Monthly Archives: December 2013

Starbound Beta Review – So Many Planets, So Little Time

By John Shadle (Sephorus)

 

Starbound is the first title developed and published by Chucklefish Studios.  Billed as an “extraterrestrial sandbox adventure game”, Starbound tasks you with eking out an existence across the galaxy after fleeing your homeworld.  Despite being listed as an early beta, I took a look at what Chucklefish has to offer so far and came away with one simple question – where has this game been all my life?

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Getting into the game is simple enough, if a bit barebones at times.  You’ll pick one of six races – which will affect your starting weapon and crafting recipes – and customize your appearance.  From there, you find yourself on a starship hovering over a random planet and must head down to the surface to refuel.  There’s a few introductory quests that explain the basics, like opening storage containers, crafting new items, and hunting for food, but you’re quickly thrown to the proverbial wolves and must piece together more effective survival techniques and equipment on your own – not to mention finding ways to refuel your ship.

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Once you do manage to get your engines up and running, you’ll be able to pull up your starmap and find other planets to explore.  Each planet you’ll come across has its own unique biome, settlements, and indigenous life, meaning you’ll be able to jump from desert planets with six-eyed birds to slimy planets with poisonous water to forest worlds with trees made out of eyeballs.  Planets are also generated based on their coordinates within the galaxy, so anyone who goes to the same coordinates will find the exact same planet at their disposal.  There’s also a “Random Planet” feature if you’re feeling adventurous, and “Set Home” and “Go Home” options if you feel like settling on a particular planet or simply want a stable base of operations.

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There’s also a variety of activities, both useful and frivolous, to do in Starbound.  You’ll be able to acquire pickaxes and drills to mine for various minerals, axes to cut down trees and vines, and hoes to till the land for farming.  Camp fires will let you barbecue various meats from hunting, and a plethora of crafting tables are available to turn your raw goods into more useful items, like better weapons and armor, more potent food items, and a small wardrobe of cosmetic items.  You also have access to a 3-D printer aboard your ship, which can scan in items you come across in your travels; you’ll then be able to pay pixels – Starbound’s in-game currency – to print a copy of the original item, which is useful if you’re trying to recreate a structure you found in another part of the universe.

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If you’re looking for something a little less constructive to do, Starbound offers the chance to pick up one of many different instrument types and play a song of your own, either by playing notes on the fly or by having a pre-made ABC format tune at your disposal – something that the game assists with by giving out a small compliment of songs upon finding an instrument.  There’s also the ability to capture and tame various alien creatures – something that the dev staff currently seems to be fleshing out with their addition of baby monster variants.  Finally, there’s also codex entries to hunt for, which give brief snippets of lore within the Starbound universe.

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Graphically, Starbound employs a 16-bit art style that’s very reminiscent of the days of the Super Nintendo and Sega Genesis, although with smoother animations than the consoles of old.  Colors are amazingly vibrant, motion is smooth, and everything from trees to walls to computer consoles are very well detailed given the game’s self-imposed 16-bit style limitations.  There are a few odd graphical bugs – mainly with creatures and trees being modular constructions and not always lining up 100% of the time – but it’s hardly able to draw attention away from how good the game looks overall.

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Audibly, Starbound does fairly well overall.  Creatures are a little on the skimpy side in terms of audio variety (at least in terms of individual monsters), but the quality of the sounds is all around good.  Weapon effects – at least, the earlier ones that I had a chance to mess around with – felt like they were somewhat light in the oomph factor, but at least conveyed the sense of what was being swung or smacked.  The music, however, is where this game’s sound direction truly shines, with almost every single audible note instilling the sense that this journey of space exploration is nothing short of epic.

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Given that Starbound is currently in its earliest stage of beta, though, there are some concerns that should be noted for anyone looking to get right in.  For starters, bugs and glitches are incredibly apparent.  Some are annoying, like the aforementioned graphics glitch of monster/landscape parts not lining up 100%; others are game-breaking, like the initial inability for Windows XP players to even launch the game (although this particular bug has since been resolved!).  There have also been a number of balance changes and tweaks so substantial that character wipes have been required to keep things consistent.  Things have greatly improved since the initial beta launch, but it’s worth keeping in mind should you expect a perfectly running game.

