Yearly Archives: 2011

Exclusive Alpha Test Announced for Realm of the Titans

Exclusive Alpha Test Announced for Realm of the Titans

Aeria Games, a leading global publisher of free-to-play online games, announced today plans for an exclusive Alpha Test for its latest MOBA title Realm of the Titans (ROTT). The Alpha Test aims to collect feedback from a handpicked group of seasoned MOBA players and will take place over two short phases during the month of April.

Prospective players can find the Alpha Test application and other important details on ROTT’s Official Forums. Applications must be received no later than March 28th. Selected players will be notified via email and will receive a very exclusive sneak peek into one of the most highly anticipated new games of the growing MOBA genre.

Realm of the Titans’ Alpha Test will include:

 

– Full Hero Roster – All playable heroes will be available for preview. Some heroes will be locked, but can be purchased with the small amount of game currency provided to Alpha Testers.
– MOBA / DotA Gamers – The bulk of participants will be selected based on their familiarity with the MOBA genre and will be encouraged to fill out an in-depth survey at the Alpha Test’s conclusion.
– Key Feature Testing -Alpha Testers will preview rich, smooth graphics, cutting-edge AI, and an enhanced matchmaking system. Valuable feedback may be incorporated into the game prior ROTT’s commercial release!

The Alpha Test precedes Realm of the Titans’ Closed Beta period which is still slated for later this Spring. Closed Beta registration is currently accepted at the game’s official website.

 

Introducing the Heroes of Lost Saga

Introducing the Heroes of Lost Saga

 

In Lost Saga, players can control powerful Heroes from a range of different cultures and use their abilities to defeat enemies. More than 20 Heroes will be available at the launch of the European version of the game on the 23th of March, and dozens more added in the weeks and months following. For now, let us introduce 4 of them :

Musketeer

The Musketeer may appear to lay low at the rear of the battleground, but he is in fact using the long range of his rifle to take out his enemies from a distance. His sharpshooter skills allow him to deal an enormous amount of damage using a single shot in the head, but he can also defend himself with his sword when attacked at close range.

Justice Defender

Justice Defender is always at the forefront of the battle, using his shield to protect him. He can use his abilities at their best when backed by teammates using ranged attacks, and while tights might be cliché, he always saves the day!

Iron Knight

Equipped with a mighty sword and heavy armor, Iron Knight is another frontline fighter, using his Triple Slash and Headbutt skills to disorient the enemy, then rushing his teammates to finish them with his Haste Aura. These combinations make the Iron Knight a strong opponent difficult to overcome.

Robin Hood

Robin Hood is one of the fastest and most agile Heroes available, always tumbling through the air shooting deadly arrows. He needs to be able to move around to be at his best, but can also knock down multiple foes at once with his Multi-Shot skill when threatened.

These are just a few examples of Heroes in Lost Saga, and many more will be available at launch on the 23rd of March, including the Viking Raider, Crazy Sapper and the Space Trooper! Lost Saga will be available for free, so don’t forget to register and secure your headstart for the launch of the game!

It Looks Terribly Familiar: Legend of Martial Arts Review

It Looks Terribly Familiar: Legend of Martial Arts Review

By Mitch Baylosis-Benesa (Syllica), OnRPG Journalist

 

Legend of Martial Arts is Perfect World Entertainment’s improved version of Q-world, a game exclusively released in Asia several years ago. The result is a cute, colorful and cartoony 3D fantasy MMORPG with a semi-Oriental theme. Legend of Martial Arts is very easy on the eyes with its anime-inspired characters and vivid visuals, a feature common to other games like Luna Online, Flyff, Rose Online and its sister game, Ether Saga Online. With that being said, does Legend of Martial Arts offer something new to be able to stand out in the slew of other cutesy and casual MMORPGs?

 

The Humans and the Reaver

Legend of Martial Arts introduces you to two races at the character creation screen: the Humans and the Reavers. Apart from the slight difference in appearances, there are no explanations offered about how these two races differ so you’ll be pretty much clueless if each has a racial-specific skill or if one is particularly adept at anything. Humans look like how a normal human (in an anime setting) should be, while the Reaver has pointed ears and can have semi-beastly features. Upon trying out both races, the notable difference between the two is that the Human race offers more variety in terms of skill sets.

