Scarlet Blade expands on its story while showcasing some of the massive battlegrounds.
Monthly Archives: March 2013
Saddle Up For Knight Age’s New Riders Training Update
Saddle Up For Knight Age’s New Riders Training Update

Joymax, leading online game developer and publisher known for its popular MMORPG, Knight Age, today launched a new update, Rider’s Training, for the action-packed mounted combat title. This fun new update will be featuring a high-stakes horse race using Knight Age’s unique mount system.
This new adventure promises to be a treat for players as they take off on a faced-paced horse racing event. No fixed race schedule means it’s easy to hop on the waiting list and experience the ride when five racers are ready in just a mere 30 seconds! Rider’s Training features a variety of obstacles from falling stones to nasty monsters who are always trying to throw the race. But players won’t want to try and kill monsters, instead just avoid them as bumping into a nasty beast will do serious damage to the race. Puddles, stepping stones and geographical hurdles, that reduce speed, make this a game chocked full of excitement!

This new mini game sweetens the pot by awarding the top three players with prizes. The player who takes the finish line within five minutes is declared the winner and earns a special gift box containing valuable items.
In addition to this new update, Knight Age will also host a special event starting today, March 5th through April 2nd titled “Talk to Trainer Slafe at Yan Village, Green Shores Village or Port City Amarath.” Players who win first place in this special event will earn a variety of cool prizes including a pet, Ediron, Auto-Potion and All Mine. Plus there are lots of bonus prizes including a Golden Carrot for 50 lucky players!
Every mount and character class is eligible to join the both the Rider’s Training and the accompanying event. New and returning players are encouraged to check out Knight Age’s latest update and find out more at http://bit.ly/Play_Knight_Age
OnRPG Shotgun News 3/5: GW2, Trion, BAFTA, and 38 Studios
OnRPG Shotgun News 3/5: GW2, Trion, BAFTA, and 38 Studios
By Shannon Doyle (Leliah), OnRPG Elder Scribe
Guild Wars 2 Sale of the Day 3/5: Black Lion Trader Express
Keep an eye out as we cover the daily item and save you the trouble of logging in to find out!
Trion Producer Goes to Zynga
After more than 4 years of working at Trion Hal Hanlin has announced he is making the move to Zynga. This comes after layoffs in Trion around Christmas and more recently the departure of Scott Hartsman. I guess we won’t be getting a second episode of Joy of Dimensions.
Video Game BAFTA Awards
Tonight is the 9th annual British Academy Video Games Awards, or as everyone else likes to calle it the Video Game BAFTAs. Irish comedian Dara Ó Briain is hosting the award ceremony again this year which is being held in the London Hilton Hotel.
38 Studios’ Boss Wants Lawsuit Dropped
Former Boston Red Sox pitcher and former head of 38 Studios Curt Schilling has asked a Rhode Island judge to dismiss the lawsuit against him and his now defunct studio. He argues that the claims that he and executives misled the Rhode Island economic development agency are “implausible.”
Elder Scribe: Public Beta is Coming
Elder Scribe: Public Beta is Coming
By Shannon Doyle (Leliah), OnRPG’s Elder Scribe
Another round of questions and answers have emerged from the dungeons in ZeniMax! I like to think all fantasy MMOs are made in dark dungeons with leaking pipes and more cobwebs than air. Sadly, I know that studios tend to be well lit and carpeted even! But that is getting away from the point. Now there are answers to a few questions about gameplay, voice acting, morality and finally a bit of information about upcoming beta events.
The Elder Scrolls games have always included moral and ethical choices for players. With the release of The Elder Scrolls Online, how important are these choices to the overall game and how do these choices affect your relationship with your alliance? – By Andrew Zitnik
You will have tough choices to make for your character. The choices are very important, but they won’t affect your standing in your alliance. Sometimes they will just aid the story, but in some cases they will have lasting consequences.