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In the end, though, Starbound is a game that oozes tons of charm and potential.  It’s already quite the fun experience to planet-hop in, and given the track record of patches, things look to be improving quite steadily.  The few balance issues and odd glitches seem to be disappearing at a rapid pace, and just about everything else is already quite good. So if you’re a fan of build-what-you-want sandbox games, Starbound is easily a title you should be keeping on your radar.

 

… now if you’ll excuse me, I’ve got a galaxy to terraform.

 

John Shadle is a reviewer for Game Empire Enterprises; chances are pretty good that he’s taking a pickaxe to an asteroid right about now.

Blade Hunter Open Beta Pack Giveaway

OnRPG has partnered with R2Games to celebrate the open beta launch of Blade Hunter with an item pack giveaway.

Heed the call to action! Choose one of three powerful classes – Valkyrie, Knight, and Rogue – and set off on a classic beat ’em up MMORPG journey. Learn devastating combat skills, unleash fierce aerial combos, and unlock your warrior’s spirit to save the world!

The Open Beta Pack Includes:
1) 50 Stamina
2) 50 Honor
3) 100,000 Gold
4) Full Sets of Runes x10
5) Lvl. 2 HP Gem Scroll
6) Lvl. 2 PDEF Gem Scroll
7) Lvl. 1 DMG RES Gem
Notes: Promo codes may only be used once per server.

 

To Redeem your Key:

  • Visit http://blade.r2games.com/ and create an account.
  • Log-in and create your character.
  • Click the Login Rewards button located at the top right of your screen.
  • Select the Codes tab, input your gift code, and click the Use button.
  • Rewards obtained from the gift code are bound, and will be delivered directly to your backpack.

C9 Mystic Launch Pack Giveaway

OnRPG has partnered with Webzen to celebrate the release of the Mystic class in Continent of the Ninth Seal. The Mystic may be small but she packs a heavy hitting hammer with enough AoE damage to make her a threat at close and mid-range.

C9 takes players to the fantasy world of Glenheim, in which they fight against evil forces and gigantic monsters. Utilizing extremely powerful melee, ranged and magical skills, players will fight swarms of evil, demonic forces using FPS style controls in a huge, dungeon-based 3D world.

The Mystic Pack Includes:
10 Resurrection Scrolls
5 Extreme Training Potions (100%) [1hour]
1 Town Travel LV.1 [3 Days]
1 White Swimsuit gear [7 Days]

 

To Redeem your Key:

  • Visit http://c9.webzen.com/ to download the game client and install CONTINENT OF THE NINTH SEAL. If you are new to WEBZEN, please create an account.
  • Choose a server.
  • Create a new character.
  • Visit http://c9.webzen.com/events/redeem and enter the item key. Click “redeem” and begin your adventure!
  • (Please skip steps 1-3 if you are already a C9 player)

DayZ Standalone Alpha Preview

By Remko Molenaar (Proxzor)

 

After a long time of waiting, and many delays it is finally there, the DayZ Standalone Alpha. I still remember the first time that I played the mod, it changed the industry quite a bit, and now it is finally time to see the result of it. The standalone has been a long awaited game by countless people around the world. As such when it experienced a rather rocky launch, I expected an avalanche of hate. Yet DayZ’s proud and mature fan base stood by the developers, hoping beyond hope that one day they would get their hands on this promising product.

 

DayZ Alpha Preview 2

Warning: Alpha Status

Before you are able to play you are reminded several times that the game is currently in the alpha phase. As such this review gives DayZ the benefit of the doubt that its many bugs, unfinished pieces, and otherwise problematic design decisions are still a work in progress. Later I will address this more, but for now I will briefly explain what DayZ is for our readers that typically shy away from the shooting genres. DayZ is a game that started as a small project by one of the developers of Bohemia Interactive. He made DayZ as a mod for the military simulation game ARMA 2. In this apocalyptic world, you will be able to find items and equipment to survive, but there are zombies and players out in the same world waiting to kill you, a long awaited concept by many apocalyptic fans. Utilizing technology developed for Bohemia’s ARMA 3, DayZ has now separated as a standalone with features designed specifically to better the survival horror experience.

 

DayZ Alpha Preview Character Creation

Character Creation

Before you join your first server you are able to make your character; currently it is a little bugged as this initial character will only last for your first life. Upon respawning, characters will be randomly created instead, but you can edit in your signature features on the fly via the character edit menu. In the menu players can choose between a few races. Female characters are now available as well, something sorely lacking in the mod. Besides that you can choose the color of your shirts, pants and shoes. Now that you’re looking good enough to eat, it’s time to party.

