Yearly Archives: 2011

Extensive Changes to NADIRIM Following The Start of Closed Beta.

Extensive Changes to NADIRIM Following The Start of Closed Beta.

 

Four weeks after the successful start of the Nadirim closed beta, Digital Reality and Twisted Tribe have announced work on a new version of the browser-based, free-to-play MMORPG. The extensive planned changes will affect almost every aspect of the game: the server, the client, the main quests, the combat system, the graphics, the zones, and other features which have not yet been implemented in the current beta test.

 

The Nadirim team has also decided to suspend registrations for the closed beta on the official website starting immediately. Those who already applied for the testing will receive their keys in waves, based on the time of their registration. In the current version, the only new content to be added is a third, brand-new zone, Zenithar, the capital of the Empire, opening for testers in January. All other resources will be focused on the continuing development of the new and improved version, in order to complete the work as quickly as possible.

 

‘The current version is good, all feedback from the closed beta testers and media representatives were overwhelmingly positive, however we truly believe we can make it even better. We want to create a virtual world that will not only enthrall players for a long time, but will also meet their high expectations,’ explains András Peller, CEO of Digital Reality.

 

Nadirim is a browser-based, free-to-play MMORPG, which places players in a fantasy world full of Arabian myths and fabulous creatures, inspired by the tales of the 1001 Nights.

 

More information can be found on the official web site at www.nadirim.com.

Mythos Europe: Best of the Quest

Mythos Europe: Best of the Quest

 

The lovely Mythos Europe team over at Frogster have sent us the following update on questing in Mythos:

 

The Mythos quest system lets players play a part in the story of the first worldwide hack ‘n’ slash MMO. The many diverse quests can be carried out either by plucky lone adventurers, or in groups of up to five players. There are rewards to be had in the form of abundant experience points, or special items which will also enable faster levelling.

 

Simply the quest

To fulfil the quests players can enter gloomy dungeons to teach monsters the meaning of fear, or travel the fantasy laden world of “Uld” to search for raw materials. On their travels players can also complete errands, save NPCs or use special abilities to dispatch nasty boss monsters. Since manufacturing items is also a component of many quests, products from the virtual blacksmith’s hammer can be crafted from either gathered or looted raw materials. Successfully completed quests will earn adventurers some useful rewards and also valuable objects handed over by the grateful NPC population. Through the experience points they receive at the same time, players not only increase the value of their inventory, and also move on more quickly to the next level.

 

The Mythos quest system lets players play a part in the story of the first worldwide hack 'n' slash MMO.

 

For those for whom experience points or valuable armour and weapon components aren’t enough, they ought to keep an eye on the numerous factions in the game. This is where the player can take on special tasks in order to raise their reputation within a faction. Once the player has achieved a certain level, they then gain access to special merchants who can offer them a range of exclusive and powerful items.

RIFT Beta Event First Impressions

RIFT Beta Event First Impressions
By Tully Ackland, OnRPG Editor

 

RIFT is on the radar of the majority of MMO gamers out there right now and you don’t have to look too far to be swamped by player’s first impressions of the game. So here I am to add to that ever increasing list to give my two cents on what I’ve seen so far.

 

RIFT Choose your Origin MMORPG

If you’ve played Warhammer Online you’ll have a familiar feeling starting up in RIFT. This isn’t a negative per-say. Warhammer nailed many aspects of early environmental and atmospheric tones in the starter zones and RIFT takes inspiration from that quite clearly. While many out there will compare the two games and make similarities in a negative fashion. I’ll be avoiding such comments as the most important factor is: Has it been conducted correctly?

 

RIFT Character Select MMORPG

RIFT takes the medal for most complete and polished post-release of a MMO that I’ve ever seen. I participated in the BETA events as a Druid/Warden/Justicer in an attempt to recreate my most beloved class from Dark Age of Camelot, the Friar. RIFT’s Soul System (Which is the process of selecting classes) is a fantastic take on the tired old repeated class choices featured in most games today. It allows the player to tailor character creation to their own preferred play style. Of course it goes without saying that there will be cookie cutter builds bound to pop up and it will be a tough job for Trion to ensure that no specific Soul choices will be miles beyond the rest.

 

RIFT Talent Tree MMORPG

Spending the weekend moving through the starter areas was a pleasure with a clean User Interface and spectacular character animations adding to the overall experience. Graphically RIFT is dark and dirty. In a good way, she might not have the extremely high polygon count of Aion but by no means is it an ugly looking game.

