Yearly Archives: 2013

TERA: Rising Review – Skill-Based RNG

TERA: Rising Review – Skill-Based RNG

By Michael Sagoe (Mikedot), OnRPG Journalist

 

 

It’s always been in the minds of gamers for years regarding whether it would be possible to create an MMORPG with satisfying combat similar to hack n’ slash action games. Titles such as Phantasy Star Online, Vindictus, Monster Hunter and many others have dabbled with this concept, but have always had a single glaring flaw: Combat that was locked away in room-based instances and had restricted player limits.

 

 

Now the dream of a hack & slash MMORPG was realized with the release of TERA (The Exiled Realm of Aborea.) Recently, the game has gone through some hefty changes, with the most notable change being the transition from a P2P to a F2P business model. Bluehole Studios, En Masse Entertainment and Gameforge have made some bold claims with TERA’s gameplay, such as “True skilled based combat” and “Victory is determined by skill, not levels or gear.”, as if the game was made for action gamers in mind, rather than typical MMORPG players.

 

 

 Just how true are these claims? Is TERA a true hack & slash MMO? After eight months of playtime, I can answer this question by saying: “Yes and no.”

 

 

Customization

The customization in TERA holds up with some above average features, but doesn’t quite hit the mark. With seven different races and eight classes, there are plenty of options to choose from. The best part is that none of the classes are locked by race or gender, so you’re free to mix and match with some outrageous outcomes. Initial character creation starts to fall short after that, however. You have several options including hair style, skin/fur color, face type and some face sliders for finer detailing, but there’s no options for body sliders and several customization options are inseparable, such as not being able to separate different animal ears with hair styles for the Elin race. Don’t be surprised if you end up running into a clone of your character every now and then.

 

 

Tweaking out your character for battle comes in the form of crystals, equipment mods and glyphs. Crystals are stat modifiers that activate once certain conditions have been met. Equipment mods are passive skills that include increasing attack speed or defense against monsters. Glyphs are active skill mods that range from increased skill damage, skill resets and more. Crystals are fairly easy to obtain, as well as easy to lose since they can break upon dying in combat, so you may have to stock up on them. There are quite a few crystals, mods and glyphs to choose from, but only a handful of these combinations are actually viable for both PvE and PvP, not to mention that getting the equipment mods you want revolve around having to use identification scrolls to re-roll the stats you don’t want, as well as spending hundreds and thousands of gold to keep the ones you do. It’s all based on random luck whether you’ll get these stats, which turns into a tiresome chore. In fact, the amount of content and features in TERA that is based on random luck is one of the biggest issues that players will suffers from on a regular basis (more on this later.)

 

 

Controls

The control scheme for TERA does not play out like your typical point & click style MMO. Instead, it uses a control scheme similar to third person action and shooter titles. Default controls are laid out with WASD for movement, mouse movement for aiming, left mouse button for auto-attacking, right mouse button for blocking/dodging and 1-12/F1-12 keys for skills. Since TERA’s combat is so much more engaging, this can take a lot of getting used to. Setting up your hotkeys for skills is fairly crucial when performing a sequence of them for combo attacks. The game tries to remedy this for new and casual types by including a skill chain system that allows players to activate a set of skills in sequence with the use of only one single set key/button. It certainly works well enough, but activating skills manually is always more effective.

 

 

TERA also attempts to give players a more console hack & slash experience by allowing the use of gamepads.  It works well up to level 20, but due to the amount of active skills players will get in the later levels, as well as the amount of scrolling speed players will need against tougher monsters and dungeons, it becomes very ineffective, so players are better off sticking to the keyboard & mouse as soon as they start playing.

 

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Gameplay and Features

TERA: Rising is an MMORPG that claims to feature “True action combat” in an open world environment, and this claim is true, but only to a certain extent. Unlike traditional MMORPGs, TERA’s combat system utilizes hitboxes and attack space, much like with hack & slash games. As a small example: When you aim and swing your sword around against a crowd of monsters in front of you, it will actually hit all those monsters. Players will also have to block and dodge enemy attacks manually, position themselves to attack enemy weak spots from behind for extra damage, as well as jump and traverse obstacles just like in hack & slash games. Combat is far more engaging that in any other MMORPG before it due to its open world, allowing for many different possibilities. Fighting against big ass monsters (BAMs) feel like impromptu boss battles that really test you and your teammate’s abilities.

