The next champion to be profiled for Infinite Crisis is none other than the Green Lantern!
Yearly Archives: 2013
Loadout  Custom Made Mayhem!
Loadout – Custom Made Mayhem!
By Jordan Hall (ApocaRUFF), OnRPG Journalist
Loadout is a Third-Person Shooter (TPS) brought to us by Edge of Reality. With OnRPG running a CB key giveaway this week I decided now was as good as any to take a look. They have truly out-done themselves with this masterpiece of customization. Design and forge your weapon of death and reign destruction down on your foes. You can create a rocket launcher that will home in on your enemies, or a gun that will inject your friends with healing drugs. You have full control over your weapon.
Customization
Customization might as well be the name of the game when it comes to Loadout. I have no doubt that Loadout will go down in gaming history with its intricate weapon development system, where you can choose exactly how your weapon works. There are many, many combinations currently possible in the game, and who knows how many will be available later down the line. Rockets, bullets, lasers and more are at your disposal when building your weapons. And that’s just the surface; you can choose the butt of your rifle, the trigger, the sights, what types of damage your weapon will inflict, and much more.
I’ve never come across a game that let me have so much control over my weapon. There have been some options available in other games, but in the vein of realism these options were not many in number. Thankfully, Edge of Reality threw realism out the window with Loadout and we are able to have fun creating the most insane, outlandish guns we can possibly dream up. It’s hard to explain just how awesome this feature of the game is. The crazy weapons fit perfectly with the art style chosen for the game, too.
And it’s not just gun customization, either. You are given a bunch of options to customize the looks of your character too. You can choose a hair style, accessories, and even taunts which range from Gangnam Style dances to tea bagging. The taunts especially got my interest, as there were a lot to choose from and they all seemed to be very well done. I can’t wait to see what new ones come out in the future.
There is a cost to get extra parts to customize your gun, though there are ways to get parts without having to pay. You can buy the currency using real money, so if you have a bit of extra money you can dump it into the game to have more parts available to you for more combinations. Thankfully, the costs for customizing a weapon aren’t too expensive, at least not at first. If you want to customize the looks of your character, you will either have to break out your wallet or play a lot of games, as it can get quite expensive with each piece of customization costing thousands of currency. I’m not too worried about this though, as I understand the game needs a source of income and it definitely deserves to have money spent on it.
Graphics
Loadout is filled with explosions and gore, kind of like our favorite over-the-top action movies from the 70’s and 80’s. If you land a missile on someone’s leg, their character will begin running around with their leg missing and blood spewing from the wound before they eventually fall to the ground and die. If your weapon does electric damage, you will see your enemy jump in the air where his skeleton will show through his skin, just like in the old cartoons. The art style chosen is cartoony with unrealistic body proportions. The explosions, gore and weapons effects, and textures are done extremely well.
Just chilling with my head blown off
I can’t really say I have a gripe to mention about the graphics. It won’t get full score, as I feel that there could be more done to make it more exciting and interesting to look at, while still retaining the cartoony look. It will, however, get the next best thing because everything I saw was superb. Edge of Reality has an amazing art team they should really be proud of. Thanks for the mind blowing visual experience, guys.
[page]
Controls
Another thing that Loadout does well is the controls. Most games in this genre have one or two issues with the controls that take a while to get used to. I didn’t find any of that here and I was able to jump into the game and immediately start doling out destruction. The game offers a familiar control scheme, that you will know if you’ve ever played a TPS before, and controlling your character is as smooth as can be. I am glad that developers are beginning to put more effort in making sure their controls are as good as they can be, it makes the experience so much better.
Community
I probably shouldn’t even include this part of reviews anymore when it comes to shooters. Maybe just place a single bold sentence at the top of the review that states, “Typical shooter community, filled with hate, insults and accusations.” But, like a majority of games, Loadout has some gold stars that stick out and make the community bearable. Thankfully, most people do not chat while in the game. To busy blowing someone’s head off to insult someone’s mother or sexual preference, I expect.
He seems angry for some reason
One thing I liked when I visited the Loadout website was a very nice forum. It was nice and functional and filled with discussion. The general discussion forum has, at the time of writing, well over five-thousand posts. I really liked when I saw just how many posts were in the suggestions forum; I like a community that is filled with ideas. A cursory glance at a few threads tells me that the community on the forums is quite mature and it’s nice to see that devs have posted in a lot of the threads. Kudos to Edge of Reality for cultivating such a nice forum community.
