Yearly Archives: 2013

Elsword Fires Up PvP Season Two With Massive PvP Changes

Elsword

 

Kill3rCombo, publisher of the hit free-to-play action MMORPG Elsword, today officially launches PvP Season Two. With updated PvP quests and items, along with a rebalancing of PvP skills, Season Two is geared towards both PvP veterans and beginners looking to break into the exciting Elsword PvP scene.

 

Players will now be able to set forth on an expanded PvP story quest system, which helps players learn the “ins and outs” of the Elsword PvP world; completing these quests rewards players with numerous helpful items. In addition, new daily quests allow players both veteran and new to receive Competitor’s Coins by performing small daily PvP-centric challenges. Coins can then be cashed in for sought after PvP items. The new Competitor Coin system is in addition to the existing Area Points system, which has been refreshed with a number of new items for Season Two.

 

Season One veterans will also find a variety of changes that better balance the PvP experience, such as a new scaling weapon system, which lets weapons improve as a player levels up. While Season One rankings will be stored on character profiles, new Season Two rankings will be added, so all players start with a fresh chance at renown and glory.

Medieval Model Design Experts for Gloria Victis

Medieval Model Design Experts for Gloria Victis

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Black Eye Games has partnered with Medieval Worlds to bring the most authentic medieval experience to Gloria Victis possible. Medieval Worlds specializes in historical and medieval model design, medieval architecture, as well as weapons and interior design. These professional designers will be consulting as well as taking a direct hand in the construction of the Gloria Victis world. Black Eye Games calls the collaboration a “match made in heaven.” A developer’s blog going into more detail is expected on the Gloria Victis website in the next few days.

 

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Immortalis: An Element Based iTCG

By: Vincent Haoson, OnRPG’s Mobile Master

 

The mobile gaming scene has scene the rise of a lot of iTCGs. With Aeria Mobile releasing  a lot of iTCGs as of late. After reviewing their fan-service-y Pirate Maidens, I take a look at their more “serious” iTCG, Immortalis and see if Aeria Mobile offers a whole new iTCG experience or a re-themed version of Pirate Maidens.

 

Starting Off

In Immortalis, you are a soulbinder with the task of controlling “immortals” or monsters that you can use to aid you in battles against monsters or other players. Typical to any TCG (IRL or Internet-wise), you are given a starter pack that contains a Rare “Immortal” with commons. You can then either conjure immortals or go through quests to earn experience points to get stat points to increase Party Cost or Stamina points.

 

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Before you would go any further, the game makes you choose which would be your “partner” Immortal be from the Immortals you would get from the starter pack. You are also given the choice what element would your avatar be. Immortals that fall under your chosen element would earn bonuses within your roster so it’s best to choose to have a line-up that has the same element as your avatar.
Your Immortals

Once you’ve decided what your partner immortal would be, you are then tasked to either get more immortals for your roster or go through questing, as I’ve mentioned earlier. I’m going to focus first in the review is the Immortals aspect of the game.

 

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Each immortal you’d get would have its initial stats divided to ATK and DEF and each card has a party points cost which determines how many you can put on a party. Your party will determine how big the boosts you will provide to your guild whenever battles occur (which happens at lot actually).
You can acquire Immortals through “conjuring” them, acquiring them through questing or getting them from incubated eggs that you can also get through questing.

Conjuring

The game gives you a lot of options when it comes to conjuring immortals for your line-up. The typical conjuring process requires you to spend conjure mana which can either be earned by going through quest areas, given automatically as login bonus and earning them through specific battles.

 



The other process requires you to spend actual money on the game. The Rare Conjure has a higher chance of providing you with higher rarity immortals at the expense of your wallet. Of course that’s one of the drawbacks to having the “advantage” in a micro-transaction based game. So the balls on your court with that one.

 

Evolution/Sacrifice

Typical to any iTCG game, Immortalis has the sacrifice/evolution mechanic. For Sacrifice, you get to increase a chosen card/unit at the expense of other cards. Evolution on the other hand gives you the option to acquire “rarer” cards because evolution allows you to “merge” your similar cards/units to get a higher rarity version.

 

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While game’s sacrifice mechanic is nothing to write home to since every iTCG that came out already has this, I must commend that the game’s evolution system is in fact interesting. Unlike in other games (Marvel: War of Heroes for instance) where once you merge cards you don’t get something new. In Immortalis, once you evolved the card/unit more than thrice, you get a whole new card out of it. I also liked the variety of the cards you get once you evolved them. You get a different colored unit each time you evolve the card giving it a little variety from the humdrum all-too familiar gameplay.