 

RIFT Posing MMORPG

In RIFT there are events called rifts (I know, just stay with me), and these are Trion Worlds’ take on Public Quests with a twist: Dynamic events which give you the feeling your making a difference in the world, it is here where a firm opinion of the game will start take place and mine was an exceptionally good one. It felt extremely engaging defending a city against an invasion with a group of fellow players.

 

RIFT Undead Decapitation MMORPG

I’m well aware that PvP is what the majority of people looking at the game are interested in the most right now and I’m afraid my initial impressions were rather neutral. While fighting against Players in any game is an exciting experience in RIFT you can already see the severe impact that poor class balancing will have on the entire game if Trion don’t regularly tweak soul combinations. It’s far too early for me to say at this point; as I’m sure the experience is entirely different at a higher level.

 

I’m keeping an eye open for RIFT’s retail launch, it’s a game that doesn’t make promises to change MMOs forever but is a good candidate to house another of my virtual lives.  With launch just around the corner, it won’t be long to see if this is a world where I can grow roots.

Genesis AD Review: Twitch Based Shooting is Making a Comeback?

Genesis AD Review: Twitch Based Shooting is Making a Comeback?
By Michael Sagoe (mikedot), OnRPG Journalist

 

Remember twitch based first person shooters like Quake 3 Arena and Unreal Tournament? With the simple concept of FPSs centering on fast reactions and accuracy, they were the kings of LAN parties and the rulers of PC tournament gaming.  But nowadays, mainstream gamers would rather play a slow and “tactical” shooter like Call of Duty: Modern Whatever.

 

Every other twitch based shooter released between now and then hasn’t been spectacular enough to make gamers relive the good ‘ol days, but that’s not going to ijji from bringing out a new one.  Genesis AD is a multiplayer shooter with a distinct sci-fi theme. While it brings popular features found in both shooting games of now and then, will it be enough to make for a unique and long last experience?

 

Starting Out

Your tour of duty in Genesis AD starts with typing in your desired player name and heading straight for the tutorial. As with any PC FPS game, you’ll move with the WSAD keys, jump with the space bar and fire with your mouse buttons. You’ll also be shown how to boost, cloak yourself and make use of your handy dandy blaster knife. The tutorial ends off with a battle against a couple of alien creeps that go down real easy. All this will take you no less than five minutes.

 

Genesis AD Lobby

Main lobby

 

After the tutorial, you’ll be dropped into the lobby where you can chat, search or create games, browse   shop/inventory menus and tweak settings. The amount of game types at your disposal is pretty average but still adequate. You have your standard team deathmatch, the ever popular bombing run mode a la Counter Strike, a sniper/knife only mode and a CTF mode. Bumming around in the shop will let you choose between several different weapons, armors and equipment, each with their own advantages and disadvantages. There’s also a tune up system where you can tweak some of your weapons with a couple of enhancements such as scopes or grenade launchers.

 

 

 

Gameplay

 

Before starting a match, you have a choice between three playable classes: Assaults serve as front line soldiers with exclusive access to assault rifles and shotguns, snipers can bring sniper rifles along with them to pick off enemies from afar and suppliers can play the role of support units with scanning helmets and energy cannons that can heal teammates.

 

Genesis AD’s core gameplay handles like just about every FPS out there but keeps things frantic like twitch shooters of old. Running and gunning in Genesis AD isn’t going to be enough.  You’ll also have to double tap the strafe keys to perform dodge jumps and perform wall hops using the spacebar. Both assault and supplier classes can also make use of booster jetpacks that will hurl your character straight forward over moderate distances by double tapping forward.

 

Genesis AD

 

While snipers can’t use boosters, they can use cloaking suits to move around with near invisibility and radar stealth.  Whenever your character gets killed in battle, you can switch between classes during before you respawn.

 

I’m fond of how backpack equipment and movement abilities are all taxed by energy points and stamina, so any movement techniques are kept in check. Energy points can be regained by defeating enemy players while stamina recovers automatically during cooldown periods after use.

 

Presentation

 

Even with the visuals set to max, the game looks like a dated Source engine shooter.  I wasn’t too fond of the character modesl with their animations looking stiff, but at least they all have wacky ragdoll physics whenever they get blasted, which tends to hilarious to watch. Oh, and there’s gibs! Yeah, remember those? Well this game has ’em!

