Aventurine offers an explanation on how existing customers can link their account to the new title.
Yearly Archives: 2013
Neverwinter Mount Hotenow Preview Trailer
Neverwinter reveals details of its obligatory volcanic zone in their latest zone preview trailer.
SMITE Review  Almost Godly
SMITE Review – Almost Godly
By Remko Molenaar (Proxzor), OnRPG Journalist
Co-Written by Darren Henderson (DizzyPW), OnRPG Editor-in-Chief
For years the MOBA genre has had this aura of being the new next best thing despite existing in the shadows for so long. It all started in the Warcraft universe with dota; this simple mod was an immense success among the community and this little project started to grow into something so potentially big. Now several years later, we may call it the most popular genre of all time, with numbers that even dwarf the most successful MMO’s of this day. Even though SMITE has been around for a long time now, it’s remained in an odd perpetual closed beta. Now that Hi-Rez had the guts to slap an open beta on the title, I received word to begin the official proper review.
One thing that sets SMITE apart as a MOBA is its one of the few to try a third-person approach. Since I am used to the normal top-down perspective that most of the MOBA games use, playing for the first time in a third person view was really something I had to get used to. Your omniscient overhead view is gone; replaced by a dangerous world where you have to constantly turn your perspective to see if anyone is sneaking up behind you. The concept is still the same, and ganks are king so expect to deal with some serious paranoia as you learn how to play in the conquest mode.
Basic Gameplay and Conquest Mode
The conquest mode offers a map type most familiar to players of previous MOBA games: it has three lanes where teams of 5v5 do battle to take down the opposing team’s Minotaur for the ultimate win. Between these lanes is the ‘jungle’, which you can basically see as a ton of different paths that lead to all the lanes and even have special monsters in them that you can kill for experience, money and even useful buffs. These buffs can boost your damage, regain your mana, offer hp regen, defense, and just about any type of buff you can think of. Some Gods benefit from these buffs more than others so effective counter-jungling can be a deciding factor in conquest mode.
Champions and heroes are common names to name the mighty MOBA gladiators as I like to call them but in SMITE these characters are named gods, and most of these gods are real ones that are named after their iconic historic characters as we know them. One god that I started to play with was Zeus, and as we all know he has the power of lightning. Most of the heroes in these MOBA games are just made up, but they’re all unique with their own abilities and their own story. Something I liked from SMITE is that most, or at least many of the gods are actually known to the general public already. This helps curve the knowledge burden common with starting up a new established MOBA as in SMITE you usually can guess what most of the Gods’ powers will be like prior to even facing them. Seeing Thor throw his hammer at you or Ra call upon the power of the Sun makes for a fun initial experience and unleashing the power of gods you’ve read about in lore feels satisfying. When I played Zeus in my first game, I really felt like I was a god, and oh boy was Zeus strong.
Some of you might be questioning now what the main objective is. Unless you have lived under a rock, you’ll immediately recognize the basic concepts of SMITE such as towers in each lane protecting players from constant ganks or overzealous laning opponents during the first 10 or so minutes. Your main objective in this ‘laning phase’ is to take objectives such as kills and farm minions without getting killed yourself (or having your face melted by a tower). Along with you in a lane will be a set of minions consisting of one big baddy, three melee and three archers. These minions will, without any help from the gods, stay in the middle of each lane unless the gods interfere.
This minions play a unique role in SMITE’s strategy than other games like League of Legends where getting last hits on them is vital or Heroes of Newerth where you can kill your own minions to deny gold. See if you pay attention to the other gods and how many times they are attacking, you can actually control the lane and make it freeze in a special place. You can either do it close to your tower so when they overextend you can kick them back leaving them without any money and experience, or you can punish them heavily when they step over the line. While this tactic might seem familiar to League of Legends players, it’s a bit trickier to pull off since minions in SMITE pack a HUGE punch and will agro you the second you attack an enemy God be it with abilities or melee attacks. Learning to land fast damage and retreat out of range or effectively clear minions right before you strike is a difficult to master but vital skill to have in SMITE and part of what makes the side 2v2 lanes so much fun to learn.
