Yearly Archives: 2011

Eden Eternal Announces Update: Templar

Aeria Games Announces October Update: Templar

 

Aeria Games is expected to release a new content heavy patch for Eden Eternal in early October that will pack features such as the new Templar class, an increase in level cap and customizable player housing.

 

Player housing is a new feature that will allow players to rent a house from one of the new Innkeeper NPCs and fully decorate their houses with various items they can purchase or earn through quests. Players now have the ability to hold “parties,” which will allow players to visit their homes and earn various status boosts.

Eden Eternal’s level cap will also increase from level 55 to 60 and will give players the ability to change to the new Templar class. The Templar class is the third class under the defensive tier and they possess holy magic, which allows them to either heal or deal holy damage to enemies. The Templar class will be accessible to those at level 60 who have reached level 55 as a Cleric and Knight.    

 

Also included in the upcoming content patch:

Uncharted Territories: The new content patch has a variety of new areas that are tailored for end-game characters. The Central Continent will include two new level 55 maps named “Decay Swamp” and “Highlands,” which both include 2 dungeons as well. The Southeastern Continent will include two new maps that are called “Cyclone Basin” and “Viper’s Forest.”

Pirate Invasion Event: Pirates will be invading Aven at random times in the day. Players must eliminate all pirates and the almighty One-Eye Roger will appear as the last boss. Participants will be rewarded but the top 4 players that deal the most damage to One-Eye Roger will have statues of their character on display in town until the next invasion.


Partial Enchantments:
This new system will allow players to craft even better items than before. Players will be able to purchase various specialized enchants from a new merchant in Aven.


Alpacas Coins:
Gold and silver Alpaca coins will be available through quests in higher level areas and the coins can be redeemed for various items.

 

OnRPG’s own DizzyPW and somePlatypus have also been offered an early sneak peak at the new patch. Keep checking in on OnRPG as we should be hopping into their test servers soon!

Argo Online: Steampunk VS Hippies

Argo Online: Steampunk VS Hippies

By Remko Molenaar (Proxzor), OnRPG journalist

 

 

A world shattered by Seperstis, the World War 4 in the 23rd century. Not only complete cities and landscapes have been destroyed, even whole continents have been reformed. But two races rise in these ashes and rebuild their civilization in this post-apocalyptical world according to their different philosophies of life. Now the battle for control of Earth rests in the hands of the steampunk Noblian and the mystical tribe Floresslah. Which one would you chose? Do you see the future of mankind in the evolution of technologies or in the symbiosis with nature? It is one of the most important decisions a human has to make. Enter the next generation MMORPG, ARGO Online, and fight for your belief.

 

First Impressions

When I first got into the game I was amazed by the story. Unlike other MMORPG’s that tell/show the story, Argo offers you a cinematic about what happened in the past between the two factions. This helped immerse me into the reality of cataclysm of the Seperstis War. After seeing this beautiful cinematic it was time to choose the faction I wanted to play for and to create my character. I chose Floresslah. After this I could choose my class and customize my character. There are a lot of options to choose from; you can change the default setting such as your hair, skin color and your eye color. But there is also an advanced customizations tab where you can customize every part of your character.

 

 

Unfortunately the class is race bound which is kind of disappointing, I chose to play to play as a Sagittarius. This class is a male class but I refused to look like a guy and decided to create my own female version. Isn’t she err… he a beauty?

 

 

Factions

The Floresslah are a nature loving nation who evolved and adapted to fit the barren ground environment. Their bodies have evolved to survive in the contaminated environment. They are highly intelligent and highly sensitive to nature which has influenced their development and arts. Floresslah has given the attributes of the elemental spirits to Earthdium, which is used to cleanse power sources and nature. The Floresslah believe that nature is the Mother of All Life and they have an obligation to take care of it, causing an inevitable confrontation against the Noblian, who they believe are destroying nature in pursuit of comfort.

