Monthly Archives: February 2013

From Costumes to Clubbing, Scarlet Blade Offers Boundless Options

From Costumes to Clubbing, Scarlet Blade Offers Boundless Options

 

Scarlet Blade

 

What’s the point of cutting down your enemies if you can’t do it in style? Thankfully, that isn’t a problem for the women of Scarlet Blade from Aeria Games, a leading global publisher of free-to-play online games. The upcoming massively multiplayer online role-playing game (MMORPG) features enough customization options to satisfy even the most particular of players.

 

 

A stunning array of costumes ranging from sultry to outlandish is available for players to get their hands on. And thanks to the Grafting system, the appearance of any piece of gear can be transferred to another to keep a player’s desired look intact—without sacrificing power. The Grafting system, combined with the option to hide gear in favor of a player’s preferred costume, ensures that everyone playing Scarlet Blade can tailor their exact look to their liking.

 

 

 

Players can also dive into even deeper detail by selecting what is worn underneath the gear with Scarlet Blade’s lingerie system. The lingerie can serve a functional purpose by contributing additional stats, as well as providing characters the proper attire to adhere to the very strict dress code of the famed Delilah night club.

 

Scarlet Blade

 

While partying in the Delilah Club, players can bring their pets along for the ride for bonus pet experience. As pets level up in Scarlet Blade, they contribute to their master’s stats. They can also be augmented with Datachips that offer unique abilities (such as automatically picking up stray items), further adding to the options that players have to enhance their characters.

 

 

For those who prefer high tech gear, the assortment of futuristic bikes which serve as exceedingly cool mounts is sure to be a hit. And of course, every class comes with the ability to pilot their incredibly detailed—and powerful—mech suits for brief periods of time. These huge mechs are extensions of each class’ personality and fighting style, and when used properly can turn the tide of even the most dire battles.

OnRPG Shotgun News 2/25: LOTRO, STO, Valve, and FFXIV!

OnRPG Shotgun News 2/25: LOTRO, STO, Valve, and FFXIV!

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

New Ships Coming to Star Trek Online

Everyone’s favorite thing in Star Trek after the Orion ladies are the awesome ships. And now you can get all new spaceships in Star Trek Online. From Andorians to Mirror Universe and beyond to the Yamaguchi class there are new ships for everyone. They can be found in lockboxes, and stores in a quadrant near you. But if you want to get a look at them before you buy them just check out the video.

 

 

 

Valve’s Gabe Newell to Receive BAFTA Fellowship

As we get closer to the Video Game BAFTA awards more has been revealed about the people receiving awards, including Valve’s Gabe Newell. The Fellowship is given to industry leaders who include Will Wright, Peter Molyneux, and Shigeru Miyamoto.

 

 

Four New Raids Incoming in LOTRO

Can’t get enough raids in Lord of the Rings Online? You’re in luck, a new six man raid and three 12 man raids are on their way. And if raids aren’t your thing then you can hop into the “In Their Absence” instances which will scale to level 65-85.

 

Naoki Yoshida on MMO Subscriptions

Final Fantasy XIV Director Naoki Yoshida said in an interview with Penny Arcade that subscription models are unrelated to an MMO’s success. He even pointed to SWTOR and The Secret World saying he doesn’t think they would have been more successful had they been free to play from the start. You can read that and much more in the interview on Penny Arcade.

Zomber Squad Begins Closed Beta Registration

Zomber Squad Begins Closed Beta Registration

 

 

Omprus Games has announced the first closed beta registration for its newest free-to-play, browser-based MMORPG, Zomber Squad will be available at http://zs.omprus.com from Feb 23rd until March. 8th. Everyone who signs up now will receive a free gift pack with the launch of closed beta.

 

 

Zomber Squad takes place in a deserted world which has been spread by a mysterious virus, which makes people become Zombers – mindless, undead creatures possessing an uncanny appetite for brains. As mankind teeters on the verge of extinction, you and a group of brave heroes represent humanity’s last hope to prevent a Zomber takeover.