 

Legend of Martial Arts

 

As a Neophyte Human, you can either choose the path of a Brawler or that of a Conjurer, both of which has several subclasses. If you want to be Ninja, Samurai, Dragoon or a Champion, then choose Brawler. If you are more of the spellcasting type and the titles Enchanter, Theurgist, Ritualist or Enlightened sound very appealing to you, then take on the path of Conjurer. If compared to the Humans, the Reavers will appear to have a limited set of skills. You start as an Imp, then you can proceed to choose from Brute or Reaper. Brutes will advance you to Sentinel then Berserker, while the Reaper will lead you to the Summoner class.

 

Interface

The user interface is quiet organized and look more inspired than most MMOs I’ve played recently. One thing of note for me though was their text formatting. It sounds a little trivial and weird, but come to think of it and I’m sure that you’ve probably noticed this in most of Asian MMOs: the text for quest or skill descriptions are often cut in a weird manner. Sometimes you see the first letter of the word in the last line being orphaned by the rest of the word takes on a new line so you will sometimes read “catch the c” and “hicks in the valley”. This a major turn-off for me in MMOs since hey, I’m playing RPGs, I’m expecting to read something worthy and trying to forget how irritating it is to pause for a fraction of a second just to reread over a few words. Somehow, PWE has finally taken note of this in the game and fixed this rather annoying thing before they released it to the western market. Their text looks more readable now that it doesn’t have spills in their designated text boxes, making the UI work well together with the eye-candy visuals.

 

Legend of Martial Arts

 

However, the graphics-while beautiful in itself-is something that I’ve already seen. Frankly, the style and designs-from building palettes, trees, the environment-just resembles another game too much. It looks pretty, but quite unimaginative of the developers. Even some of the monster’s sounds effects are not just familiar; they are one and same. I guess I will be docking points off the design’s originality.

 

I kick you.. with my Ninja fu!

Okay, my heading title is rather weak. Fine, it’s corny. Imagine your feeling of shame when you read that. Lower that feeling to a few degrees and turn it into disappointment. That’s basically how I felt after checking out the skill set and talent progression in Legend of Martial Arts. The title seems quite misleading as I was expecting some major ass-kicking with martial arts skills, but all I found are some pretty generic stuff that I’ve already seen from other MMOs.

 

Legend of Martial Arts

 

Wife, meet my master and my brotherhood

Legend of Martials Arts redeems itself with their skill trees that are not just user-friendly, it is also new player friendly. The skill trees and questing have been made pretty simple and easy to follow that even new players trying out the MMO scene would easily grasp its concept. First, the questing is made easier by the presence of coordinates. In the quest box, one just needs to click on the target location and once you’re done with the quest, just click the quest giver’s name once again and it will automatically take you to the person. As I’ve mentioned in my other reviews before, this could be a good or bad thing. In Legend of Martial Art’s case, if they are aiming for PvE questing to be newbie friendly, then they succeed. However, this type of robotic experience for new players might also make them feel like it’s all too easy and quite repetitive.

 

Second, with regards to skill trees, the game further expands this simplified concept for the more familiar players and allows you to have additional skills-passive or not-by featuring the Education, Brotherhood, and Marriage system. These three encourages players to establish good relationships either with a mentor, a guild, or the virtual apple of their eye.

 

While the feature is nothing new again, the concept still meshed well with the game. With the character looking like anime people brought to the world of MMOs, the whole feel of the game is somewhat about having a sense of adventure, mastering useful skills, establishing alliances, and having a bit of romance. And the Relationship system reward? Some pretty nifty skills like teleportation and buffs.

 

Other Features (?)

To be honest, the game’s PvE content is somewhat generic (you know, something happened, we need more heroes so step right up). There a simple PvP system, but nothing too elaborate. You can be part of an Alliance and join in the territory wars. Apart from that, dungeon bosses are also epic in itself not for its difficulty, but for its “popularity”. The bosses will always be in dungeons of course, however, you have to fight other players for the chance to have your group defeat it first and get its loot. Generally, Legend of Martial Arts has a combined PvE-PvP realms so you have a choice if you want to exercise your right to be able to gank other players. Be prepared for the consequences though, since the game also has a Morality system. If you keep on PKing, then the gods will punish you. A blue orb will consistently follow players with a red/pink-colored name and well, kill them.

