Yearly Archives: 2012

League of Legends: Totally Addicted to Jayce

League of Legends: Totally Addicted to Jayce

By Jason Harper (Hhean), OnRPG League Reporter

 

 

 

Jayce is a versatile bruiser with a number of ranged abilities. While he can act as a purely ranged character, he’s far better suited to softening the enemy up with his ranged abilities before closing in for the kill. He can act as a top, jungle or bot lane choice, though he’s best suited to going top. Due to his role swapping dynamic, Nidalee players may be the most comfortable picking him up. While she is his closest cousin in mechanics, he still stands apart from her, as while he has a good poking tool, it isn’t the centre of his game.

 

 

Let’s break this guy apart, and see what makes him tick.

 

 

Pros:

Highly adaptable and unpredictable

Can fit in multiple roles, good for solo queue on a budget

Rewarding skill combinations

Low mana costs on individual abilities

Very long range poke

Highly mobile

Good utility (2 crowd control, 1 team buff)

 

 

Cons:

High skill cap

No ‘haymaker’ ultimate

Individually weak skills

Mana hungry combos

Needs to get in close to get the most from his kit

Short range on his ranged auto attacks

No built in sustain or shields

 

 

Ability Summary

Mercury Cannon/Mercury Hammer [R]: Switches between Hammer and Cannon stance. Also gives Jayce a buff to his next auto attack. In Cannon stance he will apply an armour and magic resistance debuff to the target, and in Hammer stance he’ll deal additional magic damage on hit. This is the only ability he has that shares a cooldown between stances.

 

Hextech Capacitor (Passive): When Jayce switches stance, he gains additional movement speed, and ignores unit collision. Players can spam this to get across the map quicker as well as unleash very high movement bursts in combination with his Acceleration Gate. At the time of writing this passive will actually let you pass through champion made terrain, like Jarvan’s Cataclysm. Abuse this knowledge until Riot fixes it, because it makes the characters that use these abilities a complete joke.

 

Shock Blast [Q Cannon]: Moderate range skillshot that will detonate in an AoE when it hits an enemy target or reaches its maximum range. The blast grants vision as well as dealing damage. Gains additional range, damage, projectile speed and a larger blast when fired through an Acceleration Gate. Its short cooldown makes it a great harassment tool in the lane, while the extreme range of the enhanced version gives him a very effective poke.

 

Hyper Charge [W Cannon]: Grants a very high attack speed bonus to his next three auto attacks. The important part about this ability is while it can only be triggered in Cannon stance, you can use the three auto attacks in either stance, as the self-buff will persist even after a stance change. Hyper Charge is the main way that Jayce enhances his damage output. If you use this as someone plants a ward near you, the three shots will destroy the ward before it turns invisible.

 

Acceleration Gate: [E Cannon]: Places a wall that increases the movement of any allied champions that pass through it, including Jayce. His Shock Blast will be greatly improved by firing through it. Best to run along the length of the wall, rather than just passing through it.

 

To The Skies! [Q Hammer]: Short gap closer with an AoE slow. Should be used with a stance change and Acceleration Gate to close distance on targets, because it’s not very good alone. This ability combined with Lightning Field makes for very fast creep wave clearance.

 

Lightning Field [W Hammer]: The passive on this gives Jayce back mana when you auto attack minions. This can be good when last hitting under your tower, to give you that little bit of extra staying power, and also for jungling without blue buff. The active creates a damaging aura around Jayce that will persist even if he switches stances. Since it does nothing but hurt people, use it anytime you’re near to something you want dead.

 

Thundering Blow [E Hammer]: Single target knockback that ends in a stun. Can knock enemies through walls. If they hit into a wall that’s too thick for them to pass through, the enemy will simply stop and be stunned right next to you, ready to get their face smashed in by a hamer. Primarily used for punting enemies back into your team or pushing melee enemies away.

 

 

Combos & Shenanigans

Jayce should always be flicking between his Cannon and Hammer stances to trigger his passive, getting himself across the map quicker. However, he’ll be much stronger if he starts a fight in his Cannon stance. The Cannon’s abilities will help both soften up his foe as he approaches, while also making his Hammer stance stronger when he’s able to go in for his full combo.