 

 

No matter which class you’re playing as, everyone gets to participate in combat. Even support classes like priests and mystics can occasionally move in and do some damage. TERA also has collision detection which can make PvP bouts more strategic, such as getting a group of lancers to form a blockade line as they shield their archers from dropping a rain of arrows behind them… Or at least, that is to say, these kinds of strategies are TECHNICALLY possible, but I rarely see them in action.

 

 

However, there are elements in TERA’s core gameplay that go against the true action claim, such as dodges having invincibility frames, lock-on and homing attacks for skills that aren’t healing abilities, hitstuns, knockdowns and critical attacks that are based on random number generation (RNG) multipliers, skill cool-downs and more. The quests that players will participate in are your typical “Kill this, bring me that” kind and they’ll have to be done excessively from level 1 to level 60. You’ll occasionally participate in several more BAM hunts, but these quests start to become ineffective ways of earning EXP up around level 50.

 

 

Speaking of RNG, many other elements of TERA are completely driven by it. While things like RNG for loot drops and damage output are a given, you also have to deal with RNG for passive skill activation and RNG for skill cooldown resets. Hell, if you love numbers and probability, then you’ll love TERA’s brand of “skill-based” combat.

 

 

The endgame content for TERA is very lacking. What players will get once they’ve reached level 60 is only a handful of dungeons (only two of which have actual mechanics to them, while the other dungeons are focused on DPS racing + basic tanking & spanking), two types of battlegrounds (15 vs. 15 or 3 vs. 3 arena), daily quests that are simplistic and unexciting and a daily world event called Nexus (which is basically a giant rip off of the ‘rift gate’ event system from the MMORPG called ‘RIFT’). Most of the endgame content can be experienced within a couple of days, and there’s no side content to distract players from the endless gear treadmill that goes with it.

 

 

Well… except for playing dress-up, which I tend to do a lot.

 

 

 

Even the endgame is driven by RNG. Players will have to engage in many repeated dungeon runs, battleground matches and nexus gate shut downs in order to obtain new gear, and once they have that gear, they will have to collect enchantment items including fodder gear and alkahests to increase their equipment’s power. The enchantment system is the biggest turn off that any player could have with TERA. While different types of enchant fodder can determine the success rate, it all still comes down to dumb luck, and even though they’ve recently changed the system so that a player’s enchant success rate increases with each failed attempt, it’s still just a bandage fix compared to the old enchant system, where one player can get their equipment enchanted in one try, while another player can fail over 50 times before getting theirs. All this new system does now is lets other players see how unlucky they can be while showing it to the rest of the world.

 

TERA’s endgame summed up in one picture

 

And there’s also the issue of ‘Masterworking’, which is the only way to unlock equipment’s full power, and is also determined by even more RNG with a 3% chance of success. For PvE, this isn’t much of an issue, but for anyone that wants to be competitive in PvP, this is a requirement.

 

 

Regardless of RNG, player skill IS an important factor in TERA’s combat for Player vs. Environment content. Good aim, quick wits and twitch skills will help players overcome many different obstacles and monsters in the game. Having good gear to compliment your skills will simply make players more efficient. Even if players don’t meet the game’s silly gear-score checks for dungeons, they can still get through them with pure skill and good teammates. For Player vs. Player content, however, gear matters a bit more than skill. Perhaps not so much to the point that it would be impossible for someone to defeat a player that’s decked out in +12 PvP gear while using +9 PvE gear, but to the point where they have a noticeable and hefty advantage. Tera’s PvP is also very unbalanced due to race and class combinations having animation and hitbox issues, as well as class type matchups for duels, 3v3s and mass groups PvP. Also: having specific classes in particular group compositions is a must, such as Lancers for Battlegrounds.

 

 

TERA was first designed with PvE content in mind over PvP and it really shows. The most disappointing fact is that there’s almost no way the developers can balance PvE and PvP content without one affecting the other.