 

Genesis AD

Good ‘ol fashion ragdolls death

 

The radio command voice overs were poorly done here, because they sound as they’ve been voiced by some guy trying to imitate Buzz Lightyear. There’s not much memorable music to listen to, except for a dramatic lobby tune that I kind of wish played during matches.

 

My Thoughts

Some of my favorite things about the game include the small touches with movement such as bunny hoping after boosting or dodge jumping to retain your speed. Boosting, dodging and wall hoping all give the game quick pacing while making map knowledge an important factor towards skill curve. I fell in love with how useful blaster knives are in this game: The secondary attack used with blaster knives emit a green blast of energy that can take out enemy players in one hit whenever you’re in close range, but that same energy blast, when pointed at the ground, can be used to perform a high jump as well as a fall breaker from tall heights when timed correctly.

Genesis AD

There’s a huge lack of content available at the moment, with only two maps to play on per game modes and very few weapons and equipment to pick out, which is strange since there was so much more available in the previous tests.

 

Genesis AD follows the trend that most free-to-play shooting games have and my biggest pet peeves with MMOs in general: Timed items. All the items in the shop can only be kept for certain amounts of time (30 days being the longest),  forcing you to play for considerable amounts of time just to make sure you’ll have enough in-game money to buy it back the next time you play.

 

Since many elements in Genesis AD are already found in other FPS titles, a lot of the systems aren’t particularly fleshed out, such as the class system where the only differences between classes is what weapons they can bring along with them when matches begin. Plus game modes do not have any unique spins on them so they’re pretty average.

 

Conclusion

While Genesis AD may not be the major throwback to those twitch based shooters that I’ve enjoyed so much back in the day, it is certainly a fun game to pick up and play every now and then. While I can’t see a real competitive scene getting behind this one, give Genesis AD a try if you’re getting tired off all those modern shooters out there.

 

Pros:

Fast, twitch based action

Three available character classes

District sci-fi theme

Gibs!

 

Cons:

Unimpressive visuals

Timed equipment

Average game modes

Class system lacks depth

Territory Wars

Ever wonder what it is like to have your own motorcycle, be part of a group, or rule a city of your choice? All this and more is inside.

 

There is a small town in South Dakota, known to bikers as home, Sturgis it’s out there, its calling. Do you have what it takes to survive? Are you strong enough and can you last long enough to get there? Buy a bike, get some weapons and armor and learn what it takes to be a biker. Then step up and see, but don’t forget your training wheels pee wee…… .

 

You will need to attack others, mug them of their chrome and money and commit crimes. And if need be you are able to punish those that commit offenses against your brothers and sisters, send them to jail or the Road Rash Inn for a doctor’s visit. Join a Chapter, be a Brother or Sister to fellow riders, protect each other and work with them to gain the respect you deserve or go it alone and take the Road less traveled.

 

In Territory Wars you make your own destiny, be the fastest, unbeatable biker there is or be average the choices are limitless. If you like to race, gamble, or keep a stable of women, (or men for you ladies) to satisfy your hunger of iron horses and the life style that comes with it.

 

Ride all day, party all night, Bikes, Women, Whiskey, it’s a hard life but it’s the life of a biker.

Funcom and EA Will Co-publish The Secret World

Funcom and EA Will Co-publish The Secret World

 

Following the dubious results of MMOs such as Warhammer and APB EA hasn’t given up on the MMO genre just yet. Today Funcom has announced that it will be co-publishing The Secret World with the industry giant.

 

“We are thrilled to have the opportunity to work with Funcom, one of the world-leaders in the development of massively multiplayer online games,” says David DeMartini, Senior Vice President and General Manager of EA Partners. “We are very excited to be able to take part in the growing online gaming category with such a highly anticipated title as The Secret World.”

 

The Secret World' is Funcom's third massively multiplayer game

 

‘The Secret World’ is a next-generation massively multiplayer online game for the PC platform, where players are given total freedom to create and progress their characters, unbound by the restrictions of classes and levels. Players will get the opportunity to join one of the three secret societies and fight for power over important locations throughout our own world. Players will also journey through familiar places across the globe, such as Egypt, New England, London, New York and Seoul and battle monsters of myth and legend.

