Monthly Archives: April 2012

War Inc. Battlezone Impressions

War Inc. Battlezone Impressions – SocomField 3: Modern Warfare

By Michael Sagoe (Mikedot), OnRPG Journalist

 

 

 

Back in July of 2011, a little company named Online Warmongers Group Inc. released an ambitious new third person shooter title called “War Inc. Battlezone” with the promise of an AAA shooter experience that’s easy on your wallet. Unfortunately, with a sea of other free-to-play shooters all competing for a spotlight, it was quickly swept under the rug by most of the gaming masses.

 

 

War Inc. is currently available as a downloadable title on Steam and with a standalone client. At around 1.70GB, I decided to give it a go.

 

 

Things start off with a few info screens that tell everything you need to know about the game. They explain that WP (War Points) can be earned by playing the game and GC (Gold Credits) can be earned by purchasing them with real money or by achieving certain milestones and missions, ensuring that players will never be forced into a “Pay-to-Win” situation, just as any F2P game should be.

 

 

After picking out my first set of skills and abilities, it was time to jump into the fray. First map up was called the Burning Sea, a huge jungle environment connected by small islands. The game mode was set on Conquest, where players must capture bases around the map and eliminate as many enemies as possible.

 

 

Sound familiar? Well it should.  It’s the same kind of Conquest mode perfected by the Battlefield series. The map had lots of places for me to get lost when I needed to, and lots of hideouts to get the drop on unsuspecting enemies. While playing on this map, there was a lack of communication in the air, but my team and I were already dominating pretty hard. We managed to capture all the active bases and had the enemy team pinned down, so there was no need for us to coordinate ourselves.

 

 

Gameplay in War Inc. Battlezone felt like a mash-up between other popular shooters. The pacing of movement felt moderate and the crosshair being centered above the player’s head reminded me of Socom for the PS2. The abilities and skill system was similar to the perks found in CoD: Modern Warfare, and as if that wasn’t enough, they even included a blood splatter effect that makes your screen look like it was bashed with a ketchup bottle.

 

 

 

While it sounds like a recipe for success, none of the features feel particularly exciting or felt as intriguing.

 

 

The other game modes available included team deathmatch and a sabotage mode (bomb defuse mode a -la Counter-Strike). I tried out sabotage mode for a little bit, and I got pretty bored with it after a few minutes because… well its bomb defusal mode. It’s one of the oldest game modes for any kind of modern war shooter. There wasn’t anything special about it, so I lost interest quickly.

 

 

After a few more rounds in Conquest mode, it was time to gear up. As mentioned before, many items can be earned by gaining WP from battles, and the amount of WP you can gain from a single battle is pretty hefty. The game almost literally hands you WP left and right as long as you can get a few kills each round, capture bases and generally be a good support for your team. This definitely is a plus in the game’s favor as you should have no problem keeping up with everyone else in terms of gear.

 

 

I decided to go with an entirely new look for my character, including a more Asian-y face style and a military beret. I also picked up a new AK-47 and Bizon assault rifle.

 

 

The last map that I played on was called Nightfall on TDM, a Mexicana town with a late night setting. This map was a sniper and campers’ dream. Even though snipers can be spotted occasionally by the icons that float above their heads, it was still difficult to get a good shot on them from a distance, especially snipers that were cloaked with debris camouflage.

 

 

The biggest issue I’ve had that affected gameplay was surprisingly not in the gameplay mechanics, but with the audio design. Weapon sound effects lack a realistic feel to them, and there are no voice overs whatsoever. Not even voice overs of a random solider yelling “Grenade!” or “Fire in the Hole” to pick things up. The lack of radio chatter and distinct weapon sound effects really brings the game’s tension levels down to bare minimum.  It’s hard to feel any sort of excitement or tension in a war shooter when your rifles sound like BB guns.