 

 

Don’t get me wrong, though. TERA’s combat system is very fun and engaging, more so than any open-world MMORPG I’ve ever played. If I were to judge TERA solely on its combat, I would give it a recommendation, but I cannot ignore how much it sticks way too closely to the mechanics of traditional MMORPGs while trying to blend action combat. People who are solely into action games will be turned off by TERA’s combat because it takes way too long to get into and doesn’t quite offer the same ‘in-your-face’ kind of feel with hack & slash titles like Devil May Cry or Ninja Gaiden, and people who are into modern MMORPGs like World of Warcraft will feel like the combat is too hard to keep up with during the later levels.

 

 

People that are playing TERA for the first time will have to start off at a horribly slow pace from the prologue, The Island of Dawn (AKA: The Island of YAWN), Lumbertown and up to Crescentia (2nd visit) where the game truly begins, since around this time, players are around level 20 and can unlock glyphs and fight their first true BAM as well as enter their first dungeon. By the time any action gamer gets up to this point, however, they’ll be bored to tears.

 

 

I would have no problems over TERA being promoted as an MMORPG WITH engaging combat, but they’re trying to play it off as an action game with MMORPG features, and so it falls short for my expectations for what an action game should be. People who are into action games don’t like to wait. They want instant gratification. They want to feel like a strong, speedy or badass hero as soon as they start playing. Action gamers simply… well… want to get into the action as soon as they start playing.

 

 

Oh, and one more thing I probably should mention is how well the transition from P2P to F2P went. While F2P users will be getting the same exact experience and content as the previous P2P and veteran players, F2P users will have a tough time getting gold and equipment at the endgame unless they obtain and use different kinds of reward boosts on a regular basis (such as double reputation and gold reward boosts) or by signing up for TERA’s elite status. They also removed a major gold sink from the game (Masterwork Alkahests from specialty shops) without replacing it with a new one, causing the gold markets to inflate rapidly. If you have neither reward boosts nor elite status, you’re going to have a hard time.

 

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Graphics and Presentation

TERA is one of the best looking MMORPGs out there in terms of art style, with very charming and colorful environments, distinct looking characters, interesting monster designs and many other details that all have been made possible using Unreal 3 Engine technology.  

 

 

The world of TERA is absolutely beautiful. So beautiful that it will make players want to explore it. Sadly, many areas are connected with dull and lifeless paths, so there’s very little reason not to teleport or take a Pegasus flight to your next destination. The world is also very static, which is a shame because it would have been amazing to see how certain areas like Velika would be with a day & night cycle or how Lumbertown would look with some rainfall. Also to note: The game has some hefty sexualization going on for both male and female characters, which will make a few heads turn, raise a few eyebrows and possibly make everyone question their preferences.

 

 

The music in TERA has some very charming sets in its original soundtrack that will give players a sense of wonder, such as the Island of Dawn and the Eldritch Academy, but many other songs in the soundtrack are average and forgettable. The localization and voice work done for TERA is average, with many NPCs having memorable dialog, but voiceovers during cut-scenes for Samael and Fraya are surprisingly poor, especially considering the talent they got to play them (such as Michael Hogan as Samael, for instance.)

 

 

Community

TERA features several different community functions that we would expect from MMORPGs including guilds, friend lists, group finders and instance matching services for cross-server play. The game features a politics system that allows guilds to control different towns all over the world, and these guilds can either get selected by popular vote or by Guild vs. Guild combat. Once guilds obtain their selected towns, they’ll have to maintain shops and services for the players while pulling in extra gold. While it sounds like an intriguing system, it’s not very deep, and overall can feel like a thankless job.

 

 

The overall playerbase has tons of friendly players, as well as a rowdy crowd mostly over on the PvP servers. There are also a few creepers here and there (and no, I’m not talking about the green and hissing kind…), but with the game’s characters looking the way they do, I suppose it’s to be expected.

