Yearly Archives: 2011

New Story-Based Events Coming to the World of TLBB!

New Story-Based Events Coming to the World of TLBB!

 

Following the fantastic response to recent story-based community events, ChangYou announced the launch of what has become known in the ChangYou community as ‘TLBB Connect v2.0’ – an upgrade to TLBB‘s extremely popular ‘TLBB Connect’ events.

 

TLBB Fireworks MMORPG

TLBB Connect is a twice-weekly event held on Wednesdays at 4:00pm, and Fridays at 3:00pm server time and is designed especially with the community in mind. With the help and cooperation of his Emperor’s Guards – a group of knowledgeable and highly respected volunteers – community manager Sanzaburo takes charge of events that have included riddle races, team-building competitions, and battles against the toughest monsters in the TLBB world.

 

But TLBB Connect is about to get better…

 

Following on from its great success with The Saviours of Luo Yang, and A Winter Evil Stirs, ChangYou will be expanding upon these story-based ‘TLBB Connect v2.0’ events in 2011 to bring players even more in the way of new, immersive content; more in the way of community interaction; and even more amazing monsters to slay.

 

If you thought it couldn’t get any better than the excitement of fighting monsters in the city of Luo Yang for the very first time, or defending the city gates from the clutches of the evil snowmen, 2011 is shaping up to be the best year for TLBB yet in terms of both cutting edge content and community events.

 

To find out about ChangYou’s latest TLBB Connect v2.0 event ‘Betrayal in South Yan’, click here.

Playing Conquer Online May Get You Into China!

There are a lot of events going on in the world of MMOs, but this one is definitely one for the books! Are you a fan of Kung Fu? If so, you might want to pay close attention!

 

To celebrate the New Year TQ Digital, has a pretty sweet offer to all the fans of their classic F2P Kung Fu MMO, Conquer Online! There are 3 spots available for a free trip to China! Yes, that’s right! A free trip to China! You will get to visit TQ Headquarters and travel to Song Mountain, a world historical and cultural heritage spot, where you will visit a real-life Shaolin Temple! For the very first time, Conquer Online is bringing its fans to the real orient, to feel the true sense of Chinese culture and to enjoy the majesty and splendor of China!

Conquer Online may get you a trip to China!

So, who will be the lucky guy? There is only one way to find out! Become a Conquer player and you will have a chance to win this luxurious 7-day trip.

Watch OnRPG for more updates on this!

The New Project Blackout Shop Updates

The New Project Blackout Shop Updates

 

News bulletin fron the Project Blackout official website:

 

“A Project Blackout special briefing:   As of 02:35 (PST) intelligence reports have reported a drastic increase in opposition firepower.

In order to obtain more information, The Corps and Aegis Inc. infiltration teams have tripped over the queen-mother of tide-turning evidence:   

 

The Project Blackout Shop Update:

If you want the latest and greatest of Project Blackout death-dealing, and the standard weapons aren’t doing it for you, then Recharge your SG Interactive Account with Ntreev Points. Ntreev Points can be used to purchase any item labeled with the yellow “Points” text. 

 

Nothing paints a wall red better than a well aimed headshot from an Gold AK, with FMJ Rounds wielded by the deadly, scantily clad, gorgeous, Pit Viper or Shadow characters. 

If you find yourself saying ~ “Sarg!… How do I get Points?”  

 

Here’s how you do it:   (There are 2 options)  

 

1. – Go to the In-Game Shop by clicking the Shopping Cart Icon, located next to the Inventory Icon. Then, click on the “RECHARGE” button on the bottom right of the Shop Interface.  

2. – Go to the Project Blackout website @ pb.ntreev.net

Login 
Click the RECHARGE button

When in the Recharge menu, select your preferred Payment Method, and once you get your confirmation… it’s time to lock and load!  

 

When you’re done, launch Project Blackout and purchase your new Weapons, Avatars, Items and gear!  

