Yearly Archives: 2011

League of Legends: The Early Gank Gets the Wyrm

League of Legends: The Early Gank Gets The Wyrm

By Jason Harper (Hhean), OnRPG MOBA Reporter

 

 

Welcome summoners, to the patch v1.0.0.128 article for League of Legends, the game that just won’t wipe that Smaug grin off its face. This patch includes the observer mode beta, a reduction in Dominion’s comeback mechanics, a few key buffs to some under used melee characters and Shyvana, The Half-Dragon.

 

 

Shyvana is a close range sustained damage dealer, ignoring all utility in favour of massive amounts of area effect damage. All her abilities armane enhanced by her auto attacks, so she benefits from constantly attacking to both build towards her ultimate and triggering a variety of effects from her unusual passive. She’ll likely be enjoyed by those who enjoy melee fighters that don’t focus on dueling, and more on area of effect spam, like Renekton and Skarner.

 

 

Her game plan is focused around building fury on minion or jungle creeps before leaping out into a fight with her ultimate, Dragon’s Descent [R]. The cooldown of her ultimate works out at only 50 seconds from her passive fury generation. It can, however, be brought down dramatically through generating fury off her auto attacks, allowing her dragon form to be up in almost every fight she gets involved in. While she is still pretty effective in her human form, she is a near unkillable rage beast with it up, and few champions will want to stick around to fight a crazed dragon spitting out pain in all directions.

 

 

Knowing that anyone not farmed to high heaven is going to flee at the sight of your draconic self flying into battle is an important bit of information you need to accommodate for as Shyvana. She only has one bit of crowd control, so you need to be able to make the best use of it to keep someone in the fight, or be in constant communication with your team to deliver a kill for you on a silver platter. Assuming you don’t have a team to back you up, the best way to secure a kill is to sneak up behind your unsuspecting victim and drag them off somewhere using the active component of her ultimate. Using Burnout [W] just before you take flight will burn the ground behind you, cutting off their most likely route of escape, and delaying them for longer while you get your hits in.

 

 

Burnout is a great skill though even when it isn’t leaving a blazing inferno in your wake. If you invest in the ability early, it wipes out any minions near you at a truly astonishing rate, making her farm into the end game feel effortless, both in the lane and in the jungle. It also acts as a very fast movement speed steroid she can use as a gap closer when turning into a fire breathing lizard isn’t an option.

 

 

Flame Breath [E] makes a very good opener as you’re charging into the fray. While the damage on the ability itself isn’t that grand, it gets better after triggering the extra damage from her passive, combined with the already decent amount of armour reduction it inflicts. Unless you’re using it as a harassment tool, try to use it as close to the enemy as possible, so you can make the longest use of its debuff while auto attacking. If in dragon form, the distance isn’t quite as important as simply trying to hit as many people as possible with its cone effect, to diminish the enemy’s overall defenses in a team fight.

 

 

Twin Bite [Q] is a stock standard melee ability that does a lot of damage, and resets your attack animation. It gets more interesting while in dragon form though, letting her smash not only the original target, but also anyone nearby as well. This ability, combined with her Flame Breath is why you really want to try and keep as many enemies as possible in front of her in dragon form. This will maximize her splash damage during team fights. While you can’t really control the positioning of the enemy, you can keep repositioning her to accommodate for their movements, so keep her on her toes at all times.

 

 

Take a level in Burnout to begin with. Max it first as it’s her only means of closing distance on the enemy, while also being an incredible farming tool. Twin bite is her level 2 choice. Max it second, as it’ll ramp up her single target damage significantly. Flame Breath is a level 4 pick up, and should be maxed out last. It is mostly useful for its debuff earlier on, and since she benefits mostly from her auto-attacks, focusing on a ranged ability early doesn’t help her much.

 

 

For items, start with a vampiric sceptre if you’re heading for a sustained route, or go for boots and a health potion if you intend to invade the enemy jungle early. For a laning build I typically go either cloth armour or boots depending on my match up. In dominion she’s best suited to the stock AD start of a prospector’s blade and boots.