 

 

Zomber Squad is a unique MMORPG for the professional players to experience. You can control up to 3 characters simultaneously in intense battles with the undead. You also manage a safe district and its NPC inhabitants while recruiting and training a team of diverse heroes. PvE fans will find dungeons and world bosses, while PvP players can join up in team arena matches. Plenty of events will be run in-game during the beta test.

 

 

Check out more about the game’s features and upcoming events at their official page.

Zomber Squad

Zomber Squad places you as one of the last survivors of a worldwide apocalypse that has claimed the lives of all but a few survivors. With mindless brain eating Zombers roaming the streets there is only one solution, get together with friends in an off-road utility vehicle to wreak havoc on anything that moves!

 

 

Features

PvP: Players can test the mettle of their Zomber Squad against others in team arena matches.

 

Zomber Squads: Players can make a team of 3 fighters from a selection of 12 total heroes, with tank, dps, and healer roles spread across said 12 heroes. With classes ranging from hackers to secretaries, you may have to rethink your typical party set-up on this one!

 

Pets: Train and evolve various pets to unleash their true power and alter their stats and appearance. Then get creative and splice their genetics with defeated Zombers to unlock their temporary Zomberfied mode for maximum havoc.

 

Equipment: Find rare equipment or use your hard won rewards to purchase items from Emporium shops that change their inventory each hour. Then forge special rare equipment and collect meteorite chunks to further refine your favorite armor pieces.

AlphaBeta Soup 2/22: FireFall, Kartuga, Ecol Tactics, and Much More!

This weekend there is a little bit of something for everyone. Firefall and Hailan Rising are the latest to step into the ring. And next week Kartuga starts closed beta. Everlight, Aurora World, Ecol Tactics, and Dominatron all had announcements as well. You can see them and much more below.

As ever any new additions are highlighted below in orange.

OnRPG Giveaways

These are all the beta giveaways currently running on OnRPG. There’s no guarantee that we won’t run out so grab them quick.

Empire Universe III Closed Beta
Legend of Edda Closed Beta Weekend 2 Keys

Dates Announced:

Below are the MMOs who have announced upcoming beta events that haven’t started yet or are currently in progress for a limited time.

NavyField 2 Closed Beta January 31-February 28
Legend of Edda Closed Beta February 14-25
Hailan Rising Open Beta Feb 21
Firefall Open Beta Feb 22-24
Final Fantasy XIV: A Realm Reborn Closed Beta February 25
Dragon Nest EU Closed Beta February 27
Kartuga Closed Beta February 27
Everlight Closed Beta February 28
The Aurora World: North American Closed Beta March 7
Ecol Tactics: Closed Beta March 7
Neverwinter Closed Beta March 8-10, 22-24
Origins of Malu Closed Beta March 30
Eldevin Closed Beta March
ArcheAge Chinese Beta starting May 2013
Age of Wulin: EU Closed Beta 2013

Alpha:

These games are currently in Alpha. Signups are available via the link.

Dragon Nest EU
Final Fantasy XIV A Realm Reborn Beta Sign Ups Now Available
Onigiri Alpha (Japanese)
The Repopulation
Xulu

Closed Beta:

MMOs which are in closed beta require application and often require approval before access can be gained.
Age of Wulin(EU, Asia) EU in Early 2013
Age of Wushu(US)
Ascension: Arenas of War 
Black Prophecy Tactics: Nexus Conflict
Born To Fire
Bounty Hounds Online Closed beta server closed until further notice.
Chrono Tales
City of Steam Currently between betas
Defiance
Dust 514
Firefall
Grimlands Between Betas
HeroDex
JollyGrim
Legend of Edda Vengeance
MechWarrior Tactics
Marvel Heroes
Patterns
RF Online EU
Salem
The Showdown Effect
SMITE
Starlight Story
Strategoria
Transformers Universe Now accepting applications.
UFO Online
The War Z
Warface
World of Warplanes

Open Beta:

Games in open beta require an application but often it is little more than signing up for an account.

