Monthly Archives: September 2012

Mob of Dancing Knights Trigger Official Release of Knight Age

Mob of Dancing Knights Trigger Official Release Of Knight Age

 

Knight Age

 

Joymax, known to service online games globally (most famed being Silkroad Online & Digimon Masters), commences its official release of the free-to-play MMORPG, Knight Age, today! The game has completed its Open Beta Test which started on August 28th. In response to the fevered interest, including mobs of knights dancing in an in-game square, OBT came to a close after a short week and jumped straight into official release.

 

 

Knight Age, a 3D Fantasy MMORPG with its unique Riding-Action game, experienced a greater hype in OBT than in CBT; exclusively being reviewed in popular sites, such as Massively.com and MMOSite.com. OBT was highly praised by the players for its massive content updates and event-packed opening. Knight Age even carried a surprise in-game event, inviting all players to an exclusive dance party starring the GM (who looked eerily similar to a certain globally famous k-pop star) as a guest.

 

 

Players can expect more exciting grand updates with today’s official release – a raised level cap, new mounts and Pupa to collect, a whole new dungeon, heaps of new events that never leave a dull moment for the players, and it’s free!

 

 

From Closed Beta Test to Open Beta Test, the highest level a player could achieve in Knight Age was level 24. However, today’s official release raises the level cap to 35 which means more quests and monsters! Open Beta data is carried over to the official release so even maxed out characters will have a handful for a long time!

 

Knight Age

 

Knight Age’s primary feature (and Knight Age Facebook poll’s no. 1 interest) is its unique riding-action where battles are mainly commenced on mounts. Rides can be raised and strengthened with skills to befit the player’s taste; whether it be fighting bosses or competing in PVP. With additional mounts added in the official release, it will be up to the player to find the right partner for the adventure.

 

 

Another unique distinction of Knight Age is the pet system, also known as Pupa. With the right nurturing and training these pets will become your trusty battle companions. Among the various Pupae to choose from, they can be collected and even combined to create Pupae possessing greater power. The array of Pupae grows further with the official release, meaning there will be more to collect and combine for surprising results!

 

 

Furthermore dungeons will be added and enhanced. The dungeons will not only include enemies and bosses to battle, but puzzles that require players to use both their skills and brain. As the game also includes a ‘Looking For Group’ system, players can quickly gather together similar leveled allies to conquer these more challenging game sections.

 

 

Despite the OBT lasting only one week, it was packed with 11 different events for players to participate in. Expect to see 10 different events for the official release including fighting for Excalibur on a PVP battle and taking picture-perfect shots of the dungeon bosses. These events also signify the player’s last chance to earn a brand new laptop or a full gaming set (keyboard, headphones, mouse).

Planetside 2 Press Beta Impressions

Planetside 2 Press Beta Impressions

By Remko Molenaar (Proxzor), OnRPG Journalist

 

 

For years there were rumors that there was a sequel to Planetside in the making and many were already psyched by that rumor. Last year Sony announced the sequel and the big hype for this game started. I was among the many that was hoping to get a chance to play this game even once and when I had the chance to play in the press only beta I felt like the happiest man alive, well one of the many invited people. And on the 31st of August the NDA was lifted which means that I am able to tell you all about the awesomeness of this game.

 


Planetside 2 takes place three hundred years after the find of planet Auraxis. Just like in the prequel, the player has the choice between three factions, all three of these factions have a different view on life and it has escalated that badly that blood must be spilt. This new sequel to a very successful title has big features that have never been seen before in a MMORPG or even in any game for that matter. They took all of the great features from its prequel, blended this with awesome features and mechanics that people can expect from fps games for the last few years and comes forth is Planetside 2. The player can play each faction that sees him fit and there aren’t any benefits to any at all. All of the races have the same classes and work the same but are a little bit different. The weapons from all of the three factions work differently and some of them might be more effective on some target but may have a shortcoming when it involves something else. The three playable factions are:

 

 

Terran Republic

The Terran Republic has a special view on life like living it unlike the rest. The Terran Republic is an authoritarian government that leverages military might to maintain strict control over the colonial citizens. They are obsessed with living by the rules. Law and Order is their battle cry. Thus the Republic is seen as a dictatorship to the rest of the world. But many view the Terran Republic as the last hope for the planet Auraxis.

 

 

New Conglomerate

The New Conglomerate are totally the opposite of the Terran Republic and are seen as a loosely organized band of dissidents; they are vehemently opposed to the Terran Republic and the power it has on Auraxis. They are led by outcasts, industry titans, pirates and former military soldiers. They try to achieve freedom of oppression by any means necessary.