 

That’s all for now soldiers… As you were.  

 

— Project Blackout Team”

Interview: How Expansive is Lacuna Expanse?

Interview: How Expansive is Lacuna Expanse?
Questions by Vincent Haoson (Vincenthaoson), OnRPG Journalist
Answered by to JT Smith, Lead Designer

The Lacuna Expanse is a massively multiplayer online space strategy game. Think SimCity meets Masters of Orion. You can choose to be an isolationist who’s sole concern is designing and building a sprawling city on a single planet, or you can be bent on utter domination and build a huge empire across the expanse. You can become a master trader or a master ship builder. You can engage in espionage, or become an explorer. The choice is up to you in The Lacuna Expanse.


OnRPG: The game has started operations late this year, how has the game fared so far? Have you met your set goals since the start of operations?

We’re up to just under 2,000 players in just 2 months so I’m pretty happy with that. Financially the game was paying our infrastructure and support staff costs within the first month, and increased revenue 30% in the second month (November).  So on both counts I’d say yes it has met or exceeded my expectations.  Our goal going forward is to get more users to find out that this isn’t your traditional web or iPhone game, but is rather both broad and deep.

 

Lacuna Expanse Planetside

 

OnRPG: One of the game’s most notable gameplay feature is that it concentrates on espionage as its primary form of “activity” why did you take that route? What made you think that this is a more interesting gameplay mechanic compared to the conventional ways other games of the same genre take?

Espionage is cheaper and often more effective in the real world than all out war, so I figured why not build that into a game? You can still use war ships to conduct war if you want, but they are very expensive compared to spies. Though even our war ships aren’t the traditional fare. Sure you can bomb people, but you can also dump your waste on them causing pollution and unhappiness. You can also send “Bleeders”, which suck their resources dry.

 

I wouldn’t, however, say that espionage is the primary activity of the game. It’s the primary way to wage war in the game, but the Lacuna Expanse is not primarily a game of war. It is a game of civilization. So war is a big aspect of it, but so are empire building, trading, exploration, and discovery. We have an enormous technology tree of well over 100 buildings and 30 ships, and both are growing weekly, so just building out your empire is a big undertaking in itself. We have several different trade systems in the game to suit different play styles and to exploit various advantages. We also have a mission system, which is something like quests in an RPG. And we have a fairly unique archaeology system that makes exploring the Expanse an adventure all it’s own.

 

Both our choice to go with espionage as the primary form of combat and our decision to make the game not entirely about warfare was because we wanted to take a risk on something we hadn’t seen done before. We wanted to take the depth of a AAA title like Civilization or EVE Online and bring it to the convenience and portability of a web/iPhone game. People who play a lot of web or mobile phone games often don’t have a lot of free time, so we wanted to slow down the pace of the game, and make it something where their empire wouldn’t be completely crippled if they could only check in on it for a few minutes once per day. At the same time, we needed there to be enough to do for players that could be logged in for hours at a time. So that made us build a game that was both broad and deep.

 

 

OnRPG: What would you say is the most interesting game mechanic that Lacuna has?

Probably the most unique aspect of the game is the Archaeology tech tree that runs parallel to the regular tech tree.  Our regular tech tree is huge with nearly 100 different buildings. However, there is also a tech tree that is left behind by a mysterious great race. These technologies aren’t naturally something you can build in the game. You have to first discover them through exploration and archaeology. The buildings and ships you can create with them are far more powerful than anything in the normal tech tree. And many of them have unique abilities that you can only find in this tech tree.

 

OnRPG: Aside from the diversion to the conventional gameplay, what makes Lacuna Expanse different from the other website games there are out right now?

One thing is that we have an in-game chat system that pretty much always has some interesting discussion going on. It is certainly not unique to us, some other web games have chats, but all of the traditional MMO’s have them. We thought it was a must-have to help bridge the social gap that is missing in a lot of web games.

