Yearly Archives: 2011

Ruined Online

Ruined is a post apocalyptic 3D action game based in San Francisco. In this free to play online 3D action game, you must hack, slash, and shoot your way to become the most dominant killer in the city. The 3D action game has 6 unique villains and wide selection of sophisticated weapons so there is definitely no shortage of ways to lay waste to enemies.

 

Ruined allows you to be able to defeat your foes in a variety of exciting and unique arenas. With face-melting graphics, this 3D action game is sure to impress. Once you start playing Ruined, the 3D action game, it will be difficult to stop – each action packed battle is fast paced, and never the same! Play Ruined now and make your browser say “Holy @#&*!

 

Ruined offers 7 unique classes, each promising to be just as fast and frantic as the others. You won’t find yourself stuck spamming F1 to heal for half an hour in this game.

There’s no Reason to Panic in Zombie Pandemic

There’s No Reason to Panic in Zombie Pandemic

By Mitch Baylosis-Benesa (Syllica)

 

I will bet my fat cat’s balls that at least once in your life, you have wondered what you would do if there was a zombie attack in your neighbourhood. You can continue pondering on your immediate escape route or feel a rush of panic, but why waste time thinking of the scenario alone when you can simulate the experience with a thousand others in Zombie Pandemic?

 

Zombie Pandemic Review

 

Bowling Zombies Over In the City

Zombie Pandemic is a browser-based MMORPG that operates on a simple premise: the city is infested with zombies and you’re a survivor. What are you going to do? The zombie plot is the new entry to the list of Future Clichéd Plots-WarRock Online has a big map where brain-hungry creatures linger, and even the new Mortal Kombat game has a zombie feature. However, this time around, instead of playing second fiddle to an existing plot, how to deal with a zombie apocalypse is your main game.

 

Zombie Pandemic Review

 

The city location will be seen in top view. The map is a bunch of cells that indicate your coordinates and other possible locations of survivors or zombies. Pressing a cell will zoom you in on a particular part of the town where you can scavenge cars, trucks and piles of junk for any useful materials for your defence-be it a bowling ball, a bottle of booze, a battle vest or a can of Barky Dog Food. Take them and you can sell them or use them as weapons or barricades.

 

Sylv Was Here!

Your job is to look for clues about how the pandemic started. On your page, you have available actions like Heal, Swap Weapon, Barricade or Tag Wall. The cool part about this is that you can leave messages on locations that you have been to if you happen to find anything of interest. At the bottom of your screen, you can also see the people who are in the same location, some of which may need medical help. Healing a fellow survivor will earn you XP so don’t be stingy with your SP. Clicking the Enemies tab will give you information about a certain Teenage Zombie Girl or Charred Female Zombie’s distances.

 

Zombie Pandemic Review

 

In case of combat with a zombie or other nasty creatures, you have to read the round updates since nothing is animated in this game. Example, your gun only works within a range of 50 and FBI Agent Zombie is still in Range 74. Your gun won’t work. Based on your enemies’ stats, if you think your opponent will eat you whole, you can choose to run. The key in combat strategy here is reading the round updates.

 

Zombie Pandemic Review

 

Loot will give you a clue on where to scavenge, and Info details what recently happened on your particular location. The Suburb key will give you an idea where you are. You can manage your equipment and loot on your character page, as well as the available builds for your character like Marksmanship, Smarts, Close Combat, Agility, Strength, Technical, or Constitution. You can join clans and build safe houses with them. You can even create up to 4 characters on a single account once you go premium.

 

Zombie Pandemic Review

 

Happy Hunting

As you can probably detect from the tone of the article, I am quite hyped and happy with the game. The missions are well written, and it really makes you feel like you are on a great zombie adventure. The graphics are passable-all in full color, but nothing animated. There are no sound effects, but I don’t think you would appreciate noise when you’re trying to skirt away from zombies in the game.

 

Zombie Pandemic Review

 

Another great thing about Zombie Pandemic is that you can feel the presence of the community because of the chat box. You can scream for help if a zombie gets you; they can heal you and they get EXP from it. This browser-based game is one of the more entertaining games I have played recently. It is engaging without sacrificing the substance; the humor is definitely abound but it will still keep you on your toes.