Will we be able to equip the left and right hand individually as in Skyrim (e.g. a spell in the right hand and a melee weapon in the left)? If that’s the case, is there a way to quickly switch between different weapons? – By Dennis Schopp
You can put one handed weapons in both hands and dual wield. You can put a shield and a one handed sword in each hand and sword / board. Or you can use a two handed weapon or staff. Additional abilities (these aren’t always spells) can be fired from the ability bar. And yes, you can have different weapon loadouts and switch between them.
I’ve watched the videos and read the articles, but most of the details on classes have been mainly about how you can be a hybrid. I commonly play strictly healing roles. Will it be viable (or possible) to make a pure healer? – By Malik Brown
Yes. You will definitely be able to play a healer. As the game has evolved, we’ve really downplayed classes quite a bit in the design, and we’ve really played up the skill lines and the choices you make. For instance, if you wanted to focus entirely on healing at first, you might choose Templar and the Restoration staff lines. Later, if you decided not to be a healer all the time, you could work on other lines.
By choosing your weapon, passives, and buffs and filling your five active ability slots, you’ll really decide how you want to approach any given situation. The more you play, the broader your choices will be.
One of the most tedious things I found in other MMO games was having to read countless walls of text. Being a fan of lore, I’d read them anyway. However, in Elder Scrolls games such as Skyrim, NPCs speak to you so you don’t have to deal with all the reading. Are most of the NPCs in ESO going to be voice acted? – By Cody Peterson
ESO is fully voice acted – you’ll hear every NPC. There are a lot of great lore books in the game, too, for those who choose to read them.

Of course, we can all be a bit jealous of people who got their hands on the beta at the end of February. A few select “friends and family” were allowed a first look. I’m sure my invitation just got lost in the mail. Towards the end of March we can expect to start seeing the first invitations going out to the public. And so to get ready for it a few popular questions have finally been answered.
How long are beta events and when are they held?
At first, beta events will generally be held on the weekends, and each test will have limited windows of access to the game. You’ll receive your invitation in advance so you can make time to participate. While there will only be a few events per month early on, they will be held more frequently as we approach launch. As we progress through testing, we’ll also begin scheduling longer tests that allow testers to provide more detailed feedback on topics like progression.

What happens if I’m selected?
If you’re invited to test, you’ll receive an e-mail at the address you registered with for the beta. The invitation will include a download link for the game client. You should expect a download size of around 20GB, so it’s best to start downloading as soon as you receive your invitation.
What kind of feedback will I be asked for?
Your invitation will contain information about the focus of the test you’ve been invited to, so make sure to read it! You’ll be asked to complete surveys and submit feedback and bugs in-game as you play, and you may be asked to participate in additional surveys once the in-game portion of the test has concluded. The beta forums will also be available for feedback and discussion.
As with every time I focus on the Q&A sessions I only pick out a few of what I consider to be the most important or most revealing. More can be found out about them on the Elder Scrolls Online website. As beta approaches and more information is released you’ll get more from me, OnRPG’s Elder Scribe.
League of Legends: Quinnconceivable!
League of Legends: Quinnconceivable!
By Jason Harper (Hhean), OnRPG League Reporter
Quinn is a ranged carry with high single target damage, granting her exceptional duelling potential. Unlike many ranged carries, she may be better suited to going top lane as a solo rather than the usual carry position of going bottom with a support. This is due to how she can completely shut down melee enemies in her lane, while she can struggle against ranged opponents. Due to this, she’s likely going to feel more familiar to Teemo players than people who prefer traditional ADs.
Pros:
Her AoE blind will win her many damage trades
Very strong chasing and kiting power
Monstrous damage output in the early levels
Destroys melee characters early game
Cons:
Short attack range
The damage steroid from her passive is AI controlled
Very situational escape tools
Her ultimate puts her at extreme risk
All of her abilities become significantly worse in team fights
You have to look at her ugly splash art in the loading screen
Ability Summary
[Passive] Harrier: If both the enemy and Quinn can see one another then her pet bird, Valor, marks a nearby target. If a marked enemy is struck by an auto attack, Quinn will deal some absolutely ridiculous damage on a single hit, consuming the mark. She loses this passive while in bird form.
