Tales of Laputa is a RPG web game hybrids with classic anime elements.
Yearly Archives: 2013
Tales of Solaris
Tales of Solaris is 2.5D action MMO set in a high fantasy world. Choose from one of six different classes and challenge a variety of environments and monsters as you develop your character to become more and more powerful. Various additional systems are also available, such as instances, daily events, a lovers system, and more. Since the game is browser based, it can be played whenever and wherever.
Features
Six Character Classes: Choose to be a warrior, wizard, cleric, assassin, sniper, or mage, and travel the lands to conquer all foes.
Pet System: Choose your pet to be for display purposes, or have it fight along side! Build its stats and skills, just like your own, and you can be a force to be reckoned with.
Instances and More: Delve into five different dungeons throughout the game. Additional bosses and more also await each player in the world.
Additional Systems and Activities: Create your own items, become friends and lovers with other players, participate in quizzes and daily events, and enjoy the world!
Dragon Pals Starter Pack Giveaway
OnRPG is partnering with R2Games to celebrate the launch of Dragon Pals with a Starter Pack Giveaway!
Dragon Pals is a multi-faceted, adventure based MMORPG. It combines multiple game genres and various manners of gameplay to create a uniquely styled MMORPG. Players journey through a vibrant world full of stirring quests, wicked monsters, and intriguing events. One of the most notable features in Dragon Pals is the intricate Dragon Pet panel which players use to train, customize, and raise dragons they have befriended along their journey.
The DP Starter Pack Includes:
1) Advanced Exp. Scroll x5
2) Amethystsx 150,000
3) Voucher x 300
4) Dragon Souls x 1000
5) 99 Roses x1
6) Lvl. 2 Gem Chest x 6
To get your key you have to follow these instructions:
- If you are not a member of OnRPG Please sign-up here.
- Enter your OnRPG username and password below to get your key
- The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!
To Redeem your key:
- Sign up to play at Dragon Pals Website.
- Once in-game click the gift box icon to the right of your radar.
- Enter your code when prompted.
- Check your inventory for your rewards and enjoy the world of Dragon Pals!
Neverwinter Review: A Co-Op Experience Forced MMORPG
By Jason Harper (Hhean), OnRPG Journalist
Neverwinter wasn’t always intended to be the FTP MMO it is today. Early interviews from Crpytic had them paint the game as a Co-op game similar to Diablo or Borderlands, but was repurposed after Perfect World bought the company from Atari. It shows. The game is at its best when it provides tightly scripted sequences with interesting set pieces and plots, but any time it falls back on standard MMO tropes, it puts its greatest weaknesses to the fore.
Unlike Turbine’s Dungeons and Dragons Online, Neverwinter doesn’t try to keep to the spirit of D&D. It uses the Faerun setting and reuses a lot of names and stats from D&D, but what these things actually do within the game is nothing more than window dressing. If you’re a purist who wanted an online version of their favourite tabletop dungeon crawling experience, then you’d be best off looking elsewhere. The game is an action RPG first and foremost, with an emphasis on a well-built skinner box rather than any real sense of adventure or exploration.
Character creation features a boilerplate UI that displays a series of drab, lifeless mannequins. Cryptic have never really made great looking games, but their excellent character customisation always made the process of making a new character fun. While you are given a variety of aesthetic options to choose from, no two characters of the same race and gender wind up too different from one another, regardless of what silly hairstyle you give them. While the rest of the game looks better than the opening character select, its muted colour palette, stilted animations and drab characters means no-one is going to call it a great looking game. The game also seems to assume that all surfaces were made of plastic, making everything look like action figures are moving between dollhouses.
You are given the choice of five different classes that share names with D&D staples and little else. The Rogue is a teleporting single target damage dealer who disappears in clouds of black smoke. The Cleric is a ranged healer, a far cry from the healing bruiser in most D&D products. The Guardian Fighter is the standard tank who taunts enemies before smashing them with their shield. The Greatsword Fighter is a burly AoE melee damage dealer that pretends to be a Barbarian on the weekends. Then there’s the Control Wizard, who’s that kid in the playground who holds the nerds down so the other bullies can turn their victim into a punching bag.
