALT1 Games USA is calling all players to sign up for free at their website and download the Troy Online game.  The test will feature game masters keeping a close eye both inside the game, on the game’s official forums, and on social media services.  For a limited time, ALT1 Games will be giving out free currency (2500 ALT1 Coins) to test the technical back-end of the cash shop to two parties. ALT1 Games USA is looking to refine their game balance, latency, and item issues in this test.

 

 

Also be sure to keep an eye out for ColbyCheeze! He might pop up from time to time making his next impressions video so go bug him and your character might end up on OnRPG’s coverage of the game!

Scarlet Legacy Reveals Slew of Features as CB Approaches

Scarlet Legacy Reveals Slew of Features as CB Approaches

 

 

GamesCampus announced the details behind the inherent Aid Systems build right into its upcoming MMORPG, Scarlet Legacy.  Intended to provide some important help for newcomers to the genre and allow veterans to automate certain rote activities, martial artists will be able to automate activation of multiple game systems based on specified combat contingencies to perfect their gameplay. Players can sign up now for a chance to get a spot in the game’s upcoming closed beta test which is scheduled to start August 4, 2011!

The Auto-Help system is one of the most unique features in Scarlet Legacy, which automates typical activities players use on a regular basis.  This function can be set up to buff players and their group, or use potions when a player’s health, mana, or stamina drop below a certain percentage.  After level  11, characters can organize their attacks with Combat Aid, which will execute a set of spells and attacks in the order the player specifies under the environmental circumstances they dictate.

 

Playing alone or working together, players can trigger the Chain Kill System.  This is a running counter of enemies killed within a short period of time; the faster and more frequently the characters defeat challenging enemies, stronger buffs are applied to them to steamroll further into more dangerous areas.  The larger the sequence of Chain Kills, the better the rewards as the players continue to rack up kills and when the combo reaches certain stages, the characters will also receive randomized unique in-game item rewards that increase in value and rarity the higher the Chain Kill combo goes!

 

At level 30, players can enter into a Master and Apprentice relationship.  This is a great way to introduce your friends to the game regardless of the level difference – if the master is online while the student is playing, the student will gain bonus experience. This boon scales up the higher level the Master is, so seeking a seasoned veteran is very important!  In exchange for their advanced knowledge, each time the Apprentice gains a level, his or her Master gains currency to spend in the games item shops and item mall; they will also receive additional bonuses if their Apprentice tries out the cash shop for themselves.

Scarlet Legacy’s Couple System allows characters to enter into in-game relationships and eventually marry, which grants them in-game benefits such as special perks, skills, and buffs.  Players can increase the level of their relationship with each other by taking on quests from Marriage NPCs, or by offering spoils of war found in-game or in shops to each other as gifts. As the relationship increases in level from the time spent playing in-game together and completing quests, the more powerful the two characters become.

 

The Fealty System is unlocked once characters reach the maximum level of 100.  Swear to protect up to four friends; and as you play together you will increase in friendship points based on the time spent in battle alongside one another.  Players who have taken an oath together with this system share a number of benefits including shared foe and blacklists for in-game PvP and PvE systems, as well as special abilities such as instant teleportation to one another, and other in-game perks.  A maximum friendship level of 100 awards both players with cash shop currency!

Starcraft 2: Journey to Diamond League Wk2

Starcraft II: Jouney to Diamond League Week 2: Battle for Silver!

By Mohammad Abubakr, OnRPG Journalist

 

 

Missed the first episode? Catch it HERE.

 

This is Abubakr reporting in for week 2 in my journey to the Starcraft II Diamond League. I hope you enjoy this review of my 2nd week of competitive play as competition really heated up for me.

 

Week 2

Games played: 9

Initial Rank: Bronze – 8

Final Rank: Bronze – 5

Win/Loss: 5/4


Blizzard has announced that the third season for Starcraft is coming soon. This means that on the 5th of July, the league promotion and demotion system will be disabled. While your points will continue to increase, you will not be promoted until the next season begins. At the beginning of the next season, you must do a placement match to determine where you will begin.

 

It seems that I am making some progress. My opponents during this week were slightly favored to win. This means that the system thinks they are better because of their rating and because of this I get more points if I beat them. The match making system puts you up against harder opponents if you seem to be beating your level too easily, if you continue to win you will get promoted.

 

 

My opponent was favored but still lost.

 

I have learned that banelings are my best friend when up against marines. Banelings are the suicide bombers of Starcraft. To attack, they simply self-destruct. At my level, the Terran players simply stim their entire army. While this does result in their army getting stronger, it means their whole army is at low health instead of just a select few. If they are already low, my banelings can easily finish them off by blowing up.

