Yearly Archives: 2013

Zezenia Online

Zezenia Online is a 2d MMORPG.  The game is completely open-ended, allowing you to choose how to play your character.  The world itself is quite large, and you will be able to interact with players from across the globe as you battle fierce monsters and complete a variety of quests.

Features

Open-Ended Gameplay:  Develop your character however you choose.  Your imagination is your only limit.

Large World Map:  Explore a vast world, discovering a variety of different locations along your travels.

Variety:  Zezenia Online offers a wide variety of quests to complete, items to discover, and monsters to slay.

Constant Content:  The game is constantly evolving and changing, giving you plenty to do and see over time!

Webzen to end Service on SUN: Soul of the Ultimate Nation

Shortly after the announcement of branding changes to Gala-Net, Webzen has revealed that the final month of SUN: Soul of the Ultimate Nation begins now. The cash shop was closed earlier today and full service will be terminated on July 4th.

SUN Closure

Players that have spent money on cash shop items within the last 3 months will be compensated accordingly and can choose to transfer the value of their purchases to either Webzen, gpotato.com or gpotato.eu. More detailed information will be provided on June 19th but feel free to voice your thoughts on one of Webzen’s first titles in our forum thread.

Wakfu Introduces Guild Housing June 18th

Ankama is no stranger to the concept of housing in Wakfu. From launch they’ve included a portal housing system, the Haven-bag, that’s been one of the most convenient and cool systems in the MMO industry. But come June 18th they will be expanding this concept to the guild level to up the player rivalries in-game. The top tier factions will soon be able to battle it out for the limited rights to create, develop, and manage the first miniature Haven-Worlds.

 Wakfu Haven-World Update

“We’ve tried to give players the possibility to develop and cultivate virgin territory using all of the game’s elements, according to their desires. This was a big task because we had to anticipate problems of environmental balance that could rise. As these worlds are under the control of players themselves, they go further than existing housing systems and will impact the rest of the game”, explains Jérôme Echalard, WAKFU Lead game Designer. “Haven-Worlds are spaces entirely created by players for players. We’ve listened to the players’ advice carefully and used them in order to make this feature”.

 

Once a Haven-World is obtained through a bid system, a quite sizeable zone will be provided to guild members, which they’ll be able to kit out as they like by constructing numerous buildings. They’ll have the possibility to develop their crafting, farming, or even commerce activities; to organize events; host PvP battles; use it as a storage area…

 

It will be possible to personalize the buildings. Some will be blank and their interior can be customized in accordance with the purpose the guilds wish to give them (game room, book store…). Choices in the use of the territory will have very important consequences over the rest of the game since the buildings will give bonuses to players.

 

Each Haven-World, like each region, will have a Prims that can be attacked by other guilds starting in July. If the guild loses control of its Haven-World’s Prims, their Haven-World will only receive half of the bonuses. Therefore, guilds will try everything in their power to defend their Haven-World.

 

“We’ve tried to make it so that all players will have an interest in visiting these Haven-Worlds, even those who don’t have one”, adds Jérôme Echalard.

Sony Online Entertainment Announces Support for PS4

PlanetSide 2 Coming to PS4

Console gamers worried their progress in DC Universe Online would be going to waste when the PS4 launches can rest easy as the title will be ported to the next generation console. What’s more, Sony will be welcoming Planetside 2 into the fold as well! Both titles will be available as F2P downloadable content.

DC Universe Online PS4

With Warframe and War Thunder already announced as compatible PS4 titles, it seems OnRPG’s staff predictions of the console MMOs and PC MMOs uniting under one banner might be a closer reality than previously thought.

 

War of Mercenaries Review: Re-wrapping Something Awesome

By: Vincent Haoson, OnRPG Mobile Expert

There have been a lot of games lately that are have taken elements of other games and made it their own. And Facebook, now becoming not only a social hub but a casual gaming as well is home to a lot of rehashed games. However, that doesn’t mean that these games are overall bad. It’s just that there are some that are downright terrible and shouldn’t have been made at all.

War of Mercenaries, while it does copy a lot of elements to an FB game (the one that I know at least) doesn’t fall into the crappy game category. Read on to find out why.

Gameplay

The best way to describe WoM is that it combines the elements of base building and unit build-up similar to another FB game of the same genre, Backyard Monsters. Basically, you build up your base by gathering resources such as Lumber, Stone, Might and Iron through resource generating buildings or raids. Alongside your base construction is the inclusion of defence structures since NPCs and players have the capacity to raid your base as well.

As for the game’s overarching goal, it basically has none. There is no over-arching story or goal in what you do except to decimate, raid and win. Sounds easy enough right?