 

Questing

For any iTCG out there, the only way for players to get cards aside from buying them outright is going through repeatable “quests” where you have the chance to either get the card or get items that you can use for whatever game feature it is available in-game.

 

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For Immortalis, the other items you can get as you go through quest areas are mostly MP recovery items. Questing in the game is pretty straightforward where you won’t necessarily have to do anything aside from tapping at the quest button. Progressing along each area requires you to spend points which can be upgraded whenever you level up or whenever you finish an area.
Aside from the random encounters of getting items, immortals and experience points, questing also is the staging area for boss battles. Facing bosses in Immortalis doesn’t take much from you since the only way to defeat them is if you have a strong party composed of members of your own guild.

Guilds

Speaking of guilds, Immortalis puts a lot of emphasis on the interaction of people through the game’s guild system. The game partners you out from the start and once you are part of a guild you are then tasked to build a party (composed of you and two other guild members) that will form as your “default” party during boss battles.

 

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Being part of a guild would also allow you to get people to trade with. You can also hatch your eggs with the help of your guild mates, as along as they are alive and actively playing the game.
Battles

Another use for guilds in Immortalis is to find support whenever battles happen. Battles in Immortalis pits your guild against another guild and for a duration you are given the opportunity to test out the strength of your parties against the guilds of other people.

 

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This game feature would actually be your reason why you keep on coming back to the game. Since battles occur on a daily (hourly) basis, you and your guild needs to actually invest more time on the game than normal. The problem however is if the guild you are in is inactive since inactive guilds would only mean longer battles and the worst case scenario is that you’d lose more often than necessary.

Conclusion

Among the list of iTCGs out for the iOS, I can’t really recommend Immortalis as one of the top games to download. While the game does have a huge library of units, the game doesn’t have the wow factor for you to keep on playing.

 

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Yes, battles are interesting to a point, but unless you have a group of friends to play with- or if you have a very active guild then it would only make things interesting, for a short duration. So the bottom line is, if you’re looking for an iTCG game to enjoy that’s not Marvel, then Immortalis is a decent option.

Company of Heroes 2

Written by Remko Molenaar (Proxzor) OnRPG Journalist

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Having so many new RTS games launching such as the new Starcraft expansion or even a high definition version of the legendary Age of Empires 2, there is a series that absolutely cannot be missed. As a big fan of war games and mainly the ones that have the Second World War as a setting, I have always been a big fan of the Company of Heroes series. The game itself always was very different from other RTS games, the game was never really meant to be played hardcore but more casually. I got the chance to play in the Closed Beta, and even though almost anyone can get into the beta, it is still super-secret.

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It has been quite some time since we have heard something or seen something with the Company of Heroes name. The last game was Company of Heroes: Tales of Valor, the standalone expansion that was released almost exactly 4 years ago. Back then, the game already surprised me with how well everything was made physics wise, and boy I have seen a lot of new eye candy in this new version as well. Company of Heroes 2 is this time focused on the Eastern Front, and the Soviet Red Army is the new playable faction. One of the major upgrades with their new engine is the line of sight, and even though I really didn’t like the thought of that at the first glimpse, I must say that it works extremely well and creates some scenarios in some of the games. The new line of sight doesn’t let you see around corners that you normally couldn’t see around, meaning you can ambush everyone perfectly even though they are behind the next wall. This also makes the game a lot harder than what it used to be, because it also is more focused on the close quarters combat. Another new feature brought into the game is the temperature that you will have to pay attention to. Even with those crazy Russians that claim they walk in t-shirts when it’s snowing outside, the frostbite really hurts. Troops can be caught in blizzards, and other deadly storms and thus require shelter or at least a fire next to them if they want to survive the deadly winter. Deep snow also has an influence on the troops, they will move slower and makes them more vulnerable. And pay attention to the ice covered lake, one mortar and your troops will be sleeping with the fishes.
With all these new features, how much has actually changed in the core of this game? Well this is a difficult thing to say, as I’ve said in the intro I personally felt that it has gone more hardcore. The game actually rewards the faster and smarter players, and even though it has already been in the older games, the game does require some serious ‘macro’ to be mastered. As a frequent RTS player, this term is really familiar and basically means maintaining your economy and doing as much as possible outside the battles, such as buying new troops and placing new buildings. Unfortunately the match making system is a little broken right now, and as a result I got matched with people around the same level against people that obviously had played a lot more games since they were a high level. And as a result we got shown the door in the battle room, we didn’t stand any chance at all and they had an easy walk over. As an online player you can earn rewards such as ribbons and other achievements, and experience to get a higher rank. Unfortunately, I got teamed up several times with players that had a higher latency, and as a result they lagged the whole game and people do not hesitate twice when the option gets available to kick them, luckily an AI will take over but does miss the real quality a real person has.

