Yearly Archives: 2013

Mobsly Godfather Pack Giveaway

OnRPG is teaming up with one of the hottest browser mafia titles on the market, Mobsly, to get you some cash shop currency to begin building your underground crime ring!

Mobsly Cash Giveaway

Mobsly is free to play browser based mafia rpg game. It offers the most fierce, dangerous and professional mafia world ever created. In the world of Mobsly, you can steal for money, steal cars, hire hookers to earn you money, buy a brothel for them, buy bullets, play lottery or other games to make more money, grow weed, kill other players, create a families, and so much more.

 

To get your key you have to follow these instructions:

  • If you are not yet a member of OnRPG please sign up here.
  • Enter your OnRPG username and password below to get your key.
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!

To Redeem your Key:

  • Sign-up for an Mobsly account HERE
  • Confirm your email and log in to the game
  • Go to the Coinshop page (top right)
  • Enter your Coupon code at “Redeem Coupon” part
  • You can only activate coupon code one time on your account

OnRPG Shotgun News 7/30: Guild Wars 2 and The Mighty Quest for Epic Loot

Guild Wars 2 Holding Queen’s Jubilee

06 - Mini Watchknight

Today Arenanet announced the next phase in the biweekly living story updates. This one surrounds celebrating a decade of Queen Jennah’s rule. And if her looks are anything to go by that means she wasn’t even a teen when she took the job. Players will be able to ride hot air balloons, enter a new minizone battle arena, plus there will be quality of life updates for currencies, new weapons, and much more.

 

The Mighty Quest for Epic Loot Holds another Open House

 

Miss out on the last Open House The Mighty Quest for Epic Loot had? Well have no fear. You can log in now! That’s right, from today until August 6th anyone can give it a go. And for an extra added bonus, if players can kill no less than 10 million chickens in that time the chicken will be made a castle defence item in the next update. There will also be awesome giveaways on the official Facebook page.

DayZ Standalone: When is it Coming?

By Remko Molenaar (Proxzor), OnRPG Journalist

Dayz Standalone Preview

It has been around a year since the ArmA 2 mod DayZ exploded and showed the world what a basic mod with an inspired developer was able to do. It’s been a long year. While the modification is still being updated regularly by the community, and a lot of similar mods have risen up, the big question to the true fans is, where is the Standalone? Originally the plan was to launch it in the end of 2012, but here we are in the summer of 2013 and we haven’t seen nor heard that much about the game.

What do we know and what is different compared to the mod?

As a big fan and close follower of DayZ and the team behind it, I can say with confidence that it has been a really long year for Dean ‘Rocket’ Hall, the lead developer behind the DayZ Standalone. Dean never expected this side project of his to explode so quickly. What started out as a hobby changed his whole life. Since the original plan was to launch the game back in December, a lot of things were changed and most of the initial plans were scrapped or greatly reworked.

Let’s start at what might be the biggest change in the whole game, the architecture. Initially the plan was to create a standalone game of the mod, with not many major changes to the engine or code itself. This plan was changed, and they decided to build up the game from the ground up. What big game studios do in years, they are doing it in just a few months. They have changed the architecture from being just a first-person-shooter to a fleshed out MMORPG. And the uninitiated might be wondering how that’s even possible on Bohemia Studios’ ArmA 3 engine. Well it isn’t. They’re tweaking it into a separate engine while splicing in elements of the Take on Helicopters game, and upgraded the graphical areas in the areas required to make a believable zombie survival title.

Dayz Standalone Map

The world map also has undergone a lot of major changes, and the old Chernarus is a lot different than what the current DayZ players are familiar with. Rest assured the map itself is made by people that worked on the original Chernarus, so skillful hands will deliver our new village of zombies. From what I’ve seen so far, it feels like a much larger and more populated city. Chernarus now welcomes a real apocalypse world, where the visual images tell you the story, the events that might’ve happened, and what kind of people lived there. Beyond the township, a foreboding swamp also awaits adventurous players seeking to live outside the bounds of society. But that isn’t the only eye candy that we are able to expect from the standalone. A lot of the buildings were overhauled and nearly all have interior access. Expect plenty of looting and player versus player confrontations to occur in-doors as a result.

The interior of buildings will also feel a bit more apocalyptic than the mod. Furniture will be overturned, rubble will block various routes from caved in buildings. And ammo and other loot will likely be hidden under beds or scattered across the ground rather than neatly placed on tables. Sure you might still find the occasionally goody in a cupboard or on a car seat, but that just adds to the uncertainty of your adventure. And thankfully the buggy inventory system of ArmA has also been changed into something that is more user friendly.

Dayz Standalone Inventory

Of course bandits aren’t the only enemy lurking behind locked doors in DayZ. The pathfinding of zombies have undergone some big changes as well. You will no longer see them zigzagging around trying to find a way to eat you, but this time these scary nasty things will walk finding the shortest route from A to B. Players will need to think on their feet to keep their cheekbone intact. The new engine allows more advanced algorithms in spawning mechanics to helpfully place flesh eaters in shadows and other unexpected ambush points to keep you guessing. Over the last few months, we have seen quite a lot of footage from the changed inventory system, loot spawning and zombies. The most notable change is a more advanced color spectrum. No longer will we be trapped in the greyish yellow warzone filter of ArmA.