 

 

When jungling, you should rush a Wriggle’s Lantern as fast as possible, to make her already insane farm even faster, while also giving her some excellent sustain. Phage should be the first item she grabs after her boots, giving her the ability to stick to a target much more easily. From there she has some options. Wit’s End is a perfect fit for her against teams with a good deal of magic damage, giving her both attack speed to help with her passive and also giving her enough defense to survive enemy nukers. Building her Phage into a Frozen Mallet and topping it with an Atma’s Impaler is an excellent way of not only guaranteeing nothing can escape her, but also adding to both her survivability and damage output. Supplement these higher priority items with standard defensive options like Sunfire Cape, Force of Nature or Banshee’s Veil if needed. Due to her defenses being doubled from her dragon form, she doesn’t need many pure defense items as the point of diminishing returns will come much quicker than with most champions. If you want to though, you really can make her near unkillable. But due to her lack of utility she really doesn’t do a great job filling the tank role so be sure to build offensive items. Madred’s Bloodrazer isn’t a bad choice on her against tanky teams, due to it being another nice auto attacking item that also rips down health stacking meat shields.

 

 

Go with a 16/0/14 mastery set up when jungling or solo laning, giving you a good combination of mobility, experience gain and offensive capability. On dominion I’ve been using a 16/14/0 set up that lets her accept a bit more of a beating for the early game team fight on the windmill, though at the cost of maneuverability. I’ve been using a similar rune page on her to what I used on Nocturne way back when. Armour penetration marks, armour seals, attack speed glyphs, and attack damage quintessences. More attack speed would likely help her jungling, but I like the armour penetration and attack damage to at least giving her some chance at ganking enemy champions.

 

 

I think Shyvana is a terrible choice on Dominion. There simply isn’t enough things for her to hit in order to reduce the cooldown on her ultimate, and there certainly isn’t much of an advantage to her lightning fast farming and pushing capabilities. In Classic though she can be a complete beast… if she’s allowed to farm freely and have a team that covers her complete lack of utility.

 

 

I personally prefer her in the jungle to in a lane, where her ability to burn down minion camps is extremely therapeutic. While she’s not the best jungler out there, due to being way too easily shut down by counter jungling and having very few ganking options, her clear times are so impressive that if the enemy jungler is dumb enough to just allow you to freely farm you can come out later on in the game and just murder everything in sight. Her clear speed also allows you to frequently gank, invade, or hold lanes while her own camps are respawning.

 

 

I’ve enjoyed playing her quite a lot, and done fairly well with her, even though nearly every game I’ve played as her has resulted in a loss. While I’ve had fun with her, I’m uncertain about her overall power. She’s very simple to play, which I think will help a lot with her popularity; Become a dragon and hit all your buttons until everything dies. I think she’s similar to Master Yi in the sense that she’s great against people who aren’t paying attention and who don’t understand how to shut her down, but suffers greatly against those who understand how to beat her. If she gets gold starved, she really is completely out of a match. Thankfully, her farming is easy work, so this isn’t as likely a scenario as when playing the Ionian samurai.

 

 

A quick, special note before I move on to the patch stuff this week – I want to talk about Graves shortly. I didn’t get a say on him last patch due to my own globe trotting activities, but Abubakr covered for me well, and my thanks are with him for that. My own take on the character is he’s one of the best additions to the game in a while. A ranged attack damage carry that doesn’t get forced into simply using auto attacks from miles away? Oh hell yes! He’s fun, he’s powerful, he’s great.

 

 

This patch saw the first tests of the observer mode. While the groundwork for this much anticipated feature was added a little while back, it’s good to see that Riot are moving forward with finally getting it out to the public. Just in time for the Dota 2 beta too, a game that is touting its own observer mode as one of its key features. Smart moves there, Riot. While the League’s own observer mode isn’t as robust as Dota 2’s, it certainly gives them some ammunition against Valve’s looming juggernaut.