 

Legend of Martial Arts

 

As mentioned before, all of Legend of Martial Arts’ elements are something that most of us might have probably seen and already familiar with. The game is like a hodge-podge of most games’ great elements, which is like a double-edged sword: the game presents nothing new, and it doesn’t have anything that will make it stand out as a cutesy fantasy MMORPG. However, once you get past the “ah, used concept already” and “ah, it’s just like this game’s [insert feature]”, Legend of Martial Arts is one game that might appeal to newbie players who wants to foray in the MMO world. The graphics are easy on the eyes, the systems are easy to familiarize with, the quests are simplified and there’s a bit of PvP. Legend of Martial Arts is like just a like a cake baked with other game’s flavors, and it’s up to you and if it will suit your taste.

 

Pros:

– Cute, anime-inspired graphics
– Blue orb of death vs PKers

Cons:

– Everything else has been done before

Dragona

Dragona Online is an MMORPG developed by Korean based game developer Liveplex. This game has this unique game feature called “Dragon Transformation.” Players become embroiled in a world wide struggle fueled by protecting the goddess and 5 dragons responsible for forging the world.

Features:

 

Dragon Transformation: Players can build up points over time which can be exchanged in one wild burst of power. During this burst, the player partially turns into a dragon capable of massive destruction. Players can choose to partially transform to gain power without sacrificing their skills, or fully transform to begin an uncontrolled rampage.

 

Open PvP: Players can attack other players outside of towns or battle arenas. However they will incur dishonor points for doing so. However if you fall below 70 points, NPCs will not trade with you, some quests will be unacquirable, and some town guards will attack you on sight.

 

Guild Wars: Guilds can declare war and duke it out anywhere in the world they choose to. Guild wars begin after a 24 hour notice for both guilds, and last for 3 days. Guild supply routes can also be destroyed to impact the enemy guild’s EXP gain and item drop chances.


Unique Alliance System: Guilds can forge alliances, either on equal terms or in service to another guild. While “Equal Cooperation” allows guilds to make decisions independently, Headquarter guild alliances allow the alliance leader to force follower guilds to join in on guild wars.

 

 

Spending A Bad Day In Neverwinter

Spending A Bad Day In Neverwinter

A prospective on the Neverwinter Nights series, filled with cynicism and bile

By Jason (Hhean) Harper, OnRPG Journalist

 

Never Winter Nights

Previously, we discussed the positive aspects of the Neverwinter Nights series, and the diversity to be found within either title in the franchise. One of the reasons the games are so heavily praised is due to them filling a niche in the gaming market that no other title has attempted to break into, or that many publishers even know exists. If you were to look at this from another perspective though, if no-one else is clamouring to make the next spiritual successor to the Neverwinter Nights franchise and there isn’t much of an outcry for these sorts of games, are they worth making at all?

 

To begin with, let’s address the petty problems with Neverwinter Nights and its sequel, rather than any theoretical game adopting the ‘game as a platform’ business model. The combat in 3.5 Dungeons and DragonsTM is good enough when you’re sitting around a table, chatting with your friends and hurling your lucky die between bottles of mountain dew, but it lacks any depth or complexity on a moment to moment basis. The core gameplay mechanic outside of conversation trees is essentially ‘Right click on man. Murder. Loot. Repeat’. This, aided by poor class balance (which tends to be a choice between bringing a rusty knife or a bazooka to a gun fight), doesn’t lend itself well to any multiplayer environment, and can completely skew the difficulty of any single player campaign.

 

Never Winter Nights

 

Both games shipped with dated graphics (even at the time of their release), mediocre audio and a plethora of technical problems. This was especially pronounced in the sequel, which suffered from numerous crashes caused by seemingly mundane, routine functions. For example, merely transitioning from one area to another in the player client could cause the game to fall onto its face, and promptly transition into an error screen.

 

With all of the problems associated with the series, you would think there could be plenty of other games being produced in the same ‘make your own content’ genre looking to capitalize on the weaknesses of its forebears. No such games exist though (outside of Minecraft and Little Big Planet, which were built with different purposes in mind, and who make and use their content differently). There is a host of reasons for this, including the size of the potential customer base, development time, bug testing and ultimately, profitability.