Dayz standalone Zombie AI

Unfortunately for Dean, the zombies aren’t the only ones getting hungry. Dean himself has had to face the wrath of a mob of fans and rabid media. I wanted to talk about this for a brief moment, being a follower of him on both twitter and reddit. See Dean is very open to the public and it’s had a bit of a backlash. The media is known for twisting words so that it changes into speculations and flat out lies. And these are what I believe are also the reasons of why the Standalone hasn’t been released yet. We have heard many possible release ‘dates’ before; typically these are months rather than actual dates.
These false reports have put further pressure on Dean and brought disappointment in his fans when not met. Dean may be feeling a bit insecure in how successfully he can meet the hyped expectations now, especially with so many copycats rushing to launch before him and failing miserably. More recently Dean has been much less public with the development process. He’s gone so far as to state he’s afraid to state further details. And this is probably one of the many but major reasons why Dean isn’t happy with his alpha build yet.

Dayz Standalone Colors

As one of the biggest self-proclaimed fanboys of DayZ, I am hungrily awaiting the standalone but I have to give Dean credit for his work and dedication. The approach of being open to the public has definitely taught him to double check his words, and perhaps changed his whole hindsight of being open to the public.  If we have to believe his statement at E3 that the alpha testing of the standalone would launch within two months, then there is only a couple weeks left to go. Even so I would want it as soon as possible; but fear the general public isn’t at a point yet where they would be accepting of testing the alpha state of any game. Still the known changes sound fascinating and I hope I’m chosen to be among the first to see if they stand up to the hype that’s been building for nearly a year now.

Spirit Tales; Mystical New Lands & Increased Level Caps

Spirit Tales

This week Koramgame will be releasing a new update for the ever popular Spirit Tales known for its fun game play and seemingly limitless character customization possibilities. The update includes an increase in level cap from 60-65 available to all players as well as the grand opening of three new lands discovered through the hard work of the tenacious and intrepid Glorious Shield; the Oblivion Isles, the Coral Sea and Eons Trench.

Owing to the unique ore that forms the Oblivion Isles it has lay hidden in the Sea Kingdom for a millennium. No living mainlander has seen the Isles… until now. The tribes here are completely different to that of the Southern Mainland, namely the Brinescales. Since the Silver Fin Pirates showed up they have distanced themselves. Can Ayumi and the Glorious Shield solve this problem?

 

Spirit Tales

In the process of helping the residents of the Oblivion Isles expel the Silver Fin Pirates the Coral Sea was found. Unfortunately the Sea Kingdom’s King and Queen have gone missing, perhaps been captured, and a rebel army has taken the crown. Can the Glorious Shield find the King and Queen and bring peace back to the Sea Kingdom?

Eons Trench is located in a ravine deep down at the bottom of the ocean. Because of this, its ecology and life forms differ massively from the other parts of the Sea Kingdom. Some of the creatures from there have come under the control of the Silver Fin Pirates, joining the rebel army in attacking Sea Dragon City. Glorious Shield, help repel the invaders!

 

Spirit Tales

Core Masters

Core Masters is a new multiplayer online battle arena (MOBA) produced by Rock Hippo Productions and Neowiz and developed by Soft Bigbang. The game promises to re-imagine both action and strategy elements to reduce common gameplay frustrations.

Citadel of Sorcery is Looking for Patrons

Perhaps you remember our early interview on this monumental indie undertaking? Well Citadel of Sorcery has come a long way since 2012 and recently announced plenty of juicy information including the news that they will be meeting with potential publishers with a playable demo over the next few months! But beyond this, there’s plenty still hidden behind the scenes. The catch? They want to know you’re willing to put your money where your mouth is to join the conversation.

Citadel of Sorcery Patrons

Citadel of Sorcery is now looking for Patrons and has a hefty rewards system in place akin to what is commonly shown on crowdfunding sites like Kickstarter. Two hefty webcasts are set to air in the next few weeks so those needing to know if this truly is the game changer we’ve been waiting for in the MMORPG world will want to get on board asap! Learn more on the official awards page.

Camelot Unchained Reveals Hamadryad Art in New Update

Development is a slow process. Luckily the folks at CityState Entertainment are dedicated to filling us in on every inch of the Camelot Unchained journey with nearly weekly updates in a pre-alpha state. And today in addition to hearing confirmation of new hires including an engineer, producer, and community manager, we also were gifted a first look at a plant-based TDD race, The Hamadryads.

Camelot Unchained Hamadryad Female

Their unique features apparently aren’t just for show as they’ll be utilizing their stem and flower tails for racial attacks. I suppose my Viking brethren can respect the hippie TDD faction a bit more if they’re bringing impressive monsters like this to the front line.

Check out the full post and more concept art at CU’s Kickstarter page.