 

Under the Wire: Hitman Blood Money

Under The Wire – Hitman Blood Money

Neil Kewn (Murxidon) – OnRPG Journalist

 

A couple of years ago a new video game trend began to emerge. Genres that previously had no business in the role-playing playground became obsessed with offering some sort of character progression in their titles. Take Grand Theft Auto: San Andreas, which went out of its way to offer a range of upgradable skills and abilities to players that just wanted to drive cars and shoot the elderly. These action shooter RPG hybrids aren’t strictly role-playing games, but it did offer an interesting view into what blockbuster first person shooters and intense driving games would be like as RPGs. One title that managed to gather inspiration from the genre and didn’t end up with a tacked on levelling mechanic was 2006’s Hitman Blood Money. The fourth title in IO Interactive’s famed assassin simulator, Agent 47’s next-gen debut was a thrilling adventure of violent espionage that still surprises to this day.

 

For those who haven’t played a Hitman title, you take the role of a bald headed cloned assassin known as Agent 47. Working as a contractor for the underground organization, The Agency, you’re tasked with carrying out assignments in a variety of locations around the world. The Agency specializes in “problem solving”, offering a clean and professional service to clients who need someone removed from the world on an indefinite basis. 47 is cold, quick and a businessman at heart, showing no emotion and no remorse for the people who he is assigned to “remove”. If it pays well, 47 is interested.

 

Hitman Blood Money Review

 

Blood Money’s premise is a simple one. Diana (an employee of The Agency) offers you a new contract, complete with detailed information and photographs of the targets. Once you have got the intel, it is time to gear up and head on out. Contracts usually involve infiltrating an area, taking out the target and escaping undetected, but clients may request that they are “erased” in a certain manner or that an item is collected on their behalf. Like other games in the series, there is an underlying story that ensures all this killing has a purpose.

 

Similar to the previous game, Blood Money is presented as a series of flashbacks both before and after the events of Hitman Contracts. You won’t need to play the game to follow the narrative, but it is a narrative worth following. The Agency is under attack from a rival organization known as The Franchise, with Agency members disappearing left and right. The illusive 47 quickly becomes a primary target as a result of this feud.

 

One of the best things about Blood Money, and the Hitman series in general, is that you are given the freedom to approach any assignment from any angle. From stealthy assassin to psychotic terrorist, the amount of violence is entirely up to you. The stealthy approach is well catered for – 47 is able to don the clothing of his victims to gain access to new areas, and his famed fibre wire is back to silently remove any garbage man/psych patient/children’s entertainer who happens to get in his way. Staying hidden throughout the entirety of a level is challenging but highly rewarding, even if the game’s AI doesn’t hold up its end of the bargain 100% of the time.

 

Hitman Blood Money Review

 

Throughout the course of the campaign you can purchase new items and weapon upgrades with the cash obtained from successfully fulfilling contracts. At the beginning weapons are underpowered, loud and inaccurate, but by the end of the hugely intriguing story a lowly Silverballer pistol can be a scoped high velocity death machine. There are a good number of attachments and enhancements available, but it is the less obvious upgrades that become invaluable in the later stages. From extra pocket mines to painkillers and faster lock picking, Agent 47 grows into a super fast, super silent and super deadly hitman.

 

Despite being heavily proficient in staying silent, things won’t always go perfectly. Thankfully when 47’s cover is blown he is more than capable of handling himself. Hand to hand combat can quickly take down an unruly guard, and human shields are always an option when surrounded by gun-toting private contractors. Thanks to a large repertoire of weaponry, ranging from pistols and submachine guns to assault rifles, shotguns and sniper rifles, there is a tool for each situation in Blood Money. In addition, ordinary household objects that are littered throughout levels can be put to good use – kitchen knives, hedge cutters and nail-guns are gruesomely effective ways of causing collateral and keeping fleeing witnesses quiet.

 

At the end of each contract you are rated on how quiet and violent you were. Bonus cash is assigned to remaining undetected and leaving no witnesses, whilst an overall rating informs you how well that last assignment went. Notoriety is particularly important, as witnesses left behind after each mission inform the authorities of your actions and in turn, increase the likelihood of you being recognized down the line. Having large notoriety can adversely affect difficulty when completing a mission, as disguises will be less effective and guards will be more suspicious. The game may give you a huge arsenal to play with, but it’s still a stealth game at its core.

 

Hitman Blood Money Review

 

Blood Money is still a very attractive title. The game has great lighting and impressive texture work even by today’s standards, especially when it comes to character models. The musical score is also stellar, with a beautiful, strangely complimentary rendition of Ava Maria playing over an ever-changing main menu. In-game music is intense, especially during instances when your cover is blown or when you’re fleeing from a sticky situation.