Absolute Force Online
Auto Club Revolution (Russian)
Broken Realms
DK Online
Dominatron
Dust 514
End of Nations Open Beta delayed until further notice, refunds have been issued.
GUNS and ROBOTS
Gunswords(English and Russian)
Hailan Rising
Hawken
MechWarrior Online
Mutant Badlands(Formerly Radiated Wasteland)
Path of Exile
Oversoul
Raceroom Racing
Ragnarok 2
Real World Racing
SmashMuck Champions
Universal Monsters Online
War Thunder
WorldAlpha
World of Dragons (Russian)

Expansions:

These are the beta events for games which are already live and have beta events for new content. Access to these is most often limited to the current playerbase.

Allods Online Lords of Destiny Expansion

World of Warplanes Updated Look

World of Warplanes Updated Look

By Remko Molenaar (Proxzor) OnRPG Journalist

 

 

It has been a while since we have heard something substantial from Wargaming on their second project, World of Warplanes. While World of Tanks receives back to back major updates and expansions, the planes have been flying stealth in the background, slowly improving without notice. For those that missed my coverage last year, World of Warplanes is a new upcoming military fighter that follows the same formula of World of Tanks but takes the fight to the skies. When I first tried this game out in October, I was astonished from what I had seen. Not only was the game a ton of fun to play, it kept me coming back for a lot of months just like the popular game World of Tanks has done to me.

 

 

But apparently the people behind this game thought differently. And they decided to overhaul the whole flight model and some of the controls. These new flight models add more thrills to the aerial combat and a more dynamic feel to the gameplay. And after checking out these changes, I must say that I understand why they felt like spicing things up. In the version I played back in October, the game felt rather tiring after only an hour of playing. Even though the game looked and felt realistic to me, it still had something missing. If you got shot up, you’d see a lot of bullets holes in your plane but the fighter would keep flying fine somehow. You could see your own engine being torn up, yet flying wasn’t a problem at all unless it was blown up. Sure there was smoke coming out of every possible hole, but other than that it didn’t actually do anything.

 

 

With their new updated flight models, I felt much more realism with my plane’s controls at various stages of damage. For instance if your plane is shot up now, you’ll be limping through the sky, and if your plane is smoking you know you only have a few seconds to live before you catch the unavoidable bullet. Does the enemy catch a lucky weak point in your plane’s design? You will go straight down. Another problem they addressed was the aiming system. People were always circling around each other trying to land a hit because well, the controls were basically a pain to deal with. And on top of that you also had to try and hit anyone while being chased yourself. Luckily the controls have now changed and this also has had a huge effect on the combat itself. Before these updates, you knew you would be able to take a few hits before you went down, but because it is now somewhat easier to aim, and the models have changed, one well aimed shot can take you down before you even realize where the shots are coming from. This now requires you to think through every step you take and makes teamwork and formations far superior to flying solo and circle strafing.

 

 

The graphics also had a major overhaul and the game almost looks like a sequel compared to its past rendition. Apparently Wargaming wasn’t happy with how the game was looking and decided to remake almost everything from scratch. The textures are much improved and the various plane models are more distinct and easier to tell apart at a distance. They are using better shaders than before and this has changed the whole concept of painting your airplane. Every coat of color or even if you have nothing painted on your plane, will look completely different compared to the others and this makes your airplane more distinguished.

 

 

On a related note, they have now also changed the camera system in World of Warplanes. Because the game can actually be hectic at times having so many people on your tail while you are dead focused on chasing a target of your own, it was common that a mountain range would sneak up on you and end your match prematurely. Now the camera angle offers a wider view of your surroundings so you can keep an eye on your enemies tailing you, your target, and those sneaky mountain ranges with ease. Unfortunately though the closed beta seems to be getting less popular by the month, and there aren’t many people playing anymore, so I hope if Wargaming reads this and starts throwing out a lot more invites because it would hurt me to see this game die before it actually reaches launch.