Since this skill is automatic and requires mutual vision, it can be a great way to let you know the enemy has a nearby ward (or invisible champion) in vision range of yourself before they can capitalize and counter-gank you. Though you may give up the element of surprise when you are the one that has a ward in said bush and Valor marks your would be ganker before your team is fully in position to take advantage.
[Q] Blinding Assault: Linear skillshot that explodes into an AoE blind after hitting its first target. Hits hard and shuts down autoattacks in damage trades. Unfortunately becomes less useful in teamfights, as tanks frequently take the blind instead of the enemy carry. This can be a real nightmare if the tank relies on their abilities more than their autoattacks, like Amumu or Cho’Gath. When in bird form, this ability deals damage around Valor. It’s pretty garbage.
[W] Heightened Senses: Grants Quinn vision in a large radius around her, while also granting bonus attack speed. Useful for both scouting and winning prolonged fights. In bird form the attack speed bonus is doubled, so it can be worth holding back in fights just to use when she transforms. By far her best bird form ability.
[E] Vault: Quinn leaps forward to targeted enemy, then bounces off to land at her auto attack range. Slows, deals damage and counts as movement for Statikk Shiv. She is not immune to damage or CC during this time, so enemies can pull her back or stop her before triggering the bounce. As a bird, you lose the bounce back, making this ability a targeted gap closer. Great for chasing, bad for just about anything else.
[R] Tag Team/ Skystrike: Quinn leaves the battlefield and is replaced by Valor. While playing as Valor, she switches from ranged to melee, and gains a massive bonus to her movement speed that slowly degrades while in combat. After a limited time, or a second activation, Quinn will return to the battlefield, dealing damage in a wide area around her. Good to use in duels or chases, but utterly worthless in teamfights, where you’re going to get nuked immediately for trying to get in close.
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Combos & Shenanigans
In the lane, Harrier forces her enemy to either commit to a hard engage, or avoid her completely. The passive will always prioritise nearby champions, or targets with low health (to help with last hitting), so if an enemy tries to come near the minion line and nothing has already been marked, Valor is going to give them a little present. Once marked, bully your lane opposition, forcing them to either back out, or eat a chunk of damage. If against someone with a lower attack range (most likely melee characters, but there are a few others like Teemo and Thresh) you can hit them with a basic attack, then reapply the mark with Vault before attacking again. This high threat, low risk, low cost combo will make even the most durable characters rethink going in attack range while Harrier hasn’t already marked a target.
If you need to, staggering this combo against melee characters with gap closers can be highly effective. Hit them with the autoattack, wait for them to dash into you, then hit them with vault for a free escape. Smack them with one more shot while they’re slowed. Even if they can make up the ground a second time, or they stop vault from getting you out of the way (remember to keep track of enemy CC, since vault can be interrupted), you can make use of Blinding Assault to make any further attacks be completely useless now that they’ve used all their abilities just getting to you.
Due to its long range, Blinding Assault into Vault is a great way of closing ground on longer ranged characters, preventing return fire while getting in range for a damage trade. If the enemy aren’t scared by Quinn’s initial burst and go for a hard engage, make use of Tag Team to close out the fight. If your Vault is down, you can use her ultimate to back out of a bad fight, or make use of Heightened Senses to finish off your foe.
In team fights, you’re best off coming in as late as possible, usually after your mage has dropped their burst. Quinn is best at performing cleanup in a fight rather than trying to slug it out with the big boys. Even if a (hopefully now weakened) bruiser leaps through the front line at her, she should have the tools to get away, and also act as an unorthodox peeler for the rest of the back line in the process. If the enemy mage drops their burst on her though, she’s going to melt immediately.
Conclusions
Quinn’s a niche ranged pick that makes up for her terrible kit with absolutely gratuitous numbers. She hits so hard in the early levels that she’s simply no fun to fight against, granting melee characters no options to deal with her. This is made even more infuriating with the red elixir start that is becoming popular on top lane at the moment. As the game progresses though she will have less and less of an impact, which is really not what you want from a ranged attack damage character. Her only saving grace in this area is that she can easily get fed from repeatedly murdering her lane opponent in the early game, snowballing so hard later on that she simply uses her massive level and gold lead to crush the opposition.