 

 

While the weapons didn’t sound like real guns, they were still very different from each other. Each weapon had different firing rates, ranges, damages, etc. Each weapon has a description on them which sort of tells a little history about the weapon, which I thought was kind of nice.

 

 

Overall, War Inc. Battlezone isn’t such a bad free-to-player shooter, but it isn’t particularly good, either. While borrowing elements from other shooter titles before it, and without having many original or unique features, it’s a mere case of “been there, done that” which can turn many players off about it.

 

 

Still, what was built up can only get better with time and effort. I’m sure if the development team can (literally) stick to their guns and offer some more unique content, War Inc. Battlezone could be worth checking out in the near future.

 

 

For more information, check out our War Inc. Battlezone profile page here at OnRPG.

Hedone Proxzor Impressions

Hedone Proxzor Impressions

By Remko Molenaar (Proxzor), OnRPG Journalist

 

 

Hedone is a Free-To-Play shooter developed by Acony Games that recently put on its first CB test. I managed to get myself in the closed beta and I decided to try it out! The game takes places in an arena and you are one of the candidates on the show. You are cloned to participate in the arena and battle to the death with all sorts of weapons and objects.

 

 

When I loaded up the game and went to the character creation I could choose between male or female, a few different races, and the skin-color. In any RPG that has been released the past few years it is quite common that you can customize your character. Unfortunately I couldn’t customize my character yet and everyone started off with the same appearances and weapons. After I created my character however I went to look up at the item shop to see where I could change my appearance. Inside they offered different clothes and other accessories I could get for my female character, each with different levels and camouflages. Even the camouflages I could unlock in the game were for a specific level so I had to start off with my newbie clothes. Thankfully the clothing has no stats whatsoever so it doesn’t affect the game play in any way.

 

 

There are currently two game types that you can choose from to play which are the following:

 

 

Team Deathmatch

Team Deathmatch is a known format that is used in many first person shooters. You get placed together in a team and have to fight versus the opposite team. The typical point based system is in place but you can earn bonus points if you manage to take out someone on the other team that is really tearing it up. In this mode I realized that efficient team coordination is vital as you can die incredibly fast in this game if someone catches you from behind.

 

 

Dominion

In Dominion there are two teams that have to attack and defend some areas on each turn. Team play is even more important in this matchup since you acquire many points by capturing the area or defending it properly. The maps offer a lot of corners and objects people could sit behind waiting to ambush you, so having multiple eyes looking for campers can make all the difference in successfully capturing an area. This game type is the most fun type though since the objective based winning condition ensures more offensive playstyles.

 

 

Gameplay

During the game there will be two shoutcasters describing your match in the arena. They will give comments on your kills, deaths and objectives. This sets the mood for the game as you are supposedly a television reality show star and combined with the strategically placed cameras around the region you can really roleplay the part. I do like this feature of the game because this will keep the action up and it feels like you are really in an arena battling against the other team.

 

 

During the matches you can acquire different options such as akimbo style (a pistol in each hand), a healing item that will help you heal an X amount of health points which is very useful if you are running on low health, a blastdrone that will fly to nearby enemies and explode, and a Gattling gun which is similar to the Minigun in most games. These items make the game more fun and awarding during the games, particularly the blastdrone which is incredibly fun to watch in action, so long as it’s on your side. The Gattling Gun however is a little less useful since it requires some time before it actually can fire off bullets which felt pretty counter intuitive to how fast-paced the rest of the game is.

 

 

The most fun feature that Acony Games implemented in the game is the quick time event when you are reloading, this quick time event gives you the chance to reload faster if you hit your reload button on the right time. If you fail however your weapon will jam and your character will be confused for a second trying to figure out why the gun is jammed and therefore it’ll take longer to reload. If you are not a fan of quick time events you can let it reload normally and safely, ensuring you  never ever jam your weapon which can be quite irritating in the heat of battle. Still though if you want to master the game, quick reloading is a must.

