Yearly Archives: 2011

Perfect World and Enmasse interviews this week from E3!

Perfect World and Enmasse interviews this week from E3!

By Michael Dunaway, OnRPG Site Admin

 

This week marks E3 and OnRPG is onsite and on duty! Tomorrow tune in to get a chance to watch exclusive interviews with Perfect World and Enmasse! Find out just whats in store for Perfect World’s Rusty Hearts and Enmasse’s TERA! But these two interviews mark just the tip of the iceberg. Stay tuned as OnRPG keeps you covered and smothered with E3 information!

 

-Spunkify

The Witcher 2: Gaming Royalty

The Witcher 2 Assassins of Kings: Gaming Royalty
 By Neil Kewn (Murxidon) – OnRPG Journalist

 

 

2008’s The Witcher was a largely forgettable game. An intriguing premise that was hampered by poor performance, numerous bugs and frustrating gameplay mechanics, it failed to set the role-playing genre alight in 2008. CD Projekt RED’s much talked about sequel has finally hit shelves and thankfully puts right everything that dragged down its predecessor. The Witcher 2 doesn’t compare and it doesn’t compromise. A game that draws you in and refuses to let you go, it’s a stylish, beautiful adventure that offers the best the role-playing genre has to offer. With its lush world, meaty combat and engrossing narrative, The Witcher 2 is the complete package.

 

It isn’t without faults, but its shortfalls are nothing compared to the original. This time around Geralt has been accused of murdering his King, and he must set out to find the real killer and clear his name. It isn’t the most original tale but it is told with such style and intrigue that you can’t help but be drawn in. The characters you meet and the places you visit on the course of your travels are full of character, and fantastic voice acting makes the gorgeous world even more believable.  There is a lot to see and a hell of a lot to do in this game; you could spend hours avoiding the main story just to soak it all up.

 


Make no mistake – this isn’t a “My First RPG” type of game. The Witcher 2 is a hardcore title aimed at the most dedicated of players. It’s challenging and often unfair, and you will almost certainly be frustrated at the seemingly random spikes in difficulty that crop up at the most inopportune times. Often I found myself outnumbered and outgunned, leaving me questioning just how well balanced the game is, but that’s just how it was made (CD Projekt RED themselves testify to this). I applaud the developers for taking a no holds barred approach to role-playing that we don’t often see these days, but it will alienate those who are new to the genre or lack the patience to find other ways to progress. Those who stick with it are rewarded in kind, as even the slightest victory feels totally satisfying.

 

Combat is primarily achieved via the mouse. Left click makes use of Geralt’s fast and frantic sword swings whilst the right mouse button offers slower but more powerful attacks. This is no hack and slash adventure though; it takes real skill, patience and timing to pull off successful attacks without leaving yourself exposed. Very rarely are you fighting a single enemy, and very rarely do the others hold back. This is notably more apparent in the early stages of the game when a weaker Geralt can be easily blindsided and killed by just a few attacks. It’s all too easy to get overwhelmed by the enemy. Geralt doesn’t have to rely on just swordplay to defeat opponents though. Signs are magical abilities that can aid the white haired warrior in and out of combat. From fireballs and traps to magical shields and mind control, they can turn the tide in battle if used effectively.

 


Most of the combat options can be found in the game’s quick access radial menu. Bringing it up slows down the game considerably (without pausing), giving you time to select a new Sign, trap or weapon. Also here is the Meditate ability, a particularly important skill that Geralt can perform when not fighting. Once meditating, you can create or drink potions, see the character development screen or wait until a certain time. Alchemy is an important part of The Witcher 2 and Geralt can harvest most plants he comes across. Being the skilled potion brewer that he is, he can create a variety of drinks and spirits that can aid him both in and out of combat.

 

Meditating may sound like an unnecessary step to brew or take potions, but it’s in line with the games slower pace.  Combat is methodical and exploration is rewarded, very rarely do you want to rush from one area to the next. Geralt doesn’t have a completely open world to explore but the developers have done a good job of breathing life into to the people you meet and the towns you visit. A full day and night cycle is in use and NPCs live out their day to day lives with a nice, if a little predictable, set of actions. It isn’t totally realistic, often you will hear NPCs recycling lines, but citizens will work and sleep and chat with each other. Guards will also light torches at night and patrol the streets during the day. Witcher 2’s awe-inspiring locations feel lived in.