She’s much weaker in a duo lane, since her low attack range makes her trade unfavourable against most ranged characters. Additionally, her vault damage combo only lets her burst down one target, which is often useless if the second person in the lane can smash her face in. Ranged opponents can also simply hide behind the minion waves or their own support during damage trades to completely ignore her blind. The added sustain and shielding offered by most supports also means she’s less likely to convert her high early game damage into a kill, which she really needs in order to be ahead enough to be worthwhile later in the game.
The absolute worst case scenario for poor Quinn though is if the enemy team is coordinated enough to do a lane swap when she’s intending to go top, which preys on her every weakness. Dealing with both a 2v1 against up to two enemy ranged characters means she can leverage neither her duelling power, nor her melee punishment. Her lack of durability means she gets forced out of the lane quickly, and ultimately has to force her team to lane swap as quickly as possible.
Final Verdict
Good choice if you’re looking for a top lane counter pick to melee characters. She’s poor as a normal ranged carry. Highly advise waiting on her free week before picking her up.
To discuss Quinn yourselves, post in the massive League of Legends thread in the free to play MMOs section, or post in the comments section below. If you haven’t tried League of Legends yet, you’re missing out.
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Age of Wushu Launch Announcement
Snail Games has revealed Age of Wushu will enter into commercial release on April 10th!
The Missing Ink Evil Geniuses Competition
The Missing Ink Evil Geniuses Competition
Have you ever wanted to be the bad guy? Putting your dastardly plans into action from the comfort of your heavily guarded lair? Are you an evil genius in the making, ready to unleash mayhem across the virtual world?
If you answered yes to the above then we have some good news for you! The Missing Ink has just launched a building competition to design the game’s first major raid zone.
Just register for the free-to-play game and you’ll receive your own sandbox virtual world – we call them Blurbs – to build and share with friends via a simple web link – easy!
To enter the competition you need come up with, and build, an evil genius lair complete with its own boss and minions. Entrants can then post the background, details and any extra material such as concept art that they’ve come up with in the forums.
The winner of the competition will see their idea converted into the first major raid zone in The Missing Ink MMORPG and they’ll also receive an engraved iPad Mini. But the prizes don’t stop there. They’ll also get a totally unique custom avatar made just for them – and we’ll put a 3D statue of their avatar permanently on display in the game’s starting area, known as the Ministry of Defending Stories.
Three runners-up will also receive custom avatars, and virtual oil paintings of their avatars will be hung on the walls of the Ministry of Defending Stories for all to see. Finally both the winner and all three runners-up will each receive a The Missing Ink, Inkling T-Shirt.
Entries for the competition close on 1st May 2013 with the winner being announced on 31st May 2013.
Full details can be found at the competition page: http://www.missing-ink.com/evilgenius
RedBedlam’s Managing Director Kerry Fraser-Robinson commented “We think his is a great competition for all aspiring level and/or game designers. Good luck to all of the other evil geniuses out there.”
Age of Wushu Announces North American Launch Date
Age of Wushu Announces North American Launch Date
Snail Games today announced that the highly anticipated martial arts massively multiplayer online role-playing game (MMORPG) Age of Wushu will launch online in North America on April 10, 2013.
“Age of Wushu brings an authentic presentation of Chinese martial arts to devoted players, and with its innovative combat, cultivation and offline play, the game creates a unique martial-arts experience,” said Tyler Rawlins, Age of Wushu content generation lead at Snail Games. “The beta has been a great way to connect with the player community and introduce a real world of Wushu to the Western audience. We received and incorporated an abundance of player feedback during beta and can now announce an official launch date for Age of Wushu.”
Age of Wushu’s upcoming U.S. launch follows immense success in China – where there are more than 10 million registered players – and brings one of the most visually stunning MMOs to North America.
Scarlet Blade Story Trailer
Scarlet Blade reveals the backstory behind the war with the Narek.