 

 

The changes to Dominion this patch should help some of the rubber banding going on in the game mode, and make a comeback feel earned rather than given. There’s still enough stuff on the map to help a losing team, and it still won’t snowball in a manner like Summoner’s Rift, but it hopefully will stop the sense that nothing in the game matters until the match’s final moments.

 

 

The changes to Olaf’s Ragnarok is a net gain for all Olaf players everywhere; Letting his ultimate be both easier to use and allowing the total time where it’s actually useful to have a longer duration, even though the total duration was nerfed. Been seeing him in games recently, and I have to say, it’s been like seeing an old friend again after a long, long time. Wukong still seems a little bit underwhelming to me, even after the recent buffs, but perhaps I simply haven’t run across anyone using him to his newfound potential. AP Shaco being nerfed I only count as a good thing. That build wasn’t always the most effective thing to run into, but by Odin’s beard was that box-in-a-brush gimmick annoying.

 

 

To discuss some of the changes yourselves, post in the massive League of Legends thread in the free to play MMOs section. If you haven’t tried League of Legends yet, you’re missing out.

Tribes Ascend: Closed Beta Impressions

Tribes Ascend: Closed Beta Impressions

By Michael Sagoe (mikedot ), OnRPG Journalist

 

 

A legendary shooter series is coming back for a new generation, and it’s getting the F2P treatment. “Tribes Ascend”, developed by Hi-Rez Studios, is a multiplayer only FPS series that’s all about jetpacks, insane speed and blowing stuff up. While having a very sizeable fanbase, Tribes has always been considered to be a niche title. So many changes were made in order to appeal to a broader audience. An early access closed beta was opened to a select few, and I managed to get in on the action.

 

Straight from the log-in screen, different character classes were shown, each with alternative load-outs between light, medium and heavy movement types. This makes for a total of 12 playable classes. Unfortunately, only two medium movement types were available from the start: Soldier and Ranger. Ranger seemed like a good class for me, equipped with an assault rifle and grenade launcher. Since I tend to spray and pray when playing unfamiliar shooters, I selected Ranger and headed straight for the play button.

Play options during the early closed beta were a bit scarce, as only two maps were available and only two game modes: CTF and Rabbit. There was also no option to start your own rooms. I wasn’t sure what Rabbit mode was like, so selected CTF and was dumped into a game in progress.

 

The two warring teams were the Blood Eagles (Red) and the Diamond Swords (Blue), both classic clans from the Tribes series. The Blood Eagles had buff and bulky looking body armor while the Diamond Swords had a more slivery sleek design to theirs. I didn’t have a preference since I have never played a Tribes game before, so I went with the Blood Eagles.

Right away, I wanted to abuse the ability to ski so I could mow people down at high speeds, but it wasn’t as easy as it looked. Proper skiing requires holding down the spacebar while sliding down a sloped surface to pick up speed, and maintaining that speed required a light touch between jetpack boosting uphill, otherwise you’ll bleed your speed. I didn’t really figure that out until I discovered there was a tutorial for skiing in play menu. It’s a neat feature once you get the hang of it, but I felt like it missed something… (More speed and some tighter movement, perhaps?)

The first map I played on was Katabatic, a huge snowfield with tons of mountains to drop in from. It was also the perfect place to get some wicked ski battles going. My team and I were primarily fixated on rushing for the flag without setting up any defenses for our base. Luckily for my team, the enemy flag carrier kept trying to rush past us and always got shot down, allowing for an easy pick up.

After getting used to playing as Ranger, I switch to the Soldier class after a respawn. Soldiers were similar to Rangers, but instead of a generic assault rifles, they used Spinfusors, another classic Tribes weapon that fires spinning electric blades of exploding death. They’re single shot weapons and were best used in mid-close range. They weren’t my cup of tea, but it was a fan favorite.