 

 

The Noblian are a nation who escaped to the underground, then returned to look for Earthdium. Noblians excels in academia and have a strong desire to learn. They are always curious about new environments. They are committed to utilizing nature for convenient living by developing mechanical engineering, alternative engineering, and natural sciences. Noblians use Earthdium in commonly used items such as lighting, power sources, water purification, fuel, medicine and even weapons and mechanical devices. Noblians believe that they are the chosen nation, possessing rational souls and intelligence. They have been fighting a fierce battle with Floresslah, who believe everything has a soul, for control of Earthdium.

 

 

Gameplay

ARGO Online is a game based on steampunk and fantasy. The environment shows this off and every class has its unique style of gameplay. Every faction has 8 unique classes ranging from melee to support. I chose to play as a range class; the Sagittarius uses guns to fight monsters from a distance. After messing with the controls I found a special ‘Aiming mode’, this mode activates a crosshair in the middle of your screen and lets you shoot manually. If you prefer to be lazy and just let it automatically shoot I recommend you avoid this option. The aiming mode is an unique feature in a MMORPG that not many games use. It adds challenge and fun in a way that most MMOs don’t dare to try.

 

 

The controls in this game are well polished and there are two different options to move your character. You can use the WASD keys to move your character or you can point to click which can be quite handy if you have to walk far distances. The controls offer quite a bit of freedom and you can even perform acrobatic flip jumps to get around! The skills you gain by leveling can be put on the action bar on the bottom of the screen. There are no other buttons such as your inventory, character info, etc.

 

 

These menus can be opened using the corresponding keys on your keyboard. You can view and change every hotkey in the options and even assign new ones. Unfortunately the world doesn’t feel finished or really like an open space. For example, I tried walking up little hills and mountains and you just can’t get far up. Even small objects tend to block your path and make the game feel too much like a theme park on rails than a living breathing battleground world. But at least the combat in the game is fast and intuitive, making you glad you went along for the ride.

 

 

Now I am not really a person to compare games because of their features but I must show the map textures in ARGO do look a little familiar. I recognize the map style as being straight from WoW but I can’t say I don’t like it. I have always been a fan of the textures, and we here in Holland have a nice expression. ‘It’s better to steal something good than create something bad’. And I must say the maps blend flawlessly into the game’s overall feel.

 

 

Graphics

The graphics in this game is really beautiful for a free to play MMORPG. The environment is really well made and people that are playing on high graphics can view the well-polished surroundings in great detail. To play this game you need to have a really good processor, the website says you need an Intel Core2 Duo Core i5) processor as minimum. If you have no idea how good your processor is then visit your control panel> system and security> system and take a look. Luckily only the processor requirement is high. Memory requirements are relatively low and the minimum video card is about 4 years old as well.

 

 

Cash Shop

As most of the free MMORPGs, ARGO Online has a Cash Shop. In the Cash Shop you are able to buy bag expansions, experience bonuses, gold bonuses, skill boosts, and costumes with stats. These items that can be bought will benefit you mostly in acquiring experience and gold.

 

 

Conclusion

ARGO Online has far too many features to cover in depth in a single article. Player versus player, battlefields, loads of class variety, and unique looking vehicles are just some of the features I didn’t have enough time to check into. I really like the steampunk atmosphere and some creatures look superb. I’d say this game might be a huge success with a bit of fine tuning and more public awareness. The website isn’t finished and some text in the game has a few grammatical errors. Nonetheless this game is a really well polished compared to the bulk of its competition. I’d advise every player to try this game out because it defies the standard MMORPG mould and has enough potential to rival any F2P MMORPG on the market.

Microvolts Invasion Update Coming Soon

Microvolts Prepares to Launch Invasion Update

 

 

Rock Hippo today teamed up with OnRPG to announce the launch of Microvolt‘s latest update: Invasion. On Thursday September 29th MicroVolts will be invaded with all new content, more single player missions, and an Oktoberfest celebration!