 

My first game was up against a Terran player. I found out that he was going mass marines and marauders because I scouted with my overlord. Knowing this I produced a lot of roaches and banelings. I took an expansionist strategy which paid off thanks to my opponent’s turtle strategy. I was on four bases while he was only on two. Since he did not come to attack me, I simply overran his base with my army and ended up winning the game.

 

Unlike the first game, I forgot to scout during my second game. I fell for the very simple Void Ray rush that a lot of Protoss players at my level like to do. I was not ready for this because the only anti-air I had were my queens. I was forced to concede.

 

 

One queen is not enough for four void rays

 

The next game I employed a strategy I had learned from watching the top level players. The opponent was a Protoss that attacked me early on with his Zealots. I only had a queen and four zerglings but I was able to hold off because I used my drones to fight. It never occurred to me before to sacrifice some drones to defend because I thought if I lost drones early on I would lose anyways. However, I learned that if the opponent sends out an attacking force early on, they spent the money on army forces which they could have spent on miners. Therefore, even if I do lose some of my own miners, I will not fall behind because they already have fewer miners. After holding off the attack, I knew I was ahead and just continued to develop my economy. I eventually pushed out with many roaches and was able to overrun my opponent because I had more income to continuously build my army.

 

Once again, I forgot to scout while playing versus another Terran. My drones and queens were all killed by cloaked banshees and there was nothing I could do because I was not ready for it. I need to remember to scout! I might have been promoted because that would have been my fourth win in a row against silver league players.

 

I lost to yet another Terran in my next game. I have never come across opponents using drops in my ladder matches so I was not expecting this. The Terran player easily beat me by having a larger army and catching me off guard. I really need to improve my speed for reactions and have better positioning. He attacked my main base right as I moved out to kill his expansion. Maybe I am not ready for silver yet. I looked into how to survive against drops and I have learned that my overlords must be spread across certain paths to know the drops are coming. Time to stop clumping them all up in one spot.

 

The next three games were quite easy. My opponents were not able to keep up economically and in unit count. They were overrun and were forced to concede. It seems that now my matches are simply based on which player builds up an army and attacks first.

 

The following game did not go so well. Due to the lack of vision, I was not expecting dark Templars. I was able to hold off his attack but due to loss in workers, I was not able to rebuild my army. I wish the Zerg race was a bit better at scouting early on.

 

On the 5th of July I was aiming to play a lot of games to push myself into silver league. Unfortunately, I was wrong about the lock being on the 6th as the ladder has been locked on the 5th. The EU ladder was to be locked on the 6th, not the NA. Oops.

 

I will not be able to push myself out of bronze for another two weeks. This makes me very sad but I will continue to play games because they still count towards your ratings. Hopefully I will be able to use up my 500+ bonus pool because it will not grow during the lock.

 

Conclusion

While I did not gain a lot in terms of rankings, I did learn a lot about the game. I spent more time reading and watching Starcraft than actually playing it. I learned a lot of new plays, about how all races play and how to react to certain situations.

 

 

Rank 5

 

While I will not be able to get out of Bronze league until Season 3 begins, I will continue to improve my play. Hopefully I will be good enough by then so that the placement match will place me in a league higher than bronze.

 

If there are any suggestions or feedback about this series, please let me know on the OnRPG forums @ Abubakr. Alternatively you may message me in Starcraft II (Abubakr, 109).

Playspan Partners with World of Tanks, Offers Promotional Tank Giveaway

PlaySpan Partners with World of Tanks to Offer Tank Giveaway

 

 

 

PlaySpan, a Visa company specialized in monetization solutions for digital media, online games, and mobile apps, today announced that its UltimatePay engine will be partnered with World of Tanks to process transactions.

 

 

“PlaySpan’s UltimatePay allows us to monetize World of Tanks, our first ever free-to-play online game,” said Victor Kislyi, CEO of Wargaming.net. “with the recent announcement of World of Tanks’ availability to North American gamers, we feel we have made the decision that will serve the most users in the most markets.”

 

World of Tanks is celebrating this business partnership by offering a free M3 Stuart Tank for anyone who redeems their PlaySpan Ultimate Game Card between the dates of July 15th and August 31st!  The Ultimate Game Card, the world’s first pre-paid game card, makes it convenient for you to play over 1000 popular online games.  The Ultimate Game Card is available in over 55,000 stores across North America and thousands more worldwide including Walmart and Target.

 

 

For those unfamiliar with their World War II history, The M3 Stuart Tank was an extensively used United States light armor tank that turned the tides of many battles. Its 37MM guns fire quickly, accurately, and with little heating issues. Speed and stealth are the two key factors of survival as a light armored tank in World of Tanks and the M3 Stuart provides you with both.

