Yearly Archives: 2013

OnRPG Shotgun News 3/20: Sevencore, WildStar, The Repopulation, and Much More!

OnRPG Shotgun News 3/20: Sevencore, WildStar, The Repopulation, and Much More!

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

This is going to be the last Shotgun News this week as I am headed to PAX East. Be sure to come back to OnRPG to see the latest from Boston over the coming week. I’ll see you all back here next Wednesday.

 

 

GW2 Deal of the Day 3/20: Reading Glasses

 

 

What is Wildstar?

A new video has been released answering that question. And raising a whole lot more questions, like when is beta? Or, did I really just watch that? Check out the craziness for yourself.

 

March MechWarrior Update

The latest update from MechWarrior has arrived. With it has come it’s friends the Jagermech, and an all new map called theTourmalineDesert. In addition new player controls have gone live with a new Testing Grounds mode to test yourself out before you ever hit the battlefield.

 

 

Defiance Aliens Introduced

Just a few of the alien races fromDefiancehave been introduced in a new video. The video focuses on the TV show and it’s cast but it all applies to the MMO as well.

 

 

Sevencore Announces Closure

gPotato has announced that Sevencore will be shutting down at the end of April. All money spent as far back as February 1st will be reimbursed with between 30% and 75% for older purchases.

 

The Repopulation Gets Ready For PAX

In preparation for PAX East this weekend The Repopulation has released a new gameplay teaser trailer. It features everything from player housing to epic music. But don’t take my word for it. Watch it for yourself.

 

TERA: Rising Soars to over One Million Players in North America

TERA: Rising Soars to over One Million Players in North America

 

 

 

En Masse Entertainment™, a player-driven publisher focused on delivering fun and innovative online games, announced today that player accounts for the North American version of TERA™: Rising, the next evolution of the award-winning action MMORPG, have risen to over 1.4 million users following its February launch as a subscription-free game with new content. Player participation has jumped sharply, with a massive 10-fold increase of maximum concurrent users compared to before TERA’s subscription-free evolution. To celebrate this success and share the rewards with players, the company is announcing Dracoloths Rising, a five-day event to hunt big-ass monsters for special drops and prizes.

 

 

“We’ve been blown away by the waves of players logging into TERA, and we’re seeing amazing growth in both registrations and daily users. It’s always great to eclipse the one-million-player mark, and at our current rate, it won’t be long before we hit two million,” said Chris Lee, CEO of En Masse Entertainment. “This success is pushing En Masse even harder to deliver more content and improve our service, so stay tuned!”

 

 

TERA: Rising’s game-changing transition to cost-free gameplay isn’t the only thing attracting new and returning players. The action MMO launched with a substantial number of new features, including the epic, high-level Crucible of Flame dungeon, the Champions’ Skyring 3v3 PvP battle arena, and new game servers, giving players the choice of joining a fresh server or one with a longstanding community. Upcoming content includes a 20-person raid for hardcore players, an expansive 20v20 battleground and the introduction of the innovative, player-driven alliance system, scheduled for summer 2013. You can also expect to see ongoing additions and constant improvements.

 

 

To celebrate the success of the TERA: Rising launch, En Masse is bringing out the big monsters. From March 20 through March 24, dracoloths will appear all over the world of TERA. Players who group up to defeat these big-ass monsters can earn high-level consumables and gear.

GunDog

Gundog is a third person shooter, that adds a collectible card game for more depth. Players face off against one another in two warring factions, and choose from between six classes. The game focuses primarily on squad based play, with teams working together bringing the best chance of victory. Cards give players a variety of skills, which can quickly turn the tides of a match when used properly. Additionally, the game goes for a much more cartoon quality, with amusing characters, and colorful, cel-shaded graphics.

Features

Six Classes to Choose: Play a rifleman, medic, sniper, and more! Switch on the fly as needed to help your team achieve victory!

Collectible Card Game: Gather an assortment of characters and skills to use as you play. Some of these skills are quite powerful, so plan ahead!

Cel-shaded Graphics: Gundog offers players a colorful, cartoon-like experience, full of unique characters all fully cel-shaded to give a comic book like feel.

