Yearly Archives: 2013

Starlight Story

Starlight Story is a browser-based MMORPG from Aeria Games. Adventure in a world where magic and technology are at odds. Collect and fight alongside dozens of pets, customize your character, and adventure in a world with dungeons, world bosses, and team arenas.

 

 

Features

 

Devoted Companions: Don’t adventure alone! A huge variety of loyal pets will fight by your side from the moment you begin your journey.

 

Powerful Transformations: Sometimes you just want to shed your skin and become something new. Take dozens of new forms using the Transformation ability.

 

Frenzied PvP: Enter competitive one-on-one duels in the Arena, or kick it up a notch in an intense three-on-three Arena match!

 

A Vibrant World: Immerse yourself as Starlight Story’s gorgeous world comes to life! Enjoy vivid colors, amusing animations, and fantastical environments.

 

Forge of Empires Reveals ValentineÂ’s Day Event

Forge of Empires Reveals Valentine’s Day Event

 

 

Today, InnoGames announced a special Valentine’s Day event in its strategic browser game, Forge of Empires. From February 11-18, players will have the chance to meet the most famous couple in history – Romeo and Juliet – while tasked with preventing their well-known tragic end. Solving the quest and uniting the pair results in a special reward – a unique building.

 

 

In fitting with the celebration of love, the new quests will rely heavily on social, peaceful interactions. The aim is to encourage rulers to increase interaction with neighbors, and therefore, writing in-game messages is a key aspect in solving the quests. For variation, the quest differs depending on the gender of the avatar.  

 

 

Forge of Empires is a browser-based strategy game, where players, tasked with leading their own city to prosperity, can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful dealing.

Blacklight Retribution Teases Largest Update Ever

Blacklight Retribution Teases Largest Update Ever

 

 

Fresh from the official eSports changes, Blacklight Retribution has begun dropped hints of its largest update ever seen. Soon, all Blacklight agents will fight for supremacy on two brand new maps: Safehold and Metro.

 

These new war-torn battlefields represent just a taste of what’s in store for Blacklight: Retribution and will support the following match types: Deathmatch, Team Deathmatch, Capture the Flag, King of the Hill, and Domination.

 

Enter Safehold, the staging ground for Blacklight operations in a ruined city. This new map is built around an open plaza, with several balconies circling it. Operatives holding the central plaza will face attacks from the buildings surrounding it. Be careful when engaging in lengthy firefights in the plaza, though – there’s a giant pit large enough to drop a Hardsuit through.

 

Beneath the now cities, even the subway systems have become underground battlefields. The new Metro map is built for tunnel rats and shotgun fanatics, with side hallways broken up by sharp corners. Short-ranged weapons and calculated use of your HRV visor to track enemy agents will be key to success. Watch those corners!

 

Stay sharp, agents. After the world’s end, there’s no safe haven.

Special Forces: Team X

Special Forces: Team X (STX) is a team centric 3rd Person cover based shooter. The game features a unique map selection system, with the ability to shape the battlefield by selecting individual environmental pieces, resulting in over 100 map variations. STX supports asymmetric game play with 2-4 teams and 5 frenetic game modes. Cooperative play between team members is richly rewarded. Customize your skills, weapons and character to tailor your tactics and performance in battle. STX brings you the brutality of war as you take on the role of an elite soldier in a Special Forces squad.

 

 

Features:

Dynamic Map Tile System – The multiplayer maps in STX are customized in real time by players able to vote on selected tiles in the beginning of each round. The game features 9 unique map tiles, creating over 100 multiplayer map combinations.

 

Authentic Weapons – In Special Forces: Team X equip your Operator with real world weapons. Select through a range of Sig Sauer’s, Kalashnikovs and Colts, or pick up a FAMAS, TAVOR, BW-15 or a Mossberg 500.

 

Attack Dogs – Bring a ferocious canine with you to the battle and send the dog on enemies behind cover.

 

Team Play Bonus – Stick with your team and be richly awarded by your actions. Players that work together in groups of 2 or more will have an advantage in firefights.