 

As a monster slayer, Geralt always wields a silver sword alongside his primary weapon to deal with any otherworldly characters he meets on his travels. There are a variety of different swords to be salvaged, collected or made and most come with welcome buffs or upgrades. Geralt doesn’t create weapons himself though, and instead must gather the required schematics and materials to take to a blacksmith or crafter. He can also throw dice, arm wrestle or simply trade wares.

 


A lot has been made of the visuals in this game – and rightly so. It is a mesmerizing display of both technical and artistic graphical quality. A master class in lighting, detail and texture work that fortunately doesn’t require a powerhouse to experience. Witcher is well optimized to run on all sorts of systems, and a recent patch promised to improve performance and remove all traces of the controversial DRM that was bundled with the game on release. Downloadable content has also been promised.

 

The Witcher 2 is an accomplished role-playing title clearly made by, and aimed at, die-hard fans of the genre.  An awkward learning curve and harsh difficulty might at times drain the enjoyment out of the early game, but if you commit you will be rewarded with a sublime role-playing experience.  It’s bold, beautiful and packed with memorable moments and intriguing tales. Its execution isn’t perfect, but it’s an overwhelmingly supreme game that stands head and shoulders above the competition.

League of Legends: Runeterra on Trial

League of Legends: Runeterra on Trial

by Jason Harper (Hhean), OnRPG Journalist

 

 

With the new champion delayed in last week’s patch, I’m going to hold off this week on writing about Orianna until I can give a proper review. So instead I’m going to rant about one of the most interesting experiments League of Legends has ever attempted: The Tribunal.

 

Anyone who’s spent any time in League of Legends knows that, much like any popular online game, there is a fetid sea of morons out there who seem intent on acting like a clown due to the pseudo-anonymity provided by the internet. The phenomenon is sometimes referred to as John Gabriel’s Greater Internet Fuckwad Theory, though its more technical name is the Online Disinhibition Effect.

 

I have a smaller, sub theory of my own that the likelihood of encountering an Internet Asshole in any online community increases dramatically with the size of said community. One idiot in a small group isn’t a problem, as the group bands together and deals with them, but in a larger group several idiots can be harder to catch, and what’s more, their behaviour can often lead others to believe that their actions are perfectly justified. So the outbreak begins, and the trolling spreads like a disease.

 

 

It’s no wonder that community management is one of the most thankless jobs in the gaming industry, and even smaller wonder that such a job is needed. Riot is exceptionally strange in that they actually allow their developers and designers to speak on the forums, rather than solely working through their community management team. The reason why most companies do the latter is to protect their employees from tin foil hat wearing nutters who think that the poisonous community is somehow caused by the game’s designers, and that every patch edges humanity one step closer to Armageddon.

 

The daily, slogging job tasked on community managers is overseeing the well-being of their respective communities and their endless complaints. This is one of the few professions where one can get to witness the full vileness of humanity as a full fledged occupation. Part of the problem, I have always thought, is that there never feels like any transparency in the system. No-one in the community ever sees the work these people have to do on a daily basis to get any idea of the respect they deserve.

 

So, along comes the Tribunal. Here we can see in full view the stupidity, bigotry, and homophobia of the worst parts of the League of Legends community. Pale and naked in the noon day sun, the playerbase cannot help but witness its own hideous boils and blemishes.

 

 

The system itself is rather simple. You get to look at why someone was reported, and how they behaved in a number of games by way of full chat logs, item builds and end scores. After some time deliberating (and the system forces this on you, since you have to spend at least 60 seconds before passing judgment) you can choose to Pardon the reported person, letting them off the hook, or Punish them, which can result in anything from a warning to a permanent ban. The nature of the punishment is not selectable, and I’m fairly thankful for that. We get to be jury, but not judge and executioner.

 

One other thing worth noting is Riot has looked at ways people might try to game the system, and have employed countermeasures right from the start. Aside from the aforementioned 60 second minimum time, it is also required to enter a captcha code before passing judgment, avoiding the obvious trick of simply having a bot do the work for you. You are also limited to only being able to review ten cases in a single day, which I can only assume is another measure designed to ensure people don’t simply skim read and try to submit as many reports as possible.