 

DayZ Alpha Preview 3

Modular Improvements

Straight into the game you will notice that the game visually resembles ARMA 2, but with subtle improvements. The controls and graphics both look and work a little smoother. The engine that the DayZ Standalone is made on is essentially from a different game from Bohemia called Take On Helicopters; it is a game purely focused on flying helicopters but it uses the same code as ARMA 2 and ARMA 3. The new Chernarus is evidence of the powerful improvements this game brings to landscape mapping and building design. Chernarus no longer looks as grim as before. Colors explode around every corner as overall saturation brightness pleases the eye. With the new improved lighting system, the world of DayZ feels more like paradise lost rather than ten years after the apocalypse.

The new interface and inventory system is one of the most important improvements over what existed in the mod form. A lot of people used to have a lot of problems with the inventory, it was either too difficult to use or it didn’t offer fast enough access to goods when you needed them. The new system resolves these issues while toning down the overall bulkiness of it. Another major difference mod fans will notice is the disappearance of notification icons. They have been replaced with text messages in your chat that tell you if you are hungry and thirsty. This is likely to be scrapped though as fan outcry preferred the previous system. Luckily that’s the whole point of this Alpha as constant updates continue rolling in daily. Every day we have had an upgrade that either had a new weapon included, or a lot of major upgrades to the system and game.

 

DayZ Alpha Preview 5

Gameplay

DayZ is about surviving. Period. In this zombie apocalypse you are one of the rare few that has lived through the initial infection and without a plan it’s not likely you will make it another day. It’s a simple concept and story, but the fun factor is what carries DayZ mod and the improved standalone takes it to the next level. One of the many improvements was the AI, particularly the pathing of the zombies. In the mod the zombies weren’t the sharpest tools in the shed, in fact they were rather dumb and their whole pathing made them such a minor threat that you could typically kill them with the sharpest tool in the shed. In the standalone we can already see a major improvement. The zombies actually look smart as of now; they no longer run around you like maniacs looking to find a way to kill you. No they actually walk straight up to you and either launch themselves on you or try to sneak in for an attack. Melee weapons actually play a big role in DayZ right now. Every item you can find can be used to kill the zombies with, though if you want to live on more than just luck it’s recommended to snag an axe, bat, or shovel.

DayZ Alpha Preview 1

The weapons also had a major overhaul, and even though there are fewer weapons than before, it is a major improvement over ARMA 2. Some favorites from ARMA 3 seem to even be modified and included, just don’t expect any of the immersion breaking future tech. When you find a weapon, you can put all sorts of attachments on it, like scopes, bayonets, grips, silencers and a lot more. Finding an attachment for your weapon can really improve the weight, usefulness and even your aim as a player. The loot system is also different than in the mod, before you would stumble upon a group of different items lying on the floor in one of the few enterable houses and assorted spawn drops. But now in the new Chernarus, there are dozens of buildings featuring interiors, and players will have to dig through some cabinets to find their precious can of beans. Under beds, in cabinets, or simply on tables, an assortment of goodies are hidden throughout the house for your looting pleasure. Though this also adds to the feeling of survival horror, as the extended time it takes to loot will leave you vulnerable to a zombie surprise or worse, competing player.

Food and water is scarce, just like how it should be in a zombie apocalypse, and zombies should be considered your friends. They are a threat, but not a serious threat, they have never been. You are not the only one roaming this world. Other players out there are trying to survive, and it is up to you who to trust. Everyone that you encounter can be waiting for you to turn your back, so instead of watching left and right when crossing the road, you will have to do this all the time, everywhere you are. As such there may be times when running into a zombie filled building might be the deterrent you need to ditch a gang of marauding players. Pick your poison.

 

DayZ Alpha Preview 6

Current Status: Great

Again, I want to say that the game currently is alpha, and as I’ve said before you will see unfinished work and a lot of bugs. If you do not like this, do not buy into the alpha! I myself do not mind playing an alpha. In fact I often prefer it to finished products since you can experience and help contribute to the growth of a title. As of now the DayZ Standalone is far from being finished. There are many bugs but luckily only a few game breaking ones. The game is certainly playable and has plenty of potential. The zombies, and many of the features are still work in progress and can look a little lackluster at the moment, again it is an alpha and expected as of right now.