 

The update will bring a whole new type of gameplay with a new single player mode, Oktoberfest items, and a huge new map.  Lone MicroVolters can rejoice and prove their prowess in the brand new Single Player Mode, Invasion. Meanwhile everyone will be celebrating Oktoberfest in German style with some surprise items, and finally players can wreak havoc in new map, the Hobby Shop, which will offer all kinds of hidden surprises and fun!  More details will be revealed this Thursday when the all-new patch launches but for now ONRPG readers can check out the exclusive screen shots and an all-new “Stein o’Plentiful” item from MicroVolts that is exclusive to ONRPG readers by clicking here.

League of Legends Launches Dominion Mode

League of Legends Launches Dominion Mode

 

Riot Games, the game company behind League of Legends, today announced the launch of League of Legends: Dominion, a brand-new capture-and-hold game mode for the hit multiplayer online battle arena (MOBA) title. Now available to play in North America and Europe, Dominion is an evolution of the MOBA genre, with faster action and tactical gameplay played on an all-new map, the Crystal Scar. Check out Phreak’s Spotlight on the new mode now!

“With Dominion, we wanted to answer our players’ desire for innovation with a fast-paced, complementary experience to classic League of Legends,” said Marc Merrill, president of Riot Games and executive producer of League of Legends. “Now that it’s available to all League of Legends players, it’s going to be amazing to watch them develop strategies and dominate on the Crystal Scar!”

 

 

League of Legends: Dominion features:


Capture-and-hold gameplay:
Summoners battle it out for control of five unique strategic targets, capturing points from the opposing team and defending them against enemy intrusion.


An all-new map:
The action in League of Legends: Dominion takes place in the Crystal Scar, a highly contested, war-torn mining village featuring stunning new art crafted specifically for the new map.


Fast-paced action:
League of Legends: Dominion is an accelerated version of classic League of Legends gameplay – matches last around 20 minutes, so gamers can enjoy a rapid-fire alternative to the more strategic, measured pace of Summoner’s Rift.

Non-stop combat: From beginning to end, players will enjoy unrelenting skirmishes as they vie for control over the map – in League of Legends: Dominion, Summoners can expect an onslaught of one-on-one and small team fights.

Down-to-the-wire victories: Matches of League of Legends: Dominion are competitive until the very end – late-game comebacks are possible and the outcome is always in question.

 

As if this wasn’t exciting enough, a new champion was announced this weekend, Xerath the Magus Ascendant. Xerath builds off of the same mechanics as Kassadin’s ultimate, with his spells becoming progressively stronger the more he casts in rapid succession. This burst mage should really spice things up, especially on the new map Crystal Scar! Be sure to register your account now to get ready to hop into the new mode this week!

Operation Gamma 41: Unreal European Combat

Operation Gamma 41: Unreal European Combat

By Remko Molenaar (Proxzor), OnRPG Journalist.

 

 

Operation Gamma 41 is a brand new browser game where strategy is the key to success! This game is takes place in World War 2 in the year of 1941. After two years of bitter fighting several countries were drawn into war. The League of Nations, which had worked to uphold peace since the last devastating world war, had to watch how the Axis and Allies tore each other apart. In a last attempt to stop this madness, Richard P. Ward, head of the League, invited all the nation’s leaders to a final conference in Geneva. As you can guess, this went terribly wrong. The only thing they could hear through their radio was screaming and a hoarse whisper warning them: ‘Gamma is coming’. No one has heard from anyone in attendance of this fateful meeting. You take on the role of mayor of a town in Europe and prepare your forces for the impending battles to come.

 

 

Your City

When you create your mayor and city name you will have to choose between the two factions in the game. The axis and the allies, both these factions have goals in the game. The axis wants to take over the world and the allies are simply defending themselves to create freedom.

 

I chose to take the path of the allies because freedom is the key for a successful world. Immediately when you get into the game you start off with a bunch of quests that will help you learn the mechanics of the game. There are several important factors that will help you build up your city and help create your army. The main resource in project gamma is your citizens. You can assign these citizens to work for a different facility or they can join your army. Citizens are also needed to upgrade every facility in the game, and you can also ask the citizens that live in your city to pay higher taxes that will increase your income, this however decreases your security so you have to watch out for your neighbours.