 

 

My only misgiving over the system itself is natural human behaviour. Sure you get a nice IP boost for voting correctly at least once a day, but surely you could do the same for simply playing a game of League of Legends? The tribunal really is work, there is no recreation to be had here. I know some might plow on for the IP alone, or the sense that they can be the internet’s police, but for actual entertainment all you have is witnessing just how stupid some people really are. While I expect it to be used heavily at release, I can’t see the majority of the playerbase using it for an extended period of time. Only those sharing a deep sense (or rage) for justice or sharing our editor’s morbid sense of humor for seeing LoL Trolls in action will likely continue using the system on the regular.

 

I think the system can only help the community in a great deal of ways though. From the player side, they get to see the worst the community has to offer, and in turn think on how not to act like such an asshat. This is further compounded by the knowledge that these people now know the exact way that they will be tried and punished, which is, by the community at large. Also, the possibility that someone could take screenshots of things they find on the tribunal and turn the most thoroughly moronic players into the butt of a number of jokes on 4chan  will likely allow at least a few people to think before they call someone’s mother the inbred offspring of a pair of retarded oxen.

 

For the community managers, it gives them a positive PR angle, as the system characterizes their police actions as the will of the people, not the crazed actions of a digital tyrant. The tribunal will also offset a good part of their policing workload, using it to filter out people who are pardoned. This will, in turn, get them more time to be dealing with the parts of the playerbase that aren’t trolls, giving us more information on League of Legends goodness. Greatest of all though, they may finally get some much needed sleep.

 

To discuss the new system yourselves, post in the massive League of Legends thread in the free to play MMOs section. If you haven’t tried League of Legends yet, now is the perfect time.

Cryptic Studios Acquired by Perfect World

The Cryptic Studios Saga Continues: Perfect World’s Acquisition

 

 

Last week OnRPG reported on the surprise separation between Publisher Atari and Developer Cryptic Studios, known for games such as Champions Online and Star Trek Online. Yesterday, Perfect World shook up the MMO industry with its announcement that it would be acquiring Cryptic Studios!

 

 

This can only mean a greater diversity in Perfect World’s lineup coming in the following years. OnRPG will be on the scene bright and early Tuesday, June 7th to find out exactly what this means for both Perfect World and Cryptic Studios. So far from email correspondence though, we have confirmed the following games will be covered at their E3 booth.

 

 

Blacklight Retribution – A fast-paced, adrenaline-pumping first person shooter based in a futuristic urban warzone and sequel to Zombie Studio’s Blacklight: Tango Down.

Rusty Hearts – An anime-inspired, fast and furious hack n’ slash dungeon crawler, Rusty Hearts takes everything we love about arcade sidescrollers and puts it online – no quarters required.

Raiderz – Experience monster hunting online with RaiderZ with a fast-paced, real-time battle system. Prepare to hunt together or die alone.

 

I hope our viewers are look forward to this as much as I am. Stay tuned for an in-depth report on all Rusty Hearts will have to offer.

Terraria Review: A Side Scrolling Minecraft

Terraria Review: A Side Scrolling Minecraft

By Mohammad Abubakr, OnRPG Journalist

 

 

I am sure almost everyone has played Minecraft by now. The game where you are limited only by your imagination and are free to do whatever you please.

Terraria is basically a sidescrolling version of Minecraft with more emphasis on exploration and combat. This does not mean that the game is simply a copy as it offers unique experiences through new items, areas and monsters. With almost no advertising or promotion except a simple tweet from Notch (creator of Minecraft), Terraria has managed to top the charts on Steam and achieve high ranks in most simultaneous players since its release. It sold 50,000 copies on day one and was able to sell over 200,000 copies in nine days.

 

YOUR CHARACTER

In Terraria you may have multiple characters under one account. There are some options to customize your character but the character creator is nothing special. These characters are different from Minecraft because they can be played in any of your existing worlds. This means that your progress is always tracked even when switching worlds and you will not have to face the boring grind whenever you start a new world.

 

Your characters may use various items to increase their effectiveness in combat, mining, cutting and exploring. The three main stats in this game are defense from armors, health from randomly spawning crystals and mana from falling stars. These stats are used to increase your characters ability to slay enemies. While defense and health work the same as other games, mana is a bit different. Normally you would spend mana by casting trained spells, but in Terraria you use it to activate item abilities such as fireballs or rocket boots.

 

THE WORLD

When you load up the game, you must create a new world to play in. Unlike Minecraft the worlds are not generated as you go but are created instantly. You get to pick the size of your world but I recommend going for the largest one because the world does not expand.