 

 

In the GREENroom you can find the options to change your appearance and to change weapons. In the weapons tab you can make presets of weapons so you can quickly choose your preset in a matchup. This will make it easier to bring the right set of tools for every map needed. When you die during the match you can easily pick another preset to fight with which can be really a game changing factor. You can also find the skills tab here to bring different skills in the match that you can obtain by killing and doing the objectives. And the last option you can find in the GREENroom is the Taunt option. This option is the most irritating thing a person can do; basically what it does is when you kill an opponent you can choose to do a taunt. It can get pretty irritating staring at a taunting emote while respawning, but the audience loves it, or so the shoutcasters tell me.

 

 

Graphics

Graphics play an important role in Hedone. Every map no matter how diverse always feels like a staged battle arena thanks to flying cameras, rotating cameras, and drop line cameras… so many cameras I can’t get any privacy! However I feel the game is a bit too modern for portraying a semi-futuristic world. To play this good looking shooter made by Acony Games you will need the following specifications:

 

Minimum Specifications

CPU: Intel Core2 Duo @2.0+Ghz/AMD Athlon 64 X2 Dual Core 3600+

Graphics: GeForce 7800+/ Radeon x1600+(256MB)

RAM: 1GB

HDD (initial version): 5GB

 

Recommended Specifications

CPU: QuadCore Intel Core 2 Quad*, 2+ GHz/AMD Athlon II X4*, 6++

Graphics: GeForce 8800+ (512MB)

RAM: 2GB

HDD (initial version): 5GB

 

 

If you aren’t really familiar with what kind of machine you have and aren’t familiar with computer specifications, then it’s probably safe to assume that PCs made in the past 4 years will be good to go.

 

 

Conclusion

Hedone is a really nice concept that Acony Games decided to make. It has some interesting well designed arenas and the shoutcasters add a nice touch to each match. Personally I did liked the concept but feel it is lacking content to compare to most competitors in the F2P FPS genre like more game types and larger maps. Of course I was in an early test so plenty can change prior to launch. Hedone is potentially a really good FPS but still requires some tweaking and updates before it is released. If you are a big fan of shooters and like the concept of playing in an arena where everything is at stake, I would advise you to try out Hedone when the game hits open beta.

Blacklight: Retribution Officially Released

Blacklight: Retribution Officially Released

 

Blacklight Retribution

 

Perfect World Entertainment Inc. today announced the official release of Blacklight: Retribution. The premiere first-person shooter has completed its extremely successful beta testing and is now a live free-to-play game.

 

 

Building upon Zombie Studios’ predecessor, Tango Down, Blacklight: Retribution provides FPS enthusiasts with a new standard for free-to-play games by fully utilizing Unreal 3 technology and implementing Direct X 11 to provide cutting-edge graphics and gameplay. Anyone can download and begin playing Blacklight: Retribution by visiting www.playblacklight.com.

 

Perfect World has also released an infographic detailing various in-game achievements made throughout the beta period. Some fun statistics from the infographic include:

 

14 Million Minutes Played


280 Million Shots Fired


13 Million Agents K.I.A.


494 Million Combat Points Spent


21 Million GP Earned


1.3 Million Headshots


300,000 Melee Kills


255639 Flags Capped


40 Countries Represented

 

Blacklight Retribution

 

“The Blacklight launch is a great achievement and testament to all the hard work from the passionate and talented people at Zombie Studios and Perfect World Entertainment,” said Kelly Dickinson, Product Manager, Perfect World Entertainment. “Even though it’s free, Blacklight is a technologically advanced, polished, fast-paced first-person shooter with production values that compete with the best the genre has to offer and we are very proud of it.”

 

Blacklight: Retribution fans can expect to strap on their combat helmets tighter than ever before with two upcoming game modes and supporting maps going live shortly after launch. Capture, control and hold areas of a highly hazardous oil rig and pilot a Scorpion Tank through a twisting path of carnage in an experimental weapons facility. Both the new game modes, Netwar and Siege, blend acute team strategy and crafty combat prowess in a heart-pounding race to annihilate or be annihilated.