 

Fans of the series fortunately won’t have to wait long for the fifth iteration in the Hitman franchise. Hitman 5, rumoured to be titled Hitman: Absolution, is in development and should hit shelves sometime next year. Six years is certainly a long time between entries, but Blood Money’s high replay value means even I find myself reinstalling the game on a regular basis. There is plenty to see and limitless ways to approach each contract. Roll on 2012.

 

Hitman: Blood Money

Hitman: Blood Money is a First Person Shooter that puts you in the head of a dangerous and notorious killer, contracted by The Agency to get jobs done with as little notoriety as possible. When a rival contracter finds The Agency infringing on their business, the hunter soon finds himself the hunted.

 

Blood Money sports impressive graphics for 2006 and offers crisp controls, entertaining missions, and enough fire power and stealth options to allow you to really play this game the way you want to.

Rusty Hearts to be Unveiled at E3

Rusty Hearts to be Unveiled at E3

 

Perfect World Entertainment has announced that Rusty Hearts, its highly anticipated, upcoming hack’ n slash dungeon-crawler, multiplayer online game developed by Stairway Games, will make its first debut at this year’s Electronic Entertainment Expo (E3 Expo) from June 7-9.

 

Rusty Hearts Preview

 

With advanced action features and combo moves, unique cell-shaded animation, and anime-inspired graphics, Rusty Hearts has already received great attention from players in North America and Asia. Its compelling story will unite PC gamers worldwide to participate in a living comic and fight through an army of vampires and monsters.

 

Rusty Hearts Preview

 

“For the past few months, we’ve been working really closely with Stairway Games and WindySoft to provide North American players another new and unique online gaming experience,” said Jonathan Belliss, Executive Producer for Perfect World Entertainment Inc. “We’re really excited about the action-packed features and game-play design in Rusty Hearts and look forward to share our excitement at E3. We’re also pleased to see many enthusiastic fans who are just as excited as we are to play this upcoming release.”

 

I am pleased to say that Perfect World has invited me to take a close look at this game early on Tuesday, June 7th. So keep an eye on our site all E3 week for a first look at this and other exciting games being unveiled! Until then you can check out some new teaser screenshots released of ingame footage.

 

Blizzard CEO To Speak on Diablo III Beta Today!

Blizzard CEO To Speak on Diablo III Beta Today!

 

Blizzard CEO Mike Morhaime has announced that he will be dropping new info about the upcoming Diablo 3 beta at the latest Blizzard earnings call, happening tonight. Blizzplanet notes that Morhaime promised incoming Diablo 3 beta news last month, saying “development continues to go well, and we’re very excited about the game … I’m looking forward to sharing some more news about the game and our upcoming beta on the next call.”

 

Diablo III Beta

 

In 2009, Morhaime announced the start of the StarCraft 2 beta at a Blizzard earnings call, and the beta started just days later. Fingers crossed that something similar will happen this evening. The call is scheduled for 1:30pm PDT.

 

Edit: Information Received – Nothing New but Nothing Changed

 

Although nothing really new was told at the meeting, it seems almost certain now that Diablo III will be released in full version at the end of 2011! It also seems the beta testing period will be lasting for about 6 months before the game enters into full release mode.

 

Put those two bits of data together and you get the idea that the beta release is just over the horizon. We anxiously await E3 and Blizzcon to see what new information might pop up and end this mystery date debate.

 

Marvel Super Hero Squad: Hero Up Preview!

Marvel Super Hero Squad: Hero Up Preview!

by: Kei Beneza (dividelife), OnRPG Journalist

 

After the cancellation of the much anticipated Marvel Universe Online (thanks to a couple of licensing problems from Microsoft, it was remade into Champions Online), Marvel Enthusiasts were forced to be contented with offline games such as Marvel Ultimate Alliance and other less impressive X-men movie-based video games. Luckily, Marvel Comics hasn’t given up on the MMO take yet. Entering the MMO scene is Marvel Super Hero Squad Online, an MMO web browser game that takes players into the world of Marvel Comics. In this game, players take control of existing Marvel characters such as Cyclops, Ms. Marvel and Captain America.