Once you get into the game you are left to basically figure things out on your own. While there is a guide, he turns out to be quite useless and tends to get annoying. No matter how hard you try to get rid of him he will find his way back to you. I recommend reading the Terraria Wiki to help you get started.

There are other NPC characters that will randomly appear in your world and help you by either being a merchant or a healer. After you meet the requirements, you simply create a simple room which is closed on all sides and eventually an NPC will call this its home. You do not really get a choice as to where they spawn so it can get annoying if they take your personal house.

 

Eater of the Worlds!

The game world is made up of little blocks which are destructible. All blocks take a different amount of hits to break depending on their type and your tool. These blocks can be used to craft items or build structures. While there is a lot of variety for crafting, the building does not seem to work very well. You can still create decent houses but they do not wow you as much as Minecraft.

The game goes through a day and night cycle which controls monster spawns. During the night monsters will continue to attack your house but will not really break anything except the door. Your NPCs are safe except on blood moons which randomly occur. This means that monsters spawn at a quicker pace and are able to kill your NPCs but the NPCs will respawn in the future.

 

ITEMS

There are a lot of items available in Terraria and they can be obtained by crafting through the simple crafting system. If you have the materials and are close to the right equipment, all the possible items will appear in a simple list. This system allows for easy discovery of recipes because you do not need to guess the materials for items.

The huge variety of items allows for a lot of replayability. Although it has not been confirmed, everyone is mentioning that the developers will continue to update at a good pace and release new items for the players.

 

COMBAT

The combat is a lot of fun in Terraria. You can fight tiny slimes, skeletons, goblin armies and much more. Occasionally special events may trigger either through luck or player actions. These special events result in a boss appearing at your main home and often drop good loot.

 

So that is what it meant by, “You are being watched.”

Once you are fully geared, the monsters simply become nuisances. The final boss may prove to be a challenge but he can only be fought once per world.

While there is PvP in the game, it is not balanced. The PvP seems to be put in there just for fun as you can easily render your melee opponent useless with a ranged weapon. It is a nice feature to have if you get bored of the other features.

 

MULTIPLAYER

The multiplayer is what makes this game so good. It is a lot of fun exploring new worlds and crafting new gear with a group of friends. I was quite surprised at how stable the servers could be on release day. While there are some bugs, the multiplayer is very much playable.

 

Fighting off a goblin invasion

Since your characters are tracked throughout all the worlds, you may use your single player characters to play online. There is also a piggy bank system where all the items in your piggy bank can be accessed on from other piggy banks on different worlds.

 

CONCLUSION

I was very surprised at how much fun this game could be. I liked Minecraft but did not love it so I was a bit skeptical about this game. It turns out that the emphasis on combat and exploration made this game very enjoyable and a blast with some friends. We all played this game for hours on end when it first came out but stopped once we basically got everything. At this point we are simply waiting for updates.

This game is one of the best things you can get for $10. I highly recommend playing Terraria. Also be sure to check out our Video Review!

Terraria

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.

Terraria is a mining and exploration game. The playstyle is similar to Minecraft but the experience is unique to itself. Join up with your friends to build a homebase, mine for rare items and materials, and battle some devastatingly difficult monsters as you dig deeper into the forbidden world of Terraria.

 

Features:

Multiplayer co-op and PvP modes bring an element of MMO to Terraria with many players at once!

Multiple loosely labeled classes exist, entirely based on equipment. This allows you to change your playstyle as easily as you can change your clothes!

A large and ever expanding world filled with danger and loot.

Ability to craft your very own base and decorate it with your treasures.

HeroSmash begins Youtube Search for Super Heroes!

HeroSmash Begins Youtube Search for Super Heroes!

 

 

Artix Entertainment is holding a unique contest for players to enter for a chance to be immortalized in the popular new MMORPG HeroSmash as NPCs. Winners will have their characters put permanently in-game as quest givers, shop keepers, trainers, spies, etc.

 

HeroSmash is a new MMORPG that Artix Entertainment released into the Beta phase on April 28th, 2011. In the game, Super Villains and Heroes battle against each other for control of strategic locations and items within Super City. Players can choose to become evil Super Villains or good Heroes and fight to ensure their side’s victory. One week into its Beta release, HeroSmash already had over 500,000 registered users. Today there are over 700,000.