Seven Souls Online Officially Launches This Week

NEOWIZ GAMES Officially Launches Seven Souls Online

 

Seven Souls Online

 

The fantasy world of Akkadia is now available to all players, as NEOWIZ GAMES invites everyone to take on the combat-rich challenges in its intense, combat-based massively multiplayer online role-playing game (MMORPG) Seven Souls Online. The sci-fi fantasy adventure officially launches today with the addition of a cash shop, where players can purchase items to aid with questing, such as additional inventory space, customization options and more. Gamers can register now to take part in the intense action for free.

 

 

In Seven Souls Online, fans unleash their inner demon in a fantasy world that combines ancient East and West with elements of science fiction. Players can choose from three character classes, the magic-enhanced Manatech Rebel, the savage Imperial Guard and the cunning Exiled Avenger, then fight their way through vast armies of enemies to defeat the mana-hungry Elysians. Open-world, free-for-all player versus player (PvP) combat means adventurers must be wary and forge in-game friendships and alliances to survive.

 

Seven Souls Online

To commemorate the official launch of Seven Souls Online, NEOWIZ GAMES is offering several in-game events for players to participate in:

 

Max combo contestSeven Souls Online’s combo system allows players to increase their damage output by chaining together attacks. Combatants who submit a screenshot of their highest combo chains will be entered to win one of seven cosmetic sets of armor.

Boss monster video contest – Groups of adventurers who submit a video of their best battle to take down an in-game boss monster will have a chance to win a permanent tiger mount.

Easter egg hunt – From X to Y, Easter eggs containing valuable items will be scattered throughout the world of Akkadia for players to discover and gather.

10 percent bonus – Any player who purchases in-game currency by April 10 will receive an additional 10 percent in bonus currency.

War Inc. Battlezone Interview

War Inc. Interview

Questions by Michael Sagoe (Mikedot), OnRPG Journalist

Answers by:

Sergey Titov, Executive Producer

Matt Candler, Executive VP

Hess Barber, Senior Designer

 

 

 

Currently in Open Beta and showing lots of promise, War Inc. Battle Zone is a free-to-play third person shooter. Set in a not so distant future, War Inc. Battle Zone promises to include a ton of features you would not find in any retail war shooter, but without the retail asking price.

 

 

Want to learn more?  I got a chance to chat with the fellas at Online Warmongers Group Inc. to find out more.

 

 

OnRPG: Hello there. My name is Michael Sagoe, writer for OnRPG, but you can call me Mikedot. Before we begin, would you care to introduce yourselves to the readers?

 

My name is Sergey Titov , and I’m executive producer for the War Inc. Battle Zone.

My name is Matt Candler, and I’m executive vice president for the War Inc. Battle zone.

My name is Hess Barber and I’m senior designer for War Inc. Battle Zone.

 

 

OnRPG: Now then… Let’s get some of the obvious questions out of the way: With so many war shooters titles out there, what makes War Inc. Battle Zone so special?


MC: As I’ve said before, our goal was to bring traditional RETAIL production value and a quality to the Free To Play game. We are gamers ourselves and we feel that there are basically two camps – on one side we have several fun to play games, but they have really dated graphics and really low production values. Then on other side we have Battlefield and Call of Duty which are very high end, very solid games, but they require players to pay $60 or more to obtain them and after that players must grind endless hours, days and months just to unlock a few decent new guns or features.

 

We wanted the best of both worlds in War Inc. Battle Zone. We wanted to play a game with premium quality, modern graphics and nice production values, yet we wanted to have all the perks of free to play gaming. We wanted to allow for players to have the opportunity to speed up progression by spending a little bit of money and we wanted to be able to bring in our friends, without forcing them to pay $60 or more just to play.

 

This is basically what War Inc. Battle Zone is all about. We offer a retail quality game in a free to play form that not only delivers in quality but also expands the fun for all players in multiple ways.