This leads me to the next topic of teamwork and any MOBA’s most dreaded topic, the community. When you are together with someone, learning to manage minion control, skill cooldowns, and synergy between gods is necessary to dominate. Unfortunately more likely than not if you play by yourself you’ll find that your teammate always believes he knows best and expects you to read their mind as they telepathically lead you to victory in every engagement. In my past experience with MOBAs this has led to some of the most bitter community issues as egos crash and matches become 20 minute exercises in name calling tedium, yet SMITE didn’t feel this way. I have no idea why, but somehow I haven’t seen a single problem with the community in my entire time reviewing this title. Maybe it’s the fact that SMITE has a noticably smaller community compared to its rivals in the genre but I feel like the players have mostly been very mature or at the least pretty introverted.
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When the laning phase is over, the team usually comes together to try and make the final push to get the last objective and win the game. In many games, the team has to go through a base and kill off its towers and structures to take the win but SMITE has it done differently and I must say, I enjoy it a lot more. There is a Minotaur in each base, and if this beast is slain, the team has won. Obviously this objective is the hardest of them all and really requires the team to work together to take this beast down. Now rather than inhibitors, the game utilizes huge phoenix as the final stand between the enemy team and their Minotaur and as each phoenix falls, the Minotaur will be weakened. This was a nice touch that allows teams at a slight disadvantage to straight out punish enemy teams that win a team fight early on and push hard down a single lane. The Minotaur will flat stomp out such tactics and push the game into overtime so the unlucky team has a chance to regroup and recover.
Modes Modes Modes
Outside of the relatively generic gameplay of conquest, SMITE offers a surprising number of extra modes including Joust, Domination, and Arena. Arena offers the most frantic team-based gameplay where the entire match is basically just one huge team battle with sporadic minion waves keeping some semblance of organization. It really is amazing seeing huge last minute comebacks in this mode and you never quite know how things will turn out. This game also features almost non-existent respawn timers to keep the action flowing non-stop.
Domination exists for the king of the hill junkies that still want to keep that three lane set-up of Conquest but with a bit more advanced and dynamic tactics. Huge sand genies guard locations forcing players to have to unify to take back points and respawn times are much lower here as well.
I don’t have much to say about Joust other than it being a fun time waster or there for egotists that always wanted to challenge someone into that comical MOBA 1 on 1 challenge. One lane, two opponents. Fight and see who is superior!
Graphics
Many MOBA games have completely different styles that they use; some of them are cartoony with more shiny colors, and some others prefer to give the game a real jungle effect and thus the majority of colors are grayish green. Since SMITE plays around with the gods from multiple mythologies, I really understand why the game has this roman look to it. Both Minotaurs reside in massive temples with appropriately themed towers that blend flawlessly with the background art to engross you in the world. I have played this game for a long time now, and playing this game more lately I have seen some major improvements in both the interface and graphical part of the game. It’s rare to see a game improve graphically so much so early in its lifespan and I commend them on pushing the envelope more and more. Their work on the Arena creates the feeling of being in an epic coliseum in Rome battling for the roar of the crowds. It’s hard to describe but just trust me when I say it’s quite memorable. My only real complaint is the interface feels a bit messy at first, but functions quite well once you become accustomed to it.
Conclusion
Having played SMITE more regularly the last few weeks, I really must say that I am becoming a big fan of the third person view. Having played many arena games that use this view, I have to give props to Hi-Rez for creating an environment where a niche of action gamers can feel at home in the MOBA setting without spending hours researching each selectable character. As a fan of MMOs offering open pk systems, I love the thrill of never knowing if your enemy is sneaking up on your blind spot. With many unlockable gods through either in-game money or real money, you have a lot of diversity to keep yourself hooked for many years. In the end my complaints really come down to two gripes. The cash shop in this game, while not offering unbalanced power, is still ridiculously expensive if you want to experience a larger diversity of gods. The items also seem a bit random and less thought out than other MOBAs but considering how early SMITE is in its lifespan, this is a necessary evil of the MOBA genre.
Graphics: 4 – Gods are immaculately put together and skill animations are amazing but skins are lacking and dull environmental textures hold it back from a better score.