 

 

Overall

As an MMORPG with engaging combat, it’s one of the best there is. As a hack & slash game with MMORPG features, however, it fails miserably by going against its own claims. For anyone that’s looking for a new MMORPG that changes the pace by making players do more than just point & click, then you may have a good time playing TERA, but I for one cannot recommend this game towards anyone that’s solely into action games. Even more so, there’s A LOT that players will have to look past while playing, such as the lack of endgame and the enchant system. TERA is an MMORPG first and an action game second, and since they seem to be promoting it as the exact opposite, it’s going to catch a lot of unwary gamers off guard. It certainly did for me.

 

 

And some of you may ask: Despite all its flaws, why did I stick with this game for eight months?

 

Well…

 

 

 

 

 

Yeah …let’s just say I’ve been playing it for all the wrong reasons since then.

 

Customization: 3

Controls: 3

Gameplay and Features: 4

Graphics and Presentation: 5

Community: 3

The Aurora World Announces Closed Beta Date

The Aurora World Announces Closed Beta Date

 

 

GBE Entertainment Limited, a global publisher and distributor of interactive online entertainment media is proud to announce that it will launch its closed beta test for their new MMORPG, The Aurora World on March 7th. Already established in numerous countries across the globe, The Aurora World is eager to continue its success in North America.  Players can find out more about the game at www.theauroraworld.com  and find out where to grab a closed beta key.

 

The Aurora World story takes place after a cataclysmic war between the Gods in Heaven, leaving the world in chaos. Players will venture across the land to unite powers of good and vanquish evil, taking on eight different professions with their own unique specializations and mastery system, comprising an extensive PvE experience with entertaining daily quests, events and crafting, alongside a robust PvP system that includes large scale Nation Wars, clan wars, a PK system and coliseum mode. The Aurora World also offers the unique hybrid pet/mount system known as Majinns that will aid players in their journey while being immersed into a world of lush environments and detailed character models, powered by Aurora Interactive’s self-developed graphics engine.

 

Players can look forward to three special events during the closed beta, depending on how they play and experience the game.  First, all players who Facebook connect with The Aurora World will be given cash shop items to test during the closed beta.  Second, there will be a random draw amongst the top 100 players with the most log-in time; five lucky winners will receive a Razer BlackWidow Ultimate Gaming Keyboard!  Another five will receive an amazing Razer Naga Gaming Mouse!  Lastly, all players who reach level 30 before the end of closed beta will receive a special gift package when open beta begins.

Scarlet Blade Sets its Tone with Amazing Vistas and Exotic Locales

Scarlet Blade Sets its Tone with Amazing Vistas and Exotic Locales

 

 

A rich tapestry of gorgeous environments awaits in Scarlet Blade from Aeria Games, a leading global publisher of free-to-play online games. The unique massively multiplayer online role-playing game features eye-catching characters, but they aren’t the only beautiful sights players will find within.

Though Scarlet Blade takes place on a futuristic Earth, the world has been radically changed due to the hostile invasion of the alien race known as Narak. Players begin their journey in a technologically advanced underground base. From the moment they emerge on the surface in the starting zone of Enocia and witness the vast environment—dominated by the creeping overgrowth on the ruins of once-proud cities—the mixture of nature and technology will be a centerpiece of Scarlet Blade’s diverse locations.

Exploring the world will lead players to dense forests of giant mushrooms crawling with monstrous slithering worms, while broken-down industrial complexes house what’s left of the Narak’s sinister biological experiments. The action heats up in electrifying instances such as Bitterstone Core, where players will go up against members of the Shadow Army, treacherous humans that have sided with the Narak.

But Scarlet Blade’s unique take on a post-apocalyptic setting also provides ample opportunity for fun and frolic. Nestled in the midst of the frozen mountains of Mereholt lies a sunny beach oasis tucked away for determined players to find. And the Delilah Club offers the hottest nightlife in any MMORPG where battle-weary warriors can dance and party the night away.

Dragon Nest Unleashes the Ultimate Weapon: Kuzata

Dragon Nest Unleashes the Ultimate Weapon: Kuzata

 

 

Nexon has released a video showing off the “ultimate weapon” in Dragon Nest, the “Green Dragon.” Dragon Nest, an action-packed, massively multiplayer online game, has released the Green Dragon content which provides its players deepened lore and thrilling adventures that require high-powered teamwork. The new content includes the “Green Dragon Clear Challenge” giving teams the chance to win accolades and in-game prizes for taking on the Green Dragon quest line.

