Monthly Archives: March 2012

Vanguard F2P Plans Revealed in Producer Letter

Vanguard F2P Plans Revealed in Producer Letter

 

 

In its March Producer Letter, Vanguard’s Director of Development (Andy Sites) revealed their plans to take Vanguard in the same direction as many other SOE intellectual properties including both Everquest games and DC Universe Online.

 

 

In addition to the new freemium model in the works, they are also ramping up hiring on new developers to start bringing regular patches back to the world of Vanguard. The last major patch to arrive was back in December so the combination of this new dedicated team and new influx of players could bring new life back into the game.

 

 

We’ll keep an eye out on his this plays out and get one of our writing staff into game once it goes F2P to let you know our impressions of the change.

Brick-Force Blasts Open Servers for Stress Testing

Brick-Force Blasts Open Servers for Stress Testing

 

 

Infernum, the Berlin based publisher and developer of cross-platform online games, announced today that close to 350,000 registered Brick-Force players will be granted advanced access to the game during several upcoming stress tests.

 

 

The first two worldwide stress tests will last 24 hours and will take place on this coming Thursday, 22nd and Tuesday the 27th of March. European and North American servers will be open to all registered players from 16:00 CET, 8:00 EDT and 8:00 PDT, respectively.

 

 

The final and most extensive stress test will begin on the 31st of March and will last four entire days. More detailed information can be found on www.brick-force.com, which recently was updated with an official forum!

 

 

Brick-Force is currently in closed beta, and the planned stress tests will provide important technical information for a successful launch of open beta this spring. Although the closed beta began only three weeks ago, the rapidly growing community has already achieved some impressive feats:

 

 

So far players have participated in over 600,000 shooter sessions in almost 10,000 maps, which have been built with a staggering 196,931,659 bricks. The leading map in terms of popularity is the Brick-Force remake of the Counter-Strike classic, “Dust 2”.

 

 

A fan created time lapse video of Brick-Force can be seen here.

AQ Worlds Hosts Magic Thief Event this Friday

AQ Worlds Hosts Magic Thief Event this Friday

 

 

Artix Entertainment, the indie game development studio that creates and publishes download-free, browser-based games to over 150 million registered players, today announced it will host an in-game event with author Sarah Prineas using characters from her Magic Thief children’s fantasy book series in the hit massively multiplayer role-playing game AdventureQuest Worlds.

 

 

Sarah Prineas is a children’s fantasy book author. Her novels include The Magic Thief, The Magic Thief: Lost, The Magic Thief: Found, and Winterling. She is currently working on a fourth Magic Thief novel.

 

 

The Magic Thief book series is about a young boy named Conn who accidentally becomes a wizard’s apprentice and helps a powerful wizard protect his city from dangerous and magical evils.

 

 

The Magic Thief in-game event will be the first of its kind in the MMORPG AdventureQuest Worlds. For the very first time, players will be able to adventure in Lore, the world inside AQWorlds, side-by-side with characters from a novel. The event will feature several characters from the Magic Thief series including: Conn, Rowan, Nevery, Benet, Pettivox, and the Duchess.

 

 

When players log in this Friday, they will receive an urgent message from King Alteon, the King of Lore.  The message states that all the most powerful mages in Lore are missing and it’s up to the players to investigate what is happening and, if possible, save them. The players team up with Conn, a young apprentice magician, and begin searching for clues. By using Conn’s sneaky lock-picking skills, they break into the dungeon of powerful magician Pettivox, who is one of the only mages not missing. There, they find what they were looking for…and more!

 

 

The missing mages are imprisoned, and players discover Pettivox’s plan to use their life force to permanently taint all of the magic on Lore, rendering it forever unusable. If the players and Conn don’t find a way to rescue them, stop the wizard-thief, and sever his connection to the essence of magic on Lore, Chaos will reign and Lore will never be the same.