Controls: 3 – Controls are functional but feel slightly clunky in the heat of battle. The UI can be a bit of a hindrance to newer players. Circle Strafing Battles Incoming!
Features: 5 – Four mode types that all offer fun and decently balanced gameplay is a feat most in the MOBA genre can’t claim.
Customization: 2 – The lack of a talent system and limited/expensive skins holds back your ability to customize yourself from others. Items still feel a bit imbalanced but the ability to purchase ‘summoner skills’ on the fly is SMITE’s saving grace in this category.
Community: 3 – While no MOBA community is perfect, SMITE offers a more stress free environment thanks to its more casual action-oriented playerbase.
OnRPG News Update Feb 12, 2013 w/ Mikedot
Mikedot recaps the recent news and features covered at OnRPG featuring Elder Scrolls Online!
Award Season 2013
Award Season 2013
It is award season. You can’t turn on the news without seeing the latest news on the BAFTAs, Grammys, and Oscars. What you won’t see on TV though are the announcements for the things that matter most to us at OnRPG. I’m talking about video game awards, specifically those relating to MMOs. So here are announcements from three huge awards in the business that won’t be on the six o’clock news.
5 MMOs Enter the MMO Hall of Fame
Five MMOs have been entered into the MMO Hall of Fame after a voting process with the nominating committee for the MMO Hall of Fame. This year’s committee included people from all over the industry including Matt Firor, President of ZeniMax Online, Bryan Koski, Marking Director of En Masse, Eric Bloom, Writer and Lead Vocalist of Blue Oyster Cult, and Carolyn Koh, an MMO Gaming Writer. And the 2013 Hall of Fame Inductees are:
RuneScape
Asheron’s Call
Dark Age of Camelot
City of Heroes
Meridian59
You can see this year’s inductees as well as previous inductees on the website Http://www.mmohall.com
Lifetime Achievement at GDC Awards Announced
The 13th annual Game Developers Choice Awards are being held on March 27 at the annual Game Developer’s Conference inSan Francisco. And while the nominations have been announced it is the Lifetime Achievement Award going to the Doctors of Bioware that everyone is talking about. Though they retired in October 2012, Doctors Ray Muzyka and Greg Zeschuk are being honored. They founded Bioware in 1995 and worked there until they both retired.
Video Game BAFTA Award Nominations Announced
Last weekend the Film BAFTAs were held in England. But that isn’t the end of the BAFTA season. On March 5th the gaming industry will cast it’s eyes on Video Game BAFTAs in London. While a lot of the categories don’t have any MMOs in them at all RuneScape and The Settlers Online both make an appearance on the list, nominated for Online-Browser. Check back at OnRPG again after the awards to find out who won.
OnRPG Shotgun News 2/12: World of Warplanes, Neverwinter, Age of Wushu, and Much More!
OnRPG Shotgun News 2/12: World of Warplanes, Neverwinter, Age of Wushu, and Much More
By Shannon Doyle (Leliah), OnRPG Elder Scribe
Neverwinter Reveals Mount Hotenow Zone
After a hugely successful first beta weekend Neverwinter has released a new trailer showing off a new zone full of adventure and iconic D&D enemies,MountHotenow. The volcanic zone looms over the city ofNeverwinterand fire giants are attempting to reawaken an ancient evil. Check out the minute and a half long video for yourself.
Age of Wushu UI and Localization Getting an Overhaul
Age of Wushu missed it’s original February launch date in order to give a smoother experience at launch. After listening to input from those who took part in the beta Snail Games decided to delay the game for a short time to work on the UI and localization. The updates will be seen in the ongoing beta tests soon. Also those playing for ultimate glory shouldn’t miss the recently announced global invitational for a chance to fly to China and demonstrate your skills against the rest of the world!
Radiated Wasteland Mutates and Opens Beta
The post-apocalyptic, free to play browser based MMORPG Radiated Wasteland has changed it’s name to become Mutant Badlands. This announcement comes at the same time as they announce that Open Beta is officially open and a new trailer has been released.