Building your Base

As I mentioned earlier, WoM is a game that requires you to build structures to improve your base resource/mercenary output. The difference of WoM among other games (or it’s similarities to other similar games, depending on your perspective) is that you have a large area to work with. Resource structures don’t require you to build them near a mine or something similar. All you need to do is build an iron smelter and drop it anywhere then boom! You get Iron resources in a snap!

War of Mercenaries Creation

With the freedom of structure placement comes the limitation of creating a limited number of structures at play. Limitation also covers defence structures so you are not allowed to spam walls and turrets making the game more challenging.

Raiding

So let’s move up to the second thing you’d be doing most of the time in WoM, Raiding. In WoM you have two options whenever you “visit” an enemy camp. You either attack it or scout it out.  I have to admit, scouting does not have any big benefits (that I’ve seen at least) but that’s not what I’m going to focus on since this part of the review covers the attacking part of the game.

War of Mercenaries Attack

Attacking/Raiding is your resource earning alternative in WoM and is a great tool in showing players how terrible their base planning is. If there ever was a game version of trolling a base, this would be it. Raiding not only destroys the attacked enemy base, you also earn resources whenever your units attack a building/structure.

There is a hitch however when you are attacking a base. Every unit you commit in attacking would mean fewer mercenaries you have back in your base. That’s right- your attackers have a one way ticket when you raid.

War of Mercenaries Victory Screen

Having this kind of game system in place adds some weight to decision making rather than just attacking mindlessly like in some other titles. While you can basically put your units almost anywhere on the map, you have to deal with the amount of units you put into the attack. Putting in too much would mean you have to pay more for reserves, attacking with too little makes your attack pointless and would end as abruptly as it started.

Raiding in WoM isn’t something new since Backyard Monsters also has this in place. Yet it is nice to see at least that the same system is used on a different theme. But that’s the only plus I’m going to give the game.

Other Features

Aside from raiding and scouting, War of Mercenaries also has a quest and chat system in place to make things more interesting. The quest system follows the to-do list goal-setting where you need to accomplish tasks that either let you experience in-game systems/elements and or push you to bring more players by “inviting” your friends to play the game.

War of Mercenaries Questing

On the other hand, there’s nothing to write home about when it comes to the game’s chat system; it’s a straight up chat system where you can talk to people, though it does lack a way for you to determine where your chatmates are, but it’s something one wouldn’t normally bother with.

Speaking of nothing to write home about, the game’s micro-transaction system follows the typical micro transactions other FB games have. Most of the micro transactions are relegated to development boosts. It is to be noted however, that as of this post, the game still doesn’t have any “luxury items” present so the game isn’t as complete as one would expect for the mean time.

War of Mercenaries Hiring

Conclusion

War of Mercenaries is a game that borrows a lot of elements from other FB games of the same genre. It seems that as a way to compensate the game’s lack of originality, WoM takes the mercenary theme and makes the gameplay into its own.

WoM was able to make an enjoyable fast-paced game that makes for a nice work day conversion without becoming too much of a time sink. So you can sneak in a few WoM game time during breaks but it doesn’t grab your attention so much that you’d still notice that time actually passed.

The game is a good boredom killer so I highly suggest War of Mercenaries for those who can only clock in about 10-15 minutes of game time. However, WoM lacks something substantial to keep you gaming. And that right there can be a deal breaker for the more hardcore MMO audience.

OnRPG Shotgun News 6/5: Deus Ex Mobile, District 187, Webzen West

By Shannon Doyle (Leliah), OnRPG News Journalist

 

Square Enix Announces Deus Ex Mobile Game

DeusEx

The next instalment of the award winning Deus Ex series will be a mobile game. Deus Ex: The Fall will take place in 2027, a golden era for science and technology. It will be priced at $6.99/£4.99/€5.99 and expected to release this summer. Expect to see more about it next week from E3.

 

District 187 Adds Summer Flare

Wonacott_Netmarble_D187_BlackoutUpdate_07

Blackout, the latest update to District 187 is live! With it comes two badass blondes, pink weapons, a new Death Match map, and functional costumes. And last but not least the new “In-game Gold” pistol. A Colt Anaconda, double-action revolver that when fired everyone knows it. You can check out the full list on the District 187 website.

 

Gala-Net Becomes Webzen West

aogame_2013-05-08_16-12-51-50

Gala-Net and Gala Networks have become Webzen West and Webzen Dublin after they were acquired by Webzen in February. Both companies will be part of a new business strategy focusing on the global publishing business in North America, South America, and Europe.