 

 

WHAT: Magic Thief in-game event

 

WHEN: Friday, March 16th, 2011 @ 7 PM (EDT)

 

WHO: Conn, Pettivox, the AdventureQuest Worlds team, and YOU!

 

WHY: To stop Pettivox and save the magic of Lore from Chaos!

 

WHERE: In-game at www.AQ.com

Lucent Heart’s “Stadia” Expansion is Now Live

Gamania Launches Lucent Heart’s “Stadia” Expansion

 

Lucent Heart Stadia

 

Gamania Digital Entertainment today launched Lucent Heart’s highly anticipated Stadia expansion, bringing innovative new features and content to its free-to-play, social MMORPG. Accessible now to anyone with a beanfun! account, players can compete against their friends in exciting kart-style races, unlock Acadia’s new race of Tarot Battle Pets, and journey to new zones with epic bosses.

 

 

The Stadia expansion comes as a free update for Lucent Heart and includes the following additions:

 

 

Mount Races: Gamania has added a full-featured kart-style racing game to further enhance Lucent Heart’s social gameplay. Players can collect and choose from multiple mounts with varying stats, powerslide their way through five unique tracks filled with fun items, and collect Racing Points that can be turned in for huge rewards.

 

 

Tarot Battle Pets: A new race of Battle Pets have arrived. The Tarot Battle Pets are powerful companions armed with deadly weapons and unique skills. Players can collect these pets as they’re introduced, starting today.

 

 

Additional Content: A significant amount of new content has been added to Acadia including five zones, five tough bosses, high level equipment – even the Dance System has been updated with new moves and songs.

Meta’s Verse: Samuraiko Interview

Meta’s Verse: Samuraiko Interview

Questions by Meticulous Meta, OnRPG’s Paragon Reporter

Answers by Samuraiko, City of Heroes Video Wiz

 

 


Communities make MMOs amazing. Great games expand beyond the borders of the game they’re in. City of Heroes has many examples of that with VirtueVerse, ParagonWiki and the Mids Hero Designer. All run by players for players. But today I’m talking about someone who spends hours upon hours of her own time making amazing, high quality videos for the City of Heroes community. They’re so popular even the devs joke that they don’t need to make videos anymore because she will do it. Who am I talking about? The one and only Samuraiko. I had the opportunity to interview her recently to find about more about her and why she makes these videos.

 

 

OnRPG: Thanks so much for taking time to answer these questions for an article featuring you on OnRPG.

 

Samuraiko: Not a problem, thanks very much for asking me!

 


OnRPG: What inspired you to start making these videos?



Samuraiko: I was inspired by the first full issue I was involved with in City of Heroes. I came in just at the tail end of Issue 9 (Invention), but when I-10 (Invasion) hit, all I could think of was, “WOW!” And I had the idea of doing a ‘trailer’ for it to show people about this ‘new’ game I was playing, so…I did!

 

 


OnRPG: What keeps you passionate after all the ups and downs of the last 8 years?



Samuraiko: A couple of things, actually. The big one is the game itself… I love playing COH, and I love seeing how the game itself has evolved over the years since I started playing it. I see stuff and go, “Oh, wow, that’d work so great in a video!” (Seriously – I blurt stuff like that out when I play Task Forces or whatever for the first time… my husband just rolls his eyes and ignores me.) The other big one is the player base. It’s intensely gratifying when a new issue gets announced and I immediately get a bunch of PMs on the forums from them volunteering to help me film, or offering ideas… it’s wonderful.

 


OnRPG: Given the regard people in Paragon have for you, would you ever consider getting into the games industry?



Samuraiko:
I keep trying! I’m more interested in getting into the gaming industry on my strengths as a writer/knowledge management specialist (my real job), but I’ve tried getting in via the cinematics route as well. To be honest, I still have a lot of areas where I could improve (software I should learn, that kind of thing), but I’m gonna get there eventually!

 


OnRPG: Which video did you find was the hardest to make emotionally and why?