 

 

For full info on the patch check out their micro site at: http://dragonnest.nexon.net/micro-site/greendragon

 

 

Lore: In the long-forgotten depths of Altera’s history, the Green Dragon, a weapon born of malice and destruction, was created to bring ultimate power to those who sought to rule over Altera. Previous attempts to build such a weapon resulted in failure, but with the power of chaos energy, the Green Dragon was to be the perfect instrument of death…until a group of ancients cut off the flow of energy and stopped the dragon from being fully born. But even they were unable to destroy it outright.

 

 

The ancients sealed the dragon as best they could and entrusted the elven and dromaji chiefs with the task of guarding the land from curious adventurers. The dragon became known as Kuzata, “ancient evil,” and a prophecy foretold that only the “one who comes with star in hand” could truly destroy it. The elves returned to Arendel, power passed from the dromaji chiefs to their kin, and memory of the terrible Kuzata slowly faded…

 

 

It is said that the “one who comes with star in hand” will vanquish the Green Dragon and gain a piece of its power. Judging by the looks of this new equipment, adventurers will be chomping at the bit to defeat the monstrosity so they can outfit themselves in these powerful scales.

Dota 2: Falcon Punch!

Dota 2: Falcon Punch!

By Mohammad Abubakr, OnRPG Journalist

 

 

Welcome to the first article of an upcoming series providing an in-depth look at major future Dota 2 patches. Although the heroes currently being added into Dota 2 are straight from Warcraft III Dota, not all players are familiar with Warcraft III Dota. Therefore, it is not a complete waste to take a look at new hero additions included in the major patches.

 

 

The announcer from Diretide makes his appearance in hope of surviving and winning the largest battle he can find for a round of drinks. Yes, really. He is fighting for the Radiant and the Dire after taking part in a brawl at a tavern. After seeing the amount of damage caused by Tusk, the barkeeper, looking to avoid any further damage, offered a round of drinks to Tusk if he could win the biggest battle he could find.

 

 

Introducing Ymir the Tusk, a durable melee initiator fighting with an arsenal of icy spells. He is a very strong ganker due to his ability to trap and stun enemy heroes from afar. Knowing this, running Tusk in a solo lane to quickly speed to level 6 works best. Before getting more into strategies, let us take a look at his arsenal of skills.

 

 

Ice Shards is his first ability which both damages and blocks a targeted area. It is cast in a chosen direction where it will travel until it either comes into contact with an enemy hero or reaches its maximum range at which point five ice shards will block an enemy hero. This wall has an opening so it simply forces the hero to go around it instead of completely trapping them. With a massive 1500 range, Ice Shards is a great spell to initiate ganks and team fights.

 

 

His second spell, Snowball, works wonders if used correctly with Ice Shards. Tusk and any nearby allied heroes roll into a growing snowball towards the targeted enemy unit. Enemy units in its path are damaged and stunned with the final target taking extra damage and a longer stun duration. This snowball moves 1.5x the speed of Tusk with a minimum speed of 200. It can cross cliffs and destroy trees but if the target is not hit within 3 seconds, the snowball will stop.

 

Where does all this snow come from?

 

Frozen Sigil is Tusk’s third spell causing him to summon a Frozen Sigil that creates a snowstorm slowing all enemy units (both movement and attack speed) within a 600 range. Initially this sigil will follow Tusk but if commanded the sigil can be moved around as a separate unit. This sigil is very strong (25% movement slow, 60% attack slow) but dies very quickly due to its measly 280 HP and 0 armor. Tusk players must micro this sigil very carefully as it gives a very high gold bounty when killed.

 

 

Lastly, Walrus PUNCH! is Tusks ultimate ability. When cast, Tusk prepares his mighty Walrus Punch to deal 3x (4x if target has less than 50% health) critical damage on his next attack. This attack must be hit within 10 seconds or the effect will end. With its very low cool down (18 seconds at max level) and inability to miss, Walrus PUNCH! packs quite a punch.

