Today Mark finally reappeared on his Camelot Unchained Kickstarter podium for what has become the 53rd update he’s posted on the site. In it he states reasoning behind the lack of updates and discusses the concept of opening up the “Smackhammer” test server for pre-Internal Alpha testing of the CU core code and character models on live servers. We also learn more of the vision for the world in a not too dark but not too fluffy vision that one popular backer has adeptly referred to as Tim Burtony. Check out the Kickstarter page for the full details.
Yearly Archives: 2013
Cube World
What began as one man’s experimental game development hobby in 2011 has evolved into one of the most impressive block-based fantasy adventures yet seen. Welcome to Cube World, where great game ideas of the past unite and evolve with endless player choices to customization and builds, a huge and dangerous world waiting to be explored, and an infinite number of crafting goals to achieve.
Features
Infinite Worlds: Encounter new experiences in each play session as you battle your way through randomly generated worlds and enemies with no borders or invisible walls standing in your way.
Adventure Skills: Acquire the ability to sail, hang glide, and rock climb as you push the limits of what you can find in Cube World.
Action-Based Combat: Aim and time each attack carefully as you attempt to gain armor penetrating bonuses from successful combos. Just stay on your toes as you’ll have to actively dodge your enemy attacks as well!
Endless Customization: With 8 races established and more on the way as well as four combat classes with branching paths and various crafting professions, players will be able to distinguish themselves greatly while still looking like a living lego piece.
Picroma
Picroma
Dragon Nest Resurrection Walkthrough
Nexon offers a detailed look into the new skills, gear, and dungeon challenges awaiting players in the Dragon Nest Resurrection update.
Early Access: Cube World Alpha Weekend
By Remko Molenaar (Proxzor) OnRPG Journalist
Your biggest dream as a hobbyist making games is that one of your projects truly explodes. Over the last years we see more and more people trying to throw their ideas into the world and only a few of them are actually nice ideas. As we have seen with big names like Minecraft and DayZ , that even the Alpha state of a game can be a huge success and get a lot of people’s attention. Cube World is another one that can add itself on this list, the past week they have really experienced what a luxury problem might be.
Cube World, a game that was made by a hobbyist named Wollay, was begun 2 years ago as a simple experiment. Being a big fan of Minecraft, Zelda, Diablo, World of Warcraft and some other big names, he decided to make a mixture of what he felt made each title so successful; something that was infinite, colorful, full of adventures, and with plenty of monsters and mysteries to discover. As a result comes Cube World, a voxel-based role-playing game. As the name suggests, everything is made out of cubes including your character, the world, and the various creatures you’ll stumble across. Before I want to talk about the game however, I want to talk about the first world problems of a successful project.
Last week when Cube World decided to open its door to the public, for only a small price of fifteen euros, the site received a huge influx of interested people, or as I would like to call it, a friendly DDOS. Because of the huge influx, it didn’t really take long for the website to crash and the team behind this game had to take the registrations and option to buy the game down. Over the course of a few days, it was turned on and off hoping that the inflow of people would stabilize, but unfortunately up until this day it is still being turned on in phases because of the friendly DDOS. People really want to play this game. Despite the Alpha label being in place to scare off the kids with no intention of doing actual testing and bug reporting, the sheer uniqueness and massive features list just keeps drawing in more players by the day. Patience is something this community is likely not going to have pushing forward.
I suppose we’re in no way guilty of this as a quarter of our team’s writing staff and RPG fans from around the world managed to squeeze into the packed servers this weekend to test things out. The day the doors were opened, our forum chatbox lit up with our community members joining together for the adventure. Luckily we were the prepared ones that got in before the endless series of crashes. Since the game is still in Alpha, there isn’t that much to do yet, but what was there felt solid and polished. First off I have to disagree with Wollay, Cube World is too different to easily compare it to anything that came before it. Sure it is inspired by these past titles, but the overarching vision is all Wollay. Visualize yourself in a Minecraft world, made out of blocks and squared objectives. Now completely think away all the crafting, and throw in a hundred different monster varieties in various locales around the world.