 

 

Having tested these new updates, I must say that I am glad to see such a major studio taking their time finishing their product that many other players are waiting for. Having many other MMO’s with the same concept I’d say that Wargaming is doing a good thing taking a careful look at each step they take. I was hesitant to jump back into the game after my previous look since devs use these press events often to try to raise additional awareness of their title without actually changing much but comparing the old version with the new updates really is night and day. The whole aspect of the game, the controls, new camera settings and the new models completely add a new feel to the game. It feels like playing a whole different game, and the meta game has really shifted from what it used to be. No more circling around trying to land a bullet on the other plane’s engine. Instead the steadiest aim and best coordinated teams take care of business now as they should.

OnRPG Shotgun News 2/22: The Secret World, Defiance, FFXIV Reborn, and Much More!

OnRPG Shotgun News 2/22: The Secret World, Defiance, FFXIV Reborn, and Much More!

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

Last Train to Cairo Announced

No, you haven’t found your way to a travel blog. Today Funcom announced Issue #6, The Last Train to Cairo for The Secret World. In early March players will be able to fight on top of moving trains, travel back in time to Ancient Egypt, and be an Archaeologist Hollywood style. I’m talking about the new Whip Auxiliary weapon. And maybe even a fedora? On top of everything I mentioned a new veteran reward system is being introduced. For every month you’re a member you receive points which can buy awesome new rewards. And not to forget the PVPers there is a new ranking system being introduced as well.

 

 

The Carnival Comes to Telara

The two year anniversary of Rift is quickly coming our way, and it’s going to be bigger and better than last year. The Carnival of Ascended makes a return with two new games. A new PvP Wheel of Fate will randomly assign combatants to go up against each other. And PVP Planar Attunement gets Tier 2 while normal Planar Attunement goes to Tier 3. From March 21 to 25 anyone with a Rift account will be able to play for free. And subscribers will get 20% bonuses from March 21-April 4th.

 

 

Intel Report Incoming

An intelligence report has come in on the cuddly, and appropriately named Hell Bugs from Defiance. Ok, so they’re only cuddly as stuffed animals, in the Defiance universe they’re giant deadly bugs with a tough exoskeleton. A can of Raid won’t be enough to take these things out. Have a look at the report for yourself so you know what you’ll be up against in the post Apocalyptic world.

 

 

 

Onigiri Gets New English Website

Japanese MMORPG Onigiri now has an English language teaser site. On it you can find information about upcoming alphas, betas, screenshots, and more about the game in general. Cyberstep expects to launch Onigiri translated into English sometime this year. http://onigiri.cyberstep.com

 

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Exploration and Gamepads in FFXIV: A Realm Reborn

Two new videos have been released by Square Enix for the upcoming Final Fantasy XIV: A Realm Reborn. One is a 4 and a half minutes long exploration. While the other is a nearly 14 minute discussion from a developer talking about how to play using a controller. You can watch both of them below.

 

 

 

EVE Community Vote Coming Soon

The election for the 8th Council of Stellar Management (CSM) is coming soon. Starting on March 12th the election process is on to find the next community representatives. There are new rules this year for the voting process so if you’re interested be sure to check out the dev blog talking about all the new changes.

 

 

11 Bit Studios Videolog on Secret Project

Want to find out more about 11 Bit Studio’s Secret Project? This video isn’t the one for you. Interested in why the Secret Project is still secret? Then you should check this out. They handed the camera over to their PR man to explain the campaign going on and address some problems people have had with it.

 

 

 

Dark Age of Camelot Patch 1.114a Patch Arrives

Epic Armor got an update, guild merit bonuses have been improved, and that’s just the start. Patch 1.114a has a little bit of everything. But if it leaves you wanting more you can always check out the Dev Q&A which talks about everything from server stability to the possibility of DAoC on the PS4.

