The backstory behind Marvel Heroes continues to unfold as Dr. Doom targets Iron Man’s secrets.
Yearly Archives: 2013
Rising Storm Launches on Steam
Today, Tripwire Interactive and the Rising Storm Team are delighted to announce the release of Rising Storm, the next game in the award-winning Red Orchestra franchise. Rising Storm is a complete new multi-player game, focusing on the fighting in the Pacific Theater of WWII, with the US Army and Marine Corps taking on the Imperial Japanese Army.
Key Features:
Large Scale Multi-player Combat in The Pacific: Take part in the brutal fighting in the Pacific online with up to 64 players at a time.
Iconic Battles: Experience iconic battles such as Iwo Jima, Saipan, and Guadalcanal as the US military struggles to clear the Japanese from the islands in the Pacific.
Asymmetrical Gameplay: Far from the mirrored gameplay seen in other shooters, both sides utilize historical weapon sets and each has unique gameplay capabilities. American firepower is matched by Japanese ferocity and guile with such features as banzai charges, booby-traps, the infamous “knee mortar” and more. This creates a unique gameplay experience that can’t be found anywhere else.
WWII weaponry redefined – again: all of the weapon functionality you expect from the franchise returns – true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, and more, create WWII weaponry that has no equal. To that add over 20 new weapons including the devastating flamethrower and the portable “knee mortar”.
Morale: Your soldier’s state of mind plays a bigger role than ever. Banzai charging Japanese soldiers can heavily suppress the Americans making it difficult to return fire and allowing the Japanese to close the distance. The Americans can use their firepower advantage to suppress their enemies and gain the advantage!
Bonus Content: All Red Orchestra 2 multiplayer content is included with Rising Storm as a free bonus. Fight in the Pacific, then fight on the Eastern Front at any time, all in the same game and same server browser. Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in 2011 with this award winning content.
On top of the basic features, there is Tripwire Interactive’s support for the customer: apart from an ongoing 25% discount for all those who already own RO2, there are update packs already in the works, which will add more free content to your games!
Rising Storm is now available NOW on Steam (Rising Storm store page) as well as other major digital outlets!
Rising Storm Launch Trailer
As of today gamers can purchase TripWire’s Pacific War FPS title, Rising Storm, via Steam.
Microvolts Pirates VS Ninjas Fashion Trailer
New parts arrive in Microvolts to help players in the never-ending battle between pirates and ninjas.
OnRPG Shotgun News 5/30: Wargaming, The Aurora World and Shadowrun Online
By Shannon Doyle (Leliah), OnRPG News Monkey
Wargaming One Step Closer to Unified System
With the introduction of the Unified Premium Account system Wargaming is one step closer to their goal of a unified group of games. The account will have access to all of Wargaming’s games and give a bonus to experience and credit accrual rate. The accounts will debut during World of Warships enters open beta.
The Aurora World Introduces New Dungeon
The Invisible Dungeon is home to a woman who was once a great beauty that was corrupted by arrogance and jealousy. The Gods punished her by transforming her into a terrible beast. Then she slept, dreaming of revenge and more. Now she’s awake and only you can stop her.
Shadowrun Online Clarifies F2P Model
A new post on the Shadowrun Online website outlines the F2P model they will adopt. It includes a premium currency which F2P accounts must buy using real cash. Those from the Campaign model will be able to buy everything using only the in game currency. Campaigners will also get a boost to cash, karma, and loot.
New Dungeon Revealed For Fantasy MMORPG The Aurora World

GBE Games, a global publisher and distributor of interactive online entertainment media today revealed its all-new dungeon for its popular fantasy MMORPG, The Aurora World. Starting today, players will face a new challenge to conquer the dangerously difficult new Invisible Dungeon.
Players will discover the Invisible Dungeon rich with mystery and intrigue at every turn. Legend speaks of a once beautiful woman whose arrogance and jealousy lead her onto the path of evil. The Gods punished her by transforming into a hideous creature which only angered her, and alas she went dormant contemplating her revenge. Now she has awakened, and players must prepare themselves for the ultimate dungeon challenge!