 

 

In the early phases of the game, Ice Shards should be given level priority. With a relatively low cool down and high damage, Ice Shards can easily give you an edge in your lane. When not able to level Walrus PUNCH! or Ice Shards, Snowball should be given any remaining skill points. Frozen Sigil can be passed up a lot of the time until both Ice Shards and Snowball have been maxed out but in certain situations it can prove to be invaluable. The only problem with Frozen Sigil is that it dies too quickly when attacked and essentially acts as a gold mine if used during ganks. In team fights it works better due to there being a lot more going on and players not noticing the Frozen Sigil immediately.

 

 

In a solo lane, you will want to farm up and hit level six as fast as possible. At this point, Walrus PUNCH! provides Tusk with a great skill to land a kill in either your own lane or through a gank. Tusk players should be aiming to land Ice Shards and immediately snowballing on top of the enemies leaving them stunned and blocked.

 

 

A new way to pass time during the queue!

 

Tusk is not a hero that can farm and carry a game but one that snowballs if the ganks turn out to be successful. He is similar to Night Stalker as he can be very powerful and carry a team if he gets a lot of kills early on. If ganks are not successful, Tusk does not end up being useless to his team. His spells, if used correctly, can result in great team fight initiation allowing his team to clean up.

 

 

After acquiring some gold, players should focus on items to either improve  their ganking ability or survivability depending on how the game is going. Tusk players seem to favour building a Shadow Blade to boost the damage of Walrus PUNCH! but I was never a fan of this item. It seems to be easily countered by coordinated teams utilizing true sight. In certain situations Shadow Blade can be a good pickup but only to further increase your lead. It is not an item that will help you to catch up.

 

 

Phase Boots seem to be a good choice on Tusk due to Snowball’s roll speed relying on Tusk’s current movement speed but Power Treads are never bad if tread swapping is used efficiently.  I recommend items such as Drum of Endurance, Medallion of Courage, and Heart of Tarrasque. The beauty of Dota 2 is that item builds are never set in stone, they will always be modified depending on every unique game. As a general rule for Tusk, focus on items to improve your ganking ability in the early game. If ganks continue to be successful, damage items such as Armlet or Desolator may be picked up. If the ganks failed or did not put you too ahead, switch to items providing more survivability such as Heart of Tarrasque, Assault Cuirass, or BKB depending on the enemy team composition and your team’s needs.

 

 

Eul’s Scepter is a great way to counter snowball initiation

 

While Tusk is not the type of hero I would play often due to my preference of heroes that grow in strength with farm, I still had a lot of fun playing Ymir the Tusk. I would definitely recommend Tusk to any Dota 2 player. Even newer players are encouraged to give him a go as he is not very hard to pickup. Tonight’s patch added in-game guides to the Dota 2 test client. Hopefully these guides will aid newer players to understand and improve with all heroes.

OnRPG Shotgun News 2/21: Kartuga, Fallen Earth, Planetside 2, and Much More!

OnRPG Shotgun News 2/21: Kartuga, Fallen Earth, Planetside 2, and Much More!

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

Kartuga Raises Sails for Closed Beta

The PvP pirate action MMO Kartuga is about to jump into the water with the first Closed Beta starting on February 27th. It will start out as a small group of dedicated fans then slowly expand. Keys will be given out daily on the Kartuga Facebook page, or you can register on the official site. All three ship classes will be available, and more than 20 of the 40 ship types will be there too.

 

 

SWTOR Takes Update 2.0 to Public Test

Update 2.0 is available on the Public Test Server for Star Wars: The Old Republic. Anyone currently playing can transfer a character there and get started right away. This doesn’t include the Rise of the Hutt Cartel expansion which will have it’s own closed beta. 2.0 brings with it new gear for level 55 characters, a new Operation called Scum and Villainy, new abilities and skill trees, Legacy Achievements, and so much more.

 

 

PlanetSide 2 Server Merge Incoming

According to SOE CEO John Smedley a server merge is coming to PlanetSide 2. It was only a short tweet but we know more information will be coming out about in on Monday. This isn’t a sign of the game failing to meet expectations though, Smedley stated that this was due to several light population servers while some are huge. Stay tuned for more information next week.

