Monthly Archives: October 2012

Allods Online Launches Autumn Wind Patch 3.0.5

Allods Online Launches Autumn Wind Patch 3.0.5

 

 

Change continues to arrive for Allods Online as Autumn Wind launches today, October 30, in North America.  Experience this season’s updates with the exciting new skirmish Summerhold, the improved crafting professions system, and the complete revamp of the popular sport Goblinball.

 

 

Summerhold hurtles into Allods Online’s list of skirmishes with a thrilling new battle and even better rewards. Twelve players must employ four impressive vehicles in taking down a colossal golem, who tramples across the countryside destroying supply chests. The faster players exterminate this mech, the more medals they receive from the remaining chests to buy experience, vanity items, food, and more. Rush headlong against the menace and his army of machines in the Type 59 ST tank, disable the giant’s attacks with the IS-7 Heavy, strike from a distance in the T92 Arty, or scout ahead at blazing speeds with the T50-2 Firefly.

 

 

Allods Online’s previous update hinted at major crafting changes when alchemy and herbalism were combined into a single self-sufficient profession.  Those tremendous improvements are now here with the combination of the last remaining crafting professions with their most compatible gathering professions. Blacksmithing merges with mining, and both leatherworking and tailoring will utilize dissembling.  Best of all crafting further improves with an updated interface, tool upgrades, a simplified level progression, and the ability to find patterns for gear that can be created, then upgraded or used for upgrading.

 

 

Gear up for a rousing game of Goblinball with a complete revamp of the humorously brutish game.  The traditional Orcish sport, now accessible to fans of all levels, pits two teams of four against each other as they race to kick an unfortunate goblin through the opposing team’s goal. Improved abilities allow the players to kick, charge at, and block the doomed little goblin, who now glows according to which team has possession, while goalkeepers get the special ability to return him to the field. Shin kicks are not out of bounds either, and after each ten minute match players will receive fragments that can be turned into currency for buying experience, crafting materials, and more!

 

 

Check out the full details in Allods Online’s weekly patch previews on the official website!

RaiderZ – Real MMORPG Freedom Goes F2P

RaiderZ – Real MMORPG Freedom Goes F2P

By Jordan Hall (ApocaRUFF), OnRPG Journalist

 

 

 

RaiderZ is an MMORPG developed by MAIET Entertainment and published by Perfect World. MAIET is best known for GunZ: The Duel. With this new game, they bring the fast-paced combat they are known for and combine it with traditional RPG elements. With its combination of colossal monsters and a very interactive combat system, this game is sure to be epic. If you are tired of the monotony of the point-and-click combat that most MMORPGs offer, you may find yourself enjoying this exciting title.

 

 

 

Features

Questing. Enter a world with a deep and rich story. Help its inhabitants with their problems to receive rewards and experience.

 

Mounts. Craft, buy or rent mounts. Current available mounts are the Moa and the Lycian. The Halloween event made a floating broom mount available.

 

Interactive Combat. Mouse aim mixed with dodging and blocking make for a very interactive experience when it comes to the combat in RaiderZ.

 

Colossal Monsters. There are numerous creatures and monsters of massive sizes to fight.

 

Combat Styles. Rather than classes, RaiderZ features four combat styles. You can mix these styles to get your preferred combination of skills and abilities. The styles are Defender, Berzerker, Cleric, and Sorcerer.

 

In-depth Character Creation. There are dozens upon dozens of options to choose from while creating your character.

 

Dungeons. The world is full of dungeons to raid with your friends.

 

Crafting. Use the loot you have collected and the resources you have gathered to create equipment.

 

Item Upgrades. Use looted or bought upgrade items to increase the stats of your weapons and armor.

 

 

RaiderZ has a bunch of awesome features packed in to it though where it truly shines is in combat. It really is fast-paced and you won’t get bored of it any time soon. Which is good, as combat plays a role in just about everything, even crafting. Though the crafting system is the one element of the game where I feel they aimed high but haven’t quite figured out all the kinks yet. Overall, the features available make for a great experience that you won’t be disappointed with.