 

 

OnRPG: What made your group decide to go with creating an in-house engine instead of using pre-existing engines such as Unreal or Cryengine?


ST: There are a couple reasons for that. Number one – our parent company, Arktos Entertainment Group has been in game technology and engine development business for quite a while now, so we already had access to an engine that maybe wasn’t as widely known as Unreal, but offered much more features and more importantly flexibility than commercially available engines. Plus as a free bonus we have direct access to engineers who’re working on the engine right now.

 

The second reason is more important; while both Unreal and Cryengine are good client side solutions, when you’re developing persistent online multiplayer game, 80% of the platform is networking, servers infrastructure and architecture, backend solutions, databases, tools for administrators, etc. Those are simply missing in the case of Unreal or Cryengine. Ie – you have to license those expensive engines, and after that still you need to either license a third party solution and try to merge them together, or you have to create your own engine based on Unreal or Cryengine.

 

 

OnRPG: With the game currently in Open Beta phase 2, how has been the overall reception from your players?


MC: We have had awesome feedback and response from our beta users. I can honestly say that the development of the game has been helped greatly by the constant feedback and requests of our players. The team has spent a lot of time integrating these ideas and requests into War Inc. Battle Zone.

 

 

OnRPG: With only three game modes currently available, what other modes do you guys have planned?


HB:  At the moment we’re not planning on adding more game modes. We have our core game mode – Conquest, which is similar to the conquest mode found in Battlefield, we have team Deathmatch that is appealing more toward players who play games like Call of Duty, and we have an extremely competitive cybersport oriented mode called Sabotage. In fact we’ve developed this mode in close cooperation with leading counterstrike teams specifically for World Cyber Games, (War Inc. Battle zone has been promoted to official title for Russian World Cyber Games in 2011). By offering a rich gameplay experience in each of these three modes, we are able to offer something for all FPS players to enjoy and not be pigeon holed into one experience, making us unique.

 

 

OnRPG: What other features are you currently focused on bringing to table?


HB: We are always creating and expanding the game with innovative and exciting new features and have some major new features in the works that will be released during the first quarter of this year. We are spending a lot of tweaking and perfecting our new FPS mode and also have plans for vehicles to be introduced soon.  We are also in the process of implementing brand new weapon sounds to go with our new weapon customization feature.

 

OnRPG: The game already has an extensive amount of weapons, but is there any plan for weapon customization?


ST: We are adding a very deep weapon customization system which will allow players the ability to choose from a wide variety of attachments. Players will also be able to try the guns out on the firing range before they even buy them.  Once players own a weapon they will even be able to upgrade each weapon individually. This will allow players to find and keep favorite weapons and use these weapons continually as they rank up in the game.

 

 

OnRPG: A bit of a personal question: With the skill point system, players can spec themselves to with different skills instead of a straight up class system where players are stuck with particular set of skills. While you can spread skill points out to give yourself some variety, is it possible to max out every skill set, thus allowing you to create an UNSTOPPABLE war machine?


ST: Now that we’re shifting to a class specific specialization system, players have unique tree’s for each of the four classes – Assault, Medic, Engineer, Sniper – so its hard to become ‘unstoppable’. You could, of course, become a skillful Sniper or expert Engineer, but none of the skill upgrades are particularly overpowered. True skill will continue to distinguish the best players.

 

 

OnRPG: I noticed that there was no (playable) tutorial available for newcomers. Any chance there will be a playable tutorial mode in the future?


HB: We are a working on a tutorial feature to guide new players through the menus and into the game but we are being very careful not take away from the experience or create walls that stop the player from getting into the action.

 

 

OnRPG: An essential part of any online multiplayer shooter is voice communication. Will War Inc. feature in-game microphone support?


HB: We don’t have plans for this in the near future but it is something that has been requested and we do plan on looking into the possibility of implementing it at a later date.