 

To uphold your headquarters there are different facilities that you will have to level up. Among these facilities are a Steel mill, Lumber mill, Oil rig and a farm. These four facilities are going to provide you with resources. With these resources you can upgrade your facilities and several other options. You can assign per facility how much citizens have to work in there to obtain the desired amount of resources per hour. The amount of citizens depends on the level houses you currently own. These houses can be upgraded to extend their limits and get you more citizens. Upgrading your facility takes real time and can take quite a while in the end.

 

The World

You are not alone! This might come as a surprise for you but you have some neighbours. Some are friendly and some simply want you dead. Allies and Axis players are scattered in the map along with some Resources. You can find various resources such as a forest, wheat and an iron mine. There are also different NPC armies scattered in the map to help you practice battles. These armies have different levels so think twice before attacking one. There is also a Battleground map where you can do missions and fight large scale battles for greater rewards. The armies you come across in the battleground can differ greatly in level so I advise you to scout them instead of just attacking them like I did. I unfortunately lost a platoon that way and had to use my precious resources to remake my army.

 

 

Conclusion

As a member of the EU, some inconsistencies in this game got to me. The geography of this game is completely random and not at all related to actual European nations. There are some locations in the game that are based in Europe and are named after European places but are placed randomly around the world map.

 

Nitpicking aside, the support in this game is amazing, I am not sure if it is because I reviewed this game while in Open Beta, but I have seen GM’s asking and answering several question in the game chat. To play this game you need to have some patience because you have to wait quite a while for everything you create or upgrade in this game. However if you don’t want to wait and feel like spending money there is always the cash shop that will speed up your facilities. Nonetheless this game is a really fun strategy game with a unique World War 2 setting.

League of Legends Dominion First Look

League of Legends Dominion First Look

By Jason Harper (Hhean), OnRPG MOBA Reporter

 

Leagues of Legends: Dominion has just opened for a limited beta to both European and American servers to the sound of eager screams, and butts the world over parking themselves on little spinny chairs. I’ve tried to cram in as many games as possible to thoroughly ‘research’ this new game mode, collect some thoughts on it, and bring you my half-thought fever dreams committed to a digitized page.

Dominion is bonkers. It’s still League of Legends, but it is a different beast entirely. It has all the same champions, yet each winds up doing some wholly different things. If you’re an old hand at League of Legends, this game type is the equivalent of coming back home to find your grandma piloting a fighter jet from her rocking chair. It’s still something old and familiar, but the game is suddenly doing things you never thought possible.

For those of you who’ve missed a good deal of Riot’s promotional material for their new game type; Dominion is a capture and hold game with a MOBA twist. The game type’s singular map, The Crystal Scar, is won by holding more control points than the opposing team. When one team possesses the lesser number of points, their nexus begins to lose health, with the damage increasing depending on how many points down the team is. This system, the same as those used by Relic’s RTS titles, allows for a game to turn on a dime at any given moment. It’s not hyperbole when I say my team won a game with just one hit point left on our nexus, ripping victory from our enemies after they’d already typed out a boastful “gg”. Defeat in Dominion is never guaranteed. I don’t even know if the game type even has a surrender option; I’ve never had cause to use it.

Taking points is done in a similar manner to Relic’s titles as well. Your champion must make themselves vulnerable while they channel magical energy towards the point, slowly capturing it. This also disables the point’s tower, stopping it from shooting yourself or allies. Towers are brutal in Dominion, showering you with giant doses of laser guided pain. Unless you can get a teammate to keep the thing from shooting, or have the new summoner spell Garrison on hand, fighting under one is a death sentence. This makes for interesting play, as one person holding a point against two is very possible, but they have to keep hitting the person trying to capture the point, not the one attempting to murder them. Hilarity ensues as the defender is forced to bounce back and forth between the attackers at breakneck speed.