Gameplay
Loadout is all about fast-action and being over the top. Big explosions will be a frequent sight, and you will most likely die a lot. But, that’s OK as you have near instant respawn and will be back in the fray in no time. In other games, something like that may have made the experience less enjoyable, but in Loadout it’s all about having fun and no one has fun while they wait for a respawn timer. Also, be prepared to laugh a lot as you or someone else die in some absurd way.
The weapons are as devastating as they come. With everyone having custom-made their weapon, you probably won’t find many people using the same weapon in a match. Sure, there will always be people that use Flavor of the Month builds that might give them a bit of an edge, but a majority of people just build whatever they think would be cool. Lasers, pulse, rockets, and bullets are currently available to choose from. On top of choosing the projectile type, you can also choose what type of damage it does – such as healing or explosion, special effects, trigger types, or even weapon butts that effect things like recoil.
For game modes, there is Blitz – which is a form of King of the Hill, Death Snatch – where you try to capture the enemies ‘Blutonium’ while protecting your own, Extraction – Blutonium is once again the goal of this mode as each team gets a designated ‘extractor’ who collects and stores the Blutonium until he dies and the baton is passed on to the next poor sap, and finally there is Jack Hammer – which is like capture the flag, where the flag is a powerful melee weapon. A lot of the time, you will find people just trying to kill each other rather than actually going after objectives.
Getting into a match is quick and easy, from what I’ve experienced. It’s usually just a matter of seconds before you’re thrown into a game. If the match hasn’t already started, you will get to vote on a map and talk with the other players. Once it actually starts, everyone is spawned right next to each other, friend or foe, and the first few seconds are a chaotic slaughter. At the end, you are given experience and get a chance at some extra rewards with the bonus prize wheel, which can be more experience or maybe some space currency.
As with all things, there are a few negatives. As I mentioned, people will sometimes use Flavor of the Month Builds, which can make you frustrated. This game will probably never have a competitive scene, but who knows – I’ve seen competitive play for less serious games. If you are looking for a hard-core game to get into, you may not like Loadout as it seems to be designed for casual play. At the most you will play this game and instantly fall in love with it, at the least you will play it and admit that it will be a good game to play on those rare blue moons when you need some gore-induced laughs.
Conclusion
Loadout has set the bar high with its weapon customization, amazing casual AND hardcore experience, and just the overall near-perfect blend of its features. I can’t wait to see what the other developers do to try and top it. Sometimes I get lucky and I get to review a game that I have almost nothing but good things to say about, and this is one of those times. I would like to thank all those that worked on Loadout for a great gaming experience. Needless to say at this point, but play this game if you want a great Third-Person Shooter.
Features: 4/5 – Almost everything you could want.
Customization: 5/5 – It’s got a ton of options for not just your weapons, but your character as well.
Graphics: 4/5 – They were superb but I felt more could be done.
Controls: 5/5 – Perfect for the game.
Community: 3/5 – A healthy forum community saves the day.
Overall: 4/5 – Get it and play it, nothing else to say.
Get into the Loadout beta now! Grab a CB key at OnRPG’s Event Section!
C9 Announces Extreme Raid
An upcoming update will push C9 players to a new level with a challenging raid.
Loadout
Loadout is a free to play third-person shooter developed by Edge of Reality. Featuring a groundbreaking weaponcrafting system, customizable characters, agile maneuvers, and multiple game modes, Loadout aims to let players take control and play their way.
Features:
Multiple Game Modes: Loadout launches with five game modes: Control Point Blitz, Death Snatch, Extraction, Jack Hammer, and Annihilation.
Customizable Characters: Play as Axl, T-Bone, or Helga and accessorize with head gear, shirts, pants, shoes, tattoos, and more.
Extensive Weaponcrafting: Define your own class through the weapons you create! Billions of combinations are available through a modular weaponcrafting system that lets you earn more powerful parts as you play.
Emphasis on Mobility: Designed to be an agile shooter, Loadout lets you complete platform-style moves like Ramp Jumps and Power Rolls.
Gravity Interactive Launches Ragnarok Online as a Free iOS MMO
Gravity Interactive Launches Ragnarok Online as a Free iOS MMO

Gravity Interactive, Inc. is proud to announce the release of their most popular MMORPG as a free, multiplayer iOS application Ragnarok Online: Valkyrie Uprising which can be found on the Play Store(Android) and App Store (iOS) starting April 10th, 2013.
With our launch, there will be several tie in events found on the Official Facebook page and a special event for all players of the Classic Ragnarok Online PC MMORPG!
-For all players of the Classic MMORPG who register to play Ragnarok Online: Valkyrie Uprising, and sign up here will receive free ingame items on the PC version of Ragnarok Online.