 

OnRPG: How’s the balance between players that use WP (War Points) and GC (Gold Credits)?


ST: This is the hardest thing we had to solve and I really hope that we’ve almost finished with this task. Basically when playing War Inc. Battle Zone players always have a choice between spending time on the game or spending some money. Our monetization is built upon the concept that players can become more powerful, either by investing their time and playing the game more often or by spending a little real money to get to the same level of power without the time investment.

 

In addition to this, our paying users will also enjoy more convenience perks – they can create highly customizable private games (basic users have a limited set of options there), they have early access to new guns and gear, they have access to some unique items that won’t improve their stats but these items will help them stand out in a crowd. They also will have more cosmetic character customization options and so on.

 

It’s now clear to us that our design works since around half of the top players are free players, while the other half are paying users.

 

 

OnRPG: When can we expect War Inc. Battle Zone to go into full service?


MC: War Inc. Battle Zone officially launches into full service on April 15 2012

 

 

OnRPG: Any final comments you’d like to make?


The team at Online Warmonger is a solid group of game creators who are gamers themselves. We know that players will find War Inc. Battle Zone to be a fun and challenging game that will offer both quality and experiences that are unmatched in the free to play game space.

 

 

OnRPG: Thank you for your time!

SUN: Soul of a PvP Nation

SUN: Soul of a PvP Nation

By Remko Molenaar (Proxzor), OnRPG Journalist

 

 

Soul of the Ultimate Nation also shortened as SUN has been a long anticipated game in the MMORPG community because of its great success in Korea. The game was launched by ijji for a while but unfortunately they had to close down their services. It got globally launched in 2009 by the known gaming portal of Webzen. Due to so many game releases recently I didn’t notice SUN had been reborn under the Webzen banner. I finally had the time to check out this long anticipated title.

 

 

When creating my character I got the choice between 5 different classes. Each one of these classes have a predesigned gender so do your research beforehand if this at all impacts your choice of what to be. All of these classes are specialized in the use of one weapon and their own unique abilities. I chose to go for the Elementalist which is the master in the use of magic but the other classes are summed up as follows:

 

Berseker

The Berseker is a fierce warrior that has transcended human boundaries through training of unimaginable magnitude. They handle their great swords and two handed axes effortlessly to pulverize any foe with overpowering strength.

 

Dragon Knight

The Dragon Knight is another warrior class that is equipped with swords and two handed spears. This pride race has the blood of the Dragonskin coursing through their veins. Members of their honed bloodline are known to grow quickly into powerful Dragon Knights when faced with extreme adversity.

 

Shadow

This Half-Human, half demon dark assassin possess the accursed blood of the Helrons. They are the masters of using the dagger to their advantage, and it is said that the only thing more dangerous than facing one head on, is losing track of their presence in a large scale battle. Their tainted blades can deliver fatal wounds cursed with black magic.

 

Valkyrie

The Valkyrie is the master of the crossbow, and she is able to silence her enemy with an arrow sharper then a hawk’s talons and faster than light itself. This deadly class is able to put an arrow in everyone’s knee so watch out when facing one.

 

 

Finally after resolving which class to choose I was ready to go and take my first step into the world. I was set back a bit with the control system since it doesn’t follow the standard World of Warcraft system that most F2P games emulate these days. Using the mouse to both move my character and control my camera view was a bit clunky so I mostly kept to WASD. Another option to get around is simply clicking on your destination and letting the pathing take over. After getting familiar with the controls I grabbed my first quests and was pleased to see the simple but effective UI in place. Quests are easily tracked on the world map so I never felt confused about where to go. They can also mark locations on the map of interest to completing your quest so you never get lost looking for collectables or mobs related to your objective.

 

 

For any Player versus Player fanatics, Soul of the Ultimate Nation has the Battle Zone system. Players are able to set up a battle zone with plenty of customization options depending on what you’re in the mood for. They are able to choose the map, difficulty, number of participants and the reward to personalize the battle and dungeon. The dungeon is the second possible option to test your skills versus other people. In the dungeon there is no limit on the amount of participants that are able to join the area. There is also an Arena specially made for people to test their individual skill or team play with options ranging from 1v1 up to 5v5.