This is a game with randomised starting stats. No joke. Once you’ve picked your clay faced adventurer and given them a job to do, you must submit yourself before a random number generator to determine your character’s starting statistics. Curiously, Cryptic seem to be aware of how awful it is to have a character be left to the whims of a digital dice roller, and opted for players to be able to randomise between a limited pool of stat arrays. You cannot simply choose which array you’d like for your character from a list, and have to keep mashing the reroll button until you get a stat block that isn’t going to make your character a waste of flesh. Someone at Cryptic likely thought this would somehow give the appearance of an ‘authentic’ D&D experience, in spite of the fact that the point buy system has been the standard for over two editions now. This is the realm of absolute disasters like Wizardry Online.
After escaping character generation, you will be confronted with some of the worst voice acting found in MMOs. Stilted. lines. read. from. a. script. mount a full frontal assault on your speakers while the camera zooms into a plastic, dead face to draw attention to the game’s lack of lip sync. One of the NPCs even switches their voice every time you speak to him, switching accents and mannerisms with each new quest. You can step away from the NPCs while they’re delivering their exposition and they’ll keep blathering while you can go and do something productive.
The combat will likely make or break your enjoyment of the game, since there’s little else to fill your time. There’s no tab targeting, but the game’s ‘action’ moniker and centre crosshair is just smoke and mirrors. When you use an ability as your crosshair is near an enemy, you will lock on to them, and be unable to target anyone else until they are no longer a viable target or die. The strategy for most fights is to hold down your left click to auto attack the enemy while you slowly build the resources needed to blast them to bits with your various abilities. While there is a dodge function available, it’s only useful to move when an enemy puts the big red ‘I’m about to attack here!’ marker on the floor. It’s a tepid effort, neither slumping into drudgery nor elevating its player to excitement. If you want something to relax to, it can be a good way to switch off.
The few times when Neverwinter’s combat almost drags itself from the fetid pools of mediocrity is when you encounter a new enemy type and have to figure out what new type of red marker they place on the floor. Enemy diversity in the game is very limited, as most packs of enemies will comprise of a combination of a big and small melee guy, an archer or two and a wizard. The odd surprise like some of the monstrous giants and ogres that have deadly, yet easily avoidable attacks are unfortunately too rarely seen outside the games constantly repeating template.
Structurally, the game sticks to what Cryptic already knows. If Champions Online were set in a pseudo-medieval fantasy world rather than silver age comic books, it wouldn’t be too far removed from Neverwinter. The player does one to three quests before fighting in a micro dungeon, ultimately building towards a final boss dungeon before moving on to a new area. It’s not a terrible formula, but it leaves you hungry for a change of pace.
When this structure is abandoned in favour of a tighter narrative, Neverwinter gets off the couch, cleans itself up and screams for attention. During these sections it shows how strong a co-op experience it could have been, had it not been buried waist deep in MMO trappings.
Only, it is sometimes difficult to call this an MMO at all, as most content is designed as a single player experience first and foremost. If you consider that a negative, and was looking forward to something more group oriented, then the dungeons and skirmishes provide a moderately entertaining diversion. The rest of the content in the game won’t scale with the number of players though, so bringing more than a single player to anything else in the game will turn the already easy game into a complete cakewalk.
You might think that with all of these problems, Neverwinter is a thorough chore, and yet it never quite feels like it. Following the game’s glowing breadcrumb trail to complete its never ending stream of tasks is a satisfying experience due to the steady stream of strategically timed rewards. Each level feels meaningful, while never seeming hard to reach. Loot spews out as a glorious golden fountain from fallen enemies as each chest floods your inventory with new toys. Even the game’s simple crafting system is just another way of delivering a steady stream of goods to your pack. It makes it very hard to evaluate the game’s merits while every monkey part of your brain is screaming at you to keep pushing the buttons that keep shooting bananas your way.
The game’s greatest strength outside of its efforts to send you into a greedy stupor is The Foundry, a toolkit given to the game’s players that lets them build their own content. Outside of the inability to customise your own map layouts, and being unable to change the layout of the UI, the Foundry has a more robust feature set than seen in any other MMO. The way that the custom quests and dungeons can tie in with doors in the game world rather than being limited to some terminals off in one corner of the map is incredible. It lets the Foundry’s stories feel right at home alongside the developer made content. Some of the content to be found in just this first week is already more entertaining than most of the developer made stuff, making it likely that the game’s future is likely to be found in the Foundry’s quests.
Neverwinter is a game that’s worth trying out for an evening or so. If you have a download limit and are concerned about using up your cap on something so disposable, then you’re likely better allocating your bandwidth elsewhere. It’s certainly not worth actually spending money on, since the items in-game bought with real money get you little, and most people are unlikely to stick with the game for more than a week. It’s not a bad game, but it does commit one of the worst sins of game design. It’s dull.