Facebook page will be hosting several events that will earn players free ingame prizes and free “Rubys” to use toward shop items!
Ragnarok Online: Valkyrie Uprising will be completely free to download and play! You can also enhance your game play with purchases from the “Shop” in the game through the App Store (iOS) and Play Store(Android).
City of Heroes: Back in the News
City of Heroes: Back in the News
By Meticulous Meta, OnRPG’s Unemployed Hero
Hello again heroes! It seems like forever since we last gathered here. Of course I know many of us can be found on the Titan Network. Which TonyV and his crew are awesome enough to run. But it is time for me to come out of my semi retirement to talk about our lost love, City of Heroes. Why? Well it has been getting quite a bit of attention since the now quite famous MMORPG panel at PAX East last month in which Jack Emmert expressed an interest in City of Heroes and several others, including Dave Georgeson from SOE said that City of Heroes didn’t deserve to die.
Since word got out about that panel the Titan Network have started all sorts of plans, which include mailing the MMO media to make sure they know what was said and that the good fight has not ended. Now, sadly in a forum post on the Champions Online’s forums, Community Manager Trailturtle talked about an email conversation with Jack, in which it was said that while Jack does have an emotional attachment to CoH (who doesn’t?) there are no plans for Cryptic or PWE to bring back City of Heroes. Sadface. It isn’t actually all that surprising. And I am as well as many others are so pleased that the Cryptic guys have taken notice of the comments and questions and faced them instead of just ignoring them.
But that isn’t the only reason City of Heroes has been in the news recently. Gamasutra recently posted a quite lengthy look behind the scenes at Paragon Studios which came thanks to Matt “Formerly Known As Positron” Miller and others. In it comes the astonishing news that at one point City of Heroes was just one signature away from being saved and that Issue 24 was just two weeks away from being pushed to the live servers. Matt goes on to talk about the anniversary plans which would be kicking into gear quite soon if City of Heroes were still running. They involved Battalion and eventually, a moonbase.
And that brings us to yesterday evening when Massively posted the article “Stop Digging Up The Grave.” In it Eliot Lefebvre called out the City of Heroes community. Saying that hope was gone, and City of Heroes would never return. Fan reaction has been quite a lot more mellow than I think it would have been just a couple months ago. Many of the comments say that people accept Eliot’s views but they aren’t going to give up so easily. Others see the merit in getting over it and moving on, while a few see the CoH community as a group of fanatical fans who just won’t give up. But that isn’t to say Eliot doesn’t wish the game would come back. Though he admitted just after the closure was announced that he had been taking time off from the game he would love to see it make a return, even offering to buy TonyV confetti if he proves to be wrong.
As we quickly come up to what would be the ninth anniversary, a lot of emotions are going to be stirred up. You may not be able to log into the game anymore but the community is still going strong on Facebook and the Titan Network. And if you’re looking for a reason to get a bit teary have a look at the fan made replica of the City of Heroes website at cityofheroes.ca.
No matter which side you fall on this is a time for reflection for everyone in every MMO. Could yours be next? The City of Heroes community is still struggling with the loss. No matter how good a game may be it can’t fill that Paragon City shaped hole in our hearts. Farewell for now, I’ll see you all again for a special City of Heroes article on April 28th, what would have been the 9th anniversary of City of Heroes.
Keep up the good fight my friends.
OnRPG Shotgun News 4/11: WildStar, League of Legends, C9, and Much More!
OnRPG Shotgun News 4/11: WildStar, League of Legends, C9, and Much More!
By Shannon Doyle (Leliah), OnRPG Elder Scribe
Wildstar Surprises with Beta Start
Wildstar surprised everyone yesterday as they announced that beta was starting. Oh and you should check your inbox/spam. Thousands of players have already been invited with thousands more expected over the next couple of weeks during closed beta 1. If you haven’t signed up yet have no fear, you can still do so on the official website.
LoL Passes Dota 2 in the West?
Yesterday I reported on the news that a study had found Dota 2 was more popular than League of Legends in the west. Well today Riot has challenged this with some numbers of their own. As the story develops I’ll be sure to keep you updated.
Webzen Announces Raid Mode and More for C9
Webzen has announced a new four player raid mode and a new dungeon for Continent of the Ninth Seal. This comes along with an extreme dungeon which brings more complicated bosses than ever.