 

 

Graphics

RaiderZ looks good. The landscapes are beautiful and vibrant. Little touches, such as boat sails flapping in the wind or a lantern sitting on the side of the road, truly bring the world alive. The animations, especially in combat, were amazing. The maps were well designed but, while not too small, were not that big. I have got to say I really liked the slightly cartoonish graphics-style. I do not have a single complaint about this area of the game.

 

 

 

Controls

RaiderZ offers a control scheme that is suited to its style of gameplay. WASD movement with locked-by-default mouse to look around. Everything can be interacted with using the keyboard alone, so there is no reason to unlock your mouse if you do not want to. Like most MMORPGs, you use the 1-9 keys to activate your abilities. The game does however support point-and-click movement if you prefer it. You just have to press the Ctrl key to unlock your mouse and enable this control style.

 

 

The combat controls are very nice. You use your default attack by clicking the left mouse button. Right click will block. You can either double-tap a direction key, or hold shift while pressing a direction key to dodge. You can lock on to a target (to keep better track of their health) by aiming at them and pressing the Y key. And tab will switch between the two sets of weapons you can have equipped at any time. The controls work very well in all areas.

 

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User Interface

The user interface (UI) was easy to use and pleasing to the eye. It was really fun to interact with, thanks to some well-designed animations. A majority of the UI was moveable, so you could customize it to your liking. The only problems I had were with the chat box. Due to some extra language packs installed on to my computer, the game would for some reason insert spaces in front of my messages. This made it impossible to use any slash commands. I had to disable the language packs to resolve this problem. Doing that was a bit of an inconvenience to me. Besides this, I had no other problems with the UI.

 

 

Customization

Customization in RaiderZ is delightful. It starts with character creation, where you get lots of options. 12 face types, 30 skin colors, 18 hair styles and 30 hair colors, 10 eye colors, and 25 tattoos are available to you. You can choose between three voices for your character. Also in the character creation, you get to choose your first combat style.

 

 

Combat styles are basically classes. You are not limited to one combat style, as at level 10 you can start to pick-and-choose abilities from the other styles. An example being my character: I chose sorcerer as my main style and mixed it with abilities from the cleric style. Each style itself has several different skill trees to go down such as fire and ice for sorcerer.

 

 

This is an area where RaiderZ is definitely NOT lacking. I really liked all the options available to me while creating my character. I was even happier about what I could do with my characters skills. A lot of the fun is figuring out what skills best fit your style of play. This part of the game was a pleasant experience.

 

 

Community

The first thing I saw when logging in was constant gold seller spam. That made it hard to actually get a feel for the community. I had to ignore several spammers before I could begin to see the chatter of other players. This gets better in other areas, as the spammers tend to stay near the newbie zone and the big towns.

 

 

After cutting through the spammers, I found the community to be mostly friendly. A lot of people stepped up to help me with problems and I got a bunch of helpful whispers. Of course, there were the occasional idiots. The ones who would insult anyone who asked a question, randomly curse you out for no reason, tell you to kill yourself, etc. The people who were willing to jump to your aid more than made up for that, in my opinion.

 

 

On the forums, you will find lots of guides to help you out with any question you could have. And if you cannot find the answer to your question in one of the player-made guides, you can usually get an answer pretty fast by posting on the forums, thanks to the game’s popularity. I noticed that the community manager was very helpful and dealt with players very well. I saw a couple of threads praising him while I was searching the forums. I am pretty sure he has played a large role in the game’s success.

 

 

The population is very healthy. Which has its ups and downs. It is good because there are always people to group with and help you out, but at the same time, everything on the ground can only be had by one person. So if you are doing a collection quest, it’s race against everyone else doing it to get the item. I cannot tell you how many times I killed a group of monsters, only to have some random guy run up and take the item I was trying to get to.

 

 

Gameplay

Let me start off by saying that RaiderZ reminds me a lot of Guild Wars 2 and Tera. More Tera, though. It offers a fun experience interacting with the world, while also giving you a “living world” to quest in. I wish it would have taken a bit more from Guild Wars 2, but you can only ask for so much.