 

You can play Lacuna as a single player (isolationist) or in full on multiplayer. As an isolationist you cannot attack or be attacked by other players, but you can still engage them in trades, do missions, join alliances, and other things. Plus, you’re not stuck as isolationist if you become bored going that route. At any time you can choose to venture forth into multi-player mode. But once you remove your isolationist status, you’re out forever.

 

Another thing that our players really like is the freedom to design the cities on their planets how they see fit. In many web games you’re forced to put building X into slot X, and building Y into slot Y. You’re also limited to how many slots you can devote to each resource type the game offers. Though it puts players into a resource-strapped situation that war games really need to thrive, it’s not terribly realistic. In the Lacuna Expanse it’s perfectly fine if someone wants to forego high technology in favor of an agriculture driven society. Their people will be fat and happy. Likewise, if someone wants to give up a few plots of resource generation so that they can have more Space Ports for a larger fleet, then why not let them? This kind of freedom you just don’t find in other empire building web games.

 

Lacuna Ship Leaving

 

OnRPG: Was it hard for you to have the game be available on the web client and also for the iPhone? How does this work? Is there any delay  on the account when a player decides to log off from the web client and then logs in via iPhone?

Making it available to both was more difficult from a UI perspective than a technology perspective. As you can imagine, trying to cram all the data presented in a large screen format into something that’s usable on a phone can be quite a challenge. I think our team did a pretty good job in this regard. Both clients are usable, and both clients are well suited to their screen size.

 

There’s absolutely no delay between logging in via the web client and the iPhone client. All state information is controlled by the server, and the server doesn’t really care how you’re logging in. It just needs to know who you are, and what information about your empire that you are looking for.

 

 

OnRPG: You have announced that the Facebook app of the game was removed by the FB staff can you tell us what happened? And will you continue to try and put the game into Facebook? Once you’re successful with reinstating the game on FB will current players access the game with their current accounts or will they need to get a new account for the FB game?

What happened was our fault. We misunderstood some of the rules of the Facebook API. We thought, for example, if the user gives us the privilege to post to their Facebook wall, that we could then post game updates. And we of course gave users a way to opt out of it, even if they approved the privilege. However, according to the Facebook rules we are apparently not only supposed to get the user’s permission to post to their wall, but also have them opt-in to each type of message we were posting.

 

We’re still using Facebook, but only for logins at present time. All other Facebook integration has been removed. However, we are planning on going back to Facebook, we just need to be ultra careful in our approach. We don’t want to get booted again.

 

 

OnRPG: How big is the world you have made for players of Lacuna Expanse?

The Expanse has over 100,000 stars and over 1 million planets and other bodies to explore. It’s divided up into over 200 zones, and as of now, only about 13 are inhabited. What the players haven’t discovered yet (though I’m giving it away now), is that the zones outside of the center (where they start), have many rich bounties, and we’re adding more all the time.

 

 

OnRPG: What were your inspirations on creating the world of Lacuna Expanse? Was there a specific work of fiction that became basis of everything in the game?

Certainly I’ve been inspired by movies like Star Trek, and shows like Stargate SG-1, and games like Pax Imperia, but what really got me inspired to do a space game were all the books about NASA and Wernher von Braun I read as a kid. I don’t know why, but I’ve  always been a fan of “the possible” and those things that are just outside of what’s possible. Von Braun was that sort of person. He imagined a very different world than the one we live in now, one where we were just as comfortable in space as we are on Earth.

 

So I thought, “What if we fast forward time for a while, and bring about some sort of crisis that forces us to leave our planet forever?” Provided we didn’t all just die (which wouldn’t be terribly interesting from a story telling perspective), what might we find? Could there be a region of space that has a densely packed stars and habitable planets? If so, how would we use them? Would we peacefully colonize them, or would there be wars fought over them? What if we then found out we weren’t alone? And that’s really the premise of the game. 