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Currently in this closed beta we are only able to play the game in a skirmish mode. You can either play versus the computer or get matched up with players and against players. The objective is simple, control as many keynotes as possible to keep having your resources flowing in before you run out of points. By holding these points, you can obviously earn more resources and this makes your enemy lose more points, meaning the control of the map is the key to win the game. Since I am really familiar with RTS games, I saw that my skill really influenced the game, after the game is finished you can see graphs of how well you and your team has done, when I compared mine with my teammates I was highly above them, and when I compared them with the enemy that was at least ten levels higher, I fit right with them in. What makes Company of Heroes 2 a lot more serious compared to the other versions, is that it really is shaped in a RTS game that can be compared with a lot of the RTS games from this time, you will have to keep paying attention all over the map, even in your base while there is nothing going on. Having key points on the map such as buildings, bunkers and even sandbags will help you drastically winning a head on firefight. But this will only help you in the first five minutes of the game, when the second ‘tier’ heads onto the battlefield you will get blown up. Mortars, light armor or even tanks can totally demolish the save bunker or sandbag that you are hiding behind, and thus playing with the new line of sight can really surprise the enemy team.

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Conclusion
Even though Company of Heroes 2 is still in closed beta, I doubt it will be long before everyone is able to test the game. Even though almost everyone can get a beta key if wanted, the game still is under a NDA as a write this. And thus a lot of the game can change as I write this, but I highly doubt it. There will be some small fixes here and there, and some major upgrades of course but the online aspect is so rock solid already behind the matchmaking issues that I doubt it will change that much. Now that I’ve seen the multiplayer aspect of Company of Heroes 2, I really look forward to the full game, with the new line of sight features and the temperature to think about; the game is still the same but it also has totally changed and created a much more difficult multiplayer that as a RTS fanatic really pleases me.

Prime World Beta Weekend Key Giveaway

OnRPG is partnering with Nival for a third key giveaway for the North American servers of the RPG MOBA, Prime World, for the weekend of June 1st and 2nd!

Prime World mixes elements of faction combat, empire building, luck of the draw equipment gathering, RPG character building, and tried and true MOBA combat into a mixing pot that is entirely fresh and unique to itself. With colorful graphics, smooth gameplay, a unique fifth gold stream, and a large and growing cast of characters, it’s truly one of the top titles in the field. But now is your chance to see for yourself!

To get your key you have to follow these instructions:

  • If you are not a member of OnRPG Please sign-up here.
  • Enter your OnRPG username and password below to get your key
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!

 

To Redeem your key:

  • Visit www.playpw.com.
  • Simply make an account and follow the instructions to redeem your key.
  • The event runs from Saturday June 1 through Sunday June 2.
  • All elements of the game will be available except gold will not be purchasable. A new 4v4 Mob battling mode will be in rotation along with the 3v3 and 5v5 map!
  • Your participation in the beta will ensure access to all future beta tests!

DUST 514 Launch Heralds New Era of First-Person Shooters

DUST 514

 

CCP Games, the leading independent developer of massively multiplayer games, today launched DUST 514®, the world’s first free-to-play, multiplayer first-person shooter on a console. The battle for dominance of the EVE Universe escalates to new heights today as DUST mercenaries forge their paths to fame and fortune in a PlayStation ®3 exclusive.

 
Launch is only the beginning of the journey for DUST 514 players. As with CCP’s first game, EVE Online®, DUST 514 is an ever-evolving game as a service, built on the technical foundation and experience CCP has gathered over the past decade. New features, content, and upgrades are planned for years to come, beginning with an update in June and additional major releases throughout 2013. All updates to DUST 514 come at no cost, truly keeping the game free-to-play for all players.