 

The majority of consumers purchased both games for their single player campaigns, and the brands associated with them, rather than any multiplayer content. Indeed, many reviews of both games barely even acknowledge the existence of the games’ multiplayer. Most players never bothered to boot up the toolset, and if asked what a Persistent World is, would respond with a quirked brow and a question on their lips. Since only a dedicated minority of consumers actually engaged in world-building and online gameplay, it means that any publisher looking at these numbers would realise that they wouldn’t be attracting many customers in exchange for the extra work (and therefore money) required for implementing these features.

 

Never Winter Nights

 

Furthermore, with each additional client that is added to the game, development time is divided between the many different aspects of the game, requiring a large number of employees divided into multiple teams in order to allow the project to be released in a timely manner. Testing the toolset, single player, multiplayer, server back-end and DM client is a QA nightmare; each piece can potentially have a bug that interferes with the entire puzzle, and it can take a lot of time to track the problem down, if its ever found at all. All of this means means the product will cost more to produce than simply releasing a single player RPG, and doesn’t have the potentially high returns of building an MMORPG.

 

Monetizing the games’ dedicated communities is also a challenging prospect. The Neverwinter games sold regular expansions in order to continue to profit from the community, selling a new single player campaign to the larger audience of consumers, while also adding new tools that the multiplayer and custom module communities could use for their own ends. This large expansion strategy is now now feels out of date, given the rise of downloadable content. Another reason that selling this expansion content was difficult was due to having an active community constantly producing campaigns rivalling for a customer’s time, absolutely free. By producing a limited product, and limiting the capabilities of a game’s community, you essentially create a monopoly within your own game. You wish to present a potential customer with a binary choice – to buy or not to buy, not to be presented with a third option – to play an alternative for free.

 

Never Winter Nights

 

This inability for the series to fit into a DLC business model makes them difficult to release for console. In fact, nothing about the Neverwinter Nights series fits well for multiplatform release, from requiring dedicated servers to be maintained by customers, to a single controller being a completely useless tool for precision construction within a toolset. This limits it wholly to the PC, which in turn limits its potential customers while also allowing it to become a potential victim of piracy. Whether or not piracy actually impacts sales is irrelevant, the mere threat of piracy makes publishers less inclined to back a product on PC. Add to this that games on the PC are cheaper per unit than those on consoles, so they also require more sales numbers in order to be profitable on the PC, which is yet another risk factor to consider.

 

In spite of their faults, and the difficulty of making another game like them, gaming as a whole has been improved as a result of these games being made. Whether due to looking at a unique concept with a dedicated community, or as an example of a business model that has some severe flaws, there is still plenty to learn from Neverwinter Nights.

Pet Forest Celebrates 1st Anniversary with Special Events

Pet Forest Celebrates 1st Anniversary with Special Events

PlayOMG is celebrating Pet Forest’s one-year anniversary by hosting a series of events and releasing new pets for players to collect. Exclusive events include the challenges of the Cactus King, Daily Reward Giveaway as well as Fashion Makeover Contest.

In the following two weeks, the Cactus King will make appearances in Karugarner City along with three of his toughest cactus armies marching across the desert. Players can get cactus seeds dropped from monsters and spin the special Gachapon: limited edition anniversary rings and cactus-shaped costumes are now available to be collected. This challenge is more than just hunting the cactus since they don’t appear at the same time each day.

Pet Forest is also offering a super value gift bag for a small price. The Cactus Gift Bag contains a variety of different items including unique pets, rare avatars and cool aircrafts. Recently, Pet Forest’s Facebook fans have reached over 148,000. To celebrate this milestone, PlayOMG is hosting the Daily Rewards Giveaway through Facebook. Players can get free potions and pet cookies simply by logging in the game every day during the event time period.

Fashion Makeover Contest is currently underway, and on March 26th the candidates will be announced and their design works will be exposed for voting. Finally, the winners will be rewarded with avatars designed by them. Anyone can join the competition by posting an avatar design to Pet Forest fan page on Facebook.

For more information about the anniversary events, click here.

Pet Forest has been one of the most popular MMO games on Facebook since the past one year, so PlayOMG have gathered some interesting statistics about the game to help players explore the amazing world of Pet Forest.

Dragon Age II Conspiracy: Bioware Employee Reviews Own Game!

Dragon Age II Conspiracy: Bioware Employee Reviews Own Game!

 

An interesting thread popped up on Reddit this afternoon pointing out that the top user review on Metacritic seemed a bit “off”.