Samuraiko: There are two, for two very different reasons. One is my Issue 13 trailer – that particular issue proved very divisive of the player base because of the changes to PvP, and there was a lot of rancor going around the forums and in the game because of it. Now I don’t PvP, so the changes didn’t really matter that much to me, but because I made a video promoting the issue, I was construed as ‘supporting’ those changes – and it was the first time I ever got hate mail (and I mean HATE mail) for it. I was so upset over it that I had planned to quit making videos, but my friends and the majority of my video fans talked me out of it.

The other was the little video I just did about Statesman’s death. Again, there’s a lot of discussion on the forum about how his death was handled, whether it was necessary, etc., but even people who HATED the mission seem to love this little video of mine. And it was the fastest I’d ever completed a video – I played the arc, and I immediately re-ran it so I could film. Two or three hours later, I was finished. Because I wanted to convey the human side of it all – whether or not his death was epic, heroic, whatever… in the end, he really was just a man. And from the moment I played it, I knew what song I wanted to use, and I knew how it would look. And that’s what you see in the video.

LINK (I-13 trailer): http://www.youtube.com/watch?v=CgMLh3fOOgg

 

 


 


OnRPG: Which video is your favorite of all you’ve made?



Samuraiko: God, that’s tough! There are so many I like for so many different reasons! I’d have to say a 3-way tie between my Issue 12 trailer (because it really feels like one of my best works), my Incarnate video (because it was such a challenge to make), and “Do You Want to Date My Avatar”” (because it was so much FUN).

LINK (I-12 trailer): http://www.youtube.com/watch?v=cdYd3ljMFUU
LINK (Incarnate): http://www.youtube.com/watch?v=MY6g0G93LtM
LINK (Avatar video): http://www.youtube.com/watch?v=GUVWnMAT5xg

 


OnRPG: Is this all just a hobby or is it something you also do in your day to day job?



Samuraiko:
Primarily, hobby. My full-time job is that I’m a technical writer/knowledge management specialist (I write processes and procedures for developers and stuff), but I do videography as a sideline job. (By videography, I mean just video editing – I don’t go to weddings with a videocamera and film them.) It’d be nice if I could build up the clientele to do videography full-time, but being self-employed full-time is a rough gig.

 


OnRPG: To date what is your favorite City of Heroes Issue?



Samuraiko: I’d have to say Issue 14 (Architect) because the AE system has done so much for helping me film in the game! I mean, I can set up my map, stock it with whatever I want, not have to worry that someone is going to come blundering into my shot… it’s wonderful! On the other hand, I’m beta-testing Issue 22 (Death Incarnate), and I gotta say, I was absolutely astounded by it… so that may take its place.

 


OnRPG: Is there one powerset you prefer to play over all the others? On the other side of the coin is there one that you like less than the rest?



Samuraiko:
Energy/energy blaster all the way! I could play that set as the day is long. For filming purposes, though, I like Masterminds… I’m a one-woman film crew. Not big on melee characters, though – scrappers, tanks, brutes… not me. Except for the upcoming Staff Fighting, though – that’s got me wanting to make a melee character.

 


OnRPG: What other games do you play, if any? Do you make videos for them as well?



Samuraiko: I tend to limit myself to two, maybe three games simultaneously, just to avoid burnout in any of them. City of Heroes, obviously. I also played Aion for a year or so, which I desperately wanted to film, but I just got so sick of being ganked every time I turned around that I gave up on the game. (Maybe one day I’ll go back – I had about a dozen video ideas for it.) Right now my ‘alternate’ game is RIFT, which I love. I’ve done one video for it so far (to get a feel for it), and am starting to storyboard others to tell the story of my characters as they fit into the lore of Telara.

And I’ve done official videos for other games –the beta release video for Earth Eternal (now being redone by a Japanese company, if memory serves); a trailer for Cipher Prime’s Auditorium; and now I’ve been contracted to doa series of ads for Spacetime Studio’s mobile MMORPGs, Pocket Legends and Star Legends.