 

DUST 514

 

DUST 514 has been forged by the willpower and skills of the players who have joined us on the journey to launch, and the talent and determination of our development teams around the world,” said CCP CEO Hilmar Veigar Pétursson. “We are now poised for the next phase of development of DUST 514 and the EVE Universe. We are off to a fantastic start, and ahead is the opportunity to expand even further what games can become. After a decade of preparing for this moment, we will at last see the emerging society of DUST players begin to fight gun-and-grenade for planetary dominance, alongside their EVE Online brethren. For all we have done so far, our best moments are yet to come.”

 

DUST 514 is a new breed of first-person shooter, which in addition to tight gunplay features a path to unlimited dropsuit fittings and customization options, taking the player to new dimensions of character progression. The end result is a unique tactical advantage that will allow mercenaries to push DUST 514 beyond the bounds set by the game’s creators, and arm them with the ability to impact their war on a galactic scale.

 

DUST 514

 

DUST 514 is also fully integrated with the notorious sci-fi setting of EVE Online, a massive game universe that recently surpassed a half-million subscribers worldwide and which has been growing and expanding for a decade. Together, DUST 514 and EVE Online offer a combined sandbox of unprecedented intergalactic scale, with the outcome of ground battles impacting the persistent universe of EVE and shifting the tide of war for legions of participants. Mercenaries can gain advantage by coordinating with starship pilots in EVE Online, calling in devastating orbital strikes against opposing squads.

 

The fortunes of DUST 514 players will rise and fall as they align themselves with like-minded warriors to make their mark across the EVE Universe. Players join forces with their fellow DUST mercenaries and EVE Online capsuleers to form player-run corporations and alliances, conquer planets and solar systems one battle at a time, and claim their own pieces of New Eden to serve the greater good – or their own ambitions!

 

DUST 514

Coinciding with the launch of DUST 514, CCP will be offering three new item bundles on the PSN Store and the Sony Entertainment Network Store:

  • Mercenary Pack – An updated version of the popular open beta bundle that includes 40,000 Aurum to spend in-game, a 30-day skill booster (+50%), and exclusive gear.  ($19.99 / £15.99 / €19.99)
  • Veteran Pack – Comes with dropsuits, boosters, 100,000 Aurum, a permanent Blood Raider Acolyte vehicle, a deadly sniper rifle, and more. ($49.99 / £39.99 / €49.99)
  • Elite Pack – The ultimate in mercenary preparedness, the Elite Pack offers 200,000 Aurum, boosters, four dropsuits, multiple weapons, a permanent light attack vehicle, and a collection of Heavy Assault Vehicles. ($99.99 / £84.99 / €99.99)

 

The uprising of DUST 514’s mercenaries has begun, and their impact will leave New Eden forever altered.

OnRPG Shotgun News 5/14: DCUO, Dust 514, LoL, and much more!

By Shannon Doyle (Leliah), ONRPG Empress

DCUO Origin Crisis DLC Now Available

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The highly anticipated 7th DLC pack for DCUO is now available. Origin Crisis sends players to alternate realities and introduces the newest powerset; Quantum. In addition there is new solo content, new raids, and new gear. It is available free via the in game marketplace or the DCUO website.

 

Dust 514 Launch Day

The Playstation 3 shooter based in the EVE universe has been in beta for some time now, and teased even longer but at last it is available to all as Dust 514 goes live today.

 

League of Legends Spotlights Ashe

Ashe, the Frost Archer is the subject of the newest champion spotlight video from Riot Games. The 6 and a half minute long video can be seen below and goes through each of her attacks before showing her in action.

UK’s First eSports Bar Set to Open Next Month

Only the third of it’s kind in Europe, Meltdown London is planning to open on June 1st. It is the first eSports bar in the UK and players will be able to watch live eSports events and get access to PCs in weekly bar tournaments for Starcraft 2, LoL, and Street Fighter 4. The bar is at 342 Caledonian Road in central London.

 

Wargaming.net Sponsors an EducationCenter

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A new education center will be opening in Europe’s biggest tank museum in Bovington, England all thanks to a little help from Wargaming. The studio donated a grant of £80,000 to turn a previously unused room in the TankMuseum into a state of the art classroom.

 

Bluehole Rumored to be Recruiting for TERA Sequel

It has been rumored that Bluehole, the studio behind TERA is looking to fill several positions for development on a sequel to TERA. Though it is believed it will be a full fledged TERA 2 none of the job listings indicate they are in fact for TERA 2 so as ever until there is more information we remain on the edge of our seats.