 

 

Jayce’s go-to bread and butter combo sounds long winded, but it can come out with deadly speed when used with smart casting. While in Cannon stance, drop an Acceleration Gate in front of Jayce and fire a Shock Blast through it just before he runs through. If you have the auto attack enhancement from his ultimate, quickly shoot it at the enemy if they’re in range. If not, don’t waste your time. Next, get his Hyper Charge ready before switching to his Hammer stance for even more speed (you should still be under the effects of the Acceleration Gate, after all). Zoom up to your target and target them with his To The Skies!, triggering his Lightning Field while still airborne. You will now land on them and trigger every single ability he has on them all at once, in one devastating barrage of delayed-blast agony. To the Skies will slam into them, then three Hyper Charged hits will let rip, triggering his ultimate’s on-hit effect, all while the Lightning Field grinds their health off.

 

 

The last step in this chain bears for consideration, as it is possibly the most important part, and shows how much control Jayce has over his foes. Now that the enemy has taken your full burst, Jayce will be on cooldown, and therefore very vulnerable to a counter attack. If you’re feeling cautious, or your combo was only intended to wound rather than kill, you can use his Thundering Blow to immediately push the enemy back, change stance and go back to harassing. If you want to finish the job though, you can use his passive to walk straight through your hated foe, and smack them backwards, either into your fellow teammates, or simply into a bad position. While they’re stunned, you should have enough time to swap stance and begin the whole combo all over again, especially if Jayce has brought a little cooldown reduction to the table.

 

 

For those of you who want the short version of all that, Jayce’s full combo is to start in Canon stance and proceed to EQWRQW(E) his enemies.

 

 

Jayce’s list of situational combos are incredibly varied, and likely will continue to expand as people dig deeper into the character. One trick I rather enjoy is using his Shock Blast to find people in brush or behind walls, then using the small window of vision to leap on them with To The Skies!. Batting them back through a wall immediately afterwards is optional.

 

 

A similar trick is to bash Golem through the wall of its camp, then leap through the wall with To The Skies!, allowing you to safely fight it in the brush near the river, rather than knee deep in the enemy jungle.

 

 

The reach on his Acceleration Gate+Shock Blast combo shouldn’t be underestimated. It’s on par with Nidalee’s spear, and travels far faster. Unfortunately it doesn’t deal the same damage in the mid to late game, but its AoE can make for some great harass against teams cowering under their tower in the late game. When using this combo, always try to put the gate as close to Jayce as possible, as the projectile will only gain its speed when it passes through the gate, yet its range will remain the same regardless of when it’s enhanced. In less than ideal situations though, remember that the ball will always be enhanced, regardless of what angle you fire through it.

 

 

Conclusions

Thematically, Riot has been doing really well recently. Draven’s abilities drove home the thrill, the excitement of being a narcissistic killing machine. Jayce nails that creativity and experimentation we associate with a great inventor. It’s not about slamming your foes with a sledgehammer (though that certainly helps), it’s about careful planning, preparation and creative solutions. There is no tool that Jayce doesn’t have, and no situation that he will be at a disadvantage, provided he has worked things out ahead of time. A comfortable, experienced Jayce player will be a real pain to deal with in the future, and everyone starts to get over his cliff-face of a learning curve.

 

 

All of this versatility does come at great cost though. His complete lack of an ultimate means that while he can spam people down with his barrage of abilities, constantly engaging and disengaging from fights, he never simply turns around and makes someone explode. He needs time to hurt people, so mages can often be his bane. While he can do a good amount of damage quickly, it won’t matter if he’s stunned, then plastered across the walls of Summoner’s Rift mid combo.

 

 

Final Verdict

Jayce is an interesting character that should at least be played when he comes out on free week, especially if you value versatility over raw power. He’s strong, but not game changing. He may see long term use as a good counter pick for top lane, given he can kite a number of other bruisers with ease.

 

 

To discuss Jayce yourselves, post in the massive League of Legends thread in the free to play MMOs section, or post in the comments section below. If you haven’t tried League of Legends yet, you’re missing out.

Rusty Hearts Announces Reborn Expansion

Rusty Hearts Announces Reborn Expansion

 

 

The Rusty Hearts team is excited to announce the release date for Rusty Hearts: Reborn, the first major expansion for Perfect World Entertainment’s free-to-play MMO brawler. On July 24, players can look forward to a wealth of new content, including new Weapon Focuses and skill sets for each character, a new Pet System, ranked PvP with weekly rewards, and much more.

