Yearly Archives: 2011

League of Legends: Brand Recognition

League of Legends: Brand Recognition

Patch v1.0.0.115, Bruisers taking a beating, Taming Teemo, Brand

by Jason Harper (Hhean), OnRPG Journalist

 

League of Legends Brand Review

Greetings fellow summoners! This is the patch v1.0.0.115 article for League of Legends, the game that just wants to set the world on fire. This patch includes a wide array of changes, most of them being shots fired across the bow of the tanky metagame, along with some other fun stuff like Teemo getting a well deserved nerfing and Brand, The Burning Vengeance.

 

 

Brand is a fire spitting murder machine of a mage. His crowd control is fairly limited, but he makes up for it by doing some absolutely sickening amounts of burst damage. He’s a combo based character, so people familiar with characters like Swain or Anivia will get along with him just fine.

 

 

A listing of Brand’s stats and abilities can be found in detail here. For an introduction to the character and how he plays, I would recommend checking out the Champion Spotlight.

 

 

Brand relies entirely on landing his spell combos to be effective due to synergy between his passive, Blaze, and the various secondary effects on his abilities. His player must make the choice between miraculously transforming one enemy into a smoking pile of ash, or turning the entire area around him into a burning wasteland littered with the corpses of his former foes. The big choice when making use of his abilities is always which spell he should lead with, as in doing so you are always forfeiting one of his secondary effects.

 

League of Legends Brand Review

His most stock standard combo against enemy champions is leading with Conflagration [E], as it has no travel time and cannot miss the target. Its secondary effect, an extra bit of area of effect damage, is worthless against a single target, so you don’t really lose anything by leading with it. If you have got a clear shot, follow this with Sear [Q] to trigger its secondary effect, a single target stun. If you don’t have the shot, skip Sear and just judge where the enemy’s headed before dropping a Pillar of Flame [W] in their path, triggering the secondary effect that inflicts loads of damage. If you got the stun off, just put it straight on their immobile head and watch their health drop like a stone.

 

 

If you are against a pack of enemies, and have confidence that you won’t need any crowd control, lead with a Sear shot to the nearest champion in the cluster. Immediately cast Pillar of Flame under their feet, but drop a Conflagration on the blazing target before the Pillar detonates. This will spread the Blaze to everyone around the target just before the Pillar blows them up, and gives them very little time to react before you kindly remove all that excess health from them.

 

 

For farming, just drop a Pillar of Flame in the middle of a wave, and blow up the surviving little guys with a quick Conflagration. This isn’t too effective earlier on, but later in the game it is a good means of getting instant gold.

 

 

His ultimate, Pyroclasm [R], works similarly to Ryze’s Spell Flux. A big fireball (At least I think it is meant to be a fireball, it looks kind of like a fiery cloud) moves towards your target, then bounces to a nearby enemy, then bounces to the next target, and so on. The damage this thing deals is fairly good if you can catch people in a cluster, or fancy finishing up a single target for being on low health near a minion wave. Its big advantage though is its Blaze effect is pretty crap, just increasing the projectile’s speed. This means you can fire it off at the start of team fights without remorse, then drop a full load of Blaze enhanced goodness from the rest of your abilities without losing out on anything. Mega damaging area of effect burst followed by stuns. Yummy.

 

 

One problem with Brand, and it is especially pronounced with his ultimate, is spell shields really, really hurt his damage output. A single spell shield from Nocturne, Sivir or a Banshee’s Veil will stop the Pyroclasm from bouncing to another target afterwards, even if it is bouncing to someone else after the initial target. Spell shields also mean that he has to sacrifice two blaze enhancements in order to get just one single enhanced spell off on someone. That’s a big hit to Brand’s overall damage output, so always try to get a teammate to pop any spell shields before a fight really kicks off.

 

 

For his level 1 ability, you want to pick up Sear or Conflagration. This decision is really up to how confident you are that you will land Sear on an enemy. Sear is a much more efficient skill, doing more damage for a lower mana cost at a faster cooldown. However, it can miss, and won’t get blocked by minion waves like Conflagration will, so it is the riskier choice of the pair. I personally prefer Sear, due to it being more useful in the initial fights as the team protects our jungler. Either way, its best to pick up the other one of the pair at level 2, so you can start stunning people as soon as possible. Normally I would leave off on getting my third ability until level 4, but since Brand lives and dies by his full combos, its best to pick up Pillar of Flame up at level 3.