 

Starting to get a real good feeling for the combat, I managed to get a nice killing spree going…

…that was until I walked backwards into an endless pit of nothingness.

 

Easy come, easy go.

 

Next map up was Crossfire, a map filled with smaller grassy hills that separate two huge drop ships. This time, I went with the Diamond Sword team. Both sides rushed out to the middle of the field and engaged in a chaotic fire fight. With my new found skiing skills, I snaked around enemies while picking off weaker ones for some assist points. I attempted to grab the enemy flag, but enemy turrets and some damn good snipers kept picking me off.

Going straight for the flag wasn’t such a great idea, so instead I decided to do some fancy covert action and go for the generator instead, thus disabling enemy turrets that were getting in me and my team’s way.

After a few more rounds, I decided to give this Rabbit mode a try. This game mode is a fan favorite and a true test of your skiing skills. The object is to grab the flag in the middle of the field and hold onto it as long as possible while other players try to kill you. First player to 30 points wins.

 

It was like a good ‘ol fashion cat and mouse chase, except the cats and mice were strapped with jet boosters and speeding around at 130+ kilometers an hour. I learned a thing or two about proper skiing routes from this mode as I tangoed with more Tribes vets. Some vets were nearly impossible to catch up with.

 

Even though I do not have any previous experience with the Tribes series, I had a whole lot of fun with this one. As long as they tweak the skiing a bit and go easy on the monetization process they’re planning, it could easily be one of the slickest F2P shooters out there.

 

Tribes Ascend is having a closed beta test that began on November 4th, 2011, with an Open Beta shortly after. For more information, stayed tuned to OnRPG for an upcoming video first impressions!

Windslayer 2 Now in Open Beta Testing

Windslayer 2 Enters Open Beta

 

Live the Dream of Nyan Cat in Windslayer 2!

 

 

Ignited Games’ 2D, side-scrolling, multi-player, online RPG WindSlayer 2 is now in open beta testing. With brand new features, such as the in-game Playground, which serves as WindSlayer 2’s community hub, OBT provides a variety of new surprises, even for those who participated in the closed beta. Fans of online fantasy free-to-play games can now download WindSlayer 2 at Ignited Games’ official site.

 

 

To celebrate the OBT, Ignited Games is hosting several events including epic community boss raids as well as Facebook and forum contests with plenty of prizes at stake.

 

 

 

WindSlayer 2 builds upon the solid foundation of its predecessor with updated gameplay to ensure smoother battles and deep character leveling, enhanced in-game systems such as the pet and mentor systems, and stylishly redesigned 2D character and background art designed to enhance the visual appeal of the fantasy world of Beuritania.

Wind Slayer 2

 

For those familiar with the Windslayer series you should know what to expect jumping into the sequel. For those not in the know, Windslayer does two things exceptionally well. 2D platforming in an MMORPG setting and PvP! Take up arms as one of six class branches and explore a world filled with terrible monsters, exotic lands, and fantastic weaponry. If you’re truly good, someday you may even have apprentices who look up to you as their master!

Features:

PvP: PvP is the big focus here. Players can compete for the title of strongest in team battles, death matches, and even chaotic capture the flag modes.

Mentor System: In exchange for rewards, experienced gamers can take on the role of a mentor to help new players rise through the ranks.

Pet System: Pets come in a wide variety from pandas to sheep to penguins and double as mounts as well as item collectors.

6 Branching Class Archetypes: Players can start down the road to adventure as an archer, mage, monk, priest, rogue, or warrior. As you advance you can learn new class specific skills and techniques to further customize and strengthen your character.

Job System: Think your 2D gaming can’t have jobs? Think again! Windslayer 2 offers armor enchanting, potion crafting from herbs, and a mining system that ties into blacksmithing.

 

Repulse Online Taking CB Registrations

Repulse Online Open for CB Registration

 

 

Late last night Aeria Games announced that closed beta registration has begun for Repulse Online, a new 3D sci-fi MMOFPS.