If you are a big fan of zombie apocalypse games, then even the alpha state of this game is probably better than most of what you’ll find for sale currently. The game is currently cheaper than what the final product will be, so if you want to give the game a look you should definitely do so while the sale lasts. Though if you’re not known for your patience, just chill for a few months as I’m near positive the finished product is going to be worthy of our highest praise.  In the meantime, DayZ Standalone reminds a diamond in the rough.

Nether Adds First Community Selected Features in New Content Update

NetherDec_Subway1

First-Person Urban Survival game Nether is giving early access fans what they’ve been asking for…literally, by releasing a bevy of new features chosen by the community, including a subway system that allows alternative routes for exploration, a wing glider that can be used for flying from rooftop to rooftop, and a new massive nether character. These features are the first in a series of ongoing content updates that are being developed in conjunction with community feedback and voting.

All new features include:

  • A Subway System – a brand new subterranean tunnel system that adds a whole new layer of depth to the decimated cityscape
  • A Wing Glider – allows players to make quick getaways or tactical moves by flying from rooftops to lower level roofs or platforms
  • A New Nether – heavy, Golem enemy, massive in size and damage, requiring cooperative play to bring it down
  •  New “Surge” Objective – a new world-objective that has players kill a mini-boss that attacks random areas of the city for an experience boost
  • New in-game items, including a flashlight, compass, road flare and smoke grenades

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Nether will continue using player input on features for future updates and fans can currently vote here to determine if the next update will include either a helicopter or motorbike as an in-game mode of transportation.

“Our goal with Nether has always been to create content and a gaming experience that includes the community,” said Chip Sineni, Creative Director at Phosphor Games. “Since launching Nether into early access we’ve received tremendous feedback from our fans and we’re psyched to release the first set of public-driven features for everyone to enjoy.”

Shotgun News 12/19: Perfect World and DCUO

Perfect World Plans Console Versions of Games

Today Perfect World announced plans to put upcoming titles and old ones on next gen consoles. “Perfect World Entertainment has long been the leader in free-to-play PC titles,” said Perfect World Entertainment CEO, Alan Chen. “Bringing our titles to consoles is a natural progression for us, and we can’t wait to set a new standard for console MMORPGs and other genres.” More information will be announced in the new year.

 

DCUO Offering Free Legendary Access

DCUO Legendary

For a limited time DCUO is offering a particular group of people free access to legendary subscription. This is specifically for former subscribers who paid for at least one billing cycle between January 11, 2011 and December 10, 2013. This deal is only available until January 15th.

Pockie Defense

Pockie Defense is a new kind of Tower Defense game that combines RPG elements and tactics within the world of well-known fairy tales. Players act as the adventures in these fairy tale worlds, teaming up with partners such as Little Red Riding Hood, Snow White and more, in an attempt to keep the world at peace from the invasive Witch and her immortal troops.

Features:

Various Class Types: With four different class types available, including Warrior, Gunner, Mage and Sage, along with six different sub-classes for each, players can battle and defend with many different skills that are tailored to their play-style.

Story-based instances: Players can engage themselves in several story-based missions with various difficulty settings including normal, intensive, nightmare and abyss.

Various RPG Elements: Pockie Defense features a multitude of features found in RPGs: Recruit defense partners from the local bar, improve your equipment through enhancements or go on various quests.

Inferno Legend Open Beta Pack Giveaway

OnRPG has partnered with Gamebox for the launch of Inferno Legend into open beta. To celebrate we’ve got open beta packs filled with diamonds, gold, and plenty more!

Inferno Legend is a turn-based MMOPRG that adopts the Diablo-like game background but has reversed the storyline.  Players are the “devil” and fight alongside Diablo, Mephisto and more against the hypocritical Angels and Human’s invasion of Hell. There are numerous servant-monsters to choose, strong skills to learn, multiple pets to own, and you can even form your demon legion and restore order in the chaotic world! Inferno Legend supports micro-client, web browser and mobile devices with data sync simultaneously, enabling you to enjoy it anytime anywhere.

The Open Beta Pack Includes:
1. Diamond x50
2. Gold x10,000

3. Power of Faith x100

4. Power of Lineage x100

5. Wickedness x50

6. Random equipment x1

To Redeem your Key:

  • Login to your account or create new account at http://il.gamebox.com/.
  • Click “Code.”
  • Input your gift code and click the Claim button.
  • Notes: One account can only activate one code.