 

Rusty Hearts: Reborn is the largest update we’ve introduced since the game first launched — and we can’t wait for longtime and new players to be able to dive into the expansion,” said Senior Product Manager Mark Hill. “In addition to all the new content tailored towards high-level players, Rusty Hearts: Reborn also introduces a ton of new areas and features geared towards new players and those looking to roll a new character. We’ve also made multiple updates to both player-facing and ‘under the hood’ features that greatly enhances the Rusty Hearts experience.

 

 

Need more convincing? Check out the teaser trailer showcasing just how smooth things are looking!

Meta’s Verse: Power Pool Changes

Meta’s Verse: Power Pool Changes

By Meticulous Meta, OnRPG Paragon Reporter

 

 

 

Today’s Meta’s Verse is a little bit late. There’s a good reason for it I promise. Today’s coffee talk on Twitch made some very big announcements regarding power pools. Like, so big they confirmed everyone is getting a free respec with City of Heroes Issue 24. So if you missed out on the stream you’re in luck because I was in the audience jotting down information just as fast as my little hands could type. They announced changes to two of three power pools which got some pretty major updates.

 

 

First up is Presence. They made Challenge a single target placate, didn’t change Provoke and that’s where the changes get bigger. Intimidate gets bumped up to Mag 3 and costs less endurance. Invoke Panic is also getting a Mag 3 bump in addition to an increase of 80% accuracy, reduced endurance cost, and given a 20ft radius. And there is a new awesome power which I have to say I think I’m going to be getting on a lot of characters. Unrelenting is a damage buff, recharge buff, recovery buff….or it can be a rez. I’m already wishing the pool changes were up on Mids so I could start tweaking all my builds.

 

 

The other power pool they talked about was everyone’s favorite, Fighting. Both Synapse and Zwillinger stressed that no changes have been made to the favorites Tough and Weave. The changes that they did make mostly revolve around the new power called Cross Punch. Cross Punch in its own right is a power but if you have it in addition to Boxing and Kicking, that’s where the big impact is. It adds to damage and end recovery. And yeah, it might become another must have for my favorite characters.

 

 

Other big news was another upcoming change to Blasters. This one is the one everyone has really been waiting for. The five words every blaster has wanted to hear: No more crash on nukes. Yeah, they finally did it. But not only did they get rid of the crash, there were only slight changes to damage output made and recharge time has been significantly reduced. Before you start wondering, no this won’t see anything changing in Kheldians. Though it is something they may look at. The reason for the nuke changes is that a lot of people were skipping them all together. So this they hope will make people start going back and taking them. Admittedly I’m in the crowd that has always taken them but I am still very excited about these changes. Oh, and Synapse said that other crashes might be looked at in the future because we all hate them.

 

 

We also got to see some of the changes to Dual Pistols. Now, I love my DP characters. And I’ve always loved the powerset so some of these changes I’m not too sure on. First off (this one is ok in my book), the secondary effects have been added to the powers that didn’t already have them. This made me immediately think, “wait, there’s powers that don’t have them?” Then I said, “I should have known that. Oh well, yay for the change.” The other changes that were highlighted were a reduction in the casting time on some of the powers. This is the one I’m not sure I like. I am completely in love with Executioner’s Strike. It is in my opinion the best looking power period. Now that it’s sped up though I’m not sure if it has the same bad ass feeling it did. I’ll be able to really make my mind up on it when I can get my hands on it.

 

 

People who have been trying out Nature Affinity on Beta have noticed that Regrowth has undergone some visual changes. Something that some people aren’t too pleased about as it is really a step down graphically speaking. Synapse explained that this happened because of how much coverage it was. It would run the risk of hiding things on the ground. It also didn’t look quite right on slopes because it is programmed as a flat surface. I haven’t tried out the changes yet myself but generally I feel a bit sad about the whole thing.

 

 

Finally, there is a new giveaway program starting. They are giving away a new aura that is only available from Twitter. Now the part that bothers me about this is the speed involved. You see the tweet, quickly log into your NCSoft account, put in the code and find it’s taken. It is supposed to be happening on Twitter every Thursday starting this Thursday. But this week there is a big update coming to NCSoft account management which will have the entire account system down for most of the day. So, it might happen on Thursday or it might not. It just depends on how long the downtime is.