 

 

From there, again you are going to be playing the risk vs reward game. If you need a consistent harass that won’t cost you much mana, go for maxing Conflagration first, and follow with Pillar of Flame. If you want to do sickening amounts of damage from long range, but at the risk of missing and wasting your mana, max out Pillar of Flame before Conflagration. This option get riskier if the enemy buys boots early, since it makes dodging the pillars much easier. Again, I love playing the riskiest option, and landing the shots isn’t overly difficult given how large the blast is. My order then is usually Pyroclasm > Pillar of Flame > Conflagration > Sear.

 

 

Start out with a Sapphire Crystal, mana and health potion. This is going to be built into a Catalyst The Protector later to get around one of Brand’s big weaknesses – His lane sustainability is non-existent. For his boots, I’d recommend Sorcerer’s Shoes, since even if you’re carrying Mercury Treads, Brand is so squishy that the crowd control reduction isn’t going to save him if he is being focused. It is usually better to build this into a banshee’s veil much later in the game when the catalyst isn’t helping you much in the late game.

 

League of Legends Brand Review

The recommended items on Brand work well for the most part. I think Will Of The Ancients is more of a gimmick item on him than anything else though, since while the spell vamp works with his passive it is only gaining you 0.5% of an enemy’s health with every hit. Even against health stacking teams, he simply won’t get enough health back to be worth the mana investment required to keep you in a fight. Once you have the Catalyst on him (which infuriatingly isn’t a recommended item), your second item is going to be either rushing a Rabadon’s Deathcap for mega damage because you are killing everyone in sight, or grabbing a Rylai’s Crystal Sceptre because you are having a bit of a slow game, and need to dip more into utility in order to be of use to your team. For those of you wondering – Yes, the passive also triggers the Rylai’s slow effect, so it inflicts four glorious seconds of slow on your victims. Either way, you are going to want both eventually if a game is going into overtime.

 

 

For his Masteries I use a stock standard 9/0/21 build that works on every mage in the game to a greater or lesser extent. I tend to run with Ignite and Ghost for his summoner spells, because I prefer the overall utility of Ghost over the ‘Oh Crap!’ button that is Flash.

 

 

His Runes should focus on magic penetration and mana regeneration, with a possible touch of cooldown reduction. Phreak’s rune build shown in the spotlight is well thought out, and maximizes the capabilities of his passive. I personally use a similar build, but replace the glyphs with cooldown reduction, because I have an unhealthy obsession with cooldown reduction, and want to never stop using abilities, ever.

 

 

Brand is an absolute blast to play. I love his highly adaptive style, and combo based skill system. You constantly have to make decisions while playing and building him, which I think is the core of good design. Unfortunately though, while his damage output is extremely high, his crowd control is very limited (A single, iffy stun that can be blocked by enemy tanks), which is a noticeable weakness to have on your team’s mage class. It means you are putting more reliance on your team’s tank(s) to perform the majority of the crowd control, when you could simply Tibbers bomb everything into submission instead. Brand is fun and strong but I think he is going to need some specific team compositions to support him in order to be viable in competitive play.

 

League of Legends Brand Review

In Other News, Tanky Meta-Game Gets Screwed:

Holy Raptor Riding Cowboys Batman! There have been a lot of changes this patch. Were I to hazard a guess, I would assume that some of these changes were intended to be added to the previous patch, but got pushed back to this week because, wow, Riot have been busy this fortnight.

 

 

The biggest overarching theme of this patch has been ‘Screw you, tanky metagame’. The best early game defensive item, Heart of Gold, got a nerf that even I have to admit was deserved, and this is coming from someone who loves his tanks. Randuin’s Omen has been made largely useless, which I think really wasn’t deserved. Sunfire cape now outstrips it in just about every way. On the flip side, Infinity Edge got cheaper, better and easier to build, its various components being made cheaper in addition to the item itself. Looking over these changes, I am going to suffer from a serious lack of surprise if Catalyst The Protector gets nerfed in the upcoming weeks.

 

 

Teemo got slammed with a nerf bat to the face, and the little pest couldn’t have deserved it more. Nearly every other nerf that was inflicted looks to be a test run for future changes to bruiser style characters. There was some odd nerfing to the heal reduction abilities of various characters, which is just another reason to always be carrying ignite. Cassiopeia got some much needed buffs, though with some testing she still is a bit underwhelming, though closer, I think, to the role of a chasing mage she looks to have been intended as.