 

 

There is also a crafting system in SUN for players that like to fiddle around with resources and create useful tools. You can create all sorts of items that actually seem valuable and effective to equip. Players are able to create accessories, special accessories, jewels, potions, special items and mission quest items. The crafting system is pretty stock standard but has a nice twist to make it feel unique. Each attempt to craft your gear costs x amount of cash but there is still a chance your concoction will fail. This results in losing your materials which is a total bummer, forcing you to gather up a new batch of materials to try again. The player is also able to enchant their gear to make the piece of equipment stronger. This system also has different success rates that become progressively more dismal the more refined your gear becomes.

 

 

Graphics

SUN Online is remarkably good looking for being an Asian styled game that has been on the market for a few years. Like many Asian games the Glow effect is also favored in SUN Online. I actually despise the amount of glow common in Asian games and wish there was an option to make characters look more natural and less like guest stars in Twilight. Unfortunately there aren’t many settings that you can change in SUN Online, but thankfully the game runs pretty smoothly and doesn’t need them. To play this title you will need the following system requirements:

 

Minimum:

Pentium 4 1.8 GHZ or Higher

512 MB RAM or higher

Geforce TI4200/Radeon 9200 or higher

Directx 9.0c or higher

3GB Free HD space

 

Recommended:

Pentium 4 3.0GHZ or Higher

1GB RAM or higher

Geforce TI6200/Radeon 9600 or higher

Directx 9.0C or higher

3GB Free HD space

 

 

If you aren’t that knowledgeable about your rig’s specifics then just assume that any PC purchased in the last 7 or 8 years is able to play this game just fine. Even though the recommended settings require a processor that is clocked on high speed I think everyone with at least a Pentium 4 computer is able to run this game just fine.

 

 

Conclusion

SUN Online is a solid complete title that earned quite a large following prior to its launch for good reason. Things have only gotten better since launch with plenty of features to keep a player busy. I personally liked the emphasis on PvP and felt this was the defining feature that sets SUN a step above the competition. SUN Online at its core is a PvP game with just enough standard PvE features to keep the game from feeling 1 dimensional.

MEAD: RIFT Carnival of the Ascended Week 5

MEAD: Carnival of the Ascended Week 5

 

 

There are hardly any signs of a party left. A few wagons are left in the big cities and a few of the merchants remain. The world has broken out into a complete warzone. You can’t travel from one town to the next without coming across troops getting ready for war. People from all over are asking for you help.

 

 

Quests

This week’s quests all reflect the state of war we see ourselves in. The big number quest is to kill the enemy faction. So are the quests for the doubloon, the pvp quest and the raid daily quest. Though the raid quest is more than just confronting the enemy, you actually stand face to face with the leader of the opposing faction. They don’t go easy on you just because you have a pretty face. If you aren’t careful they stomp your face in fast. Continuing from last week there is a quest to kill two saboteurs who are hanging out near your capital city making trouble. The crafting quests are also a repeat of last week’s. Making supplies for the troops. The pvp quest to kill 10 of the enemy faction remains as well. The large number quest to unlock the title this week is a huge number and only certain NPCs are counting towards the quest. From what I could tell reading the forums this is not working as intended and a patch will be coming to fix it, hopefully.

 

Mounts

The most important thing about this week is something we have been waiting all month for! We can finally buy those awesome mounts! Sure, some of people were able to get them last week but for the majority of us we had to wait until this week until we had enough doubloons to get the mounts. Of course the hardest part was figuring out which of the awesome mounts to go with.

 

This week is all about war. A war that doesn’t show any signs of slowing down. You don’t have to be a pvper to enjoy it. Though having a few friends to help with the various quests is suggested as they are hard this time around!