 

 

I am quite excited about all the changes they’ve been announcing recently. And they even said there is more to come. So keep an eye out for news coming up in the next week or so. I’ll be sure to keep everyone updated on OnRPG as soon as I hear about it, you’ll hear about it.

WoW Wednesday: The PuG

WoW Wednesday: The PuG

By Meredith Watson, OnRPG Journalist

 

 

n. PuG (pg) acronym for pickup group. Used in MMORPGs.

 

 

A few months ago, after playing the World of Warcraft for seven plus years, I decided to create yet another account. This is my third account, my second EU account, with the first being the original US account. Why would someone start a third account this late in the game you ask? I must really love the World of Warcraft, right? No, that isn’t it. It has been a good game and it is my go to game when other games fail to deliver but I didn’t start a new account out of love. I started the third account because I wanted to see how the game had changed with Cataclysm. I wanted to experience it as a new player would with no help from my retired raiding characters, no BoAs, and no gold. The previous two accounts would both be cancelled and I would start completely from scratch. While all that presented a fun challenge what I really wanted to do on this account was PUG.

 

 

Up to this point, instancing was with guild members only or partial PuGs. PUG-ing without guildmates would be a new experience.

 

 

The World of Warcraft PUG is a much maligned thing.  Everyone knows (if they play WoW) that PUGs are a necessary evil if you want any decent gear.  PUGs are a hotbed of foul mouthed youths, ninja looters, and moronic hunters.  Or so that is what other players would have you believe.

 

 

I wanted to see how bad it really was.

 

 

The biggest complaint since patch 3.3 and cross realm LFG is that there isn’t any communication amongst party members. This is still quite true.   Most PUGs are done in absolute “silence” and as quickly as possible.   As long as the run is smooth, I don’t mind the silence and it is certainly better than the alternative (flaming).

 

“Who pulled the surger with the corehound? I think a hunter did but he’s dead now”-MC Raiders by Myndflame

 


In PUGs you will see the worst the community has to offer but you can also experience the best and this has been a theme since vanilla. The biggest difference now is players not understanding their classes or group dynamics.  They are not team players.   Given the current pace of levelling, new players or even Wrath babies aren’t fully cognisant of how to behave in a dungeon or aware of the intricacies of their class.  The amount of rogues I see not stealthing then standing in front of the mob while fighting is astounding. The worst played class historically has been hunters and even now in Cataclysm this has not changed, which is a shame because the hunter played properly is a great class. Hunters still aren’t dismissing pets before jumping or turning off growl. Tanks think with a healer behind them they can pull whole rooms, healers only healing the tank, mages  and warlocks AoE-ing everything in sight when there is no need are par for the course in a bad PUG.

 

 

It isn’t just bad playing. It is also bad attitudes. Players ganging up on other players to kick them, flame wars, and needing on items not meant for your class just to be a jerk are just a few more examples of the bad PUG.  This is not a new phenomenon however. Bad behaviour has run rampant in WoW since vanilla. With the introduction of cross realm LFG it certainly has been amplified given that players can do what they like as it won’t affect them, outside the dungeon, on their realm. Before cross realm LFG players, if they cared, had to worry about their reputation on their realm if they ever wanted to get a group.

 

 

On occasion though you will find a great PUG and this is where friends are made but it is generally more about a means to an end versus friendship. The good PUGs are those where the players know how to play their classes, are team players and understand their role in the group. While they are far and few between, these types of PUGs will often run several dungeons together because they know they are onto a good thing.

 

 

What I have learned about PUGs is that it is something that has to be done if you want gear, experience or achievements. Is it the most enjoyable part of the game? In a word, no.  The best way to run dungeons is with friends or guildmates but for whatever reason that isn’t always possible. If you have a fairly thick skin and a degree of patience PUG-ing will get you what you want.

 

We can connect you to other players, but we can’t force people to talk or be social. It’s going to take effort from the community itself to make it a more social experience by being social. – Blizzard Community Manager.

 


Blizzard is correct in stating that the change needs to come from the community itself. We can’t hold Blizzard accountable because anonymity and the internet make some people act like fools.  No, the WoW community needs to change but it doesn’t so therefore everyone must be happy with the way things are. If we as the community are happy with the PUG the way it is, then we should cease complaining. Simple.