 

For access to this Promotion online,  check out PlaySpan’s site HERE.

Battle of the Immortals Releases Titan Content Update

Battle of the Immortals Releases Titan Content Update

 

 

Perfect World Entertainment has launched the new Titan content update for its action-MMORPG, Battle of the Immortals. Based on the premise of international dungeon raiding, players will find themselves in exotic locales ranging from the Lost City of Atlantis to deep within the Mayan jungle to find rare and epic loot.

 

 

“Battle of the Immortals becomes even more epic with the Titan content update, which features huge monsters and even bigger bosses,” said Thang Phan, Product Manager for Battle of the Immortals. “We’re expanding the in-game world with two new maps, new pets, epic soul gears for each class, and players will be able to take on Kronos, the King of Gods, himself for pieces of new Soul Gear.”

 

 

The Battle of the Immortals Titan content update will include the following features:

 

 

Giant Kingdom and Black Dragon Lair maps – Explore new areas filled with new monsters and bosses.

 

Titan Throne dungeon – Challenge the King of Gods, Kronos, himself and be handsomely rewarded with pieces of the new Soul Gear equipment sets.

 

Greater, stronger pets – Venture through Rainbow Valley to the Ancient Beast Island and capture more powerful pets with higher levels.

 

Primal Soul Gear – Obtain primal Soul Gear with additional skill and gear attributes .

 

Gear re-forge system – Re-forge gear using Titan’s Glow from fallen monsters in the Titan Thrown or Black Dragon Lair.

 

Gain new powers – If great powers come with great responsibilities, players will be even more responsible  with new character stats.

Black Prophecy Enters Commercial Launch in North America

Black Prophecy Enters Commercial Launch in North America

 

German-based free-to-play MMO publisher gamigo is excited to announce the long-awaited space combat MMO, Black Prophecy has officially launched in North America this week. After a successful open beta, valuable feedback from the closed beta and the support of the large community, Black Prophecy will launch as one of the most elaborate and comprehensive space combat games ever to grace the free-to-play market.

 

“Black Prophecy has already raised the bar for Free-to-play games in the European market and now North American gamers will be able to experience one of the most expertly crafted space combat experiences available online today,”  said Patrick Streppel, Executive Board Member at gamigo.

Developed by Reakktor Media, Black Prophecy is a beautifully rendered MMO complete with a rich sci-fi back story that takes players on a journey into space to experience fast-paced, real-time combat in countless missions and epic battles.  North American players have waited for lift off and now the time has come to experience exciting PVP, modular ship design and a deep crafting component steeped in state-of-art graphics and a rich storyline. Right from the start, players will be drawn into the frenzy of space combat while following the rich and exciting background story. The story is told in spectacular cutscenes complete with voice-over recordings and a top-quality soundtrack.

 

Players can choose to join one of the two factions: the genetically-perfected Genides or the cybernetically-optimized Tyi. Whichever side they choose, there is much to be done in the vast
endlessness of space. Besides the story missions that unveil the plot, players can also complete hundreds of action-packed PvE and PvP missions or group up to form clans. Together they can collect resources and build their own clan station, which can then be expanded upon with a variety of different modules. Ships can also be customized to suit each player’s preferences using some of the countless building parts available.

Eden Eternal Launches Zumi Expansion

Eden Eternal Launches Zumi Expansion

 

 

 

Aeria Games has successfully launched the first of its many upcoming new content releases for Eden Eternal.  The latest patch includes the introduction of the Zumi as a playable race, expands on already perilous dungeons and adds a ranking based rewards system. The new features serve as both an excellent starting point for new players as well as highly anticipated end-game content for veterans.

 

 

The first of a new species of playable races, the Zumi, are a mouse-like creature with an affinity for innovation and commerce. Native to the barren desserts of the southeast, they made the pilgrimage to the central continent in search of trade opportunities.  With unique stat bonuses for each class, the Zumi are essential members of any well-rounded party.

 

Along with providing a new race, the latest patch adds eight-player raids and expands on Eden Eternal’s treacherous dungeons. Even the most experienced of players will be challenged by the numerous monsters they encounter on their path through the new end-game Heroic Dungeons, which is why they’ll need a party of eight just to survive!

 

 

Also included in the expansion is a new ranking based rewards system that tracks the top players and guilds from each server. Each month rare and valuable prizes will be awarded to those players who rank in the top percentiles of game play. The top 20 players and guilds on each server will receive rare and valuable loot.