 

 

Dragon’s Prophet Video All About Partners

A new Dragon’s Prophet video is all about that special partnership with your dragon. You can fly, you can fight, swim, and have epic music play when they’re near. Ok, maybe not that last one but the music in the video is awesome. Have a look for yourself below.

 

 

 

SOE’s G.I.R.L. Scholarship Open

Applications are now being accepted for $10,000 towards their education and a 10 week paid internship with SOE. Any woman over the age of 18 living in the United States is eligible if they’re currently studying an undergraduate level degree that has to do with video games and has a GPA of 3.00 or higher. Submissions are being accepted until March 29th.

Silkroad Online Floats 99 Red Balloons and More

Silkroad Online Floats 99 Red Balloons and More

 

Silkroad Online

 

Leading online game developer and publisher, Joymax, today launches a new carnival event for their ultra popular MMORPG, Silkroad Online. In its latest event, players are seeking balloons in exchange for a huge slew of highly sought after rewards. Players are already turning cartwheels and joining in on this lighthearted event at the Joymax portal.

 

 

It’s time to relax and float away on a cloud of balloons; the Carnival is in town! All players will receive two balloons per hour, out of a random set of four. Silkroad travelers can also hunt monsters to collect rubber pieces; these pieces can be exchanged ten at a time for Unicorn Balloons. All balloons can be made larger – just blow into any balloon in your inventory to make it larger. However, be careful! Balloons may pop when they are being blown up. Balloons can grow to as large as Stage 6, and the random prize players receives depends on the final size of the Balloon when players stop blowing it or when it explodes.

 

Silkroad Online

 

From now until March 19th, prizes that players can win include the following, divided by stage:

 

Stage 1:  Berserker Regeneration Potions, Alchemy Catalyst, Trigger Scrolls, Vigor Recovery Grain (Small)

Stage 2: Instant Return Scrolls, Level 11, 12, and 13 Magic Stones of Strength/Intellect/Stam/Magic/Master

Stage 3: Evil Scented Flowers, Illusion Flowers, Life Flowers, Energey Flowers, Whirling Snow Flowers

Stage 4: Subscription Cards, Skill Point Scrolls, Repair Hammers, Instant Resurrection Scrolls

Stage 5: Roc Balloon, Edenp Balloon, Mujigi Balloon, Kiklopes Balloon

Stage 6: *Special Circus Bear Summon Scroll, Pandora’s Box, Option Level Enhancement Scroll, Monster Summon Scroll, Reverse Return Scroll

 

 

There’s a silver lining behind every cloud: in addition to all of the balloon collecting from now until March 19th, on March 22nd Joymax will announce two very lucky winners (one random Subscription user and the player with the highest Carnival Event score) to receive a coveted Premium Gold Time Plus and a Clock of Reincarnation (4 weeks). Keep watching the Joymax Facebook at https://www.facebook.com/officialsilkroad for the lucky two names!

TERA: Rising Review – Skill-Based RNG

TERA: Rising Review – Skill-Based RNG

By Michael Sagoe (Mikedot), OnRPG Journalist

 

 

It’s always been in the minds of gamers for years regarding whether it would be possible to create an MMORPG with satisfying combat similar to hack n’ slash action games. Titles such as Phantasy Star Online, Vindictus, Monster Hunter and many others have dabbled with this concept, but have always had a single glaring flaw: Combat that was locked away in room-based instances and had restricted player limits.

 

 

Now the dream of a hack & slash MMORPG was realized with the release of TERA (The Exiled Realm of Aborea.) Recently, the game has gone through some hefty changes, with the most notable change being the transition from a P2P to a F2P business model. Bluehole Studios, En Masse Entertainment and Gameforge have made some bold claims with TERA’s gameplay, such as “True skilled based combat” and “Victory is determined by skill, not levels or gear.”, as if the game was made for action gamers in mind, rather than typical MMORPG players.

 

 

 Just how true are these claims? Is TERA a true hack & slash MMO? After eight months of playtime, I can answer this question by saying: “Yes and no.”