Graphics: 2/5
Controls: 3/5
Features: 5/5
Customization: 2/5
Community: 3/5
LOTRO Update 11 launches May 13!
The next content update for The Lord of the Rings Online (LOTRO) – Update 11: Treachery of the White Hand – is launching May 13. Update 11 features five new areas and continues the Epic Story in the remote region of Wildermore in Eastern Rohan.
The epic story continues as you are called to the remote region of Wildermore! This Eastern Rohan area has been hard hit by an unnatural and deadly winter. A Stone Giant named Núrzum, under the control of Saruman, is rumored as the source of this icy tragedy. Throughout Wildermore, villages have suffered ravage and townsfolk have become refugees. Follow in the chilly footsteps of evil as you attempt to restore this once thriving region.
Embark through Five new areas
Writhendowns
All word from Wildermore has ceased and rumors point to the worst. You must find and aid the town of Scylfig, which suffers from a strangely deepening winter and an Uruk-hai threat.
The Fallows
Uruk-hai invaders have torched the region’s farms, slaying many and driving the survivors from their homes. You must ride into the smoldering remains to help drive out the evil tides of Núrzum’s raiders before meeting with the brooding Reeve of Wildermore.
Whitshaws
As the brutal winter rages, many folk have gone missing, and the small village of Dunfast is in dire need of protection. You must follow in the wake of Núrzum’s destruction, but can you find him in time? Face marauding Warbands as you race to save the people of Dunfast.
High Knolls
The town of the High Knolls, Byre Tor, long held out against the powers of Núrzum, but now has fallen to the beastly enemy. Venture among forbidding crags in search of the city’s hunted refugees, but use caution, for whispers warn that the Knolls are thick with Saruman’s minions!
Balewood
In the unruly, northern expanses of Fangorn Forest, the Darkness has taken hold. In the Balewood, violent Huorns and Wood-trolls prowl and Saruman’s Uruk-hai linger. You must gather young Ents to rally against the growing corruption.
The Wildermore Quest pack is free to VIPs.
Also new to Update 11
- Mounted combat revamp
New class-specific traits now enhance your mounted combat skills, while bonuses to mobility have been moved from traits to your base steed. - Hobbit presents!
Another reason to get in the game! All players will receive a Silver Hobbit Present each day they log in to LOTRO. Rewards vary from common to legendary and are tailored to your logged-in character’s level and class. - New VIP benefits
Improved offerings for VIPs, including a custom character portrait frame, improved bonus experience system and better Hobbit presents.
Neverwinter: Nights and Days
Even though I haven’t necessarily been playing Neverwinter every day recently, I have been in Neverwinter everyday.
They have their hooks into me….and I can’t find it in my heart to be annoyed at that.
Join up, join in. Neverwinter’s nights and days are waiting to entertain you.
Zero Barriers to Entry
It’s been said before but I am going to say it again because it is something that should be repeated often, maybe with a touch of bemusement or reverence. Neverwinter is free. You don’t pay a box cost, you don’t pay for the download or the patcher. You don’t even pay a subscription. Nothing. There is literally no cost barrier to people hopping in and giving Cryptics go at the 4th edition Dungeons and Dragons Neverwinter setting their all.
Want a little sweetener on top of that? OnRPG has put a guild together. Hop into the forums and join us. There are some little barriers left around the place naturally enough. Setting up your own guild needs everyone on the team to be a founder, a zen purchaser or level 15. Professions come in the early teens as does the first dungeon and the invocation system. Still, getting up in levels is remarkably easy.
So the two biggest hurdles to any new game, money to buy it with and people to play it with…. they’re taken care of. That just leaves us with the most irritating of barriers. Time.
Except… Neverwinter will follow you anywhere you want.
Gateway To Gameplay
My now level 15 Control Wizard Maloran is sporting some nice sleeves. I made them myself don’t you know. Only having unlocked the professions system, I haven’t actually spent any play time working on my crafting. Crafting, your character mail, your guild, your armor and stats… they’re all available on http://gateway.playneverwinter.com. So even though I have been busy, even though I haven’t been at my computer to play Neverwinter, I’ve never really disconnected from it. 16 hour timer on a crafting item? Not a problem, I can queue that up on my browser before bed and check it in the morning when I get to work. Do I want to manage the guild, check events and see what we have in the way of people and character classes on the roster? That’s there too.