 

AbleGamers Teams With ECA

The Entertainment Consumer Association (ECA) and AbleGamers have announced the formation of the AbleGamers Game Accessibility Chapter. Mark Barlet, President and Founder of the AbleGamers Charity had this to say, “Opening an official AbleGamers chapter of the ECA is wonderful. We feel like the ECA really understands our desire to improve video games by including those with disabilities without harming the creative process. Together, will be able to reach out and educate developers and gamers alike on the importance of including those with disabilities in the wonderful world of videogames.”

Rift Going F2P Next Month

Trion Worlds has announced that Rift will be going free to play starting June 12th. They’re promising no tricks and no traps. There will be the standard three tiered system. The completely free, those who own Rift and those who own Storm Legion/Subscribe. All levels will have complete access to all of the game’s content, including that from the Storm Legion expansion. But those who choose to remain subscribed will get bonuses like an always on 10% Mount Speed bonus and 15% Currency bonus along with other boosts and summons. Those who have previously purchased Rift or Storm Legion will not loose anything they already have. And most importantly the Rift in game store will be expanded with mounts, gear, boosts, companion pets, and much more. Trion will be taking to Twitch to cover some topics on the transition so be sure to watch them if there is anything you want to know more about or if you have questions not answered yet. The schedule is as follows:

 

Free-to-play Overview: 1:30PM Pacific Friday May 17

REX, Loyalty, and Gifting: 1:30PM Pacific Friday May 31

Dendrome Preview: 1:30 Pacific Friday June 7

Update 2.3 Empyreal Assault Pacific 1:30 Friday June 14

 

There is also a new developer’s letter on the Rift website which goes into more detail on the thoughts behind the change and what being a new player to Rift means, including the few restrictions like bag space and how many characters you can have. It also talks about the new currency called REX which is purchased with real money and can be traded in game. And it ends with a sneak peek at Updates 2.3 and 2.4. The dev team is also doing an AMA on Reddit starting at 10AM Pacific.

Stick Empires – They’re More than Stick Figures Now

By Jordan Hall(ApocaRUFF), OnRPG Journalist

 

 

Stick Empires is a neat little browser-based real-time strategy game. It is the sequel to the popular Stick Wars and developed by Jason Whitham (CRAZYJAY), Brock White, and Winston Zhang. There are elements from traditional RTS games, but with special twist to make the game unique. Two players are pitted against each other, choosing one of the factions available, and duke it out until one of them falls. All combined, this makes for a great casual gaming experience.

 

 

Customization

Most RTS games do not feature any kind of customization. Stick Empires, however, does. They accomplish this by giving us the Armory, where you can spend Empire Points to purchase customizations for your troops. These customizations range from weapons for melee units, to hats for archers, to colorful bags that your miners can drag around. Empire Points are gained by winning matches or purchasing them for real money.

 

EmpireShop

 

 

Graphics

Contrary to what the name might suggest, Stick Empires has some pretty nice artwork and animations. These are far from basic stick figures with Microsoft Paint backgrounds that I initially thought there would be. The maps are quality artwork and a lot of care went into crafting the “stick” units. It’s hard to be critical about the graphics, because this is the chosen art style for the game. I think the graphics were wonderfully crafted.

 

Units

 

 

Community

Stick Empires has a decently sized community, and there are usually around two-hundred people online at any time. I did not get a chance to judge the helpfulness of the community, however. As the only way to communicate is if you are in a game with someone. Unfortunately, in the majority of my games, my opponent was silent. So while it certaintly does have a healthy community, it’s not a very socialable.

 

 

Controls

Everything in Stick Empires can be done with your mouse, though some task can be done with the keyboard if you like. I found the controls to be smooth and did not have an issue with them. They were designed with convenience in mind and they pulled off an easy control scheme that is comforatable to use. This is in part due to how simple the game is, but also due to good foresight by the developers. No complaints in this area.

 

 

Gameplay

As I mentioned in the opening paragraph, Stick Empires has your typical RTS-style elements. Things such as troop purchasing, upgrades, short-term resource gathering, and quick action. The developers have managed to include the essentials, while keeping them very casual so you can hop on and have a quick game. Although being a very casual experience, there is a lot of room for strategy.