 

 

Customization

The customization in TERA holds up with some above average features, but doesn’t quite hit the mark. With seven different races and eight classes, there are plenty of options to choose from. The best part is that none of the classes are locked by race or gender, so you’re free to mix and match with some outrageous outcomes. Initial character creation starts to fall short after that, however. You have several options including hair style, skin/fur color, face type and some face sliders for finer detailing, but there’s no options for body sliders and several customization options are inseparable, such as not being able to separate different animal ears with hair styles for the Elin race. Don’t be surprised if you end up running into a clone of your character every now and then.

 

 

Tweaking out your character for battle comes in the form of crystals, equipment mods and glyphs. Crystals are stat modifiers that activate once certain conditions have been met. Equipment mods are passive skills that include increasing attack speed or defense against monsters. Glyphs are active skill mods that range from increased skill damage, skill resets and more. Crystals are fairly easy to obtain, as well as easy to lose since they can break upon dying in combat, so you may have to stock up on them. There are quite a few crystals, mods and glyphs to choose from, but only a handful of these combinations are actually viable for both PvE and PvP, not to mention that getting the equipment mods you want revolve around having to use identification scrolls to re-roll the stats you don’t want, as well as spending hundreds and thousands of gold to keep the ones you do. It’s all based on random luck whether you’ll get these stats, which turns into a tiresome chore. In fact, the amount of content and features in TERA that is based on random luck is one of the biggest issues that players will suffers from on a regular basis (more on this later.)

 

 

Controls

The control scheme for TERA does not play out like your typical point & click style MMO. Instead, it uses a control scheme similar to third person action and shooter titles. Default controls are laid out with WASD for movement, mouse movement for aiming, left mouse button for auto-attacking, right mouse button for blocking/dodging and 1-12/F1-12 keys for skills. Since TERA’s combat is so much more engaging, this can take a lot of getting used to. Setting up your hotkeys for skills is fairly crucial when performing a sequence of them for combo attacks. The game tries to remedy this for new and casual types by including a skill chain system that allows players to activate a set of skills in sequence with the use of only one single set key/button. It certainly works well enough, but activating skills manually is always more effective.

 

 

TERA also attempts to give players a more console hack & slash experience by allowing the use of gamepads.  It works well up to level 20, but due to the amount of active skills players will get in the later levels, as well as the amount of scrolling speed players will need against tougher monsters and dungeons, it becomes very ineffective, so players are better off sticking to the keyboard & mouse as soon as they start playing.

 

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Gameplay and Features

TERA: Rising is an MMORPG that claims to feature “True action combat” in an open world environment, and this claim is true, but only to a certain extent. Unlike traditional MMORPGs, TERA’s combat system utilizes hitboxes and attack space, much like with hack & slash games. As a small example: When you aim and swing your sword around against a crowd of monsters in front of you, it will actually hit all those monsters. Players will also have to block and dodge enemy attacks manually, position themselves to attack enemy weak spots from behind for extra damage, as well as jump and traverse obstacles just like in hack & slash games. Combat is far more engaging that in any other MMORPG before it due to its open world, allowing for many different possibilities. Fighting against big ass monsters (BAMs) feel like impromptu boss battles that really test you and your teammate’s abilities.

 

 

No matter which class you’re playing as, everyone gets to participate in combat. Even support classes like priests and mystics can occasionally move in and do some damage. TERA also has collision detection which can make PvP bouts more strategic, such as getting a group of lancers to form a blockade line as they shield their archers from dropping a rain of arrows behind them… Or at least, that is to say, these kinds of strategies are TECHNICALLY possible, but I rarely see them in action.

 

 

However, there are elements in TERA’s core gameplay that go against the true action claim, such as dodges having invincibility frames, lock-on and homing attacks for skills that aren’t healing abilities, hitstuns, knockdowns and critical attacks that are based on random number generation (RNG) multipliers, skill cool-downs and more. The quests that players will participate in are your typical “Kill this, bring me that” kind and they’ll have to be done excessively from level 1 to level 60. You’ll occasionally participate in several more BAM hunts, but these quests start to become ineffective ways of earning EXP up around level 50.