 

“Fast” is the key word that Riot has been pushing with Dominion, and the mode is definitely that, and then some. Everything in the game, from the way your nexus loses health, to the dramatically increased experience and gold you begin the game with, is designed to create matches that last somewhere between ten to twenty minutes. In a game of Dominion, there is only constant battle, with a brief calm in your spawn pool before the match truly begins, and the icy reprieve granted by death. You passively gain gold and experience at an incredible rate, so farming in a lane is merely an option, not a necessity. Grabbing points, fighting, fleeing, screaming, and swearing makes up the overwhelming majority of a Dominion game, rather than stealing gold from midgets.

While most of the fighting in Dominion centres around small-scale fights of one to three champions per side, full team fights will happen on occasion. These often occur as a result of Quests, which are objectives that appear dynamically throughout the match, depending on which team is holding certain points at a given time. Quests are Dominion’s replacement for the boss monsters in the classic game type, giving your entire team a 10% damage bonus and damaging the enemy nexus if you manage to complete them. To complete a quest, you will have to defend one of your currently owned points, and attack an enemy controlled point next to it. The enemy team receives a mirror of your quest, to assault your point and defend theirs. When working as intended, I like this addition quite a lot. Quests draw everyone to the two vital points as they try to secure them, resulting in some dramatic confrontations. However, you can sometimes get lucky/unlucky and have a quest pop up just as a team is about to capture a point anyway, resulting in a free buff for one side. Still, the system is in its early days, and after refining out that annoyance, I expect it will work very well.

While the main fighting is going to be going on around the control points, there are also lesser objectives to think about as well. Health packs litter the map, just on the edges of the visible outer ring, giving anyone who walks over them a small, instant, bit of health. This can be critical in some engagements, as cutting a fleeing enemy off from a nearby health pack can make or break close fights. I’ve grabbed them on occasion even when I don’t need them, just so that an enemy won’t be able to take them as they advance on a point. Health packs, combined with the 20% healing nerf inflicted on all characters, allow a non-sustain champion to stay in the field for just as long as any self-sustaining champion. Given the tendency for champions without sustain to be dramatically more powerful in short bursts than sustain champions, this can lead to some visible power differences between the cast. Mundo goes where he pleases no longer.

As you head further into the centre of the map, speed shrines can be found that shoot your champion off at high velocity, ideal for moving quickly between points or escaping from someone chasing you down. Given how much movement there is between points, the speed buff is a welcome addition, and helps offset the advantage gained by a number of the high mobility characters in the game.

 

In the centre of the map, not hidden by the fog of war, is a pair of colour coded triangular objects. Any member of your team is able to make use of one of these relics, requiring the champion to channel in the same manner as when capturing a point. Doing so will give the champion who takes the artifact the Storm Shield, a buff that gives a damage shield and a large damage boost. Think of this as a hyper red/blue buff that makes one person on your team able to take on at least two enemies at once. Taking these at just the right moment can really swing an important capture in your favour.

All of the above ensures that there is rarely a reason to simply entrench yourself on a given point and turtle up. Dominion rewards aggression far more than conservative play; You gain more points from attacking than holding, and the damage you deal to an enemy nexus increases dramatically as you capture more than 3 points. So while the logical thing seems to be to hold just three points and turtle up, often it can be to your advantage to press the attack when you get a chance, even if you only get the extra points for a short while before backing off. When you’re at a disadvantage though, you are going to need an extremely mobile character to run interference, neutralizing enemy capture points and distracting them so your team can begin making a real assault on a point.

Mobility is king in Dominion, both for use as an offensive and defensive tool. Champions like Nocturne and Rammus are able to abuse their speed both to capture neutral points quickly in the early game, and also cross half the map to stop their own team’s point from being captured later on. The only time you want a champion that doesn’t move like a cheetah with a Ferrari stuck up its ass is if you get some extreme blocking potential in return. Champions like Yorick and Heimerdinger fill this role very well, as it is incredibly difficult to capture a point under their watchful gaze.

Outside of entrenching defenders and high mobility aggressors, Dominion still allows for a good variety of characters who feel like strong, capable additions to any team. Support champions are still very worthwhile in Dominion, despite the fact that they are rarely seen in solo queue. Traditional supports like Taric and Sona are still effective, though Soraka seems to be lacking in the new game type. However, I think what is viable as a ‘support’ is going to be slightly different in Dominion. Gangplank, for example, is a great support in Dominion, giving his team speed, a global means of stopping point captures, and still being able to hold his own in a fight.