 

In each match, you start with a couple of miners. You can set these up to mine gold in your mines, or pray at your statue for mana. All units requires gold, while only the more advanced units require mana. It’s pretty straight forward that you should invest in more miners early on. Throughout the game you will want to manage your resource gathering to make sure you have the edge over your opponent.

 

Mines

 

You can use your resources to buy units or upgrade units and give them new abilities to use. The first part of the game is usually spent on building up your army and giving them upgrades along the way. You can also build defenses, such as archers on your castle, or a wall around your mine. This is where a lot of the strategy in the game comes in. Should you upgrade a unit, or produce a new one? Maybe it would be better to put a third archer on your walls.

 

BaseUpgrades

 

Combat is what you would expect from an RTS. You can select and control individual or groups of units and direct them to move to certain locations or attack certain targets. There are ranged, melee, and magic units. Some examples on what you can expect are flying ranged units, shield bearing defensive units, and healing cleric units. At the time of writing, there are two factions, Order and Chaos. I have heard that a third faction was in the makings, centered around the elements.

 

Combat

 

 

Conclusion

Stick Empires is fun, fast paced, and easy to get into. But, it does offer a lot of options to bring strategy into the fold. Unfortunately, while it is easy to find a game at even the early hours of the night, you probably wont talk much with your fellow players unless you seek out a discussion forum. It would have been nice to have a chat system that allowed you to talk with other players waiting for a game. Overall, it is a great casual RTS game that can be played in the browser or on facebook.

 

 

Features – 3/5 – There could be more features in the game, but everything in the game was done well.

Customization – 3/5 – I was surprised that there was even customization in the game.

Graphics – 4/5 I enjoyed the artstyle.

Community – 2/5 Large but silent and hard to interact with unless you seek out a forum.

Controls – 5/5 – Done very well for a browser game.

 

Overall: 4/5 – I had fun with this casual RTS, and the fact that it can be played in the browser made the experience all the better.

Atlas Raider First Impressions : A Rock and Rollin’ Adventure Awaits!

By Jerrico Tan (JetSet), OnRPG Journalist

Atlas Raider First Impressions : A Rock and Rollin’ Adventure Awaits!

 

Atlas Raider

 

If you thought dice games were a thing of the past, CrayonPixel begs to disagree otherwise. And so does this writer after getting a first hand experience on their newly launched title, Atlas Raiders.

 

Playable on beta via Zynga.com and Facebook, players unfold an atlas like they would a classic board game and start rolling dices in order to collect thirteen crystal relics while completing missions, fighting monsters and hunting for treasures along the way.



World

 

The game tells its story in an old school yet edgy comic book style with colorful and cartoon-y characters. As players roll the dice, they move closer and closer to their goal, just like they would in Saturday-night board game with friends at home. Bringing this concept into the virtual world may seem hard to fathom at first but you’ll be pleased to see that CrayonPixel added an entire arsenal of spices, mixing classic board game rules with modern social gaming. Needless to say, it’s a neat concoction of ‘old meets new’ in terms of casual gaming.

 

Rolling your dice gives you access to various points in your atlas. You could either encounter an NPC that would provide you with a mission or engage in a battle with a monster, among many things, depending on where your dice rolls takes you. The battle mode is also a game of dice but not entirely because arming yourself with better weapons increases your chances of winning against your enemy. Completing missions unlocks more areas for you to explore and meeting new characters unfolds new story developments every time.


Battle

Missions

 

Because board games are more enjoyable when played with friends, Atlas Raiders lets you visit other friends’ atlases and help each other decipher codes. In doing so, you are rewarded with XPs and Gold Coins for your own adventure and progress. The more friends you have, the more atlases to visit.

 

As of its beta release, Atlas Raider boasts diversity in gaming experience though some of its elements include the usual annoying things players nowadays honestly hate such as  “invite your friends to get more gold” or “wait for thirty minutes before harvest time or pay cash items now”, which is the inevitable social gaming trend of the decade. The idea of rolling the dice to get to your next destination could seem pointless at first but in reality, it’s about knowing what to do with the situation that is given to you (real-life application, anyone?) Crayon Pixel could also exploit the power of social networking and perhaps create a competitive vibe amongst their players apart from focusing on individuality. Still, for a casual game, Atlas Raider possesses an adventurous story arc delivered by awesome visual presentations with a “chop suey” of gaming memorabilia, which both young and old would surely enjoy.