 

“The immersion and combat of this game are unmatched! A truly moving and fun epic. Anything negative you’ll see about this game is an overreaction of personal preference. For what it is, it is flawlessly executed and endlessly entertaining”


We have to agree that it reads pretty much like a press release doesn’t it?

 

The story gets more interesting when we go on a hunt for the writer of this review:


So I check Avanost’s Metacritic profile (http://www.metacritic.com/user/Avanost – deleted), and, whaddya know, he’s only ever written one review. On Dragon Age II.


So I Google ‘Avanost’, because I’m starting to not trust this motherfucker. And a Plurk (WTF is Plurk) profile shows up (http://www.plurk.com/avanost), revealing a name.


So I Google the name, all the while cautioning myself that this could be a completely different Avanost, and not to jump to conclusions, and WHAT THE FUCK HE’S AN ENGINEER AT BIOWARE.


I have to laugh, because this really borders on farce.


Despite reeking of impropriety (and the fact there has to be a rule against doing this in the Bioware employee handbook), ole Avanost has no problem writing a review with zero disclosure of his industry ties, as long as you pick up a copy of the “flawless” Dragon Age 2 at your nearest retailer.


Oh oh Bioware.

 

[Source]

Temporary Suspension of Square Enix MMO’s due to Earthquake

Temporary Suspension of Square Enix MMO’s due to Earthquake

 

Square-Enix made an official post yesterday regarding the status of their service which is seeing a temporary suspension in the aftermath of the Earthquake and Tsunami natural disasters which occurred on Friday.

 

Our thoughts are with all those directly affected by this catastrophe. Read on for the official statement.

 

“Due to the continuous earthquakes occurring in the eastern regions of Japan since Mar. 11, 2011, the power companies in Japan have encouraged everyone to cooperate by conserving as much energy as possible as it is feared there will not be enough power supply. Based on the current situation, we have decided to shut down the game servers temporarily, and therefore to suspend services of FINAL FANTASY XIV, FINAL FANTASY XI, and PlayOnline temporarily.

 

The services will be temporarily suspended for at least a week starting on Mar. 13, 2011 3:00 (PDT). We will provide an update regarding the reinstatement of the service as additional information becomes available. In connection with the temporary suspension of services, players will not be billed for any PlayOnline service throughout the April billing cycle. Additional information regarding this matter will also be posted as it becomes available.

 

We apologize for any inconvenience this may cause, and thank you for your understanding of this unusual situations.

 

[Date & Time]
A week starting from Mar. 13, 2011 3:00 (PDT)

 

[Affected Service]
– FINAL FANTASY XIV
– FINAL FANTASY XI
– PlayOnline

 

* The following services, normally accessible from the official PlayOnline homepage (http://www.playonline.com/), will be unavailable during this time.

 

– Friend List Plus
– FINAL FANTASY XI Linkshell Community Beta Version
– PlayOnline Friend List Application
– Community Site Link Registration: Owner Menu

 

* Additionally, the following types of support will also be temporarily unavailable:
– PlayOnline Password Recovery
– PlayOnline Account Cancellation
– All activities requiring the confirmation of personal information

 

* Please be advised that we will continue to operate the official websites, FINAL FANTASY XIV Lodestone, forums, and the SQUARE ENIX Support Center to be able provide our customers with updates on the current situation.

[Reference]
An excerpt from the Caution posted on
TOKYO ELECTRIC POWER COMPANY (TEPCO)’s home page:

 

A big earthquake occurred in the northern part of Japan at 2:46PM of March 11th 2011. Because TEPCO’s facilities have been seriously damaged, power shortage may occur.

TEPCO appreciates customers’ cooperation in reducing electricity usage by avoiding using unnecessary lighting and electrical equipment.

We are taking all measures to restore power, however, we expect extremely challenging situation in power supply for a while. We kindly ask our customers to cooperate with us in reducing usage of power.”

 

Tibia Review: 14 Years and Counting

Tibia Review – Fourteen Years and Counting

 

Neil Kewn – OnRPG journalist

1997 was an exciting year for video gaming. We saw the birth of Diablo, Grand Theft Auto and Age of Empires. The original Sony PlayStation and Nintendo 64 home consoles dominated the gaming spectrum, and MMORPGs were reserved for backroom geeks and their Pentium Pro computers. It would take another two years for the fabled EverQuest to hit shelves, and Warcraft was still just a real-time strategy game. Yet, the foundation for what would become a multi-million dollar industry and worldwide phenomenon had been firmly laid. Tibia is one of the oldest MMORPGs in existence, and over fourteen years since its launch players are still populating its servers. I’m going to find out why.

