Monthly Archives: April 2013

Darkfall: Unholy Wars – Let’s Try This Again, Shall We?

By Jordan Hall(ApocaRUFF), OnRPG Journalist

 

Editor’s Note: Darkfall is currently in serious flux and many of the reported features in this write-up could be tweaked or otherwise revamped within weeks of the posting of this review.

 

Darkfall: Unholy Wars is Aventurine’s second attempt at Darkfall, which was the 2009 PVP-focused MMORPG that had a devoted cult following, but fell from popularity early on. It was originally an attempt at revamping the first Darkfall, but was later dubbed a new game after the developers realized the extent of the changes they wished to make. Some key changes in the new game are a smaller and more condensed version of the world map, a completely redone User Interface, and a complete reworking of the original skill system that now includes a quasi-class system. Another big thing is increased user-friendliness, something that was almost completely absent. Hopefully, the years of experience gained from the original Darkfall will allow Aventurine to have created a great experience.

 

I feel that I should mention that I have been following Darkfall for many years now. I originally started following its development in 2005 when I began lurking the forums. In 2006 I took the leap and began to actually participate in the discussion; I even took part in beta testing and bought the game as soon as it was available. However, I honestly never spent much time playing the game – combined I probably played for five months at the most. The massive grind that killed a majority of the population away also caused me to not be able to enjoy the game, and it wasn’t until the end of its days that I actually sat down and spend a meaningful amount of time in the game.

 

 

Customization

Character creation in Darkfall: Unholy Wars is what you might expect from an MMORPG. First you will choose one of six races – which are Mercians (humans), Tovarr (formerly Dwarves), Orks, Alfari (Dark Elves), Mirdain (High Elves), and Mahirim (Wolf people) – and customize your appearance. There are options for your hair, hair color, accessories – which range from earrings to eye patches, tattoos and other body customizations. It’s a bit disappointing that you don’t get as many options as some modern MMOs offer, but there are enough there to make yourself look at least a little unique. Also at creation you will be choosing a starting primary and secondary role, after which creation ends with choosing a first and last name for your character.

 

Darkfall: Unholy Wars Character Creation

 

Of course, customization does not end at character creation and it extends far into your character’s life. As you play the game, you will complete Feats and gain Prowess points, which can be used to customize and advance your character. As there are no limits to what you can learn, you can tailor your character to your wants and needs. This new Prowess system is quite interesting and I will go into it more later in the review. In short, Darkfall offers a lot of freedom to choose how you want to play the game, and that itself is a great thing.

 

Darkfall: Unholy Wars Skills

 

Graphics

The graphics in Darkfall: Unholy Wars are around the same quality as the original Darkfall. They seem a bit higher quality, but that may just be because the game itself has an air of “newness” around it. Despite a lacking in the overall quality of the graphics, I found that the game has several beautiful vistas to behold. Something I’ve always enjoyed was the large diversity in the world map, from beautiful floating islands to thriving jungles filled with ruins. It feels like a true fantasy world with a rich lore and history.

 

Darkfall: Unholy Wars Landscape

 

One thing I’ve had difficulty working with is the new User Interface (UI). It seems a step backwards to me compared to the old UI, which itself was quite bad. The major issue that I have with this new UI is the inventory. It similar to what you could find in Skyrim, and can be quite difficult to get used to. Another gripe is the small icons on the sides of the screen; it makes it difficult to find the buttons you need to click.

 

Darkfall: Unholy Wars UI

 

In fact, a lot of things now in the game remind me of Skyrim. The Northern parts of the map even seem to be similar, but not quite the same. I honestly felt like I had just come off the mountain during the very first part of Skyrim when I began exploring the Tovarr lands. Despite the intention of having the first Darkfall game be reminiscent of Ultima Online, I feel like they’ve began to take more influences from the Elder Scroll series. The graphics quality reminds me of a revamped Morrowind, while the UI reminds me of Skyrim. The gameplay however is still quite unique to Darkfall.

 

Darkfall: Unholy Wars Graphics

 

There are some bugs when it comes to the graphics, too. A majority of them seem to surround water. An example, I was standing on a cliff overlooking a vast sea. Suddenly, something in the water catches my eyes – It’s massive! Is that a…- Nope, it’s just my huge reflection in the water. Another water issue is that if you look into the water at just the right angle, it disappears and you can see quite far without an impediment.