 

Resources are fairly abundant, so any conflicts that occur are for political reasons, not out of desperation. However, the artifacts of the Great Race that once inhabited the Expanse are fairly rare, and very powerful, so that does cause a bit of a conflict sometimes. And the expansion we’re working on now, “Enemy Within”, is all about political power, oppression, laws, and government. That’s definitely going to create conflict.

 

 

OnRPG: The game offers “premium services” for players who are willing to spend on the game, are these premium services meant for convenience or are they necessary to enjoy the game in full? How so?

There is nothing in the game that you ever have to pay for. If you have the time and inclination, you can do everything that the paid features offer by spending regular resources and time. The paid features are mostly for the impatient amongst us. Build this ship faster. Boost my storage. Make this trade happen instantly. That sort of thing. You can easily think of it as the subsidies that governments pay to make things cheaper or faster or what have you.

 

 

OnRPG: The game allows the player to choose to either be human or customized specie. How much freedom does the game have on players in creation of their “own” specie?

The species creation system works a lot like a character sheet in an RPG. You have a certain number of points you allocate to various affinities. Each affinity allows you to do something a little better/worse than someone else. For example, you can put more points into the habitable orbits affinity, which allows you to colonize more planets. Or you could put points into the deception affinity which gives you better spies. Everyone is equal in that they have the same number of points to allocate, it’s just a matter of how you allocate them.

 

There are 13 total affinities, that you can put between 1 and 7 points into. You have 45 points to allocate. If you do the math on that you’ll find that you have billions of possible combinations. This allows people to make highly customized species.

 

Lacuna Expanse Mining

OnRPG: Is the game updating on a regular basis? Or do you update when you have an idea to include for the game?

We add new features to the game weekly.  We think it’s more fun to see lots of small  releases coming out constantly than one big release with lots of new features. Some weeks are bigger than others, where we might unveil 4 or 5 new features in a single week. Sometimes it’s just a tweak to an existing building or ship, but most of the time the features we’re adding are a whole new “something”. Whether that be a skill for a spy, or a type of ship, or new artifact to discover.

 

 

OnRPG: Are players an important part of “updating” the game? What game changes did you make that came from the players themselves?

Players are a huge part of setting the direction for the game. In the very first week of the game we added a short range colony ship, which is slow, but a lot cheaper than a normal colony ship. This was because many players wanted to get colonizing right away rather than just building up their first planet. As I write this we are doing a complete rewrite of the trade system based upon player feedback. Dozens of the features we’ve added were either entirely inspired by the players or at the very least took a different shape because of the feedback we got from them. After all, we’re making the game for the players. It wouldn’t make much sense to ignore their advice.

 

The players have become involved in other ways as well. We have created a mission editor (missions are like quests), and now many players are writing missions and contributing them to the game. We open sourced the web client, and we’ve had a few people send us patches that added some new features. Many of the experienced players hang out in the in-game chat system and help new players figure out what to do. And still other players have helped us expand our wiki, or have written utilities or even complete web sites devoted to some aspect of the game.

 

One player created a web site that maps the location of alliances. Another site tracks the historical trade values of various items in the game. Another helps you figure out how to co-ordinate attacks. And still another has created a site that tracks the progress of your empire over time, so that you can see how fast your growing, and perhaps plan a different strategy for areas you’re weak on. All of these web sites are possible because we created an open API that developers can use to interact with the game.

 

OnRPG: Do you have any plans on expanding the game and creating a bigger world for Lacuna Expanse? Or has the game reached the point where you are satisfied on what it has currently achieved? Why or why not?

We already have about 25% more content in the game than we had when we launched 2 months ago. Even though the game just launched, we’re already also working toward our first major expansion, called  “Enemy Within”.

 

OnRPG: Can you share us your plans for the game before the year ends? How big are the events you have lined up for players?

Right now the players are about half way through a war with an AI called S?b?n Demesne that has told them that the Expanse was long ago settled by the S?b?n, and that the S?b?n want all the players out.  Naturally, the players resisted the eviction.