 

“We are tremendously excited to be working with what is undoubtedly the world-leading games publisher for the past decade, and it is also a great testament to the fantastic work of our development team,” says Funcom CEO Trond Arne Aas. “The experience and the knowledge that Electronic Arts brings to the table will be instrumental in allowing us to realize the full potential of The Secret World.”

‘The Secret World’ is Funcom’s third massively multiplayer game, having previously developed the award-winning ‘Anarchy Online’ and the best selling new MMO of 2008 ‘Age of Conan: Hyborian Adventures’. No release date has been announced.

League of Legends: Have A Plan To Kill Everyone You Meet

League of Legends: Have A Plan To Kill Everyone You Meet

Patch v1.0.0.108, Caitlyn and the buffing of the buffed buffs of buffyland
By Jason (Hhean) Harper, OnRPG Journalist

 

Greetings fellow summoners, this is the patch v1.0.0.108 article for League of Legends. The game in which political debates are tossed aside in favour of 5 on 5 grudge matches to the pseudo-death. This patch rides the buff/nerf rollercoaster up out of the deep valley of nerfopia, a rework to one of the most critical mage items in the game, a new form of exhaust and also a brand spanking new champion in the form of Caitlyn, The Sheriff of Piltover.

Caitlyn Steampunk MMORPG League of Legends

 

Caitlyn is a poking, long range damage dealer, suited to hitting the enemy from as far away as possible. She sits right alongside other champions like Ko’Maw and Ezreal who can force a character out from their tower just through the use of their incredible range. Her main job is to skirmish around, whittling down the enemy team before and after the main team fight, while trying to use her long range to pick off the squishy targets hiding at the back of teams. Her damage output is far from the best, but her extreme range allows her to deal damage from a position of relative safety.

 

Her passive, headshot, is a great tool during the laning phase, and for grabbing a golem or lizard buff. Every 8th auto attack will give her some bonus damage, which should be used, much like the other passives of this sort, to harass enemies in a lane. This is actually very easy to do, given a shot from a  bush counts for 2 attacks, and her auto attack range is the longest in the game currently, barring only a level 18 Tristana.

 

Caitlyn Combat

Her Q, Piltover Peacemaker, is a high damage, long range skillshot that deals damage in a straight line, deceasing in damage with each target it hits. Its one second wind up time, combined with a fairly slow projectile speed can make this a challenge to hit with regularly, but on the upside the projectile is very wide, which allows for a fairly large margin for error on moving tagets. Annoyingly, the learning curve on this ability isn’t helped by the fact that its targeting template is slightly off, both in width and length. It is slightly shorter range, and slightly wider than the template implies. This is her main bread and butter ability, because despite its high mana cost, it has a good damage output over a long range and a short cooldown (Though unless you are going for a manamune, or is stealing the golem buff from your team’s mage, she will be out of mana shortly if you try to use it every time it’s off cooldown). Level it first, max it first, love it, farm with it, kill champions with it, embrace it, give it a pretty bow and marry it.

 

Yordle Snap Trap [W] works similarly to Nidalee’s Bushwhack ability. She places down a trap, visible to the enemy team, that deal some damage and reveals the enemy that steps on it. The difference with Snap Trap though is it also immobilizes the enemy, and you are only limited to having two placed down at a time. This makes the ability less about map control and more about setting up ganks and cutting off lines of retreat in your area. It also reveals everything around it the moment it is placed, so you can use this for checking around walls, and in bushes, even if you don’t intend to use it as a trap. Pick it up at 3, max it second.

 

90 Caliber Net [E] (Yes, it is even spelt Caliber in the EU version, rather than Calibre. My spell checker is currently screaming at me and making lewd gestures. I’m filing this one right alongside all the references to ‘Armor’ in the EU client), is a skillshot that slows the first target it hits, and fires Caitlyn backwards in the opposite direction. This works like many of the other jumps and teleports and jumps in the game, allowing her to move through walls. Great for avoiding chasing enemies, not so great in pursuit. Grab it at level 2 and max it last.