Mercenary Ops: Resident Evil Reworked?

Mercenary Ops: Resident Evil Reworked?

By: Vincent Haoson, OnRPG Journalist

 

I’d like to start off this review by saying that I am never a shooter fan outside of the PC. I’m one of those kinds of gamers where I never grew out of my comfort zone that FPS games should stay within the confines of the keyboard and mouse. I’ve rarely touched a shooter game on the iOS (ipad for me) platform so Mercenary Ops would be the first time that I’d invested (time) on one.

 

Premise

 

So, to start things off, Mercenary Ops is a shooter that puts you in the shoes of a mercenary named Leo. Your mission, should you choose to accept it (as if you have a choice really) is to contain a biological crisis within the confines of a small European town. Armed with only your guns, rugged good looks and your wit, you are tasked to eliminate the monsters that you face along the way.

 

Monsters

The monsters Leo gets to tangle with are varied mutated monstrosities that are reminiscent of the awfully overused zombies. But this time around (thankfully) they seem to be just simple monsters since you don’t have to necessarily blow their brains out to stop them in their tracks.

 

Aside from the humanoid monsters that seem to be taken from Sega’s House of the Dead franchise, you are going to face mutated dogs – female students (that are dressed in Japanese school attire– yes, I’m serious) and even other mercs that look mutated themselves.

 

 

Aside from the “grunts”, Leo has to face larger sized monsters as bosses. These type of enemy requires you to be precise with your shots and/or spend a lot of bullets on them.

 

Guns & Equipment

 

Leo’s armory is mainly composed of the run-of-the-mill set of guns that is segregated between pistols, assault rifles and shotguns. You can purchase them through the in-game currency (coins) and you can use your real money to purchase said coins.

 

Equipment on the other hand have the same economy system but are only segregated into three types. Med kits, Ammo boxes and Bullet Time. I don’t necessarily have to elaborate any more on what these things do since there’s nothing special that these items provide aside from what the rather humorous descriptions say.

 

 

Game Modes & Play

The game has two modes of play, namely, the Story and the Survival mode. The story mode (as the name suggests) lets you run through the game within the perspective of Leo. Story mode consists of intense stage battles that are layered with FMVs (surprisingly) at certain key points of the playthrough. Survival mode on the other hand is just an unlimited run of monster killing till you either tap out or die.

 

 

Meanwhile, gameplay is more of a Rail Shooter where you are just playing through a fixed path while you have the option to move around your POV which depends on your preferred play style. The game has three play style difficulties (easy, normal hard) to cater to your level of skill.

 

Conclusion

 

My initial hours with Mercenary Ops has left me the feeling of playing through a reworked Resident Evil: Gun Survivor. While the game is still a rails shooter in its core, I was unable to ignore the similarities of Mercernary Ops with Gun Survivor or Resident Evil in general. You have the main character who seems to be a mix of Leon S. Kennedy (seems wrong to not include the middle initial of his name) and Chris Redfield. While the backstory of Leo is totally different from the aforementioned mainstays in RE games, Leo has enough “features” that you can mistake for copies of Leon and Chris if you’re not that familiar with them.

 

 

With that set aside, Mercernary Ops is one brutal game. The game punishes you tremendously for missed shots, often resulting in you hitting the red zone just after a few minutes into a stage. The kicker however is that, for a game that requires you to be accurate with your shots, the game has a lot of accuracy issues. In fact, I’ve had the worst time playing through it with the “easy” controls since I can’t seem to hit with targets that are farthest from my line of sight. Setting it to normal doesn’t really change much, except that at least you can move your sight around and target those stars that give you extra points.

 

Boss battles are a nightmare to play through since you have to accurately shoot a certain part of their body. With the game’s targeting system as it is, I found myself repeatedly repeating stages because I keep on dying either on the earlier parts of the stage or at boss battles. I mean sure, I like the challenge in my shooters once in awhile but this is ridiculous.