 

The content update includes:

 

The First of New Playable Races – Utilize the benefits of playing as a member of the Zumi race. With the addition of the Zumi comes a new playable area called Fergal Valley. This new area is located on a new continent which will further expand on the Eden Eternal world in future updates.

 

8-Player Raids and Heroic Dungeons – The Heroic Dungeons will cater especially to the skilled players who have reached current level cap, providing new challenges, new items and new crafting recipes. These new dungeons are set to an extreme difficulty and are based off of previous dungeons from the original quest line. The first is Angor Quarry which revisits the very first dungeon that players have access to. The second would be the notorious Villeshark Headquarters as an established difficult dungeon, the Heroic Trial version introduces new challenges and a new boss.

 

New Ranking Based Rewards – Gauge your progress with new player and guild ranks every month. Only the best of Eden Eternal will be rewarded for their efforts with rare and valuable prizes.

 

League of Legends: Future of Stealth

League of Legends: The Future of Stealth

By Jason Harper (Hhean), OnRPG DotA Reporter

 

 

 

There’s fresh news on what we’re going to be seeing from the upcoming Stealth reworks Riot has in the works for League of Legends. While the details are subject to change, the current mechanics being used in internal testing should feel familiar to anyone who’s played some Metal Gear Solid in their time. The key idea is that every champion, when dealing with long duration stealth characters like Evelynn and Twitch, can see and target anyone using that form of stealth once they get within a certain range (Around 30% of the total distance of a champion’s visibility). However, Evelynn and Twitch can be permanently in stealth from the moment they put one point in their stealth granting ability. Visible only to the stealth player, there will be a notification above the head of enemy champions, indicating that they can’t see you (Green), that they can see you (Red), and an indicator to show when you are on the verge of being detected (Yellow, though I wish it was a sound file that said “What was that noise?”). If they attack without being spotted, they will be unable to hide for two seconds, regardless of distance, before they automatically stealth again.

 

This change won’t apply to short duration stealth, like those used by Akali and Vayne, or stealth with limited movement, like Teemo’s passive or wards. Those mechanics are in line to be renamed, most likely to “invisibility”.

 

Riot is currently looking into how this change will affect Oracle’s Elixer, and the practice of ward sweeping (Where your tank or support buys an oracle potion for the express purpose of wiping enemy wards from the map). Testing relating to oracles, and especially how it interacts with wards, is currently one of the major factors holding back the stealth rework from release, in addition to general reworks to the two champions.

 

 

These reworks are going to be made to compensate the nerf they are receiving to scouting ability and general uninhibited face rolling of overextended unsuspecting foes. Eve is planned to receive a range boost to her Hate Spikes, turning them more into a mid-range harass to improve her laning presence. Her stealth may receive an active in the form of a very short range (250 units, about the range of Trundle’s bite) dash onto her old stun (yup her slow is being turned back into the tried and true stun it once was). Twitch is likely to receive an active on his stealth that grants him an attack speed bonus, with his ultimate getting a complete overhaul.

 

The main objective for these changes is to make stealth less of a binary “You are a god against those without Oracle Elixer, and useless against those who have it” to a more level playing field that allows for play and counter-play tactics. These changes will mean that a stealth user has the ability to go anywhere they please across the map at any time, given they won’t be revealed by minion waves or wards, making them exceptional roamers. It also will mean they will be able to counter junglers very well, due to the already limited vision in the jungle caused by the tight bends and large amounts of brush.

 

 

Their scouting ability and team fight presence is going to be diminished though. No more Evelynns sitting in the middle of enemy teams to give not only accurate, up to date information on their movements, but also a free double stun at any moment. They will still be able to shadow a team from a distance though, keeping just out of range of vision using the yellow indicator.

 

Their players are going to have to think hard during laning – Abusing fog of war, walls, brush and other aspects that will allow for their stealth not to break as they close ground. This will then lead to some interesting counter play, where champions in a lane could opt to be a spotter, always juking around walls and other map elements to try and get that crucial vision in order to confirm if a stealth character is roaming or not.

 

 

I doubt these changes will affect high level play much, since none of this really looks to be much of a counter to the current double AP metagame. It certainly looks like it is going to make these characters less frustrating to deal with though, both when playing with or against them. It should make mid level play a fair bit more interesting, given it allows for getting around wards while still punishing the looser play in that skill region. This will likely act as a nerf to stealth characters in low level play, since new players don’t really buy wards anyway, but will now be able to see the stealth characters coming when they inevitably overextend. Overall, I’m rather hopeful with this direction taken for stealth, and think it, on paper at least, sounds a good deal more interesting than the current implementation. Hopefully it opens up the way for new stealth champions in the future who can utilize these changes to change the current metagame up a bit.