WoW Prepares for the Thunder King, With a Sale
For the next two weeks World of Warcraft is half off! Get the base game for 5 dollars, Cataclysm for 10 dollars, and Mists of Pandaria for 20 dollars. This sale will continue until February 25 at 11:59PM PST so get it while it’s hot.
Link Darkfall and Unholy War Accounts, Get Discount and Beta Access
Aventurine has released a video laying out how to link your old Darkfall account to your new Darkfall: Unholy Wars account. Linking the accounts will get you the Unholy Wars client for half price! And if that isn’t reason enough you’ll be able to reserve your character name and access to the beta. So what are you waiting for? Watch the video!
World of Warplanes Getting a Makeover
A blog post has been made showing off the amazing graphical updates coming to World of Warplanes in update 4.0. A collection of stunning before and after images have been posted with the warning that they are a work in progress. But they look amazing to me, something even J.J. Abrams would be proud to call his own.
Wargaming Launches Professional eSports League
Wargaming Launches Professional eSports League

Wargaming announced today the establishment of Wargaming.net League for its armored MMO action game World of Tanks. With the new professional eSports league, the company aims to become a key player in the competitive gaming realm by introducing its unique team-based strategy-focused gameplay to the world of professional gaming, as well as expand the Wargaming brand to new gamers, fans, and professional eSports players.
The new league is currently scheduled to launch in the first quarter of 2013, and will adopt the format of traditional competitive gaming by way of regular regional tourneys and playoffs leading up to a Grand Finals. The competitive season 2013 will offer $2.5 million prize pool.
“The scale and popularity of competitive gaming has been skyrocketing over the last couple of years, and we have now reached the point where we can focus significant effort on advancing World of Tanks on to the global eSports scene,” said Jonghyuk Baak, Wargaming Global eSports Director. “Wargaming.net League is a groundbreaking step in our quest to bring the game’s eSports potential into the international spotlight.”
The newly announced Wargaming.net League will help bridge the gap between the World of Tanks’ gaming communities, previously separated by geographic boundaries, and unite them into a tight-knit global eSports entity.
“Running our own eSports league allows us to truly focus on making World of Tanks not only a compelling and challenging eSports discipline, but also one that’s incredibly entertaining for spectators,” said Andrei Yarantsau, VP of Global Operations at Wargaming. “Now we have a sustainable tool to broaden our global eSports involvement in an unprecedented way: stimulate the growth of the competitive community, organize bigger and better tournaments with larger prize pools than ever, and provide our best pro gamers with completely viable career opportunities.”
World of Tanks successfully debuted as the eSports discipline at the WCG 2012 Grand Finals in Kunshan, China, and has since continued to garner interest from competitive gaming communities worldwide.
Dynasty of the Magi Trailer
Dynasty of the Magi is an interesting experiment mixing an evolving e-book with RPG elements.
Cyphers Online
Cyphers Online is an AoS/MoBA with a third-person perspective that offers a new look on MoBA type games. It places players in a 3rd-person shooter perspective while removing the necessities of item and skill builds. The gameplay of Cyphers is completely skill based as a player can dodge attacks by moving around. It combines action type games which require you to combo and grab with the necessity to push towers and destroy the enemy HQ. The characters are unlocked at the store by level and then bought at a low price. There is no such thing as EXP in-game as the level of your character depends on the amount of upgrades you have, which are in-turn bought using money and after reaching a specific level. Games usually last 15-30 minutes, making the game short enough to not really be interrupted but still long enough to enjoy.
Features
Matchmaking System – Get paired up in competitive matches with opponents on par with your team’s skill level.
Multiple Characters – Select a new fighter each match to keep things fresh and interesting. Or try your luck with random to gain a bonus to starting gold!
MOBA Style Item Acquisition – Earn gold and experience throughout the match to gain powerful items and skills to overcome your opponents.
Character Specific Items – Have a favorite character you like specializing with? Unlock items unique to them by earning currency from fighting matches to extend the playable range and take your character to new heights!
CasinoRPG Trailer
CasinoRPG mashes RPG elements and tycoon builders into one dynamic browser game.