 

Set in a dystopian future where the citizens of Earth have polluted the planet beyond repair, Repulse unfolds an epic sci-fi inspired tale where humans must journey to a new world to continue their existence. Unfortunately, the current inhabitants of mankind’s new home planet harbor a different idea…  Deploy high-tech weaponry and powerful battle maneuvers in highly-tactical, twitch-based combat to perform a hostile takeover and save the future of mankind.

 

 

Repulse features:

•             Change Class During Battle: Switch freely between the Sniper, Engineer and Assault class as you wait to re-spawn in battle.

•             Thrilling Game Modes: Engage in 16-player death matches, destroy your opponents’ bases in demolition missions, stave off player-controlled alien hordes, or test your mettle in fast-paced capture the flag (CTF) missions.

•             Twitch-Based Combat: Tactical strategy and a fast reaction time are key to your victory, soldier. Calibrate your combat maneuvers with high-tech weaponry and powerful gear.

•             Tons of Gear: Experiment with numerous types of weapons, armor, and ultramodern equipment. Special equipment grants you unique abilities.

 

 

A teaser trailer and plethora of screen shots is also available showcasing the battle between humans and their alien opponents.

Repulse Online

Join a band of space marines across the cosmos in a corporate battle for control of some of the rarest resources and alien fauna known to man. Repulse offers hectic twitch based MMOFPS goodness, with a plethora of multiplayer battle arenas and some mean local aliens to keep you on your toes. This game takes everything that’s worked in the FPS market and combined it into one.

Features:

Three Combat Classes: Want to be tanky? Sign up as a front line soldier and dish out heavy damage while absorbing maximum fire power. Not your style you say? Support classes are available for those wanting to heal their allies and fire off cheap shots while hidden on the back line. More into the rouge style in MMOs? Become a master of stealth technology and build an agile soldier capable of assassinating the enemy’s back line.

Dynamic Class System: Aeria Games seems to be in love with class switching as of late and now Repulse brings this model into the MMOFPS genre. So long as you bring the right combination of equipment with you into a mission, you can change from an engineer to sniper to a medic at any time. This gives the game plenty of strategic implications as you can completely alter your team composition to make a comeback in a losing match.

High Tech Equipment: Gear in this game not only provides you with stats, but can unlock special abilities like cloaking and unique dodge techniques.

Mode Types: Repulse has confirmed 16 player death matches, base defense/attack, alien hoard/infection mode, and capture the flag.

Diverse Maneuvers: From wall jumping to high jumping, from cloaking to jet sprinting.. you will find numerous ways to out maneuver your opponents, forcing player skill to a whole new level in the FPS setting.

WWII Online Battleground Europe: It’s All War!

World War II Online: Battleground Europe

By Remko Molenaar (Proxzor), OnRPG Journalist

 

 

World War II Online: Battleground Europe is a realistic MMOFPS made by Playnet, and is set in Western Europe. The game has hundreds of towns and cities in a huge, zone-less map where battles rage for days and campaigns for weeks. Choose to fight between the axis or allies against thousands of players, gain ranks and access to new unlocked equipment and permissions. Capturing towns and cities to gain control over the map is the main focus of this game. With over 100 weapons and vehicles accurately modeled and utilizing military-grade physics, every soldier can make a measurable contribution in the battle for victory.

 

 

A Push With No Luck

‘It started out with two players; my CO and I were scouting an enemy city to gather intelligence for the high command. The high command consists of a player-run group that is responsible for strategic management over several forces. They had been chosen by their alliance to come up with the best strategy for an upcoming campaign against the local enemy strongholds. So my CO and I were lying in a little bush between the trees to see what the German force might be planning. We have been lying there for half an hour reporting important intelligence to the high command. After a while the higher command decided it was time to strike first and take the city. Soon forces were mobilized around the zone to prepare for an all out raid.