 

 

Vanu Sovereignty

The third faction, Vanu Sovereignty, has a different view than both of the above factions. They believe that mankind can only be saved through a mysterious ancient power connected to alien technology so that humanity can evolve to its next state of existence.

 

 

These three factions battle it out on several continental maps and each of these maps is dozens of km2 in size. During the current beta we had only one map to play on and that alone was enough to keep me entertained for days. The current map has three different areas, but every grid that you can play on looks totally different from the rest and I haven’t seen one grid that even looks remotely the same as another. And every inch of this continental map will be contested by a faction at all times so don’t expect this to be a game where you can peacefully pick flowers without harassment. The map we played on in the beta had a different looking area for every faction, which makes it more recognizable to see if you had lost something during the night or while you were away at work/school. Since this game is an open world and not a game lobby game like many first person shooters there will be action on the map 24 hours a day and something you might have captured during the day might be retaken during the night. So basically the only way to truly dominate is to build an International community.. or at least recruit some nocturnal folks to your cause.

 

 

Every faction can operate through air or the ground, and both are needed to win a grid. If it is your first time playing Planetside I will advise you to start with the infantry first to learn the basics. There are different classes that you can pick and each one of these classes will be needed in the heat of battle. The focus of the infantry is to try to get into the targeted base and to capture several points.      The six available classes will have to work together to sneak into the base with surprise or brute force to take over the base and essentially the grid. There are currently six available classes and people that have played the first Planetside might recognize them.

 

Engineers

The engineers are the same as in any other game, at least on the surface. Where they differ is the broad AoE damage they can bring to a battle, capable of bursting down a whole platoons while simultaneously supporting their faction members from the backline. Not only are they able to build a turret that they will have to manually control, they can also drop ammo boxes, repair the people in MAX suites, and any other vehicles for that matter.

 

Heavy Assault

The Heavy Assault is as the name suggests a class that prefers firepower instead of nifty abilities or equipment. This class is more beefy since they have more health and armor compared to the normal soldiers. Together with a weapon that is capable of firing more rounds this class is one of the effective at close range fights.

 

 

Infiltrators

The infiltrators are the sneaky soldiers that every army need. Equipped with a sniper rifle they are able to cover their fellow soldier from nearly a battlefield away and get out before the enemy can ever counter them. This playstyle is further accentuated with the useful ability to go invisible for a short period, allowing them to get out of even the stickiest of situations if you know what you’re doing.

 

Medics

Every squad and soldier wants to stay alive and so does the Medic. The medic is able to help its fellow soldier on the battlefield in the heat of battle with a special device that heals everyone around them. Unlike many games where the medic has to throw a box on the ground, the medic in Planetside gets to fire a special device with a laser, but beware the Mechanized Assault Exo-Suit cannot be healed since this is an armor dependent class. The medic is also able to heal itself with its own ability and therefore makes it one of the best supportive classes in the game.

 

Light Assault

The Light Assault is the nifty class that can get everywhere with the use of a jumpjet! This mobile class is ideal for campers since they can get into the most obscure nooks and crannies that you would never expect an opponent to be laying in ambush. Of course it’s just as ideal for countering enemy campers by coming at your foe from directions they never imagined were possible.

 

Mechanized Assault Exo-Suit (MAX)

The Mechanized Assault Exo-Suit that is also known as the MAX is the infantry tank of this game. This special made armor is ideal for soaking up damage on the front lines, creating a distraction for your high damage but squishier teammates to follow in your shadow to take over enemy positions. Because of their armor they become one of the most useful classes to rush your enemy with. Personally I see them as a big daddy, big muscled and strong yet slow. Despite their looks they are mostly a support tank so don’t think you can just hop in one and solo a well-fortified enemy position. However in terms of versatility you really can’t beat them.

 

 

The infantry however is not the king of the land, not even close. Proper and well-timed use of vehicles is what makes capturing fortified enemy bases possible. Most are designed for blowing through enemy defensive structures and forcing them to fight out in the open terrain. Beyond that they are vital for keeping outside interference to a minimal once your infantry infiltrates the enemy base. There is however a cooldown on the use of vehicles. Besides the resource cost you will also have to wait an x amount of time if the enemy blows your ship up.

 

 

And last but not least the king of the sky! You are able to fly different gunships that are really useful in your siege on any grid. Even if the goal is to take a base you will need to keep the sky clear from enemy attacks. And even when there are no enemies to shoot at you can cause havoc on the ground forces.