Tournaments and Leaderboards: Like competition? Think you’re better than everyone else? Prove it! Become the Top Dog on the leaderboard, and brag to all your friends!

Age of WushuÂ’s NEW Multiplayer Battlefield

Age of Wushu’s NEW Multiplayer Battlefield

 

 

 

On April 10th, Age of Wushu is launching out of their last closed beta. The epic Free to Play MMO will be opening another new feature to the game, the Battlefield/Battle Arena. This is an exciting chance for some simple team based dueling for EXP and more. The PvP arena will be a great place to test your skills in a confined space, and improve your strategies for the more open and deadly world outside the arena.

 

 

There will be two modes that players can select to take part in. The first is the Power Competition, a point based mode that scores teams for the kills that they have made. The other is Death Mode a faster and more intense scenario that is simple, No respawns and No time limit. The last team standing at the end of Death Mode is the victor.

 

 

Another twist thrown into the Death Mode, are Secret Association Experts. During the battle a random player will be designated as a higher priority target for a team. Killing this player will result in a Buff for the team that kills him or her. Often times a team can focus too much on the SAE buff, that they will be leaving themselves open to attack from their opponents.
In addition to the two game types, there will be two arena locations to choose from. 12-person teams battle in the Ancient Tomb Sect, while the 24-person battle arena takes place in the Muyun Villa. Both arenas have the two modes mentioned before, but the environment is different adding new areas to leap across or run up and initiate combat.

 

 

The Battlefield will allow players more chances to earn EXP. And with the new Meridian system drawing heavily on Combat to cultivate, players can get more Chi to activate those new skill points and harness more strength from internal skills. Both Meridians and the Battlefield, go live with the Age of Wushu launch on April 10th.

 

Soldier Front 2 Bringing Jaw-Dropping Team Warfare to North America

Soldier Front 2 Bringing Jaw-Dropping Team Warfare to North America

 

Soldier Front 2

 

Explosive, realistic and intense firefights are on the horizon—don’t be caught unaware! Aeria Games, a leading global publisher of free-to-play online games, has launched the teaser site and official trailer for Soldier Front 2, a new state-of-the-art massively multiplayer online first-person shooter (MMOFPS).

 

 

Aeria Games currently publishes the original Soldier Front, which has garnered a very large and active community since its inception. Soldier Front 2 aims to build on that even more, featuring gorgeous graphics running on the Unreal Engine 3, a diversity of strategic team combat modes, and an unprecedented level of realism. The game also has an expertly designed learning curve, making it easy for beginners to learn while maintaining a high level of competition for veteran players.

 

 

One of Soldier Front 2’s defining characteristics is the sheer amount of variety in gameplay, progression, and customization. A large amount of team combat modes, including a unique MOBA-style scenario, provide many options for players to mix up their experiences between matches. There is also an intense co-op mode pitting players against waves of encroaching aliens.

 

Soldier Front 2

 

“Aeria is always looking to expand its player base with the best free-to-play games on the market, and Soldier Front 2 is a prime example of that,” said Tom Nichols, Director of Publishing, Aeria Games. “This is an exceptional first-person shooter for new and experienced players alike, and sets a very high standard for graphical quality and competitive gameplay in the MMOFPS genre.”

 

 

An achievement system is built into the game for the players who love completing optional objectives to rack up achievement points. In addition, weapons and gear can be customized as players progress further in the game to alter their appearance, allowing players to further distinguish themselves on the battlefield.

 

 

Soldier Front 2 will be free to download, and like all Aeria Games titles, will be free-to-play. Players can sign up for closed beta now at http://soldierfront2.aeriagames.com. Stay on top of game updates and exclusive events on Soldier Front 2’s Facebook page.

S.K.I.L.L. – Special Force 2

S.K.I.L.L. – Special Force 2 (formerly known as Soldier Front 2) seeks to build on its predecessor, Soldier Front, offering amazing graphics, a diversity of combat modes, realism, and an improved learning curve. Suit up and head out to war in competitive and cooperative scenarios, customize weapons, and earn achievements to prove your stuff on the battlefield.