 

 

The questing is very easy and very traditional. It has easy-to-see markers on your map for every quest location and objective, so there is no guessing as to where you should go. You just press M and you can plainly see. The objectives are your usual MMORPG objectives. The, “Go kill fifteen hogs” type quest. There are some collection quest thrown in. Sometimes they will spice things up a bit by having you transform in to some kind of neat monster that gives you a bit more fire power. A majority of the quest arcs end with a battle against some colossal monster that often requires teamwork to take down. While not impressed with this system, I only had one complaint. I would often get a random ten to fifteen second lag while trying to take or turn in quest.

 

 

Combat is very fun. I did not notice one negative thing with it. Difficulty seems perfectly balanced with a nice scaling challenge that forces you to up your game to the next level every few levels. Fighting was a very satisfying experience. You can almost “feel” the impacts when an enemy charges in to you, or you slam his head in with your staff. A lot of enemies can have their armor or horns broken. You can then pick them up for a temporary buff. Sometimes an enemy will drop their weapon as well, which you can then use to kill his friends. What I really liked was that combat is not as mindless as past MMORPGs have done it. You need to pay attention and actually take part in the fight if you want to live.

 

 

The combat is made even better thanks to the fact that enemies are “solid”. What I mean is, if a massive wolf charges at you, you and anyone behind you are going to go flying. If you swing your huge two-handed greatsword and there are a bunch of enemies in a tight group, you are going to hit them all. Something I noticed that I did not like was that if you are not in a group, you won’t get any sort of credit for helping someone kill something. If someone hits a quest NPC before you do and then you jump in the fight to help, you won’t get credit for the kill and cannot loot it. This is an archaic system that I had hoped would have been killed with the release of Guild Wars 2.

 

 

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Despite being able to mix and match the skills from different combat styles, I found that certain things dominated and made other combinations not an option if you did not want to hinder yourself. An example of this is mixing sorcerer skills with cleric skills. This was a very over-powered combination that I saw a lot of. And honestly, you need to invest in cleric skills no matter what you want to do, as the only other options for healing is potions and eating food. These can only be labeled as minor supplements compared to healing spells. So a heal spell is usually the first thing you grab after reaching level 10.

 

 

I did like the combo system. A lot of spells and abilities require that you have used a certain ability prior to being able to use it. As a sorcerer, I had an ability called Awakening. It would reduce my cast times by 100% for ten seconds, as long as I had cast one fire spell and one ice spell beforehand. It was stuff like this that added to the overall interactivity of the combat.

 

 

One of my favorite things in a game is PvP. Unfortunately, the game fell a bit short in this area. Currently, the only option for PvP is dueling. This is where you fight another player one-on-one. Duels can happen anywhere, and fighting against another player in this game is just as exciting as the PvE fights. I did read that more PvP options were planned for the future, but the developers wanted to focus on PvE content for the time being. I think this is a good choice in the long run.

 

 

The main way to get new gear is through crafting. To craft, you have to gather materials. These are usually gained from killing monsters. Which brings up the really odd loot tables. I was pretty surprised when I killed a hog and got some rags. Nothing bad, but it makes you scratch your head. After you have gathered the materials, you take them to an NPC and choose the item you want to craft from a list. Simple as that. No creativity or discovery involved. There is also an upgrade system that consisted of putting gems on to equipment, and there is an enchant system which has a bit more chance involved. You can also craft mounts. There are currently two to choose from – the Moa and the Lycian. This is definitely the weak link of the title at launch.

 

 

 

Sound

I usually do not mention this part of the game unless it really stands out to me. Which in RaiderZ, it did. The sounds were wonderful and really added to the atmosphere. Even the combat was made better thanks to the sounds. The music fit well with what was happening on the screen, too. The voice acting could be a bit funny at times, due to the occasional odd voices and the cheesy-ness of the lines. But they did a great job overall with all the sounds.