 

Caitlyn Steampunk Combat

Her ultimate, Ace in the Hole [R], is a targetted ability that deals damage to a single target in range. It has a long channelling time, and very poor damage, so overall isn’t worth using often. I wish I could say something more positive about it, but for the same mana cost as Karthus’ ultimate, and dealing the same base damage it only hits one target compared to Karthus’ 5 target hit, it isn’t global and you can only hit the target you want to hit in a one on one or when chasing due to the interception mechanic. I know comparing such wildly different abilities isn’t very fair, but pitting it against another ability with the same mana cost and a similar intended purpose (acquiring a kill from far away) it comes out lacking. It has the bonus of applying on hit effects though, so this can be used for tagging someone with a golem buff’s slow or triggering a sheen, but it won’t work alongside her passive. I tend to use it when chasing, or use it for harassing people under towers. Using it in team fights is a waste of mana, when you could be using it on her other abilities.

 

Item wise build her as any other attack damage character in the game at the moment. Infinity edge, last whisper and a banshee’s veil set her up well. If you’re having a slow early game, stocking three Doran’s Blades works out well for her to get power early. If you’re doing very well, grabbing a manamune early can also really help with some of her mana issues, and will help her sustainability later in the game. Only do that option if you have money to spare though.

 

Caitlyn Resistance

Rune and mastery wise, simply build her as any other AD ranged character. I personally go 21/0/9 on her with armour pen, mana regen per level, cooldown reduction and flat health quintessences. The cooldown reduction isn’t really needed, and is more of a personal preference of mine.

 

As for the more general changes this patch, the changes to exhaust are a nice improvement, both from the view of people using it, and from those being hit by it. It no longer means you can shut down an auto attacking carry with a single spell, but at the same time it also allows for some versatility if, for example, you know that the enemy Anivia is about to make your stunlocked Kog’Maw into a frozen, then exploding popsicle you can quickly reduce her damage by (hopefully) enough to allow your squishy caterpillar to escape.

 

The biggest change to all casters everywhere is the removal of Zhonya’s ring and replacing it with two new items – Zhonya’s hourglass and Radoden’s Deathcap. How does this change the game? Well, it means most casters now deal more damage due to the deathcap, and don’t care much about losing the old triggered ability. A few, specialized tank/mages also can pick up the hourglass for all the old goodness of zhonya’s, plus a fruity armour topping.

 

Jungle Olaf is now possible again! Whoo! I had really missed getting my head kicked in by a raging barbarian. Udyr is now a fierce tiger, rawr! Unfortunately, the buffs don’t address the fact that Tiger doesn’t really serve much of a purpose compared to the other stances’ utility (tanking, crowd control and farming). Garen got buffed! He really needed it. Yeah…

Caitlyn Sheriff

Wards got made cheaper, and had their health system reworked. Don’t worry folks, you can go back to using them for tanking towers again, and ward baiting. Due to their limited duration they aren’t so useful at map control any more though, but they cost less while being less useful at least. Oh Wriggle’s lantern, how I love you.

 

Baron and Dragon once more have been changed. Baron got nastier to deal with, presumably to deal with the sheer number of champions able to solo him, and the Dragon piñata now drops less shiny candy when beaten. My guess why: see my previous concerns about gold steam roll last patch.

 

To discuss some of the changes yourselves, visit the League of Legends section of our forums, or post in the massive League of Legends thread in the free to play MMOs section.

Legends of Zork Review: Browser-based AND Enjoyable?

Legends of Zork Review: Browser-based AND Enjoyable?
Written by James Mathis, OnRPG Journalist

 

We’ve all tried to find a good way to waste time whilst browsing the internet, usually in the form of a game. Whether it be a flash game or a text-based RPG (even a MUD or two if you’re a brave soul), there’s one thing that most browser-based games have in common. They aren’t very entertaining. Well, one day I stumbled upon the Legends of Zork, a newly released, persistent online adventure brought to you by Jolt Online Gaming. Just a young lad with a moustache, I was more than happy to find out that this game wasn’t absolutely terrible.

 

At A Glance

 

Legend of Zork Character Select

 

In the Legends of Zork, you start out as a level one salesman with not a care in the world and not a Zorkmid (in-game currency) in your pocket. You can have multiple characters on the same account. There are “Ability Points” which allow the character to perform certain actions like fighting and exploring throughout your visit. Once they run out they must either be recharged using Coconuts, the cash-shop currency, or refilled when the next AP reset rolls around.

 

Solo Play

 

Legend of Zork Map

 

The Player’s “Base”

In the game there is a specific location where players go to handle all of their business (inventory, equipment, skills, etc.), and that place is your Base. There is a base in each zone for all of the leveling brackets. You can choose where your base is located, so if you’re adventuring in one zone, it just makes sense to move your base there! Your Base will surely be the heart of everything you do. You want your heart close by at all times, don’t you?

