Welcome to OnRPG’s Oct 18th news update. This week we give Dungeon Defenders the spotlight!
Monthly Archives: October 2011
Empire Rising Online Trailer
Empire Rising Online is a European browser based strategy game in which you vie for control of the continent.
Firefall Dreadnaught Trailer
Firefall showcases some of the abilities of its Dreadnaught class in this smooth new trailer.
Empire Rising Online
Empire Rising takes place at the peak of European war, the 1400s. Lead your nation to battle and claim all of Europe for yourself and your empire!
Features:
Conquer Europe: Empire Rising features a full map of the European continent for you to explore and rule. Will you take Rome as your own and rule from London to Constantinople, or will you be thwarted by the strength of their defenses?
Colonize Your Neighbors: The strong shall prey upon the weak! Empire Rising’s Colonization feature allows you to reign over your rivals. Colonies pay you a percentage tribute of their production; valuable resources you can put toward building your empire.
Advance Through the Ages: Start from the Dark Ages and advance through the Feudal and Castle Ages to reach the pinnacle; the Empire Age!
Build Your Council: What is a leader without his generals? Gather the strongest generals to your cause to build a powerful Council. Your general’s combined abilities bestow benefits upon your empire, from additional army defense to increased resource gathering.
Move up the Leaderboard: Compete against your friends and the world to establish yourself as the best, or worst, on the realm’s leaderboards. See how you stack up to your friends and enemies in terms of army strength, city prosperity, and colonization efforts.
Flyff World Championship Ends with US Domination
Flyff World Championship Ends with US Domination

Months of training and practice led up to this: the final match of the $100,000 Flyff World Championship. The top two teams defeated challengers from across the world – from Brazil and Germany to Taiwan and Indonesia – but in the end both challengers came from the US version of Flyff. The highly organized Invictus guild went up against the fun-loving anarchists of SOD on Saturday, October 15, and emerged triumphant after winning 5 of 6 hotly contested PvP matches.
Invictus will receive $50,000 and a trip to Korea to meet Gala-Lab, the developers of Flyff, and attend GStar 2011, the biggest games convention in Korea. SOD receives $20,000 as the runner-up, and both teams will get unique in-game armor for their participation in the Flyff World Championship.
“The finals were everything our community could have hoped for,” said Flyff’s Community Manager, RabidFish, who refereed the final match. “From the get-go both US teams felt that they knew the game best and they proved it. Our community got to bring the finals home and see 1st and 2nd place awarded to the friends and players they’ve known throughout Flyff’s storied history, which now has another amazing chapter thanks to the Flyff World Championship.”
While their top guilds settle down to enjoy the prizes, Flyff players can look forward to an early debut of the game’s next big expansion. The new content fulfills the community’s request for a revised loot drop system that increases the rate at which players can acquire great items. It also brings more new quests, dungeons, and zones so that players of all levels can enjoy a rich, content-driven experience. A client for the open beta will go live on October 28!
Excitement over the Flyff World Championship is still running high in Flyff US! Win a new item every day until October 31 just by logging in, or get a prize for each and every level you gain until December 6. With 150 levels in Flyff, that’s a lot of items!
TERA Online Fyrmount Trailer
TERA Online is months away from beta testing and we have the latest trailer of a new lava themed zone.
Martial Empires: Traditionally Different?
Martial Empires – Traditionally Different?
By Neil Kewn (Murxidon), OnRPG Journalist
If you’re in the market for a free attractive fantasy MMO, you won’t go far wrong with Martial Empires. Known as Seven Souls Online in Korea, the free-to-play MMO has made its way over to Western Shores thanks to publisher Gamigo. Familiar in style and gameplay, you would be forgiven for passing this off as just another run of the mill MMO, but Martial Empires has a little more going for it. A couple of novel ideas and polished combat mechanics mean this game is a more refined title than its many peers.
Make no mistake – the free-to-play market is still as strong as it has ever been. Players love their free content and when you take into account the sheer number of free MMOs out there, the market is alive and well. While great for gamers, this poses a challenge for publishers and developers to create a game that feels fresh, innovative and just a little bit exciting. Martial Empires has good character customization, an attractive looking world and superb animation. First impressions are good.
From the outset there are just three different classes to choose from, each with several different specializations to inject some much needed variety. The Warrior class can choose to engage in combat with spears, axes and broadswords. Shadow Walkers deal with close-range combat or can perform ranged attacks with a bow. The Babylonians act as a Mage class. Character creation itself is deep, with everything from nose width to lip thickness editable. There are numerous sliders to alter almost anything about your character, helping to create a sense of individuality amongst the player base. Character models are suitably detailed – all of your hard work won’t go to waste when you join the lush world of Neha.