 

There is a new AI coming after the war with S?b?n Demesne, which is far more viscous and will be quite difficult to eliminate. This is because this new AI won’t actually declare war. Instead, it will make demands, and if those demands aren’t met then the players will suffer a broad set of consequences.

 

We also have a few new AI’s coming that will not be actively engaging the players, but instead will be highly valuable either as allies, trading partners, or civilizations that can be absorbed into their growing empire.

 

The timing of all of this depends on how quickly the players are able to deal with the current threat.  Since it is a multi-player game, we don’t want it to be just about dealing with some AI’s, so we try not to make the AI’s and their stories dominate the experience.

 

 

OnRPG: So what can Lacuna Expanse players look forward to in 2011?

The big thing for the first half of 2011 is our expansion called “Enemy Within,” who’s primary feature is space stations. Space stations allow the formation of allied governments that can enact laws, collect taxes, and do a whole bunch of other crazy stuff. The players will quite literally be able to declare ownership of entire star systems. This will likely cause strife and conflict, and the continuation of the cold war. Much mayhem will follow as spies begin to infiltrate the stations in an effort to sabotage them.

Rusty Hearts

Do you ever think of playing a hack-slash game on your PC while sharing the thrill of dungeon crawling with all your friends? Rusty Hearts is calling all of today’s PC gamers to join a fast paced action, multiplayer online experience with anime-inspired visuals. Unleash devastating sets of combo attacks as you fight your way through an army of vampires and monsters!

Face Lord Vlad, leader of the vampire armies, as he wages war against humans and half-Vampires alike to carve a pure-blooded future. Will you make a stand against Vlad and his fanatical followers?

Features

  • STYLIZED GRAPHICS

Cel-shaded characters, beautiful background and seamless cut scenes

 

  • MEET UNIQUE HEROES
    • Angela – a sassy witch specialist of elemental magic
    • Tude – a mysterious, monstrous past and a clear taste for close range melee weapons
    • More to come…

 

  • BEAT EM UP EVOLVED

Fast twitch combat with fast and furious combos that determine your survival

 

  • EPIC DUNGEON CRAWLING BATTLES

Engage a wide variety of bosses with 4 difficulty levels

 

  • PLAYER VERSUS PLAYER (PvP)

Various PvP to suit every taste including Arena, Guild Battle, Tournament System and more

 

  • CONTROLLER SUPPORT

Optimized to work with any PC gamepad

City of Heroes MetaÂ’s Verse: Producer’s Letter 1.0

City of Heroes Meta’s Verse: Producer’s Letter 1.0

 

Something new was started on January 10th, 2011. A monthly letter from the Producer to us, the fans and loyal minions. A lot was covered in this short letter and at the same time it seems like they’ve done nothing more than say thanks and to inform everyone that more is coming.

 

First, before the letter even began we were given an introduction to our new Producer, Nate Birkholz, aka Second Measure. Jesse Caceres, aka Ghost Falcon announced he would be joining the suits on the Business team with the introduction of Second Measure who is stepping into his job.

 

The letter started talking about all the new things that had come out recently. The new animations, the new art, the characters…well the list could go on forever. Needless to say if you haven’t noticed anything new in City of Heroes recently you haven’t been playing. “…early this year, we’re going to be giving you a pretty “wild” new look, and later this year we’ll turn up the pressure.” I’m not really sure what either of these mean but I’m excited about it! Wild can never be a bad thing. And the number of things it could refer to have left me sitting here wasting fifteen minutes while I gleefully think of the possibilities. (My favourite is the animal booster pack…or maybe its something more to do with Praetorian Devouring Earth…anyway.) Woo! New stuff! Turning up the pressure…I honestly have no idea what that could possibly mean. Still, all around exciting stuff!