 

 

Fallen Earth Introduces Proc Based Armor

Fallen Earth players have a defence against the massive power of G.O.R.E. weapons. The Stage 3 Coresuit. These aren’t the only changes, Gamma radiation powered mutation skill lines have been made more functional and effective.

 

 

DDO Releases Update 17 Patch Notes

Yesterday to celebrate Dungeon and Dragon Online’s 7th birthday Turbine released the patch notes for the upcoming update 17. The patch notes are massive and introduce Augments. What are they? I’m glad you asked. They’re an all new way to customize your armor and equipment. There will be seven colors of augments which will define how they can be placed.

 

 

FFXIV: A Realm Reborn Benchmark Released

If you’ve been wondering if your computer would be able to run FFXIV: A Realm Reborn well now you can find out. Just download the small program and run it to see if your computer meets the benchmark. http://na.finalfantasyxiv.com/benchmark/

Arcane Legends Dives into Deep Sea Pirate Adventure

Arcane Legends Dives into Deep Sea Pirate Adventure

 

 

Arcane Legends

 

 

Ahoy me mateys! It is time to hop on deck of the Kraken Isles expansion for the fantasy co-op RPG Arcane Legends from Spacetime Studios. The expansion includes additional content, a new level cap raise and mythical, high-stakes adventure for iOS, Android and Chrome fans.

 

 

Players will experience swashbuckling adventure as they battle the bloodthirsty fish monster pirates, known as the Aegir. The warring factions of the Aegir have recently been unified by the cold-hearted Captain Bloodhammer, causing a threat to every lad and lassie from the Isles to mainland Arlor! The back story of the Rogue class, a daughter of the Kolga seafaring people, will also be revealed.

 

 

“The response to Arcane Legends and the first expansion, Dead City, has been insane with nearly 5 million downloads. We’re sure the fans will love the pirate-themed content in the Kraken Isles and it will bring even more players into the game,” said Gary Gattis, CEO, Spacetime Studios.

 

 

Features Include:

-Level cap raised 5 levels to 26
-New Kraken Isles adventure areas
-Travel by ship
-Added pirate Aegir foes and bosses
-Pirate themed armor and weapons to collect
-New Mythic and Arcane rarity items – the most powerful ever!
-Season 3 of the Leaderboards
-Pets now available in Player vs. Player combat
-Additional Achievements
-New pets to collect, including the Toucan and Monkey

 

 

Arcane Legends

 

 

Not enough? OnRPG and MMOHuts readers can claim an exclusive weapon once the update goes live with the code onrpgkraken. Here’s how to claim your awesome new gear:

 

1. Download and play Arcane Legends – (links to each platform can be found on www.arcanelegendsgame.com)
2. Create your character
3. Play through the introductory area
4. Once you enter the town of Windmoore (you’ll see other people running around) tap or click on the chat window to open up the chat interface
5. Type /promocode <code> (so /promocode onrpgkraken)

Plunge into the Everlight CB on February 28th

Plunge into the Everlight CB on February 28th

 

 

KoramGame, leading developer and publisher of free-to-play online games, today announced that closed beta for Everlight, an upcoming browser-based fantasy action role-playing game (ARPG) will begin on February 28th, 2013. Interested participants who register on the official Everlight Facebook Page will not only reserve their spot in the Everlight closed beta, but also receive a special in-game bonus.

 

“For Everlight, we incorporated all of the elements that make a great ARPG title, including an in-depth storyline, character customization and of course, non-stop gameplay action,” said Everlight (General Manager), Jiming Zhao. “We have been working extensively to make sure players get the same enjoyable experience on their web browser as any other platform. We’re excited to let players check out Everlight for the very first time.”

 

Everlight takes place in an ancient fantasy world where lost civilizations, myths and legends aren’t hearsay, but an everyday reality. Choose from 4 unique classes – Mage, Oracle, Warrior or Ranger – and hack and slash your way through the lost city of Atlantis to unravel the truth behind your lineage. In-game customization features such as the Transcendence and Horoscope system lets players tweak and quest in their own desired style. A titanic journey awaits.