 

 

What is your experience with PUGs? Do you think the community needs to change or does Blizzard need to do something and if so, what?

OnRPG Shotgun News 7/11: Planetside 2, LOTRO, Star Trek, and More!

OnRPG Shotgun News 7/11: Planetside 2, LOTRO, Star Trek, and More!

By Shannon Doyle (Leliah), OnRPG Journalist

 

 

PlanetSide 2 Beta

During the first episode of PlanetSide Command Center, the new dev diary series for PlanetSide 2 Executive Producer Josh Hackney announced that beta would begin for PlanetSide 2 sometime this month. He went on to reassure veteran players of PlanetSide that they would get high priority first access when the beta starts.

 

 

 

PEGI Becomes UK’s Sole Game Rating System

Starting July 30th the European game classification system PEGI will become the UK’s sole rating system. It will take over from the long running BBFC system after seeing large success in several Western European countries.

 

 

Warbands Coming to LOTRO

 

Warbands are coming with the new Riders of Rohan expansion which is due in September. These elite groups of mounted enemies are some of the deadliest riders found on the plains. New open tapping combat rules will ensure that multiple players can get credit and experience for defeating mount enemies even while ungrouped.

 

 

SWTOR Locks Servers Before Merge

As of today several of the SWTOR servers which will be merging have been locked. Locked servers can still be played on and players with characters already there will be able to create new ones. However, no new players or players who never previously played on those servers will be able to create new characters on the locked servers.

 

 

Crystal Saga Getting a New Server

A new pvp server is coming to Crystal Saga called Tidal Rush. To celebrate the opening of it’s 8th server several new activities will happen throughout July. The activities include killing dungeon bosses to collect items to receive a gift pack.

 

 

Champions Online and Star Trek Online Change Currency

 

As part of the process of combining Champions Online and Star Trek Online with their other games Perfect World has announced they are ending the use of Cryptic Points in favor of their own currency, ZEN. The conversion rate will be based on dollar value for the two currencies. This process is taking place during a scheduled maintenance on Thursday July 12th.

 

 

Power Cost Cut in Einherjar

From July 11th to July 18th players will see a reduction in the cost of power to perform activities such as hunting, mining, training, and construction. During this time power costs are reduced by 50% to help players develop their territory.

 

 

Sneak Peek at July Events in Soul of Guardian

 

Soul of Guardian is going through some changes in July, seeing some things added and others disappearing. There will be the addition of cross server pvping, a pvp arena new dungeons and events. While some of the old servers will be merged to create a more competitive environment at the request of the players.

 

 

Grepolis Toolbox for Andriod Released

Players can download the Grepolis Toolbox for free in the Android market. The app features, amongst other things notification alerts of incoming attacks, trade options and expansion options. Hendrik Klindworth, InnoGames co-founder and managing director has called it the “next step in this greater mobile campaign.”

New Gameplay Features Emerge for Upcoming FPS, Born to Fire

New Gameplay Features Emerge For Upcoming MMOFPS Born To Fire

 

Born To Fire

 

Like a hail of bullets, a bevy of new information has been released for the new  MMOFPS, Born to Fire. Aeria Games, a leading global publisher of free-to-play online games, today announced the full site launch for the team-based shooter, detailing its many customization options, modes, maps, and gameplay features. Born to Fire is currently in development and accepting closed beta sign-ups.

 

 

Born to Fire offers a robust, class-based system with meticulously balanced FPS gameplay. Each of the five unique classes in the game, from the deadly Dual Gunner to the shotgun and riot-shield wielding Point Man, have unique strengths and weaknesses that players must exploit in combat. Each class can synergize with certain others, ensuring that victory is a team effort.

 

Born To Fire

 

There will be three game modes to choose from—Deathmatch, Bomb Defusal, and Siege—each offering a different style of play. Born to Fire is planned to launch with 12 maps over which teams can battle, each one finely tuned to the same high level of balance present throughout the whole game, with a plethora of additional maps and modes on the way.

 

 

The game is also packed with features appealing to the competitive gamer. In-game observer functionality and a windowed mode optimized for streaming allow for anyone to easily view a competitive match. These features are complemented by the versatile replay function—replays can be viewed from the perspective of any participating player, or even from a free floating camera. Players will also have the unique option of saving a replay as a simple .AVI file so that even friends without the game client will be able to view it.