 

 

Final Verdict

RaiderZ was a fantastic experience. It brings a new way to do combat and mixes it with a lot of the good things from other games. Added with the fact that it is free to play, there really is nothing you can complain about. While I wish there was a little more taken from games like Guild Wars 2, such as better crafting and a more dynamic quest system, I was happy with what was there. I do have a small fear concerning end-game content. I am not sure if there is currently enough for it to hold your interest for long. But, the journey getting to the end game is a blast. And this is one of those games where you make a bunch of characters to try everything out. So there is re-playability. If you are looking for a more action-filled MMORPG, I fully suggest you give RaiderZ a try.

 

 

Graphics: 4/5

Controls: 5/5

Customization: 4/5

Community: 2.5/5

Features: 3.5/5

 

Overall: 4/5

 

Also be sure to check out our sister site MMOHut’s First Look w/ JamesBl0nde!

OnRPG Shotgun News 10/30: EVE, RIFT, and The West 2.0!

OnRPG Shotgun News 10/30: EVE, RIFT, and The West 2.0!

By Shannon Doyle (Leliah), OnRPG Journalist

 

 

 

EVE Introduces New Buddy System

EVE introduces a new buddy system for players to invite as many friends as they want using a URL which can be used over and over again. There is also a chance to earn rewards for every friend who upgrades from the buddy trial account. All limits on the buddy program are being removed, this includes the PLEX-for-PLEX reward option.

 

 

First Rift Storm Legion Dungeon Released For Pre Order Customers

Anyone who has pre ordered the Rift expansion, Storm Legion will have access to the first of the dungeons coming with the expansion. Exodus of the Storm Queen is a five player dungeon which puts players up against new bosses and monsters. Storm Legion will release on November 13.

 

 

The West 2.0 Launches

InnoGames has launched the first 2.0 world in adventure browser game The West. The new world is called Dakota features a completely redesigned map, overhauled job system and a new modern interface. Older worlds will also be receiving an update in the same fashion with The West 2.0.

Age of Wushu US Launch Date Announced

Age of Wushu US Launch Date Announced

 

 

Chinese game developer Snail Game has just announced that its 3D Wuxia MMORPG, Age of Wushu, is about to launch in North America in February 2013! The game has been translated into English and is ready to kick of testing. The company’s American subsidiary, Snail Games USA, will play an important role in the game’s operation.

 

 

As the hottestinternet game in the Asia-Pacific region in 2012, Age of Wushu has more than 50 million users worldwide. On any given day in mainland China, there are more than a million fans discussing gameplay on the game’s official forum and on weibo (China’s answer to Twitter). In North America, the global Chinese language servers have been met with a great response. After open beta testing on August 8 this year, Age of Wushu caught the eye of many media outlets and has won some 32 prizes from mainland China’s media and industry organizations. Age of Wushu has long since taken China by storm; the game’s publication in North America heralds the beginning of Snail Game’s global operation strategy.

 

 

Age of Wushu is an epic work five years in the making, with an investment of more than 100 million RMB. The game broke the mold time and time again, introducing a class-free character growth model. It also knocks down the barriers on race and class barriers as seen in other MMORPGs. It features innovative player-versus-player action, random encounters and other Wuxia elements that plunge users headlong into Ming dynasty China. Before creating this vast game world, our development team studied all of China’s most famous historic and cultural sites that pertain to Wuxia culture, place likes Shaolin Temple and Emei Mountain. Age of Wushu game contains thousands of kung fu movements, including bread-and-butter external skills but also flying skills that allow players to gracefully walk on water or scale tall buildings. The game also features a special offline growth model in which characters live and grow even when the user is offline. This gives the game an interesting level of spontaneity and triggers all kinds of random encounters.

 

 

Age of Wushu is distinct for the level of cultural depth it introduces to players. For many years, Snail Game has developed its overseas market and introduced gamers across the globe to the joys of traditional Chinese culture. The game’s English version is complete and a brand new Age of Wushu official is in the pipeline. The website will let players in on even more details of the game, but in the meanwhile, follow us on Facebook and Twitter!

Aeria Games Brandishes The Beautiful And Bloody Scarlet Blade

Aeria Games Brandishes The Beautiful And Bloody Scarlet Blade

 

Scarlet Blade

 

In humanity’s darkest hours, our saviors will be both lovely and lethal. Aeria Games, a leading global publisher of free-to-play online games, today unveiled its newest massively multiplayer online role-playing game (MMORPG). Scarlet Blade is a whirlwind of eye-catching heroines, exhilarating combat, and beautiful landscapes.