When you first log in, there’s a small adjustment period. Tooltips provide a decent amount of information about mechanics and how to get a decent start in-game, but anyone who has played any number of free MMOs will feel right at home controlling their character and performing actions. Unfortunately the more advanced features aren’t explained very well, as the built in help manual is sparse and filled with spelling and grammatical errors, unwelcome evidence of the game’s move to the West. Movement is via the WASD keys or through point and click, and the user interface is pretty much standard in its representation of player health and abilities. A minimap on the bottom right of the UI highlights important characters and places of interest, and that’s where you will find your first quest.
Gaining experience, levelling and acquiring new skills and abilities is your first priority. Quests that are doled out by NPCs usually involve travelling, collecting, killing or variations on all three. Quick to complete and handsomely rewarding, you will be moving from area to area relatively quickly and introduced to other aspects of the game as you level. Levelling up also grants Skill Points which are spent improving and gaining new abilities depending on your chosen specialization.
One of the most satisfying things about Martial Empires is its exciting combat system. Thanks to high quality animations, abilities have a sense of real power behind them when performed. A shaky-cam effect adds a visceral edge to even the most mundane and simple of confrontations. New abilities feel powerful and damaging, which go a long way in making those kill-x quests appealing. In combat you are encouraged to jump from enemy to enemy to fill up a Combo gauge, which in turn awards you with bonuses when attacking.
Another perk of combat is Fury, a meter which fills when enemies are defeated, granting access to an extremely powerful character transformation. Not only are you given a bonus in damage for a period of time, you also glow and sprout massive wings. A neat little ability. Battlegrounds make up the bulk of centralized PVP combat, offering arena based confrontations against other players or against powerful enemies. Guild Warfare is a relatively new feature that pits clans against each other for the chance to win a Tournament Cup. There’s a good amount of variety here and they make a nice diversion from levelling.
Another interesting feature is the Slot Machine gambling system, or “Jackpot”. The slot machine awards players an item, in-game currency, experience or a limited buff. By killing enemies and turning in quests, you earn points used to activate your next slot machine spin. It’s always fun to pull the lever and see what prizes you get.
Martial Empires’ Crafting system plays an important part in the game, and you will often see players seeking out higher level crafters to create advanced items. Enchantments and a “Cube” item combination feature are also in, with the former being particularly useful in increasing the stats of armour whilst providing an aesthetic upgrade with the use of Bloodstones.
Speaking of aesthetics, Martial Empires’ world of Neha is an attractive fantasy landscape. Well detailed, it’s populated with nicely modelled characters and animals. It doesn’t suffer from painful aliasing issues prevalent in other games and runs very smoothly. Lag is rare. Unfortunately the client itself can be unresponsive and is prone to crashing, especially when switching windows.
Typically games of this class use a cash store to fund itself, and Martial Empires is no exception. Offering a wide variety of premium items to aid in your travels, payments are made with a virtual currency known as “Ducats”, which is recharged using real-world cash in blocks starting at 300 Ducats. Potions, costumes, experience aids, extra bank space and crafting enhancements are all up for grabs, priced at a reasonable amount.
Conclusion
Martial Empires is a fun, fast-paced game that any fan of Western MMOs will immediately enjoy. Complimenting familiarity, or as some may see it – unoriginality, with a couple of neat ideas goes some way in differentiating it from the other run of the mill games available. It may lack polish in certain areas (most apparent in its awful translation), but its rough edge doesn’t detract from the overall experience too much. With a little gloss, Martial Empires would make for a stellar free MMO.
Graphics – 3
Controls – 4
Features – 4
Customization – 4
Community – 2
TERA Online Reveals Fyrmount
TERA Online Reveals Fyrmount
A breathtaking flythrough video and more information on the seductive Castanic race hase been unveiled by the Berlin based publisher, Frogster. The emblematic Castanics are one of 7 races from the forthcoming triple-A MMO TERA Online, due to be released in Spring 2012.
The newly released flythrough video guides players through the volcanic depths of Fyrmount, a hellish region that has close ties to the Castanic race. Enigmatic and secretive, the Castanics are stoically self-sufficient with the key to their independence lying in Fyrmount itself.
Young males and females wanting to be accepted as adults in Castanic society are sent to the far reaches of Fyrmount to be pushed to their limits. Only those that can overcome their tasks are recognized as an adult amongst their peers. Whilst the Castanics are renowned for their cunning, amongst the lava flows and volcanic geysers littered in Fyrmount, the younglings will need every ounce of will and determination that they possess to emerge successful.
The Castanic “quest” given to each participant is purposefully vague: Find something of value, and return with it. Many return with precious ores that are scattered close to the many mines and small quarries in Fyrmount. Yet, only the bravest and boldest hunt for greater treasures in the deeper regions of these long abandoned mines.
It is around these mines however, where their biggest threats lie. Demons of all kinds have occupied Fyrmount and many still hold grudges against the Castanics. Still posing a threat to Castanica, these demons are ready to wage war once again.
Atlantica Online Celebrates 3rd Anniversary
Atlantica Online is releasing a new legendary mercenary, Khun Phaen!
Microvolts Summer Recharge
Microvolts Summer Recharge expansion brought about new weapons and a summer beach house map.





