Cross Horizon brings MMOG classic fantasy questing and touch-based action combat to mobile devices.
Yearly Archives: 2013
Cross Horizon
Cross Horizon offers action touched based combat in a F2P Mobile based MMOG. Sharpen your sword and gather your friends as you set out on an epic adventure to defeat the Bandit King! Test your mettle against relentless hordes of monsters while collecting massive loot and upgrading your weapons in the Black Market.
Features
Touch-Combat: Experience real time action combat based entirely on touch controls.
Command a Party: Make friends and utilize their characters to bolster your strength as you take down foes for epic loot.
Story-Driven Questing: Each quest pushes you one step closer to unlocking the secrets of the Dawn Witch as well as the plots of the Bandit King!
MarvelousAQL
MarvelousAQL
OnRPG Shotgun News 7/10: Age of Wulin, Everquest Next, GW2, and more!
By Shannon Doyle (Leliah), OnRPG News Mistress
Age of Wulin Announces Open Beta
The open beta for Webzen’s Age of Wulin will begin Thursday, July 18th. There will be three servers, all in English to start but one set aside to both the German and French speaking communities, while the third will be an international European server. There will also be no character wipes once Open Beta begins. However for those in closed beta your characters will be wiped this Friday as closed beta comes to an end.
SOE Gets Some Fans For Everquest Next
SOE has been hard at work getting people following them on various social media outlets ahead of next Month’s SOE Live and the big reveal for Everquest Next. How you ask? A little artwork. The image above is a reimagining of the original Everquest art done by Gabor Sziksai. Several of the characters were removed from the art, unlocked through social media.
Guild Wars 2 Design Director Named Keynote Speaker of ChinaJoy 2013
Chris Whiteside, Design Director at ArenaNet will be the Keynote Speaker at China Joy 2013. Along with him will be David Helgason, Founder and CEO of Unity Technologies, and Keith Shepard, Chief Producer of TempleRun. The speech will take place on July 28th at one of the biggest games convention in Asia.
Darkfall Unholy Wars Adds Market System
A new highly requested Market System has been added to Darkfall Unholy Wars. Along with the Market comes an all new Village System which makes capturing villages more meaningful and thus more important. Finally, two new ships have been added to the naval warfare aspect of Darkfall Unholy Wars. Sea Scraper collects treasure from the ocean floor, while Sloop is an awesome new warship. All of these went live yesterday!
SMITE’S New God Chronos Unleashed

Today, Hi-Rez Studios have released their latest addition to the growing SMITE roster: Chronos, Keeper of Time.
As a mage wielding the gears of time, Chronos can command a huge influence over battles with his time-related abilities. Wielding Chronos’ Wheel of Time, players can trigger one of a number of different benefits depending on where the wheel is stopped.

With his ultimate, Rewind, Chronos demonstrates his absolute command of time and influence over the battle by traveling back to where he was eight seconds before. Health and mana are gained as well as all cooldowns (except rewind) being reset instantly.
For a full rundown of Chronos, check out the god reveal video below.
Included in the Chronos patch are Legendary Skins which have been added to the game. Every gold skin purchase will award a Legendary Skin once a player has reached Mastery Rank 10. If they are already at rank 10, the Legendary Skin will unlock after playing a match.
The full list of updates can be found in the patch notes.
Cross Horizon Review – A Console Throwback on Mobile
By: Vincent Haoson, OnRPG Mobile Guru
Cross Horizon is the latest mobile MMOG title coming out from Marvelous USA. The game boasts itself as a “console quality” action RPG for the android and iOS platform. You are put into the shoes of a hero who has lost his memories and is haunted by the dream of a witch.
You then embark on your adventure to regain your memory, and alongside that mission you are tasked to find out the “truth” behind the return of the Bandit King, the game’s big baddy.
Starting Off
If you’re thinking that the game was set up like some anime-ish quest game, you aren’t far behind. Not only does the storyline seem to be torn off the pages of a generic adventure anime, the artwork also is a good indication that you are playing a game developed to look “beautiful”. However with the limitations of the platform you are playing at, (for the sake of this review I played Cross Horizon on my iPad 2) the sprite design looks clunky at best, and it’s a grim reminder of how old PS games looked like.
The game introduces you to the basic controls and the things you can do. You are escorted along the game with a poorly written set of quests that opens up one game feature after another. After that, you are then left to your own devices on how to progress through the game.
Progressing
The game’s quest mechanic is its main fuel as you progress through the game one quest after another. With that said, the lack of multitasking quests pretty much puts the game in a bad light. It’s pretty tedious to keep on going back and forth from the castle (quest starter), to the quest area and back to the castle once again submitting the finished quest and getting another one when we are already used to gathering all the quests and finishing them in one go.
Quests are separated into two different types, the combat and find missions. As the name suggests combat quests task you to finish off a specific amount of monsters while find quests require you to traverse through the maps to find the endless list of missing objects. NPCs in this world can’t seem to remember where they put anything.
Gameplay
Most of Cross Horizon’s controls are touch based. You move with the left side of the device you are using while the character’s PoV is controlled through the right side. This would be your default control scheme during the explore phase but it switches up once you enter the battle phase.
CH’s battle phase turns into a first person lash-fest reminiscent of other touch based reflex games such as fruit ninja and the like. The difference with CH is that you can only attack or shield yourself as long as you have stamina points which deplete whenever you do an action during battle. The damage you deal in-game is not just determined by the amount of attack damage you have but also through the body part where you are specifically attacking. You can in fact “break” certain body parts if you hit it hard and consistent enough.
Going back to the game’s explore mode. You enter into instanced areas that are teeming with big “eye-like” circles that represent enemies in the field. Each circle has its own field vision that you can artfully avoid. One nice game mechanic is that you can attack monsters “from behind” by initiating a battle behind the circle’s field of vision. On the flipside though is when enemies are able to attack you on your blind spot you get a lesser amount of starting stamina hence you are open to pot shots from said enemy.
Other Features
While the game currently doesn’t have a live multiplayer feature, CH allows interactions between players by either the bar system, where you can add and even message other players and or through the random greetings that occur in-game.