 

In comparison to DC Universe Online, I would say that this game is definitely for kids, with cutesy characters that look like plump deformed versions of their actual counterparts, and an almost ‘cartoonish’ world that barely signifies the actual seriousness of the Marvel Universe. I mean, it’s not every day the ‘Master of Magnetism’ hits his own head with a frying pan after exercising his magnetic powers.

 

HERO UP!

Upon registering, players are opted to name their squad, which is rather limited, considering the fact that you will be clicking ‘Generate Squad Name’ until you get your desired results. I suppose it was meant to censor inappropriate names, since the game is supposed to be for children.

 

Marvel Super Hero Squad Preview

 

In the beta, players start out with four iconic characters from the Marvel Universe: Cyclops, Falcon, Ms Marvel, and The Thing. These characters play somewhat different from one another in terms of range and melee capabilities. Upon leveling up, players can also gain access to other skills and emote actions for a more immersive gaming experience. Note that players are not limited to one character and may change characters at almost any time in-game.

 

Thumbs Up Soldier! We Are Here To Save The World

Compared to other MMO games, you don’t really have to research fights, and it doesn’t take a PVE champion to take down bosses like The Green Goblin and Magneto. In order to access missions, players must either click the mission icon on their toolbar or enter the portal to the mission menu. Once there, they can tackle the instanced mission of the day, which can either be done alone or as a group.

 

Marvel Super Hero Squad Preview

 

Group missions play the same way, but the enemies are a lot harder, so you will have to make sure you group up before embarking on these tasks. You can also pick a mission to play, but you will have to buy them individually via the in game store in order to access non-daily missions. Worry not though, because you will be able to play them all without paying if you keep doing daily missions.

 

The game sports a 3D beat’em up play style, similar to the likes of Final Fight and Fighting Force. Here, players can use and throw objects at enemies. They also have their own individual ‘Hero Up’ skills that sort of act as their ultimate move. These moves vary from damaging abilities, ranged beams, and charming enemies.

 

Spin That Wheel!

Unlike other MMOs, players don’t earn currency by grinding on enemies alone. Aside from mission rewards, players are also given tickets, which are used to spin a sort of ‘Wheel of Fortune’, allowing them to gain furniture (will be discussed later), silver, and even GOLD if you’re a S.H.I.E.L.D member. You can also take your time killing renegade robots around the city to earn extra tickets during your run.

 

Marvel Super Hero Squad Preview

 

Join S.H.I.E.L.D Now!

First of all, if you’re interested in playing famous characters like Spiderman and Wolverine, then you’re definitely better off paying for the S.H.I.E.L.D membership (around 7 USD per month). It’s not really required to enjoy the game, but definitely a must if you are picky about your characters. Non-members can still purchase characters like Iron Man, War Machine, Black Widow, and almost every playable mission; however, what’s the use of playing a Marvel game without characters like Thor, Storm and Hulk, right?

 

The fee is actually quite reasonable, since you will be able to earn GOLD points, instead of silver, allowing you to purchase furniture, characters, and cards without spending hours in-game.

 

Super Hero Sims

Being a Hero isn’t an easy task, so what better way to relieve stress than going home to a beautiful HQ? Yes, in this game, players can buy furniture and other household items like lamps and chairs to further define their squad’s headquarters. Note that this feature is purely for aesthetic purposes only. I personally would rather save up for a character than a new chair, but it IS pretty cute seeing Ms Marvel bounce on that large couch.

 

Graphics and Sounds

Overall, the games visuals are pretty solid. Not only does the game look like a client based RPG, the graphics are also superb (complete with fullscreen capabilities), all in the comforts of your web browser with no installation required (except for the content patch). The characters look nice and solid, and their special attacks are always a treat to look at. There’s also a graphic option that allows you to tweak the settings, letting you to play the game on low-end PCs. The sound is rather generic, but still matches the overall cutesy theme of the game.

 

Marvel Super Hero Squad Preview

 

I Can’t Wait

Seriously, although it’s a kid’s game, I really enjoyed it. It’s fun, simple, and easy to learn… a good break after those long punishing raids in other MMOs. Marvel Super Hero Squad is still on open beta, so I’m sure the game will have more to offer soon, such as the card system. Though I’m not sure if it’s an ingame CCG (collectible card game) or just there for the purpose of collecting, I feel that this game will not disappoint, so why not jump in and kill a couple of Skrulls? You might enjoy it!