 

City of Heroes Lmbda Sector MMORPG

 

You can’t talk about the future of the game without discussing the next upcoming issues. Which sadly weren’t named yet. But we did get a general idea of what would be in them. In Issue 20 we will see Incarnate trials which will open up the next levels of Incarnateness. And Issue 21 will continue storylines that have already been started. I think I speak for a large population of City of Heroes when I say I hope that means Praetoria.

 

The second most exciting news to come the letter (no I haven’t said the first yet) is that the Rare and Very Rare tiers of the Alpha slot will be released in “just a few short weeks.” For anyone who eats up new content the moment it comes out this is exciting news as we’ve now had the first to tiers of the Alpha slot for some time now and we’re ready for more! Yep, this means more task forces and Hamidon raids.

 

Good news for anyone who plays more than one NCsoft game and well everyone else too really. City of Heroes will be added to the NCsoft Launcher. This will bring improvements in downloading the game and the updates. Anyone who has had to download the client more than once can tell you that this is a blessing. It will also bring the various communities closer together. There is no release date on this so mark it in your calendar as a “SoonTM

 

Due to popular demand more information will be released about the Praetorian Hamidon at PAX East this year. That’s mid March for anyone who is wanting to keep track. Maybe now we can finally find out about the random tentacles that can be spotted beyond the borders of Praetoria. Or where that mysterious road, the only road out of Praetoria leads to. I for one will be watching the news coming out of PAX for this in particular.

 

Because 2010 was such a busy year with so many things going on it seemed like the crew had stopped paying attention. This simply wasn’t the case, and it’s the New Years Resolution of everyone to be more vocal on the forums. This really is the best outlet for getting yourself heard. And now, maybe if you’re lucky and have been a good boy or girl you’ll get a red name answering your post.

Even More Lambda Sector City of Heroes MMORPG

As this letter will be a monthly thing, Second Measure is asking that you, me and even little Snuflé go on the forums and say what you’d like to see in future letters. This is an exciting new way to keep in touch with the people who are making our second home a place that we all might just move to and make our only homes. Sure, who needs real life anyway, right?

 

The Seventh Anniversary of City of Heroes will be here soon. Of course we didn’t get told anything about it other than the fact that it will be this Spring. But you know what, that’s ok. I am ok with not knowing something. Because, what I’ve saved for last, what is my number one absolute best thing about this letter is…..

 

Double XP Weekend has been announced for January 27th-31st.

 

Yep, that’s a Thursday to a Monday. I really do love how the folks at Paragon Studios define a weekend. I wish I could get weekends off like that! So get planning now folks!

 

If you want to read the whole letter or even post some ideas on the forums go to http://boards.cityofheroes.com/showthread.php?t=249579

 

Meta - City of Heroes MMORPG

Meta’s Verse is written by Meticulous Meta who lives in Atlas Park with her dog Snuflé

Player Beats Perfect World International, Hits Level Cap For Free!

Player Beats Perfect World International, Hits Level Cap For Free!

 

Perfect World announced that the 105 level cap in its flagship mmo, Perfect World International, has been achieved. As a testament to the free-to-play model, the character who reached this milestone did so without the use of real world money, instead opting to trade with other players.

 

“While reaching level 105 is a milestone for Perfect World International , doing so without spending a dime is a testament to the name free-to-play,” said Jonathan Belliss, Director of Marketing for Perfect World Entertainment Inc. “Perfect World Entertainment’s games are designed to be truly free-to-play and when compared to subscription-based games, offers players the best entertainment value available on the market today.”


Perfect World announced that the 105 level cap in its flagship mmo, Perfect World International, has been achieved.

 

Perfect World Entertainment is committed to providing all players with new and unique online gaming experiences on an ongoing basis and recently unveiled details on its latest Perfect World International expansion. Perfect World International: Genesis will offer a plethora of new content for players to enjoy, even after the level cap.