 

 

With the world in chaos following the relentless siege of mysterious invaders, mankind is driven to desperate measures. The last ditch effort to take back their home rests solely on a group of women, genetically engineered in secret to combat overwhelming forces. Players will take control of one of these newly awakened warriors, who are so adept at combat that they can hold their own even in the scarcest attire.

 

 

Scarlet Blade is one of the most unique and impressive games that we have had the privilege to publish,” said Tom Nichols, Director of Publishing, Aeria Games. “It has a phenomenal level of depth and style, and we’re excited to bring this game to our community of players. We anticipate that the charming cast of all-female playable characters will attract a passionate following of MMORPG gamers.”

 

Scarlet Blade

 

In addition to an engrossing story that will take them through environments ranging from lush, exotic jungles to treacherous abandoned military installations, players have many gameplay options available to them. One of Scarlet Blade’s most dynamic features is the ability for any character to control a hulking mech for limited periods of time, providing temporary access to completely new abilities, play style, and vastly increased power.

 

 

Player vs. player (PvP) combat is highly developed and also huge in scale. Large battlegrounds are available to those seeking sweeping, epic PvP clashes in sizes of 50v50 or 80v80. For even more PvP action, players can take to a huge and continually contested open zone specially built for strategic PvP play between opposing factions. And at the end of a long day of fighting, players can wind down with their fellow combatants in a vibrant and racy nightclub.

Scarlet Blade

Scarlet Blade is an action MMORPG featuring an all female cast of playable characters. Each of the characters have a different playstyle, including weapons and skills they use. They can also take control of a mech in battle to boost their powers immensely for a short period of time. PvP battles are immense, with 50v50 and 80v80 battles to join.

 

 

Features

All Female Cast: Humanity’s last salvation comes in the form of several battle hardened maidens. They’re all ready to take down in creatures invading Earth, and look good doing it.

Action Combat: Use your skills and smarts in battle to defeat your opponents. Each lady has her own repertoire of attacks she can perform, and each has her own method and style of combat.

Huge PvP Battles: Face off in massive PvP battles with other players. 50v50 and 80v80 battles await players looking for some chaotic, fast-paced, massive fun!


Rest and Relaxation:
Tired of saving the world? Combat against others wearing you out? Hang out in a slick nightclub with other players to wind down, and get ready for more action.

Darkfall Unholy Wars Reveals Deadeye Skirmisher School

Darkfall Unholy Wars Reveals Deadeye Skirmisher School

 

 

Today Aventurine offers us a look into the skillset of Darkfall: Unholy Wars’ Skirmishers following the Deadeye school. A Deadeye is extremely skilled with the bow, and can utilize it to damage single targets or even small groups.

 

 

Here is a brief rundown of the Deadeye skills:

Puncture: A magically imbued arrow attack that can travel through enemies while damaging everyone in its path.

 

Exploit Weakness: A debuffing attack that greatly reduces a target’s arrow protection.

 

Explosive Arrow: An explosive arrow attack that will damage everyone around the area of impact.

 

Trueshot: A very powerful arrow shot, that offers extreme speed, accuracy and damage. An arrow shot with Trueshot will travel in a completely straight line, with no arc.

 

Salvo (Ultimate): A devastating barrage of arrows fall from the sky towards the Salvo’s point of impact. Everyone affected by Salvo’s deadly rain will suffer serious damage and will be unable to sprint for a short duration.

 

The following video is a look at the Deadeye in action on an early test client of the game.

 

 

Tyrian Times – Shadow of the Mad King: A Mini Guide

Tyrian Times – Shadow of the Mad King: A Mini Guide

By Meredith Watson, OnRPG Tyrian Reporter

 

 

Last week I speculated about what the Halloween event might look like in Guild Wars 2 based on how it played out in Guild Wars. This week has seen Acts I through III go live but because this is a brand new event you may be a bit confused as to what to do.  Luckily for you, I am going to tell you. If you’ve managed to figure it out so far, good for you. If not, read on.