 

 

There are many benefits to owning the sky. For instance say you are in need of an extra spawning point closer to the battlefield to maintain an intense push? The Galaxy drop ship can carry up to 12 soldiers quickly to the front line and drop them inside a protective bubble to make sure they will get their feet on the ground and shots off on the enemy before dying. The Galaxy will deploy into a forward base after landing where the infantry can spawn at to keep reinforcements streaming in so long as the Galaxy remains safely guarded. Airships, like ground vehicles, have similar rules in regards to respawn cool-downs.

 

 

During the closed beta session that is currently still ongoing I have had a lot of fun and never felt the familiar MMO gripe that I had done it all before. Every little grid looks completely unique compared to others and even slightly changing your approach on an enemy base can completely change the dynamics of how the battle is fought. Not only are the controls and feedback spot on but the graphics rival and surpass anything on the market today. Planetside 2 is the complete package already in this early beta stage and the devs seem hard at work whipping out new patches on a daily basis to further improve the situation.

 

 

Only after standing on a distance mountain near a massive battlefield can you truly appreciate the mass and scope of this title as infantry, vehicles, base defenses, and gunships clash and cooperate as if a choreographed Star Wars scene. When there are gunships flying around you, explosions rocking your screen, and a barrage of futuristic ammunitions whizzing by your head, then you too will understand why I feel this is the best looking game of the 21st century.

 

 

Conclusion

Planetside 2 is what I might call ‘next gen’. The gameplay, even though we have seen it in many other games, has never been reproduced on this scale before, with graphics rivaling the film industry. Now that the NDA is lifted I believe we can all rejoice that soon this title will soon be available to the public! But if you want to be the happiest man alive like me then I suggest you check out our ongoing forum event HERE to post your faction allegiance or HERE to tell us what has you most excited about the game for a chance to win immediate access to Planetside 2 for yourself! But hurry because we’re closing these competitions down soon!

PAX Prime 2012: Borderlands 2 Closed Doors Demo

PAX Prime 2012: Borderlands 2 Closed Doors Demo

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

I promised it. You asked for it. And without even having a press meeting I managed to talk my way past the 3 hour line to make sure I could report on what was new at PAX for your enjoyment? So what did they have to show at PAX? You could say a lot if you haven’t been following the game closely until now. But I’m just going to assume with how overwhelming your response to our forum poll was that I’m not writing to the uninformed. So let’s skip ahead to what was shown that has not been seen prior!

 

 

A massive wormhole thresher… have you seen these things on the trailer released a few days ago? If not be sure to take a look at around the 4 minute mark on it:

 

 

Got it? Good now amplify it’s size and speed by 30 and you have an idea of the boss they were demoing at PAX. And no I’m not talking about rough in the typical MMORPG terms of ‘you will have a hard time until you figure out its pattern.” I’m talking about rough as in a team of four developers that no doubt made this creature got torn to shreds in the demo in less than 3 minutes without even getting through 1% of its HP.

 

 

It can dig through mountainsides, hit you from all sides with tentacles that shoot poisonous spikes, and use some sort of gravitational power to try to pull you in to your doom, or worse, knock you off a nearby cliff to your certain death. And even if you happen to survive the fall, I assure you your team will be dead by the time you get back into the fight without your support. Yea Borderlands 2 goes hard like that, but it’s expected considering the power of the Badass Rank.

 

 

For the uninformed among us, Badass Rank is a system that allows you to power up not only your current character class, but all characters you ever decide to make. Be it gun damage, shield recharge speed, bonuses to specific skills, movement speed, or other miscellaneous powers, you can unlock an unlimited supply of badassness through a system akin to an achievement system. So if at first you don’t succeed, go do some cool stuff on the side until you can return to blow stuff up!

 

 

Speaking of fun side ventures, a new interesting type of loot was revealed to drop at PAX. No it’s not a new type of gun. What would the fun be in that when they already offer nearly 100 bazillion guns. Sir Hammerlock is a gentleman and a scholar and wouldn’t lie to you. No the loot I’m talking about is customization including heads, armor, and hairstyles to make each of your character classes a little more unique for when you show off to your online friends.

 

 

The final piece of the puzzle revealed to us at PAX was the new Mechromancer class you may have seen me tweeting about earlier this weekend. This class is actually DLC but comes free if you pre-order at specified retailers. So what does it offer that’s different from the rest? Clap traps that, once again, can only be described as bad ass. You are a bad ass aren’t you? Good then let’s continue.