Martial Empires: Balancing Has Been Improved

Martial Empires: Balancing Has Been Improved

At the end of 2010, gamigo, the publisher of the MMORPG Martial Empires, asked its players what they thought the game’s strengths and weaknesses were. That survey showed that the main points of criticism were the speed of leveling and the balance between the difficulty of a quest and its reward. This invaluable feedback has now been implemented in the latest update.

 

Martial Empires Balanced MMORPG PvP PvE

The first result is that enemy HP has been adjusted and the speed of leveling increased by 10-30% in some level steps. Players will now also receive considerably better rewards in the form of gold and items. This will fix the issue that lower-level players were unable to pay the high prices for healing and mana potions. Finally, skills now require between 10% and 50% less mana, regardless of level.

More adjustments will apparently follow in the coming weeks. We ran a review not so long ago of ME. See what we thought of the game back then.

Information about the game can be found on the official website.

Top 10 Silly MMO Facts

Top 10 Silly MMO Facts

By Kei Beneza (dividelife), OnRPG Journalist

 

Since the dawn of MMO time, silliness has spawned from different  MMO worlds. Whether it’s the war-filled plains of Novus or the adventurous land of Azeroth, no one is safe from the absurdity and wackyness of the MMO genre. It’s not just something that has been started by the MMO community but by the games themselves. What are you waiting for? Check it out!

 

10). The Blacksmith Is A Scammer And Is Always Low On Supplies

Yes, poor Mr. BlackSmith. Although he IS the resident smith and has been there much longer than any player in the game, he always seems to be out of supplies and can only offer a set of cheap common items at a steep price (what a rip-off). I understand that the world is going through some rough times, but why must he order everyone to get the materials he needs just to be able to craft an item? The fact is that players are often better at smithing than the resident blacksmith. Maybe he should just give it up and work as a town guard, because those people are useless aesthetics to begin with.

 

Blacksmith MMORPG Top 10 Facts Silly

 

9). The Town Hero Is Nothing But A Bum Who Orders People Around

Each MMORPG has their own respective Hero. Whether it’s RF Online’s Lothan III, WoW’s King Varian, or LOTRO’s Aragorn, the only thing they’re capable of is staying in one place saying quotes over and over again. If they are really the epic warriors they claim to be, why don’t they take matters into their own hands and aid the soldiers (players) in battle? They also seem to enjoy ordering people around, asking them to slay dragons and battle ogres that they themselves won’t have a problem beating. Lazy bums.

 

8). That Hot Elven Chick Is A Guy

If you enjoy hitting on every hot bloodelf or darkelf out there, I just want you to know that unless you hear them talk on voice servers, there is a 98% chance that these destructive babes are guys (better known as Chicks with Eggs). If a heavily armored babe rescues you from a pack of renegade gankers, don’t fall in love just yet, because you might be in for an epic trap LOL. Here’s a tip: If they ask you to do quests, there is a 50% chance that they’re real women. If they say “Let’s pwn sum nubz” then don’t hesitate to call them dudes :)). Remember, girls only like playing as elves, high-elves, night-elves, white-elves, dark-elves, and blood-elves :3

 

MMO Silly Facts WoW Elves

7). More Skin Means Stronger Characters

This by far is one of the most senseless features in MMO history. How exactly does less steel and more skin be stronger and much more expensive than the regular non-stylish-but-highly-protective gear? If that’s the case, then it would probably be wise to just enter a dungeon in your underwear. It IS logical, yes? Better yet, if more skin and less armor makes you stronger, then why not go all the way and just go nude?

 

More Skin Means Stronger Characters

6). Elves Mass Produce Like Crazy

Have you ever played an MMO that features an elven race without seeing nine to ten elves every minute? I guess not. It seems that a high percentage of newbies really want to look cute and sexy, hence the elven population. Whether they are bloodelves, dark elves, white elves, broze elves, or whatever, you are bound to see a lot of them in almost every MMO.  Storywise, elves are hot to begin with, so I’m not really wondering how they managed to mass produce like crazy.  I’m just saying that if other races want to be played, then they seriously need to consult their dermathologist for a scheduled facelift, or better yet, plastic surgery :)).