 

Act I

 

 

The first thing you will need to do is one of three events: Queensdale – Knocking on the Door, Kessex Hills-The Mad Engineer and Gendarran Fields – Advisors of the Lunatic Court.  Getting any of these three out of the way will make things much easier for the Act II events.  In these three zones you will also find haunted doors. These haunted doors will spawn an array of Halloween themed monsters such as spiders or skeletons. You will need to kill 150 of these mobs for the achievement Halloween Huntin’. Some doors, however, will spawn trick or treat bags which will count towards the Trick or Treat bags opened achievement which again you will need 150 of. Other doors can spawn small events with a veteran mob or waves which help greatly with the Halloween Huntin’ achievement and act like a regular event giving karma and coin.

 

 

Head on over to Lion’s Arch next and visit Magister Tassi at the Grand Piazza. She will send you, in the mail, a candy powered Matter Meter and a trick or treat bag full of candy corn which you need to fuel the Matter Meter. This is the Shadow of the Mad King’s Memories Scavenger Hunt. Once you interact with the Matter Meter (your hotbars will change accordingly) near Magister Tassi a suspicious area will appear. Click on that and a ghost called Serene will show herself and give you a book with clues on where to go next.  There are five locations to visit each with a book to be found using your Matter Meter which you will then hand back to Magister Tassi who tells you that there may be another book.

 

 

There are carvable pumpkins around Tyria that once interacted with will count towards the pumpkin carving achievement and account bound Master Carver title.  You will need, again, 150 pumpkins carved. Don’t worry, this doesn’t take any special carving or design skills. Just interact as you would with anything else in Tyria.

 

 

Act II

You will want to look at your Mad Memories book again. There are more clues as the scavenger hunt begins again.  There are six new locations with new books.  Essentially it is just a rinse and repeat of Act I.  Follow clues, use Matter Meter, and retrieve books. One can only assume this will complete in Act IV?

 

 

Mad King’s Labyrinth

This is where doing those meta events in Queensdale, Kessex Hills and Gendarran Fields comes into play. The Mad King’s Labyrinth becomes available through special haunted doors. Pumpkin icons will appear on your mini map once available. The Mad King’s Labyrinth is a spooky realm filled with Halloween monsters, candy corn mines, events and bosses.

 

 

Lunatic Inquisition

The Lunatic Inquisition is a PvP mini game that is accessible by entering The Mad King’s Labyrinth (see above). This is a fun little game but not PvP in the way you may think is it.  It is reminiscent of childhood games like hide and seek and tag but far creepier.

 

 

The game starts with 20 players which are the Villagers; however, out of them one will be chosen as the Lunatic. The Villagers goal is to survive as long as they can. If you die, you get converted to the lunatic team. As a villager you have increased run speed, can use weapons found on the ground as well as find food to regen health. You do have a stealth ability that is broken by movement though not especially effective when still.  As a lunatic, you want to convert villagers to your team and you do that by killing them. You have a hotbar full of spells and abilities to use on villagers though you will run slower as a lunatic. The lunatic team increases as the villager team decreases. The winning team gets five personalized trick or treat bags whereas the losing team gets three.  Players also will get an individual score that is displayed throughout the game on the top of your screen along with the timer and high player score.

 

 

The Mad King’s Clock Tower jumping puzzle is also available in the Mad King’s Labyrinth.  Supposedly, this is one of, if not, the hardest jumping puzzle currently in the game. Once in the labyrinth find the lunatic boatmaster and choose the clock tower.  Good luck!

 

 

Act III

Twitter and Facebook both had announcements yesterday that there would be a special onetime surprise at 12 PST/7GMT for us at the Lion statue in Lion’s Arch to introduce Act III.  When the time rolled around a cut scene starting playing which depicted the Mad King coming up from underneath the Lion Statue.  To say the Mad King is bad ass is an understatement.  After the cut scene where the statue once was is now a portal.  That portal is a 5 man dungeon to defeat the Mad King called Ascent to Madness.  This dungeon will be active until Halloween so there will plenty of opportunity for some Mad King Says and a chance to defeat the Mad King himself.  The cut scene is not available in game if you missed it on the 28th but we have you covered:

 

 

So far so good.  ArenaNet is giving us a very creepy Halloween event in Guild Wars 2.  There are some minor complaints with the costume brawl being pay to win as the costumes seemingly add an advantage but other than that the event has been quite fun.  Now, just a couple more days to find out what Act IV has in store for us.