 

Community Spotlight: Hardcore Isn’t Oldschool Part 2

Community Spotlight: Hardcore Isn’t Oldschool Part 2

by Kei Beneza (dividelife), OnRPG Journalist

 

Welcome back to part 2 of my analysis of the debate between veterans and casuals over the validity of hardcore oldschool games. For those that missed Part 1 in which I built up how this debate came about, check it out here. Now on to a look at how this connects to MMOs.

 

Now For MMOs.

To learn more of the two gaming preferences I spoke of, I did a small research project on the MMO spectrum here in the Philippines. Might I say that I actually saw what I was looking for. According to my research, most of the players in this country dislike modern MMOs. This includes WoW, Warhammer, DC Universe Online, and RIFT. No matter how broad or awesome an MMO is, 90% of the gamers here would rather grind in Ragnarok and RF Online than embark on an epic quest to save Azeroth from certain doom. I myself enjoy modern MMOs and the cutting-edge features they offer compared to the grindfest some oldschool MMOs bring.

 

Hardcore VS Oldschool Games

 

For this section, I interviewed Roan41, an RF Online player who claims that new MMOs are NOOBish and trash (feel free to shoot him). According to him, questing makes the game extremely easy, and that grinding levels your personal skill level far faster than running around on delivery missions. I can’t deny that a lot of people share the same insight regarding MMO gameplay, though it is sad that most people deny themselves of MMO evolution simply because they are fully satisfied with a game from the past. I have nothing against RF Online; in fact, I love it. But if we aren’t open to change when it comes, the good changes are never going to survive and evolve the industry.

 

What Does The New Age Of Gamers Think?

To expand my research, I asked my 13 year old nephew to play a couple of classic games. Note that he is quite good at games like Halo, being able to finish the darn thing at the legendary difficulty. After purchasing a second hand NES console for our little experiment, I quickly asked him to play the first Contra game. I was utterly shocked after seeing him die two times after the first bridge. He ranted a lot, and like any good uncle, I was there to write down everything he said. First off, he said that the graphics were pure trash, and that it was really hard to see the bullets even though the game was being played on a 50″ screen. The lack of lifebars was also a big issue for him (and no, I did not teach him the 30 lives cheat). After wasting all three continues, he said that the game was pretty impossible to finish, and that it was purely ugly aesthetically.

 

Hardcore VS Oldschool Games

 

He did seem pretty surprised after I finished the entire game in front of him (I did not cheat ), and told him that Contra was one of the most iconic games to ever grace the gaming scene. The results were also the same when I let him play Earthworm Jim 2 for the Sega Genesis, although this time, he did not curse the game’s graphics. One thing I remember him saying was that he felt challenged, and that he was willing to play the game for countless hours until he finishes it… which he did. I showed him more oldschool games and he was absolutely enthralled by the other titles like Double Dragon and Adventure Island. Like any modern-day gamer, he said that the game would be a lot better if everything didn’t look like a cheap PS1 game (if only he knew how much older this console was compared to the PS1).

 

Stay Hardcore or Embrace Change?

Yes, everyone has their own preferences. While some people enjoy beating the hell out of soldiers in games like Dynasty Warriors, others prefer to be the ones getting beaten in games that require utter patience and a lot of trial and error moments. It solely depends on the gamer’s preferences; however, games continue to evolve, and people will have to open their minds and their wallets to test out the new if we are ever going to see progress. Each game, whether classic or modern, has its own charm. While classics may not have graphics that allow you to see the pores on their skin, I would never trade my classic experience with next gen titles. But that’s all it is, nostalgia. I love my memories of how good it felt back in the day but realize how inefficient the controls and game design was by today’s standards.

 

Hardcore VS Oldschool Games

 

There ARE some games that bring the same classic feeling in a nextgen platform such as: Hard Corps: Uprising and Megaman 9-10 (hurray! A saving system), so I guess oldschool elitists still have something to look forward to. I really understand their point of view regarding the difficulty lengthening a certain game’s lifespan, but we must all understand that in the post-Wii world, not all gamers are hardcore anymore. What might lengthen the difficulty for some results in a quick uninstall and rage quit by others. Game marketers are better off catering to one audience or the other, because trying to win both will result in a game that pleases almost no one.