Greeting other players in CH leaves a “mark” within the map a player is playing through. It works much like how players can leave notes in Demon’s Souls. The game does promote “socialization” even in its most primitive form.
The other notable feature in the game is the enhancement feature where you can upgrade the stats of your weapons at the expense of the weapons you currently have.
Conclusion
Cross Horizon is a game that looks like a great game on paper. The game’s quest system is the game’s main replayability factor. The game’s customization feature, while a good effort from Marvelous AQL isn’t as much as it’s cracked up to be. I can’t really enjoy how my avatar looks if the details are not as well defined as I would like.
Another thing I didn’t like in CH is that the game forces players to actually go through the hoops of going through the maps even after you’re done with the quest. The alternative is that you would have to purchase a premium item to be teleported back in a flash. While I do understand that the company needs to make a profit, adding such an integral game feature as a cash item detracts from the feeling that the game is actually free. I haven’t even mentioned the special drops you get that require you to pay for items that would unlock said items for use.
Cross Horizon’s gameplay is solid. There’s no going around that. I liked that the game allows you to switch between PoVs. In its own way I liked that the game gives off an RPG vibe since you don’t necessarily play with other people and the only traces of them are found with “player greetings” that litter the explore maps you get into. However, the tediousness of going through the game eliminates whatever fun you have especially if you’ve gotten used to other titles having all the minor features available to you free. If you’re looking for a game that doesn’t make playing for free too much trouble, then this is not the game for you.
SMITE Chronos God Reveal
The Keeper of Time arrives as the latest combatant in the SMITE arenas.
League of Legends Reveals Lucian, Master Yi Rework, and Patch 3.9
After an extended stretch without releasing an AD carry, Riot Games has broken the pattern with the reveal of Lucian’s splash art and kit today. Fulfilling a “Holy Gunman” archetype, Lucian combines elements of various past AD carries into a new style of run and gun action packed gameplay. Full details on his lore and kit can be found HERE.
Today also saw the release of the latest patch notes for 3.9. Most notable among them are changes to the way ward wars are dealt with and the long overdue introduction of the League of Draven passive. Full notes are available HERE.
And if that wasn’t enough excitement in one day, Master Yi’s finalized rework has been introduced. Receiving a new voice over, improved art, and slight tweaks to his current skill set, Master Yi now presents a more well balanced less risky champion that can transition well into late-game whether in lane or the jungle. Or so the theory goes. Check out the full notes for yourself and tell us your speculations in our active League Thread.
League of Legends Patch 3.9 Preview
Riot Games has revealed the details of their upcoming League of Legends patch including changes to Oracle Elixers, and Draven’s passive.
Eden Eternal Reawakening Gift Pack
OnRPG is teaming up with Aeria Games to celebrate the biggest update Eden Eternal has ever seen, Reawakening!
Eden Eternal Reawakening does more than just upgrading the UI and improving the graphics. With it players will now be capable of using skills while moving, enjoy an improved Pre-Level 10 tutorial experience, find greater freedom in being able to choose all 5 base classes at level 1, all with the massive end-game content updates and competitive guild features for the more hardcore gaming audience.
The Reawakening Pack Includes:
x1 Auric Jewel (+50% EXP and CP gain)
x1 CP Talisman 1 (+25% CP gain)
x1 EXP Talisman 1 (+25% EXP gain)
To get your key you have to follow these instructions:
- If you are not yet a member of OnRPG please sign up here.
- Enter your OnRPG username and password below to get your key.
- The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!
To Redeem your Key:
- Login or create an Aeria Games account
- Visit the redemption page HERE
- Enter the key into box provided, then click “redeem.”
- Your items will be sent directly to your Itemmall in-game which you can access by pressing “i” when in-game.
- Note that this item can only be claimed by one character per account.