Wargaming Announces Financial Backing of Burma Spitfires Expedition

Wargaming Announces Financial Backing of Burma Spitfires Expedition

 

Wargaming

 

Wargaming, the creator of the award-winning games World of Tanks, World of Warplanes and the upcoming World of Warships, announced today that they are fully underwriting aircraft enthusiast David Cundall’s efforts to recover the British Spitfires reportedly buried in Burma at the end of World War II. This investment will allow Mr. Cundall and the Burmese authorities to jointly progress this unprecedented heritage project, and in the process, possibly solve a long-standing mystery of the Pacific theater as well as a unique perspective into the role of the British Royal Air Force in World War II.

 

 

David Cundall is no stranger to aviation archaeology. Since 1974, he has tracked down and excavated several Spitfires, Hurricanes, and even a Lancaster Bomber – all of which crashed in the UK in WW2. In the late 1990s, he heard rumors of buried Spitfires in Burma and decided to pursue the story. Over the next 14 years, David would track down surviving eyewitnesses, conduct geophysical surveys of the sites with help from the University of Leeds including Senior Lecturer in Geophysics Dr. Roger Clark and Research Associate Dr. Adam Booth (now at Imperial College London), and comb through archival records. He would ultimately make 16 trips to Burma (now Myanmar) in his search for the planes – and permission to excavate them. On October 16th, he signed a historic agreement with the Myanmar government in Naypyidaw, granting him permission to survey and excavate the planes.

 

 

Wargaming, a company known around the world for its flagship PC MMO action game, World of Tanks, and the soon to be released World of Warplanes, has made military history and authenticity a hallmark of its company focus since its formation in 1998. A veteran of military-themed video game titles, the company provides its players with unique online gaming experiences coupled with meticulously researched and authentic military vehicles. Outside of video games, the company has also worked with a number of organizations dedicated to military history and preservation, including most recently the USS IOWA and the National World War II Museum, to name a few.

 

 

Tracy Spaight, Director of Special Projects at Wargaming, has spent the past several months traveling with David back and forth to Myanmar and the UK. Wargaming will soon launch a blog detailing Tracy and David’s various adventures. The blog – authored by Tracy – will provide a first-hand account of living and working in Myanmar, archival sleuthing in the UK, a look inside the discipline of conflict archaeology, the geophysics of surveying, and the actual excavation work in Myanmar, which is expected to commence later this Autumn or early in the New Year. The blog will also shine a spotlight on the Burma Campaign, the so called “Forgotten War” of WW2.

 

Wargaming

 

Spaight said: “Wargaming is delighted to be working with David Cundall, the University of Leeds, and the extraordinary archaeology team we’ve assembled. We are looking forward to the adventure ahead and to sharing our progress with the Wargaming community.”

 

 

“The Wargaming team shares my passion and excitement for military history and historic preservation,” said David Cundall. “Their commitment to these values and the generous funding they provided to underwrite the entire project have helped make this once-in-a-lifetime opportunity a reality. I am looking forward to returning to Mynamar with them and hope to bring these legendary Warbirds back to the UK.”

 

 

“As with David’s other projects it was a fantastic opportunity to recover some heritage objects and I have been delighted to work with him on it,” said Dr. Roger Clark, Senior Lecturer at the University of Leeds. “I am very much looking forward to taking part in the next stage in Burma.”

 

 

“Since its founding, Wargaming has been dedicated to bringing military history alive, whether through video games or more recently through historic preservation and educational initiatives with museums,” said Victor Kislyi, CEO of Wargaming. “When we learned of David’s long quest to track down the Spitfires, we reached out to support him, not only to recover the planes if they are there, but also to help tell the story of the air war in Burma – which is of great interest to our community.”