 

 

The contest is called Who Wants to be a Super NPC? To enter, players must submit a YouTube video entry of themselves (or a gullible friend) dressed in a costume and acting as a super villain or hero. Costumes don’t have to be professionally made (but it’s ok if they are). Costumes can be made of anything safe and non-flammable including towels, aprons, aluminum foil, paper, and other household goods. All video entries must be under three minutes long and G-rated. Players may also enter in-game footage of their characters if they do not want to appear on camera themselves. However, those with the courage to submit live action entries will have a greater chance of winning.

 

“This contest is the craziest and most bizarre thing our online gaming community has done yet!” said Adam Bohn, Founder/CEO of Artix Entertainment, LLC. “We are continually in awe of our players’ fearless creativity and energy. We are proud to immortalize them in our game.”

 

For the first time ever, Artix Entertainment is offering players a unique opportunity to become a permanent NPC in one of their games. This contest is open to all current players as well as to new ones who want to test out their video-making skills for a chance to be immortalized in HeroSmash.

 

Artix Entertainment has just started selecting one new winner every Friday to become a permanent NPC in HeroSmash. This contest will be on-going and the developers have no plans of ending it for at least one hundred years!

Early Access: Eden Eternal Final Pre-CB Preview

Early Access: Eden Eternal Equipment, Fame, and More

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

Jean Pan (NuttyKitten), OnRPG Guest Writer

Thomas von Wolffradt (Platypus), OnRPG Guest Writer

 

 

The time is here. In just 2 days Eden Etenal enters closed beta, and OnRPG will have beta keys to make sure all of you faithful readers of this series can experience Eden Eternal for yourselves. Over the past weekend, I had the pleasure of joining my writing team (NuttyKitten and Platypus) back in the Eden Eternal universe for some last minute pre-CB playtime.

 

 

We trashed world bosses, leveled many classes, abused each other in duels, and found our soulmates! So now we can confidently share with you an accurate depiction of Eden Eternal equipment, crafting systems, and how fame ties into it all in this final pre-CB preview of Eden Eternal!

 

Equipment

 

Equipment in Eden Eternal is done in quite a unique way. As shown in the screenshot below, there are 2 sections of items for your equipment. The upper section is dedicated to weapons and general items usable by all classes; the bottom section is broken into arcane, light, and heavy armor and can only be used while related classes are activated. For instance, your light armor is only accessible while your character has the ranged damage or melee damage archetypes activated. This can cause a bit of a dilemma for players mastering two classes when collecting armor sets within the same archetype as some stats like ‘healing boost’ might be excellent for a cleric but useless on a magician.

 

 

Weapons on the other hand are surprisingly not class specific. In fact the only measures implemented in this game to encourage you to use weapons related to a specific class are class unique passives and skill requisites. The skill requisites are the most important mechanism as it will prevent a hunter from using powerful range attacks while wielding a dagger. Ah but if you don’t have a bow handy and want to level your archer class, you can still viably use the hunter’s crit and accuracy/attack speed buffs to cut down some enemies with your daggers!

 

 

For other classes, the skill requisite limiter is not as much of an issue. A great example of this is the cleric, who is capable of casting spells with both wands and maces. However, maces provide greater physical damage while wands provide greater magical damage. To the uninformed, the obvious choice would be to wield the wand for greater magic damage and healing skills. Yet on closer inspection, you will see that each class gains certain passives when using their recommended weapon.

 

In the case of the cleric, they receive a 10% cast time reduction, allowing them to take a good chunk out of their many spells that carry long cast durations such as cure. This can easily be the difference between life and death as cleric spells are easily interrupted once agro is drawn on you. With so many weapon types and off-hand items offering unique bonuses to each class, by the time players reach level 20 they will realize the hard truth that mastering every class equally is not an option.

 

Refining

 

So now you have the gear? It won’t keep you a step ahead of your fellow players for long, at least not without some help! There are three ways to improve your gear to legendary status in Eden Eternal.

 

Guard/Power Scrolls: These upgrade scrolls are used to fortify your best equipment. They can be found from quest rewards and while leveling. You must exercise caution when using these scrolls though as the greedy will be severely punished with the destruction of their prized equipment. You can fortify an item up to 10 times, with the risks and rewards rising with each step. Also it adds the ultimate MMO status symbol, making your weapons glow.