 

Combat

First off, the combat is a big hit-or-miss. It’s a simple roll-of-the-dye system where once you start a fight, it automatically finishes it. A monster will pop up after exploring and you have the option to fight or flee from the battle. On occasion a special zone to explore will pop up allowing you access to special monsters and loot for a set number of turns. Other times, a “Group Battle” will commence and you will be able to join one of two teams in an all-out brawl! A percentage showing your chances of winning is displayed before and after the initial rolling of the dice on all fights, but often times it seems fairly unimportant. Equipment and spells are the deciding factor in finding victory while exploring or battling other players, so make sure to save those Zorkmids or find a clan that’ll let you take items out of their Armory on the cheap-cheap!

 

 

Legend of Zork Armory

Leveling Up

Every level you gain a Skill Point which can be distributed into the three basic talent trees: Mind, Body, and Spirit. Each tree gives various bonuses to stats. Mind affects percentages involving higher drop rates for loot, lower prices in stores, and higher chances of solving different types of traps. Body, you guessed it, affects melee/ranged based attack stances. Spirit, being the only tree left, deals with combat probability involving all things mysterious and Magic(al).

 

Quests

Every few levels you acquire a new quest, usually to fight in a certain area to obtain an item. The dialogue has a touch of humor to it that I personally appreciate since most games (especially browser games) try too hard to be super serious and hardcore. The warm-hearted text can even provoke a few little giggles every now and then, which is hard to find in a game.

 

Bonuses

In LoZ, there is system known as “Fanucci”. Fanucci is a stat-bonus system activated by finding cards in battles. There are four categories (Mind, Body, Spirit, and Fanucci Gambit) to place these cards, each category consisting of four card slots. While randomly finding cards is the easy part, assembling them in the correct order for maximum benefits is up to the player! Either that or it can just as easily be looked up on the Internet. But where’s the fun in that!

 

The Community Side of Things

Groups

As mentioned before, the occasional group battle will pop up whilst exploring different areas of the map. This, however, is not the only time that can happen! In the Legends of Zork, you have the option to invite three of your friends to join a Group and go adventuring together.

 

Clans

Clans abound in the game, many of which are willing to help out new players by giving them armor and weapons to explore and adventure with. Some Clans are only for higher levels, but this is to be expected in any game. Since all Clans are created and maintained by players, you never know what you’ll stumble upon when searching for the perfectly Clan to join! There is surely a Clan out there for any type of person with lots of new people to meet.

 

 

Legend of Zork Battle

Fame and PvP

Like most browser games, Legends of Zork offers a nice little PvP system that’s found under the “Battle” tab at the player’s Base. Through the course of winning and losing battles, Fame is acquired. The gain and loss of fame is based on whether you win or lose a battle versus another player, simple as that. The more fame you get, the cooler you seem! It’s another thing in the game for players to grind at and finally reaching that goal for a certain amount of Fame sure does hit the spot. Casually players, or even just players who have no taste for PvP, can avoid Battle all together. Everything in the game is a choice, so don’t feel obligated to go try and gain Fame if it isn’t your preferred play-style! There’s no penalty for not having a certain amount of Fame.

 

Other Bits

Graphics & Appearance

Upon visiting the home page for the game, the artwork will instantly catch your eye. Vibrant colors and lively characters can be found left and right. The game doesn’t try to be too serious, which is a nice touch. It’s fun to see all of the characters and creatures, cartoony as they may be. The style isn’t for everyone, but that’s just how opinions work. The atmosphere it creates, however, is very inviting for people who are just looking to waste a bit of time throughout a small part of the day.

Cash Shop

While previously mentioned in the review, the Cash Shop is nothing special. There are a few little items for things like Fame Loss Prevention, name/character changes and the likes, but those aren’t necessary. Any average player can get along just fine without the few Cash Shop perks. Besides, Coconuts can be purchased with Zorkmids in-game!

 

All-in-All

The game isn’t bad. It’s worth a try, and it’s completely free and the Cash Shop is more than acceptable! We all know nothing is a bigger turn-off than a ludicrous Cash Shop. If you have some spare time and don’t mind making a few friends along the way and having a few genuine giggles every now and then, give the game a try. The time that you’ll put into it is well worth it.