 

Darkfall: Unholy Wars Water

I think I broke it…
 

 

Controls

This is the one area I am 100% sure the new game has improved from its predecessor. In the original, I spent hours and hours learning to write macros and mooching off of friends for theirs, just so I could PVP. Whenever I launched Darkfall, I also launched three macros, one of which was quite a number of macros condensed into one file. Lucky for us, that won’t be an issue any longer as each Role in the game only has a limited number of abilities, and the new radial-style hotbar accommodates them quite well.

 

Darkfall: Unholy Wars Radial

 

As opposed to the traditional way of doing things, Aventurine has decided to go with something new. You have two circles on which you can play abilities and spells. Each circle has eight slots, to correspond with the 1-8 keys. Rather than having to stretch to hit Shift+1 to use abilities from the other ability circle, you simply use the Q and E keys to switch between the two on the fly. I found this to be extremely useful and easy to use, and I am glad it was implemented. It even worked perfectly while I was sprinting for my life and talking in mumble.

 

Darkfall: Unholy Wars Death

 

Other than that, it’s still the same general scheme. WASD movement, left mouse attack, stuff such as that. I found the controls to be responsive, and never had an issue with them. I really liked the way that controlling mounts felt; I could almost feel the weight behind them as I turned. Overall, Aventurine did great with this area of the game.

 

 

Community

I wish I could say that Darkfall: Unholy Wars had a “special” community and leave it there. Unfortunately, I need to say something about it. As with all things PVP-related, there is a lot of rage and hate involved, and it shows in immense amounts in the Darkfall community. Rampant racism, hate speech, and other obscenities abound on the forums – where it seems the moderators will let almost anything fly. Honestly, I have to wonder if Aventurine cares much about the quality of their community. I understand that it’s a mature game, but mature doesn’t mean shithole.

 

Now, don’t get me wrong. There are a lot of nice, intelligent people who play the game. It’s sad that the negativity often drowns this out. Oddly enough, a lot of role players are attracted to Darkfall. I suppose it’s due to the freedom that is available to forge your own destiny and conquer the world. Truthfully, Darkfall has the best of both worlds in terms of community – it’s just that the better world is often hidden by the bad one.

Continue to Gameplay

LOTRO Expansion Helm’s Deep Announced For Fall 2013

LOTRO: Helm's Deep

 

Warner Bros. Interactive Entertainment unveiled today The Lord of the Rings Online™: Helm’s Deep™, the next expansion to the award-winning free-to-play massively multiplayer online roleplaying game (MMORPG) developed by Turbine. Helm’s Deep will continue the Epic Story into the western plains of Rohan, allow players to take a direct role in the battle for Helm’s Deep and advance the level cap to 95.

 

“With Helm’s Deep, we’re bringing the War of the Ring to players on a monumental scale,” said Kate Paiz, Executive Producer of The Lord of the Rings Online, Turbine. “Our team is thrilled to create another iconic moment in Middle-earth, and put players in the center of the action.”

 

THE LORD OF THE RINGS ONLINE: HELM’S DEEP FEATURES:

 

  • Experience the Battle for Helm’s Deep – Fight to defend Helm’s Deep starting at level 10, as your character enlists as a soldier in the Battle of the Hornburg, the most massive conflict yet in The Lord of the Rings Online. Earn rewards for your contribution to the war effort – win or lose, your aid makes a difference!

 

  • Explore new landscapes across Western Rohan – Explore the Westemnet of Rohan and rally each of the five Ridings as Rohan returns to glory. Traverse the capital of Edoras, mysterious Dunharrow, and the fortress of the Hornburg, deep within Helm’s Deep.

 

  • Advance from levels 85 to 95 – Experience 10 new levels, from 85 to 95, with new skills and completely updated class specializations. Both mounted and un-mounted combat will challenge you as you war against the evil of Saruman.

 

  • Continue the Epic Story – Encounter beloved characters such as Aragorn, Éowyn, and Éomer. Restore King Théoden to his rightful lordship and defend the peoples of Rohan at Helm’s Deep.

OnRPG Shotgun News 4/24: LoTRO, EQ Next, Neverwinter, and More MMO News

By Shannon Doyle (Leliah), OnRPG News Hawk

Lord of the Rings Online Announces Helm’s Deep Expansion

helms deep

LOTRO players will get a chance to take part in the battle for Helm’s Deep in the new expansion coming in the fall of this year. Starting at level 10 players will be enlisted to be a soldier in the Battle of the Hornburg, which is to be the most massive conflict yet. New areas of the world including Edoras and Dunharrow will be available to explore and players will get an additional 10 level, bringing the cap to 95.