 

 

People were getting into Mobile Spawning Trucks and tanks to prepare for the upcoming attack. In the meanwhile my CO and I were still scouting the city in the bushes and a few minutes after the high command announced the attack we saw several enemy infantry spawning in the city to scout the area. That meant we had a spy in the allies that was reporting every attack to the axis. Nonetheless the High Command decided to launch the attack anyway and everyone rushed in. Because we were on the higher ground behind the trees we could see everything coming, including the enemy armor that was rolling in. After ten minutes the battle started and hell broke loose. Bullets were flying everywhere and we saw a lot of people rushing in and die. In the meanwhile we were killing several enemy infantry that were attempting to scout our forward position.

 

 

After an hour of trying to get into the city our army was pushed back behind the mountain and my CO and I were no longer able to hide amidst the chaos. Before we could react my CO was downed by an instant kill headshot. I was shot in the foot and attempted to limp back to find new cover in the surrounding forest. I lost a lot of health and could no longer sprint. That meant I had to fight for my life and kill as many enemies as possible. I managed to kill off three enemy infantry before I was surrounded and killed. This meant me and my CO had to spawn at the MS and help the push into the city.

 

 

Things were looking grim due to our lack of air support and high command wasn’t willing to expend the fuel necessary to launch such a distant raid. This meant we only had tanks to help us push in. After 2 hours of trying to get closer some infantry managed to get into the city and take over a depot. We didn’t have the resources to keep this push up and couldn’t afford to lose this stronghold. Unfortunately before reinforcements arrived, our forward soldiers were routed from the depot. In desperation we made a final all or nothing push towards the enemy’s HQ in the center of the city. The fight went on for another several hours and after a while the high command decided to retreat and think of another plan. This meant the attack was over and we weren’t able to take over the city at the current time.

 

 

When you first get into World War II Online, you are asked to choose your alliance. You can join the ranks of the French or British army. These two armies make up the Allies and fight to free Europe from the Axis. If you feel like taking over Europe you can join the forces of Germany. Each of these nations has their own wide variety of equipment and map control and thus is used in several different missions. When you have made your choice you can then select between three different personas. You can select to join up with the army, air force or navy. All these personas have different unique playable vehicles that will help you to gain access and take over a town or city.

 

 

Gameplay

This game is all about getting control on the map and gaining towns and cities. To capture a city you have to take over various buildings such as depots and other facilities in the city. This is done by the infantry that pushes into the specific buildings; if the infantry manages to get into the building that needs to be captured they will have to wait in order to take over the building. The speed of capturing a building depends of the amount of people that are inside. To get into the city however takes a lot of effort, not only do you need the help of different forces but you need to understand what the enemy tactics are. You cannot spawn in a random place and just simply walk into the city. This is not how it’s done. The attacking force needs some serious teamwork to get into the desired city.

 

 

This is where the high command coordinates your air force and navy to assist the infantry units. First of all the attacking force must set up a Mobile Spawn (MS), the MS will help the infantry spawn as nearby as possible to get into the city and attack the defending force. You are also able to get into a tank and help the infantry push the city; these tanks can be the key to get a successful push or to clear the way of enemy infantry and armors. You can also use airplanes to bomb the city or attack enemy airplanes that are up in the sky defending their territory. You can do this alone or with multiple people. If the defending force has too many tanks rolling in or out of the city you can use Anti-Tank artillery weapons to bring the tanks down. Or if there are too many airplanes in the sky and the allied force has trouble getting nearby the city you can choose to get Anti-Aircraft artillery. This artillery will be able to shoot airplanes from a long range to help the allied airplanes bomb the city. These weapons will have to get towed into position ahead of time, as having the infantry push them can take hours moving between battlefields. These weapons are towed by the MS Truck; The MS truck is also useful for housing infantry to rush them to the front lines.

 

 

True commanders must understand the strengths and weaknesses of their armed forces to capture and hold points. Let’s take a closer look at what is available.