Elsword Introduces Mission Dungeons
Kill3rCombo’s hit MMORPG Elsword has announced all new content in the form of mission dungeons. Six of the hardest obstacle based dungeons ever in Elsword will throw players at laser beams, low lights, icy chasms, and much more. And six new costumes will be available from the Design Your Favorite Elsword Costume contest.
Age of Wushu Launch Interview
Age of Wushu Launch Interview
Questions by Jordan Hall (ApocaRUFF), OnRPG Journalist
Answers by Hao Han, Age of Wushu Project Lead
Age of Wushu‘s North American launch has finally arrived! And OnRPG’s ApocaRUFF, a dedicated closed beta player of the game, took the opportunity to speak to Snail Games about the various improvements the game is undergoing as well as to address some of the questions his guild members had during CB. Thankfully Hao Han, Project Leader at Snail Games took the time to answer our questions in great detail.
Hello! Thank you for taking the time to answer our questions. Can you tell us a bit about who you are and what you do at Snail Games?
I’m Hao Han, Age of Wushu Project Leader at Snail Games. I’m glad that our title is popular in North America. We’ll try our best to create a balanced, intuitive, and fun Wuxia world for players.
My favorite school is Shaolin, I’ve played it since the first closed beta and still love it. How about you, do you have a preferred school? Do you guys over at Snail Games tend to lean toward a certain school?
Shaolin is a “tough” school. To me, the unavailable new school “New Force” is my favorite. North American players will experience it soon. Our game team’s aim is to create a balanced and entertaining gaming experience for players, so we cannot bring too many subjective aspects to it. Of course, our team members play Age of Wushu and compete with each other in their spare time. In the annual Snail Games meeting, we held an Age of Wushu competition. Each school had its own supporters and experts. The champion of the Age of Wushu competition at the annual meeting 2013 was a supporter of Emei.
I personally love the fact that characters stay in the game when players log off, I feel it makes the game feel so much more alive. What would you say is the most unique feature that Age of Wushu offers?
The offline system is one of the most featured aspects of Age of Wushu. When players log off, the system will randomly select some characters to engage in offline activities. They may become a tavern servant, street performer, or even a school patrolling disciple after players log off. Players can gain some experience or currency by joining offline activities, however, there is also a chance of being kidnapped and sold. All of these make for more varied gameplay. Beyond that, having no classes or levels is another feature of gameplay in Age of Wushu. In general, our title restores the real Wuxia world to the greatest extent.
I see that the game has five separate versions for different regions of the world in the works. Do they all rely on a single development team for updates, or does each version of the game get its own team?
Age of Wushu already operates in mainland China, Hong Kong, Taiwan, Russian, Malaysia, and North America. We have a single development team for updates to guarantee the integrity of all versions in the whole structure. Of course, we also pay close attention to localization. We have individual development teams for it in each region. For example, based on regional gaming habits, we produce a distinct single-player gameplay, opened a single-player instance, and optimized UI to meet these tastes.
I notice a lot of Chinese-speaking players in the game, probably old players from the original Chinese version. Are there any plans to make Age of Wushu blocked to certain regions of the world?
Age of Wushu is a globally unified game. We will offer version service to users in many regions. We know networks have regional variation, while Age of Wushu requires high bandwidth for its real-time combat, complex calculations, etc. Thus, we suggest users to select servers in their own region to get a better gaming experience.
I’ve seen some complaints about spammers on the forums. And I’ve seen them a bit while I was in-game as well, but not so often lately I have to admit. How are you guys dealing with gold selling spammers?
Our apologies about that – we always place priority in creating a healthy gaming environment. Our team has increased monitoring efforts and taken defense measures, you will see less spammers now. However, we still need a collective effort from players in creating a healthy gaming environment. Please contact us at if you receive spam. We’ll deal with it immediately.
Some players have expressed that they feel the money-to-gold exchange rate is too high, do you have any plans to adjust or experiment with this in the future?
We don’t have any plans regarding that right now.
Many people are afraid that Age of Wushu will become pay-to-win. What is your definition of “pay-to-win”, and what will Snail Games do to avoid it?
The monetization mode of Age of Wushu is “F2P + Membership + Shop,” which is a proven effective method. F2P makes more people have a chance to experience Chinese Wuxia culture brought by Age of Wushu, while Memberships and the Shop meet players’ personalized demands. Compared with time-based and item-based charging, we believe Age of Wushu’s charging mode is more reasonable.
Payment items in Age of Wushu give no attribute bonuses at all, which will never break the balance of the game. It’s the essential difference between Age of Wushu and other item-based charging games. In our mind, game quality is more important than short-term revenue.