 

 

If you haven’t tried League of Legends yet. Now is the perfect time.

 

Faxion Team Unearths Significant Artifact

FAXION TEAM UNEARTHES SIGNIFICANT PVP ARTIFACT

 

UTV True Games, producers of the upcoming game Faxion has announced the recent find of a greatly significant artifact. At a remote dig site (located two floors above the basement of the company’s Austin studio) two tablets were discovered, dating back roughly five thousand years after the founding of Babylon, upon which is carved the first set of codified player-versus-player laws ever to be unearthed. While the exact anthropological implications of this find are still being assessed, the immediate response from the teams in the southern United States has been one of resounding joy and a grave renewal of purpose.

 

Faxion 10 Commandments

 

Through a series of events that can only be described as manmade fate-made-manifest (MMFMM, as coined by the ancient theologians), the development team of Faxion Online stumbled upon both the carved slabs and the necessary cipher. After many hours of unrelated efforts described by the team as “basically coding while our boss scribbled on the white board”, the strange characters were translated and inconspicuously re-carved over the original archaic symbols.

 

 

1. I AM THY PWNER, THY GOD OF PVP

2. THOU SHALT SLAY THY NEIGHBOR

3. THOU SHALT NOT WAIT FOR PROVOCATION

4. THOU SHALT TARGET THE HEALERS BEFORE ANY OTHER

5. THOU SHALT NOT BE FORCED TO QUEUE FOR A KILL

6. HONOR THY GUILD AND GROUP

7. THOU SHALT COVET THY NEIGHBORS PHAT LEWTS

8. THOU SHALT NOT CRAI MORE n00b

9. THOU SHALT TEABAG THY KILL

10. THOU SHALL TAKE SCREENSHOTS OR, FORSOOTH, IT DID NOT HAPPEN

 

 

“All heretofore planned projects, both announced and unannounced, that pit player against player must be reviewed to incorporate the deeper meaning conveyed to us by these ancient tablets” said Creative Director Mike Madden at UTV True Games during an impromptu press conference in the studio’s cafeteria. “We were always destined to be good; with greater reflection on these guidelines – these pillars of conflict – we can see our games and our gamers achieve unimagined levels of greatness.”

 

Faxion 10 Commandments

 

Though the UTV True Games team will continue on in their newfound direction, one cannot help but wonder what portent this discovery has for the rest of PVP humanity. We have been assured that every revelation – interpreted, imagined or contrived – that follows from
the further study of these slabs and the commandments they contain will be released worldwide for the general consumption and further enlightenment for all the people of Earth and the majority of Limbo.

Closed Testing Begins for TERA Online

Closed Testing Begins for TERA Online

Last week marked the beginning of closed testing for the upcoming release of the North American localized version of TERA Online. This highly anticipated game has already made huge waves in Korea, introducing next generation graphics combined with gameplay that looks and feels more like a first person shooter than a point and click MMO experience.

 

TERA Online Preview

The community play event was the first real teaser for a small selected group of players and contest winners to taste the future of MMORPGs. Initial impressions are good and the hype meter is slowly peaking off the charts for this game. OnRPG will be watching closely for any updates and contests to help you, the reader, get in on this exciting frontier in the coming months.

Hobo Wars: Teaching You Why Hobos Are Cool

Hobo Wars: Teaching You Why Hobos Are Cool

By: vincenthaoson

 

HoboWars Review

 

HoboWars is a browser based game created by HellBored Entertainment that puts you in as a smelly homeless dude (or dudette) trying to live a world of Hobo-ism (I just made that up). Hobo Wars gives you the chance to live your dreams of being a hobo without losing your house to the bank in real life.

 

HoboWars Review

 

The game mechanic is simple, you live in a dog eat dog world as a hobo. You need food to stay “awake”, you battle it out with other hobos to earn experience points and money which would translate to weapons, equipments and better food. You also have the choice of “studying” so that you can improve your stats and of course explore the “city” you live in to collect cans and dropped money.

 

HoboWars Review

 

With that said, there’s nothing much to look forward to in Hobo Wars. I suppose I can include the mini-games in the arcade as well but that sums it up.