 

 

Like all Aeria Games titles, Born to Fire will be free to download and play.

Flyff Gold Takes Flight

Flyff Gold Takes Flight

 

 

That first feeling of flight – when the whole world spreads out below you, everything else drops away, and wide blue horizons beckon you to new adventures. Discover that moment and create thousands more with Flyff Gold, the grand evolution of the flying MMORPG beloved by millions of players. See the changes come to life with the game’s brand new trailer!

Feel the difference from your first step into a vibrant new Flaris with new textures, new character portraits, new music, and a new bell tower forming the natural hub of the game’s warm and welcoming community. Meet the new NPC vendors of the Consignment Marketplace, an automated trade system, and manage all your item trades through one simple, searchable interface. Once you get that Cylos Sword you always loved, take it to the Weapon Transformation System and combine it with an ultimate weapon to get the stats you need on the weapon you like most.

Flyff Gold’s signature interface makes the game more dynamic and accessible. Place up to six actions in the Revolver Action Slot and perform or switch them out on the fly to form your battle plan, then take down monsters like the towering Kraken or legendary Clockworks. Slide the dynamic info bars back to see more of the fight or extend them so you can manage everything at once with the new customizable interface that lets you put as much or as little information as you want on screen.

 

The Flyff Gold system synchs with the game’s brand new website to display all of your character information, from class type to hit points. Flip easily between characters to find out how many levels your new Blade has to go before the third job change and how much Penya you have saved up for that Ultimate Vampire Axe. This system also displays achievements so that any “Seafood Pizza Addict” can review their accomplishments, which automatically grant rewards that can be redeemed for in-game items!

The new systems and services have one major focus: to make Flyff Gold a better experience for the players that love it. Flyff Gold breathes new life into the hours of engaging content that enrich the game’s 150 levels, giving veterans and new players alike a chance to rediscover how wonderful it is to fly for fun. There are many more updates to come, so go gold and start flying today!

The Secret World Reveals Monthly Update Plans and Content Goals

The Secret World Reveals Monthly Update Plans and Content Goals

 

 

Funcom is thrilled to announce an ambitious monthly update plan for its recently released modern-day massively multiplayer online game ‘The Secret World’. Every month going forward Funcom will be releasing comprehensive game updates filled to the brim with exciting new content such as storylines, missions, seasonal events, gameplay enhancements and even entire world regions. These updates will serve players new and exciting experiences every month, ensuring there is always something new to discover in ‘The Secret World’.

 

 

“The team is excited to be working on expanding The Secret World,” says Senior Producer and Creative Director Ragnar Tørnquist. “We are committing to a very ambitious update schedule, but our goal is, and has always been, to provide our subscribers with new, high-quality content every month.”

 

 

‘The Secret World’ launched to great critical acclaim on July 3rd and is the highest rated current PC game on MetaCritic by user score. The number of players is growing quickly and to cope with the increasing traffic, Funcom today had to add a new dimension to the game. One dimension can hold tens of thousands of gamers playing at the same time, and due to the game’s unique single-server technology players can move seamlessly from one dimension to another to play with their friends anywhere and at anytime no matter what dimension they call home.

 

 

The first update will be released July 31st and details on what is included in the update will be made available later this week. In his first State of the Game to the community published today, Mr. Tørnquist also revealed a high-level overview of what players can expect further down the line, including:

* Monthly mission packs, including a slew of new investigation missions

* New weapons (including a big one that will cause even bigger explosions!)

* Raids (clue for the first one: The Big Apple will never be the same)

* Expanded character customization, including plastic surgery

* A player vs. player dungeon set in an entirely new geographical area

* Dungeon finder tool to make grouping for dungeons much easier

* Seasonal events such as Halloween and Winter Solstice

* Two large adventure areas including new characters, missions, monsters, lore and more

* More social gameplay will be added to the London hub

* Combat will be enhanced significantly both visually and mechanically

* And much, much more!

 

 

‘The Secret World’ has been recognized widely for its new take on the MMO formula. Not only is it set in a unique modern-day setting, the game completely does away with confinements such as classes and levels. Storytelling is also taken to a whole new level and the game introduces engaging missions unlike anything seen before in MMOs. Public interest in the game has been formidable with 1.5 million gamers all over the world registered to beta test‘The Secret World’, breaking all previous Funcom records.