The Aurora World’s story takes place after a cataclysmic war between the Gods in Heaven, leaving the world in chaos. Players will venture across the land to unite powers of good and vanquish evil, taking one eight different professions with their own unique specializations and mastery system, comprising an extensive PvE experience with entertaining daily quests, events and crafting, alongside a robust PvP system that includes large scale Nation Wars, clan wars, a PK system and coliseum mode.
The Aurora World also offers the unique hybrid pet/mount system known as Majinns that will aid players in their journey while being immersed into a world of lush environments and detailed character models, powered by Aurora Interactive’s self-developed graphics engine.
The Aurora World Invisible Dungeon Trailer
A famous beauty cursed by the gods rises for revenge in The Aurora World‘s new end-game dungeon offering level 60 gear!
AlphaBeta Soup 5/30
The big news this week comes from Dragon’s Prophet as both the NA and EU servers fling themselves into open beta. Prime World announced they would be hosting another closed beta weekend this week and we’ve restocked our supply of beta keys. You can also snag an open beta starter pack for Seven Seas Saga. Eldevin has entered the second phase of closed beta. And lastly Neptune’s Pride 2 and Tata Blitz have both ventured into the open beta bowl. Whatever your plans this weekend you have plenty of options.
We’ve highlighted the newest in orange to make them easier to see.
OnRPG Giveaways
These are all the beta giveaways currently running on OnRPG. There’s no guarantee that we won’t run out so grab them quick.
Everlight Open Beta Privilege Pack Giveaway
Fishing Hero Closed Beta Key Giveaway
Prime World Weekend Beta Test Key Giveaway
Seven Seas Saga Open Beta Starter Pack
World of Warplanes Closed Beta Key Giveaway
Dates Announced:
Below are the MMOs who have announced upcoming beta events that haven’t started yet or are currently in progress for a limited time.
Dragon’s Prophet Open Beta May 29 NA, May 30 EU
Soldier Front 2 Applications Open, Closed Beta Begins “Soon”
Ballistic Closed Beta Spring 2013
Final Fantasy XIV A Realm Reborn Closed Beta June
Firefall Open Beta July 9
Age of Wulin EU Closed Beta 2013
Alpha:
These games are currently in Alpha. Signups are available via the link.
Gloria Victis Pre-Alpha
Lunaria Story
Onigiri Alpha (Japanese) Between Phases
The Repopulation
Xulu
Closed Beta:
MMOs which are in closed beta require application and often require approval before access can be gained.
Age of Wulin(EU, Asia) EU in Early 2013
Arcane Saga (Formerly known as Prius Online)
Ascension: Arenas of War Current Status Unknown
Black Prophecy Tactics: Nexus Conflict Current Status Unknown, Website No Longer Exsists
Born To Fire
Bounty Hounds Online Beta Testing Complete. No Launch Date Announced
ChronoBlade
span style=”color: #ff6600;”>Dice Venture
Dragon’s Prophet
Eldevin
Final Fantasy XIV: A Realm Reborn
Infinite Crisis
JollyGrim
Kartuga
Loadout
MechWarrior Tactics
March of War
Marvel Heroes
Patterns
Prime World
Strategoria
Transformers Universe Now accepting applications.
Warface
World of Warplanes
Open Beta:
Games in open beta require an application but often it is little more than signing up for an account.
Anno Online
City of Steam
DK Online Servers Closed Temporarily
Dominatron
Dragona Online Russian
Dragon Pals
and Titans
Dust 514
Ecol Tactics
End of Nations Open Beta delayed until further notice, refunds have been issued.