I must stress however, that Hobo Wars is a game that’s more appealing because of its charm or novelty rather than its gameplay. Hobo War banks on its Hobo theme to such an extent that the draw is heavily reliant on that to appeal you for at least about 30 minutes. After that the game’s addicting nature kicks in and traps you in the gutters.

 

HoboWars Review

 

On paper it seems that the idea of “schooling” being addicting is quite preposterous, but when you start playing the game you just get sucked into it, clicking on the attribute you want to raise to a certain amount. If that does not appeal to you then “explore” your city in search of cans that you can sell or dropped money bills that can reach up to 120 dollars (the highest I got in one drop anyway). How you can be a hobo in a city that drops $100 bills on the ground like chump change is beyond me though.

 

HoboWars Review

 

If you area tough customer not easily entertained by “exploring” or getting “schooled” in browser games, Hobo Wars gives you the opportunity to “defeat” fellow hobos. I mean seriously, if the title isn’t a dead giveaway already I don’t know what is. Battles are stat-based combat with the outcome determined by the game. Though it is not the most immersive of battle systems out there, Hobo Wars’ battle system does provide me a good chuckle or two whenever I finish trouncing someone. I also liked the idea that you can just throw your hobo into a fight without knowing the strength of your enemy, because all you have as any indicator is rough level indicator of their strength.

 

 

All in all, Hobo Wars is not so much a serious browser game that will keep you coming back for more hourly. It is light, funny and quite easy to play and requires little time dedication compared to other games of its kind. The game’s addicting nature must not be underestimated though. I still find myself wanting to jump back into the land of hobos for some good ol’ schooling and dueling.

 

Realm of the Mad God: Pixel Nostalgia

Realm of the Mad God Review

by Guest Writer Darius Black

 

Realm of the Mad God Review

 

What happens when 8 bit graphics meets a browser based massively multiplayer shooter? Realm of the Mad God happens. This online game is brought to us by Wild Shadow Studios. Oryx, the very angry god, wrangles the player’s character to his world to be eaten by his minions who protect him while destroying the land. It is up to the heroes of the nexus to destroy all of the Mad God’s monsters, culminating in defeating him in glorious combat. The story is fairly thin. It serves mostly as a means to get players into the game.

 

Realm of the Mad God Review

In Realm of the Mad God we are given an overhead view of our character. Starting out as an archer, the player learns the basics of how to move and attack. There is a main screen inside the browser for gameplay, and the player’s equipment, loot, and stats are located to the right. The focus of the gameplay is simple, stay healthy while defeating quest monsters and anything else that crosses your path. Character death is permanent and forces the gamer to start over. The max level for characters is 20; it takes about an hour or so to reach this level. All the characters are unique but possess a layer of familiarity which makes it easier to switch from character to character. Although this game might look like something off of your old NES system, the client will remember your character should you ‘reset’ your browser by accident while playing.

 

Remember how Vindictus showed us action combat could modernize a game? This is action combat at its simplest. Stats do take a role in this but the player’s skill at both aiming and dodging will determine who survives. Moving is simple with the wasd control scheme. Clicking the left mouse button will send your attack bullets in the direction of your cursor. Each class also has a special ability that can be used with the spacebar from the priests area heal to the assassins poison cloud. When enemies die they yield experience and randomly dropped loot. Those items can either be equipped or held in your inventory. A cash shop is available for those gamers who feel like spending some real cash for nexus items. These items are mostly aesthetic and unnecessary for gameplay.

 

Realm of the Mad God Review

The Nexus serves as the hub village of the Mad God’s world. It is also the only place you can truly feel safe. This is a lobby for players to heal, group, and buy items. Characters can also trade items they find in the game. In the middle of the nexus there are portals. These portals serve as a gateway to and from the main questing realm. Players can teleport back to the nexus at any time to save their characters. This is also where equipment can be purchased to strengthen your toon. Realm of the Mad God has a great community of friendly players who tend to drop loot in the nexus for others to snag too.

 

Realm of the Mad God Review

Equipment is important in Realm of the Mad God. As you progress the game grows harder and harder. The first monsters are simple snakes and pirates, but once the demons, pentracts, and cyclops gods start attacking from the woodwork it is a real challenge to stay living. The higher bullet attacks from these creatures not only deal substantial damage but can also blind, confuse, or silence your hero.