 

 

Speaking of RNG, many other elements of TERA are completely driven by it. While things like RNG for loot drops and damage output are a given, you also have to deal with RNG for passive skill activation and RNG for skill cooldown resets. Hell, if you love numbers and probability, then you’ll love TERA’s brand of “skill-based” combat.

 

 

The endgame content for TERA is very lacking. What players will get once they’ve reached level 60 is only a handful of dungeons (only two of which have actual mechanics to them, while the other dungeons are focused on DPS racing + basic tanking & spanking), two types of battlegrounds (15 vs. 15 or 3 vs. 3 arena), daily quests that are simplistic and unexciting and a daily world event called Nexus (which is basically a giant rip off of the ‘rift gate’ event system from the MMORPG called ‘RIFT’). Most of the endgame content can be experienced within a couple of days, and there’s no side content to distract players from the endless gear treadmill that goes with it.

 

 

Well… except for playing dress-up, which I tend to do a lot.

 

 

 

Even the endgame is driven by RNG. Players will have to engage in many repeated dungeon runs, battleground matches and nexus gate shut downs in order to obtain new gear, and once they have that gear, they will have to collect enchantment items including fodder gear and alkahests to increase their equipment’s power. The enchantment system is the biggest turn off that any player could have with TERA. While different types of enchant fodder can determine the success rate, it all still comes down to dumb luck, and even though they’ve recently changed the system so that a player’s enchant success rate increases with each failed attempt, it’s still just a bandage fix compared to the old enchant system, where one player can get their equipment enchanted in one try, while another player can fail over 50 times before getting theirs. All this new system does now is lets other players see how unlucky they can be while showing it to the rest of the world.

 

TERA’s endgame summed up in one picture

 

And there’s also the issue of ‘Masterworking’, which is the only way to unlock equipment’s full power, and is also determined by even more RNG with a 3% chance of success. For PvE, this isn’t much of an issue, but for anyone that wants to be competitive in PvP, this is a requirement.

 

 

Regardless of RNG, player skill IS an important factor in TERA’s combat for Player vs. Environment content. Good aim, quick wits and twitch skills will help players overcome many different obstacles and monsters in the game. Having good gear to compliment your skills will simply make players more efficient. Even if players don’t meet the game’s silly gear-score checks for dungeons, they can still get through them with pure skill and good teammates. For Player vs. Player content, however, gear matters a bit more than skill. Perhaps not so much to the point that it would be impossible for someone to defeat a player that’s decked out in +12 PvP gear while using +9 PvE gear, but to the point where they have a noticeable and hefty advantage. Tera’s PvP is also very unbalanced due to race and class combinations having animation and hitbox issues, as well as class type matchups for duels, 3v3s and mass groups PvP. Also: having specific classes in particular group compositions is a must, such as Lancers for Battlegrounds.

 

 

TERA was first designed with PvE content in mind over PvP and it really shows. The most disappointing fact is that there’s almost no way the developers can balance PvE and PvP content without one affecting the other.

 

 

Don’t get me wrong, though. TERA’s combat system is very fun and engaging, more so than any open-world MMORPG I’ve ever played. If I were to judge TERA solely on its combat, I would give it a recommendation, but I cannot ignore how much it sticks way too closely to the mechanics of traditional MMORPGs while trying to blend action combat. People who are solely into action games will be turned off by TERA’s combat because it takes way too long to get into and doesn’t quite offer the same ‘in-your-face’ kind of feel with hack & slash titles like Devil May Cry or Ninja Gaiden, and people who are into modern MMORPGs like World of Warcraft will feel like the combat is too hard to keep up with during the later levels.

 

 

People that are playing TERA for the first time will have to start off at a horribly slow pace from the prologue, The Island of Dawn (AKA: The Island of YAWN), Lumbertown and up to Crescentia (2nd visit) where the game truly begins, since around this time, players are around level 20 and can unlock glyphs and fight their first true BAM as well as enter their first dungeon. By the time any action gamer gets up to this point, however, they’ll be bored to tears.