LINK (RIFT: River of Souls): http://www.youtube.com/watch?v=XHcNfaM8C44

 

 

LINK (Auditorium): http://www.youtube.com/watch?v=DsBIuLzO5Ec


LINK (Star Legends/Pocket Legends): http://www.youtube.com/playlist?list=PL8C38BF7A6154A619&feature=view_all

 


OnRPG: How long does it take you on average to produce one of your videos, from beginning to end?



Samuraiko: That can vary a LOT, depending on how much demo-editing I have to do, and how much of THAT is nitpicky customizing. I’d say on average I put in a solid 36-40 hours of work (not in one stretch!) on a video. That’s from initial storyboarding and concept development, through music hunting, initial game run-throughs to get ideas, all the way through filming, and then demo-editing and video editing. Over how long, that depends on my deadline, my availability, and my health. And my sanity.

 


OnRPG: Are there any super powers you’d love to see in the game in the future?



Samuraiko: I was holding out for staff/naginata fighting, but now we have that! (Or we will soon…) Escrima would be cool, or capoeira. What I’d more like to see, though, is environmental damage and stuff, like what we have on mayhem missions, but taken up a notch. If I blast some slob into the side of a building, it’d be nice to get that concave effect like we see with Foot Stomp (where the sidewalk cracks) before he slides to the ground in a heap.

 


OnRPG: Is there one video you’ve always wanted to make but never had the chance?



Samuraiko: A full-length COH film. Seriously. Even if I had to do the whole thing as in-game machinima, I wish I had the rights and the budget to get voice actors, a full-on script, a custom score, hardcore video editing software, the whole schmear. I’d take a year and a half off from work, and just film, film, film. (Even better would be to have it done with real animation. Not necessarily CGI. But something maybe how Batman: The Animated Series/Justice League looks… or even some of the harder-edged anime.) Oh, how I wish.

 


OnRPG: Where do you think Paragon is headed in the future?



Samuraiko: Hard to say. In a way, they’re at the mercy of NCsoft – not completely independent to do their own thing, so they’ve always got someone looking over their shoulder (if the term “Executive Meddling” means anything to you) in terms of everything corporate, like budget and schedule and resources. ESPECIALLY budget and schedule and resources. But right now, I think they’ve got a lot going for them – the hybrid model’s brought in a lot of folks (both old and new), they’re already thinking three or four issues ahead, and in a lot of ways, they keep raising their bar.

 


OnRPG: Where do you think Samuraiko Productions will be headed in the future?



Samuraiko: I’d like to do work for other gaming companies, both in terms of videography and writing/knowledge management. There are a lot of places based out of Seattle (where I live), but both of my jobs can very easily be done remotely. Getting in full-time is really something I’m hoping for in 2012 or 2013.

 


OnRPG: Is there anything you’d like to (or can) say about upcoming videos?



Samuraiko: My Issue 22 trailer is in production as I type this… and if I can con the COH community team into it, there’s a video I’d love to debut at the upcoming Player Summit in San Jose this April. We’ll see what they say!

In the meantime, I owe a shout-out to the players who are fans of my work, who volunteer their play time to help me film, and who promote me when they can because they share my love of COH. You guys are the best – these videos wouldn’t happen without you.

 

 

OnRPG: So, there you have it! Another big thank you to Samuraiko for taking the time to do this. And to anyone out there that has a game or is making a game: HIRE THIS WOMAN!

Meta’s Verse: Samuraiko Interview

Questions by Meticulous Meta, OnRPG’s Paragon Reporter

Answers by Samuraiko, City of Heroes Video Wiz

 

 

Communities make MMOs amazing. Great games expand beyond the borders of the game they’re in. City of Heroes has many examples of that with VirtueVerse, ParagonWiki and the Mids Hero Designer. All run by players for players. But today I’m talking about someone who spends hours upon hours of her own time making amazing, high quality videos for the City of Heroes community. They’re so popular even the devs joke that they don’t need to make videos anymore because she will do it. Who am I talking about? The one and only Samuraiko. I had the opportunity to interview her recently to find about more about her and why she makes these videos.