 

One very annoying thing about Dominion is how difficult late game carries can be to deal with. Jax, Akali, Kog’maw and their ilk become very powerful after only a few minutes into the game. In classic league of legends you could shut down their farming to stop their late game dominance, but in Dominion, the passive experience and gold gains ensure that you simply cannot stop them from becoming late game powerhouses.

The only other issue I’ve had with the current state of the Crystal Scar is that it seems to cause game freezes quite frequently. I’ve rarely had a game in which someone doesn’t disconnect due to these technical problems. The map is still in beta, so this is an acceptable issue, but I’m really hoping it doesn’t wind up in the final release.

I’ve enjoyed Dominion a lot. I’ve barely managed to find the time to write this article, due to constantly ‘researching’ the game mode. It’s fast and chaotic, running at a blistering pace compared to classic MOBA play. Victory is never assured, and always goes to those who want it more.

I’m not yet sold that it’s as deep a gametype as its older brother Summoner’s Rift, but it also doesn’t really need to be. It should be a riot to watch on a stream, being far more about spectacle, drama and clutch victories than the more thoughtful and considered game that is found in a classic MOBA map. If Riot wanted something that is going to be entertaining as all hell to watch, rather than something that is incredibly deep and complex, then they have achieved that goal perfectly.

Whether you’re a die hard fan of League of Legends like myself, a jaded old player who gave up on the game months ago, or a complete newcomer to MOBAs as a whole, there is something good to be found in Dominion. If you’ve missed out on the beta events so far, I highly recommend at least giving the new game type a go when it enters final release. Now if you’ll excuse me, I have more ‘research’ to conduct. Purely for future articles, of course.

 

Have your own thoughts to share? Our most active forum thread on LoL is ready to hear your thoughts.

Choosing a Gaming Mouse

How to Choose the Best Gaming Mouse.

By Umar Farooq(Kluey) , OnRPG Journalist

 

 

 

A good gaming mouse is essential to get an extra advantage over other gamers. With the gaming hardware market being so huge nowadays, it is extremely hard to differentiate between a fancy flashy mouse and a good solid product. It can also be a challenge to know what type of mouse will actually fit into your hands perfectly and which mouse is made for your style of holding the mouse. In this article we will go through each aspect of a good gaming mouse and prepare you to buy a mouse that you will love.

 

 

Why Do I Want A Mouse?

Knowing why you want a new gaming mouse is the most important thing when purchasing one. If you play fast paced games that don’t require many macro keys, you will want a small, light weighted mouse with few or even no macro keys. If you are playing a slow paced game where you would benefit from extra macro keys, you want a big mouse with many macro keys.  If you play both, you will need a totally different mouse.

 

 

Different Grips for Gaming Mice

There are three types of grips that gamers will use. The most commonly used is the ‘palm’ grip. This is very much like it sounds as your palm will be resting on the mouse. The benefit of using this grip is that you will be able to move from side to side easily as your wrist will never move making a 180° rotation very simple. Another reason to use this grip is if you have large hands. A game that requires ‘boxing’ motions is best for the palm grip.

 

The second grip is the claw grip. This is when your thumb, little finger, middle finger and index are touching the mouse. This grip allows you to make pushes and pulls rather than rotations. This allows for more precise clicks that are used in FPS or MMORPGs.

 

 

The last type of grip is the fingertip grip. This is almost the exact same as the claw grip but, your fingertips will touch the mouse rather than the edge of your nails. This grip is for people with very skinny hands and allows for a combination of rotation and pulls. The only downsides are that it requires more practice and fatigues the user as only the muscles in your fingers are moving the mouse.

 

 

Okay, but what about the DPI’s and Response Times?!