 

 

It should be taken note that while the game is F2P, you’d be burning through your medpacks, ammo boxes and even bullet time since you’d need to constantly regenerating your life, replenishing bullets and even slowing down time just to barely finish a stage. The fact that you can’t get your coins after you finish a stage just increases the ante of the game’s difficulty. Your only saving grace is that when you restart a stage after you fail it (miserably) you begin with all your items in stock which saves you at least those badly needed resources.

 

Timing and memorization is a factor in everything in Mercernary Ops. Enemies don’t change their pattern and once you go through a story stage all you need to do is to rely on your stock knowledge of the stage layout to have an almost perfect run. The only exception to this is the boss battles since the game seems to mix the required targets up after every stage run.

 

So if you’re a glutton for punishment, or looking for games that have a high difficulty rating because of the controls and not your skills, Mercernary Ops is a good game to download. But if you’d rather look for a shooter that’s easier to play with, then I say veer away from this one.

 

As for me though, I’ve already uninstalled the game right after I finished the story mode and run of the survival mode.

Mercenary Ops

Mercenary Ops is a horror fps on rails that takes players into the heart of darkness to face the terrors resulting from a biological disaster in a small European town. Take up arms as Leo as you fight through mutated mercenaries and other horrors, slowing time and unleashing a barrage of bullets as you struggle for survival against increasingly horrifying creations.

OnRPG Shotgun News 2/7: Guild Wars 2, Aika, and Fiesta

OnRPG Shotgun News 2/7: Guild Wars 2, Aika, and Fiesta

By Shannon Doyle (Leliah), OnRPG Elder Scribe

 

 

Guild Wars 2 and The Gathering Storm

Sure, it may sound like a children’s book but this is no matter for kids. On February 26 the events of Flame and Frost will kick back into gear as more refugees escape the Shiverpeaks and the storms gain momentum. I’m talking about the Guild Wars 2 February update which will have the next part of the living story, a new pvp map, guild missions, and much more. Details were released on the release section of the official forums.

 

 

Aika Acquired By Redbana

The MMORPG Aika has been aquired by Redbana and it will be made available on their T3Fun game portal. Current Aika players will have to transfer their gPotato account to a T3Fun account which can be done on the T3Fun website.

 

 

Fiesta US Joins Gamigo Family

Starting today Fiesta is experiencing a little bit of downtime while it makes the transition from Outspark to Gamigo. The announcement of the transition was made quietly on the forums last week. Gamigo has run Fiesta EU for some time now but the two will remain separate games.

New Armored Challengers Announced for World of Tanks

New Armored Challengers Announced for World of Tanks

 

World of Tanks

 

Wargaming today announced first details of Update 8.4 for its armored MMO action game World of Tanks. The new content update will expand the roster of in-game tanks with an impressive array of new combat vehicles, including new tank destroyers for the British and Soviet nations, as well as new light tanks for the German tech tree.

 

 

The new release will allow players to get behind the controls of 10 of the finest British tank hunters, including the Universal Carrier QF 2, the most widely produced armored fighting vehicle in history, and the ?39 Tortoise, a super heavy assault gun carrier designed to smash heavy fortifications and directly combat heavy enemy tanks.

 

World of Tanks

 

“Update 8.4 will mark the second British invasion in World of Tanks, strengthening the nation’s tank choices with formidably armed tank busters,” said World of Tanks Producer Mike Zhivets. “This new line of ironclads will really showcase the ultimate evolution of the British tank destroyer design, from highly maneuverable gun carries to mammoth land cruisers.”

 

 

The Soviet tech tree will also be expanded with the massive and hard-hitting SU-100Y tank destroyer, ideal at taking on the heaviest of opponents. The German tech tree will see the introduction of three new light tanks.

 

 

Four in-game maps will be getting a visual and rendering overhaul in Update 8.4, including Steppes, Fisherman’s Bay, Ensk and Live Oaks. And, for players new to World of Tanks, the game will be updated with a brand-new tutorial covering tank controls, shooting mechanics, and basic combat tactics.