 

 

OnRPG: Thanks so much for taking time to answer these questions for an article

featuring you on OnRPG.

 

Samuraiko: Not a problem, thanks very much for asking me!

 

1.                  What inspired you to start making these videos?

Samuraiko: I was inspired by the first full issue I was involved with in City of Heroes. I came in just at the tail end of Issue 9 (Invention), but when I-10 (Invasion) hit, all I could think of was, “WOW!” And I had the idea of doing a ‘trailer’ for it to show people about this ‘new’ game I was playing, so…I did!

[EMBED PLEASE] LINK: http://www.youtube.com/watch?v=rNGcWznDr4k

 

2.                  What keeps you passionate after all the ups and downs of the last 8 years?

Samuraiko: A couple of things, actually. The big one is the game itself… I love playing COH, and I love seeing how the game itself has evolved over the years since I started playing it. I see stuff and go, “Oh, wow, that’d work so great in a video!” (Seriously – I blurt stuff like that out when I play Task Forces or whatever for the first time… my husband just rolls his eyes and ignores me.) The other big one is the player base. It’s intensely gratifying when a new issue gets announced and I immediately get a bunch of PMs on the forums from them volunteering to help me film, or offering ideas… it’s wonderful.

 

3.                  Given the regard people in Paragon have for you, would you ever consider getting into the games industry?

Samuraiko: I keep trying! I’m more interested in getting into the gaming industry on my strengths as a writer/knowledge management specialist (my real job), but I’ve tried getting in via the cinematics route as well. To be honest, I still have a lot of areas where I could improve (software I should learn, that kind of thing), but I’m gonna get there eventually!

 

4.                  Which video did you find was the hardest to make emotionally and why? (please provide youtube links so I can post them)

Samuraiko: There are two, for two very different reasons. One is my Issue 13 trailer – that particular issue proved very divisive of the player base because of the changes to PvP, and there was a lot of rancor going around the forums and in the game because of it. Now I don’t PvP, so the changes didn’t really matter that much to me, but because I made a video promoting the issue, I was construed as ‘supporting’ those changes – and it was the first time I ever got hate mail (and I mean HATE mail) for it. I was so upset over it that I had planned to quit making videos, but my friends and the majority of my video fans talked me out of it.

The other was the little video I just did about Statesman’s death. Again, there’s a lot of discussion on the forum about how his death was handled, whether it was necessary, etc., but even people who HATED the mission seem to love this little video of mine. And it was the fastest I’d ever completed a video – I played the arc, and I immediately re-ran it so I could film. Two or three hours later, I was finished. Because I wanted to convey the human side of it all – whether or not his death was epic, heroic, whatever… in the end, he really was just a man. And from the moment I played it, I knew what song I wanted to use, and I knew how it would look. And that’s what you see in the video.

LINK (I-13 trailer): http://www.youtube.com/watch?v=CgMLh3fOOgg
[EMBED PLEASE] LINK (Statesman Memorial Video): http://www.youtube.com/watch?v=JDKt3iFOCX4

 

5.                  Which video is your favorite of all you’ve made?

Samuraiko: God, that’s tough! There are so many I like for so many different reasons! I’d have to say a 3-way tie between my Issue 12 trailer (because it really feels like one of my best works), my Incarnate video (because it was such a challenge to make), and “Do You Want to Date My Avatar”” (because it was so much FUN).

LINK (I-12 trailer): http://www.youtube.com/watch?v=cdYd3ljMFUU
LINK (Incarnate): http://www.youtube.com/watch?v=MY6g0G93LtM
LINK (Avatar video): http://www.youtube.com/watch?v=GUVWnMAT5xg

 

6.                  Is this all just a hobby or is it something you also do in your day to day job?

Samuraiko: Primarily, hobby. My full-time job is that I’m a technical writer/knowledge management specialist (I write processes and procedures for developers and stuff), but I do videography as a sideline job. (By videography, I mean just video editing – I don’t go to weddings with a videocamera and film them.) It’d be nice if I could build up the clientele to do videography full-time, but being self-employed full-time is a rough gig.