 

Realm of the Mad God Review

The best way to stay alive around end game is to join a group. When other adventurers are close by they appear under your inventory. The player has the opportunity to teleport to anyone within close proximity. Thankfully, every player in that immediate area gains experience points when a monster dies. Group battles are hectic and exciting. Seeing a fellow player die while in a group definitely sets an exhilarating and foreboding tone.

 

Realm of the Mad God Review

 

The entire game feels like a pixilated Nintendo era rpg. The background, terrain, characters, monsters, bosses, bullets, and items are all pixel goodness. Sometimes the pixel look can be a little boring; the armor for instance is just different color switches. Weapons however change color and shape. The backgrounds, while barren in a few areas, are very well done. Usually, the terrain has many different objects to look at and hide behind. The terrain also changes to resemble deserts, valleys, mountains, forests, and swamps.

 

Realm of the Mad God Review

Breathtaking or not, the sprites for this game are well made. In a game with a plethora of monsters who want to wreck the world in chaotic battles, you will never have issues differentiating yourself from the baddies. From skeletons, to goblins, to dwarves, to demons, every creature looks unique. Character sprites likewise all have a familiar size but wear separate costumes by class giving them all a varied look.

 

If only they had put a similar effort into the game’s music. The sound effects are standard but forgettable. There is only one song and it goes on forever in a loop. This definitely can grate on the nerves. Just remember to bring some tunes for this trip. Happily, the in game music can be turned off at any time via the browser screen.

 

Realm of the Mad God Review

This browser game is very unique. Realm of the Mad God isn’t without flaws. Its one song can be distracting after a few rounds of it. The permadeath feature will also make many players feel a little cheated. When every game seems to be running on the unreal engine it is somewhat of a letdown that such a well-made game as this is stuck in a pixel shell. Regardless, graphics aren’t everything. Game play is addictive. Fighting alongside a group with monsters attacking from all sides makes for such a classic experience.

 

Realm of the Mad God Review

But hey, this game is free and requires no download! In a market where many online games released these days following cookie cutter World of Warcraft and Everquest inspired builds, it is refreshing to see a fun, free, addictive game that plays by different rules. Oryx the mad god wants to destroy all life on the planet to feed his minions. Don’t let him win!

 

Mythos EU Enters Open Beta

Mythos EU Open Beta Starts Today

Today marks the start of the Mythos open beta, meaning everyone can now hack and slash their way through the game’s gruelling dungeons and hordes of ferocious beasts. All of the game servers were opened at midday, allowing previously registered players, well over 100,000 in number, to get in and mingle with those unfortunate enough to have gotten into the closed beta. From now on the only key you have to worry about is a dungeon’s master key!

 

Mythos EU Open Beta

 

The hack’n’slash MMO will continue to be fine tuned and optimised for localisation between now and the official release on the 28th of April. Also, high-level players will get some new meat to chew on in the next two weeks, and hopefully they like it chilled because the level cap is being raised from 27 to 50, opening the way for adventurers to enter the snowy region of Umbral Peaks.

 

 

Mythos is also sellng a special box version offering bonus starter items and a 2 day head start on the game for those eager to rule the world of Uld.

Runescape Unviels Clan Upgrade Expansion

Runescape Unviels Clan Upgrade Expansion

 

Jagex Games Studio has announced the final release RuneScape’s Clan system. This update gives clans a real presence in the game, offering new tools to help players organize and administer their clans, as well as ways to advertise their clans and show allegiance to them in RuneScape.

 

RuneScape Clan System Update

The Clan update will include the following features:

 

In-game Clan Support

For the first time players will now be able to create clans in-game and recruit new clanmates, assigning ranks and job titles to their members.

Additional Clan Chat Channels

This update includes two new chat channels for players: the current ‘Clan Chat’ system remains as it is, although it will be renamed ‘Friends Chat’. The new channel will offer a unique system for players to communicate with fellow clan members (and access to chat on another clan’s chat channel as a guest). Players will even be able to keep track of communication in all three channels at the same time.

Clan Camp

Clan members now have access to a new area on the RuneScape map which will serve as a hub for clans to socialize, recruit and plan. The Clan Camp is the starting point for all the new features and includes everything players need to start a clan, meet with their clan, recruit new members and plan their next adventure.