Starting with the character creation, Cube World already demonstrates it has plenty to offer. There are currently only the four standard classes we have seen in many games before which are the Warrior, Rangers, Mages and Rogues. Currently each one of these classes has two branches they can pursue, though it’s more of a barebones layout of future plans than fully fleshed out character designs. There’s just enough finished to make you stop and notice that you’re playing a rogue instead of a warrior during the gameplay. In addition to classes there are eighth races ranging the gamut from frogmen to undead skeletons. Each has a well-designed artstyle, quite a feat given the limitations of the blocky graphics. But Wollay promises plenty more classes, advanced specialization options, additional races, and more complicated skill trees for all classes at launch.
Now perhaps it’s Cube World’s artstyle, but the one title it’s hard to ignore while talking about the game is Minecraft. Yes I know Cube World is a completely different genre of game, but blocks look like blocks. The control scheme as well has a distinctly Minecraft feel with slight variations to adjust to a wider array of gameplay modes. Instead of playing in first person (which is available as an option if you prefer), Cube World offers a much smoother third person experience that is a lot easier on the eyes. With a small crosshair on the map, controlling your character is a very easy thing to do and I hope a lot more RPGs and even MMOs take this same route. Aiming attacks is necessary and missing is possible.
As you can imagine, I couldn’t resist starting my trial as a frog. What is not to like from these adorable little creatures? The character options let me adjust his eyes and mouth to be the most handsome prince among frogs the kingdom had ever seen before I finally confirmed my name and set off to adventure. Now the gameplay itself can be best compared to the random infinite world generation of Minecraft mashed together with a Diablo dungeon crawling system. The further you journey from home, the nastier the monsters you’ll find waiting for you. The world is big… really big. As a level one, you can only battle the most harmless looking of creatures including bunnies and flies. In your weak state the world will seem unforgiving, with almost any exploration attempt ending in your untimely death. Yet the draw to find out what’s out there will lure any self-respecting adventurer into this unavoidable death as the urge to see what is out there is just too strong to resist! All over the world you can find plants and objects that you can pick up or attack to collect crafting materials. The crafting is currently in place in-game but don’t expect it to be on par with Minecraft’s crafting at this stage in development. You can however build your own gear, equipment, and a few miscellaneous supplies.
Over the world there are multiple dungeons and missions like huge castles or mountains where monsters patrol and a king or leader defends its throne. These dungeons can be cleared by yourself but it’s a far wiser idea to team up with friends. Unfortunately the multiplayer is still very much in an alpha state and is a guaranteed problem waiting to happen if you team up with more than four other players. Travelling in this world can be done by walking or hopping, but I preferred taking a less orthodox approach. There are a couple of skills that make you able to sail on water, or fly through the sky with a glider. The skills for each class are basically endless, and the more points you put into them, the stronger or faster you are. There is also a third more lively option if you can find special pet food. Pet food can be used to tame a pet, some of which are viable as mounts and can be used as battle companions.\
Closing Thoughts
Honestly I can rattle on about Cube World for hours, and it is no wonder why the game’s popularity has exploded this year. The project claiming to simply be a combination of gameplay elements from inspiring titles is quickly establishing itself as a leader in innovative gameplay all to its own. I have played together with many friends, clearing dungeons, killing huge bosses and swimming under water just fooling around. And that’s what I feel one-ups the current MMORPGs on the market. You can have so much fun in this game while accomplishing nothing. The reward is the gameplay itself. No dangling carrot or promise of power is needed to force you through uninspired grinds and pointless quests.
Even though the game is in its Alpha phase, I can say this is one of the most promising alpha phases I’ve encountered. The sheer number of ways you can kill time in it is phenomenal and looking to expand exponentially based on Wollay’s promises. Just be ready for more friendly DDOS attacks as I don’t think this tiny indie project had any inkling of the impact it was set to have on our industry.
OnRPG Shotgun News 7/9: Firefall, GW2, TSW, and much more!
By Shannon Doyle (Leliah), OnRPG News Mistress
Firefall Enters Open Beta
Today Red 5 Studios took Firefall into Open Beta with over 1 million registered users. And to celebrate OnRPG will be streaming live from Firefall tomorrow with a special surprise guest.