 

7.                  To date what is your favorite City of Heroes Issue?

Samuraiko: I’d have to say Issue 14 (Architect) because the AE system has done so much for helping me film in the game! I mean, I can set up my map, stock it with whatever I want, not have to worry that someone is going to come blundering into my shot… it’s wonderful! On the other hand, I’m beta-testing Issue 22 (Death Incarnate), and I gotta say, I was absolutely astounded by it… so that may take its place.

 

8.                  Is there one powerset you prefer to play over all the others? On the other side of the coin is there one that you like less than the rest?

Samuraiko: Energy/energy blaster all the way! I could play that set as the day is long. For filming purposes, though, I like Masterminds… I’m a one-woman film crew. Not big on melee characters, though – scrappers, tanks, brutes… not me. Except for the upcoming Staff Fighting, though – that’s got me wanting to make a melee character.

 

9.                  What other games do you play, if any? Do you make videos for them as well?

Samuraiko: I tend to limit myself to two, maybe three games simultaneously, just to avoid burnout in any of them. City of Heroes, obviously. I also played Aion for a year or so, which I desperately wanted to film, but I just got so sick of being ganked every time I turned around that I gave up on the game. (Maybe one day I’ll go back – I had about a dozen video ideas for it.) Right now my ‘alternate’ game is RIFT, which I love. I’ve done one video for it so far (to get a feel for it), and am starting to storyboard others to tell the story of my characters as they fit into the lore of Telara.

And I’ve done official videos for other games –the beta release video for Earth Eternal (now being redone by a Japanese company, if memory serves); a trailer for Cipher Prime’s Auditorium; and now I’ve been contracted to doa series of ads for Spacetime Studio’s mobile MMORPGs, Pocket Legends and Star Legends.

LINK (RIFT: River of Souls): http://www.youtube.com/watch?v=XHcNfaM8C44
[EMBED PLEASE] LINK (Earth Eternal): http://www.youtube.com/watch?v=sy0x-BBnxRw
LINK (Auditorium): http://www.youtube.com/watch?v=DsBIuLzO5Ec
LINK (Star Legends/Pocket Legends): http://www.youtube.com/playlist?list=PL8C38BF7A6154A619&feature=view_all

 

10.              How long does it take you on average to produce one of your videos, from beginning to end?

Samuraiko: That can vary a LOT, depending on how much demo-editing I have to do, and how much of THAT is nitpicky customizing. I’d say on average I put in a solid 36-40 hours of work (not in one stretch!) on a video. That’s from initial storyboarding and concept development, through music hunting, initial game run-throughs to get ideas, all the way through filming, and then demo-editing and video editing. Over how long, that depends on my deadline, my availability, and my health. And my sanity.

 

11.              Are there any super powers you’d love to see in the game in the future?

Samuraiko: I was holding out for staff/naginata fighting, but now we have that! (Or we will soon…) Escrima would be cool, or capoeira. What I’d more like to see, though, is environmental damage and stuff, like what we have on mayhem missions, but taken up a notch. If I blast some slob into the side of a building, it’d be nice to get that concave effect like we see with Foot Stomp (where the sidewalk cracks) before he slides to the ground in a heap.

 

12.              Is there one video you’ve always wanted to make but never had the chance?

Samuraiko: A full-length COH film. Seriously. Even if I had to do the whole thing as in-game machinima, I wish I had the rights and the budget to get voice actors, a full-on script, a custom score, hardcore video editing software, the whole schmear. I’d take a year and a half off from work, and just film, film, film. (Even better would be to have it done with real animation. Not necessarily CGI. But something maybe how Batman: The Animated Series/Justice League looks… or even some of the harder-edged anime.) Oh, how I wish.