 

RuneScape Clan System Update

Greater Clan Customization

Players will now be able to customize their clan with clan mottos, motifs and colors. These will be reflected in clan capes and a new item called the vexillum. The vexillum can be placed in the ground at events to mark that clan’s territory. It can also be inspected to allow others to access essential clan information.

Clan Web Pages

Each clan will be given a personalized web page which will play host to a list of all clan members, high scores, stats and information about their clan. The clan web pages will also host public and private clan specific forums.

Rated Clan Wars

Rated Clan Wars, the new clan-specific gameplay content, is a redesigned version of the popular Clan Wars activity, allowing clans to challenge other clans to battle and be rated based on the outcome.

Dungeons and Dragons Expands, Rebalances Casters

DDO Update 9: New Quests and Rebalancing

 

Dungeon and Dragons Update 9 casts a light on a gruesome and twisted neighborhood of Stormreach! The Harbinger of Madness Adventure Pack commands you to gather evidence and uncover the sinister mastermind behind the disappearance of the Saltire District townspeople. This will take players down a twisted rabbit hole of detective work culminating in a gallery of human flesh and unholy cultists.

 

Dungeons and Dragons Update

 

Beyond the content expansion, Turbine has also put some focus into revamping their crafting system while giving players greater freedom over the user interface and armor effects. Minor tweaks have been made else where such as new attack animations and additional Prestige Enchancement lines.

 

 

But while some games would consider this enough, Dungeons and Dragons took it a step further and reworked spell points to give caster classes much needed viability for early game. They also improved endgame content by adding epic difficulty dungeons to test and reward the players that can take the fight to the toughest monsters DDO has to offer.

 

 

Now is a great time to check out all that is happening in the DDO Universe.

Be The BOSS with Business Tycoon Online

Be the BOSS with Business Tycoon Online

By: Vincent Haoson, OnRPG Journalist

 

Business Tycoon Online is a browser based MMO that tackles the intricacies of the business world. As the title states, you are an enterprising “tycoon” who plans on starting your own empire in the virtual world of BTO.

 

Business Tycoon Online Review

 

As a business-centric game, I must say I am impressed with the depth the game goes to. It tackles the basic necessities a businessman needs to accomplish if he wants to have a thriving business. The game runs on a mix of real-time and game-time providing an interesting mix of urgency for dedicated players and casualness for the rest.

 

Business Tycoon Online Review

 

I actually like how the game was made since I myself am handling my own business. As a word of caution though playing BTO doesn’t mean you can handle a business of your own since this game is a game and can’t really give you enough to start your own business (I know I shouldn’t even state this out but people have done crazier things online). If it is any indication, this game does make you feel like you own your own start-up company, which is the game’s strength and its weakness.

 

Business Tycoon Online Review

BTO’s strength is its capability to immerse you in the world of Wall Street. You will be swamped with numbers, statistics and information on various business ventures you may want to invest in. You can also see how your current businesses are faring. The game also gives you the choice on where to put your business ventures throughout the city grid. Unlike in other games where location is just a random place put by the game engine, in BTO you are the one who would decide on where you want to establish your franchise ala a system reminiscent of building a city in Evony. Also, you are given the task of deciding where you want your factory set up; your products don’t materialize out of thin air or elf magic!

 

Business Tycoon Online Review

The downside to this is that BTO is not for everyone. If you’re the type of person who absolutely hates reading about business mumbo jumbo I suggest you back away from this game pronto. Being that BTO is a business game, you will definitely meet a lot of business terms and you have to process a lot of information if you want to have a good run in BTO. However, if you are the type of person that micromanages individual units in Starcraft, or cities in Civilization, then this game will reward you for your strategies.

 

Business Tycoon Online Review

BTO’s appeal is primarily reliant on your capacity to enjoy the business world (even if it’s just virtual) and your capacity to want to keep at it. All in all I can say that if you have a knack for creating conglomerates or you want to see how it feels, then BTO is a game for you. The game doesn’t fail in creating the immersive experience of a tycoon, however sometimes it feels too straining to even keep at it for so long. That is unless you refer to the cash shop for helpful items since, even in a virtual business world, the all mighty dollar still buys you power.

 

Legends of Xian

Legends of Xian brings the old world of China to life with an intense class based society, clan wars, player versus player battles, an intricate market system, personal hero equipment and forging, State Wars fought over real estate, and so much more.

 

Can you scheme and slay your way to the Emperor’s throne? Find out now and forge a legacy in Legends of Xian.