 

 

Features

Gameplay Variety: A large variety of team combat modes, including a MOBA-style scenario, plus co-op modes await.

 

Achievements: An extensive achievement system lets players earn achievement points through completing optional objectives.

 

Extensive Gear Customization: Weapons and gear can be customized as players progress, to alter their appearance on the battlefield.

Shores of Hazeron – The Future of Gaming, Today

Shores of Hazeron – The Future of Gaming, Today

By Jordan Hall (ApocaRUFF), OnRPG Journalist

 

 

Shores of Hazeron is an MMO that can be best described as a MMO4x. That is eXplore, eXpand, eXploit, and eXterminate. The game has everything a sci-fi fan could want, everything a civilization creation fan could want and everything a space simulator fan could want. Ok, maybe not everything, but it comes damn near close. Developed by Software Engineering, Inc, the main developer goes by the name Haxus.

 

 

Shores of Hazeron has been out for a few years, and I personally have been playing off and on for a year or so. As far as I could find, the game is mostly, if not totally, developed by Haxus. This is the reason that the game is still in an Alpha state and uses very bad graphics and a clunky UI, from my understanding. Despite its status, it offers a ton of features with more promised for the future.

 

 

 

Playing God

Shores of Hazeron begins with you starting your own empire or joining an already existing empire. When you make your own empire, you start by choosing what kind of government it has. This ranges from theocracy, to monarchy, to democracy, to anarchy. The type you choose will determine how people gain office in your empire. You can also choose how people can join your faction, such as by invitation only. You end this part of the empire creation by choosing a name and uploading a flag.

 

 

After you have your government set up, you get taken to the species creation screen. This is where, much like in Spore, you design your own species. This can range from a griffon that can fly, to a tiny frog man that can jump super high, to ants, or just normal humans. You are given a lot of freedom to choose how your race looks and what kinds of things it can do. You can even choose what kind of diet your species has, such as omnivore. This was the part of the game that hooked me.

 

 

Once you are done designing your species, you are put on your own randomly generated planet, in your own randomly generated solar system, within the bigger galaxy that is filled with other players. The worlds, the habitable ones at least, are populated with randomly generated monsters. This means you get some horribly terrifying creatures. One of my all-time favorites were the giant scorpion-elephant-butterfly monsters. It just looked disgusting. One neat feature is that the creatures on your world will act like you would expect. Herbivores go around eating planets and carnivores will attack the herbivores and omnivores. And you.

 

 

 

 

A New Empire, a New Beginning

At this point in the game, you have to build everything manually. Later on, once you have some citizens, they will do all the hard labor for you. For now though, you will need to take out your knife, kill your tutorial guide and butcher his carcass to make yourself a flag to start your first city. After listening to what he has to say first, of course (not). From there, you will need to build and design your city from scratch. Things such as farms for food, roads for transportation, apartments for housing, machine shops for machining parts, or a cantina to entertain your citizens.

 

 

 

Some things will require other things to be made before they can in turn be made, due to part requirements. An example of this is producing plastic, which itself is just a building block for more advanced stuff. To make plastic you will need to find a spawn of oil and put a well on it. Then you will need to find a spawn of ore and put a mine on it. Then you would need to make a smelter to turn that ore in to metal. From there you would need a machine shop to turn the metal into shovels. Once you have shovels, you can now actually use your well to get the oil from the spawn. Once you get the oil, you then would need a refinery to turn it into petrochemicals. And then finally you can use a plastics factory to turn the petrochemicals into plastic.

 

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Launching Yourself into the Space Age

Eventually, you will get your first rocket made and will be able to launch in to space and set up a moon colony that will allow you to gain access to the resources you need for more advanced stardrives, and therefore better ships and even worm hole travel. This is when the game really begins to shine. It goes from a city builder into an empire builder. You will begin maintaining colonies, worlds, systems and even sectors of space.

 

 

I will go ahead and say this now, the graphics in Shores of Hazeron are bad. Haxus has not worried about them and I do not know when, or even if, he plans to. The models of creatures, NPCs and players are poor and the textures are not very detailed. There is no collision except when it comes to space ships. The plus side to this is that the game is not very resource intensive. But I have got to say, the solar bodies look stunning in the night sky.