 

13.              Where do you think Paragon is headed in the future?

Samuraiko: Hard to say. In a way, they’re at the mercy of NCsoft – not completely independent to do their own thing, so they’ve always got someone looking over their shoulder (if the term “Executive Meddling” means anything to you) in terms of everything corporate, like budget and schedule and resources. ESPECIALLY budget and schedule and resources. But right now, I think they’ve got a lot going for them – the hybrid model’s brought in a lot of folks (both old and new), they’re already thinking three or four issues ahead, and in a lot of ways, they keep raising their bar.

 

14.              Where do you think Samuraiko Productions [ Please make Samuraiko Productions a link to the following: http://www.samuraikoproductions.com] will be headed in the future?

Samuraiko: I’d like to do work for other gaming companies, both in terms of videography and writing/knowledge management. There are a lot of places based out of Seattle (where I live), but both of my jobs can very easily be done remotely. Getting in full-time is really something I’m hoping for in 2012 or 2013.

 

15.              Is there anything you’d like to (or can) say about upcoming videos?

Samuraiko: My Issue 22 trailer is in production as I type this… and if I can con the COH community team into it, there’s a video I’d love to debut at the upcoming Player Summit in San Jose this April. We’ll see what they say!

In the meantime, I owe a shout-out to the players who are fans of my work, who volunteer their play time to help me film, and who promote me when they can because they share my love of COH. You guys are the best – these videos wouldn’t happen without you.

 

So, there you have it! Another big thank you to Samuraiko for taking the time to do this. And to anyone out there that has a game or is making a game: HIRE THIS WOMAN!

RIFT 1.8 News

RIFT 1.8 News

By Shannon Doyle (Leliah), OnRPG Journalist

 

 

 

With so much going on in RIFT now it is impossible to get all the information out before there’s even more. I promised a couple of weeks ago in MEAD that I would tell you all about the 1.8 news that has been coming out. Thanks to a video report that was featured on G4 we have seen that 1.8 is on its way fast! So instead of making you all wait here is a roundup of the 1.8 news so far.

 

 

A new 20 man raid called Infernal Dawn based in the volcano in the Ember Isle. It is the next step up from Hammerknell making it the most difficult.

 

 

Three new skills are coming out:

Fishing: Catch fish, boots and other odd things that may be thrown away.

Trapping: An alternate way to get hides. Also allows for the capture of pets.

Survivalist: Make food, tents, and bandages that are useful for getting through the levels and beyond.

 

 

A mentoring system. There are no details on this yet but it has a lot of potential!

 

 

PvP Changes! Changes are being made to aid persistent world pvp and moving beyond a two faction system.

 

 

Leadership boards.

 

 

Instant adventure changes to bring more story to them. As well as Instant adventure in Ember Isle

 

 

These are just a few of the great things we have to look forward to with 1.8. Can’t wait. Sadly we have to, and now I return you to your regularly scheduled partying.

DDO Reveals Details of the Druid

DDO Reveals Details of the Druid

 

 

At last, players can challenge the Drow of the Underdark as a Druid from the wilds of Eberron. Starting with Menace of the Underdark (launching June 25th!), DDO’s first shape-shifting class, the Druid, will be available as a premium playable class — and free to all VIPs!

 

 

Proficient with staves, daggers, clubs, sickles, and more; the Druid is a powerful caster who is able to fill a variety of party roles.

 

 

Take the Druidic oath and get closer to nature. Shed your heavy metal armor in exchange for resistance to the harsh aspects of nature like entanglement, poison, and other natural dangers.

 

 

Harness animal instincts to transform yourself into a vicious Winter Wolf, or defend allies as sturdy Dire Bear. Expand your physical limitations and rain down lighting as the Water Elemental, or incinerate the foes of nature as the Fire Elemental.  Each wild shape has its own specialized set of spells to cast!