Storybricks Working with SOE on Everquest Next

Though their Kickstarter campaign failed to make the goal in the end it hasn’t been completely bad news for Namaste Entertainment. In a recent newsletter they announced they’ve been working with Sony Online Entertainment on Everquest Next. Which is really the first thing we’ve heard about EQ:N in forever.

Kartuga Hosting Open Beta Midweek Event

For the next three days anyone can play Kartuga, even if you aren’t part of the closed beta. So grab your friends and take part in this “Board the Servers” stress test. Anyone who participates will have a chance to win a closed beta key so they can continue to play beyond the stress test.

C9 Gets A Raid

Molleck

Bardiel Seal, the new dungeon coming to C9 has bosses so epic, so hard they had to call it a raid. The God of Fire, Bardiel has escaped from his prison and it is your job, with some help to capture him again, while fighting off three merciless raid monsters. The dungeon will be available to players over level 62.

Origins of Malu Announces Beta Date

Last week I reported that Origins of Malu had temporarily delayed the beta but left it open as to when it would be. Well now we know that the date is May 4th. Or maybe sooner if things go well. And players who are already confirmed for the beta can download the client now in preparation for the coming test.

Neverwinter Reveals the Devils of Helm’s Hold

Deep within the stronghold of Helm’s Hold lives all sorts of terrible creatures, including devils. The town is under the control of a devil worshiping cult. And now Perfect World has released a video so you know what to watch out for in your adventures.

 

WoW Wednesday – Darkspear Rebellion Patch 5.3 Preview

By Meredith Watson, Azeroth Reporter

 

World of Warcraft‘s Patch 5.3 is chock full of goodness. Aside from the usual pet battle changes, minor class tweaks and other mundane things there are some really great things in this patch.  One of the major changes for those of us that love levelling is the experience reduction by 33% between levels 85-90. But the most important thing about 5.3 is the Darkspear rebellion. Vol’jin has had enough and Garrosh‘s days are numbered.

World of Warcraft Blood in Snow

Levelling through the old world, Outland, Northrend and Cataclysm zones is incredibly easy these days, especially if wearing BoAs . Though why they are called bind on account is anyone’s guess as they can’t be sent to different servers.  Shouldn’t they be called Bind on Account but Only on This Server? A bit longwinded but you get my point. I digress.  So after breezing through the aforementioned zones you find yourself at level 85 in Pandaria where it is almost painful to level. Of course they do this for a reason but the change is very noticeable and really can take the wind of out one’s sails.  That is all to change with 5.3. Now levelling in Pandaria will be just as quick as levelling through older content.  This is a sure sign that we are approaching the end of this expansion.  It seems like only yesterday I was writing about the beta.

At the beginning of the year we were asked to do our MMO predictions. In my prediction for WoW I had mentioned that Garrosh would likely get turned into the Sha of something or other. It looks like I may be right.  Patch 5.3 is the beginning of the end.

World of Warcraft Cho Patch 5.3

To continue the storyline that began in Cataclysm you will need to answer the summons from Lorewalker Cho. He will ask you to complete the new scenario Blood in the Snow. Blood in the Snow takes place outside of Ironforge and centres on stopping the Zandalari from forming an allegiance with the Frostmane trolls. The task is to help Moira Bronzebeard and King Wrynn save Ironforge from a troll attack. There is much distrust amongst the dwarven clans and Moira wants to prove the Dark Iron clan under her leadership are trustworthy. The scenario is pretty straight forward and not too difficult. It involves saving some dwarves and killing some trolls.
World of Warcraft Bis

After Blood in the Snow, Lorewalker Cho will want you to complete The Dark Heart of Pandaria. This scenario is a little tougher especially with the incoordination of random grouping (and a Russian DK who was AFK more than not). In this scenario you are a goblin whether you want to be or not. The scenario focuses on a goblin excavation team that is trying to find an ancient artefact for Garrosh.  After a particularly nasty fight with the Echo of Y’Shaarj, the Kor’kron shows up to take the artefact from the goblins.  This is where it gets interesting and proves I may have been right all those months ago.  Y’shaarj was an old god. After the Titans killed him, Y’Shaarj cursed Pandaria with shadows of its former self-aka shas.  That artefact the goblins dug up for Garrosh? It is none other than the remnants of an old god. It would seem the final boss of this expansion will be a corrupted Garrosh but there are those that would disagree.   We shall see.
World of Warcraft dhop