 

 

I would have no problems over TERA being promoted as an MMORPG WITH engaging combat, but they’re trying to play it off as an action game with MMORPG features, and so it falls short for my expectations for what an action game should be. People who are into action games don’t like to wait. They want instant gratification. They want to feel like a strong, speedy or badass hero as soon as they start playing. Action gamers simply… well… want to get into the action as soon as they start playing.

 

 

Oh, and one more thing I probably should mention is how well the transition from P2P to F2P went. While F2P users will be getting the same exact experience and content as the previous P2P and veteran players, F2P users will have a tough time getting gold and equipment at the endgame unless they obtain and use different kinds of reward boosts on a regular basis (such as double reputation and gold reward boosts) or by signing up for TERA’s elite status. They also removed a major gold sink from the game (Masterwork Alkahests from specialty shops) without replacing it with a new one, causing the gold markets to inflate rapidly. If you have neither reward boosts nor elite status, you’re going to have a hard time.

 

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Graphics and Presentation

TERA is one of the best looking MMORPGs out there in terms of art style, with very charming and colorful environments, distinct looking characters, interesting monster designs and many other details that all have been made possible using Unreal 3 Engine technology.  

 

 

The world of TERA is absolutely beautiful. So beautiful that it will make players want to explore it. Sadly, many areas are connected with dull and lifeless paths, so there’s very little reason not to teleport or take a Pegasus flight to your next destination. The world is also very static, which is a shame because it would have been amazing to see how certain areas like Velika would be with a day & night cycle or how Lumbertown would look with some rainfall. Also to note: The game has some hefty sexualization going on for both male and female characters, which will make a few heads turn, raise a few eyebrows and possibly make everyone question their preferences.

 

 

The music in TERA has some very charming sets in its original soundtrack that will give players a sense of wonder, such as the Island of Dawn and the Eldritch Academy, but many other songs in the soundtrack are average and forgettable. The localization and voice work done for TERA is average, with many NPCs having memorable dialog, but voiceovers during cut-scenes for Samael and Fraya are surprisingly poor, especially considering the talent they got to play them (such as Michael Hogan as Samael, for instance.)

 

 

Community

TERA features several different community functions that we would expect from MMORPGs including guilds, friend lists, group finders and instance matching services for cross-server play. The game features a politics system that allows guilds to control different towns all over the world, and these guilds can either get selected by popular vote or by Guild vs. Guild combat. Once guilds obtain their selected towns, they’ll have to maintain shops and services for the players while pulling in extra gold. While it sounds like an intriguing system, it’s not very deep, and overall can feel like a thankless job.

 

 

The overall playerbase has tons of friendly players, as well as a rowdy crowd mostly over on the PvP servers. There are also a few creepers here and there (and no, I’m not talking about the green and hissing kind…), but with the game’s characters looking the way they do, I suppose it’s to be expected.

 

 

Overall

As an MMORPG with engaging combat, it’s one of the best there is. As a hack & slash game with MMORPG features, however, it fails miserably by going against its own claims. For anyone that’s looking for a new MMORPG that changes the pace by making players do more than just point & click, then you may have a good time playing TERA, but I for one cannot recommend this game towards anyone that’s solely into action games. Even more so, there’s A LOT that players will have to look past while playing, such as the lack of endgame and the enchant system. TERA is an MMORPG first and an action game second, and since they seem to be promoting it as the exact opposite, it’s going to catch a lot of unwary gamers off guard. It certainly did for me.

 

 

And some of you may ask: Despite all its flaws, why did I stick with this game for eight months?

 

Well…

 

 

 

 

 

Yeah …let’s just say I’ve been playing it for all the wrong reasons since then.

 

Customization: 3

Controls: 3

Gameplay and Features: 4

Graphics and Presentation: 5

Community: 3