 

 

Gauge the Mechromancer is a female mechanist with style that summons overly large clap traps that can be customized with various attachments depending on which skill tree you choose to follow. Although I don’t have the full details on her three skill trees, I know they are called the BFF tree, the Anarchy tree, and the Little Big Trouble tree. The BFF tree offers some pretty unique abilities for your summoned clap trap such as explosive claps when he slams his hands together. He can also learn an ability that sends out an electromagnetic shockwave when he claps his hands together should lightening damage be more useful in your current situation.

 

Death Claps: Like this, but less funny and more awesome.

 

The Anarchy tree allowed Gauge to place wolverine styled claws on her death clap to turn it into more of a mechanized tornado of AOE destruction. It also changes up your playstyle slightly by gaining temporary increased damage from both killing enemies and unloading machine gun cartridges fully. They didn’t reveal anything (at least to our particular demo group) about the Little Big Trouble tree and the vague name doesn’t give me much to work with. I guess your guess is as good as mine on that one until more official news becomes available.

 

 

So the last question you might ask is how does it play? I can say with certainty that the controls are spot on whether aiming with the console controller or keyboard and mouse. Grenades felt far more accurate and controllable than I have ever seen in an FPS title. The recoil on my weapons and corresponding sound effects really gave a sense of power behind my arsenal no matter which character I tried. My only real complaint was jumping and running felt a little slow but given how little time I had to play with the title this may be the smart design choice to go with given the game as a whole.

 

 

With only 2 weeks remaining though you won’t have to wait long to get your hands on this title. I’ve put my pre-order in and look forward to embarking on 4 player co-op with my 3 roommates very soon!PAX

PAX Prime 2012 OnRPG/MMOHuts Day 3 Recap

PAX Prime 2012 OnRPG/MMOHuts Day 3 Recap

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

Co-written by James Hunt (JamesBl0nde), MMOHuts Content Editor

 

 

It’s been a loooooong 24+ hours but we’re finally settled and ready to continue pumping out coverage of PAX 2012. But before we even get to our Day 3 coverage we have to share a bit about our Day 2 evening because Starcraft II’s new tournament styling blew us away.

 

 

After hitting up some amazing sushi at Blue C Sushi with James’ old roommate ColbyCheeze and a fellow LoL shoutcaster from IGN, AJ Mazur we headed over to snag our VIP seats in the on-going Starcraft II tournaments. Although he went on to place 2nd overall, iNcontroL was true to his name all night on Saturday, reacting with superhuman speed to the constant barrage of heat seeking missiles, planet crackers, and all other sorts of disasters that the community was voting to throw at him. Even knowing as little about Starcraft II as I do, I couldn’t help to get pulled into the excitement in the room as units dodged vortexs and lighting storms in the nick of time to keep matches lasting over half an hour with resource leads switching between teams every few minutes.

 

 

It was also incredibly humorous to watch the players prior to each match try to win over the audience with their charisma in the attempts to gain an advantage in the voting during the matches. I feel Blizzard has really hit a goldmine with this new method of tournaments and I look forward to watching future matches like it as our awesome local Buffalo Wild Wings that is cool enough to stream esports matches for me.

 

 

One last mention of this: We’d like to congratulate Bomber for not only taking home the championship but also being a cool enough guy to hang out at the Barcraft earlier Saturday night to play matches with the fans.

 

 

The following day our time finally arrived to bring our forum community members what they wanted. We entered the convention center and were first in line to follow a parade through the showroom floor led by none other than Sonic the Hedgehog! The destination? SEGA’s Phantasy Star Online 2, one of the most popular online titles in Japan that was making its English debut appearance in North America.

 

 

I received an impressive run-down from SEGA’s Senior Producer Ken Ogasawara on the three class types, customization, the on-the-fly weapon swap outs, and even got to carry my team through a fantastic and challenging lava dragon battle that nearly resulted in a party-wipe on multiple occasions. With all skills being aimed and monsters interacting depending on the elemental skills you use and areas on their body parts you hit, this is the first title I’ve seen in a while that I feel can go toe to toe with my current action RPG favorite TERA. Following our play session we watched some fans test out the incredibly in-depth character creator and got a chance to interview a girl with a hardcore southern accent on her personal thoughts on the customization options. Look forward to a video on both coming your way later this week!