 

Community Spotlight: Hardcore Isn’t Oldschool Part 1

Community Spotlight: Hardcore Isn’t Oldschool Part 1

By: Kei Beneza (dividelife), Onrpg Journalist

 

Where there’s casual gaming, there’s hardcore gaming. This applies not only in the MMO industry, but the entire gaming world as well. After reading a series of review comments from different sites, and listening to countless rants from RPG, Fighting, and Shooter game enthusiasts, I figured that a lot of players are still not ready to move on to the next generation of gaming. Sure, the graphics are intense and the textures are exquisitely solid, but some gamers still think that nothing gets more hardcore than oldschool gaming. Are games really getting easier by the minute? Does it mean that the future holds nothing more than games with a default “easy mode” difficulty?

 

Hardcore VS Oldschool Games

 

Regardless of the game’s genre, I do believe that the difficulty has changed by a long shot. What used to take us countless days of ‘trial and error’ (like those Megaman stages), has now been reduced to save points and infinite continues. Can you even imagine playing Fable 3 or better yet, Megaman 9 without the comforts of saving your progress with only a handful of continues? Oh, how I wish I could focus exclusively on ‘Hardcore’ and ‘Classic’ MMOs, but I believe that this is much MUCH bigger than that.

 

Halo Versus Quake

I myself am a big shooter fan, and you’ll probably see me playing Wolfteam, Warrock, Halo Reach, and Killzone 3 most of the time. To gain more information regarding the classic and modern gamer’s point of view regarding the evolution of gaming, I interviewed a few gamers from both sides of the spectrum to shed some light on their individual perspectives.

 

Finalcut712 is an oldschool gamer who has grown to love shooters since the early Quake days. According to him, the only reason why games were really hard back then was due to the technical disadvantage at the time. He believes that games evolve simply because many features have surfaced throughout time, and that oldschool shooters like Doom and Quake 3 are only hard due to the lack of technology.

 

Hardcore VS Oldschool Games

 

“Simply looking up and down was extremely hard back then in Quake 2 (for the PS1), same goes for Doom. We were forced to use R1 and R2 to look up and down instead of just using the right analog stick. The only reason why we couldn’t aim in a game that was supposed to be a ‘Shooter’ was due to the lack of technology.” -Finalcut712

 

Honestly, I do feel that he has a point. Games do evolve overtime, and regardless of some mediocre review ratings from various sites and magazines, game developers still try their best to revolutionize the limits of ‘oldschool’ gaming. He also stated that as long as people keep running their mouths on how oldschool titles beat modern-day games, these titles will stop evolving.

 

“Do you want to play World of Warcraft and be content with how it is forever? I sure as hell don’t,” Finalcut712 added.

 

Another person who gave me his take on the topic is Rai, who states that difficulty is what makes a game good. Rai is an avid fighting game enthusiast who plays a wide variety of versus games from MMOs to Arcade games. According to him, the reason why he is unappreciative of most of the games today is the small learning curve. He believes that games should always have a certain depth that will separate the ones who are giving a gratuitous amount of time practicing and the casual players. For him, the game’s difficulty normally determines its replayability, provided that it’s not monstrously difficult like Battletoads.

 

Aside from fighting games, Rai also enjoys RPGs and other gaming genres, especially MMOs. He did say that new games are good for their expansive system and amount of content, but simply breezing through the entire game without dying once is a big letdown for him. He does serve a good point, especially after pointing out the raiding difficulty in WoW. If people could simply kill the next boss without having to study the fight and proper team coordination then everyone would probably be swimming in epic loot after a year. He believes games that are extremely easy to play often lose their shine after a couple of months.

 

Is It Just Difficulty?

The next person who graced me with his insights was G who claims to be a mixture of the modern-day and classic gamer. Now G’s point of view is somewhat different from Finalcut’s regarding the battle between classic and modern gaming. G loves RPGs (especially the Japanese ones). Despite being into games like Persona, Final Fantasy 5 and other classics, he still enjoys new RPGs like Dragon Age and Mass Effect to the full extent. Also, his take on this war does not revolve on the games’ difficulty and expansive system alone.

 

Hardcore VS Oldschool Games

 

According to him, characters from classic games are a lot livelier and that the themes are a lot more whimsical than in modern games. Unlike Finalcut’s view regarding the continuous evolution of games, G states that oldschool games have a distinct charm, and that no modern technology can surpass it in its own spectrum. Oldschool games have their own appeal that is lost with modern technology. Just like modern games have capabilities that oldschool games could never acquire.

 

Thanks for reading everyone! I will be back tomorrow for the conclusion of this discussion, with a look at the MMO sphere, the next generation of gamers, and how what we do now might impact what they play in the future! Dividelife signing out!