Once Dark Heart of Pandaria is complete it is off to see Lorewalker Cho who will send you Durotar. As Alliance you take the goblin transporter at the Shrine of Seven Stars.  Once you arrive in Ratchet you need to find Amber and Sully who are camped out near Orgrimmar which has a large orcish army out front.  Amber will ask you to steal some plans, do some spying and rescue a troll woman.  After doing this, you will be off to Razor Hill to try to get an introduction to Vol’jin through the troll woman you’ve just rescued.  Vol’jin will have a quest for you to acquire 15 each of meat, oil, logs and stone.  As Alliance this is where it stops but opens up the weekly and quartermaster.  Horde will continue on with the Battle of Sen’jin Village and Battle of Razor Hill where Baine Bloodhoof shows up to talk about joining the rebellion.
World of Warcraft Vol'jin

Whether Garrosh turns into a powerful sha or gets his ass handed to him by Vol’jin (with our help of course), the next few months promise to be exciting times for World of Warcraft. However, patch 5.3 does pose more questions than it answers.  Judging by what I have seen and done on the PTR, Blizzard is doing a great job unfolding this story and I can’t wait for it to go live.  How do you think Mists of Pandaria will end? Will Garrosh be the final boss? Who will lead the horde?

Dragon’s Prophet Instant Access Beta Key Giveaway

OnRPG is partnering with SOE to get you instant access to the North American servers for Runewaker’s Dragon’s Prophet CB test!

Dragon’s Prophet features an action-based combat system that gives players more realistic battle action gameplay. Set in a realm where dragons roam the land, sea and air, the game lets players align and raise a variety of dragons as they work together to push back an ancient cursed dragon while battling each other for control of the limited resources on the sandbox style Frontier!

 

To get your key you have to follow these instructions:

  • Enter your OnRPG username and password below to get your key
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!

To Redeem your key:

until your input key digit numbers is verified, then click “Apply”.

Seven Seas Saga Starter Pack Giveaway

OnRPG is partnering with JoyHubs to scratch your pirating itch with a hefty pack of goodies for Seven Seas Saga!

Seven Seas Saga CB Key Giveaway

Whether you’re a trader or pirate at heart, you’ll be able to customize your ship and captain skills in preparation for the intense battles to come. Whether transporting rare goods from port to port or intercepting players en route to their goals, you’ll find plenty of boarding and ship battling as you claw your way to become king of the seven seas!

Your Starter Pack Includes:
Ship Models x3: To be equipped on the ship to change its appearance, and provides additional attributes
Ship Blueprints x2: To be used at the Dockyards to build new ships
Elm x20, Fir x20, and Copper Bar x20: Required when building ships
Honor Certificate III x1: Provides 1,000 Honor Points, to be used to exchange for equipments.
Boatman Guide x200: To be used at the Dockyards to save 10 minutes in ship refits.

 

Seven Sea Saga Instructions

 

To get your key you have to follow these instructions:

  • Enter your OnRPG username and password below to get your key
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!

To Redeem your key:

  • Go to www.joyhubs.com, register an account and find Seven Seas Saga’s homepage
  • Log into the game and create your character
  • Follow the red arrow shown on the picture above to click the Activity button on the bottom right; a Daily Reward window pops up.
  • Then follow the yellow arrow to switch to the Welfare tag, enter the code, and click Claim. A treasure chest will appear in your inventory. Double click to open the chest and get the gifts.

until your input key digit numbers is verified, then click “Apply”.

ANNO Online Closed Beta Key Giveaway

OnRPG is partnering with Ubisoft to get you into the closed beta test for ANNO Online on UPlay!

Become a courageous seafarer, exploring and expanding in uncharted worlds! Based on the hit Anno series for the PC, players will occupy their own island, building and developing it for wealth, resources, and power. Build prominent historical buildings, appease your citizens, and join with others in a social environment to conquer the new world.

 

To get your key you have to follow these instructions:

  • Enter your OnRPG username and password below to get your key
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!

To Redeem your key:

  • Head to www.Anno-Online.com
  • Sign-in with your existing UPlay account or Register for an AO Account
  • Once signed in, the site will ask for your Beta Key; put in the code and get playing!

until your input key digit numbers is verified, then click “Apply”.