 

 

After learning a bit about Phantasy Star Online 2 and splashing my memory back in the old SEGA days with Sonic, I left Dizzy and Bowen to get a head start towards the pretty hefty crowd around Marvel Heroes. I interviewed one of the Associate Producers from gazillion entertainment. The game takes a lot from the older Diablo games except with open world actions and events were large groups of people aid one another  in taking out raid bosses, all while being your favorite Marvel Hero.

 

 

During the interview I was interrupted by two awesome people, the first was Spiderman himself, and the second was David Brevik the president and COO of gazillion and original creator of Diablo I.

 

 

While James was checking out Marvel Heroes I snagged some time to check out Nvidia’s newest graphics card, the GeForce GTX 660 TI. I was overwhelmed as Andrew Coonrad, their Technical Marketing guy, went over just how far technology has advanced with this latest addition to their roster. There’s literally so much going on with this new card that it’s hard to summarize it all but the feature they were most proud of was the PhysX technology that can combine the most advanced detailing including cloth, forcefields, see-through elements, liquids, and realistic skin textures all together in graphics that put even the movies to shame.

 

 

 

But fortune truly smiled on me at this booth as I got a chance to meet a member of the Borderlands 2 team who snuck me into their demo that normally carried a 3 hour line to gain access to! Although we weren’t allowed to record the demo we got to see a gigantic tentacle monster destroy the 4 man dev team in 3 minutes flat. They also demoed two new classes including Astin, a turret master than can place turrets on any terrain, and the never before seen Mechromancer, a female character that builds clap traps of mass destruction. As soon as this article is published I’m immediately going to get to work recapping all we saw from Borderlands 2 as it was the highest requested game on our community forum thread!

 

 

Sometime later I found myself on the 6th floor to check out a new indie title designed to cater to the old school D&D tabletop fans who no longer have the time to purchase and paint hundreds of figurines, or perhaps just moved away from their D&D crew. David Steinwedel, bitflip games’ executive producer, set me up with a member of his dev team to get a crash course on all things MinionMasters. In MinionMasters you can build your own decks of fighters, action cards, and power-ups, and then sit back as hundreds of pieces from 6 competing players (or AI fill-ins) go to battle with simultaneous movements. This definitely looked like a fun side game I’d be into playing and I’ll probably pick it up and give it a full review later this month!

 

 

While DizzyPW was over chatting it up with MinionMasters  I got in touch with the guys from Musegames and Guns of Icarus. These guys didn’t have a booth but they were still out telling people about their game and I was glad to be one of them.  This game is so unique it really doesn’t have a particular genre.  Get inside a flying airship as a Captain, Gunner, or Engineer , team up to take down enemy airships while staying alive. One interesting thing about the game is, although you may be one particular class the chaos in the game is very similar to, say, the show The Most Deadliest Catch, In that you can equip tools in the load out screen that will allow you to blend into one of the other classes, for example, if you are a gunner, you might pick up a wrench, or a fire extinguisher to be able to maintain your own close range fire breathing turret, or at least until your engineer shows up to get you back into action. Hopefully in the future I can get into a game with these guys to make a unique First Look.

 

 

Next I found myself playing a game called FORGE, a MMO focused around PvP and skill shots. The game handles like a third person shooter using the Unreal Engine 3, so much so that I wanted to crouch down behind objects to use skills. On the other side of spectrum the game mysteriously reminded me of Smite especially after I was told that they were working on a gamemode that featured minions pushing bosses. After getting the hang of the game I found myself pretty successful with a 1v3 victory. FORGE is an indie game with a small price tag but well worth looking into.

 

 

By now the energy levels in the convention center were beginning to wane as geeks from around the world began to feel the weight of their feet dragging across the floor. However one Dr. Pepper later and DizzyPW was back in action to finish up our coverage at the Dungeons and Dragons booth. We haven’t covered this title closely since PAX East so we got a chance to look at an advanced Druid class in action, got a peak at what exactly lurks in the forests surrounding Eveningstar, and witnessed the might of the Spider Goddess Lolth tear things up in her outer dimensional web. The part that really impressed me though was the graphics upgrades, though words don’t bring them justice. Keep an eye out for our DDO interview to get a glimpse of all this and more.

 

 

Leaving Dizzy at the DDO booth I ventured off for a drink as well but first I had to stop by the Gunner booth to look through a pair of stylish gaming glasses. These glasses, all with an amber colored tint, actually block all of the man made blue light rays coming from our computer monitors. Constant bombardment from this light will certainly cause headaches and bad eye strain. These glasses came in so many different varieties it made Oakley look bad, glasses for the long hour office worker or professional gamers (which featured lowered arms to accommodate for headsets). There is no doubt I am picking up a set of these, especially since they can replace prescription eye-wear.