DPI is the measure of the number of ‘dots’ that can be placed within an inch. DPI is an acronym for Dots per Inch. The higher the DPI is, the more sensitive and precise the mouse can be. That being said, a high DPI setting will not always benefit you. Let’s say your screen resolution is 1280×1024. With a 1000 DPI mouse, it will take 1.2 inches to move from left to right and 1 inch to move from top to bottom. So, if you buy a 4000 DPI mouse, it would be uncontrollable and not benefit you in any way. Now, if your screen resolution is high enough that you require 4000 DPI it is worth buying.

 

When looking at response times, it is almost unnoticeable to the human eye unless you are using a wireless mouse with more than 200ms response time.

 

 

Alright, let’s do some shopping!

Depending on your budget, you will want to look at different mice. One thing you want to keep in mind is that top brands aren’t always your best option. Some less popular brand will do the job just as well but you will save up to 25% just because it doesn’t have a certain logo. I have put a list of some top mice that you can look into.

 

 

Large, Macro Mouse – The Razer Naga. The best in this category hands down.

http://store.razerzone.com/store/razerusa/en_US/pd/ThemeID.26460500/productID.169418900/categoryId.35208800

 

Small, Lightweight Mouse – The Razer Salmosa. Another top in its kind.

http://ncix.com/products/?sku=34049


Palm Grip – Logitech G500. Very solid mouse with many features.

http://www.logitech.com/en-us/mice-pointers/mice/devices/5750

 

Claw Grip – Razer Copperhead. Not that many exclusive Claw Grip mice.

http://store.razerzone.com/store/razerusa/en_US/pd/ThemeID.26460500/productID.169415900

 

Fingertip Grip – Steelseries Xai. An extremely solid mouse.

http://www.amazon.com/SteelSeries-Performance-Laser-Gaming-Mouse/dp/B002NIK174%3FSubscriptionId%3D19BAZMZQFZJ6G2QYGCG2%26tag%3Dsquid1203062-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002NIK174

 

 

Final Verdicts

A gaming mouse is almost essential nowadays as your opponents will almost always have one and not having one will put you behind. I think that a good, thought out decision will never leave you disappointed when buying a gaming mouse.

Heroes of Newerth Cthulhuphant Released

Heroes of Newerth Cthulhuphant Patch Released

By Darren Henderson (DizzyPW), OnRPG Editor-In-Chief

 

It’s a dark day in Heroes of Newerth indeed. The ancient evil known as Cthulhuphant has emerged from the darkest jungles to bring its own brand of terror upon all who oppose it. He is a strength focused hero with starting stats of 24Str, 16Agi, and 20Int.

 

 

Cthulhuphant is specialized for jungling. Using his Hook’em skill he can turn foes into frontal facing shields while gaining easy gold. This makes him an incredibly fast leveler early game and, combined with Trample, allows Cthulhuphant to rush around the map to initiate horrifying ganks. Let’s take a look at his skills in greater detail:

 

 

Trample: Cthulhuphant charges forward, trampling enemy heroes and shooting weaker foes forward as projectiles. These projectiles can stun enemy heroes for up to 2.25 seconds and deal small amounts of damage.

 

Hook’Em: Cthulhuphant gores an enemy unit with his tusks and uses their corpse as a shield. This shield only deflects enemy that hits Cthulhuphant from the front. The shield duration depends on the amount of total HP to gored target has.

 

Mortifying Presence: Nearby enemies are mortified by Cthulhuphant’s sinister aura, and their fear heightens when he kills something. This lowers their attack speed and movement speed. If he kills a unit then the effect is doubled for 10 seconds. If he kills a hero, the effect triples!

 

Obliterate: Cthulhuphant unleashes hellish fury from his many trunks, shooting out a salvo of giant evil beams in front of him in pulses. He shoots a total of 5 beams, one at a time, in the direction he is facing.

 

 

 

In addition to the new hero, Heroes of Newerth has tweaked the UI to making warning spam less prevalent. An important bug fix to Kongor’s Pit skill should ensure a bit more accuracy for Kongor players. Never played Heroes of Newerth? It’s F2P now so why not hop in and Give It a Try.