Everlight
Firefall
FoxLi Rush
Gunswords(English and Russian)
HeroDex
Heroes & Generals
Legend of Edda Vengeance
Neptune’s Pride 2
Neverwinter
Origins of Malu
Oversoul
Path of Exile
Raceroom Racing
Real World Racing
Samurai Taisen
Scarlet Blade
SmashMuck Champions
Tales of Laputa
Tata Blitz
The Aurora World
The Lost Titans
UFO Online
Universal Monsters Online
Warface South Korea
War Thunder
WorldAlpha
Yitien
DayZ Roleplay Server Part 1
By Remko Molenaar (Proxzor), OnRPG Journalist
In preparation for the DayZ standalone, I have been preparing for a roleplay series by checking out a recognized RP server at www.DayZRP.com. This server lets players experience the mod as it was designed to be played. This server forces the player to Roleplay, and the result is a tense realistic feeling apocalyptic world rather than the brainless deathmatch intermittently interrupted by zombies like all the other servers. In this game I go by the tag Danny, and the stories that I will tell you are based on actual events.
My name is Danny, and I have been stranded on Chernarus for about 30 days now. I work for a major newspaper back in Holland and unfortunately I drew the short straw to cover this unknown infection. It started small, only the northern part of Chernarus is where the infection was spotted at first. And I managed to sneak in as close as possible when the army was holding them back in the city of Berezino. This city, which is located on the western coast-line is a beautiful city and popular tourist destination due to its countless festivals. Once upon a time anyway. When I arrived in the city, it was still unknown what the infection precisely was and what it actually did to people. Thinking back about it, it was a classic government cover-up in action. People changing into walking corpses of rotten flesh is bad for election numbers after all.
Unfortunately, the “zombies” weren’t the most cooperative in this cover up and by the second day in Berezino I was commanded to head south because the infection was spreading too close. This was still before I had figured out exactly what this infection was so it made little sense to me that I had to evacuate at the time. So of course I acted rashly and broke free from the military corral of citizens as my editor was going to be furious if I took a free flight to Chernarus and returned with anything short of a headlining article on the new disease. The next few hours were rather quiet. No military forces or locals. It felt like the city had been abandoned and quarantined. Then it all happened so fast; one last broadcast was sent out over the emergency broadcast system warning any stragglers to run, not walk, to the southern forest of the town. I was slouching in my rented condo trying to find anything on the Internet about what was going on when the alarm sounded. I honestly didn’t know what to do; I packed everything I needed, my camera, my laptop, some extra lenses and I grabbed my coat before dashing out of the deserted complex.
When I went outside, I saw a small band of armed locals sprinting south, and immediately knew I made a mistake. Despite my better judgment, I flagged them down to better understand what was happening. The look on their faces already told me enough. It was the look of terror rather than your typical looter. Whatever this infection was seemed to be more serious than a simple flu. I saw helicopters flying over my head, flying to the makeshift military camp and hospital the government had set up prior to my arrival on the northern edge of town. My instincts as a member of the press told me the real story was where this helicopter was going, but the fear of the locals was infectious so I ran a safe distance behind them hoping it wasn’t too late to evacuate south.
Sitting on my ass typing on my laptop all those months was taking its toll though as I quickly lost site of the armed band. Wireless signal seemed to have been completely cut off as I couldn’t get GPS readings on my Android to save my life. Through a bit of luck and using the setting sun as a guide, I managed to stumble exhausted into the southern hills by nightfall. When I turned around to give the city one last look, I saw the city burning. There were fires everywhere, I heard the military shooting, but slowly and surely the shots were stopping and I knew that meant bad things were afoot. I took my camera, and made some photos so that I was able to send some good pictures from the event to my newspaper.
Holding a spare rifle in my hand felt strange.