CipSoft GmbH is currently in the process of translating Tibia’s desktop application into a Flash-based browser game. I am playing the client’s closed-beta.

Tibia

 

Like a fine wine…

Tibia is a top-down two-dimensional game employing a point and click control method. Maps are basically textured grids, with your character moving from one square at a time in one of four directions (up, down, left and right). The visuals aren’t particularly pleasing to the eye, nor have they improved much over the years, but that isn’t what Tibia seems to be going for. The game mimics the classic fantasy RPGs that graced consoles like the NES in both gameplay and visual presentation, making for an experience that is profoundly retro. Whilst some may enjoy such a throwback to a bygone era, playing Tibia can be a frustrating experience for those accustom to the fluid 3D worlds commonplace in today’s MMOs.

And fluidity is what Tibia is sorely lacking. Clicks, at least in the beta browser version, don’t always register and performing the most trivial of tasks can be a nightmare as the game patiently decides whether or not to let you climb a ladder. Positioning seems to be everything, and with a ridiculously limited set of movement options it can take multiple clicks to make your character pick up items or perform abilities.

 

…It only gets better with age

Nostalgia only takes the game so far, it’s clear that anyone who commits to Tibia needs to have an abundance of patience. Travelling is slow at the beginning, and progress takes time and effort. The majority of Tibia is controlled with the mouse, with actions assigned to a right-click menu which crops up when interfacing with objects in Tibia’s large world. Abilities and items can be assigned to the action bars positioned around the game screen.

Tibia

Upon logging in for the first time, a series of tutorial missions and quests introduce you to the historic sprite-filled world. It’s not until level eight you are given the option of choosing a class, of which there are four available – Druid, Sorcerer, Knight and Paladin. Like the majority of other MMOs, gaining experience and levelling up is the main objective in Tibia. In addition to an overall level, there are a number of individual skills that can be mastered depending on what weapon you wield and action you perform. Fighting with fists, swords and axes all build up its own relevant skill, whilst additional activities like fishing can also be performed.

Combat in Tibia is very reminiscent of that in EVE Online (or should that be vice versa?). The user interface consists of several panels, each containing actions and information about the game. One such panel is populated with the names of enemies in the surrounding area. Clicking on a name initiates combat. It’s a simple solution that deals with Tibia’s horrible navigation, bringing at least some flexibility to combat. Of course fights can still be started by clicking on actual entities in the world, and a handy auto-follow feature means you won’t be desperately clicking squares to chase after opponents. There are three different fighting styles available, each giving a bonus to a particular combat skill – these can be switched on the fly.

 

Sour grapes

It’s common for MMO fans to mute their game whilst playing, opting to provide their own soundtrack to accompany their daily grind. With Tibia, you have no choice. The game is completely devoid of audio. I originally thought this was just omitted in the beta, but no. There is no music and zero sound effects – the world of Tibia is silent.

The game prides itself on being free to play, and for the most part it is. To help with funding players are encouraged to upgrade their account to Premium, offering more areas to explore and more items to collect. The Housing feature is also available to Premium members, giving players the chance to rent houses which can be furnished and visited by other members of the population.

Tibia

The game takes a novel approach to interacting with non-player characters, too. Instead of skim-reading through quest logs and collecting a shopping list of tasks, you are encouraged to actually have a conversation with the non-player characters that litter the world. They can be greeted by saying “hello”, and the conversation progresses through a series of keywords. Whilst you can’t slaughter them, there are several different server options available each offering a different PvP experience. Similar to classic RuneScape, Open PvP worlds will label player killers with a cross to signify their murderous ways, and Hardcore PvP offers a free-for-all kill fest.

Tibia has never been considered the finest MMO in the world, and it does have its flaws and frustrations. Fourteen years is an extremely long time in video gaming, and it’s fair to say that Tibia hasn’t moved with the times. Is that a bad thing? Not necessarily. The community has remained loyal and appreciate what Tibia has achieved during its tenure. The fact the servers are still running is a true testament to its popularity and addictiveness. It’s a simple, easy to grasp MMO with a formula that has become tried and tested over the years. It’s not for everyone, but those looking for slice of classic role-playing gaming then Tibia might just be what you are looking for.