Star Wars: The Old Republic Teases Update 2.3
The Titans of Industry, aka Star Wars: The Old Republic Update 2.3 is taking over. The website has been taken over by the official website for the Czerka Corporation, the galaxy’s most trusted brand. You can find out all about the leaders of Czerka, take a virtual tour of their facilities, and much more. If nothing else it certainly is a clever way to get the news out about the update.
Guild Wars 2 Expands in Bazaar of the Four Winds
The newest update to Guild Wars 2 arrives today! New mini games, new armor, new weapon skins, a new zone even! Bazaar of the Four Winds has a little bit of everything. On top of all the amazing new things it also continues forward with the living story. Though for many the highlight of the update is the addition of the Achievement Point Reward System which has caused a lot of debate on the forums. Be on the lookout later in the week for my article on Labyrinthine Cliffs, Bazaar of the Four Winds, and the Achievement Point Rewards.
The Secret World Launches A Dream to Kill
Update 7, A Dream to Kill takes players through Transylvania as they uncover hidden Orochi experiments, get a little help from an old friend with a handy flamethrower, and unlock a crucial part of the plot in The Secret World. You can find out all about it in a new video from Game Director Joel Bylos.
Final Fantasy XIV Holds Final Closed Beta Event
Tomorrow marks the start of the final closed beta event for Final Fantasy XIV: A Realm Reborn. The event will run from July 10th to the 15th and be for both North America and Europe. Following Phase 3 as they’re calling it they will move on to, you guessed it, Phase 4, open beta. FFXIV:ARR is due to launch August 27th.
The Secret World Issue 7 Preview Video
Funcom discusses the huge number of new features and explorable areas coming with The Secret World‘s Issue 7.
Building the Destiny E3 Demo
OnRPG takes a peak into the future of console multiplayer SciFi Shooters with the E3 Destiny Demo.
British Artillery Debuts in World of Tanks Update 8.7
Wargaming, the leading free-to-play MMO developer and publisher, today announced details of Update 8.7 for its MMO action game, World of Tanks.
“The core of Version 8.7 is the new British SPG branch,” said Mike Zhivets, World of Tanks Producer. “The upcoming expansion features several stand out models that are likely to catch on with the masses and spice up the overall artillery gameplay.”
In Update 8.7, the new branch of British self-propelled guns will take to the battlefield, including a number of iconic and well-known vehicles ranging from mid to higher level tiers. Mid-tier entrants include the Sexton, Bishop and Crusader. The higher-tier entries for the British line will include a number of post-war prototypes, once again granting players the chance to climb into the hatches of some truly powerful vehicles that never saw actual combat. The Conqueror Gun Carriage experimental vehicle will top the new SPG line.
Other additions in Update 8.7 will include a brand new map, Belogorsk-19, a chilling and unforgiving Russian winter landscape, as well as one tier change for the Soviet line. The Tier 5 Soviet light tank T-50-2 will be replaced by the MT-25, a visually unique light tank known for its high rate of acceleration and surprisingly powerful gun.
Kingdoms CCG 100 Gem Giveaway
OnRPG is partnered with Anticentertainment to bring you packs filled with 100 gems for their inspired iTCG, Kingdoms CCG!
Inspired by Magic the Gathering and Dota All-stars, Kingdoms CCG is a brand new Collectible Card Game where players Unlock and Level up Heroes, Build Powerful Decks, Complete Campaign Quests and Compete in Guild leagues. You can also battle in Live PVP in Arenas and Tournaments.
To get your key you have to follow these instructions:
- If you are not yet a member of OnRPG please sign up here.
- Enter your OnRPG username and password below to get your key.
- The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!
To Redeem your Key:
- Create an account and get into the game HERE.
- Complete the tutorial
- Click on the Store Icon in the upper left portion of the Game
- Click on the Promo button in the bottom right corner
- Enter your promo code in the pop up window to claim your gems!
- Note keys are only valid for accounts created after June 27th, 2013.