 

 

That wraps it up for our quick recaps of PAX Prime but our coverage has only begun. Keep an eye out for dozens of interviews, more cosplay than you can flash a camera at, and some of the best giveaways we have ever snagged at any convention!

 

 

 

Update: We are now holding a contest to give out Planetside 2 beta keys! Check out our forum post HERE for more details!

Meta’s Verse: Beginning the End

Meta’s Verse: Beginning the End

By Meticulous Meta, OnRPG Paragon Reporter

 

 

For anyone who does play, used to play, or worked on City of Heroes, this weekend was an emotional train wreck. For anyone who missed the news and is wondering why you’re seeing a Meta’s Verse on the the wrong day I have some sad news for you. Paragon Studios has been shut down. All production, everything we have been looking forward to in the future is dead. You can play it on the beta server if you really want to know. More importantly though, City of Heroes is closing. Other websites are reporting a closure date of November 30th, I haven’t been able to confirm this yet with any of Paragon Studios’ former staff. It looks like more information will be coming on Tuesday, hopefully. I was fortunate enough to log in just before news hit. So I got to see the community react in real time. Shell shock is the only way to describe it. I’ve only played for 6 years, but I know there are many people out there who have been with City of Heroes from the start. For a lot of people City of Heroes is a home away from reality, myself included. The community is crushed. It has been said by the fans for a long time and I have to agree, City of Heroes has…had the best community and dev team in the industry.

 

 

Speaking of the dev team, Paragon Studios is gone. As I understand it yesterday was the last day of Paragon Studios. All of those wonderful people lost their jobs yesterday. Right before Labor Day weekend. I know there isn’t any good time for bad news, but there are bad times and this was one of them. I attempted to get in touch with my contact at Paragon Studios, a contact I had just made before Gamescom and I had so much planned. But it seems that they no longer have access to their email. So the answers I had hoped to get won’t come. I know though, that I speak for the entire community when I say that we’re sorry we have to say goodbye to you all. We love you and will miss you. Our hearts especially go out to Melissa “War Witch” Bianco and Matt “Positron” Miller who have been with City of Heroes longer than anyone else. I have no doubts that they will be able to find jobs elsewhere in the industry. But I also know that for them, and all of the development team, City of Heroes is and always will be more than just a job. We’re a family.

 

So, what about the future of Meta’s Verse? Well, I’m going to keep cranking out articles for as long as I can. There is still a lot to talk about. I will still be playing City of Heroes up until they turn off the lights. And whatever it is that the community has planned on Virtue I will be there. Taking screenshots, trying my best not to cry and saying a final goodbye to the game I love so much with the community I love.

 

 

As for the future of City of Heroes, a few of our favorite red names have spoken up. Positron, Matt Miller has said that next week assuming they still have access to the forums he will be hosting an ask me anything about the lore. They will answer absolutely any questions people have about lore. If they don’t have answers they will create answers. I really, really hope this happens. There is just so much we don’t know. Zwillinger, aka Andy Belford has said he would try to get the ski slopes opened up for us next week for a final goodbye to a part of the game that has always been so popular with everyone. Several red names have expressed a desire for the players to get answers. Hopefully, whoever is left behind to watch over the game will be able to give us a few answers. We may never learn the why though. This is a fact I’ve come to terms with and I think everyone else needs to as well. This isn’t the time for anger, this is the time to tell all of your friends. Get everyone to come back. I want to see City of Heroes go out with a bang.

 

 

For anyone who doesn’t see the point in continuing in City of Heroes, the point is the memories. For anyone who complained about having just subbed up, I’m sorry you’re out your money but for so many of us this is an emotional time. The next couple of months will be depressing to say the least. I have a very big project ahead of me, something I know many people also have. I plan to get screenshots, videos, and write full biographies of all 60 characters I have ever kept. As well I plan to get screenshots of my favorite places in City of Heroes, greet all the old friends who are coming back to say goodbye while trying to get my one and only Tank to 50.

 

 

If anyone plays on Virtue and wants to team up, or even just say hello send me a message, @Maressa is my global name. Keep an eye out for Meta’s Verse every Wednesday until the end. I’ll be talking about all things City of Heroes, doing a few interviews and well, if I have any time left after that I’ll start making stuff up.