The flash of my camera seemed to turn the forest alive as a few locals emerged from the bushes following the source of the light. Many of these people had fled their city, their home for years, not knowing if their lives would ever be the same. One of the locals known as Igor that I had met by chance bagging my groceries the day before told me we were safer if we went south to the city of Elektro. This city is known for its big harbor and booming industrial work and would surely have heard the rumors and set up preparations to defend itself. Igor told me it was a long trip, but the best shot we had on leaving the island was by stealing away on a boat from the harbor. I agreed though asked far too few questions. In my mind this all felt like some elaborate terrorist attack. A biological weapon followed by a militia strike fit the puzzle perfectly. As I fell into the darkness that night I had no idea of the heartless foe I was soon to meet.
We left early under the cover of dark and were nearly to Elektro by the time the sunlight breached the hills. I had several missed calls from my family and even my boss but was unable to get signal to return any calls. We stopped by an abandoned gas station with a wi-fi symbol posted on the window but had no luck here either. My boss was going to kill me if I couldn’t get my shots of Berezino burning to him by the end of the day! Luckily we found an abandoned van with the keys still inside that Igor suggested we borrow to get to Elektro before nightfall.
With the sun nearing its peak, the old mystery machine broke down on a steep hill just outside of town in a heavily wooded area. We crept up the remainder of the hill that stretched around the city of Elektro, protecting it from the north. It was a beautiful town that shown with the light reflected from the sea. Steel depots, factories, and other processing plants seemed to encompass a series of firestations. Apparently fire was a far larger concern than crime in this place and I worried how well the local police force would be able to protect us. I took my first steps towards the opening in the forested road but Igor grabbed my collar and pulled me back before my figure emerged into the sunlight. He shook his head and told me ‘things aren’t right.’
The city didn’t look alive, we saw no one and we weren’t sure of what to do. Keeping to the brush we cautiously approached the city until an awful stink like an improperly ventilated cheese factory set us back. From this vantage point we could clearly see the harbor past a series of industrial blocks, but everything seemed… dead. No ships on the water, no cars honking, not even a single worker in the nearby sandwich shop. An odd sight at 1pm in such a large town. Had this town been evacuated as well?
And that’s when I first came in contact with an infected human. While we were standing on the small hill next to Elektro, a Russian with a thick accent spotted a man in overalls lying face down in the street. As he approached and spoke up, the body bent itself backwards in an unnatural fashion and began to crawl its way into a standing position. The Russian was known in Berezino as a tough butcher, but even his will was drained at the sight of a living corpse hobbling towards him. In his panic he stumbled backwards over an abandoned bicycle, his legs becoming entangled in the gears. The infected immediately fell on him and bit into his shoulder. Igor and I panicked as we saw a commotion coming from a shaded corner down the street and immediately turned to run to the woods, the scream of the Russian still ringing in our ears.
Odin Quest Newbie Pack Giveaway
OnRPG is partnering with Snail Games to celebrate to Medusa Server launch of Odin Quest with Newbie Packs!
Odin Quest is an browser based MMO-ARPG based loosely off of Norse mythology. Choose from one of five classes, and build your skills and stats accordingly. Gather powerful artifacts and weapons, upgrading them to make your character even more powerful. Delve into mysterious and dangerous dungeons, face off against mighty bosses, and compete against fellow players to become a powerful hero.
The Odin Quest Newbie Card Details (80$ worth in all)
Lv3 EHC Stone x 1
Daily VIP Card x 1
Escort Scroll x 2
Inventory Enlarger (1 slot) x 1
Ghost Knight (1Day) x 1
Secret Pattern x 3
Alliance Coin x 1
To get your key you have to follow these instructions:
- Enter your OnRPG username and password below to get your key
- The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!
To Redeem your key:
- Register at http://www.playsnail.com/login/oq/register_adword.html and log in game, then create a role on Server #1 Medusa.
- Visit Newbie Card NPC Kuroro [58, 106] in Medagate and talk to her, click ‘Marketing Gift II’ to redeem the Marketing Gift Card.
- Check whether the gift mail has been sent.
- If the Card doesn’t work or you don’t get the gift after redeeming the Newbie Card successfully, please contact any in-game GM for help.
until your input key digit numbers is verified, then click “Apply”.