 

 

Enchantment Scrolls: Enchantment scrolls are acquired much the same way as Guard/Power Scrolls. These carry specific stat bonuses like Evasion +7 or Healing Effects +5. You can only have one enchantment scroll in effect on each gear.

 

Socket Gems: Sometimes gear you find or craft will have a few open circles at the bottom of their stats. These are for inserting socket gems. These can be purchased at high price but allow you the best option of customizing your gear’s stats to meet your needs.

 

Dyes: Have you found it too expensive trying to beat the rest in stats? Well you can always turn to fashion as your vehicle to bragging rights. At certain intervals in each class’ progress, you will unlock new costumes as a trophy for your strength. Each outfit has 3 sections that can be dyed.

 

 

With literally dozens of dye colors and cash shop fashions in-game, the options for customizing your look become near endless. Just beware the danger of random dyes so you don’t end up looking like me!

 

Fame

Fame exists in 3 forms in Eden Eternal, regional fame, general fame, and special fame. For the beginning stages of your journey, regional fame will be your only concern. Regional fame is recorded separately between each major map area in the world. By completing main quests and repeatable quests  for local villagers, you can build this fame up.

 

 

Eventually you can check with the local fame master (usually the mayor) to trade in your fame and a large chunk of gold to unlock epic orange loot. Generally this loot is focused on general items like rings and trophies, providing some passive effects that are unattainable by any other means. At later stages the other fame types come into effect, offering some pretty unique weapons and armor in the capital city of Aven that blew my nooby mind compared to my own pre-lvl 20 gears.

 

Titles

 

Titles are a nice little touch for rewarding players that reach certain milestones in the game. Besides being able to display them over your name, titles also come along with certain stat bonuses, usually specific to a character class’ abilities. Don’t miss out on the closed beta testing as there are certain titles exclusively reserved for players that reach set milestones before the end of closed beta!

 

 

Pets

 

Has that little pug caught your eye yet? I love how much utility pets offer in Eden Eternal! Besides just being cute and furry, they also offer to pick up all your item drops for you with extreme efficiency (and you get a pug for free early on in the game).

 

 

Later on you at level 25, you can begin to further train your pet to heal, buff, attack, or do cute tricks to impress your friends. An important side note: Hungry pets are hateful pets. Don’t expect them to aid you in battle without a full belly.

 

 

Certain classes like hunters have skill related pets. These pets are unique from the pet system and allow you to have both your class specific pet and regular pet out at once. Nothing says protection like walking around with a pug and a tiger ready to tank for your hunter.

 

Crafting

Out of all the features in this game that Eden Eternal has made its own, crafting is by far the most outlandish and strange. Crafting revolves around something easily recognizable by MMORPG players at first, a blueprint. The blueprint outlines all the materials needed to craft your item, whether it is a weapon, armor, potions, or other oddities.

 

 

Once you have the blueprint, you will need to collect the materials. This is done through miner and farmer npcs. You must acquire maps for the miners and cultivation secrets for farmers in order to acquire said materials. This takes a period of time before you can collect the resulting materials. Monster materials are also needed and acquired through summoning scrolls, which summon a monster you must face at Aven’s Summoning Altar.

 

 

Once you have items from all 3 sources, you can trade them in to craft a blueprint. Then you will need to take the blueprint along with all the materials to a blacksmith, alchemist, or craftsman to combine them for the final product.

 

 

 

This process not only prevents the annoying MMO system of players endlessly cycling long tedious mat runs, it provides an excellent counter to inflation because these blueprints will suck your wallet dry!

 

The End is Only the Beginning

 

Even though OnRPG has covered Eden Eternal in four extensive articles thus far, I feel as though we have only scratched the surface of all this game is hiding. Charms, mounts, PvP, tricky world bosses, achievements, guild base types, soulmate love tokens, and so much more still remain a bit of a mystery to me despite all the hours our team has put into this game. But what would the fun be if we discovered everything for you?

 

 

This series should give you enough of an introduction to ensure you hit the ground running. And who knows what adventures you might find in this vast ever expanding world. Just be sure to bring some friends or make some new ones because Eden Eternal will eat you up and spit you out without proper backup. You have been warned, the cute looks of this game hide a vicious MMO with hordes of agro mobs waiting in ambush (not out in the open waiting to be pulled), and dungeon bosses ready to cut you down at the slightest mistake.