In one fell and clever swoop Cryptic and Perfect World have both given us an incredibly handy tool and set a hook in our hearts and minds. I don’t have to waste any precious time that I otherwise would playing on Guild management. I can do that whenever I have a few minutes and a browser window. I don’t need to wait around for crafting to resolve itself when I could be out freeze raying things into oblivion. I can set this all up from anywhere I am. I can’t really stress enough how nice it is to log on after a day or two break to find that I not only have made myself some nice gear to add to my armor but also made some coin, xp and astral diamonds with little to no effort.
The Gateway is one way they’ve caught me. The other is most certainly the Foundry.
Founding Principles
I am literally writing this on the back of running a foundry mission. Anyone in Neverwinter looking for a quick enjoyable something to do? Hit up the Draconis Pub.
Why?
I could tell you it’s fun, which it is. I could tell you of the sweet loot that drops, which I got plenty. I could even mention the fact that there was a bonus for completing a Foundry mission during that particular hour. All of these things are true, but none of them really tell you just how important the foundry is.
A single user who invested the time and energy gave me a story worth playing. I didn’t have to wait for Cryptic to throw together a subplot that deals with a small guild and its drunken Kobold. I didn’t have to wander far across the Protectors Enclave to get into a bar with patrons, stories and dancing wenches. One user, for the joy of it amongst other motivations, created a story to catch my eye and keep me furiously pounding on marauding pirates. Even better, the story isn’t done yet and he’ll be back next week with a new part.
The Foundry is freedom from a lack of content. Not everything you play will be Shakespeare. Heck there’ll probably be a vast wasteland of poorly thought out and even more poorly executed attempts at foundry content. That’s the risk you take with user generated content. Some people are just bad at it. That’s life in a nutshell.
Though for the gems you find, gems who you can tip with your hard won astral diamonds for their good work, you’ll have people who are happy to work on their own time and own dime to bring you even more content.
I can easily see myself having star authors whose tales I will follow. In fact if anyone here reading OnRPG wants to give the Foundry a whirl, drop me a line in the game and I would be more than happy to check out what you’ve put together. Who knows, we may even end up showcasing what you have right here.
Pitfalls
There is of course a thing or two that bothers me in Neverwinter. There’s a ton of different currencies which I am still coming to terms with. There is the really annoying, personally to me, way your character leans into any turn. In fact I also hate running because it looks stupid.
Fortunately, any gripes or issues I have with the game really don’t matter for me in the long run. The powers are gorgeous, the classes I’ve really tried are enjoyable and with a few more Foundry adventures as well as the games own story, soon enough I’ll be on a mount and won’t need to worry about that leaning as I turn problem anymore.
If you’re on the fence or even if you’re just hearing about a game other people seem to be playing a bunch and wonder why…. Neverwinter is most certainly something you should check out. Also be sure to catch Hhean’s full review next week to get a second opinion on this momentous title.
Wargaming May News: Gas Powered Games, WOT Blitz, and World of Warships
Wargaming offers updates on their acquisition of Gas Powered Games, WOT Blitz the mobile rendition of World of Tanks, and World of Warships, a title we will be getting a much closer look at during E3.
Neverwinter Whispering Caverns
Neverwinter offers a look into the Whispering Caverns, an end-game zone where some of the most sinister foes unite.
Dragon Pals
Dragon Pals is an MMORPG focusing on the development of pet dragons. Each dragon has different abilities depending on your character class, and there are dragons more powerful than others. The game offers several different daily and special activities to perform, offering plenty to do. With a colorful world to explore, and cute dragons to raise, Dragon Pals is a whimsical title.
Features
Three Character Classes: Choose to be an archer, a warrior, or a mage. Each class has their own set of abilities, all of which complement your dragon companion.
Dragon Pets: Hatch and train your dragon to be the most powerful, useful pet it can be. Use Dragon Orbs to further increase their power and unlock their potential!
Alchemy and Farming: Transmute gold into amethysts or into dragon souls through alchemy! Build a farm and develop crops to gain experience, and a chance at more amethysts.
Daily events: Something is always going on in the world of Dragon Pals. Take part in various daily events to grow stronger, and develop your companions further.
Dragon Pals Trailer
Dragon Pals is a multi-faceted, adventure based massively multiplayer online role-playing game (MMORPG). It combines multiple game genres and various manners of gameplay to create a uniquely styled MMORPG which is published by R2games.com.


