 

 

One of my favorite things in the game is the ship designing. You design your space ships from scratch using the out-of-game and in-game design studios. You are limited to using squares and triangles, but this is more than enough for people to create some amazing ships. From giant sail boats, to your favorite Star Trek ship. Personally, in the past I’ve designed a ship themed after a ship from Stargate SG-1.

 

 

 

Combat and Commanding a Ship

Like most games, Shores of Hazeron has combat. The means for this are wide in variety. From melee weapons with crude leather armor to modern firearms with advanced super armors. You can build a missile base, or a laser tower to protect your towns from any threats from above. You can take to the skies in your fighter and take down an enemy, or command your own star ship and do battle in space. You could completely avoid it all together and just order your crew and soldiers to do it all for you from safety. You are given a lot of choices.

 

 

What I was most interested in, and what I assume others would be, is the space ship piloting and commanding. Ships, just like in the TV shows and movies, have multiple stations that need to be filled. From gunners, to engineers, to navigation officers and pilots. There are a lot of roles to fill. You can either fill these roles with friends, and work together to navigate the stars and fight your enemies, or you can fill them with NPCs if you lack friends. Also, unlike in TV, the game uses realistic Newtonian physics.

 

 

Piloting a ship with friends is fun, but one ship can’t do much. Thankfully, you can completely fill ships with NPC crews and give them orders via the comm. This means you and your friends could be in one ship together and have a group of NPC ships supporting you, or you can have your friends commanding their own ships. Heck, you could just let NPCs control every ship if you like and not worry about taking a step off the ground. Also, remember, these are all ships that you or other players designed.

 

 

Combat isn’t the only thing you can do with ships, either. You can build cargo ships for trade, or sensor ships to find resource-rich planets. As you advance through the technology levels, you will gain access to more and more ship technology, such as teleporters, shields and med bays. Eventually, you will gain access to warp drives. As you progress further, so does the effectiveness of your technology. You will need to find higher quality resources to be able to produce the higher technology levels.

 

 

I would also like to state that Shores of Hazeron has mostly seamless space-to-atmosphere flight. What I mean by mostly is that sometimes you will get a 2 second lag spike when you get close enough to a planet for it to load all the stuff on it. Otherwise, you can just fly right in, as long as you make sure you aren’t going so fast that you will burn up in the atmosphere. I think this is a feature that a lot of people will like; I know I loved it.

 

 

 

Conclusion

Shores of Hazeron offers you a lot. It has a lot of promise and a lot of planned features to be added in the future. Of course, being developed by an extremely small team and being in an alpha state, the game can be buggy and the graphics are horrid. If you love civilization and empire building games, along with sci-fi and space simulators, you will most likely be able to see past the bad graphics and be able to gaze into the beauty of all the potential the game offers. If you want a new kind of gaming experience, I suggest you check out Shores of Hazeron. It is currently completely free and it has a small download.

 

 

UPDATE

Since the posting of this article, Shores of Hazeron has gone through a slight graphics enhancement. This only effects the planets, and the city planning, but the change it provides is phenomenal. The terrain looks so much better that it’s something you can only see to understand. Of course, this is just a change to the planets themselves, everything else – textures and models – are still the same as it was previously. Haxus, the owner and developer of Shores of Hazeron, has been adding a lot to the game lately and this is just a scratch on the surface.

 

 

 

Also, please follow this tutorial PDF if you find that you are lost and confused. It is very detailed and is easy to follow.

Shores of Hazeron

Shores of Hazeron is an MMO that can be best described as a MMO4x. That is eXplore, eXpand, eXploit, and eXterminate. The game has everything a sci-fi fan could want, everything a civilization creation fan could want and everything a space simulator fan could want. Developed by Software Engineering, Inc, the main developer goes by the name Haxus.

 

 

Features

Build Your World: From your government style to your flag to your townships, customize everything about how your empire runs.

 

Build your species: Experience ultimate freedom as you piece together your alien race as you choose.

 

Explore the Universe: No invisible walls here! Visit other players worlds, interact, recruit crewmates, and more as your starfleet goes where no MMO has gone before!