 

 

Infantry

When you get into a mission as infantry you will start up as a normal rifleman. You are able to gain ranks by capturing buildings and killing players. The rifle is the most used weapon because of its great range and power, so don’t think you are weak when you start off with this weapon. However it takes time and practice to learn how to control this weapon to land your shot. Because this game is a realistic simulation you would have to learn to use your map as effectively as possible. If you see an enemy you can user your radar to gauge how far away he is. If you know the range you can change up the range on your rifle to land the perfect shot. If you decide to just take a guess and fire away from a far range you would have to calculate how much the bullet will lower down and where the enemy infantry is going. Don’t feel bad if you don’t manage to kill a single person in the first few days, this game requires a lot of practice before you understand the game mechanics. Once you understand how the game works and have learned typical enemy mentality you will have no problem shooting enemies from several different ranges and areas. After gaining several ranks you will be able to use more weapons, all these weapons require a different tactic to play with it. Some of them are specially made to take down tanks, so think carefully about how you want to engage your targets.

 

 

Tanks

Tanks are maybe the most useful unit to choose to get into a city and help the push. Tanks can clear the area of other enemy armor and help the infantry get way into the city to take control. There are several different tanks that you will able to pick and unlock when gaining ranks. These tanks have all unique abilities; some of them are much faster in riding to the front line and some of them are able to shoot from a much further range. There are also tanks specialized in rushing into the city and finishing off the nearby enemy infantry.

 

Airplanes

The airplane is by far the hardest unit to play in World War II Online: Battleground Europe. This unit can be played with your keyboard or a joystick. However I would advise you to use the joystick because it will make the flight much easier. The keyboard will take a long time to master and is not recommended. There are several kinds of airplanes that will help you take control of the city, classified as either bombers or fighters. Some of the more advanced planes require multiple people to control the plane at once, making things much more challenging and fun.

 

Anti-Aircraft and Anti-Tank Artillery

The artillery is the most useful in supporting the airplanes and tanks. The artillery is usually set up at maximum distance around the cities to keep them away from the constant combat. The artillery is able to provide support from a long range with heavy weapons to take down airplanes or to bomb the city. Proper timing of artillery shelling usually makes or breaks a campaign.

 

 

Graphics

The graphics in World War II Online: Battleground Europe are not the best; this is because of the fact that this game can played with and versus thousands of players. This means your computer will not only have to load the environment such as the trees, grass, and buildings but also the people that are playing nearby. The game has a lot of action going on such as airplane fights in the sky, bombing and other explosions, tanks and trucks rolling in and out and enemy infantry fighting. This will make the game demand a proper computer to be played on.

 

 

This game has a lot of graphical visualizations that will make the recommended system requirements rather high. It is recommended that you will need to have at least a 3 GHz dual core processor with 4 gigabytes of memory with a Geforce GTX 250 or Radeon HD 4850 or better video card. If you have no clue about the specs of your system or what I just said, just know you will need a medium-high rated computer to be able to run this game smoothly.

 

 

Conclusion

World War II Online: Battleground Europe is a realistic simulation of World War II with a lot of action. I’ve never played an MMOFPS with this kind of attention to detail. Unlike most MMOs, gear won’t dictate your success so much as the coordination you can build with your squadron. It can take quite a while to defend or attack a city, and that gives this game a realistic feeling. I have been playing this game for several years on and off and have joined a squad that has various players that have been in the army. I’ve seen friends and other members joining the high command ranks and grow as an excellent commander over the allies.

 

 

The battles I have attended have been one hell of a fun time, and I have been given the opportunity to see it all. I have jumped out of airplanes, rode a tank against impossible odds, and carpet bombed a city in the name of freeing Europe from the Germans. Personally this is the best shooter I have played, not because of the action but also the dedication it requires to actually take over some cities. Have you ever wanted to rewrite history? World War II Online: Battleground Europe is by far the best chance you’ll find online to do just that. I have had loads of fun in this game and recommend everyone to try this game out.