To spread Chinese Wuxia culture, Age of Wushu also sells Kung Fu scripts in the Shop. However, these skills are not better than others. All the scripts sold in Shop are widely known in the Chinese Wuxia world. Players may buy them to experience gorgeous and unique skill effects. They will never break the balance of the game. Besides, Age of Wushu pays attention to operative skills. Each Kung Fu has its own features and restrictions between feint, overt, and block moves. Thus flexible operations and sharp observations are more important than kung fu learned. In Wulin Competition, the champion players didn’t use Kung Fu sold in the Shop at all – they used common school kung fu and won. This proves that Kung Fu sold in Shop will not break the balance of the game.
To be frank, I don’t think our game will become “pay-to-win.”
Age of Wushu has a bigger learning curve than most people realize. A few of the people I’ve talked to have said they quit the game soon after trying because the first few hours of the game were boring or confusing. Do you feel that this is true and if so, are you guys planning to make it easier to get into the game during the first few hours? Do you think some players just don’t have the right mindset for the game?
Admittedly, the Novice Guide is a complex process. Age of Wushu is a game set in the eastern Wuxia world, and offers a free Wuxia world to the greatest extent. Storyline tasks and move cultivation are just entry level skills. To have a better experience in the game, players need some interest in Chinese culture. We have found that cultural differences have lead to some North American player confusion. To solve this, we added some single-player gameplay and a new funny story that will allow North American players to better experience Chinese culture. We have also improved a lot in localization and UI interface. You’ll see our progress soon!
In games with a focus on PVP, balance is always a hot topic of discussion. How do you guys respond when the community claims that one school is over-powered?
We will handle this issue with care. Normally, we will not weaken any Schools directly. Age of Wushu involves many skills, and PVP combat will be better balanced with new skills.
When the first closed beta came around, the translation was not very good. Since then, it has become a lot better, but I feel it could still use some work. Now that the game has launched can players expect further improvements?
As an Eastern culture themed title, Age of Wushu contains many rich cultural elements. We met great difficulties and challenges in the localization process. We established localization teams in both China and North America to overcome these difficulties. We try our best to have North American players experience authentic Eastern culture. We have recorded all feedback on localization problems and our localization team is dealing with them now. Players will see a better localized version at the official launch.
Age of Wushu’s First World Champion Finalists. Just looking at them confirms why Team USA had no chance.
I got an in-game message telling me my character skill level qualified me to be considered for entering the “Age of Wushu Invitational Global Championship,” how often will tournaments occur?
The Age of Wushu Invitational Global Championship was a competition event held by Snail Games. The competition included an offline Arena Champion Competition, online Mount Hua Competition and a 1 Million Yuan Competition. It attracted players from many regions all around the world. Low thresholds and the 1 million Yuan reward led to many players’ interest and the game industry’s long-term attention. The aim of the competition was to restore a real sense of the Wuxia world and spread Chinese kung fu culture. The first Age of Wushu Invitational Global Championship ended recently and the 1 million Yuan reward was gained by a Chinese player. We are preparing the rules and participation methods of the next global competition and will release the details at an appropriate time.
Looking at your forums, I see that a lot of people who are interested in the game are refugees from City of Heroes/Villains. How do you guys feel about this and do you have any messages for other CoH/V vets who may be looking for a home, or just people looking for a new game in general?
Welcome to authentic Chinese Wuxia world! Hope you will find a better gaming experience here. If you like our game, please invite your friends and wander in Jianghu together.
With launch here at last do you have any special events planned?
We have prepared a big gift pack for players and partnered with OnRPG as well as MMOHuts to hand out the White Tiger pack. Players can also check the launch event page for info on various events happening now.
Again, thank you for your time. Is there anything else you would like to add?
To all Age of Wushu players, I would like to say thank you for your continued support and encouragement. Our team will improve the gaming experience to continuously create an intuitive, balanced and fun Wuxia world.
Prime World Official Trailer
Prime World is preparing for closed beta testing at long last!
Prime World Announces Closed Beta Testing
Prime World Announces Closed Beta Testing
Nival has announced beta registrations for their role-playing strategy game Prime World, named Best Strategy Game of E3 2011 by IGN.com and Game of the Year for 2012 by three major Russian publications, including Igromania.
To get early access to Prime World, please visit http://playpw.com/en and click “Join the beta” in the upper left.
Prime World merges MOBA battles, persistent RPG hero development and castle building. You can equip and train your hero between battles using collectible and upgradable talents, build a thriving economy in your city, and play together with your friends. You can even start your own clan and fight other clans!





