 

Elves Mass Produce Like Crazy MMORPG

 

5). The Cuter The Characters, The Darker The Story

Sometimes, I just can’t help but wonder why MMOs with cutesy characters often share the same melancholic background. How do these characters stay cute and perky with all the death and destruction going on? Here’s something I got from Luna Online…

 

Lunar Online

“The race of the Demons had unleashed their incredible power to solve their problems, causing unending violence. Families were torn apart, friendships had gone awry, and relationships turned sour. You can never be too sure who to trust.”

 

Families torn apart? Unending violence? Jeez, the next time I encounter a cutesy character in games like Luna Online and Dragonica, I will be sure to give them a pat on the back. It’s just so depressing, and I’m sure everyone of them needs a shoulder to cry on 🙁

 

4). Eight out of Ten People Do NOT Use Non-HP and Non-Mana Potions

Congratulations! You just picked up a stamina potion thats grants you +3 dex for 3 hours! What? You’re selling it? Weird enough, the MMO world gives you tons of items that most people find irrelevant. Sometimes I find myself wondering if these items are just there for fillers. Kind of like what those fire, cure, and thunder spells are in Japanese RPGs. They are there, but noone really uses them. Well, at least they’re worth a couple of coins :P.

 

3). Sephiroth Is In Every MMO And Server

Here’s a fun fact… Before playing an MMO, me and my crew would usually check if the name Sephiroth is still available. After reviewing tons of MMOs, we never found an MMO that lets us hog the name for laughs.

 

Sephiroth MMORPG, Final Fantasy

Here’s a good example: http://eu.battle.net/wow/en/search?q=Sephiroth%20&f=wowcharacter

 

Although we were unable to meet the infamous One-winged-Elf/Dranei/Darkelf/Human/Tauren/Hobbit/Orc/Dwarf/Warforged/Angel ingame, we managed to meet one of his clones (someone named “Sepheroth”). Sepheroth was actually pretty nice despite us laughing like hell on the other side of the monitor. Things also started to get interesting when his friend “Cloudd” logged in next to him :)). After enduring a series of “Sup Sephee” and “Yo”s from us, the One-winged-Elf/Dranei/Darkelf/Human/Tauren/Hobbit/Orc/Dwarf/Warforged/Angel decided to call it quits and ran off with his best-bud-ebar.

 

2). The First Requirement To Be An MMO Hero Is To Kill Defenseless Creatures

Sometimes I wonder if MMO Heroes are really heroes. First of all, they kill and loot defenseless creatures upon starting their aventure. Wouldn’t Porings (Ragnarok Online) be better off as pets? The WWF (World Wildlife Foundation) will definitely get their hands full if they enter the MMO world. In World of Warcraft, an Orc’s first quest is to kill 6 poor boars just to be able to recieve their next objective. How barbaric! It’s not like they plan to eat these pigs; instead, they kill them for sport :(. Maybe they should make these monsters look a bit more menacing, just to justify the fact that they are to be butchered mercilessly by newbs :((.

 

Platewearer MMO Silly Facts

1). Silly names mean SERIOUS business

And finally, we have my personal favorite. On a normal basis, a character with the name “IPWNNUBZ” will technically OWN a character named “Azgald”. This fact also applies to guilds, as I have seen countless guilds with absurd names like “DaddyLongLegs” clear dungeons without fail, while serious guilds like “ChildrenoftheMoon” and “DarkScions” ragequits like there’s no tomorrow. I myself am not sure as to why characters and guilds with silly names function extemely well both as a unit and as an individual. I guess you’ll just have to join one to find out.

 

MMO Silly Facts WoW

 

Not Enough?

I know I wasn’t able to name all, but I only had space for 10  of them. I’m sure everyone of you have your own silly stuff to tell, but I hope I managed to tickle some bones with this. Thanks for reading :).